blob: e9fe285feee3a0938e22eda5723063e480496354 [file] [log] [blame]
/*
* Copyright 2015 Twitter, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
///////////////////////////////////////////////////////////////////////////////
//
// This file defines the AsyncDNS class. AsyncDNS is used by processes resolve
// DNS addresses asynchronously. Currently, we use libevent's evdns mechanism
// underneath but its conceavable to use other implementations. Right now the
// only implementation is for http clients.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef ASYNCDNS_H_
#define ASYNCDNS_H_
#include <functional>
#include <vector>
#include "network/event_loop.h"
#include "basics/basics.h"
// Forward declaration
struct evdns_base;
/*
* AsyncDNS class definition
*/
class AsyncDNS {
public:
// User supplied callbacks are supplied with a status upon invokation.
enum Status {
// Uknown event happened. This in theory should not happen
OK = 0,
// A file descriptor is ready for read
NOTOK,
};
struct Result {
Status status_;
std::vector<sp_int32> addr_;
};
// Constructor/Destructor
explicit AsyncDNS(EventLoop* eventLoop);
~AsyncDNS();
// The main interface function.
// Resolve the address
sp_int32 Resolve(const sp_string& _address, VCallback<Result> _cb);
//! Accessor function
struct evdns_base* dns() {
return dns_;
}
private:
// The underlying dispatcher that we wrap around.
struct evdns_base* dns_;
};
#endif // ASYNCDNS_H_