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</pre><pre class="rust"><code><span class="doccomment">//! # Getting started
//!
//! 1. Perhaps one of the preconfigured engines in [engine::general_purpose] will suit, e.g.
//! [engine::general_purpose::STANDARD_NO_PAD].
//! - These are re-exported in [prelude] with a `BASE64_` prefix for those who prefer to
//! `use base64::prelude::*` or equivalent, e.g. [prelude::BASE64_STANDARD_NO_PAD]
//! 1. If not, choose which alphabet you want. Most usage will want [alphabet::STANDARD] or [alphabet::URL_SAFE].
//! 1. Choose which [Engine] implementation you want. For the moment there is only one: [engine::GeneralPurpose].
//! 1. Configure the engine appropriately using the engine&#39;s `Config` type.
//! - This is where you&#39;ll select whether to add padding (when encoding) or expect it (when
//! decoding). If given the choice, prefer no padding.
//! 1. Build the engine using the selected alphabet and config.
//!
//! For more detail, see below.
//!
//! ## Alphabets
//!
//! An [alphabet::Alphabet] defines what ASCII symbols are used to encode to or decode from.
//!
//! Constants in [alphabet] like [alphabet::STANDARD] or [alphabet::URL_SAFE] provide commonly used
//! alphabets, but you can also build your own custom [alphabet::Alphabet] if needed.
//!
//! ## Engines
//!
//! Once you have an `Alphabet`, you can pick which `Engine` you want. A few parts of the public
//! API provide a default, but otherwise the user must provide an `Engine` to use.
//!
//! See [Engine] for more.
//!
//! ## Config
//!
//! In addition to an `Alphabet`, constructing an `Engine` also requires an [engine::Config]. Each
//! `Engine` has a corresponding `Config` implementation since different `Engine`s may offer different
//! levels of configurability.
//!
//! # Encoding
//!
//! Several different encoding methods on [Engine] are available to you depending on your desire for
//! convenience vs performance.
//!
//! | Method | Output | Allocates |
//! | ------------------------ | ---------------------------- | ------------------------------ |
//! | [Engine::encode] | Returns a new `String` | Always |
//! | [Engine::encode_string] | Appends to provided `String` | Only if `String` needs to grow |
//! | [Engine::encode_slice] | Writes to provided `&amp;[u8]` | Never - fastest |
//!
//! All of the encoding methods will pad as per the engine&#39;s config.
//!
//! # Decoding
//!
//! Just as for encoding, there are different decoding methods available.
//!
//! | Method | Output | Allocates |
//! | ------------------------ | ----------------------------- | ------------------------------ |
//! | [Engine::decode] | Returns a new `Vec&lt;u8&gt;` | Always |
//! | [Engine::decode_vec] | Appends to provided `Vec&lt;u8&gt;` | Only if `Vec` needs to grow |
//! | [Engine::decode_slice] | Writes to provided `&amp;[u8]` | Never - fastest |
//!
//! Unlike encoding, where all possible input is valid, decoding can fail (see [DecodeError]).
//!
//! Input can be invalid because it has invalid characters or invalid padding. The nature of how
//! padding is checked depends on the engine&#39;s config.
//! Whitespace in the input is invalid, just like any other non-base64 byte.
//!
//! # `Read` and `Write`
//!
//! To decode a [std::io::Read] of b64 bytes, wrap a reader (file, network socket, etc) with
//! [read::DecoderReader].
//!
//! To write raw bytes and have them b64 encoded on the fly, wrap a [std::io::Write] with
//! [write::EncoderWriter].
//!
//! There is some performance overhead (15% or so) because of the necessary buffer shuffling --
//! still fast enough that almost nobody cares. Also, these implementations do not heap allocate.
//!
//! # `Display`
//!
//! See [display] for how to transparently base64 data via a `Display` implementation.
//!
//! # Examples
//!
//! ## Using predefined engines
//!
//! ```
//! use base64::{Engine as _, engine::general_purpose};
//!
//! let orig = b&quot;data&quot;;
//! let encoded: String = general_purpose::STANDARD_NO_PAD.encode(orig);
//! assert_eq!(&quot;ZGF0YQ&quot;, encoded);
//! assert_eq!(orig.as_slice(), &amp;general_purpose::STANDARD_NO_PAD.decode(encoded).unwrap());
//!
//! // or, URL-safe
//! let encoded_url = general_purpose::URL_SAFE_NO_PAD.encode(orig);
//! ```
//!
//! ## Custom alphabet, config, and engine
//!
//! ```
//! use base64::{engine, alphabet, Engine as _};
//!
//! // bizarro-world base64: +/ as the first symbols instead of the last
//! let alphabet =
//! alphabet::Alphabet::new(&quot;+/ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789&quot;)
//! .unwrap();
//!
//! // a very weird config that encodes with padding but requires no padding when decoding...?
//! let crazy_config = engine::GeneralPurposeConfig::new()
//! .with_decode_allow_trailing_bits(true)
//! .with_encode_padding(true)
//! .with_decode_padding_mode(engine::DecodePaddingMode::RequireNone);
//!
//! let crazy_engine = engine::GeneralPurpose::new(&amp;alphabet, crazy_config);
//!
//! let encoded = crazy_engine.encode(b&quot;abc 123&quot;);
//!
//! ```
//!
//! # Panics
//!
//! If length calculations result in overflowing `usize`, a panic will result.
</span><span class="attribute">#![cfg_attr(feature = <span class="string">&quot;cargo-clippy&quot;</span>, allow(clippy::cast_lossless))]
#![deny(
missing_docs,
trivial_casts,
trivial_numeric_casts,
unused_extern_crates,
unused_import_braces,
unused_results,
variant_size_differences,
warnings
)]
#![forbid(unsafe_code)]
</span><span class="comment">// Allow globally until https://github.com/rust-lang/rust-clippy/issues/8768 is resolved.
// The desired state is to allow it only for the rstest_reuse import.
</span><span class="attribute">#![allow(clippy::single_component_path_imports)]
#![cfg_attr(not(any(feature = <span class="string">&quot;std&quot;</span>, test)), no_std)]
#[cfg(all(feature = <span class="string">&quot;alloc&quot;</span>, not(any(feature = <span class="string">&quot;std&quot;</span>, test))))]
</span><span class="kw">extern crate </span>alloc;
<span class="attribute">#[cfg(any(feature = <span class="string">&quot;std&quot;</span>, test))]
</span><span class="kw">extern crate </span>std <span class="kw">as </span>alloc;
<span class="comment">// has to be included at top level because of the way rstest_reuse defines its macros
</span><span class="attribute">#[cfg(test)]
</span><span class="kw">use </span>rstest_reuse;
<span class="kw">mod </span>chunked_encoder;
<span class="kw">pub mod </span>display;
<span class="attribute">#[cfg(any(feature = <span class="string">&quot;std&quot;</span>, test))]
</span><span class="kw">pub mod </span>read;
<span class="attribute">#[cfg(any(feature = <span class="string">&quot;std&quot;</span>, test))]
</span><span class="kw">pub mod </span>write;
<span class="kw">pub mod </span>engine;
<span class="kw">pub use </span>engine::Engine;
<span class="kw">pub mod </span>alphabet;
<span class="kw">mod </span>encode;
<span class="attribute">#[allow(deprecated)]
#[cfg(any(feature = <span class="string">&quot;alloc&quot;</span>, feature = <span class="string">&quot;std&quot;</span>, test))]
</span><span class="kw">pub use </span><span class="kw">crate</span>::encode::{encode, encode_engine, encode_engine_string};
<span class="attribute">#[allow(deprecated)]
</span><span class="kw">pub use </span><span class="kw">crate</span>::encode::{encode_engine_slice, encoded_len, EncodeSliceError};
<span class="kw">mod </span>decode;
<span class="attribute">#[allow(deprecated)]
#[cfg(any(feature = <span class="string">&quot;alloc&quot;</span>, feature = <span class="string">&quot;std&quot;</span>, test))]
</span><span class="kw">pub use </span><span class="kw">crate</span>::decode::{decode, decode_engine, decode_engine_vec};
<span class="attribute">#[allow(deprecated)]
</span><span class="kw">pub use </span><span class="kw">crate</span>::decode::{decode_engine_slice, decoded_len_estimate, DecodeError, DecodeSliceError};
<span class="kw">pub mod </span>prelude;
<span class="attribute">#[cfg(test)]
</span><span class="kw">mod </span>tests;
<span class="kw">const </span>PAD_BYTE: u8 = <span class="string">b&#39;=&#39;</span>;
</code></pre></div>
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