| /* |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| */ |
| |
| #pragma once |
| #include <memory> |
| |
| #include "common/crypto/signature_verifier.h" |
| #include "platform/common/network/socket.h" |
| #include "platform/proto/resdb.pb.h" |
| |
| namespace resdb { |
| |
| // NetChannel is used to send data to the server identified by ip:port or |
| // via the provided socket. If SignatureVerifier is provided, data will be |
| // signed. The client will retry max_retry_time_ if the connection or sned |
| // process fail. For a message with a command, it will be set inside a Request |
| // message. Each Request will be put into the network message ResDBMessage and |
| // signed. |
| // |
| // Message structre: |
| // ResDBMessage: |
| // Request: |
| // cmd |
| // user_message |
| // signature |
| // |
| // For a raw message, it will be set inside a Network Message directly. |
| // Message structre: |
| // ResDBMessage: |
| // user_message |
| // signature |
| // |
| class NetChannel { |
| public: |
| NetChannel(const std::string& ip, int port); |
| // Use the provided socket to send data. If the socket has been connect to |
| // the server, it won't connect again. |
| NetChannel(std::unique_ptr<Socket> socket, bool connected = false); |
| |
| virtual ~NetChannel() = default; |
| |
| void Close(); |
| |
| void SetSocket(std::unique_ptr<Socket> socket); |
| void SetSignatureVerifier(SignatureVerifier* verifier); |
| void SetDestReplicaInfo(const ReplicaInfo& replica); |
| |
| // Send a message request to the server with a commend. |
| // A new request will be generated with command cmd and contain the message. |
| virtual int SendRequest(const google::protobuf::Message& message, |
| Request::Type cmd, bool need_response = false); |
| |
| // Send the message to the server directly. |
| virtual int SendRawMessage(const google::protobuf::Message& message); |
| virtual int SendRawMessageData(const std::string& message_str); |
| |
| // Recv the data inside ResDBMessage. |
| virtual int RecvRawMessageStr(std::string* message); |
| virtual int RecvRawMessage(google::protobuf::Message* message); |
| |
| // Recv the raw string from the server. |
| virtual int RecvRawMessageData(std::string* message_str); |
| |
| static std::string GetRawMessageString( |
| const google::protobuf::Message& message, |
| SignatureVerifier* verifier = nullptr); |
| |
| void SetRecvTimeout(int microseconds); |
| void IsLongConnection(bool long_connect_tion); |
| void SetAsyncSend(bool is_async_send); |
| |
| protected: |
| int SendDataInternal(const std::string& data); |
| int SendFromKeepAlive(const std::string& data); |
| int Send(const std::string& data); |
| int Recv(std::string* data); |
| int Connect(); |
| |
| protected: |
| SignatureVerifier* verifier_ = nullptr; |
| |
| std::unique_ptr<Socket> socket_; |
| int max_retry_time_ = 3; |
| std::string ip_; |
| int port_; |
| bool connected_ = false; |
| int read_timeouts_ = 1000000; // timeout for 1s. |
| bool long_connect_tion_ = false; |
| bool long_connecting_ = false; |
| bool is_async_send_ = false; |
| }; |
| |
| } // namespace resdb |