blob: 324cfc39a6126d4728b56decbd2aa59064304ac7 [file] [log] [blame]
#[cfg(windows)]
mod windows_console {
use std::os::raw::c_void;
#[allow(non_camel_case_types)] type c_ulong = u32;
#[allow(non_camel_case_types)] type c_int = i32;
type DWORD = c_ulong;
type LPDWORD = *mut DWORD;
type HANDLE = *mut c_void;
type BOOL = c_int;
const ENABLE_VIRTUAL_TERMINAL_PROCESSING: DWORD = 0x0004;
const STD_OUTPUT_HANDLE: DWORD = 0xFFFFFFF5;
const STD_ERROR_HANDLE: DWORD = 0xFFFFFFF4;
const INVALID_HANDLE_VALUE: HANDLE = -1isize as HANDLE;
const FALSE: BOOL = 0;
const TRUE: BOOL = 1;
// This is the win32 console API, taken from the 'winapi' crate.
extern "system" {
fn GetStdHandle(nStdHandle: DWORD) -> HANDLE;
fn GetConsoleMode(hConsoleHandle: HANDLE, lpMode: LPDWORD) -> BOOL;
fn SetConsoleMode(hConsoleHandle: HANDLE, dwMode: DWORD) -> BOOL;
}
unsafe fn get_handle(handle_num: DWORD) -> Result<HANDLE, ()> {
match GetStdHandle(handle_num) {
handle if handle == INVALID_HANDLE_VALUE => Err(()),
handle => Ok(handle)
}
}
unsafe fn enable_vt(handle: HANDLE) -> Result<(), ()> {
let mut dw_mode: DWORD = 0;
if GetConsoleMode(handle, &mut dw_mode) == FALSE {
return Err(());
}
dw_mode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
match SetConsoleMode(handle, dw_mode) {
result if result == TRUE => Ok(()),
_ => Err(())
}
}
unsafe fn enable_ascii_colors_raw() -> Result<bool, ()> {
let stdout_handle = get_handle(STD_OUTPUT_HANDLE)?;
let stderr_handle = get_handle(STD_ERROR_HANDLE)?;
enable_vt(stdout_handle)?;
if stdout_handle != stderr_handle {
enable_vt(stderr_handle)?;
}
Ok(true)
}
#[inline]
pub fn enable_ascii_colors() -> bool {
unsafe { enable_ascii_colors_raw().unwrap_or(false) }
}
}
#[cfg(not(windows))]
mod windows_console {
pub fn enable_ascii_colors() -> bool { true }
}
pub use self::windows_console::enable_ascii_colors;