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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.ignite.examples.messaging;
import java.util.concurrent.CountDownLatch;
import org.apache.ignite.Ignite;
import org.apache.ignite.IgniteException;
import org.apache.ignite.Ignition;
import org.apache.ignite.cluster.ClusterGroup;
import org.apache.ignite.examples.ExampleNodeStartup;
import org.apache.ignite.examples.ExamplesUtils;
/**
* Demonstrates simple message exchange between local and remote nodes.
* <p>
* To run this example you must have at least one remote node started.
* <p>
* Remote nodes should always be started with special configuration file which
* enables P2P class loading: {@code 'ignite.{sh|bat} examples/config/example-ignite.xml'}.
* <p>
* Alternatively you can run {@link ExampleNodeStartup} in another JVM which will start node
* with {@code examples/config/example-ignite.xml} configuration.
*/
public class MessagingPingPongExample {
/**
* Executes example.
*
* @param args Command line arguments, none required.
* @throws Exception If example execution failed.
*/
public static void main(String[] args) throws Exception {
// Game is played over the default ignite.
try (Ignite ignite = Ignition.start("examples/config/example-ignite.xml")) {
if (!ExamplesUtils.checkMinTopologySize(ignite.cluster(), 2))
return;
System.out.println();
System.out.println(">>> Messaging ping-pong example started.");
// Pick random remote node as a partner.
ClusterGroup nodeB = ignite.cluster().forRemotes().forRandom();
// Note that both nodeA and nodeB will always point to
// same nodes regardless of whether they were implicitly
// serialized and deserialized on another node as part of
// anonymous closure's state during its remote execution.
// Set up remote player.
ignite.message(nodeB).remoteListen(null, (nodeId, rcvMsg) -> {
System.out.println("Received message [msg=" + rcvMsg + ", sender=" + nodeId + ']');
if ("PING".equals(rcvMsg)) {
ignite.message(ignite.cluster().forNodeId(nodeId)).send(null, "PONG");
return true; // Continue listening.
}
return false; // Unsubscribe.
});
int MAX_PLAYS = 10;
final CountDownLatch cnt = new CountDownLatch(MAX_PLAYS);
// Set up local player.
ignite.message().localListen(null, (nodeId, rcvMsg) -> {
System.out.println("Received message [msg=" + rcvMsg + ", sender=" + nodeId + ']');
if (cnt.getCount() == 1) {
ignite.message(ignite.cluster().forNodeId(nodeId)).send(null, "STOP");
cnt.countDown();
return false; // Stop listening.
}
else if ("PONG".equals(rcvMsg))
ignite.message(ignite.cluster().forNodeId(nodeId)).send(null, "PING");
else
throw new IgniteException("Received unexpected message: " + rcvMsg);
cnt.countDown();
return true; // Continue listening.
});
// Serve!
ignite.message(nodeB).send(null, "PING");
// Wait til the game is over.
try {
cnt.await();
}
catch (InterruptedException e) {
System.err.println("Hm... let us finish the game!\n" + e);
}
}
}
}