blob: c3844c09ceb04b6e4fdd1ab9979901047e65c8cd [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include <memory>
#include "platform/common/data_comm/data_comm.h"
#include "platform/common/network/socket.h"
#include "platform/common/queue/lock_free_queue.h"
#include "platform/config/resdb_config.h"
#include "platform/networkstrate/async_acceptor.h"
#include "platform/networkstrate/service_interface.h"
#include "platform/rdbc/acceptor.h"
#include "platform/statistic/stats.h"
namespace resdb {
// ServiceNetwork is a service running in BFT environment.
// It receives messages from other servers or clients and delivers them to
// ServiceInterface to process.
// service will be running in a multi-thread module.
class ServiceNetwork {
public:
// While running ServiceNetwork, it will lisenten to ip:port.
ServiceNetwork(const ResDBConfig& config,
std::unique_ptr<ServiceInterface> service);
virtual ~ServiceNetwork();
// Run ServiceNetwork as background.
void Run();
void Stop();
// Whether the service is ready to process the request.
bool ServiceIsReady() const;
private:
void Process();
void Process(std::unique_ptr<QueueItem> client_socket);
bool IsRunning();
void InputProcess();
void AcceptorHandler(const char* buffer, size_t data_len);
private:
std::unique_ptr<Acceptor> acceptor_;
std::unique_ptr<ServiceInterface> service_;
bool is_running = false;
LockFreeQueue<QueueItem> input_queue_, resp_queue_;
std::unique_ptr<AsyncAcceptor> async_acceptor_;
ResDBConfig config_;
Stats* global_stats_;
};
} // namespace resdb