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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _IGNITE_NETWORK_LINUX_ASYNC_CLIENT_POOL
#define _IGNITE_NETWORK_LINUX_ASYNC_CLIENT_POOL
#include <stdint.h>
#include <map>
#include <ignite/ignite_error.h>
#include <ignite/common/concurrent.h>
#include <ignite/impl/interop/interop_memory.h>
#include <ignite/network/async_client_pool.h>
#include <ignite/network/async_handler.h>
#include <ignite/network/tcp_range.h>
#include "network/linux_async_worker_thread.h"
#include "network/linux_async_client.h"
namespace ignite
{
namespace network
{
/**
* Linux-specific implementation of asynchronous client pool.
*/
class LinuxAsyncClientPool : public AsyncClientPool
{
public:
/**
* Constructor
*
* @param handler Upper level event handler.
*/
LinuxAsyncClientPool();
/**
* Destructor.
*/
virtual ~LinuxAsyncClientPool();
/**
* Start internal thread that establishes connections to provided addresses and asynchronously sends and
* receives messages from them. Function returns either when thread is started and first connection is
* established or failure happened.
*
* @param addrs Addresses to connect to.
* @param connLimit Connection upper limit. Zero means limit is disabled.
*
* @throw IgniteError on error.
*/
virtual void Start(const std::vector<TcpRange>& addrs, uint32_t connLimit);
/**
* Close all established connections and stops handling thread.
*/
virtual void Stop();
/**
* Set handler.
*
* @param handler Handler to set.
*/
virtual void SetHandler(AsyncHandler *handler)
{
asyncHandler = handler;
}
/**
* Send data to specific established connection.
*
* @param id Client ID.
* @param data Data to be sent.
* @return @c true if connection is present and @c false otherwise.
*
* @throw IgniteError on error.
*/
virtual bool Send(uint64_t id, const DataBuffer& data);
/**
* Closes specified connection if it's established. Connection to the specified address is planned for
* re-connect. Event is issued to the handler with specified error.
*
* @param id Client ID.
*/
virtual void Close(uint64_t id, const IgniteError* err);
/**
* Closes and releases memory allocated for client with specified ID.
* Error is reported to handler.
*
* @param id Client ID.
* @param err Error to report. May be null.
* @return @c true if connection with specified ID was found.
*/
void CloseAndRelease(uint64_t id, const IgniteError* err);
/**
* Add client to connection map. Notify user.
*
* @param client Client.
* @return Client ID.
*/
bool AddClient(SP_LinuxAsyncClient& client);
/**
* Handle error during connection establishment.
*
* @param addr Connection address.
* @param err Error.
*/
void HandleConnectionError(const EndPoint& addr, const IgniteError& err);
/**
* Handle successful connection establishment.
*
* @param addr Address of the new connection.
* @param id Connection ID.
*/
void HandleConnectionSuccess(const EndPoint& addr, uint64_t id);
/**
* Handle error during connection establishment.
*
* @param id Async client ID.
* @param err Error. Can be null if connection closed without error.
*/
void HandleConnectionClosed(uint64_t id, const IgniteError* err);
/**
* Handle new message.
*
* @param id Async client ID.
* @param msg Received message.
*/
void HandleMessageReceived(uint64_t id, const DataBuffer& msg);
/**
* Handle sent message event.
*
* @param id Async client ID.
*/
void HandleMessageSent(uint64_t id);
private:
/**
* Close all established connections and stops handling threads.
*/
void InternalStop();
/**
* Find client by ID.
*
* @param id Client ID.
* @return Client. Null pointer if is not found.
*/
SP_LinuxAsyncClient FindClient(uint64_t id) const;
/**
* Find client by ID.
*
* @warning Should only be called with clientsCs lock held.
* @param id Client ID.
* @return Client. Null pointer if is not found.
*/
SP_LinuxAsyncClient FindClientLocked(uint64_t id) const;
/** Flag indicating that pool is stopping. */
volatile bool stopping;
/** Event handler. */
AsyncHandler* asyncHandler;
/** Worker thread. */
LinuxAsyncWorkerThread workerThread;
/** ID counter. */
uint64_t idGen;
/** Clients critical section. */
mutable common::concurrent::CriticalSection clientsCs;
/** Client mapping ID -> client */
std::map<uint64_t, SP_LinuxAsyncClient> clientIdMap;
};
}
}
#endif //_IGNITE_NETWORK_LINUX_ASYNC_CLIENT_POOL