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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.ignite.examples.messaging;
import java.util.Collection;
import java.util.UUID;
import java.util.concurrent.CountDownLatch;
import org.apache.ignite.Ignite;
import org.apache.ignite.IgniteException;
import org.apache.ignite.Ignition;
import org.apache.ignite.cluster.ClusterGroup;
import org.apache.ignite.cluster.ClusterNode;
import org.apache.ignite.examples.ExampleNodeStartup;
import org.apache.ignite.examples.ExamplesUtils;
import org.apache.ignite.messaging.MessagingListenActor;
/**
* Demonstrates messaging with {@link MessagingListenActor} convenience adapter.
* <p>
* To run this example you must have at least one remote node started.
* <p>
* Remote nodes should always be started with special configuration file which
* enables P2P class loading: {@code 'ignite.{sh|bat} examples/config/example-ignite.xml'}.
* <p>
* Alternatively you can run {@link ExampleNodeStartup} in another JVM which will start node
* with {@code examples/config/example-ignite.xml} configuration.
*/
public class MessagingPingPongListenActorExample {
/**
* Executes example.
*
* @param args Command line arguments, none required.
*/
public static void main(String[] args) {
// Game is played over the default ignite.
try (Ignite ignite = Ignition.start("examples/config/example-ignite.xml")) {
if (!ExamplesUtils.checkMinTopologySize(ignite.cluster(), 2))
return;
System.out.println();
System.out.println(">>> Messaging ping-pong listen actor example started.");
// Pick first remote node as a partner.
Collection<ClusterNode> rmtNodes = ignite.cluster().forRemotes().nodes();
ClusterGroup nodeB = ignite.cluster().forNode(rmtNodes.iterator().next());
// Note that both nodeA and nodeB will always point to
// same nodes regardless of whether they were implicitly
// serialized and deserialized on another node as part of
// anonymous closure's state during its remote execution.
// Set up remote player.
ignite.message(nodeB).remoteListen(null, new MessagingListenActor<String>() {
@Override public void receive(UUID nodeId, String rcvMsg) {
System.out.println(rcvMsg);
if ("PING".equals(rcvMsg))
respond("PONG");
else if ("STOP".equals(rcvMsg))
stop();
}
});
int MAX_PLAYS = 10;
final CountDownLatch cnt = new CountDownLatch(MAX_PLAYS);
// Set up local player.
ignite.message().localListen(null, new MessagingListenActor<String>() {
@Override protected void receive(UUID nodeId, String rcvMsg) throws IgniteException {
System.out.println(rcvMsg);
if (cnt.getCount() == 1)
stop("STOP");
else if ("PONG".equals(rcvMsg))
respond("PING");
cnt.countDown();
}
});
// Serve!
ignite.message(nodeB).send(null, "PING");
// Wait til the game is over.
try {
cnt.await();
}
catch (InterruptedException e) {
System.err.println("Hm... let us finish the game!\n" + e);
}
}
}
}