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/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#include <iostream>
#include <vector>
#include <algorithm>
#include "network/server_unittest.h"
#include "network/unittests.pb.h"
#include "basics/basics.h"
#include "errors/errors.h"
#include "threads/threads.h"
#include "network/network.h"
TestServer::TestServer(std::shared_ptr<EventLoopImpl> eventLoop, const NetworkOptions& _options)
: Server(eventLoop, _options) {
InstallMessageHandler(&TestServer::HandleTestMessage);
InstallMessageHandler(&TestServer::HandleTerminateMessage);
nrecv_ = nsent_ = 0;
}
TestServer::~TestServer() {}
void TestServer::HandleNewConnection(Connection* _conn) {
if (clients_.find(_conn) != clients_.end()) return;
clients_.insert(_conn);
vclients_.push_back(_conn);
}
void TestServer::HandleConnectionClose(Connection* _conn,
NetworkErrorCode _status __attribute__((unused))) {
if (clients_.find(_conn) == clients_.end()) return;
clients_.erase(_conn);
auto it = std::remove(vclients_.begin(), vclients_.end(), _conn);
vclients_.erase(it, vclients_.end());
}
void TestServer::HandleTestMessage(Connection* _connection __attribute__((unused)),
pool_unique_ptr<TestMessage> _message) {
nrecv_++;
// find a random client to send the message to
sp_int32 r = rand() % vclients_.size();
Connection* sc = vclients_[r];
SendMessage(sc, *_message);
nsent_++;
}
void TestServer::Terminate() {
Stop();
getEventLoop()->loopExit();
}
void TestServer::HandleTerminateMessage(Connection* _connection __attribute__((unused)),
pool_unique_ptr<TerminateMessage> _message __attribute__((unused))) {
AddTimer([this]() { this->Terminate(); }, 1);
}