| Dependencies for AWT |
| -------------------- |
| |
| For Debian/Ubuntu, it should be possible to run: |
| |
| ant fetch-depends |
| |
| to construct the dependency tree. |
| |
| On other platforms the dependencies must be build using the following |
| instructions. |
| |
| |
| 1. Building the external libraries |
| ---------------------------------- |
| |
| To enable image decoding (JPEG and PNG images) and color management |
| with awt, build the IJG JPEG, Libpng and the Little CMS libraries. |
| |
| After performing the instructions below, you create the following |
| directory tree structure: |
| |
| <EXTRACT_DIR>/depends/libs/build |
| | |
| \---jpeg |
| | | |
| | +--- cderror.h |
| | +--- jinclude.h |
| | +--- jpeglib.h |
| | +--- cdjpeg.h |
| | +--- jdct.h |
| | +--- jmemsys.h |
| | +--- jversion.h |
| | +--- jchuff.h |
| | +--- jdhuff.h |
| | +--- jmorecfg.h |
| | +--- jerror.h |
| | +--- jpegint.h |
| | +--- jconfig.lnx and/or jconfig.vc |
| | +--- libjpeg.lib and/or libjpeg.linux.x86 and/or |
| | libjpeg.linux.x86_64 |
| \---png |
| | | |
| | +--- png.h |
| | +--- pngconf.h |
| | +--- libpng.lib and/or libpng.linux.x86 and/or libpng.linux.x86_64 |
| \---lcms |
| | | |
| | +--- icc34.h |
| | +--- lcms.h |
| | +--- lcms114.lib and/or liblcms.linux.x86 and/or |
| | liblcms.linux.x86_64 |
| ... |
| |
| NOTE: The tree above indicates the files required for this contribution, |
| not all the files distributed with each library. |
| |
| Further in the document, <EXTERNAL_LIBS_DIR> denotes the directory |
| <EXTRACT_DIR>/depends/libs/build. |
| |
| 1.1 Building the IJG IPEG library |
| |
| |
| 0. Source can be found here : |
| |
| http://www.ijg.org/files/ |
| |
| System: Windows* IA-32 |
| |
| 1. Change the directory to the IJG JPEG library source directory; |
| normally, jpeg-6b. |
| 2. Copy the file jconfig.vc to jconfig.h. |
| 3. Copy the jconfig.vc file to the <EXTERNAL_LIBS_DIR>/jpeg/ directory. |
| 4. Start the Microsoft* Windows* SDK build environment or |
| the Visual Studio .NET* 2003 Command Prompt. |
| 5. Build the library by running: |
| |
| For the release version: nmake nodebug=1 /f makefile.vc |
| For the debug version: nmake /f makefile.vc |
| |
| 6. Copy the file libjpeg.lib to the <EXTERNAL_LIBS_DIR>/jpeg directory. |
| 7. Copy the required header files to the <EXTERNAL_LIBS_DIR>/jpeg |
| directory. For a list of required files, see the tree view above. |
| |
| System: Linux* IA-32 |
| |
| 1. Change the directory to the IJG JPEG library source directory; |
| normally, jpeg-6b. |
| 2. Configure the build by running: |
| |
| For the release version: ./configure CFLAGS="-O2 -fpic" |
| For the debug version: ./configure CFLAGS="-g -fpic" |
| |
| 3. Copy the file jconfig.h created during the previous step to |
| the <EXTERNAL_LIBS_DIR>/jpeg/jconfig.lnx directory. |
| 4. To build the library, run: |
| |
| make |
| |
| 5. Copy the resulting libjpeg.a file to the file |
| <EXTERNAL_LIBS_DIR>/jpeg/libjpeg.linux.x86. |
| |
| 6. Copy the required header files to the <EXTERNAL_LIBS_DIR>/jpeg |
| directory. |
| |
| 1.2 Building the Libpng library |
| |
| 0. Source can be found here : |
| |
| http://www.libpng.org/pub/png/libpng.html |
| http://www.zlib.net/ |
| |
| System: Windows* IA-32 |
| |
| 1. Place the libpng source directory and zlib source directory |
| in a convenient location and rename the zlib source directory to zlib. |
| 2. Change the working directory to the libpng source directory. |
| 3. Edit the file ./scripts/makefile.vcwin32 by changing the following line: |
| |
| CFLAGS = -nologo -MD -O2 -W3 -I..\zlib |
| |
| For the release version, type: CFLAGS = -nologo -MT -O2 -W3 -I..\zlib . |
| For the debug version, type: CFLAGS = -nologo -MTd -W3 -I..\zlib . |
| |
| 4. Start the Microsoft* Windows* SDK build environment |
| or the Visual Studio .NET* 2003 Command Prompt. |
| 5. Subsequently run the following commands: |
| |
| nmake /f scripts\makefile.vcwin32 clean |
| nmake /f scripts\makefile.vcwin32 |
| |
| 6. Copy the files libpng.lib, png.h and pngconf.h to |
| the directory <EXTERNAL_LIBS_DIR>/png. |
| |
| System: Linux* IA-32 |
| |
| 1. Change the working directory to the libpng source directory. |
| 2. Configure the build by running: |
| |
| For the release version: ./configure CFLAGS="-O2 -fpic" |
| For the debug version: ./configure CFLAGS="-g -fpic" |
| |
| 3. To build the library, run: |
| |
| make |
| |
| 4. Copy the resulting ./.libs/libpng.a file the following file |
| <EXTERNAL_LIBS_DIR>/png/libpng.linux.x86 |
| |
| 5. Copy the files png.h and pngconf.h to the |
| <EXTERNAL_LIBS_DIR>/png directory. |
| |
| 1.3 Building the Little CMS library |
| |
| |
| 0. Source can be found here : |
| |
| http://www.littlecms.com/downloads.htm |
| |
| System: Windows* IA-32 |
| |
| 1. Change the working directory to the LCMS source directory. |
| 2. Open the Visual Studio* solution from the ./Projects/VC7/ directory. |
| 3. Set the LCMS static library as a startup project. |
| 4. Specify the configuration: debug or release. |
| 5. Open the project properties. Go to C/C++/Code generation |
| and change the run-time library to multi-threaded: /MT or /MTd. |
| 6. Go to C/C++/Preprocessor and add __CONSOLE__ to the preprocessor |
| definitions. |
| 7. Build the LCMS static library. |
| 8. Copy the file lcms114.lib to the <EXTERNAL_LIBS_DIR>/lcms directory. |
| NOTE: Use the file lcms114d.lib for the debug configuration. |
| |
| NOTE : v1.15 of lcms seems to only create lcms.lib |
| |
| 9. Copy ./include/icc34.h and ./include/lcms.h to the |
| <EXTERNAL_LIBS_DIR>/lcms directory. |
| |
| System: Linux* IA-32 |
| |
| 1. Change the working directory to the LCMS source directory. |
| 2. Configure the build by running: |
| |
| For the release version: ./configure CFLAGS="-O2 -fpic" |
| For the debug version: ./configure CFLAGS="-g -fpic" |
| |
| 3. To build the library, run: |
| |
| make |
| |
| 4. Copy the file ./src/.libs/liblcms.a to the following file |
| <EXTERNAL_LIBS_DIR>/lcms/liblcms.linux.x86 |
| |
| 5. Copy the files ./include/icc34.h and ./include/lcms.h |
| to the <EXTERNAL_LIBS_DIR>/lcms directory. |