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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="An attribute that creates projection types covering all the fields of struct or enum."><meta name="keywords" content="rust, rustlang, rust-lang, pin_project"><title>pin_project in pin_project - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" href="../normalize.css"><link rel="stylesheet" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" href="../ayu.css" disabled><link rel="stylesheet" href="../dark.css" disabled><link rel="stylesheet" href="../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../storage.js"></script><script defer src="sidebar-items.js"></script><script defer src="../main.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../favicon.svg"></head><body class="rustdoc attr"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="mobile-topbar"><button class="sidebar-menu-toggle">&#9776;</button><a class="sidebar-logo" href="../pin_project/index.html"><div class="logo-container"><img class="rust-logo" src="../rust-logo.svg" alt="logo"></div></a><h2></h2></nav><nav class="sidebar"><a class="sidebar-logo" href="../pin_project/index.html"><div class="logo-container"><img class="rust-logo" src="../rust-logo.svg" alt="logo"></div></a><div class="sidebar-elems"><h2><a href="index.html">In pin_project</a></h2></div></nav><main><div class="width-limiter"><nav class="sub"><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"><div id="help-button" title="help" tabindex="-1"><a href="../help.html">?</a></div><div id="settings-menu" tabindex="-1"><a href="../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../wheel.svg"></a></div></div></form></nav><section id="main-content" class="content"><div class="main-heading"><h1 class="fqn">Attribute Macro <a href="index.html">pin_project</a>::<wbr><a class="attr" href="#">pin_project</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../clipboard.svg" width="19" height="18" alt="Copy item path"></button></h1><span class="out-of-band"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="item-decl"><pre class="rust attr"><code>#[pin_project]</code></pre></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>An attribute that creates projection types covering all the fields of
struct or enum.</p>
<p>This attribute creates projection types according to the following rules:</p>
<ul>
<li>For the fields that use <code>#[pin]</code> attribute, create the pinned reference to
the field.</li>
<li>For the other fields, create a normal reference to the field.</li>
</ul>
<p>And the following methods are implemented on the original type:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">fn </span>project(<span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;mut </span><span class="self">Self</span>&gt;) -&gt; Projection&lt;<span class="lifetime">&#39;_</span>&gt;;
<span class="kw">fn </span>project_ref(<span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;</span><span class="self">Self</span>&gt;) -&gt; ProjectionRef&lt;<span class="lifetime">&#39;_</span>&gt;;</code></pre></div>
<p>By passing an argument with the same name as the method to the attribute,
you can name the projection type returned from the method. This allows you
to use pattern matching on the projected types.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="attribute">#[pin_project(project = EnumProj)]
</span><span class="kw">enum </span>Enum&lt;T&gt; {
Variant(<span class="attribute">#[pin] </span>T),
}
<span class="kw">impl</span>&lt;T&gt; Enum&lt;T&gt; {
<span class="kw">fn </span>method(<span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;mut </span><span class="self">Self</span>&gt;) {
<span class="kw">let </span>this: EnumProj&lt;<span class="lifetime">&#39;_</span>, T&gt; = <span class="self">self</span>.project();
<span class="kw">match </span>this {
EnumProj::Variant(x) =&gt; {
<span class="kw">let _</span>: Pin&lt;<span class="kw-2">&amp;mut </span>T&gt; = x;
}
}
}
}</code></pre></div>
<p>Note that the projection types returned by <code>project</code> and <code>project_ref</code> have
an additional lifetime at the beginning of generics.</p>
<div class="example-wrap"><pre class="language-text"><code>let this: EnumProj&lt;&#39;_, T&gt; = self.project();
^^</code></pre></div>
<p>The visibility of the projected types and projection methods is based on the
original type. However, if the visibility of the original type is <code>pub</code>, the
visibility of the projected types and the projection methods is downgraded
to <code>pub(crate)</code>.</p>
<h2 id="safety"><a href="#safety">Safety</a></h2>
<p>This attribute is completely safe. In the absence of other <code>unsafe</code> code
<em>that you write</em>, it is impossible to cause <a href="https://doc.rust-lang.org/reference/behavior-considered-undefined.html">undefined
behavior</a> with this attribute.</p>
<p>This is accomplished by enforcing the four requirements for pin projection
stated in <a href="core::pin#projections-and-structural-pinning">the Rust documentation</a>:</p>
<ol>
<li>
<p>The struct must only be [<code>Unpin</code>] if all the structural fields are
[<code>Unpin</code>].</p>
<p>To enforce this, this attribute will automatically generate an [<code>Unpin</code>]
implementation for you, which will require that all structurally pinned
fields be [<code>Unpin</code>].</p>
<p>If you attempt to provide an [<code>Unpin</code>] impl, the blanket impl will then
apply to your type, causing a compile-time error due to the conflict with
the second impl.</p>
<p>If you wish to provide a manual [<code>Unpin</code>] impl, you can do so via the
<a href="attr.pin_project.html#unsafeunpin"><code>UnsafeUnpin</code></a> argument.</p>
</li>
<li>
<p>The destructor of the struct must not move structural fields out of its
argument.</p>
<p>To enforce this, this attribute will generate code like this:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">struct </span>MyStruct {}
<span class="kw">trait </span>MyStructMustNotImplDrop {}
<span class="kw">impl</span>&lt;T: Drop&gt; MyStructMustNotImplDrop <span class="kw">for </span>T {}
<span class="kw">impl </span>MyStructMustNotImplDrop <span class="kw">for </span>MyStruct {}</code></pre></div>
<p>If you attempt to provide an [<code>Drop</code>] impl, the blanket impl will then
apply to your type, causing a compile-time error due to the conflict with
the second impl.</p>
<p>If you wish to provide a custom [<code>Drop</code>] impl, you can annotate an impl
with <a href="attr.pin_project.html#pinned_drop"><code>#[pinned_drop]</code></a>. This impl takes a pinned version of
your struct - that is, <a href="core::pin::Pin"><code>Pin</code></a><code>&lt;&amp;mut MyStruct&gt;</code> where <code>MyStruct</code> is the
type of your struct.</p>
<p>You can call <code>.project()</code> on this type as usual, along with any other
methods you have defined. Because your code is never provided with
a <code>&amp;mut MyStruct</code>, it is impossible to move out of pin-projectable
fields in safe code in your destructor.</p>
</li>
<li>
<p>You must make sure that you uphold the <a href="core::pin#drop-guarantee"><code>Drop</code>
guarantee</a>: once your struct is pinned, the memory that
contains the content is not overwritten or deallocated without calling
the content’s destructors.</p>
<p>Safe code doesn’t need to worry about this - the only way to violate
this requirement is to manually deallocate memory (which is <code>unsafe</code>),
or to overwrite a field with something else.
Because your custom destructor takes <a href="core::pin::Pin"><code>Pin</code></a><code>&lt;&amp;mut MyStruct&gt;</code>, it’s
impossible to obtain a mutable reference to a pin-projected field in safe
code.</p>
</li>
<li>
<p>You must not offer any other operations that could lead to data being
moved out of the structural fields when your type is pinned.</p>
<p>As with requirement 3, it is impossible for safe code to violate this.
This crate ensures that safe code can never obtain a mutable reference to
<code>#[pin]</code> fields, which prevents you from ever moving out of them in safe
code.</p>
</li>
</ol>
<p>Pin projections are also incompatible with <a href="https://doc.rust-lang.org/nomicon/other-reprs.html#reprpacked"><code>#[repr(packed)]</code></a>
types. Attempting to use this attribute on a <code>#[repr(packed)]</code> type results
in a compile-time error.</p>
<h2 id="examples"><a href="#examples">Examples</a></h2>
<p><code>#[pin_project]</code> can be used on structs and enums.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use </span>std::pin::Pin;
<span class="kw">use </span>pin_project::pin_project;
<span class="attribute">#[pin_project]
</span><span class="kw">struct </span>Struct&lt;T, U&gt; {
<span class="attribute">#[pin]
</span>pinned: T,
unpinned: U,
}
<span class="kw">impl</span>&lt;T, U&gt; Struct&lt;T, U&gt; {
<span class="kw">fn </span>method(<span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;mut </span><span class="self">Self</span>&gt;) {
<span class="kw">let </span>this = <span class="self">self</span>.project();
<span class="kw">let _</span>: Pin&lt;<span class="kw-2">&amp;mut </span>T&gt; = this.pinned;
<span class="kw">let _</span>: <span class="kw-2">&amp;mut </span>U = this.unpinned;
}
}</code></pre></div>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use </span>std::pin::Pin;
<span class="kw">use </span>pin_project::pin_project;
<span class="attribute">#[pin_project]
</span><span class="kw">struct </span>TupleStruct&lt;T, U&gt;(<span class="attribute">#[pin] </span>T, U);
<span class="kw">impl</span>&lt;T, U&gt; TupleStruct&lt;T, U&gt; {
<span class="kw">fn </span>method(<span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;mut </span><span class="self">Self</span>&gt;) {
<span class="kw">let </span>this = <span class="self">self</span>.project();
<span class="kw">let _</span>: Pin&lt;<span class="kw-2">&amp;mut </span>T&gt; = this.<span class="number">0</span>;
<span class="kw">let _</span>: <span class="kw-2">&amp;mut </span>U = this.<span class="number">1</span>;
}
}</code></pre></div>
<p>To use <code>#[pin_project]</code> on enums, you need to name the projection type
returned from the method.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use </span>std::pin::Pin;
<span class="kw">use </span>pin_project::pin_project;
<span class="attribute">#[pin_project(project = EnumProj)]
</span><span class="kw">enum </span>Enum&lt;T, U&gt; {
Tuple(<span class="attribute">#[pin] </span>T),
Struct { field: U },
Unit,
}
<span class="kw">impl</span>&lt;T, U&gt; Enum&lt;T, U&gt; {
<span class="kw">fn </span>method(<span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;mut </span><span class="self">Self</span>&gt;) {
<span class="kw">match </span><span class="self">self</span>.project() {
EnumProj::Tuple(x) =&gt; {
<span class="kw">let _</span>: Pin&lt;<span class="kw-2">&amp;mut </span>T&gt; = x;
}
EnumProj::Struct { field } =&gt; {
<span class="kw">let _</span>: <span class="kw-2">&amp;mut </span>U = field;
}
EnumProj::Unit =&gt; {}
}
}
}</code></pre></div>
<p>When <code>#[pin_project]</code> is used on enums, only named projection types and
methods are generated because there is no way to access variants of
projected types without naming it.
For example, in the above example, only the <code>project</code> method is generated,
and the <code>project_ref</code> method is not generated.
(When <code>#[pin_project]</code> is used on structs, both methods are always generated.)</p>
<div class="example-wrap compile_fail"><div class='tooltip'></div><pre class="rust rust-example-rendered"><code><span class="kw">impl</span>&lt;T, U&gt; Enum&lt;T, U&gt; {
<span class="kw">fn </span>call_project_ref(<span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;</span><span class="self">Self</span>&gt;) {
<span class="kw">let </span>_this = <span class="self">self</span>.project_ref();
<span class="comment">//~^ ERROR no method named `project_ref` found for struct `Pin&lt;&amp;Enum&lt;T, U&gt;&gt;` in the current scope
</span>}
}</code></pre></div>
<p>If you want to call <code>.project()</code> multiple times or later use the
original <a href="core::pin::Pin"><code>Pin</code></a> type, it needs to use <a href="core::pin::Pin::as_mut"><code>.as_mut()</code></a> to avoid
consuming the <a href="core::pin::Pin"><code>Pin</code></a>.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use </span>std::pin::Pin;
<span class="kw">use </span>pin_project::pin_project;
<span class="attribute">#[pin_project]
</span><span class="kw">struct </span>Struct&lt;T&gt; {
<span class="attribute">#[pin]
</span>field: T,
}
<span class="kw">impl</span>&lt;T&gt; Struct&lt;T&gt; {
<span class="kw">fn </span>call_project_twice(<span class="kw-2">mut </span><span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;mut </span><span class="self">Self</span>&gt;) {
<span class="comment">// `project` consumes `self`, so reborrow the `Pin&lt;&amp;mut Self&gt;` via `as_mut`.
</span><span class="self">self</span>.as_mut().project();
<span class="self">self</span>.as_mut().project();
}
}</code></pre></div>
<h2 id="unpin"><a href="#unpin"><code>!Unpin</code></a></h2>
<p>If you want to ensure that [<code>Unpin</code>] is not implemented, use the <code>!Unpin</code>
argument to <code>#[pin_project]</code>.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use </span>pin_project::pin_project;
<span class="attribute">#[pin_project(!Unpin)]
</span><span class="kw">struct </span>Struct&lt;T&gt; {
field: T,
}</code></pre></div>
<p>This is equivalent to using <code>#[pin]</code> attribute for the <a href="core::marker::PhantomPinned"><code>PhantomPinned</code></a>
field.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use </span>std::marker::PhantomPinned;
<span class="kw">use </span>pin_project::pin_project;
<span class="attribute">#[pin_project]
</span><span class="kw">struct </span>Struct&lt;T&gt; {
field: T,
<span class="attribute">#[pin] </span><span class="comment">// &lt;------ This `#[pin]` is required to make `Struct` to `!Unpin`.
</span>_pin: PhantomPinned,
}</code></pre></div>
<p>Note that using <a href="core::marker::PhantomPinned"><code>PhantomPinned</code></a> without <code>#[pin]</code> attribute has no effect.</p>
<h2 id="unsafeunpin"><a href="#unsafeunpin"><code>UnsafeUnpin</code></a></h2>
<p>If you want to implement [<code>Unpin</code>] manually, you must use the <code>UnsafeUnpin</code>
argument to <code>#[pin_project]</code>.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use </span>pin_project::{pin_project, UnsafeUnpin};
<span class="attribute">#[pin_project(UnsafeUnpin)]
</span><span class="kw">struct </span>Struct&lt;T, U&gt; {
<span class="attribute">#[pin]
</span>pinned: T,
unpinned: U,
}
<span class="kw">unsafe impl</span>&lt;T: Unpin, U&gt; UnsafeUnpin <span class="kw">for </span>Struct&lt;T, U&gt; {}</code></pre></div>
<p>Note the usage of the unsafe <a href="https://docs.rs/pin-project/1/pin_project/trait.UnsafeUnpin.html"><code>UnsafeUnpin</code></a> trait, instead of the usual
[<code>Unpin</code>] trait. <a href="https://docs.rs/pin-project/1/pin_project/trait.UnsafeUnpin.html"><code>UnsafeUnpin</code></a> behaves exactly like [<code>Unpin</code>], except that
is unsafe to implement. This unsafety comes from the fact that pin
projections are being used. If you implement <a href="https://docs.rs/pin-project/1/pin_project/trait.UnsafeUnpin.html"><code>UnsafeUnpin</code></a>, you must
ensure that it is only implemented when all pin-projected fields implement
[<code>Unpin</code>].</p>
<p>See <a href="https://docs.rs/pin-project/1/pin_project/trait.UnsafeUnpin.html"><code>UnsafeUnpin</code></a> trait for more details.</p>
<h2 id="pinned_drop"><a href="#pinned_drop"><code>#[pinned_drop]</code></a></h2>
<p>In order to correctly implement pin projections, a type’s [<code>Drop</code>] impl must
not move out of any structurally pinned fields. Unfortunately,
[<code>Drop::drop</code>] takes <code>&amp;mut Self</code>, not <a href="core::pin::Pin"><code>Pin</code></a><code>&lt;&amp;mut Self&gt;</code>.</p>
<p>To ensure that this requirement is upheld, the <code>#[pin_project]</code> attribute
will provide a [<code>Drop</code>] impl for you. This [<code>Drop</code>] impl will delegate to
an impl block annotated with <code>#[pinned_drop]</code> if you use the <code>PinnedDrop</code>
argument to <code>#[pin_project]</code>.</p>
<p>This impl block acts just like a normal [<code>Drop</code>] impl,
except for the following two:</p>
<ul>
<li><code>drop</code> method takes <a href="core::pin::Pin"><code>Pin</code></a><code>&lt;&amp;mut Self&gt;</code></li>
<li>Name of the trait is <code>PinnedDrop</code>.</li>
</ul>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">pub trait </span>PinnedDrop {
<span class="kw">fn </span>drop(<span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;mut </span><span class="self">Self</span>&gt;);
}</code></pre></div>
<p><code>#[pin_project]</code> implements the actual [<code>Drop</code>] trait via <code>PinnedDrop</code> you
implemented. To drop a type that implements <code>PinnedDrop</code>, use the [<code>drop</code>]
function just like dropping a type that directly implements [<code>Drop</code>].</p>
<p>In particular, it will never be called more than once, just like
[<code>Drop::drop</code>].</p>
<p>For example:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use </span>std::{fmt::Debug, pin::Pin};
<span class="kw">use </span>pin_project::{pin_project, pinned_drop};
<span class="attribute">#[pin_project(PinnedDrop)]
</span><span class="kw">struct </span>PrintOnDrop&lt;T: Debug, U: Debug&gt; {
<span class="attribute">#[pin]
</span>pinned_field: T,
unpin_field: U,
}
<span class="attribute">#[pinned_drop]
</span><span class="kw">impl</span>&lt;T: Debug, U: Debug&gt; PinnedDrop <span class="kw">for </span>PrintOnDrop&lt;T, U&gt; {
<span class="kw">fn </span>drop(<span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;mut </span><span class="self">Self</span>&gt;) {
<span class="macro">println!</span>(<span class="string">&quot;Dropping pinned field: {:?}&quot;</span>, <span class="self">self</span>.pinned_field);
<span class="macro">println!</span>(<span class="string">&quot;Dropping unpin field: {:?}&quot;</span>, <span class="self">self</span>.unpin_field);
}
}
<span class="kw">fn </span>main() {
<span class="kw">let </span>_x = PrintOnDrop { pinned_field: <span class="bool-val">true</span>, unpin_field: <span class="number">40 </span>};
}</code></pre></div>
<p>See also <a href="attr.pinned_drop.html" title="pinned_drop"><code>#[pinned_drop]</code></a> attribute.</p>
<h2 id="project_replace-method"><a href="#project_replace-method"><code>project_replace</code> method</a></h2>
<p>In addition to the <code>project</code> and <code>project_ref</code> methods which are always
provided when you use the <code>#[pin_project]</code> attribute, there is a third
method, <code>project_replace</code> which can be useful in some situations. It is
equivalent to <a href="core::pin::Pin::set"><code>Pin::set</code></a>, except that the unpinned fields are moved and
returned, instead of being dropped in-place.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">fn </span>project_replace(<span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;mut </span><span class="self">Self</span>&gt;, other: <span class="self">Self</span>) -&gt; ProjectionOwned;</code></pre></div>
<p>The <code>ProjectionOwned</code> type is identical to the <code>Self</code> type, except that
all pinned fields have been replaced by equivalent <a href="core::marker::PhantomData"><code>PhantomData</code></a> types.</p>
<p>This method is opt-in, because it is only supported for [<code>Sized</code>] types, and
because it is incompatible with the <a href="attr.pin_project.html#pinned_drop"><code>#[pinned_drop]</code></a>
attribute described above. It can be enabled by using
<code>#[pin_project(project_replace)]</code>.</p>
<p>For example:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use </span>std::{marker::PhantomData, pin::Pin};
<span class="kw">use </span>pin_project::pin_project;
<span class="attribute">#[pin_project(project_replace)]
</span><span class="kw">struct </span>Struct&lt;T, U&gt; {
<span class="attribute">#[pin]
</span>pinned_field: T,
unpinned_field: U,
}
<span class="kw">impl</span>&lt;T, U&gt; Struct&lt;T, U&gt; {
<span class="kw">fn </span>method(<span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;mut </span><span class="self">Self</span>&gt;, other: <span class="self">Self</span>) {
<span class="kw">let </span>this = <span class="self">self</span>.project_replace(other);
<span class="kw">let _</span>: U = this.unpinned_field;
<span class="kw">let _</span>: PhantomData&lt;T&gt; = this.pinned_field;
}
}</code></pre></div>
<p>By passing the value to the <code>project_replace</code> argument, you can name the
returned type of the <code>project_replace</code> method. This is necessary whenever
destructuring the return type of the <code>project_replace</code> method, and work in exactly
the same way as the <code>project</code> and <code>project_ref</code> arguments.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use </span>pin_project::pin_project;
<span class="attribute">#[pin_project(project_replace = EnumProjOwn)]
</span><span class="kw">enum </span>Enum&lt;T, U&gt; {
A {
<span class="attribute">#[pin]
</span>pinned_field: T,
unpinned_field: U,
},
B,
}
<span class="kw">let </span><span class="kw-2">mut </span>x = Box::pin(Enum::A { pinned_field: <span class="number">42</span>, unpinned_field: <span class="string">&quot;hello&quot; </span>});
<span class="kw">match </span>x.as_mut().project_replace(Enum::B) {
EnumProjOwn::A { unpinned_field, .. } =&gt; <span class="macro">assert_eq!</span>(unpinned_field, <span class="string">&quot;hello&quot;</span>),
EnumProjOwn::B =&gt; <span class="macro">unreachable!</span>(),
}</code></pre></div>
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