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<title>Closure Unit Tests - goog.vec.Vec2</title>
<script src="../base.js"></script>
<script>
goog.require('goog.vec.Float32Array');
goog.require('goog.vec.Vec2');
goog.require('goog.testing.jsunit');
</script>
</head>
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<script>
function testConstructor() {
var v = goog.vec.Vec2.createFloat32();
assertElementsEquals(0, v[0]);
assertEquals(0, v[1]);
assertElementsEquals([0, 0], goog.vec.Vec2.createFloat32());
goog.vec.Vec2.setFromValues(v, 1, 2);
assertElementsEquals([1, 2], v);
var w = goog.vec.Vec2.createFloat64();
assertElementsEquals(0, w[0]);
assertEquals(0, w[1]);
assertElementsEquals([0, 0], goog.vec.Vec2.createFloat64());
goog.vec.Vec2.setFromValues(w, 1, 2);
assertElementsEquals([1, 2], w);
}
function testSet() {
var v = goog.vec.Vec2.createFloat32();
goog.vec.Vec2.setFromValues(v, 1, 2);
assertElementsEquals([1, 2], v);
goog.vec.Vec2.setFromArray(v, [4, 5]);
assertElementsEquals([4, 5], v);
var w = goog.vec.Vec2.createFloat32();
goog.vec.Vec2.setFromValues(w, 1, 2);
assertElementsEquals([1, 2], w);
goog.vec.Vec2.setFromArray(w, [4, 5]);
assertElementsEquals([4, 5], w);
}
function testAdd() {
var v0 = goog.vec.Vec2.createFloat32FromArray([1, 2]);
var v1 = goog.vec.Vec2.createFloat32FromArray([4, 5]);
var v2 = goog.vec.Vec2.cloneFloat32(v0);
goog.vec.Vec2.add(v2, v1, v2);
assertElementsEquals([1, 2], v0);
assertElementsEquals([4, 5], v1);
assertElementsEquals([5, 7], v2);
goog.vec.Vec2.add(goog.vec.Vec2.add(v0, v1, v2), v0, v2);
assertElementsEquals([6, 9], v2);
}
function testSubtract() {
var v0 = goog.vec.Vec2.createFloat32FromArray([1, 2]);
var v1 = goog.vec.Vec2.createFloat32FromArray([4, 5]);
var v2 = goog.vec.Vec2.cloneFloat32(v0);
goog.vec.Vec2.subtract(v2, v1, v2);
assertElementsEquals([1, 2], v0);
assertElementsEquals([4, 5], v1);
assertElementsEquals([-3, -3], v2);
goog.vec.Vec2.setFromValues(v2, 0, 0, 0);
goog.vec.Vec2.subtract(v1, v0, v2);
assertElementsEquals([3, 3], v2);
v2 = goog.vec.Vec2.cloneFloat32(v0);
goog.vec.Vec2.subtract(v2, v1, v2);
assertElementsEquals([-3, -3], v2);
goog.vec.Vec2.subtract(goog.vec.Vec2.subtract(v1, v0, v2), v0, v2);
assertElementsEquals([2, 1], v2);
}
function testNegate() {
var v0 = goog.vec.Vec2.createFloat32FromArray([1, 2]);
var v1 = goog.vec.Vec2.createFloat32();
goog.vec.Vec2.negate(v0, v1);
assertElementsEquals([-1, -2], v1);
assertElementsEquals([1, 2], v0);
goog.vec.Vec2.negate(v0, v0);
assertElementsEquals([-1, -2], v0);
}
function testAbs() {
var v0 = goog.vec.Vec2.createFloat32FromValues(-1, -2);
var v1 = goog.vec.Vec2.createFloat32();
goog.vec.Vec2.abs(v0, v1);
assertElementsEquals([1, 2], v1);
assertElementsEquals([-1, -2], v0);
goog.vec.Vec2.abs(v0, v0);
assertElementsEquals([1, 2], v0);
}
function testScale() {
var v0 = goog.vec.Vec2.createFloat32FromArray([1, 2]);
var v1 = goog.vec.Vec2.createFloat32();
goog.vec.Vec2.scale(v0, 4, v1);
assertElementsEquals([4, 8], v1);
assertElementsEquals([1, 2], v0);
goog.vec.Vec2.setFromArray(v1, v0);
goog.vec.Vec2.scale(v1, 5, v1);
assertElementsEquals([5, 10], v1);
}
function testMagnitudeSquared() {
var v0 = goog.vec.Vec2.createFloat32FromArray([1, 2]);
assertEquals(5, goog.vec.Vec2.magnitudeSquared(v0));
}
function testMagnitude() {
var v0 = goog.vec.Vec2.createFloat32FromArray([1, 2]);
assertEquals(Math.sqrt(5), goog.vec.Vec2.magnitude(v0));
}
function testNormalize() {
var v0 = goog.vec.Vec2.createFloat32FromArray([2, 3]);
var v1 = goog.vec.Vec2.createFloat32();
var v2 = goog.vec.Vec2.createFloat32();
goog.vec.Vec2.scale(
v0, 1 / goog.vec.Vec2.magnitude(v0), v2);
goog.vec.Vec2.normalize(v0, v1);
assertElementsEquals(v2, v1);
assertElementsEquals([2, 3], v0);
goog.vec.Vec2.setFromArray(v1, v0);
goog.vec.Vec2.normalize(v1, v1);
assertElementsEquals(v2, v1);
}
function testDot() {
var v0 = goog.vec.Vec2.createFloat32FromArray([1, 2]);
var v1 = goog.vec.Vec2.createFloat32FromArray([4, 5]);
assertEquals(14, goog.vec.Vec2.dot(v0, v1));
assertEquals(14, goog.vec.Vec2.dot(v1, v0));
}
function testDistanceSquared() {
var v0 = goog.vec.Vec2.createFloat32FromValues(1, 2);
var v1 = goog.vec.Vec2.createFloat32FromValues(1, 2);
assertEquals(0, goog.vec.Vec2.distanceSquared(v0, v1));
goog.vec.Vec2.setFromValues(v0, 1, 2);
goog.vec.Vec2.setFromValues(v1, -1, -2);
assertEquals(20, goog.vec.Vec2.distanceSquared(v0, v1));
}
function testDistance() {
var v0 = goog.vec.Vec2.createFloat32FromValues(1, 2);
var v1 = goog.vec.Vec2.createFloat32FromValues(1, 2);
assertEquals(0, goog.vec.Vec2.distance(v0, v1));
goog.vec.Vec2.setFromValues(v0, 2, 3);
goog.vec.Vec2.setFromValues(v1, -2, 0);
assertEquals(5, goog.vec.Vec2.distance(v0, v1));
}
function testDirection() {
var v0 = goog.vec.Vec2.createFloat32FromValues(1, 2);
var v1 = goog.vec.Vec2.createFloat32FromValues(1, 2);
var dirVec = goog.vec.Vec2.createFloat32FromValues(4, 5);
goog.vec.Vec2.direction(v0, v1, dirVec);
assertElementsEquals([0, 0], dirVec);
goog.vec.Vec2.setFromValues(v0, 0, 0);
goog.vec.Vec2.setFromValues(v1, 1, 0);
goog.vec.Vec2.direction(v0, v1, dirVec);
assertElementsEquals([1, 0], dirVec);
goog.vec.Vec2.setFromValues(v0, 1, 1);
goog.vec.Vec2.setFromValues(v1, 0, 0);
goog.vec.Vec2.direction(v0, v1, dirVec);
assertElementsRoughlyEqual(
[-0.707106781, -0.707106781],
dirVec, goog.vec.EPSILON);
}
function testLerp() {
var v0 = goog.vec.Vec2.createFloat32FromValues(1, 2);
var v1 = goog.vec.Vec2.createFloat32FromValues(10, 20);
var v2 = goog.vec.Vec2.cloneFloat32(v0);
goog.vec.Vec2.lerp(v2, v1, 0, v2);
assertElementsEquals([1, 2], v2);
goog.vec.Vec2.lerp(v2, v1, 1, v2);
assertElementsEquals([10, 20], v2);
goog.vec.Vec2.lerp(v0, v1, .5, v2);
assertElementsEquals([5.5, 11], v2);
}
function testMax() {
var v0 = goog.vec.Vec2.createFloat32FromValues(10, 20);
var v1 = goog.vec.Vec2.createFloat32FromValues(5, 25);
var v2 = goog.vec.Vec2.createFloat32();
goog.vec.Vec2.max(v0, v1, v2);
assertElementsEquals([10, 25], v2);
goog.vec.Vec2.max(v1, v0, v1);
assertElementsEquals([10, 25], v1);
goog.vec.Vec2.max(v2, 20, v2);
assertElementsEquals([20, 25], v2);
}
function testMin() {
var v0 = goog.vec.Vec2.createFloat32FromValues(10, 20);
var v1 = goog.vec.Vec2.createFloat32FromValues(5, 25);
var v2 = goog.vec.Vec2.createFloat32();
goog.vec.Vec2.min(v0, v1, v2);
assertElementsEquals([5, 20], v2);
goog.vec.Vec2.min(v1, v0, v1);
assertElementsEquals([5, 20], v1);
goog.vec.Vec2.min(v2, 10, v2);
assertElementsEquals([5, 10], v2);
}
function testEquals() {
var v0 = goog.vec.Vec2.createFloat32FromValues(1, 2);
var v1 = goog.vec.Vec2.cloneFloat32(v0);
assertElementsEquals(v0, v1);
v1[0] = 4;
assertFalse(goog.vec.Vec2.equals(v0, v1));
v1 = goog.vec.Vec2.cloneFloat32(v0);
v1[1] = 4;
assertFalse(goog.vec.Vec2.equals(v0, v1));
}
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