blob: 887fad88e0633d5350a8e1fbedc9e891f43bbeab [file] [log] [blame]
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source of the Rust file `/root/.cargo/registry/src/github.com-1ecc6299db9ec823/miniz_oxide-0.7.1/src/inflate/core.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>core.rs - source</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" href="../../../normalize.css"><link rel="stylesheet" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" href="../../../ayu.css" disabled><link rel="stylesheet" href="../../../dark.css" disabled><link rel="stylesheet" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script defer src="../../../source-script.js"></script><script defer src="../../../source-files.js"></script><script defer src="../../../main.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"></head><body class="rustdoc source"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><a class="sidebar-logo" href="../../../miniz_oxide/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.svg" alt="logo"></div></a></nav><main><div class="width-limiter"><nav class="sub"><a class="sub-logo-container" href="../../../miniz_oxide/index.html"><img class="rust-logo" src="../../../rust-logo.svg" alt="logo"></a><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"><div id="help-button" title="help" tabindex="-1"><a href="../../../help.html">?</a></div><div id="settings-menu" tabindex="-1"><a href="../../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../../wheel.svg"></a></div></div></form></nav><section id="main-content" class="content"><div class="example-wrap"><pre class="src-line-numbers"><span id="1">1</span>
<span id="2">2</span>
<span id="3">3</span>
<span id="4">4</span>
<span id="5">5</span>
<span id="6">6</span>
<span id="7">7</span>
<span id="8">8</span>
<span id="9">9</span>
<span id="10">10</span>
<span id="11">11</span>
<span id="12">12</span>
<span id="13">13</span>
<span id="14">14</span>
<span id="15">15</span>
<span id="16">16</span>
<span id="17">17</span>
<span id="18">18</span>
<span id="19">19</span>
<span id="20">20</span>
<span id="21">21</span>
<span id="22">22</span>
<span id="23">23</span>
<span id="24">24</span>
<span id="25">25</span>
<span id="26">26</span>
<span id="27">27</span>
<span id="28">28</span>
<span id="29">29</span>
<span id="30">30</span>
<span id="31">31</span>
<span id="32">32</span>
<span id="33">33</span>
<span id="34">34</span>
<span id="35">35</span>
<span id="36">36</span>
<span id="37">37</span>
<span id="38">38</span>
<span id="39">39</span>
<span id="40">40</span>
<span id="41">41</span>
<span id="42">42</span>
<span id="43">43</span>
<span id="44">44</span>
<span id="45">45</span>
<span id="46">46</span>
<span id="47">47</span>
<span id="48">48</span>
<span id="49">49</span>
<span id="50">50</span>
<span id="51">51</span>
<span id="52">52</span>
<span id="53">53</span>
<span id="54">54</span>
<span id="55">55</span>
<span id="56">56</span>
<span id="57">57</span>
<span id="58">58</span>
<span id="59">59</span>
<span id="60">60</span>
<span id="61">61</span>
<span id="62">62</span>
<span id="63">63</span>
<span id="64">64</span>
<span id="65">65</span>
<span id="66">66</span>
<span id="67">67</span>
<span id="68">68</span>
<span id="69">69</span>
<span id="70">70</span>
<span id="71">71</span>
<span id="72">72</span>
<span id="73">73</span>
<span id="74">74</span>
<span id="75">75</span>
<span id="76">76</span>
<span id="77">77</span>
<span id="78">78</span>
<span id="79">79</span>
<span id="80">80</span>
<span id="81">81</span>
<span id="82">82</span>
<span id="83">83</span>
<span id="84">84</span>
<span id="85">85</span>
<span id="86">86</span>
<span id="87">87</span>
<span id="88">88</span>
<span id="89">89</span>
<span id="90">90</span>
<span id="91">91</span>
<span id="92">92</span>
<span id="93">93</span>
<span id="94">94</span>
<span id="95">95</span>
<span id="96">96</span>
<span id="97">97</span>
<span id="98">98</span>
<span id="99">99</span>
<span id="100">100</span>
<span id="101">101</span>
<span id="102">102</span>
<span id="103">103</span>
<span id="104">104</span>
<span id="105">105</span>
<span id="106">106</span>
<span id="107">107</span>
<span id="108">108</span>
<span id="109">109</span>
<span id="110">110</span>
<span id="111">111</span>
<span id="112">112</span>
<span id="113">113</span>
<span id="114">114</span>
<span id="115">115</span>
<span id="116">116</span>
<span id="117">117</span>
<span id="118">118</span>
<span id="119">119</span>
<span id="120">120</span>
<span id="121">121</span>
<span id="122">122</span>
<span id="123">123</span>
<span id="124">124</span>
<span id="125">125</span>
<span id="126">126</span>
<span id="127">127</span>
<span id="128">128</span>
<span id="129">129</span>
<span id="130">130</span>
<span id="131">131</span>
<span id="132">132</span>
<span id="133">133</span>
<span id="134">134</span>
<span id="135">135</span>
<span id="136">136</span>
<span id="137">137</span>
<span id="138">138</span>
<span id="139">139</span>
<span id="140">140</span>
<span id="141">141</span>
<span id="142">142</span>
<span id="143">143</span>
<span id="144">144</span>
<span id="145">145</span>
<span id="146">146</span>
<span id="147">147</span>
<span id="148">148</span>
<span id="149">149</span>
<span id="150">150</span>
<span id="151">151</span>
<span id="152">152</span>
<span id="153">153</span>
<span id="154">154</span>
<span id="155">155</span>
<span id="156">156</span>
<span id="157">157</span>
<span id="158">158</span>
<span id="159">159</span>
<span id="160">160</span>
<span id="161">161</span>
<span id="162">162</span>
<span id="163">163</span>
<span id="164">164</span>
<span id="165">165</span>
<span id="166">166</span>
<span id="167">167</span>
<span id="168">168</span>
<span id="169">169</span>
<span id="170">170</span>
<span id="171">171</span>
<span id="172">172</span>
<span id="173">173</span>
<span id="174">174</span>
<span id="175">175</span>
<span id="176">176</span>
<span id="177">177</span>
<span id="178">178</span>
<span id="179">179</span>
<span id="180">180</span>
<span id="181">181</span>
<span id="182">182</span>
<span id="183">183</span>
<span id="184">184</span>
<span id="185">185</span>
<span id="186">186</span>
<span id="187">187</span>
<span id="188">188</span>
<span id="189">189</span>
<span id="190">190</span>
<span id="191">191</span>
<span id="192">192</span>
<span id="193">193</span>
<span id="194">194</span>
<span id="195">195</span>
<span id="196">196</span>
<span id="197">197</span>
<span id="198">198</span>
<span id="199">199</span>
<span id="200">200</span>
<span id="201">201</span>
<span id="202">202</span>
<span id="203">203</span>
<span id="204">204</span>
<span id="205">205</span>
<span id="206">206</span>
<span id="207">207</span>
<span id="208">208</span>
<span id="209">209</span>
<span id="210">210</span>
<span id="211">211</span>
<span id="212">212</span>
<span id="213">213</span>
<span id="214">214</span>
<span id="215">215</span>
<span id="216">216</span>
<span id="217">217</span>
<span id="218">218</span>
<span id="219">219</span>
<span id="220">220</span>
<span id="221">221</span>
<span id="222">222</span>
<span id="223">223</span>
<span id="224">224</span>
<span id="225">225</span>
<span id="226">226</span>
<span id="227">227</span>
<span id="228">228</span>
<span id="229">229</span>
<span id="230">230</span>
<span id="231">231</span>
<span id="232">232</span>
<span id="233">233</span>
<span id="234">234</span>
<span id="235">235</span>
<span id="236">236</span>
<span id="237">237</span>
<span id="238">238</span>
<span id="239">239</span>
<span id="240">240</span>
<span id="241">241</span>
<span id="242">242</span>
<span id="243">243</span>
<span id="244">244</span>
<span id="245">245</span>
<span id="246">246</span>
<span id="247">247</span>
<span id="248">248</span>
<span id="249">249</span>
<span id="250">250</span>
<span id="251">251</span>
<span id="252">252</span>
<span id="253">253</span>
<span id="254">254</span>
<span id="255">255</span>
<span id="256">256</span>
<span id="257">257</span>
<span id="258">258</span>
<span id="259">259</span>
<span id="260">260</span>
<span id="261">261</span>
<span id="262">262</span>
<span id="263">263</span>
<span id="264">264</span>
<span id="265">265</span>
<span id="266">266</span>
<span id="267">267</span>
<span id="268">268</span>
<span id="269">269</span>
<span id="270">270</span>
<span id="271">271</span>
<span id="272">272</span>
<span id="273">273</span>
<span id="274">274</span>
<span id="275">275</span>
<span id="276">276</span>
<span id="277">277</span>
<span id="278">278</span>
<span id="279">279</span>
<span id="280">280</span>
<span id="281">281</span>
<span id="282">282</span>
<span id="283">283</span>
<span id="284">284</span>
<span id="285">285</span>
<span id="286">286</span>
<span id="287">287</span>
<span id="288">288</span>
<span id="289">289</span>
<span id="290">290</span>
<span id="291">291</span>
<span id="292">292</span>
<span id="293">293</span>
<span id="294">294</span>
<span id="295">295</span>
<span id="296">296</span>
<span id="297">297</span>
<span id="298">298</span>
<span id="299">299</span>
<span id="300">300</span>
<span id="301">301</span>
<span id="302">302</span>
<span id="303">303</span>
<span id="304">304</span>
<span id="305">305</span>
<span id="306">306</span>
<span id="307">307</span>
<span id="308">308</span>
<span id="309">309</span>
<span id="310">310</span>
<span id="311">311</span>
<span id="312">312</span>
<span id="313">313</span>
<span id="314">314</span>
<span id="315">315</span>
<span id="316">316</span>
<span id="317">317</span>
<span id="318">318</span>
<span id="319">319</span>
<span id="320">320</span>
<span id="321">321</span>
<span id="322">322</span>
<span id="323">323</span>
<span id="324">324</span>
<span id="325">325</span>
<span id="326">326</span>
<span id="327">327</span>
<span id="328">328</span>
<span id="329">329</span>
<span id="330">330</span>
<span id="331">331</span>
<span id="332">332</span>
<span id="333">333</span>
<span id="334">334</span>
<span id="335">335</span>
<span id="336">336</span>
<span id="337">337</span>
<span id="338">338</span>
<span id="339">339</span>
<span id="340">340</span>
<span id="341">341</span>
<span id="342">342</span>
<span id="343">343</span>
<span id="344">344</span>
<span id="345">345</span>
<span id="346">346</span>
<span id="347">347</span>
<span id="348">348</span>
<span id="349">349</span>
<span id="350">350</span>
<span id="351">351</span>
<span id="352">352</span>
<span id="353">353</span>
<span id="354">354</span>
<span id="355">355</span>
<span id="356">356</span>
<span id="357">357</span>
<span id="358">358</span>
<span id="359">359</span>
<span id="360">360</span>
<span id="361">361</span>
<span id="362">362</span>
<span id="363">363</span>
<span id="364">364</span>
<span id="365">365</span>
<span id="366">366</span>
<span id="367">367</span>
<span id="368">368</span>
<span id="369">369</span>
<span id="370">370</span>
<span id="371">371</span>
<span id="372">372</span>
<span id="373">373</span>
<span id="374">374</span>
<span id="375">375</span>
<span id="376">376</span>
<span id="377">377</span>
<span id="378">378</span>
<span id="379">379</span>
<span id="380">380</span>
<span id="381">381</span>
<span id="382">382</span>
<span id="383">383</span>
<span id="384">384</span>
<span id="385">385</span>
<span id="386">386</span>
<span id="387">387</span>
<span id="388">388</span>
<span id="389">389</span>
<span id="390">390</span>
<span id="391">391</span>
<span id="392">392</span>
<span id="393">393</span>
<span id="394">394</span>
<span id="395">395</span>
<span id="396">396</span>
<span id="397">397</span>
<span id="398">398</span>
<span id="399">399</span>
<span id="400">400</span>
<span id="401">401</span>
<span id="402">402</span>
<span id="403">403</span>
<span id="404">404</span>
<span id="405">405</span>
<span id="406">406</span>
<span id="407">407</span>
<span id="408">408</span>
<span id="409">409</span>
<span id="410">410</span>
<span id="411">411</span>
<span id="412">412</span>
<span id="413">413</span>
<span id="414">414</span>
<span id="415">415</span>
<span id="416">416</span>
<span id="417">417</span>
<span id="418">418</span>
<span id="419">419</span>
<span id="420">420</span>
<span id="421">421</span>
<span id="422">422</span>
<span id="423">423</span>
<span id="424">424</span>
<span id="425">425</span>
<span id="426">426</span>
<span id="427">427</span>
<span id="428">428</span>
<span id="429">429</span>
<span id="430">430</span>
<span id="431">431</span>
<span id="432">432</span>
<span id="433">433</span>
<span id="434">434</span>
<span id="435">435</span>
<span id="436">436</span>
<span id="437">437</span>
<span id="438">438</span>
<span id="439">439</span>
<span id="440">440</span>
<span id="441">441</span>
<span id="442">442</span>
<span id="443">443</span>
<span id="444">444</span>
<span id="445">445</span>
<span id="446">446</span>
<span id="447">447</span>
<span id="448">448</span>
<span id="449">449</span>
<span id="450">450</span>
<span id="451">451</span>
<span id="452">452</span>
<span id="453">453</span>
<span id="454">454</span>
<span id="455">455</span>
<span id="456">456</span>
<span id="457">457</span>
<span id="458">458</span>
<span id="459">459</span>
<span id="460">460</span>
<span id="461">461</span>
<span id="462">462</span>
<span id="463">463</span>
<span id="464">464</span>
<span id="465">465</span>
<span id="466">466</span>
<span id="467">467</span>
<span id="468">468</span>
<span id="469">469</span>
<span id="470">470</span>
<span id="471">471</span>
<span id="472">472</span>
<span id="473">473</span>
<span id="474">474</span>
<span id="475">475</span>
<span id="476">476</span>
<span id="477">477</span>
<span id="478">478</span>
<span id="479">479</span>
<span id="480">480</span>
<span id="481">481</span>
<span id="482">482</span>
<span id="483">483</span>
<span id="484">484</span>
<span id="485">485</span>
<span id="486">486</span>
<span id="487">487</span>
<span id="488">488</span>
<span id="489">489</span>
<span id="490">490</span>
<span id="491">491</span>
<span id="492">492</span>
<span id="493">493</span>
<span id="494">494</span>
<span id="495">495</span>
<span id="496">496</span>
<span id="497">497</span>
<span id="498">498</span>
<span id="499">499</span>
<span id="500">500</span>
<span id="501">501</span>
<span id="502">502</span>
<span id="503">503</span>
<span id="504">504</span>
<span id="505">505</span>
<span id="506">506</span>
<span id="507">507</span>
<span id="508">508</span>
<span id="509">509</span>
<span id="510">510</span>
<span id="511">511</span>
<span id="512">512</span>
<span id="513">513</span>
<span id="514">514</span>
<span id="515">515</span>
<span id="516">516</span>
<span id="517">517</span>
<span id="518">518</span>
<span id="519">519</span>
<span id="520">520</span>
<span id="521">521</span>
<span id="522">522</span>
<span id="523">523</span>
<span id="524">524</span>
<span id="525">525</span>
<span id="526">526</span>
<span id="527">527</span>
<span id="528">528</span>
<span id="529">529</span>
<span id="530">530</span>
<span id="531">531</span>
<span id="532">532</span>
<span id="533">533</span>
<span id="534">534</span>
<span id="535">535</span>
<span id="536">536</span>
<span id="537">537</span>
<span id="538">538</span>
<span id="539">539</span>
<span id="540">540</span>
<span id="541">541</span>
<span id="542">542</span>
<span id="543">543</span>
<span id="544">544</span>
<span id="545">545</span>
<span id="546">546</span>
<span id="547">547</span>
<span id="548">548</span>
<span id="549">549</span>
<span id="550">550</span>
<span id="551">551</span>
<span id="552">552</span>
<span id="553">553</span>
<span id="554">554</span>
<span id="555">555</span>
<span id="556">556</span>
<span id="557">557</span>
<span id="558">558</span>
<span id="559">559</span>
<span id="560">560</span>
<span id="561">561</span>
<span id="562">562</span>
<span id="563">563</span>
<span id="564">564</span>
<span id="565">565</span>
<span id="566">566</span>
<span id="567">567</span>
<span id="568">568</span>
<span id="569">569</span>
<span id="570">570</span>
<span id="571">571</span>
<span id="572">572</span>
<span id="573">573</span>
<span id="574">574</span>
<span id="575">575</span>
<span id="576">576</span>
<span id="577">577</span>
<span id="578">578</span>
<span id="579">579</span>
<span id="580">580</span>
<span id="581">581</span>
<span id="582">582</span>
<span id="583">583</span>
<span id="584">584</span>
<span id="585">585</span>
<span id="586">586</span>
<span id="587">587</span>
<span id="588">588</span>
<span id="589">589</span>
<span id="590">590</span>
<span id="591">591</span>
<span id="592">592</span>
<span id="593">593</span>
<span id="594">594</span>
<span id="595">595</span>
<span id="596">596</span>
<span id="597">597</span>
<span id="598">598</span>
<span id="599">599</span>
<span id="600">600</span>
<span id="601">601</span>
<span id="602">602</span>
<span id="603">603</span>
<span id="604">604</span>
<span id="605">605</span>
<span id="606">606</span>
<span id="607">607</span>
<span id="608">608</span>
<span id="609">609</span>
<span id="610">610</span>
<span id="611">611</span>
<span id="612">612</span>
<span id="613">613</span>
<span id="614">614</span>
<span id="615">615</span>
<span id="616">616</span>
<span id="617">617</span>
<span id="618">618</span>
<span id="619">619</span>
<span id="620">620</span>
<span id="621">621</span>
<span id="622">622</span>
<span id="623">623</span>
<span id="624">624</span>
<span id="625">625</span>
<span id="626">626</span>
<span id="627">627</span>
<span id="628">628</span>
<span id="629">629</span>
<span id="630">630</span>
<span id="631">631</span>
<span id="632">632</span>
<span id="633">633</span>
<span id="634">634</span>
<span id="635">635</span>
<span id="636">636</span>
<span id="637">637</span>
<span id="638">638</span>
<span id="639">639</span>
<span id="640">640</span>
<span id="641">641</span>
<span id="642">642</span>
<span id="643">643</span>
<span id="644">644</span>
<span id="645">645</span>
<span id="646">646</span>
<span id="647">647</span>
<span id="648">648</span>
<span id="649">649</span>
<span id="650">650</span>
<span id="651">651</span>
<span id="652">652</span>
<span id="653">653</span>
<span id="654">654</span>
<span id="655">655</span>
<span id="656">656</span>
<span id="657">657</span>
<span id="658">658</span>
<span id="659">659</span>
<span id="660">660</span>
<span id="661">661</span>
<span id="662">662</span>
<span id="663">663</span>
<span id="664">664</span>
<span id="665">665</span>
<span id="666">666</span>
<span id="667">667</span>
<span id="668">668</span>
<span id="669">669</span>
<span id="670">670</span>
<span id="671">671</span>
<span id="672">672</span>
<span id="673">673</span>
<span id="674">674</span>
<span id="675">675</span>
<span id="676">676</span>
<span id="677">677</span>
<span id="678">678</span>
<span id="679">679</span>
<span id="680">680</span>
<span id="681">681</span>
<span id="682">682</span>
<span id="683">683</span>
<span id="684">684</span>
<span id="685">685</span>
<span id="686">686</span>
<span id="687">687</span>
<span id="688">688</span>
<span id="689">689</span>
<span id="690">690</span>
<span id="691">691</span>
<span id="692">692</span>
<span id="693">693</span>
<span id="694">694</span>
<span id="695">695</span>
<span id="696">696</span>
<span id="697">697</span>
<span id="698">698</span>
<span id="699">699</span>
<span id="700">700</span>
<span id="701">701</span>
<span id="702">702</span>
<span id="703">703</span>
<span id="704">704</span>
<span id="705">705</span>
<span id="706">706</span>
<span id="707">707</span>
<span id="708">708</span>
<span id="709">709</span>
<span id="710">710</span>
<span id="711">711</span>
<span id="712">712</span>
<span id="713">713</span>
<span id="714">714</span>
<span id="715">715</span>
<span id="716">716</span>
<span id="717">717</span>
<span id="718">718</span>
<span id="719">719</span>
<span id="720">720</span>
<span id="721">721</span>
<span id="722">722</span>
<span id="723">723</span>
<span id="724">724</span>
<span id="725">725</span>
<span id="726">726</span>
<span id="727">727</span>
<span id="728">728</span>
<span id="729">729</span>
<span id="730">730</span>
<span id="731">731</span>
<span id="732">732</span>
<span id="733">733</span>
<span id="734">734</span>
<span id="735">735</span>
<span id="736">736</span>
<span id="737">737</span>
<span id="738">738</span>
<span id="739">739</span>
<span id="740">740</span>
<span id="741">741</span>
<span id="742">742</span>
<span id="743">743</span>
<span id="744">744</span>
<span id="745">745</span>
<span id="746">746</span>
<span id="747">747</span>
<span id="748">748</span>
<span id="749">749</span>
<span id="750">750</span>
<span id="751">751</span>
<span id="752">752</span>
<span id="753">753</span>
<span id="754">754</span>
<span id="755">755</span>
<span id="756">756</span>
<span id="757">757</span>
<span id="758">758</span>
<span id="759">759</span>
<span id="760">760</span>
<span id="761">761</span>
<span id="762">762</span>
<span id="763">763</span>
<span id="764">764</span>
<span id="765">765</span>
<span id="766">766</span>
<span id="767">767</span>
<span id="768">768</span>
<span id="769">769</span>
<span id="770">770</span>
<span id="771">771</span>
<span id="772">772</span>
<span id="773">773</span>
<span id="774">774</span>
<span id="775">775</span>
<span id="776">776</span>
<span id="777">777</span>
<span id="778">778</span>
<span id="779">779</span>
<span id="780">780</span>
<span id="781">781</span>
<span id="782">782</span>
<span id="783">783</span>
<span id="784">784</span>
<span id="785">785</span>
<span id="786">786</span>
<span id="787">787</span>
<span id="788">788</span>
<span id="789">789</span>
<span id="790">790</span>
<span id="791">791</span>
<span id="792">792</span>
<span id="793">793</span>
<span id="794">794</span>
<span id="795">795</span>
<span id="796">796</span>
<span id="797">797</span>
<span id="798">798</span>
<span id="799">799</span>
<span id="800">800</span>
<span id="801">801</span>
<span id="802">802</span>
<span id="803">803</span>
<span id="804">804</span>
<span id="805">805</span>
<span id="806">806</span>
<span id="807">807</span>
<span id="808">808</span>
<span id="809">809</span>
<span id="810">810</span>
<span id="811">811</span>
<span id="812">812</span>
<span id="813">813</span>
<span id="814">814</span>
<span id="815">815</span>
<span id="816">816</span>
<span id="817">817</span>
<span id="818">818</span>
<span id="819">819</span>
<span id="820">820</span>
<span id="821">821</span>
<span id="822">822</span>
<span id="823">823</span>
<span id="824">824</span>
<span id="825">825</span>
<span id="826">826</span>
<span id="827">827</span>
<span id="828">828</span>
<span id="829">829</span>
<span id="830">830</span>
<span id="831">831</span>
<span id="832">832</span>
<span id="833">833</span>
<span id="834">834</span>
<span id="835">835</span>
<span id="836">836</span>
<span id="837">837</span>
<span id="838">838</span>
<span id="839">839</span>
<span id="840">840</span>
<span id="841">841</span>
<span id="842">842</span>
<span id="843">843</span>
<span id="844">844</span>
<span id="845">845</span>
<span id="846">846</span>
<span id="847">847</span>
<span id="848">848</span>
<span id="849">849</span>
<span id="850">850</span>
<span id="851">851</span>
<span id="852">852</span>
<span id="853">853</span>
<span id="854">854</span>
<span id="855">855</span>
<span id="856">856</span>
<span id="857">857</span>
<span id="858">858</span>
<span id="859">859</span>
<span id="860">860</span>
<span id="861">861</span>
<span id="862">862</span>
<span id="863">863</span>
<span id="864">864</span>
<span id="865">865</span>
<span id="866">866</span>
<span id="867">867</span>
<span id="868">868</span>
<span id="869">869</span>
<span id="870">870</span>
<span id="871">871</span>
<span id="872">872</span>
<span id="873">873</span>
<span id="874">874</span>
<span id="875">875</span>
<span id="876">876</span>
<span id="877">877</span>
<span id="878">878</span>
<span id="879">879</span>
<span id="880">880</span>
<span id="881">881</span>
<span id="882">882</span>
<span id="883">883</span>
<span id="884">884</span>
<span id="885">885</span>
<span id="886">886</span>
<span id="887">887</span>
<span id="888">888</span>
<span id="889">889</span>
<span id="890">890</span>
<span id="891">891</span>
<span id="892">892</span>
<span id="893">893</span>
<span id="894">894</span>
<span id="895">895</span>
<span id="896">896</span>
<span id="897">897</span>
<span id="898">898</span>
<span id="899">899</span>
<span id="900">900</span>
<span id="901">901</span>
<span id="902">902</span>
<span id="903">903</span>
<span id="904">904</span>
<span id="905">905</span>
<span id="906">906</span>
<span id="907">907</span>
<span id="908">908</span>
<span id="909">909</span>
<span id="910">910</span>
<span id="911">911</span>
<span id="912">912</span>
<span id="913">913</span>
<span id="914">914</span>
<span id="915">915</span>
<span id="916">916</span>
<span id="917">917</span>
<span id="918">918</span>
<span id="919">919</span>
<span id="920">920</span>
<span id="921">921</span>
<span id="922">922</span>
<span id="923">923</span>
<span id="924">924</span>
<span id="925">925</span>
<span id="926">926</span>
<span id="927">927</span>
<span id="928">928</span>
<span id="929">929</span>
<span id="930">930</span>
<span id="931">931</span>
<span id="932">932</span>
<span id="933">933</span>
<span id="934">934</span>
<span id="935">935</span>
<span id="936">936</span>
<span id="937">937</span>
<span id="938">938</span>
<span id="939">939</span>
<span id="940">940</span>
<span id="941">941</span>
<span id="942">942</span>
<span id="943">943</span>
<span id="944">944</span>
<span id="945">945</span>
<span id="946">946</span>
<span id="947">947</span>
<span id="948">948</span>
<span id="949">949</span>
<span id="950">950</span>
<span id="951">951</span>
<span id="952">952</span>
<span id="953">953</span>
<span id="954">954</span>
<span id="955">955</span>
<span id="956">956</span>
<span id="957">957</span>
<span id="958">958</span>
<span id="959">959</span>
<span id="960">960</span>
<span id="961">961</span>
<span id="962">962</span>
<span id="963">963</span>
<span id="964">964</span>
<span id="965">965</span>
<span id="966">966</span>
<span id="967">967</span>
<span id="968">968</span>
<span id="969">969</span>
<span id="970">970</span>
<span id="971">971</span>
<span id="972">972</span>
<span id="973">973</span>
<span id="974">974</span>
<span id="975">975</span>
<span id="976">976</span>
<span id="977">977</span>
<span id="978">978</span>
<span id="979">979</span>
<span id="980">980</span>
<span id="981">981</span>
<span id="982">982</span>
<span id="983">983</span>
<span id="984">984</span>
<span id="985">985</span>
<span id="986">986</span>
<span id="987">987</span>
<span id="988">988</span>
<span id="989">989</span>
<span id="990">990</span>
<span id="991">991</span>
<span id="992">992</span>
<span id="993">993</span>
<span id="994">994</span>
<span id="995">995</span>
<span id="996">996</span>
<span id="997">997</span>
<span id="998">998</span>
<span id="999">999</span>
<span id="1000">1000</span>
<span id="1001">1001</span>
<span id="1002">1002</span>
<span id="1003">1003</span>
<span id="1004">1004</span>
<span id="1005">1005</span>
<span id="1006">1006</span>
<span id="1007">1007</span>
<span id="1008">1008</span>
<span id="1009">1009</span>
<span id="1010">1010</span>
<span id="1011">1011</span>
<span id="1012">1012</span>
<span id="1013">1013</span>
<span id="1014">1014</span>
<span id="1015">1015</span>
<span id="1016">1016</span>
<span id="1017">1017</span>
<span id="1018">1018</span>
<span id="1019">1019</span>
<span id="1020">1020</span>
<span id="1021">1021</span>
<span id="1022">1022</span>
<span id="1023">1023</span>
<span id="1024">1024</span>
<span id="1025">1025</span>
<span id="1026">1026</span>
<span id="1027">1027</span>
<span id="1028">1028</span>
<span id="1029">1029</span>
<span id="1030">1030</span>
<span id="1031">1031</span>
<span id="1032">1032</span>
<span id="1033">1033</span>
<span id="1034">1034</span>
<span id="1035">1035</span>
<span id="1036">1036</span>
<span id="1037">1037</span>
<span id="1038">1038</span>
<span id="1039">1039</span>
<span id="1040">1040</span>
<span id="1041">1041</span>
<span id="1042">1042</span>
<span id="1043">1043</span>
<span id="1044">1044</span>
<span id="1045">1045</span>
<span id="1046">1046</span>
<span id="1047">1047</span>
<span id="1048">1048</span>
<span id="1049">1049</span>
<span id="1050">1050</span>
<span id="1051">1051</span>
<span id="1052">1052</span>
<span id="1053">1053</span>
<span id="1054">1054</span>
<span id="1055">1055</span>
<span id="1056">1056</span>
<span id="1057">1057</span>
<span id="1058">1058</span>
<span id="1059">1059</span>
<span id="1060">1060</span>
<span id="1061">1061</span>
<span id="1062">1062</span>
<span id="1063">1063</span>
<span id="1064">1064</span>
<span id="1065">1065</span>
<span id="1066">1066</span>
<span id="1067">1067</span>
<span id="1068">1068</span>
<span id="1069">1069</span>
<span id="1070">1070</span>
<span id="1071">1071</span>
<span id="1072">1072</span>
<span id="1073">1073</span>
<span id="1074">1074</span>
<span id="1075">1075</span>
<span id="1076">1076</span>
<span id="1077">1077</span>
<span id="1078">1078</span>
<span id="1079">1079</span>
<span id="1080">1080</span>
<span id="1081">1081</span>
<span id="1082">1082</span>
<span id="1083">1083</span>
<span id="1084">1084</span>
<span id="1085">1085</span>
<span id="1086">1086</span>
<span id="1087">1087</span>
<span id="1088">1088</span>
<span id="1089">1089</span>
<span id="1090">1090</span>
<span id="1091">1091</span>
<span id="1092">1092</span>
<span id="1093">1093</span>
<span id="1094">1094</span>
<span id="1095">1095</span>
<span id="1096">1096</span>
<span id="1097">1097</span>
<span id="1098">1098</span>
<span id="1099">1099</span>
<span id="1100">1100</span>
<span id="1101">1101</span>
<span id="1102">1102</span>
<span id="1103">1103</span>
<span id="1104">1104</span>
<span id="1105">1105</span>
<span id="1106">1106</span>
<span id="1107">1107</span>
<span id="1108">1108</span>
<span id="1109">1109</span>
<span id="1110">1110</span>
<span id="1111">1111</span>
<span id="1112">1112</span>
<span id="1113">1113</span>
<span id="1114">1114</span>
<span id="1115">1115</span>
<span id="1116">1116</span>
<span id="1117">1117</span>
<span id="1118">1118</span>
<span id="1119">1119</span>
<span id="1120">1120</span>
<span id="1121">1121</span>
<span id="1122">1122</span>
<span id="1123">1123</span>
<span id="1124">1124</span>
<span id="1125">1125</span>
<span id="1126">1126</span>
<span id="1127">1127</span>
<span id="1128">1128</span>
<span id="1129">1129</span>
<span id="1130">1130</span>
<span id="1131">1131</span>
<span id="1132">1132</span>
<span id="1133">1133</span>
<span id="1134">1134</span>
<span id="1135">1135</span>
<span id="1136">1136</span>
<span id="1137">1137</span>
<span id="1138">1138</span>
<span id="1139">1139</span>
<span id="1140">1140</span>
<span id="1141">1141</span>
<span id="1142">1142</span>
<span id="1143">1143</span>
<span id="1144">1144</span>
<span id="1145">1145</span>
<span id="1146">1146</span>
<span id="1147">1147</span>
<span id="1148">1148</span>
<span id="1149">1149</span>
<span id="1150">1150</span>
<span id="1151">1151</span>
<span id="1152">1152</span>
<span id="1153">1153</span>
<span id="1154">1154</span>
<span id="1155">1155</span>
<span id="1156">1156</span>
<span id="1157">1157</span>
<span id="1158">1158</span>
<span id="1159">1159</span>
<span id="1160">1160</span>
<span id="1161">1161</span>
<span id="1162">1162</span>
<span id="1163">1163</span>
<span id="1164">1164</span>
<span id="1165">1165</span>
<span id="1166">1166</span>
<span id="1167">1167</span>
<span id="1168">1168</span>
<span id="1169">1169</span>
<span id="1170">1170</span>
<span id="1171">1171</span>
<span id="1172">1172</span>
<span id="1173">1173</span>
<span id="1174">1174</span>
<span id="1175">1175</span>
<span id="1176">1176</span>
<span id="1177">1177</span>
<span id="1178">1178</span>
<span id="1179">1179</span>
<span id="1180">1180</span>
<span id="1181">1181</span>
<span id="1182">1182</span>
<span id="1183">1183</span>
<span id="1184">1184</span>
<span id="1185">1185</span>
<span id="1186">1186</span>
<span id="1187">1187</span>
<span id="1188">1188</span>
<span id="1189">1189</span>
<span id="1190">1190</span>
<span id="1191">1191</span>
<span id="1192">1192</span>
<span id="1193">1193</span>
<span id="1194">1194</span>
<span id="1195">1195</span>
<span id="1196">1196</span>
<span id="1197">1197</span>
<span id="1198">1198</span>
<span id="1199">1199</span>
<span id="1200">1200</span>
<span id="1201">1201</span>
<span id="1202">1202</span>
<span id="1203">1203</span>
<span id="1204">1204</span>
<span id="1205">1205</span>
<span id="1206">1206</span>
<span id="1207">1207</span>
<span id="1208">1208</span>
<span id="1209">1209</span>
<span id="1210">1210</span>
<span id="1211">1211</span>
<span id="1212">1212</span>
<span id="1213">1213</span>
<span id="1214">1214</span>
<span id="1215">1215</span>
<span id="1216">1216</span>
<span id="1217">1217</span>
<span id="1218">1218</span>
<span id="1219">1219</span>
<span id="1220">1220</span>
<span id="1221">1221</span>
<span id="1222">1222</span>
<span id="1223">1223</span>
<span id="1224">1224</span>
<span id="1225">1225</span>
<span id="1226">1226</span>
<span id="1227">1227</span>
<span id="1228">1228</span>
<span id="1229">1229</span>
<span id="1230">1230</span>
<span id="1231">1231</span>
<span id="1232">1232</span>
<span id="1233">1233</span>
<span id="1234">1234</span>
<span id="1235">1235</span>
<span id="1236">1236</span>
<span id="1237">1237</span>
<span id="1238">1238</span>
<span id="1239">1239</span>
<span id="1240">1240</span>
<span id="1241">1241</span>
<span id="1242">1242</span>
<span id="1243">1243</span>
<span id="1244">1244</span>
<span id="1245">1245</span>
<span id="1246">1246</span>
<span id="1247">1247</span>
<span id="1248">1248</span>
<span id="1249">1249</span>
<span id="1250">1250</span>
<span id="1251">1251</span>
<span id="1252">1252</span>
<span id="1253">1253</span>
<span id="1254">1254</span>
<span id="1255">1255</span>
<span id="1256">1256</span>
<span id="1257">1257</span>
<span id="1258">1258</span>
<span id="1259">1259</span>
<span id="1260">1260</span>
<span id="1261">1261</span>
<span id="1262">1262</span>
<span id="1263">1263</span>
<span id="1264">1264</span>
<span id="1265">1265</span>
<span id="1266">1266</span>
<span id="1267">1267</span>
<span id="1268">1268</span>
<span id="1269">1269</span>
<span id="1270">1270</span>
<span id="1271">1271</span>
<span id="1272">1272</span>
<span id="1273">1273</span>
<span id="1274">1274</span>
<span id="1275">1275</span>
<span id="1276">1276</span>
<span id="1277">1277</span>
<span id="1278">1278</span>
<span id="1279">1279</span>
<span id="1280">1280</span>
<span id="1281">1281</span>
<span id="1282">1282</span>
<span id="1283">1283</span>
<span id="1284">1284</span>
<span id="1285">1285</span>
<span id="1286">1286</span>
<span id="1287">1287</span>
<span id="1288">1288</span>
<span id="1289">1289</span>
<span id="1290">1290</span>
<span id="1291">1291</span>
<span id="1292">1292</span>
<span id="1293">1293</span>
<span id="1294">1294</span>
<span id="1295">1295</span>
<span id="1296">1296</span>
<span id="1297">1297</span>
<span id="1298">1298</span>
<span id="1299">1299</span>
<span id="1300">1300</span>
<span id="1301">1301</span>
<span id="1302">1302</span>
<span id="1303">1303</span>
<span id="1304">1304</span>
<span id="1305">1305</span>
<span id="1306">1306</span>
<span id="1307">1307</span>
<span id="1308">1308</span>
<span id="1309">1309</span>
<span id="1310">1310</span>
<span id="1311">1311</span>
<span id="1312">1312</span>
<span id="1313">1313</span>
<span id="1314">1314</span>
<span id="1315">1315</span>
<span id="1316">1316</span>
<span id="1317">1317</span>
<span id="1318">1318</span>
<span id="1319">1319</span>
<span id="1320">1320</span>
<span id="1321">1321</span>
<span id="1322">1322</span>
<span id="1323">1323</span>
<span id="1324">1324</span>
<span id="1325">1325</span>
<span id="1326">1326</span>
<span id="1327">1327</span>
<span id="1328">1328</span>
<span id="1329">1329</span>
<span id="1330">1330</span>
<span id="1331">1331</span>
<span id="1332">1332</span>
<span id="1333">1333</span>
<span id="1334">1334</span>
<span id="1335">1335</span>
<span id="1336">1336</span>
<span id="1337">1337</span>
<span id="1338">1338</span>
<span id="1339">1339</span>
<span id="1340">1340</span>
<span id="1341">1341</span>
<span id="1342">1342</span>
<span id="1343">1343</span>
<span id="1344">1344</span>
<span id="1345">1345</span>
<span id="1346">1346</span>
<span id="1347">1347</span>
<span id="1348">1348</span>
<span id="1349">1349</span>
<span id="1350">1350</span>
<span id="1351">1351</span>
<span id="1352">1352</span>
<span id="1353">1353</span>
<span id="1354">1354</span>
<span id="1355">1355</span>
<span id="1356">1356</span>
<span id="1357">1357</span>
<span id="1358">1358</span>
<span id="1359">1359</span>
<span id="1360">1360</span>
<span id="1361">1361</span>
<span id="1362">1362</span>
<span id="1363">1363</span>
<span id="1364">1364</span>
<span id="1365">1365</span>
<span id="1366">1366</span>
<span id="1367">1367</span>
<span id="1368">1368</span>
<span id="1369">1369</span>
<span id="1370">1370</span>
<span id="1371">1371</span>
<span id="1372">1372</span>
<span id="1373">1373</span>
<span id="1374">1374</span>
<span id="1375">1375</span>
<span id="1376">1376</span>
<span id="1377">1377</span>
<span id="1378">1378</span>
<span id="1379">1379</span>
<span id="1380">1380</span>
<span id="1381">1381</span>
<span id="1382">1382</span>
<span id="1383">1383</span>
<span id="1384">1384</span>
<span id="1385">1385</span>
<span id="1386">1386</span>
<span id="1387">1387</span>
<span id="1388">1388</span>
<span id="1389">1389</span>
<span id="1390">1390</span>
<span id="1391">1391</span>
<span id="1392">1392</span>
<span id="1393">1393</span>
<span id="1394">1394</span>
<span id="1395">1395</span>
<span id="1396">1396</span>
<span id="1397">1397</span>
<span id="1398">1398</span>
<span id="1399">1399</span>
<span id="1400">1400</span>
<span id="1401">1401</span>
<span id="1402">1402</span>
<span id="1403">1403</span>
<span id="1404">1404</span>
<span id="1405">1405</span>
<span id="1406">1406</span>
<span id="1407">1407</span>
<span id="1408">1408</span>
<span id="1409">1409</span>
<span id="1410">1410</span>
<span id="1411">1411</span>
<span id="1412">1412</span>
<span id="1413">1413</span>
<span id="1414">1414</span>
<span id="1415">1415</span>
<span id="1416">1416</span>
<span id="1417">1417</span>
<span id="1418">1418</span>
<span id="1419">1419</span>
<span id="1420">1420</span>
<span id="1421">1421</span>
<span id="1422">1422</span>
<span id="1423">1423</span>
<span id="1424">1424</span>
<span id="1425">1425</span>
<span id="1426">1426</span>
<span id="1427">1427</span>
<span id="1428">1428</span>
<span id="1429">1429</span>
<span id="1430">1430</span>
<span id="1431">1431</span>
<span id="1432">1432</span>
<span id="1433">1433</span>
<span id="1434">1434</span>
<span id="1435">1435</span>
<span id="1436">1436</span>
<span id="1437">1437</span>
<span id="1438">1438</span>
<span id="1439">1439</span>
<span id="1440">1440</span>
<span id="1441">1441</span>
<span id="1442">1442</span>
<span id="1443">1443</span>
<span id="1444">1444</span>
<span id="1445">1445</span>
<span id="1446">1446</span>
<span id="1447">1447</span>
<span id="1448">1448</span>
<span id="1449">1449</span>
<span id="1450">1450</span>
<span id="1451">1451</span>
<span id="1452">1452</span>
<span id="1453">1453</span>
<span id="1454">1454</span>
<span id="1455">1455</span>
<span id="1456">1456</span>
<span id="1457">1457</span>
<span id="1458">1458</span>
<span id="1459">1459</span>
<span id="1460">1460</span>
<span id="1461">1461</span>
<span id="1462">1462</span>
<span id="1463">1463</span>
<span id="1464">1464</span>
<span id="1465">1465</span>
<span id="1466">1466</span>
<span id="1467">1467</span>
<span id="1468">1468</span>
<span id="1469">1469</span>
<span id="1470">1470</span>
<span id="1471">1471</span>
<span id="1472">1472</span>
<span id="1473">1473</span>
<span id="1474">1474</span>
<span id="1475">1475</span>
<span id="1476">1476</span>
<span id="1477">1477</span>
<span id="1478">1478</span>
<span id="1479">1479</span>
<span id="1480">1480</span>
<span id="1481">1481</span>
<span id="1482">1482</span>
<span id="1483">1483</span>
<span id="1484">1484</span>
<span id="1485">1485</span>
<span id="1486">1486</span>
<span id="1487">1487</span>
<span id="1488">1488</span>
<span id="1489">1489</span>
<span id="1490">1490</span>
<span id="1491">1491</span>
<span id="1492">1492</span>
<span id="1493">1493</span>
<span id="1494">1494</span>
<span id="1495">1495</span>
<span id="1496">1496</span>
<span id="1497">1497</span>
<span id="1498">1498</span>
<span id="1499">1499</span>
<span id="1500">1500</span>
<span id="1501">1501</span>
<span id="1502">1502</span>
<span id="1503">1503</span>
<span id="1504">1504</span>
<span id="1505">1505</span>
<span id="1506">1506</span>
<span id="1507">1507</span>
<span id="1508">1508</span>
<span id="1509">1509</span>
<span id="1510">1510</span>
<span id="1511">1511</span>
<span id="1512">1512</span>
<span id="1513">1513</span>
<span id="1514">1514</span>
<span id="1515">1515</span>
<span id="1516">1516</span>
<span id="1517">1517</span>
<span id="1518">1518</span>
<span id="1519">1519</span>
<span id="1520">1520</span>
<span id="1521">1521</span>
<span id="1522">1522</span>
<span id="1523">1523</span>
<span id="1524">1524</span>
<span id="1525">1525</span>
<span id="1526">1526</span>
<span id="1527">1527</span>
<span id="1528">1528</span>
<span id="1529">1529</span>
<span id="1530">1530</span>
<span id="1531">1531</span>
<span id="1532">1532</span>
<span id="1533">1533</span>
<span id="1534">1534</span>
<span id="1535">1535</span>
<span id="1536">1536</span>
<span id="1537">1537</span>
<span id="1538">1538</span>
<span id="1539">1539</span>
<span id="1540">1540</span>
<span id="1541">1541</span>
<span id="1542">1542</span>
<span id="1543">1543</span>
<span id="1544">1544</span>
<span id="1545">1545</span>
<span id="1546">1546</span>
<span id="1547">1547</span>
<span id="1548">1548</span>
<span id="1549">1549</span>
<span id="1550">1550</span>
<span id="1551">1551</span>
<span id="1552">1552</span>
<span id="1553">1553</span>
<span id="1554">1554</span>
<span id="1555">1555</span>
<span id="1556">1556</span>
<span id="1557">1557</span>
<span id="1558">1558</span>
<span id="1559">1559</span>
<span id="1560">1560</span>
<span id="1561">1561</span>
<span id="1562">1562</span>
<span id="1563">1563</span>
<span id="1564">1564</span>
<span id="1565">1565</span>
<span id="1566">1566</span>
<span id="1567">1567</span>
<span id="1568">1568</span>
<span id="1569">1569</span>
<span id="1570">1570</span>
<span id="1571">1571</span>
<span id="1572">1572</span>
<span id="1573">1573</span>
<span id="1574">1574</span>
<span id="1575">1575</span>
<span id="1576">1576</span>
<span id="1577">1577</span>
<span id="1578">1578</span>
<span id="1579">1579</span>
<span id="1580">1580</span>
<span id="1581">1581</span>
<span id="1582">1582</span>
<span id="1583">1583</span>
<span id="1584">1584</span>
<span id="1585">1585</span>
<span id="1586">1586</span>
<span id="1587">1587</span>
<span id="1588">1588</span>
<span id="1589">1589</span>
<span id="1590">1590</span>
<span id="1591">1591</span>
<span id="1592">1592</span>
<span id="1593">1593</span>
<span id="1594">1594</span>
<span id="1595">1595</span>
<span id="1596">1596</span>
<span id="1597">1597</span>
<span id="1598">1598</span>
<span id="1599">1599</span>
<span id="1600">1600</span>
<span id="1601">1601</span>
<span id="1602">1602</span>
<span id="1603">1603</span>
<span id="1604">1604</span>
<span id="1605">1605</span>
<span id="1606">1606</span>
<span id="1607">1607</span>
<span id="1608">1608</span>
<span id="1609">1609</span>
<span id="1610">1610</span>
<span id="1611">1611</span>
<span id="1612">1612</span>
<span id="1613">1613</span>
<span id="1614">1614</span>
<span id="1615">1615</span>
<span id="1616">1616</span>
<span id="1617">1617</span>
<span id="1618">1618</span>
<span id="1619">1619</span>
<span id="1620">1620</span>
<span id="1621">1621</span>
<span id="1622">1622</span>
<span id="1623">1623</span>
<span id="1624">1624</span>
<span id="1625">1625</span>
<span id="1626">1626</span>
<span id="1627">1627</span>
<span id="1628">1628</span>
<span id="1629">1629</span>
<span id="1630">1630</span>
<span id="1631">1631</span>
<span id="1632">1632</span>
<span id="1633">1633</span>
<span id="1634">1634</span>
<span id="1635">1635</span>
<span id="1636">1636</span>
<span id="1637">1637</span>
<span id="1638">1638</span>
<span id="1639">1639</span>
<span id="1640">1640</span>
<span id="1641">1641</span>
<span id="1642">1642</span>
<span id="1643">1643</span>
<span id="1644">1644</span>
<span id="1645">1645</span>
<span id="1646">1646</span>
<span id="1647">1647</span>
<span id="1648">1648</span>
<span id="1649">1649</span>
<span id="1650">1650</span>
<span id="1651">1651</span>
<span id="1652">1652</span>
<span id="1653">1653</span>
<span id="1654">1654</span>
<span id="1655">1655</span>
<span id="1656">1656</span>
<span id="1657">1657</span>
<span id="1658">1658</span>
<span id="1659">1659</span>
<span id="1660">1660</span>
<span id="1661">1661</span>
<span id="1662">1662</span>
<span id="1663">1663</span>
<span id="1664">1664</span>
<span id="1665">1665</span>
<span id="1666">1666</span>
<span id="1667">1667</span>
<span id="1668">1668</span>
<span id="1669">1669</span>
<span id="1670">1670</span>
<span id="1671">1671</span>
<span id="1672">1672</span>
<span id="1673">1673</span>
<span id="1674">1674</span>
<span id="1675">1675</span>
<span id="1676">1676</span>
<span id="1677">1677</span>
<span id="1678">1678</span>
<span id="1679">1679</span>
<span id="1680">1680</span>
<span id="1681">1681</span>
<span id="1682">1682</span>
<span id="1683">1683</span>
<span id="1684">1684</span>
<span id="1685">1685</span>
<span id="1686">1686</span>
<span id="1687">1687</span>
<span id="1688">1688</span>
<span id="1689">1689</span>
<span id="1690">1690</span>
<span id="1691">1691</span>
<span id="1692">1692</span>
<span id="1693">1693</span>
<span id="1694">1694</span>
<span id="1695">1695</span>
<span id="1696">1696</span>
<span id="1697">1697</span>
<span id="1698">1698</span>
<span id="1699">1699</span>
<span id="1700">1700</span>
<span id="1701">1701</span>
<span id="1702">1702</span>
<span id="1703">1703</span>
<span id="1704">1704</span>
<span id="1705">1705</span>
<span id="1706">1706</span>
<span id="1707">1707</span>
<span id="1708">1708</span>
<span id="1709">1709</span>
<span id="1710">1710</span>
<span id="1711">1711</span>
<span id="1712">1712</span>
<span id="1713">1713</span>
<span id="1714">1714</span>
<span id="1715">1715</span>
<span id="1716">1716</span>
<span id="1717">1717</span>
<span id="1718">1718</span>
<span id="1719">1719</span>
<span id="1720">1720</span>
<span id="1721">1721</span>
<span id="1722">1722</span>
<span id="1723">1723</span>
<span id="1724">1724</span>
<span id="1725">1725</span>
<span id="1726">1726</span>
<span id="1727">1727</span>
<span id="1728">1728</span>
<span id="1729">1729</span>
<span id="1730">1730</span>
<span id="1731">1731</span>
<span id="1732">1732</span>
<span id="1733">1733</span>
<span id="1734">1734</span>
<span id="1735">1735</span>
<span id="1736">1736</span>
<span id="1737">1737</span>
<span id="1738">1738</span>
<span id="1739">1739</span>
<span id="1740">1740</span>
<span id="1741">1741</span>
<span id="1742">1742</span>
<span id="1743">1743</span>
<span id="1744">1744</span>
<span id="1745">1745</span>
<span id="1746">1746</span>
<span id="1747">1747</span>
<span id="1748">1748</span>
<span id="1749">1749</span>
<span id="1750">1750</span>
<span id="1751">1751</span>
<span id="1752">1752</span>
<span id="1753">1753</span>
<span id="1754">1754</span>
<span id="1755">1755</span>
<span id="1756">1756</span>
<span id="1757">1757</span>
<span id="1758">1758</span>
<span id="1759">1759</span>
<span id="1760">1760</span>
<span id="1761">1761</span>
<span id="1762">1762</span>
<span id="1763">1763</span>
<span id="1764">1764</span>
<span id="1765">1765</span>
<span id="1766">1766</span>
<span id="1767">1767</span>
<span id="1768">1768</span>
<span id="1769">1769</span>
<span id="1770">1770</span>
<span id="1771">1771</span>
<span id="1772">1772</span>
<span id="1773">1773</span>
<span id="1774">1774</span>
<span id="1775">1775</span>
<span id="1776">1776</span>
<span id="1777">1777</span>
<span id="1778">1778</span>
<span id="1779">1779</span>
<span id="1780">1780</span>
<span id="1781">1781</span>
<span id="1782">1782</span>
<span id="1783">1783</span>
<span id="1784">1784</span>
<span id="1785">1785</span>
<span id="1786">1786</span>
<span id="1787">1787</span>
<span id="1788">1788</span>
<span id="1789">1789</span>
<span id="1790">1790</span>
<span id="1791">1791</span>
<span id="1792">1792</span>
<span id="1793">1793</span>
<span id="1794">1794</span>
<span id="1795">1795</span>
<span id="1796">1796</span>
<span id="1797">1797</span>
<span id="1798">1798</span>
<span id="1799">1799</span>
<span id="1800">1800</span>
<span id="1801">1801</span>
<span id="1802">1802</span>
<span id="1803">1803</span>
<span id="1804">1804</span>
<span id="1805">1805</span>
<span id="1806">1806</span>
<span id="1807">1807</span>
<span id="1808">1808</span>
<span id="1809">1809</span>
<span id="1810">1810</span>
<span id="1811">1811</span>
<span id="1812">1812</span>
<span id="1813">1813</span>
<span id="1814">1814</span>
<span id="1815">1815</span>
<span id="1816">1816</span>
<span id="1817">1817</span>
<span id="1818">1818</span>
<span id="1819">1819</span>
<span id="1820">1820</span>
<span id="1821">1821</span>
<span id="1822">1822</span>
<span id="1823">1823</span>
<span id="1824">1824</span>
<span id="1825">1825</span>
<span id="1826">1826</span>
<span id="1827">1827</span>
<span id="1828">1828</span>
<span id="1829">1829</span>
<span id="1830">1830</span>
<span id="1831">1831</span>
<span id="1832">1832</span>
<span id="1833">1833</span>
<span id="1834">1834</span>
<span id="1835">1835</span>
<span id="1836">1836</span>
<span id="1837">1837</span>
<span id="1838">1838</span>
<span id="1839">1839</span>
<span id="1840">1840</span>
<span id="1841">1841</span>
<span id="1842">1842</span>
<span id="1843">1843</span>
<span id="1844">1844</span>
<span id="1845">1845</span>
<span id="1846">1846</span>
<span id="1847">1847</span>
<span id="1848">1848</span>
<span id="1849">1849</span>
<span id="1850">1850</span>
<span id="1851">1851</span>
<span id="1852">1852</span>
<span id="1853">1853</span>
<span id="1854">1854</span>
<span id="1855">1855</span>
<span id="1856">1856</span>
<span id="1857">1857</span>
<span id="1858">1858</span>
<span id="1859">1859</span>
<span id="1860">1860</span>
<span id="1861">1861</span>
<span id="1862">1862</span>
<span id="1863">1863</span>
<span id="1864">1864</span>
<span id="1865">1865</span>
<span id="1866">1866</span>
<span id="1867">1867</span>
<span id="1868">1868</span>
<span id="1869">1869</span>
<span id="1870">1870</span>
<span id="1871">1871</span>
<span id="1872">1872</span>
<span id="1873">1873</span>
<span id="1874">1874</span>
<span id="1875">1875</span>
<span id="1876">1876</span>
<span id="1877">1877</span>
<span id="1878">1878</span>
<span id="1879">1879</span>
<span id="1880">1880</span>
<span id="1881">1881</span>
<span id="1882">1882</span>
<span id="1883">1883</span>
<span id="1884">1884</span>
<span id="1885">1885</span>
<span id="1886">1886</span>
<span id="1887">1887</span>
<span id="1888">1888</span>
<span id="1889">1889</span>
<span id="1890">1890</span>
<span id="1891">1891</span>
<span id="1892">1892</span>
<span id="1893">1893</span>
<span id="1894">1894</span>
<span id="1895">1895</span>
<span id="1896">1896</span>
<span id="1897">1897</span>
<span id="1898">1898</span>
<span id="1899">1899</span>
<span id="1900">1900</span>
<span id="1901">1901</span>
<span id="1902">1902</span>
<span id="1903">1903</span>
<span id="1904">1904</span>
<span id="1905">1905</span>
<span id="1906">1906</span>
<span id="1907">1907</span>
<span id="1908">1908</span>
<span id="1909">1909</span>
<span id="1910">1910</span>
<span id="1911">1911</span>
<span id="1912">1912</span>
<span id="1913">1913</span>
<span id="1914">1914</span>
<span id="1915">1915</span>
<span id="1916">1916</span>
<span id="1917">1917</span>
<span id="1918">1918</span>
<span id="1919">1919</span>
<span id="1920">1920</span>
<span id="1921">1921</span>
<span id="1922">1922</span>
<span id="1923">1923</span>
<span id="1924">1924</span>
<span id="1925">1925</span>
<span id="1926">1926</span>
<span id="1927">1927</span>
<span id="1928">1928</span>
<span id="1929">1929</span>
<span id="1930">1930</span>
<span id="1931">1931</span>
<span id="1932">1932</span>
<span id="1933">1933</span>
<span id="1934">1934</span>
<span id="1935">1935</span>
<span id="1936">1936</span>
<span id="1937">1937</span>
<span id="1938">1938</span>
<span id="1939">1939</span>
<span id="1940">1940</span>
<span id="1941">1941</span>
<span id="1942">1942</span>
<span id="1943">1943</span>
<span id="1944">1944</span>
<span id="1945">1945</span>
<span id="1946">1946</span>
<span id="1947">1947</span>
<span id="1948">1948</span>
<span id="1949">1949</span>
<span id="1950">1950</span>
<span id="1951">1951</span>
<span id="1952">1952</span>
<span id="1953">1953</span>
<span id="1954">1954</span>
<span id="1955">1955</span>
<span id="1956">1956</span>
<span id="1957">1957</span>
<span id="1958">1958</span>
<span id="1959">1959</span>
<span id="1960">1960</span>
<span id="1961">1961</span>
<span id="1962">1962</span>
<span id="1963">1963</span>
<span id="1964">1964</span>
<span id="1965">1965</span>
<span id="1966">1966</span>
<span id="1967">1967</span>
<span id="1968">1968</span>
<span id="1969">1969</span>
<span id="1970">1970</span>
<span id="1971">1971</span>
<span id="1972">1972</span>
<span id="1973">1973</span>
<span id="1974">1974</span>
<span id="1975">1975</span>
<span id="1976">1976</span>
<span id="1977">1977</span>
<span id="1978">1978</span>
<span id="1979">1979</span>
<span id="1980">1980</span>
<span id="1981">1981</span>
<span id="1982">1982</span>
<span id="1983">1983</span>
<span id="1984">1984</span>
<span id="1985">1985</span>
<span id="1986">1986</span>
<span id="1987">1987</span>
<span id="1988">1988</span>
<span id="1989">1989</span>
<span id="1990">1990</span>
<span id="1991">1991</span>
<span id="1992">1992</span>
</pre><pre class="rust"><code><span class="doccomment">//! Streaming decompression functionality.
</span><span class="kw">use super</span>::<span class="kw-2">*</span>;
<span class="kw">use </span><span class="kw">crate</span>::shared::{update_adler32, HUFFMAN_LENGTH_ORDER};
<span class="kw">use </span>::core::convert::TryInto;
<span class="kw">use </span>::core::{cmp, slice};
<span class="kw">use </span><span class="self">self</span>::output_buffer::OutputBuffer;
<span class="kw">pub const </span>TINFL_LZ_DICT_SIZE: usize = <span class="number">32_768</span>;
<span class="doccomment">/// A struct containing huffman code lengths and the huffman code tree used by the decompressor.
</span><span class="kw">struct </span>HuffmanTable {
<span class="doccomment">/// Length of the code at each index.
</span><span class="kw">pub </span>code_size: [u8; MAX_HUFF_SYMBOLS_0],
<span class="doccomment">/// Fast lookup table for shorter huffman codes.
///
/// See `HuffmanTable::fast_lookup`.
</span><span class="kw">pub </span>look_up: [i16; FAST_LOOKUP_SIZE <span class="kw">as </span>usize],
<span class="doccomment">/// Full huffman tree.
///
/// Positive values are edge nodes/symbols, negative values are
/// parent nodes/references to other nodes.
</span><span class="kw">pub </span>tree: [i16; MAX_HUFF_TREE_SIZE],
}
<span class="kw">impl </span>HuffmanTable {
<span class="kw">const fn </span>new() -&gt; HuffmanTable {
HuffmanTable {
code_size: [<span class="number">0</span>; MAX_HUFF_SYMBOLS_0],
look_up: [<span class="number">0</span>; FAST_LOOKUP_SIZE <span class="kw">as </span>usize],
tree: [<span class="number">0</span>; MAX_HUFF_TREE_SIZE],
}
}
<span class="doccomment">/// Look for a symbol in the fast lookup table.
/// The symbol is stored in the lower 9 bits, the length in the next 6.
/// If the returned value is negative, the code wasn&#39;t found in the
/// fast lookup table and the full tree has to be traversed to find the code.
</span><span class="attribute">#[inline]
</span><span class="kw">fn </span>fast_lookup(<span class="kw-2">&amp;</span><span class="self">self</span>, bit_buf: BitBuffer) -&gt; i16 {
<span class="self">self</span>.look_up[(bit_buf &amp; BitBuffer::from(FAST_LOOKUP_SIZE - <span class="number">1</span>)) <span class="kw">as </span>usize]
}
<span class="doccomment">/// Get the symbol and the code length from the huffman tree.
</span><span class="attribute">#[inline]
</span><span class="kw">fn </span>tree_lookup(<span class="kw-2">&amp;</span><span class="self">self</span>, fast_symbol: i32, bit_buf: BitBuffer, <span class="kw-2">mut </span>code_len: u32) -&gt; (i32, u32) {
<span class="kw">let </span><span class="kw-2">mut </span>symbol = fast_symbol;
<span class="comment">// We step through the tree until we encounter a positive value, which indicates a
// symbol.
</span><span class="kw">loop </span>{
<span class="comment">// symbol here indicates the position of the left (0) node, if the next bit is 1
// we add 1 to the lookup position to get the right node.
</span>symbol = i32::from(<span class="self">self</span>.tree[(!symbol + ((bit_buf &gt;&gt; code_len) &amp; <span class="number">1</span>) <span class="kw">as </span>i32) <span class="kw">as </span>usize]);
code_len += <span class="number">1</span>;
<span class="kw">if </span>symbol &gt;= <span class="number">0 </span>{
<span class="kw">break</span>;
}
}
(symbol, code_len)
}
<span class="attribute">#[inline]
</span><span class="doccomment">/// Look up a symbol and code length from the bits in the provided bit buffer.
///
/// Returns Some(symbol, length) on success,
/// None if the length is 0.
///
/// It&#39;s possible we could avoid checking for 0 if we can guarantee a sane table.
/// TODO: Check if a smaller type for code_len helps performance.
</span><span class="kw">fn </span>lookup(<span class="kw-2">&amp;</span><span class="self">self</span>, bit_buf: BitBuffer) -&gt; <span class="prelude-ty">Option</span>&lt;(i32, u32)&gt; {
<span class="kw">let </span>symbol = <span class="self">self</span>.fast_lookup(bit_buf).into();
<span class="kw">if </span>symbol &gt;= <span class="number">0 </span>{
<span class="kw">if </span>(symbol &gt;&gt; <span class="number">9</span>) <span class="kw">as </span>u32 != <span class="number">0 </span>{
<span class="prelude-val">Some</span>((symbol, (symbol &gt;&gt; <span class="number">9</span>) <span class="kw">as </span>u32))
} <span class="kw">else </span>{
<span class="comment">// Zero-length code.
</span><span class="prelude-val">None
</span>}
} <span class="kw">else </span>{
<span class="comment">// We didn&#39;t get a symbol from the fast lookup table, so check the tree instead.
</span><span class="prelude-val">Some</span>(<span class="self">self</span>.tree_lookup(symbol, bit_buf, FAST_LOOKUP_BITS.into()))
}
}
}
<span class="doccomment">/// The number of huffman tables used.
</span><span class="kw">const </span>MAX_HUFF_TABLES: usize = <span class="number">3</span>;
<span class="doccomment">/// The length of the first (literal/length) huffman table.
</span><span class="kw">const </span>MAX_HUFF_SYMBOLS_0: usize = <span class="number">288</span>;
<span class="doccomment">/// The length of the second (distance) huffman table.
</span><span class="kw">const </span>MAX_HUFF_SYMBOLS_1: usize = <span class="number">32</span>;
<span class="doccomment">/// The length of the last (huffman code length) huffman table.
</span><span class="kw">const </span>_MAX_HUFF_SYMBOLS_2: usize = <span class="number">19</span>;
<span class="doccomment">/// The maximum length of a code that can be looked up in the fast lookup table.
</span><span class="kw">const </span>FAST_LOOKUP_BITS: u8 = <span class="number">10</span>;
<span class="doccomment">/// The size of the fast lookup table.
</span><span class="kw">const </span>FAST_LOOKUP_SIZE: u32 = <span class="number">1 </span>&lt;&lt; FAST_LOOKUP_BITS;
<span class="kw">const </span>MAX_HUFF_TREE_SIZE: usize = MAX_HUFF_SYMBOLS_0 * <span class="number">2</span>;
<span class="kw">const </span>LITLEN_TABLE: usize = <span class="number">0</span>;
<span class="kw">const </span>DIST_TABLE: usize = <span class="number">1</span>;
<span class="kw">const </span>HUFFLEN_TABLE: usize = <span class="number">2</span>;
<span class="doccomment">/// Flags to [`decompress()`] to control how inflation works.
///
/// These define bits for a bitmask argument.
</span><span class="kw">pub mod </span>inflate_flags {
<span class="doccomment">/// Should we try to parse a zlib header?
///
/// If unset, the function will expect an RFC1951 deflate stream. If set, it will expect a
/// RFC1950 zlib wrapper around the deflate stream.
</span><span class="kw">pub const </span>TINFL_FLAG_PARSE_ZLIB_HEADER: u32 = <span class="number">1</span>;
<span class="doccomment">/// There will be more input that hasn&#39;t been given to the decompressor yet.
///
/// This is useful when you want to decompress what you have so far,
/// even if you know there is probably more input that hasn&#39;t gotten here yet (_e.g._, over a
/// network connection). When [`decompress()`][super::decompress] reaches the end of the input
/// without finding the end of the compressed stream, it will return
/// [`TINFLStatus::NeedsMoreInput`][super::TINFLStatus::NeedsMoreInput] if this is set,
/// indicating that you should get more data before calling again. If not set, it will return
/// [`TINFLStatus::FailedCannotMakeProgress`][super::TINFLStatus::FailedCannotMakeProgress]
/// suggesting the stream is corrupt, since you claimed it was all there.
</span><span class="kw">pub const </span>TINFL_FLAG_HAS_MORE_INPUT: u32 = <span class="number">2</span>;
<span class="doccomment">/// The output buffer should not wrap around.
</span><span class="kw">pub const </span>TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF: u32 = <span class="number">4</span>;
<span class="doccomment">/// Calculate the adler32 checksum of the output data even if we&#39;re not inflating a zlib stream.
///
/// If [`TINFL_FLAG_IGNORE_ADLER32`] is specified, it will override this.
///
/// NOTE: Enabling/disabling this between calls to decompress will result in an incorrect
/// checksum.
</span><span class="kw">pub const </span>TINFL_FLAG_COMPUTE_ADLER32: u32 = <span class="number">8</span>;
<span class="doccomment">/// Ignore adler32 checksum even if we are inflating a zlib stream.
///
/// Overrides [`TINFL_FLAG_COMPUTE_ADLER32`] if both are enabled.
///
/// NOTE: This flag does not exist in miniz as it does not support this and is a
/// custom addition for miniz_oxide.
///
/// NOTE: Should not be changed from enabled to disabled after decompression has started,
/// this will result in checksum failure (outside the unlikely event where the checksum happens
/// to match anyway).
</span><span class="kw">pub const </span>TINFL_FLAG_IGNORE_ADLER32: u32 = <span class="number">64</span>;
}
<span class="kw">use </span><span class="self">self</span>::inflate_flags::<span class="kw-2">*</span>;
<span class="kw">const </span>MIN_TABLE_SIZES: [u16; <span class="number">3</span>] = [<span class="number">257</span>, <span class="number">1</span>, <span class="number">4</span>];
<span class="attribute">#[cfg(target_pointer_width = <span class="string">&quot;64&quot;</span>)]
</span><span class="kw">type </span>BitBuffer = u64;
<span class="attribute">#[cfg(not(target_pointer_width = <span class="string">&quot;64&quot;</span>))]
</span><span class="kw">type </span>BitBuffer = u32;
<span class="doccomment">/// Main decompression struct.
///
</span><span class="kw">pub struct </span>DecompressorOxide {
<span class="doccomment">/// Current state of the decompressor.
</span>state: core::State,
<span class="doccomment">/// Number of bits in the bit buffer.
</span>num_bits: u32,
<span class="doccomment">/// Zlib CMF
</span>z_header0: u32,
<span class="doccomment">/// Zlib FLG
</span>z_header1: u32,
<span class="doccomment">/// Adler32 checksum from the zlib header.
</span>z_adler32: u32,
<span class="doccomment">/// 1 if the current block is the last block, 0 otherwise.
</span>finish: u32,
<span class="doccomment">/// The type of the current block.
</span>block_type: u32,
<span class="doccomment">/// 1 if the adler32 value should be checked.
</span>check_adler32: u32,
<span class="doccomment">/// Last match distance.
</span>dist: u32,
<span class="doccomment">/// Variable used for match length, symbols, and a number of other things.
</span>counter: u32,
<span class="doccomment">/// Number of extra bits for the last length or distance code.
</span>num_extra: u32,
<span class="doccomment">/// Number of entries in each huffman table.
</span>table_sizes: [u32; MAX_HUFF_TABLES],
<span class="doccomment">/// Buffer of input data.
</span>bit_buf: BitBuffer,
<span class="doccomment">/// Huffman tables.
</span>tables: [HuffmanTable; MAX_HUFF_TABLES],
<span class="doccomment">/// Raw block header.
</span>raw_header: [u8; <span class="number">4</span>],
<span class="doccomment">/// Huffman length codes.
</span>len_codes: [u8; MAX_HUFF_SYMBOLS_0 + MAX_HUFF_SYMBOLS_1 + <span class="number">137</span>],
}
<span class="kw">impl </span>DecompressorOxide {
<span class="doccomment">/// Create a new tinfl_decompressor with all fields set to 0.
</span><span class="kw">pub fn </span>new() -&gt; DecompressorOxide {
DecompressorOxide::default()
}
<span class="doccomment">/// Set the current state to `Start`.
</span><span class="attribute">#[inline]
</span><span class="kw">pub fn </span>init(<span class="kw-2">&amp;mut </span><span class="self">self</span>) {
<span class="comment">// The rest of the data is reset or overwritten when used.
</span><span class="self">self</span>.state = core::State::Start;
}
<span class="doccomment">/// Returns the adler32 checksum of the currently decompressed data.
/// Note: Will return Some(1) if decompressing zlib but ignoring adler32.
</span><span class="attribute">#[inline]
</span><span class="kw">pub fn </span>adler32(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="prelude-ty">Option</span>&lt;u32&gt; {
<span class="kw">if </span><span class="self">self</span>.state != State::Start &amp;&amp; !<span class="self">self</span>.state.is_failure() &amp;&amp; <span class="self">self</span>.z_header0 != <span class="number">0 </span>{
<span class="prelude-val">Some</span>(<span class="self">self</span>.check_adler32)
} <span class="kw">else </span>{
<span class="prelude-val">None
</span>}
}
<span class="doccomment">/// Returns the adler32 that was read from the zlib header if it exists.
</span><span class="attribute">#[inline]
</span><span class="kw">pub fn </span>adler32_header(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="prelude-ty">Option</span>&lt;u32&gt; {
<span class="kw">if </span><span class="self">self</span>.state != State::Start &amp;&amp; <span class="self">self</span>.state != State::BadZlibHeader &amp;&amp; <span class="self">self</span>.z_header0 != <span class="number">0 </span>{
<span class="prelude-val">Some</span>(<span class="self">self</span>.z_adler32)
} <span class="kw">else </span>{
<span class="prelude-val">None
</span>}
}
}
<span class="kw">impl </span>Default <span class="kw">for </span>DecompressorOxide {
<span class="doccomment">/// Create a new tinfl_decompressor with all fields set to 0.
</span><span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>default() -&gt; <span class="self">Self </span>{
DecompressorOxide {
state: core::State::Start,
num_bits: <span class="number">0</span>,
z_header0: <span class="number">0</span>,
z_header1: <span class="number">0</span>,
z_adler32: <span class="number">0</span>,
finish: <span class="number">0</span>,
block_type: <span class="number">0</span>,
check_adler32: <span class="number">0</span>,
dist: <span class="number">0</span>,
counter: <span class="number">0</span>,
num_extra: <span class="number">0</span>,
table_sizes: [<span class="number">0</span>; MAX_HUFF_TABLES],
bit_buf: <span class="number">0</span>,
<span class="comment">// TODO:(oyvindln) Check that copies here are optimized out in release mode.
</span>tables: [
HuffmanTable::new(),
HuffmanTable::new(),
HuffmanTable::new(),
],
raw_header: [<span class="number">0</span>; <span class="number">4</span>],
len_codes: [<span class="number">0</span>; MAX_HUFF_SYMBOLS_0 + MAX_HUFF_SYMBOLS_1 + <span class="number">137</span>],
}
}
}
<span class="attribute">#[derive(Copy, Clone, PartialEq, Eq, Debug)]
#[non_exhaustive]
</span><span class="kw">enum </span>State {
Start = <span class="number">0</span>,
ReadZlibCmf,
ReadZlibFlg,
ReadBlockHeader,
BlockTypeNoCompression,
RawHeader,
RawMemcpy1,
RawMemcpy2,
ReadTableSizes,
ReadHufflenTableCodeSize,
ReadLitlenDistTablesCodeSize,
ReadExtraBitsCodeSize,
DecodeLitlen,
WriteSymbol,
ReadExtraBitsLitlen,
DecodeDistance,
ReadExtraBitsDistance,
RawReadFirstByte,
RawStoreFirstByte,
WriteLenBytesToEnd,
BlockDone,
HuffDecodeOuterLoop1,
HuffDecodeOuterLoop2,
ReadAdler32,
DoneForever,
<span class="comment">// Failure states.
</span>BlockTypeUnexpected,
BadCodeSizeSum,
BadDistOrLiteralTableLength,
BadTotalSymbols,
BadZlibHeader,
DistanceOutOfBounds,
BadRawLength,
BadCodeSizeDistPrevLookup,
InvalidLitlen,
InvalidDist,
InvalidCodeLen,
}
<span class="kw">impl </span>State {
<span class="kw">fn </span>is_failure(<span class="self">self</span>) -&gt; bool {
<span class="kw">match </span><span class="self">self </span>{
BlockTypeUnexpected =&gt; <span class="bool-val">true</span>,
BadCodeSizeSum =&gt; <span class="bool-val">true</span>,
BadDistOrLiteralTableLength =&gt; <span class="bool-val">true</span>,
BadTotalSymbols =&gt; <span class="bool-val">true</span>,
BadZlibHeader =&gt; <span class="bool-val">true</span>,
DistanceOutOfBounds =&gt; <span class="bool-val">true</span>,
BadRawLength =&gt; <span class="bool-val">true</span>,
BadCodeSizeDistPrevLookup =&gt; <span class="bool-val">true</span>,
InvalidLitlen =&gt; <span class="bool-val">true</span>,
InvalidDist =&gt; <span class="bool-val">true</span>,
<span class="kw">_ </span>=&gt; <span class="bool-val">false</span>,
}
}
<span class="attribute">#[inline]
</span><span class="kw">fn </span>begin(<span class="kw-2">&amp;mut </span><span class="self">self</span>, new_state: State) {
<span class="kw-2">*</span><span class="self">self </span>= new_state;
}
}
<span class="kw">use </span><span class="self">self</span>::State::<span class="kw-2">*</span>;
<span class="comment">// Not sure why miniz uses 32-bit values for these, maybe alignment/cache again?
// # Optimization
// We add a extra value at the end and make the tables 32 elements long
// so we can use a mask to avoid bounds checks.
// The invalid values are set to something high enough to avoid underflowing
// the match length.
</span><span class="doccomment">/// Base length for each length code.
///
/// The base is used together with the value of the extra bits to decode the actual
/// length/distance values in a match.
</span><span class="attribute">#[rustfmt::skip]
</span><span class="kw">const </span>LENGTH_BASE: [u16; <span class="number">32</span>] = [
<span class="number">3</span>, <span class="number">4</span>, <span class="number">5</span>, <span class="number">6</span>, <span class="number">7</span>, <span class="number">8</span>, <span class="number">9</span>, <span class="number">10</span>, <span class="number">11</span>, <span class="number">13</span>, <span class="number">15</span>, <span class="number">17</span>, <span class="number">19</span>, <span class="number">23</span>, <span class="number">27</span>, <span class="number">31</span>,
<span class="number">35</span>, <span class="number">43</span>, <span class="number">51</span>, <span class="number">59</span>, <span class="number">67</span>, <span class="number">83</span>, <span class="number">99</span>, <span class="number">115</span>, <span class="number">131</span>, <span class="number">163</span>, <span class="number">195</span>, <span class="number">227</span>, <span class="number">258</span>, <span class="number">512</span>, <span class="number">512</span>, <span class="number">512
</span>];
<span class="doccomment">/// Number of extra bits for each length code.
</span><span class="attribute">#[rustfmt::skip]
</span><span class="kw">const </span>LENGTH_EXTRA: [u8; <span class="number">32</span>] = [
<span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">1</span>, <span class="number">1</span>, <span class="number">1</span>, <span class="number">1</span>, <span class="number">2</span>, <span class="number">2</span>, <span class="number">2</span>, <span class="number">2</span>,
<span class="number">3</span>, <span class="number">3</span>, <span class="number">3</span>, <span class="number">3</span>, <span class="number">4</span>, <span class="number">4</span>, <span class="number">4</span>, <span class="number">4</span>, <span class="number">5</span>, <span class="number">5</span>, <span class="number">5</span>, <span class="number">5</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0
</span>];
<span class="doccomment">/// Base length for each distance code.
</span><span class="attribute">#[rustfmt::skip]
</span><span class="kw">const </span>DIST_BASE: [u16; <span class="number">32</span>] = [
<span class="number">1</span>, <span class="number">2</span>, <span class="number">3</span>, <span class="number">4</span>, <span class="number">5</span>, <span class="number">7</span>, <span class="number">9</span>, <span class="number">13</span>, <span class="number">17</span>, <span class="number">25</span>, <span class="number">33</span>,
<span class="number">49</span>, <span class="number">65</span>, <span class="number">97</span>, <span class="number">129</span>, <span class="number">193</span>, <span class="number">257</span>, <span class="number">385</span>, <span class="number">513</span>, <span class="number">769</span>, <span class="number">1025</span>, <span class="number">1537</span>,
<span class="number">2049</span>, <span class="number">3073</span>, <span class="number">4097</span>, <span class="number">6145</span>, <span class="number">8193</span>, <span class="number">12_289</span>, <span class="number">16_385</span>, <span class="number">24_577</span>, <span class="number">32_768</span>, <span class="number">32_768
</span>];
<span class="doccomment">/// Number of extra bits for each distance code.
</span><span class="attribute">#[rustfmt::skip]
</span><span class="kw">const </span>DIST_EXTRA: [u8; <span class="number">32</span>] = [
<span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">1</span>, <span class="number">1</span>, <span class="number">2</span>, <span class="number">2</span>, <span class="number">3</span>, <span class="number">3</span>, <span class="number">4</span>, <span class="number">4</span>, <span class="number">5</span>, <span class="number">5</span>, <span class="number">6</span>, <span class="number">6</span>,
<span class="number">7</span>, <span class="number">7</span>, <span class="number">8</span>, <span class="number">8</span>, <span class="number">9</span>, <span class="number">9</span>, <span class="number">10</span>, <span class="number">10</span>, <span class="number">11</span>, <span class="number">11</span>, <span class="number">12</span>, <span class="number">12</span>, <span class="number">13</span>, <span class="number">13</span>, <span class="number">13</span>, <span class="number">13
</span>];
<span class="doccomment">/// The mask used when indexing the base/extra arrays.
</span><span class="kw">const </span>BASE_EXTRA_MASK: usize = <span class="number">32 </span>- <span class="number">1</span>;
<span class="doccomment">/// Sets the value of all the elements of the slice to `val`.
</span><span class="attribute">#[inline]
</span><span class="kw">fn </span>memset&lt;T: Copy&gt;(slice: <span class="kw-2">&amp;mut </span>[T], val: T) {
<span class="kw">for </span>x <span class="kw">in </span>slice {
<span class="kw-2">*</span>x = val
}
}
<span class="doccomment">/// Read an le u16 value from the slice iterator.
///
/// # Panics
/// Panics if there are less than two bytes left.
</span><span class="attribute">#[inline]
</span><span class="kw">fn </span>read_u16_le(iter: <span class="kw-2">&amp;mut </span>slice::Iter&lt;u8&gt;) -&gt; u16 {
<span class="kw">let </span>ret = {
<span class="kw">let </span>two_bytes = iter.as_ref()[..<span class="number">2</span>].try_into().unwrap();
u16::from_le_bytes(two_bytes)
};
iter.nth(<span class="number">1</span>);
ret
}
<span class="doccomment">/// Read an le u32 value from the slice iterator.
///
/// # Panics
/// Panics if there are less than four bytes left.
</span><span class="attribute">#[inline(always)]
#[cfg(target_pointer_width = <span class="string">&quot;64&quot;</span>)]
</span><span class="kw">fn </span>read_u32_le(iter: <span class="kw-2">&amp;mut </span>slice::Iter&lt;u8&gt;) -&gt; u32 {
<span class="kw">let </span>ret = {
<span class="kw">let </span>four_bytes: [u8; <span class="number">4</span>] = iter.as_ref()[..<span class="number">4</span>].try_into().unwrap();
u32::from_le_bytes(four_bytes)
};
iter.nth(<span class="number">3</span>);
ret
}
<span class="doccomment">/// Ensure that there is data in the bit buffer.
///
/// On 64-bit platform, we use a 64-bit value so this will
/// result in there being at least 32 bits in the bit buffer.
/// This function assumes that there is at least 4 bytes left in the input buffer.
</span><span class="attribute">#[inline(always)]
#[cfg(target_pointer_width = <span class="string">&quot;64&quot;</span>)]
</span><span class="kw">fn </span>fill_bit_buffer(l: <span class="kw-2">&amp;mut </span>LocalVars, in_iter: <span class="kw-2">&amp;mut </span>slice::Iter&lt;u8&gt;) {
<span class="comment">// Read four bytes into the buffer at once.
</span><span class="kw">if </span>l.num_bits &lt; <span class="number">30 </span>{
l.bit_buf |= BitBuffer::from(read_u32_le(in_iter)) &lt;&lt; l.num_bits;
l.num_bits += <span class="number">32</span>;
}
}
<span class="doccomment">/// Same as previous, but for non-64-bit platforms.
/// Ensures at least 16 bits are present, requires at least 2 bytes in the in buffer.
</span><span class="attribute">#[inline(always)]
#[cfg(not(target_pointer_width = <span class="string">&quot;64&quot;</span>))]
</span><span class="kw">fn </span>fill_bit_buffer(l: <span class="kw-2">&amp;mut </span>LocalVars, in_iter: <span class="kw-2">&amp;mut </span>slice::Iter&lt;u8&gt;) {
<span class="comment">// If the buffer is 32-bit wide, read 2 bytes instead.
</span><span class="kw">if </span>l.num_bits &lt; <span class="number">15 </span>{
l.bit_buf |= BitBuffer::from(read_u16_le(in_iter)) &lt;&lt; l.num_bits;
l.num_bits += <span class="number">16</span>;
}
}
<span class="doccomment">/// Check that the zlib header is correct and that there is enough space in the buffer
/// for the window size specified in the header.
///
/// See https://tools.ietf.org/html/rfc1950
</span><span class="attribute">#[inline]
</span><span class="kw">fn </span>validate_zlib_header(cmf: u32, flg: u32, flags: u32, mask: usize) -&gt; Action {
<span class="kw">let </span><span class="kw-2">mut </span>failed =
<span class="comment">// cmf + flg should be divisible by 31.
</span>(((cmf * <span class="number">256</span>) + flg) % <span class="number">31 </span>!= <span class="number">0</span>) ||
<span class="comment">// If this flag is set, a dictionary was used for this zlib compressed data.
// This is currently not supported by miniz or miniz-oxide
</span>((flg &amp; <span class="number">0b0010_0000</span>) != <span class="number">0</span>) ||
<span class="comment">// Compression method. Only 8(DEFLATE) is defined by the standard.
</span>((cmf &amp; <span class="number">15</span>) != <span class="number">8</span>);
<span class="kw">let </span>window_size = <span class="number">1 </span>&lt;&lt; ((cmf &gt;&gt; <span class="number">4</span>) + <span class="number">8</span>);
<span class="kw">if </span>(flags &amp; TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF) == <span class="number">0 </span>{
<span class="comment">// Bail if the buffer is wrapping and the window size is larger than the buffer.
</span>failed |= (mask + <span class="number">1</span>) &lt; window_size;
}
<span class="comment">// Zlib doesn&#39;t allow window sizes above 32 * 1024.
</span>failed |= window_size &gt; <span class="number">32_768</span>;
<span class="kw">if </span>failed {
Action::Jump(BadZlibHeader)
} <span class="kw">else </span>{
Action::Jump(ReadBlockHeader)
}
}
<span class="kw">enum </span>Action {
<span class="prelude-val">None</span>,
Jump(State),
End(TINFLStatus),
}
<span class="doccomment">/// Try to decode the next huffman code, and puts it in the counter field of the decompressor
/// if successful.
///
/// # Returns
/// The specified action returned from `f` on success,
/// `Action::End` if there are not enough data left to decode a symbol.
</span><span class="kw">fn </span>decode_huffman_code&lt;F&gt;(
r: <span class="kw-2">&amp;mut </span>DecompressorOxide,
l: <span class="kw-2">&amp;mut </span>LocalVars,
table: usize,
flags: u32,
in_iter: <span class="kw-2">&amp;mut </span>slice::Iter&lt;u8&gt;,
f: F,
) -&gt; Action
<span class="kw">where
</span>F: FnOnce(<span class="kw-2">&amp;mut </span>DecompressorOxide, <span class="kw-2">&amp;mut </span>LocalVars, i32) -&gt; Action,
{
<span class="comment">// As the huffman codes can be up to 15 bits long we need at least 15 bits
// ready in the bit buffer to start decoding the next huffman code.
</span><span class="kw">if </span>l.num_bits &lt; <span class="number">15 </span>{
<span class="comment">// First, make sure there is enough data in the bit buffer to decode a huffman code.
</span><span class="kw">if </span>in_iter.len() &lt; <span class="number">2 </span>{
<span class="comment">// If there is less than 2 bytes left in the input buffer, we try to look up
// the huffman code with what&#39;s available, and return if that doesn&#39;t succeed.
// Original explanation in miniz:
// /* TINFL_HUFF_BITBUF_FILL() is only used rarely, when the number of bytes
// * remaining in the input buffer falls below 2. */
// /* It reads just enough bytes from the input stream that are needed to decode
// * the next Huffman code (and absolutely no more). It works by trying to fully
// * decode a */
// /* Huffman code by using whatever bits are currently present in the bit buffer.
// * If this fails, it reads another byte, and tries again until it succeeds or
// * until the */
// /* bit buffer contains &gt;=15 bits (deflate&#39;s max. Huffman code size). */
</span><span class="kw">loop </span>{
<span class="kw">let </span><span class="kw-2">mut </span>temp = i32::from(r.tables[table].fast_lookup(l.bit_buf));
<span class="kw">if </span>temp &gt;= <span class="number">0 </span>{
<span class="kw">let </span>code_len = (temp &gt;&gt; <span class="number">9</span>) <span class="kw">as </span>u32;
<span class="kw">if </span>(code_len != <span class="number">0</span>) &amp;&amp; (l.num_bits &gt;= code_len) {
<span class="kw">break</span>;
}
} <span class="kw">else if </span>l.num_bits &gt; FAST_LOOKUP_BITS.into() {
<span class="kw">let </span><span class="kw-2">mut </span>code_len = u32::from(FAST_LOOKUP_BITS);
<span class="kw">loop </span>{
temp = i32::from(
r.tables[table].tree
[(!temp + ((l.bit_buf &gt;&gt; code_len) &amp; <span class="number">1</span>) <span class="kw">as </span>i32) <span class="kw">as </span>usize],
);
code_len += <span class="number">1</span>;
<span class="kw">if </span>temp &gt;= <span class="number">0 </span>|| l.num_bits &lt; code_len + <span class="number">1 </span>{
<span class="kw">break</span>;
}
}
<span class="kw">if </span>temp &gt;= <span class="number">0 </span>{
<span class="kw">break</span>;
}
}
<span class="comment">// TODO: miniz jumps straight to here after getting here again after failing to read
// a byte.
// Doing that lets miniz avoid re-doing the lookup that that was done in the
// previous call.
</span><span class="kw">let </span><span class="kw-2">mut </span>byte = <span class="number">0</span>;
<span class="kw">if let </span>a @ Action::End(<span class="kw">_</span>) = read_byte(in_iter, flags, |b| {
byte = b;
Action::None
}) {
<span class="kw">return </span>a;
};
<span class="comment">// Do this outside closure for now to avoid borrowing r.
</span>l.bit_buf |= BitBuffer::from(byte) &lt;&lt; l.num_bits;
l.num_bits += <span class="number">8</span>;
<span class="kw">if </span>l.num_bits &gt;= <span class="number">15 </span>{
<span class="kw">break</span>;
}
}
} <span class="kw">else </span>{
<span class="comment">// There is enough data in the input buffer, so read the next two bytes
// and add them to the bit buffer.
// Unwrapping here is fine since we just checked that there are at least two
// bytes left.
</span>l.bit_buf |= BitBuffer::from(read_u16_le(in_iter)) &lt;&lt; l.num_bits;
l.num_bits += <span class="number">16</span>;
}
}
<span class="comment">// We now have at least 15 bits in the input buffer.
</span><span class="kw">let </span><span class="kw-2">mut </span>symbol = i32::from(r.tables[table].fast_lookup(l.bit_buf));
<span class="kw">let </span>code_len;
<span class="comment">// If the symbol was found in the fast lookup table.
</span><span class="kw">if </span>symbol &gt;= <span class="number">0 </span>{
<span class="comment">// Get the length value from the top bits.
// As we shift down the sign bit, converting to an unsigned value
// shouldn&#39;t overflow.
</span>code_len = (symbol &gt;&gt; <span class="number">9</span>) <span class="kw">as </span>u32;
<span class="comment">// Mask out the length value.
</span>symbol &amp;= <span class="number">511</span>;
} <span class="kw">else </span>{
<span class="kw">let </span>res = r.tables[table].tree_lookup(symbol, l.bit_buf, u32::from(FAST_LOOKUP_BITS));
symbol = res.<span class="number">0</span>;
code_len = res.<span class="number">1 </span><span class="kw">as </span>u32;
};
<span class="kw">if </span>code_len == <span class="number">0 </span>{
<span class="kw">return </span>Action::Jump(InvalidCodeLen);
}
l.bit_buf &gt;&gt;= code_len <span class="kw">as </span>u32;
l.num_bits -= code_len;
f(r, l, symbol)
}
<span class="doccomment">/// Try to read one byte from `in_iter` and call `f` with the read byte as an argument,
/// returning the result.
/// If reading fails, `Action::End is returned`
</span><span class="attribute">#[inline]
</span><span class="kw">fn </span>read_byte&lt;F&gt;(in_iter: <span class="kw-2">&amp;mut </span>slice::Iter&lt;u8&gt;, flags: u32, f: F) -&gt; Action
<span class="kw">where
</span>F: FnOnce(u8) -&gt; Action,
{
<span class="kw">match </span>in_iter.next() {
<span class="prelude-val">None </span>=&gt; end_of_input(flags),
<span class="prelude-val">Some</span>(<span class="kw-2">&amp;</span>byte) =&gt; f(byte),
}
}
<span class="comment">// TODO: `l: &amp;mut LocalVars` may be slow similar to decompress_fast (even with inline(always))
</span><span class="doccomment">/// Try to read `amount` number of bits from `in_iter` and call the function `f` with the bits as an
/// an argument after reading, returning the result of that function, or `Action::End` if there are
/// not enough bytes left.
</span><span class="attribute">#[inline]
#[allow(clippy::while_immutable_condition)]
</span><span class="kw">fn </span>read_bits&lt;F&gt;(
l: <span class="kw-2">&amp;mut </span>LocalVars,
amount: u32,
in_iter: <span class="kw-2">&amp;mut </span>slice::Iter&lt;u8&gt;,
flags: u32,
f: F,
) -&gt; Action
<span class="kw">where
</span>F: FnOnce(<span class="kw-2">&amp;mut </span>LocalVars, BitBuffer) -&gt; Action,
{
<span class="comment">// Clippy gives a false positive warning here due to the closure.
// Read enough bytes from the input iterator to cover the number of bits we want.
</span><span class="kw">while </span>l.num_bits &lt; amount {
<span class="kw">match </span>read_byte(in_iter, flags, |byte| {
l.bit_buf |= BitBuffer::from(byte) &lt;&lt; l.num_bits;
l.num_bits += <span class="number">8</span>;
Action::None
}) {
Action::None =&gt; (),
<span class="comment">// If there are not enough bytes in the input iterator, return and signal that we need
// more.
</span>action =&gt; <span class="kw">return </span>action,
}
}
<span class="kw">let </span>bits = l.bit_buf &amp; ((<span class="number">1 </span>&lt;&lt; amount) - <span class="number">1</span>);
l.bit_buf &gt;&gt;= amount;
l.num_bits -= amount;
f(l, bits)
}
<span class="attribute">#[inline]
</span><span class="kw">fn </span>pad_to_bytes&lt;F&gt;(l: <span class="kw-2">&amp;mut </span>LocalVars, in_iter: <span class="kw-2">&amp;mut </span>slice::Iter&lt;u8&gt;, flags: u32, f: F) -&gt; Action
<span class="kw">where
</span>F: FnOnce(<span class="kw-2">&amp;mut </span>LocalVars) -&gt; Action,
{
<span class="kw">let </span>num_bits = l.num_bits &amp; <span class="number">7</span>;
read_bits(l, num_bits, in_iter, flags, |l, <span class="kw">_</span>| f(l))
}
<span class="attribute">#[inline]
</span><span class="kw">fn </span>end_of_input(flags: u32) -&gt; Action {
Action::End(<span class="kw">if </span>flags &amp; TINFL_FLAG_HAS_MORE_INPUT != <span class="number">0 </span>{
TINFLStatus::NeedsMoreInput
} <span class="kw">else </span>{
TINFLStatus::FailedCannotMakeProgress
})
}
<span class="attribute">#[inline]
</span><span class="kw">fn </span>undo_bytes(l: <span class="kw-2">&amp;mut </span>LocalVars, max: u32) -&gt; u32 {
<span class="kw">let </span>res = cmp::min(l.num_bits &gt;&gt; <span class="number">3</span>, max);
l.num_bits -= res &lt;&lt; <span class="number">3</span>;
res
}
<span class="kw">fn </span>start_static_table(r: <span class="kw-2">&amp;mut </span>DecompressorOxide) {
r.table_sizes[LITLEN_TABLE] = <span class="number">288</span>;
r.table_sizes[DIST_TABLE] = <span class="number">32</span>;
memset(<span class="kw-2">&amp;mut </span>r.tables[LITLEN_TABLE].code_size[<span class="number">0</span>..<span class="number">144</span>], <span class="number">8</span>);
memset(<span class="kw-2">&amp;mut </span>r.tables[LITLEN_TABLE].code_size[<span class="number">144</span>..<span class="number">256</span>], <span class="number">9</span>);
memset(<span class="kw-2">&amp;mut </span>r.tables[LITLEN_TABLE].code_size[<span class="number">256</span>..<span class="number">280</span>], <span class="number">7</span>);
memset(<span class="kw-2">&amp;mut </span>r.tables[LITLEN_TABLE].code_size[<span class="number">280</span>..<span class="number">288</span>], <span class="number">8</span>);
memset(<span class="kw-2">&amp;mut </span>r.tables[DIST_TABLE].code_size[<span class="number">0</span>..<span class="number">32</span>], <span class="number">5</span>);
}
<span class="kw">static </span>REVERSED_BITS_LOOKUP: [u32; <span class="number">1024</span>] = {
<span class="kw">let </span><span class="kw-2">mut </span>table = [<span class="number">0</span>; <span class="number">1024</span>];
<span class="kw">let </span><span class="kw-2">mut </span>i = <span class="number">0</span>;
<span class="kw">while </span>i &lt; <span class="number">1024 </span>{
table[i] = (i <span class="kw">as </span>u32).reverse_bits();
i += <span class="number">1</span>;
}
table
};
<span class="kw">fn </span>init_tree(r: <span class="kw-2">&amp;mut </span>DecompressorOxide, l: <span class="kw-2">&amp;mut </span>LocalVars) -&gt; Action {
<span class="kw">loop </span>{
<span class="kw">let </span>table = <span class="kw-2">&amp;mut </span>r.tables[r.block_type <span class="kw">as </span>usize];
<span class="kw">let </span>table_size = r.table_sizes[r.block_type <span class="kw">as </span>usize] <span class="kw">as </span>usize;
<span class="kw">let </span><span class="kw-2">mut </span>total_symbols = [<span class="number">0u32</span>; <span class="number">16</span>];
<span class="kw">let </span><span class="kw-2">mut </span>next_code = [<span class="number">0u32</span>; <span class="number">17</span>];
memset(<span class="kw-2">&amp;mut </span>table.look_up[..], <span class="number">0</span>);
memset(<span class="kw-2">&amp;mut </span>table.tree[..], <span class="number">0</span>);
<span class="kw">for </span><span class="kw-2">&amp;</span>code_size <span class="kw">in </span><span class="kw-2">&amp;</span>table.code_size[..table_size] {
total_symbols[code_size <span class="kw">as </span>usize] += <span class="number">1</span>;
}
<span class="kw">let </span><span class="kw-2">mut </span>used_symbols = <span class="number">0</span>;
<span class="kw">let </span><span class="kw-2">mut </span>total = <span class="number">0</span>;
<span class="kw">for </span>i <span class="kw">in </span><span class="number">1</span>..<span class="number">16 </span>{
used_symbols += total_symbols[i];
total += total_symbols[i];
total &lt;&lt;= <span class="number">1</span>;
next_code[i + <span class="number">1</span>] = total;
}
<span class="kw">if </span>total != <span class="number">65_536 </span>&amp;&amp; used_symbols &gt; <span class="number">1 </span>{
<span class="kw">return </span>Action::Jump(BadTotalSymbols);
}
<span class="kw">let </span><span class="kw-2">mut </span>tree_next = -<span class="number">1</span>;
<span class="kw">for </span>symbol_index <span class="kw">in </span><span class="number">0</span>..table_size {
<span class="kw">let </span><span class="kw-2">mut </span>rev_code = <span class="number">0</span>;
<span class="kw">let </span>code_size = table.code_size[symbol_index];
<span class="kw">if </span>code_size == <span class="number">0 </span>{
<span class="kw">continue</span>;
}
<span class="kw">let </span><span class="kw-2">mut </span>cur_code = next_code[code_size <span class="kw">as </span>usize];
next_code[code_size <span class="kw">as </span>usize] += <span class="number">1</span>;
<span class="kw">let </span>n = cur_code &amp; (u32::MAX &gt;&gt; (<span class="number">32 </span>- code_size));
<span class="kw">let </span><span class="kw-2">mut </span>rev_code = <span class="kw">if </span>n &lt; <span class="number">1024 </span>{
REVERSED_BITS_LOOKUP[n <span class="kw">as </span>usize] &gt;&gt; (<span class="number">32 </span>- code_size)
} <span class="kw">else </span>{
<span class="kw">for _ in </span><span class="number">0</span>..code_size {
rev_code = (rev_code &lt;&lt; <span class="number">1</span>) | (cur_code &amp; <span class="number">1</span>);
cur_code &gt;&gt;= <span class="number">1</span>;
}
rev_code
};
<span class="kw">if </span>code_size &lt;= FAST_LOOKUP_BITS {
<span class="kw">let </span>k = (i16::from(code_size) &lt;&lt; <span class="number">9</span>) | symbol_index <span class="kw">as </span>i16;
<span class="kw">while </span>rev_code &lt; FAST_LOOKUP_SIZE {
table.look_up[rev_code <span class="kw">as </span>usize] = k;
rev_code += <span class="number">1 </span>&lt;&lt; code_size;
}
<span class="kw">continue</span>;
}
<span class="kw">let </span><span class="kw-2">mut </span>tree_cur = table.look_up[(rev_code &amp; (FAST_LOOKUP_SIZE - <span class="number">1</span>)) <span class="kw">as </span>usize];
<span class="kw">if </span>tree_cur == <span class="number">0 </span>{
table.look_up[(rev_code &amp; (FAST_LOOKUP_SIZE - <span class="number">1</span>)) <span class="kw">as </span>usize] = tree_next <span class="kw">as </span>i16;
tree_cur = tree_next;
tree_next -= <span class="number">2</span>;
}
rev_code &gt;&gt;= FAST_LOOKUP_BITS - <span class="number">1</span>;
<span class="kw">for _ in </span>FAST_LOOKUP_BITS + <span class="number">1</span>..code_size {
rev_code &gt;&gt;= <span class="number">1</span>;
tree_cur -= (rev_code &amp; <span class="number">1</span>) <span class="kw">as </span>i16;
<span class="kw">if </span>table.tree[(-tree_cur - <span class="number">1</span>) <span class="kw">as </span>usize] == <span class="number">0 </span>{
table.tree[(-tree_cur - <span class="number">1</span>) <span class="kw">as </span>usize] = tree_next <span class="kw">as </span>i16;
tree_cur = tree_next;
tree_next -= <span class="number">2</span>;
} <span class="kw">else </span>{
tree_cur = table.tree[(-tree_cur - <span class="number">1</span>) <span class="kw">as </span>usize];
}
}
rev_code &gt;&gt;= <span class="number">1</span>;
tree_cur -= (rev_code &amp; <span class="number">1</span>) <span class="kw">as </span>i16;
table.tree[(-tree_cur - <span class="number">1</span>) <span class="kw">as </span>usize] = symbol_index <span class="kw">as </span>i16;
}
<span class="kw">if </span>r.block_type == <span class="number">2 </span>{
l.counter = <span class="number">0</span>;
<span class="kw">return </span>Action::Jump(ReadLitlenDistTablesCodeSize);
}
<span class="kw">if </span>r.block_type == <span class="number">0 </span>{
<span class="kw">break</span>;
}
r.block_type -= <span class="number">1</span>;
}
l.counter = <span class="number">0</span>;
Action::Jump(DecodeLitlen)
}
<span class="comment">// A helper macro for generating the state machine.
//
// As Rust doesn&#39;t have fallthrough on matches, we have to return to the match statement
// and jump for each state change. (Which would ideally be optimized away, but often isn&#39;t.)
</span><span class="macro">macro_rules! </span>generate_state {
(<span class="macro-nonterminal">$state</span>: ident, <span class="macro-nonterminal">$state_machine</span>: tt, <span class="macro-nonterminal">$f</span>: expr) =&gt; {
<span class="kw">loop </span>{
<span class="kw">match </span><span class="macro-nonterminal">$f </span>{
Action::None =&gt; <span class="kw">continue</span>,
Action::Jump(new_state) =&gt; {
<span class="macro-nonterminal">$state </span>= new_state;
<span class="kw">continue </span><span class="macro-nonterminal">$state_machine</span>;
},
Action::End(result) =&gt; <span class="kw">break </span><span class="macro-nonterminal">$state_machine </span>result,
}
}
};
}
<span class="attribute">#[derive(Copy, Clone)]
</span><span class="kw">struct </span>LocalVars {
<span class="kw">pub </span>bit_buf: BitBuffer,
<span class="kw">pub </span>num_bits: u32,
<span class="kw">pub </span>dist: u32,
<span class="kw">pub </span>counter: u32,
<span class="kw">pub </span>num_extra: u32,
}
<span class="attribute">#[inline]
</span><span class="kw">fn </span>transfer(
out_slice: <span class="kw-2">&amp;mut </span>[u8],
<span class="kw-2">mut </span>source_pos: usize,
<span class="kw-2">mut </span>out_pos: usize,
match_len: usize,
out_buf_size_mask: usize,
) {
<span class="comment">// special case that comes up surprisingly often. in the case that `source_pos`
// is 1 less than `out_pos`, we can say that the entire range will be the same
// value and optimize this to be a simple `memset`
</span><span class="kw">let </span>source_diff = <span class="kw">if </span>source_pos &gt; out_pos {
source_pos - out_pos
} <span class="kw">else </span>{
out_pos - source_pos
};
<span class="kw">if </span>out_buf_size_mask == usize::MAX &amp;&amp; source_diff == <span class="number">1 </span>&amp;&amp; out_pos &gt; source_pos {
<span class="kw">let </span>init = out_slice[out_pos - <span class="number">1</span>];
<span class="kw">let </span>end = (match_len &gt;&gt; <span class="number">2</span>) * <span class="number">4 </span>+ out_pos;
out_slice[out_pos..end].fill(init);
out_pos = end;
source_pos = end - <span class="number">1</span>;
<span class="comment">// if the difference between `source_pos` and `out_pos` is greater than 3, we
// can do slightly better than the naive case by copying everything at once
</span>} <span class="kw">else if </span>out_buf_size_mask == usize::MAX &amp;&amp; source_diff &gt;= <span class="number">4 </span>&amp;&amp; out_pos &gt; source_pos {
<span class="kw">for _ in </span><span class="number">0</span>..match_len &gt;&gt; <span class="number">2 </span>{
out_slice.copy_within(source_pos..=source_pos + <span class="number">3</span>, out_pos);
source_pos += <span class="number">4</span>;
out_pos += <span class="number">4</span>;
}
} <span class="kw">else </span>{
<span class="kw">for _ in </span><span class="number">0</span>..match_len &gt;&gt; <span class="number">2 </span>{
out_slice[out_pos] = out_slice[source_pos &amp; out_buf_size_mask];
out_slice[out_pos + <span class="number">1</span>] = out_slice[(source_pos + <span class="number">1</span>) &amp; out_buf_size_mask];
out_slice[out_pos + <span class="number">2</span>] = out_slice[(source_pos + <span class="number">2</span>) &amp; out_buf_size_mask];
out_slice[out_pos + <span class="number">3</span>] = out_slice[(source_pos + <span class="number">3</span>) &amp; out_buf_size_mask];
source_pos += <span class="number">4</span>;
out_pos += <span class="number">4</span>;
}
}
<span class="kw">match </span>match_len &amp; <span class="number">3 </span>{
<span class="number">0 </span>=&gt; (),
<span class="number">1 </span>=&gt; out_slice[out_pos] = out_slice[source_pos &amp; out_buf_size_mask],
<span class="number">2 </span>=&gt; {
out_slice[out_pos] = out_slice[source_pos &amp; out_buf_size_mask];
out_slice[out_pos + <span class="number">1</span>] = out_slice[(source_pos + <span class="number">1</span>) &amp; out_buf_size_mask];
}
<span class="number">3 </span>=&gt; {
out_slice[out_pos] = out_slice[source_pos &amp; out_buf_size_mask];
out_slice[out_pos + <span class="number">1</span>] = out_slice[(source_pos + <span class="number">1</span>) &amp; out_buf_size_mask];
out_slice[out_pos + <span class="number">2</span>] = out_slice[(source_pos + <span class="number">2</span>) &amp; out_buf_size_mask];
}
<span class="kw">_ </span>=&gt; <span class="macro">unreachable!</span>(),
}
}
<span class="doccomment">/// Presumes that there is at least match_len bytes in output left.
</span><span class="attribute">#[inline]
</span><span class="kw">fn </span>apply_match(
out_slice: <span class="kw-2">&amp;mut </span>[u8],
out_pos: usize,
dist: usize,
match_len: usize,
out_buf_size_mask: usize,
) {
<span class="macro">debug_assert!</span>(out_pos + match_len &lt;= out_slice.len());
<span class="kw">let </span>source_pos = out_pos.wrapping_sub(dist) &amp; out_buf_size_mask;
<span class="kw">if </span>match_len == <span class="number">3 </span>{
<span class="comment">// Fast path for match len 3.
</span>out_slice[out_pos] = out_slice[source_pos];
out_slice[out_pos + <span class="number">1</span>] = out_slice[(source_pos + <span class="number">1</span>) &amp; out_buf_size_mask];
out_slice[out_pos + <span class="number">2</span>] = out_slice[(source_pos + <span class="number">2</span>) &amp; out_buf_size_mask];
<span class="kw">return</span>;
}
<span class="kw">if </span><span class="macro">cfg!</span>(not(any(target_arch = <span class="string">&quot;x86&quot;</span>, target_arch = <span class="string">&quot;x86_64&quot;</span>))) {
<span class="comment">// We are not on x86 so copy manually.
</span>transfer(out_slice, source_pos, out_pos, match_len, out_buf_size_mask);
<span class="kw">return</span>;
}
<span class="kw">if </span>source_pos &gt;= out_pos &amp;&amp; (source_pos - out_pos) &lt; match_len {
transfer(out_slice, source_pos, out_pos, match_len, out_buf_size_mask);
} <span class="kw">else if </span>match_len &lt;= dist &amp;&amp; source_pos + match_len &lt; out_slice.len() {
<span class="comment">// Destination and source segments does not intersect and source does not wrap.
</span><span class="kw">if </span>source_pos &lt; out_pos {
<span class="kw">let </span>(from_slice, to_slice) = out_slice.split_at_mut(out_pos);
to_slice[..match_len].copy_from_slice(<span class="kw-2">&amp;</span>from_slice[source_pos..source_pos + match_len]);
} <span class="kw">else </span>{
<span class="kw">let </span>(to_slice, from_slice) = out_slice.split_at_mut(source_pos);
to_slice[out_pos..out_pos + match_len].copy_from_slice(<span class="kw-2">&amp;</span>from_slice[..match_len]);
}
} <span class="kw">else </span>{
transfer(out_slice, source_pos, out_pos, match_len, out_buf_size_mask);
}
}
<span class="doccomment">/// Fast inner decompression loop which is run while there is at least
/// 259 bytes left in the output buffer, and at least 6 bytes left in the input buffer
/// (The maximum one match would need + 1).
///
/// This was inspired by a similar optimization in zlib, which uses this info to do
/// faster unchecked copies of multiple bytes at a time.
/// Currently we don&#39;t do this here, but this function does avoid having to jump through the
/// big match loop on each state change(as rust does not have fallthrough or gotos at the moment),
/// and already improves decompression speed a fair bit.
</span><span class="kw">fn </span>decompress_fast(
r: <span class="kw-2">&amp;mut </span>DecompressorOxide,
in_iter: <span class="kw-2">&amp;mut </span>slice::Iter&lt;u8&gt;,
out_buf: <span class="kw-2">&amp;mut </span>OutputBuffer,
flags: u32,
local_vars: <span class="kw-2">&amp;mut </span>LocalVars,
out_buf_size_mask: usize,
) -&gt; (TINFLStatus, State) {
<span class="comment">// Make a local copy of the most used variables, to avoid having to update and read from values
// in a random memory location and to encourage more register use.
</span><span class="kw">let </span><span class="kw-2">mut </span>l = <span class="kw-2">*</span>local_vars;
<span class="kw">let </span><span class="kw-2">mut </span>state;
<span class="kw">let </span>status: TINFLStatus = <span class="lifetime">&#39;o</span>: <span class="kw">loop </span>{
state = State::DecodeLitlen;
<span class="kw">loop </span>{
<span class="comment">// This function assumes that there is at least 259 bytes left in the output buffer,
// and that there is at least 14 bytes left in the input buffer. 14 input bytes:
// 15 (prev lit) + 15 (length) + 5 (length extra) + 15 (dist)
// + 29 + 32 (left in bit buf, including last 13 dist extra) = 111 bits &lt; 14 bytes
// We need the one extra byte as we may write one length and one full match
// before checking again.
</span><span class="kw">if </span>out_buf.bytes_left() &lt; <span class="number">259 </span>|| in_iter.len() &lt; <span class="number">14 </span>{
state = State::DecodeLitlen;
<span class="kw">break </span><span class="lifetime">&#39;o </span>TINFLStatus::Done;
}
fill_bit_buffer(<span class="kw-2">&amp;mut </span>l, in_iter);
<span class="kw">if let </span><span class="prelude-val">Some</span>((symbol, code_len)) = r.tables[LITLEN_TABLE].lookup(l.bit_buf) {
l.counter = symbol <span class="kw">as </span>u32;
l.bit_buf &gt;&gt;= code_len;
l.num_bits -= code_len;
<span class="kw">if </span>(l.counter &amp; <span class="number">256</span>) != <span class="number">0 </span>{
<span class="comment">// The symbol is not a literal.
</span><span class="kw">break</span>;
} <span class="kw">else </span>{
<span class="comment">// If we have a 32-bit buffer we need to read another two bytes now
// to have enough bits to keep going.
</span><span class="kw">if </span><span class="macro">cfg!</span>(not(target_pointer_width = <span class="string">&quot;64&quot;</span>)) {
fill_bit_buffer(<span class="kw-2">&amp;mut </span>l, in_iter);
}
<span class="kw">if let </span><span class="prelude-val">Some</span>((symbol, code_len)) = r.tables[LITLEN_TABLE].lookup(l.bit_buf) {
l.bit_buf &gt;&gt;= code_len;
l.num_bits -= code_len;
<span class="comment">// The previous symbol was a literal, so write it directly and check
// the next one.
</span>out_buf.write_byte(l.counter <span class="kw">as </span>u8);
<span class="kw">if </span>(symbol &amp; <span class="number">256</span>) != <span class="number">0 </span>{
l.counter = symbol <span class="kw">as </span>u32;
<span class="comment">// The symbol is a length value.
</span><span class="kw">break</span>;
} <span class="kw">else </span>{
<span class="comment">// The symbol is a literal, so write it directly and continue.
</span>out_buf.write_byte(symbol <span class="kw">as </span>u8);
}
} <span class="kw">else </span>{
state.begin(InvalidCodeLen);
<span class="kw">break </span><span class="lifetime">&#39;o </span>TINFLStatus::Failed;
}
}
} <span class="kw">else </span>{
state.begin(InvalidCodeLen);
<span class="kw">break </span><span class="lifetime">&#39;o </span>TINFLStatus::Failed;
}
}
<span class="comment">// Mask the top bits since they may contain length info.
</span>l.counter &amp;= <span class="number">511</span>;
<span class="kw">if </span>l.counter == <span class="number">256 </span>{
<span class="comment">// We hit the end of block symbol.
</span>state.begin(BlockDone);
<span class="kw">break </span><span class="lifetime">&#39;o </span>TINFLStatus::Done;
} <span class="kw">else if </span>l.counter &gt; <span class="number">285 </span>{
<span class="comment">// Invalid code.
// We already verified earlier that the code is &gt; 256.
</span>state.begin(InvalidLitlen);
<span class="kw">break </span><span class="lifetime">&#39;o </span>TINFLStatus::Failed;
} <span class="kw">else </span>{
<span class="comment">// The symbol was a length code.
// # Optimization
// Mask the value to avoid bounds checks
// We could use get_unchecked later if can statically verify that
// this will never go out of bounds.
</span>l.num_extra = u32::from(LENGTH_EXTRA[(l.counter - <span class="number">257</span>) <span class="kw">as </span>usize &amp; BASE_EXTRA_MASK]);
l.counter = u32::from(LENGTH_BASE[(l.counter - <span class="number">257</span>) <span class="kw">as </span>usize &amp; BASE_EXTRA_MASK]);
<span class="comment">// Length and distance codes have a number of extra bits depending on
// the base, which together with the base gives us the exact value.
</span>fill_bit_buffer(<span class="kw-2">&amp;mut </span>l, in_iter);
<span class="kw">if </span>l.num_extra != <span class="number">0 </span>{
<span class="kw">let </span>extra_bits = l.bit_buf &amp; ((<span class="number">1 </span>&lt;&lt; l.num_extra) - <span class="number">1</span>);
l.bit_buf &gt;&gt;= l.num_extra;
l.num_bits -= l.num_extra;
l.counter += extra_bits <span class="kw">as </span>u32;
}
<span class="comment">// We found a length code, so a distance code should follow.
</span><span class="kw">if </span><span class="macro">cfg!</span>(not(target_pointer_width = <span class="string">&quot;64&quot;</span>)) {
fill_bit_buffer(<span class="kw-2">&amp;mut </span>l, in_iter);
}
<span class="kw">if let </span><span class="prelude-val">Some</span>((<span class="kw-2">mut </span>symbol, code_len)) = r.tables[DIST_TABLE].lookup(l.bit_buf) {
symbol &amp;= <span class="number">511</span>;
l.bit_buf &gt;&gt;= code_len;
l.num_bits -= code_len;
<span class="kw">if </span>symbol &gt; <span class="number">29 </span>{
state.begin(InvalidDist);
<span class="kw">break </span><span class="lifetime">&#39;o </span>TINFLStatus::Failed;
}
l.num_extra = u32::from(DIST_EXTRA[symbol <span class="kw">as </span>usize]);
l.dist = u32::from(DIST_BASE[symbol <span class="kw">as </span>usize]);
} <span class="kw">else </span>{
state.begin(InvalidCodeLen);
<span class="kw">break </span><span class="lifetime">&#39;o </span>TINFLStatus::Failed;
}
<span class="kw">if </span>l.num_extra != <span class="number">0 </span>{
fill_bit_buffer(<span class="kw-2">&amp;mut </span>l, in_iter);
<span class="kw">let </span>extra_bits = l.bit_buf &amp; ((<span class="number">1 </span>&lt;&lt; l.num_extra) - <span class="number">1</span>);
l.bit_buf &gt;&gt;= l.num_extra;
l.num_bits -= l.num_extra;
l.dist += extra_bits <span class="kw">as </span>u32;
}
<span class="kw">let </span>position = out_buf.position();
<span class="kw">if </span>l.dist <span class="kw">as </span>usize &gt; out_buf.position()
&amp;&amp; (flags &amp; TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF != <span class="number">0</span>)
{
<span class="comment">// We encountered a distance that refers a position before
// the start of the decoded data, so we can&#39;t continue.
</span>state.begin(DistanceOutOfBounds);
<span class="kw">break </span>TINFLStatus::Failed;
}
apply_match(
out_buf.get_mut(),
position,
l.dist <span class="kw">as </span>usize,
l.counter <span class="kw">as </span>usize,
out_buf_size_mask,
);
out_buf.set_position(position + l.counter <span class="kw">as </span>usize);
}
};
<span class="kw-2">*</span>local_vars = l;
(status, state)
}
<span class="doccomment">/// Main decompression function. Keeps decompressing data from `in_buf` until the `in_buf` is
/// empty, `out` is full, the end of the deflate stream is hit, or there is an error in the
/// deflate stream.
///
/// # Arguments
///
/// `r` is a [`DecompressorOxide`] struct with the state of this stream.
///
/// `in_buf` is a reference to the compressed data that is to be decompressed. The decompressor will
/// start at the first byte of this buffer.
///
/// `out` is a reference to the buffer that will store the decompressed data, and that
/// stores previously decompressed data if any.
///
/// * The offset given by `out_pos` indicates where in the output buffer slice writing should start.
/// * If [`TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF`] is not set, the output buffer is used in a
/// wrapping manner, and it&#39;s size is required to be a power of 2.
/// * The decompression function normally needs access to 32KiB of the previously decompressed data
///(or to the beginning of the decompressed data if less than 32KiB has been decompressed.)
/// - If this data is not available, decompression may fail.
/// - Some deflate compressors allow specifying a window size which limits match distances to
/// less than this, or alternatively an RLE mode where matches will only refer to the previous byte
/// and thus allows a smaller output buffer. The window size can be specified in the zlib
/// header structure, however, the header data should not be relied on to be correct.
///
/// `flags` indicates settings and status to the decompression function.
/// * The [`TINFL_FLAG_HAS_MORE_INPUT`] has to be specified if more compressed data is to be provided
/// in a subsequent call to this function.
/// * See the the [`inflate_flags`] module for details on other flags.
///
/// # Returns
///
/// Returns a tuple containing the status of the compressor, the number of input bytes read, and the
/// number of bytes output to `out`.
///
/// This function shouldn&#39;t panic pending any bugs.
</span><span class="kw">pub fn </span>decompress(
r: <span class="kw-2">&amp;mut </span>DecompressorOxide,
in_buf: <span class="kw-2">&amp;</span>[u8],
out: <span class="kw-2">&amp;mut </span>[u8],
out_pos: usize,
flags: u32,
) -&gt; (TINFLStatus, usize, usize) {
<span class="kw">let </span>out_buf_size_mask = <span class="kw">if </span>flags &amp; TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF != <span class="number">0 </span>{
usize::max_value()
} <span class="kw">else </span>{
<span class="comment">// In the case of zero len, any attempt to write would produce HasMoreOutput,
// so to gracefully process the case of there really being no output,
// set the mask to all zeros.
</span>out.len().saturating_sub(<span class="number">1</span>)
};
<span class="comment">// Ensure the output buffer&#39;s size is a power of 2, unless the output buffer
// is large enough to hold the entire output file (in which case it doesn&#39;t
// matter).
// Also make sure that the output buffer position is not past the end of the output buffer.
</span><span class="kw">if </span>(out_buf_size_mask.wrapping_add(<span class="number">1</span>) &amp; out_buf_size_mask) != <span class="number">0 </span>|| out_pos &gt; out.len() {
<span class="kw">return </span>(TINFLStatus::BadParam, <span class="number">0</span>, <span class="number">0</span>);
}
<span class="kw">let </span><span class="kw-2">mut </span>in_iter = in_buf.iter();
<span class="kw">let </span><span class="kw-2">mut </span>state = r.state;
<span class="kw">let </span><span class="kw-2">mut </span>out_buf = OutputBuffer::from_slice_and_pos(out, out_pos);
<span class="comment">// Make a local copy of the important variables here so we can work with them on the stack.
</span><span class="kw">let </span><span class="kw-2">mut </span>l = LocalVars {
bit_buf: r.bit_buf,
num_bits: r.num_bits,
dist: r.dist,
counter: r.counter,
num_extra: r.num_extra,
};
<span class="kw">let </span><span class="kw-2">mut </span>status = <span class="lifetime">&#39;state_machine</span>: <span class="kw">loop </span>{
<span class="kw">match </span>state {
Start =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
l.bit_buf = <span class="number">0</span>;
l.num_bits = <span class="number">0</span>;
l.dist = <span class="number">0</span>;
l.counter = <span class="number">0</span>;
l.num_extra = <span class="number">0</span>;
r.z_header0 = <span class="number">0</span>;
r.z_header1 = <span class="number">0</span>;
r.z_adler32 = <span class="number">1</span>;
r.check_adler32 = <span class="number">1</span>;
<span class="kw">if </span>flags &amp; TINFL_FLAG_PARSE_ZLIB_HEADER != <span class="number">0 </span>{
Action::Jump(State::ReadZlibCmf)
} <span class="kw">else </span>{
Action::Jump(State::ReadBlockHeader)
}
}),
ReadZlibCmf =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
read_byte(<span class="kw-2">&amp;mut </span>in_iter, flags, |cmf| {
r.z_header0 = u32::from(cmf);
Action::Jump(State::ReadZlibFlg)
})
}),
ReadZlibFlg =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
read_byte(<span class="kw-2">&amp;mut </span>in_iter, flags, |flg| {
r.z_header1 = u32::from(flg);
validate_zlib_header(r.z_header0, r.z_header1, flags, out_buf_size_mask)
})
}),
<span class="comment">// Read the block header and jump to the relevant section depending on the block type.
</span>ReadBlockHeader =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
read_bits(<span class="kw-2">&amp;mut </span>l, <span class="number">3</span>, <span class="kw-2">&amp;mut </span>in_iter, flags, |l, bits| {
r.finish = (bits &amp; <span class="number">1</span>) <span class="kw">as </span>u32;
r.block_type = (bits &gt;&gt; <span class="number">1</span>) <span class="kw">as </span>u32 &amp; <span class="number">3</span>;
<span class="kw">match </span>r.block_type {
<span class="number">0 </span>=&gt; Action::Jump(BlockTypeNoCompression),
<span class="number">1 </span>=&gt; {
start_static_table(r);
init_tree(r, l)
},
<span class="number">2 </span>=&gt; {
l.counter = <span class="number">0</span>;
Action::Jump(ReadTableSizes)
},
<span class="number">3 </span>=&gt; Action::Jump(BlockTypeUnexpected),
<span class="kw">_ </span>=&gt; <span class="macro">unreachable!</span>()
}
})
}),
<span class="comment">// Raw/Stored/uncompressed block.
</span>BlockTypeNoCompression =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
pad_to_bytes(<span class="kw-2">&amp;mut </span>l, <span class="kw-2">&amp;mut </span>in_iter, flags, |l| {
l.counter = <span class="number">0</span>;
Action::Jump(RawHeader)
})
}),
<span class="comment">// Check that the raw block header is correct.
</span>RawHeader =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
<span class="kw">if </span>l.counter &lt; <span class="number">4 </span>{
<span class="comment">// Read block length and block length check.
</span><span class="kw">if </span>l.num_bits != <span class="number">0 </span>{
read_bits(<span class="kw-2">&amp;mut </span>l, <span class="number">8</span>, <span class="kw-2">&amp;mut </span>in_iter, flags, |l, bits| {
r.raw_header[l.counter <span class="kw">as </span>usize] = bits <span class="kw">as </span>u8;
l.counter += <span class="number">1</span>;
Action::None
})
} <span class="kw">else </span>{
read_byte(<span class="kw-2">&amp;mut </span>in_iter, flags, |byte| {
r.raw_header[l.counter <span class="kw">as </span>usize] = byte;
l.counter += <span class="number">1</span>;
Action::None
})
}
} <span class="kw">else </span>{
<span class="comment">// Check if the length value of a raw block is correct.
// The 2 first (2-byte) words in a raw header are the length and the
// ones complement of the length.
</span><span class="kw">let </span>length = u16::from(r.raw_header[<span class="number">0</span>]) | (u16::from(r.raw_header[<span class="number">1</span>]) &lt;&lt; <span class="number">8</span>);
<span class="kw">let </span>check = u16::from(r.raw_header[<span class="number">2</span>]) | (u16::from(r.raw_header[<span class="number">3</span>]) &lt;&lt; <span class="number">8</span>);
<span class="kw">let </span>valid = length == !check;
l.counter = length.into();
<span class="kw">if </span>!valid {
Action::Jump(BadRawLength)
} <span class="kw">else if </span>l.counter == <span class="number">0 </span>{
<span class="comment">// Empty raw block. Sometimes used for synchronization.
</span>Action::Jump(BlockDone)
} <span class="kw">else if </span>l.num_bits != <span class="number">0 </span>{
<span class="comment">// There is some data in the bit buffer, so we need to write that first.
</span>Action::Jump(RawReadFirstByte)
} <span class="kw">else </span>{
<span class="comment">// The bit buffer is empty, so memcpy the rest of the uncompressed data from
// the block.
</span>Action::Jump(RawMemcpy1)
}
}
}),
<span class="comment">// Read the byte from the bit buffer.
</span>RawReadFirstByte =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
read_bits(<span class="kw-2">&amp;mut </span>l, <span class="number">8</span>, <span class="kw-2">&amp;mut </span>in_iter, flags, |l, bits| {
l.dist = bits <span class="kw">as </span>u32;
Action::Jump(RawStoreFirstByte)
})
}),
<span class="comment">// Write the byte we just read to the output buffer.
</span>RawStoreFirstByte =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
<span class="kw">if </span>out_buf.bytes_left() == <span class="number">0 </span>{
Action::End(TINFLStatus::HasMoreOutput)
} <span class="kw">else </span>{
out_buf.write_byte(l.dist <span class="kw">as </span>u8);
l.counter -= <span class="number">1</span>;
<span class="kw">if </span>l.counter == <span class="number">0 </span>|| l.num_bits == <span class="number">0 </span>{
Action::Jump(RawMemcpy1)
} <span class="kw">else </span>{
<span class="comment">// There is still some data left in the bit buffer that needs to be output.
// TODO: Changed this to jump to `RawReadfirstbyte` rather than
// `RawStoreFirstByte` as that seemed to be the correct path, but this
// needs testing.
</span>Action::Jump(RawReadFirstByte)
}
}
}),
RawMemcpy1 =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
<span class="kw">if </span>l.counter == <span class="number">0 </span>{
Action::Jump(BlockDone)
} <span class="kw">else if </span>out_buf.bytes_left() == <span class="number">0 </span>{
Action::End(TINFLStatus::HasMoreOutput)
} <span class="kw">else </span>{
Action::Jump(RawMemcpy2)
}
}),
RawMemcpy2 =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
<span class="kw">if </span>in_iter.len() &gt; <span class="number">0 </span>{
<span class="comment">// Copy as many raw bytes as possible from the input to the output using memcpy.
// Raw block lengths are limited to 64 * 1024, so casting through usize and u32
// is not an issue.
</span><span class="kw">let </span>space_left = out_buf.bytes_left();
<span class="kw">let </span>bytes_to_copy = cmp::min(cmp::min(
space_left,
in_iter.len()),
l.counter <span class="kw">as </span>usize
);
out_buf.write_slice(<span class="kw-2">&amp;</span>in_iter.as_slice()[..bytes_to_copy]);
(<span class="kw-2">&amp;mut </span>in_iter).nth(bytes_to_copy - <span class="number">1</span>);
l.counter -= bytes_to_copy <span class="kw">as </span>u32;
Action::Jump(RawMemcpy1)
} <span class="kw">else </span>{
end_of_input(flags)
}
}),
<span class="comment">// Read how many huffman codes/symbols are used for each table.
</span>ReadTableSizes =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
<span class="kw">if </span>l.counter &lt; <span class="number">3 </span>{
<span class="kw">let </span>num_bits = [<span class="number">5</span>, <span class="number">5</span>, <span class="number">4</span>][l.counter <span class="kw">as </span>usize];
read_bits(<span class="kw-2">&amp;mut </span>l, num_bits, <span class="kw-2">&amp;mut </span>in_iter, flags, |l, bits| {
r.table_sizes[l.counter <span class="kw">as </span>usize] =
bits <span class="kw">as </span>u32 + u32::from(MIN_TABLE_SIZES[l.counter <span class="kw">as </span>usize]);
l.counter += <span class="number">1</span>;
Action::None
})
} <span class="kw">else </span>{
memset(<span class="kw-2">&amp;mut </span>r.tables[HUFFLEN_TABLE].code_size[..], <span class="number">0</span>);
l.counter = <span class="number">0</span>;
<span class="comment">// Check that the litlen and distance are within spec.
// litlen table should be &lt;=286 acc to the RFC and
// additionally zlib rejects dist table sizes larger than 30.
// NOTE this the final sizes after adding back predefined values, not
// raw value in the data.
// See miniz_oxide issue #130 and https://github.com/madler/zlib/issues/82.
</span><span class="kw">if </span>r.table_sizes[LITLEN_TABLE] &lt;= <span class="number">286 </span>&amp;&amp; r.table_sizes[DIST_TABLE] &lt;= <span class="number">30 </span>{
Action::Jump(ReadHufflenTableCodeSize)
}
<span class="kw">else </span>{
Action::Jump(BadDistOrLiteralTableLength)
}
}
}),
<span class="comment">// Read the 3-bit lengths of the huffman codes describing the huffman code lengths used
// to decode the lengths of the main tables.
</span>ReadHufflenTableCodeSize =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
<span class="kw">if </span>l.counter &lt; r.table_sizes[HUFFLEN_TABLE] {
read_bits(<span class="kw-2">&amp;mut </span>l, <span class="number">3</span>, <span class="kw-2">&amp;mut </span>in_iter, flags, |l, bits| {
<span class="comment">// These lengths are not stored in a normal ascending order, but rather one
// specified by the deflate specification intended to put the most used
// values at the front as trailing zero lengths do not have to be stored.
</span>r.tables[HUFFLEN_TABLE]
.code_size[HUFFMAN_LENGTH_ORDER[l.counter <span class="kw">as </span>usize] <span class="kw">as </span>usize] =
bits <span class="kw">as </span>u8;
l.counter += <span class="number">1</span>;
Action::None
})
} <span class="kw">else </span>{
r.table_sizes[HUFFLEN_TABLE] = <span class="number">19</span>;
init_tree(r, <span class="kw-2">&amp;mut </span>l)
}
}),
ReadLitlenDistTablesCodeSize =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
<span class="kw">if </span>l.counter &lt; r.table_sizes[LITLEN_TABLE] + r.table_sizes[DIST_TABLE] {
decode_huffman_code(
r, <span class="kw-2">&amp;mut </span>l, HUFFLEN_TABLE,
flags, <span class="kw-2">&amp;mut </span>in_iter, |r, l, symbol| {
l.dist = symbol <span class="kw">as </span>u32;
<span class="kw">if </span>l.dist &lt; <span class="number">16 </span>{
r.len_codes[l.counter <span class="kw">as </span>usize] = l.dist <span class="kw">as </span>u8;
l.counter += <span class="number">1</span>;
Action::None
} <span class="kw">else if </span>l.dist == <span class="number">16 </span>&amp;&amp; l.counter == <span class="number">0 </span>{
Action::Jump(BadCodeSizeDistPrevLookup)
} <span class="kw">else </span>{
l.num_extra = [<span class="number">2</span>, <span class="number">3</span>, <span class="number">7</span>][l.dist <span class="kw">as </span>usize - <span class="number">16</span>];
Action::Jump(ReadExtraBitsCodeSize)
}
}
)
} <span class="kw">else if </span>l.counter != r.table_sizes[LITLEN_TABLE] + r.table_sizes[DIST_TABLE] {
Action::Jump(BadCodeSizeSum)
} <span class="kw">else </span>{
r.tables[LITLEN_TABLE].code_size[..r.table_sizes[LITLEN_TABLE] <span class="kw">as </span>usize]
.copy_from_slice(<span class="kw-2">&amp;</span>r.len_codes[..r.table_sizes[LITLEN_TABLE] <span class="kw">as </span>usize]);
<span class="kw">let </span>dist_table_start = r.table_sizes[LITLEN_TABLE] <span class="kw">as </span>usize;
<span class="kw">let </span>dist_table_end = (r.table_sizes[LITLEN_TABLE] +
r.table_sizes[DIST_TABLE]) <span class="kw">as </span>usize;
r.tables[DIST_TABLE].code_size[..r.table_sizes[DIST_TABLE] <span class="kw">as </span>usize]
.copy_from_slice(<span class="kw-2">&amp;</span>r.len_codes[dist_table_start..dist_table_end]);
r.block_type -= <span class="number">1</span>;
init_tree(r, <span class="kw-2">&amp;mut </span>l)
}
}),
ReadExtraBitsCodeSize =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
<span class="kw">let </span>num_extra = l.num_extra;
read_bits(<span class="kw-2">&amp;mut </span>l, num_extra, <span class="kw-2">&amp;mut </span>in_iter, flags, |l, <span class="kw-2">mut </span>extra_bits| {
<span class="comment">// Mask to avoid a bounds check.
</span>extra_bits += [<span class="number">3</span>, <span class="number">3</span>, <span class="number">11</span>][(l.dist <span class="kw">as </span>usize - <span class="number">16</span>) &amp; <span class="number">3</span>];
<span class="kw">let </span>val = <span class="kw">if </span>l.dist == <span class="number">16 </span>{
r.len_codes[l.counter <span class="kw">as </span>usize - <span class="number">1</span>]
} <span class="kw">else </span>{
<span class="number">0
</span>};
memset(
<span class="kw-2">&amp;mut </span>r.len_codes[
l.counter <span class="kw">as </span>usize..l.counter <span class="kw">as </span>usize + extra_bits <span class="kw">as </span>usize
],
val,
);
l.counter += extra_bits <span class="kw">as </span>u32;
Action::Jump(ReadLitlenDistTablesCodeSize)
})
}),
DecodeLitlen =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
<span class="kw">if </span>in_iter.len() &lt; <span class="number">4 </span>|| out_buf.bytes_left() &lt; <span class="number">2 </span>{
<span class="comment">// See if we can decode a literal with the data we have left.
// Jumps to next state (WriteSymbol) if successful.
</span>decode_huffman_code(
r,
<span class="kw-2">&amp;mut </span>l,
LITLEN_TABLE,
flags,
<span class="kw-2">&amp;mut </span>in_iter,
|_r, l, symbol| {
l.counter = symbol <span class="kw">as </span>u32;
Action::Jump(WriteSymbol)
},
)
} <span class="kw">else if
</span><span class="comment">// If there is enough space, use the fast inner decompression
// function.
</span>out_buf.bytes_left() &gt;= <span class="number">259 </span>&amp;&amp;
in_iter.len() &gt;= <span class="number">14
</span>{
<span class="kw">let </span>(status, new_state) = decompress_fast(
r,
<span class="kw-2">&amp;mut </span>in_iter,
<span class="kw-2">&amp;mut </span>out_buf,
flags,
<span class="kw-2">&amp;mut </span>l,
out_buf_size_mask,
);
state = new_state;
<span class="kw">if </span>status == TINFLStatus::Done {
Action::Jump(new_state)
} <span class="kw">else </span>{
Action::End(status)
}
} <span class="kw">else </span>{
fill_bit_buffer(<span class="kw-2">&amp;mut </span>l, <span class="kw-2">&amp;mut </span>in_iter);
<span class="kw">if let </span><span class="prelude-val">Some</span>((symbol, code_len)) = r.tables[LITLEN_TABLE].lookup(l.bit_buf) {
l.counter = symbol <span class="kw">as </span>u32;
l.bit_buf &gt;&gt;= code_len;
l.num_bits -= code_len;
<span class="kw">if </span>(l.counter &amp; <span class="number">256</span>) != <span class="number">0 </span>{
<span class="comment">// The symbol is not a literal.
</span>Action::Jump(HuffDecodeOuterLoop1)
} <span class="kw">else </span>{
<span class="comment">// If we have a 32-bit buffer we need to read another two bytes now
// to have enough bits to keep going.
</span><span class="kw">if </span><span class="macro">cfg!</span>(not(target_pointer_width = <span class="string">&quot;64&quot;</span>)) {
fill_bit_buffer(<span class="kw-2">&amp;mut </span>l, <span class="kw-2">&amp;mut </span>in_iter);
}
<span class="kw">if let </span><span class="prelude-val">Some</span>((symbol, code_len)) = r.tables[LITLEN_TABLE].lookup(l.bit_buf) {
l.bit_buf &gt;&gt;= code_len;
l.num_bits -= code_len;
<span class="comment">// The previous symbol was a literal, so write it directly and check
// the next one.
</span>out_buf.write_byte(l.counter <span class="kw">as </span>u8);
<span class="kw">if </span>(symbol &amp; <span class="number">256</span>) != <span class="number">0 </span>{
l.counter = symbol <span class="kw">as </span>u32;
<span class="comment">// The symbol is a length value.
</span>Action::Jump(HuffDecodeOuterLoop1)
} <span class="kw">else </span>{
<span class="comment">// The symbol is a literal, so write it directly and continue.
</span>out_buf.write_byte(symbol <span class="kw">as </span>u8);
Action::None
}
} <span class="kw">else </span>{
Action::Jump(InvalidCodeLen)
}
}
} <span class="kw">else </span>{
Action::Jump(InvalidCodeLen)
}
}
}),
WriteSymbol =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
<span class="kw">if </span>l.counter &gt;= <span class="number">256 </span>{
Action::Jump(HuffDecodeOuterLoop1)
} <span class="kw">else if </span>out_buf.bytes_left() &gt; <span class="number">0 </span>{
out_buf.write_byte(l.counter <span class="kw">as </span>u8);
Action::Jump(DecodeLitlen)
} <span class="kw">else </span>{
Action::End(TINFLStatus::HasMoreOutput)
}
}),
HuffDecodeOuterLoop1 =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
<span class="comment">// Mask the top bits since they may contain length info.
</span>l.counter &amp;= <span class="number">511</span>;
<span class="kw">if </span>l.counter
== <span class="number">256 </span>{
<span class="comment">// We hit the end of block symbol.
</span>Action::Jump(BlockDone)
} <span class="kw">else if </span>l.counter &gt; <span class="number">285 </span>{
<span class="comment">// Invalid code.
// We already verified earlier that the code is &gt; 256.
</span>Action::Jump(InvalidLitlen)
} <span class="kw">else </span>{
<span class="comment">// # Optimization
// Mask the value to avoid bounds checks
// We could use get_unchecked later if can statically verify that
// this will never go out of bounds.
</span>l.num_extra =
u32::from(LENGTH_EXTRA[(l.counter - <span class="number">257</span>) <span class="kw">as </span>usize &amp; BASE_EXTRA_MASK]);
l.counter = u32::from(LENGTH_BASE[(l.counter - <span class="number">257</span>) <span class="kw">as </span>usize &amp; BASE_EXTRA_MASK]);
<span class="comment">// Length and distance codes have a number of extra bits depending on
// the base, which together with the base gives us the exact value.
</span><span class="kw">if </span>l.num_extra != <span class="number">0 </span>{
Action::Jump(ReadExtraBitsLitlen)
} <span class="kw">else </span>{
Action::Jump(DecodeDistance)
}
}
}),
ReadExtraBitsLitlen =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
<span class="kw">let </span>num_extra = l.num_extra;
read_bits(<span class="kw-2">&amp;mut </span>l, num_extra, <span class="kw-2">&amp;mut </span>in_iter, flags, |l, extra_bits| {
l.counter += extra_bits <span class="kw">as </span>u32;
Action::Jump(DecodeDistance)
})
}),
DecodeDistance =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
<span class="comment">// Try to read a huffman code from the input buffer and look up what
// length code the decoded symbol refers to.
</span>decode_huffman_code(r, <span class="kw-2">&amp;mut </span>l, DIST_TABLE, flags, <span class="kw-2">&amp;mut </span>in_iter, |_r, l, symbol| {
<span class="kw">if </span>symbol &gt; <span class="number">29 </span>{
<span class="comment">// Invalid distance code.
</span><span class="kw">return </span>Action::Jump(InvalidDist)
}
<span class="comment">// # Optimization
// Mask the value to avoid bounds checks
// We could use get_unchecked later if can statically verify that
// this will never go out of bounds.
</span>l.num_extra = u32::from(DIST_EXTRA[symbol <span class="kw">as </span>usize &amp; BASE_EXTRA_MASK]);
l.dist = u32::from(DIST_BASE[symbol <span class="kw">as </span>usize &amp; BASE_EXTRA_MASK]);
<span class="kw">if </span>l.num_extra != <span class="number">0 </span>{
<span class="comment">// ReadEXTRA_BITS_DISTACNE
</span>Action::Jump(ReadExtraBitsDistance)
} <span class="kw">else </span>{
Action::Jump(HuffDecodeOuterLoop2)
}
})
}),
ReadExtraBitsDistance =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
<span class="kw">let </span>num_extra = l.num_extra;
read_bits(<span class="kw-2">&amp;mut </span>l, num_extra, <span class="kw-2">&amp;mut </span>in_iter, flags, |l, extra_bits| {
l.dist += extra_bits <span class="kw">as </span>u32;
Action::Jump(HuffDecodeOuterLoop2)
})
}),
HuffDecodeOuterLoop2 =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
<span class="kw">if </span>l.dist <span class="kw">as </span>usize &gt; out_buf.position() &amp;&amp;
(flags &amp; TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF != <span class="number">0</span>)
{
<span class="comment">// We encountered a distance that refers a position before
// the start of the decoded data, so we can&#39;t continue.
</span>Action::Jump(DistanceOutOfBounds)
} <span class="kw">else </span>{
<span class="kw">let </span>out_pos = out_buf.position();
<span class="kw">let </span>source_pos = out_buf.position()
.wrapping_sub(l.dist <span class="kw">as </span>usize) &amp; out_buf_size_mask;
<span class="kw">let </span>out_len = out_buf.get_ref().len() <span class="kw">as </span>usize;
<span class="kw">let </span>match_end_pos = out_buf.position() + l.counter <span class="kw">as </span>usize;
<span class="kw">if </span>match_end_pos &gt; out_len ||
<span class="comment">// miniz doesn&#39;t do this check here. Not sure how it makes sure
// that this case doesn&#39;t happen.
</span>(source_pos &gt;= out_pos &amp;&amp; (source_pos - out_pos) &lt; l.counter <span class="kw">as </span>usize)
{
<span class="comment">// Not enough space for all of the data in the output buffer,
// so copy what we have space for.
</span><span class="kw">if </span>l.counter == <span class="number">0 </span>{
Action::Jump(DecodeLitlen)
} <span class="kw">else </span>{
Action::Jump(WriteLenBytesToEnd)
}
} <span class="kw">else </span>{
apply_match(
out_buf.get_mut(),
out_pos,
l.dist <span class="kw">as </span>usize,
l.counter <span class="kw">as </span>usize,
out_buf_size_mask
);
out_buf.set_position(out_pos + l.counter <span class="kw">as </span>usize);
Action::Jump(DecodeLitlen)
}
}
}),
WriteLenBytesToEnd =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
<span class="kw">if </span>out_buf.bytes_left() &gt; <span class="number">0 </span>{
<span class="kw">let </span>out_pos = out_buf.position();
<span class="kw">let </span>source_pos = out_buf.position()
.wrapping_sub(l.dist <span class="kw">as </span>usize) &amp; out_buf_size_mask;
<span class="kw">let </span>len = cmp::min(out_buf.bytes_left(), l.counter <span class="kw">as </span>usize);
transfer(out_buf.get_mut(), source_pos, out_pos, len, out_buf_size_mask);
out_buf.set_position(out_pos + len);
l.counter -= len <span class="kw">as </span>u32;
<span class="kw">if </span>l.counter == <span class="number">0 </span>{
Action::Jump(DecodeLitlen)
} <span class="kw">else </span>{
Action::None
}
} <span class="kw">else </span>{
Action::End(TINFLStatus::HasMoreOutput)
}
}),
BlockDone =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
<span class="comment">// End once we&#39;ve read the last block.
</span><span class="kw">if </span>r.finish != <span class="number">0 </span>{
pad_to_bytes(<span class="kw-2">&amp;mut </span>l, <span class="kw-2">&amp;mut </span>in_iter, flags, |<span class="kw">_</span>| Action::None);
<span class="kw">let </span>in_consumed = in_buf.len() - in_iter.len();
<span class="kw">let </span>undo = undo_bytes(<span class="kw-2">&amp;mut </span>l, in_consumed <span class="kw">as </span>u32) <span class="kw">as </span>usize;
in_iter = in_buf[in_consumed - undo..].iter();
l.bit_buf &amp;= ((<span class="number">1 </span><span class="kw">as </span>BitBuffer) &lt;&lt; l.num_bits) - <span class="number">1</span>;
<span class="macro">debug_assert_eq!</span>(l.num_bits, <span class="number">0</span>);
<span class="kw">if </span>flags &amp; TINFL_FLAG_PARSE_ZLIB_HEADER != <span class="number">0 </span>{
l.counter = <span class="number">0</span>;
Action::Jump(ReadAdler32)
} <span class="kw">else </span>{
Action::Jump(DoneForever)
}
} <span class="kw">else </span>{
Action::Jump(ReadBlockHeader)
}
}),
ReadAdler32 =&gt; <span class="macro">generate_state!</span>(state, <span class="lifetime">&#39;state_machine</span>, {
<span class="kw">if </span>l.counter &lt; <span class="number">4 </span>{
<span class="kw">if </span>l.num_bits != <span class="number">0 </span>{
read_bits(<span class="kw-2">&amp;mut </span>l, <span class="number">8</span>, <span class="kw-2">&amp;mut </span>in_iter, flags, |l, bits| {
r.z_adler32 &lt;&lt;= <span class="number">8</span>;
r.z_adler32 |= bits <span class="kw">as </span>u32;
l.counter += <span class="number">1</span>;
Action::None
})
} <span class="kw">else </span>{
read_byte(<span class="kw-2">&amp;mut </span>in_iter, flags, |byte| {
r.z_adler32 &lt;&lt;= <span class="number">8</span>;
r.z_adler32 |= u32::from(byte);
l.counter += <span class="number">1</span>;
Action::None
})
}
} <span class="kw">else </span>{
Action::Jump(DoneForever)
}
}),
<span class="comment">// We are done.
</span>DoneForever =&gt; <span class="kw">break </span>TINFLStatus::Done,
<span class="comment">// Anything else indicates failure.
// BadZlibHeader | BadRawLength | BadDistOrLiteralTableLength | BlockTypeUnexpected |
// DistanceOutOfBounds |
// BadTotalSymbols | BadCodeSizeDistPrevLookup | BadCodeSizeSum | InvalidLitlen |
// InvalidDist | InvalidCodeLen
</span><span class="kw">_ </span>=&gt; <span class="kw">break </span>TINFLStatus::Failed,
};
};
<span class="kw">let </span>in_undo = <span class="kw">if </span>status != TINFLStatus::NeedsMoreInput
&amp;&amp; status != TINFLStatus::FailedCannotMakeProgress
{
undo_bytes(<span class="kw-2">&amp;mut </span>l, (in_buf.len() - in_iter.len()) <span class="kw">as </span>u32) <span class="kw">as </span>usize
} <span class="kw">else </span>{
<span class="number">0
</span>};
<span class="comment">// Make sure HasMoreOutput overrides NeedsMoreInput if the output buffer is full.
// (Unless the missing input is the adler32 value in which case we don&#39;t need to write anything.)
// TODO: May want to see if we can do this in a better way.
</span><span class="kw">if </span>status == TINFLStatus::NeedsMoreInput
&amp;&amp; out_buf.bytes_left() == <span class="number">0
</span>&amp;&amp; state != State::ReadAdler32
{
status = TINFLStatus::HasMoreOutput
}
r.state = state;
r.bit_buf = l.bit_buf;
r.num_bits = l.num_bits;
r.dist = l.dist;
r.counter = l.counter;
r.num_extra = l.num_extra;
r.bit_buf &amp;= ((<span class="number">1 </span><span class="kw">as </span>BitBuffer) &lt;&lt; r.num_bits) - <span class="number">1</span>;
<span class="comment">// If this is a zlib stream, and update the adler32 checksum with the decompressed bytes if
// requested.
</span><span class="kw">let </span>need_adler = <span class="kw">if </span>(flags &amp; TINFL_FLAG_IGNORE_ADLER32) == <span class="number">0 </span>{
flags &amp; (TINFL_FLAG_PARSE_ZLIB_HEADER | TINFL_FLAG_COMPUTE_ADLER32) != <span class="number">0
</span>} <span class="kw">else </span>{
<span class="comment">// If TINFL_FLAG_IGNORE_ADLER32 is enabled, ignore the checksum.
</span><span class="bool-val">false
</span>};
<span class="kw">if </span>need_adler &amp;&amp; status <span class="kw">as </span>i32 &gt;= <span class="number">0 </span>{
<span class="kw">let </span>out_buf_pos = out_buf.position();
r.check_adler32 = update_adler32(r.check_adler32, <span class="kw-2">&amp;</span>out_buf.get_ref()[out_pos..out_buf_pos]);
<span class="comment">// disabled so that random input from fuzzer would not be rejected early,
// before it has a chance to reach interesting parts of code
</span><span class="kw">if </span>!<span class="macro">cfg!</span>(fuzzing) {
<span class="comment">// Once we are done, check if the checksum matches with the one provided in the zlib header.
</span><span class="kw">if </span>status == TINFLStatus::Done
&amp;&amp; flags &amp; TINFL_FLAG_PARSE_ZLIB_HEADER != <span class="number">0
</span>&amp;&amp; r.check_adler32 != r.z_adler32
{
status = TINFLStatus::Adler32Mismatch;
}
}
}
(
status,
in_buf.len() - in_iter.len() - in_undo,
out_buf.position() - out_pos,
)
}
<span class="attribute">#[cfg(test)]
</span><span class="kw">mod </span>test {
<span class="kw">use super</span>::<span class="kw-2">*</span>;
<span class="comment">//TODO: Fix these.
</span><span class="kw">fn </span>tinfl_decompress_oxide&lt;<span class="lifetime">&#39;i</span>&gt;(
r: <span class="kw-2">&amp;mut </span>DecompressorOxide,
input_buffer: <span class="kw-2">&amp;</span><span class="lifetime">&#39;i </span>[u8],
output_buffer: <span class="kw-2">&amp;mut </span>[u8],
flags: u32,
) -&gt; (TINFLStatus, <span class="kw-2">&amp;</span><span class="lifetime">&#39;i </span>[u8], usize) {
<span class="kw">let </span>(status, in_pos, out_pos) = decompress(r, input_buffer, output_buffer, <span class="number">0</span>, flags);
(status, <span class="kw-2">&amp;</span>input_buffer[in_pos..], out_pos)
}
<span class="attribute">#[test]
</span><span class="kw">fn </span>decompress_zlib() {
<span class="kw">let </span>encoded = [
<span class="number">120</span>, <span class="number">156</span>, <span class="number">243</span>, <span class="number">72</span>, <span class="number">205</span>, <span class="number">201</span>, <span class="number">201</span>, <span class="number">215</span>, <span class="number">81</span>, <span class="number">168</span>, <span class="number">202</span>, <span class="number">201</span>, <span class="number">76</span>, <span class="number">82</span>, <span class="number">4</span>, <span class="number">0</span>, <span class="number">27</span>, <span class="number">101</span>, <span class="number">4</span>, <span class="number">19</span>,
];
<span class="kw">let </span>flags = TINFL_FLAG_COMPUTE_ADLER32 | TINFL_FLAG_PARSE_ZLIB_HEADER;
<span class="kw">let </span><span class="kw-2">mut </span>b = DecompressorOxide::new();
<span class="kw">const </span>LEN: usize = <span class="number">32</span>;
<span class="kw">let </span><span class="kw-2">mut </span>b_buf = <span class="macro">vec!</span>[<span class="number">0</span>; LEN];
<span class="comment">// This should fail with the out buffer being to small.
</span><span class="kw">let </span>b_status = tinfl_decompress_oxide(<span class="kw-2">&amp;mut </span>b, <span class="kw-2">&amp;</span>encoded[..], b_buf.as_mut_slice(), flags);
<span class="macro">assert_eq!</span>(b_status.<span class="number">0</span>, TINFLStatus::Failed);
<span class="kw">let </span>flags = flags | TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF;
b = DecompressorOxide::new();
<span class="comment">// With TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF set this should no longer fail.
</span><span class="kw">let </span>b_status = tinfl_decompress_oxide(<span class="kw-2">&amp;mut </span>b, <span class="kw-2">&amp;</span>encoded[..], b_buf.as_mut_slice(), flags);
<span class="macro">assert_eq!</span>(b_buf[..b_status.<span class="number">2</span>], <span class="string">b&quot;Hello, zlib!&quot;</span>[..]);
<span class="macro">assert_eq!</span>(b_status.<span class="number">0</span>, TINFLStatus::Done);
}
<span class="attribute">#[test]
</span><span class="kw">fn </span>raw_block() {
<span class="kw">const </span>LEN: usize = <span class="number">64</span>;
<span class="kw">let </span>text = <span class="string">b&quot;Hello, zlib!&quot;</span>;
<span class="kw">let </span>encoded = {
<span class="kw">let </span>len = text.len();
<span class="kw">let </span>notlen = !len;
<span class="kw">let </span><span class="kw-2">mut </span>encoded = <span class="macro">vec!</span>[
<span class="number">1</span>,
len <span class="kw">as </span>u8,
(len &gt;&gt; <span class="number">8</span>) <span class="kw">as </span>u8,
notlen <span class="kw">as </span>u8,
(notlen &gt;&gt; <span class="number">8</span>) <span class="kw">as </span>u8,
];
encoded.extend_from_slice(<span class="kw-2">&amp;</span>text[..]);
encoded
};
<span class="comment">//let flags = TINFL_FLAG_COMPUTE_ADLER32 | TINFL_FLAG_PARSE_ZLIB_HEADER |
</span><span class="kw">let </span>flags = TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF;
<span class="kw">let </span><span class="kw-2">mut </span>b = DecompressorOxide::new();
<span class="kw">let </span><span class="kw-2">mut </span>b_buf = <span class="macro">vec!</span>[<span class="number">0</span>; LEN];
<span class="kw">let </span>b_status = tinfl_decompress_oxide(<span class="kw-2">&amp;mut </span>b, <span class="kw-2">&amp;</span>encoded[..], b_buf.as_mut_slice(), flags);
<span class="macro">assert_eq!</span>(b_buf[..b_status.<span class="number">2</span>], text[..]);
<span class="macro">assert_eq!</span>(b_status.<span class="number">0</span>, TINFLStatus::Done);
}
<span class="kw">fn </span>masked_lookup(table: <span class="kw-2">&amp;</span>HuffmanTable, bit_buf: BitBuffer) -&gt; (i32, u32) {
<span class="kw">let </span>ret = table.lookup(bit_buf).unwrap();
(ret.<span class="number">0 </span>&amp; <span class="number">511</span>, ret.<span class="number">1</span>)
}
<span class="attribute">#[test]
</span><span class="kw">fn </span>fixed_table_lookup() {
<span class="kw">let </span><span class="kw-2">mut </span>d = DecompressorOxide::new();
d.block_type = <span class="number">1</span>;
start_static_table(<span class="kw-2">&amp;mut </span>d);
<span class="kw">let </span><span class="kw-2">mut </span>l = LocalVars {
bit_buf: d.bit_buf,
num_bits: d.num_bits,
dist: d.dist,
counter: d.counter,
num_extra: d.num_extra,
};
init_tree(<span class="kw-2">&amp;mut </span>d, <span class="kw-2">&amp;mut </span>l);
<span class="kw">let </span>llt = <span class="kw-2">&amp;</span>d.tables[LITLEN_TABLE];
<span class="kw">let </span>dt = <span class="kw-2">&amp;</span>d.tables[DIST_TABLE];
<span class="macro">assert_eq!</span>(masked_lookup(llt, <span class="number">0b00001100</span>), (<span class="number">0</span>, <span class="number">8</span>));
<span class="macro">assert_eq!</span>(masked_lookup(llt, <span class="number">0b00011110</span>), (<span class="number">72</span>, <span class="number">8</span>));
<span class="macro">assert_eq!</span>(masked_lookup(llt, <span class="number">0b01011110</span>), (<span class="number">74</span>, <span class="number">8</span>));
<span class="macro">assert_eq!</span>(masked_lookup(llt, <span class="number">0b11111101</span>), (<span class="number">143</span>, <span class="number">8</span>));
<span class="macro">assert_eq!</span>(masked_lookup(llt, <span class="number">0b000010011</span>), (<span class="number">144</span>, <span class="number">9</span>));
<span class="macro">assert_eq!</span>(masked_lookup(llt, <span class="number">0b111111111</span>), (<span class="number">255</span>, <span class="number">9</span>));
<span class="macro">assert_eq!</span>(masked_lookup(llt, <span class="number">0b00000000</span>), (<span class="number">256</span>, <span class="number">7</span>));
<span class="macro">assert_eq!</span>(masked_lookup(llt, <span class="number">0b1110100</span>), (<span class="number">279</span>, <span class="number">7</span>));
<span class="macro">assert_eq!</span>(masked_lookup(llt, <span class="number">0b00000011</span>), (<span class="number">280</span>, <span class="number">8</span>));
<span class="macro">assert_eq!</span>(masked_lookup(llt, <span class="number">0b11100011</span>), (<span class="number">287</span>, <span class="number">8</span>));
<span class="macro">assert_eq!</span>(masked_lookup(dt, <span class="number">0</span>), (<span class="number">0</span>, <span class="number">5</span>));
<span class="macro">assert_eq!</span>(masked_lookup(dt, <span class="number">20</span>), (<span class="number">5</span>, <span class="number">5</span>));
}
<span class="kw">fn </span>check_result(input: <span class="kw-2">&amp;</span>[u8], expected_status: TINFLStatus, expected_state: State, zlib: bool) {
<span class="kw">let </span><span class="kw-2">mut </span>r = DecompressorOxide::default();
<span class="kw">let </span><span class="kw-2">mut </span>output_buf = <span class="macro">vec!</span>[<span class="number">0</span>; <span class="number">1024 </span>* <span class="number">32</span>];
<span class="kw">let </span>flags = <span class="kw">if </span>zlib {
inflate_flags::TINFL_FLAG_PARSE_ZLIB_HEADER
} <span class="kw">else </span>{
<span class="number">0
</span>} | TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF
| TINFL_FLAG_HAS_MORE_INPUT;
<span class="kw">let </span>(d_status, _in_bytes, _out_bytes) =
decompress(<span class="kw-2">&amp;mut </span>r, input, <span class="kw-2">&amp;mut </span>output_buf, <span class="number">0</span>, flags);
<span class="macro">assert_eq!</span>(expected_status, d_status);
<span class="macro">assert_eq!</span>(expected_state, r.state);
}
<span class="attribute">#[test]
</span><span class="kw">fn </span>bogus_input() {
<span class="kw">use </span><span class="self">self</span>::check_result <span class="kw">as </span>cr;
<span class="kw">const </span>F: TINFLStatus = TINFLStatus::Failed;
<span class="kw">const </span>OK: TINFLStatus = TINFLStatus::Done;
<span class="comment">// Bad CM.
</span>cr(<span class="kw-2">&amp;</span>[<span class="number">0x77</span>, <span class="number">0x85</span>], F, State::BadZlibHeader, <span class="bool-val">true</span>);
<span class="comment">// Bad window size (but check is correct).
</span>cr(<span class="kw-2">&amp;</span>[<span class="number">0x88</span>, <span class="number">0x98</span>], F, State::BadZlibHeader, <span class="bool-val">true</span>);
<span class="comment">// Bad check bits.
</span>cr(<span class="kw-2">&amp;</span>[<span class="number">0x78</span>, <span class="number">0x98</span>], F, State::BadZlibHeader, <span class="bool-val">true</span>);
<span class="comment">// Too many code lengths. (From inflate library issues)
</span>cr(
<span class="string">b&quot;M\xff\xffM*\xad\xad\xad\xad\xad\xad\xad\xcd\xcd\xcdM&quot;</span>,
F,
State::BadDistOrLiteralTableLength,
<span class="bool-val">false</span>,
);
<span class="comment">// Bad CLEN (also from inflate library issues)
</span>cr(
<span class="string">b&quot;\xdd\xff\xff*M\x94ffffffffff&quot;</span>,
F,
State::BadDistOrLiteralTableLength,
<span class="bool-val">false</span>,
);
<span class="comment">// Port of inflate coverage tests from zlib-ng
// https://github.com/Dead2/zlib-ng/blob/develop/test/infcover.c
</span><span class="kw">let </span>c = |a, b, c| cr(a, b, c, <span class="bool-val">false</span>);
<span class="comment">// Invalid uncompressed/raw block length.
</span>c(<span class="kw-2">&amp;</span>[<span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>], F, State::BadRawLength);
<span class="comment">// Ok empty uncompressed block.
</span>c(<span class="kw-2">&amp;</span>[<span class="number">3</span>, <span class="number">0</span>], OK, State::DoneForever);
<span class="comment">// Invalid block type.
</span>c(<span class="kw-2">&amp;</span>[<span class="number">6</span>], F, State::BlockTypeUnexpected);
<span class="comment">// Ok uncompressed block.
</span>c(<span class="kw-2">&amp;</span>[<span class="number">1</span>, <span class="number">1</span>, <span class="number">0</span>, <span class="number">0xfe</span>, <span class="number">0xff</span>, <span class="number">0</span>], OK, State::DoneForever);
<span class="comment">// Too many litlens, we handle this later than zlib, so this test won&#39;t
// give the same result.
// c(&amp;[0xfc, 0, 0], F, State::BadTotalSymbols);
// Invalid set of code lengths - TODO Check if this is the correct error for this.
</span>c(<span class="kw-2">&amp;</span>[<span class="number">4</span>, <span class="number">0</span>, <span class="number">0xfe</span>, <span class="number">0xff</span>], F, State::BadTotalSymbols);
<span class="comment">// Invalid repeat in list of code lengths.
// (Try to repeat a non-existent code.)
</span>c(<span class="kw-2">&amp;</span>[<span class="number">4</span>, <span class="number">0</span>, <span class="number">0x24</span>, <span class="number">0x49</span>, <span class="number">0</span>], F, State::BadCodeSizeDistPrevLookup);
<span class="comment">// Missing end of block code (should we have a separate error for this?) - fails on further input
// c(&amp;[4, 0, 0x24, 0xe9, 0xff, 0x6d], F, State::BadTotalSymbols);
// Invalid set of literals/lengths
</span>c(
<span class="kw-2">&amp;</span>[
<span class="number">4</span>, <span class="number">0x80</span>, <span class="number">0x49</span>, <span class="number">0x92</span>, <span class="number">0x24</span>, <span class="number">0x49</span>, <span class="number">0x92</span>, <span class="number">0x24</span>, <span class="number">0x71</span>, <span class="number">0xff</span>, <span class="number">0xff</span>, <span class="number">0x93</span>, <span class="number">0x11</span>, <span class="number">0</span>,
],
F,
State::BadTotalSymbols,
);
<span class="comment">// Invalid set of distances _ needsmoreinput
// c(&amp;[4, 0x80, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x0f, 0xb4, 0xff, 0xff, 0xc3, 0x84], F, State::BadTotalSymbols);
// Invalid distance code
</span>c(<span class="kw-2">&amp;</span>[<span class="number">2</span>, <span class="number">0x7e</span>, <span class="number">0xff</span>, <span class="number">0xff</span>], F, State::InvalidDist);
<span class="comment">// Distance refers to position before the start
</span>c(
<span class="kw-2">&amp;</span>[<span class="number">0x0c</span>, <span class="number">0xc0</span>, <span class="number">0x81</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0x90</span>, <span class="number">0xff</span>, <span class="number">0x6b</span>, <span class="number">0x4</span>, <span class="number">0</span>],
F,
State::DistanceOutOfBounds,
);
<span class="comment">// Trailer
// Bad gzip trailer checksum GZip header not handled by miniz_oxide
//cr(&amp;[0x1f, 0x8b, 0x08 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0x03, 0, 0, 0, 0, 0x01], F, State::BadCRC, false)
// Bad gzip trailer length
//cr(&amp;[0x1f, 0x8b, 0x08 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0x03, 0, 0, 0, 0, 0, 0, 0, 0, 0x01], F, State::BadCRC, false)
</span>}
<span class="attribute">#[test]
</span><span class="kw">fn </span>empty_output_buffer_non_wrapping() {
<span class="kw">let </span>encoded = [
<span class="number">120</span>, <span class="number">156</span>, <span class="number">243</span>, <span class="number">72</span>, <span class="number">205</span>, <span class="number">201</span>, <span class="number">201</span>, <span class="number">215</span>, <span class="number">81</span>, <span class="number">168</span>, <span class="number">202</span>, <span class="number">201</span>, <span class="number">76</span>, <span class="number">82</span>, <span class="number">4</span>, <span class="number">0</span>, <span class="number">27</span>, <span class="number">101</span>, <span class="number">4</span>, <span class="number">19</span>,
];
<span class="kw">let </span>flags = TINFL_FLAG_COMPUTE_ADLER32
| TINFL_FLAG_PARSE_ZLIB_HEADER
| TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF;
<span class="kw">let </span><span class="kw-2">mut </span>r = DecompressorOxide::new();
<span class="kw">let </span><span class="kw-2">mut </span>output_buf = <span class="macro">vec!</span>[];
<span class="comment">// Check that we handle an empty buffer properly and not panicking.
// https://github.com/Frommi/miniz_oxide/issues/23
</span><span class="kw">let </span>res = decompress(<span class="kw-2">&amp;mut </span>r, <span class="kw-2">&amp;</span>encoded, <span class="kw-2">&amp;mut </span>output_buf, <span class="number">0</span>, flags);
<span class="macro">assert_eq!</span>(res, (TINFLStatus::HasMoreOutput, <span class="number">4</span>, <span class="number">0</span>));
}
<span class="attribute">#[test]
</span><span class="kw">fn </span>empty_output_buffer_wrapping() {
<span class="kw">let </span>encoded = [
<span class="number">0x73</span>, <span class="number">0x49</span>, <span class="number">0x4d</span>, <span class="number">0xcb</span>, <span class="number">0x49</span>, <span class="number">0x2c</span>, <span class="number">0x49</span>, <span class="number">0x55</span>, <span class="number">0x00</span>, <span class="number">0x11</span>, <span class="number">0x00</span>,
];
<span class="kw">let </span>flags = TINFL_FLAG_COMPUTE_ADLER32;
<span class="kw">let </span><span class="kw-2">mut </span>r = DecompressorOxide::new();
<span class="kw">let </span><span class="kw-2">mut </span>output_buf = <span class="macro">vec!</span>[];
<span class="comment">// Check that we handle an empty buffer properly and not panicking.
// https://github.com/Frommi/miniz_oxide/issues/23
</span><span class="kw">let </span>res = decompress(<span class="kw-2">&amp;mut </span>r, <span class="kw-2">&amp;</span>encoded, <span class="kw-2">&amp;mut </span>output_buf, <span class="number">0</span>, flags);
<span class="macro">assert_eq!</span>(res, (TINFLStatus::HasMoreOutput, <span class="number">2</span>, <span class="number">0</span>));
}
}
</code></pre></div>
</section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="miniz_oxide" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.66.0-nightly (5c8bff74b 2022-10-21)" ></div></body></html>