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# -*- coding: utf-8 -*- #
module Rouge
module Lexers
load_lexer 'c.rb'
# This file defines the GLSL language lexer to the Rouge
# syntax highlighter.
#
# Author: Sri Harsha Chilakapati
class Glsl < C
tag 'glsl'
filenames '*.glsl', '*.frag', '*.vert', '*.geom', '*.fs', '*.vs', '*.gs', '*.shader'
mimetypes 'x-shader/x-vertex', 'x-shader/x-fragment', 'x-shader/x-geometry'
title "GLSL"
desc "The GLSL shader language"
# optional comment or whitespace
ws = %r((?:\s|//.*?\n|/[*].*?[*]/)+)
id = /[a-zA-Z_][a-zA-Z0-9_]*/
def self.keywords
@keywords ||= Set.new %w(
attribute const uniform varying
layout
centroid flat smooth noperspective
patch sample
break continue do for while switch case default
if else
subroutine
in out inout
invariant
discard return struct precision
)
end
def self.keywords_type
@keywords_type ||= Set.new %w(
float double int void bool true false
lowp mediump highp
mat2 mat3 mat4 dmat2 dmat3 dmat4
mat2x2 mat2x3 mat2x4 dmat2x2 dmat2x3 dmat2x4
mat3x2 mat3x3 mat3x4 dmat3x2 dmat3x3 dmat3x4
mat4x2 mat4x3 mat4x4 dmat4x2 dmat4x3 dmat4x4
vec2 vec3 vec4 ivec2 ivec3 ivec4 bvec2 bvec3 bvec4 dvec2 dvec3 dvec4
uint uvec2 uvec3 uvec4
sampler1D sampler2D sampler3D samplerCube
sampler1DShadow sampler2DShadow samplerCubeShadow
sampler1DArray sampler2DArray
sampler1DArrayShadow sampler2DArrayShadow
isampler1D isampler2D isampler3D isamplerCube
isampler1DArray isampler2DArray
usampler1D usampler2D usampler3D usamplerCube
usampler1DArray usampler2DArray
sampler2DRect sampler2DRectShadow isampler2DRect usampler2DRect
samplerBuffer isamplerBuffer usamplerBuffer
sampler2DMS isampler2DMS usampler2DMS
sampler2DMSArray isampler2DMSArray usampler2DMSArray
samplerCubeArray samplerCubeArrayShadow isamplerCubeArray usamplerCubeArray
)
end
def self.reserved
@reserved ||= Set.new %w(
common partition active
asm
class union enum typedef template this packed
goto
inline noinline volatile public static extern external interface
long short half fixed unsigned superp
input output
hvec2 hvec3 hvec4 fvec2 fvec3 fvec4
sampler3DRect
filter
image1D image2D image3D imageCube
iimage1D iimage2D iimage3D iimageCube
uimage1D uimage2D uimage3D uimageCube
image1DArray image2DArray
iimage1DArray iimage2DArray uimage1DArray uimage2DArray
image1DShadow image2DShadow
image1DArrayShadow image2DArrayShadow
imageBuffer iimageBuffer uimageBuffer
sizeof cast
namespace using
row_major
)
end
def self.builtins
@builtins ||= Set.new %w(
gl_VertexID gl_InstanceID gl_PerVertex gl_Position gl_PointSize gl_ClipDistance
gl_PrimitiveIDIn gl_InvocationID gl_PrimitiveID gl_Layer gl_ViewportIndex
gl_MaxPatchVertices gl_PatchVerticesIn gl_TessLevelOuter gl_TessLevelInner
gl_TessCoord gl_FragCoord gl_FrontFacing gl_PointCoord gl_SampleID gl_SamplePosition
gl_FragColor gl_FragData gl_MaxDrawBuffers gl_FragDepth gl_SampleMask
gl_ClipVertex gl_FrontColor gl_BackColor gl_FrontSecondaryColor gl_BackSecondaryColor
gl_TexCoord gl_FogFragCoord gl_Color gl_SecondaryColor gl_Normal gl_VertexID
gl_MultiTexCord0 gl_MultiTexCord1 gl_MultiTexCord2 gl_MultiTexCord3
gl_MultiTexCord4 gl_MultiTexCord5 gl_MultiTexCord6 gl_MultiTexCord7
gl_FogCoord gl_MaxVertexAttribs gl_MaxVertexUniformComponents
gl_MaxVaryingFloats gl_MaxVaryingComponents gl_MaxVertexOutputComponents
gl_MaxGeometryInputComponents gl_MaxGeometryOutputComponents
gl_MaxFragmentInputComponents gl_MaxVertexTextureImageUnits
gl_MaxCombinedTextureImageUnits gl_MaxTextureImageUnits
gl_MaxFragmentUniformComponents gl_MaxClipDistances
gl_MaxGeometryTextureImageUnits gl_MaxGeometryUniformComponents
gl_MaxGeometryVaryingComponents gl_MaxTessControlInputComponents
gl_MaxTessControlOutputComponents gl_MaxTessControlTextureImageUnits
gl_MaxTessControlUniformComponents gl_MaxTessControlTotalOutputComponents
gl_MaxTessEvaluationInputComponents gl_MaxTessEvaluationOutputComponents
gl_MaxTessEvaluationTextureImageUnits gl_MaxTessEvaluationUniformComponents
gl_MaxTessPatchComponents gl_MaxTessGenLevel gl_MaxViewports
gl_MaxVertexUniformVectors gl_MaxFragmentUniformVectors gl_MaxVaryingVectors
gl_MaxTextureUnits gl_MaxTextureCoords gl_MaxClipPlanes gl_DepthRange
gl_DepthRangeParameters gl_ModelViewMatrix gl_ProjectionMatrix
gl_ModelViewProjectionMatrix gl_TextureMatrix gl_NormalMatrix
gl_ModelViewMatrixInverse gl_ProjectionMatrixInverse gl_ModelViewProjectionMatrixInverse
gl_TextureMatrixInverse gl_ModelViewMatrixTranspose
gl_ModelViewProjectionMatrixTranspose gl_TextureMatrixTranspose
gl_ModelViewMatrixInverseTranspose gl_ProjectionMatrixInverseTranspose
gl_ModelViewProjectionMatrixInverseTranspose
gl_TextureMatrixInverseTranspose gl_NormalScale gl_ClipPlane gl_PointParameters
gl_Point gl_MaterialParameters gl_FrontMaterial gl_BackMaterial
gl_LightSourceParameters gl_LightSource gl_MaxLights gl_LightModelParameters
gl_LightModel gl_LightModelProducts gl_FrontLightModelProduct
gl_BackLightModelProduct gl_LightProducts gl_FrontLightProduct
gl_BackLightProduct gl_TextureEnvColor gl_EyePlaneS gl_EyePlaneT gl_EyePlaneR
gl_EyePlaneQ gl_ObjectPlaneS gl_ObjectPlaneT gl_ObjectPlaneR gl_ObjectPlaneQ
gl_FogParameters gl_Fog
)
end
end
end
end