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<h1 class="page-title">Source: StringWriter.js</h1>
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<pre class="prettyprint source linenums"><code>/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
var Guacamole = Guacamole || {};
/**
* A writer which automatically writes to the given output stream with text
* data.
*
* @constructor
* @param {Guacamole.OutputStream} stream The stream that data will be written
* to.
*/
Guacamole.StringWriter = function(stream) {
/**
* Reference to this Guacamole.StringWriter.
* @private
*/
var guac_writer = this;
/**
* Wrapped Guacamole.ArrayBufferWriter.
* @private
* @type {Guacamole.ArrayBufferWriter}
*/
var array_writer = new Guacamole.ArrayBufferWriter(stream);
/**
* Internal buffer for UTF-8 output.
* @private
*/
var buffer = new Uint8Array(8192);
/**
* The number of bytes currently in the buffer.
* @private
*/
var length = 0;
// Simply call onack for acknowledgements
array_writer.onack = function(status) {
if (guac_writer.onack)
guac_writer.onack(status);
};
/**
* Expands the size of the underlying buffer by the given number of bytes,
* updating the length appropriately.
*
* @private
* @param {Number} bytes The number of bytes to add to the underlying
* buffer.
*/
function __expand(bytes) {
// Resize buffer if more space needed
if (length+bytes >= buffer.length) {
var new_buffer = new Uint8Array((length+bytes)*2);
new_buffer.set(buffer);
buffer = new_buffer;
}
length += bytes;
}
/**
* Appends a single Unicode character to the current buffer, resizing the
* buffer if necessary. The character will be encoded as UTF-8.
*
* @private
* @param {Number} codepoint The codepoint of the Unicode character to
* append.
*/
function __append_utf8(codepoint) {
var mask;
var bytes;
// 1 byte
if (codepoint &lt;= 0x7F) {
mask = 0x00;
bytes = 1;
}
// 2 byte
else if (codepoint &lt;= 0x7FF) {
mask = 0xC0;
bytes = 2;
}
// 3 byte
else if (codepoint &lt;= 0xFFFF) {
mask = 0xE0;
bytes = 3;
}
// 4 byte
else if (codepoint &lt;= 0x1FFFFF) {
mask = 0xF0;
bytes = 4;
}
// If invalid codepoint, append replacement character
else {
__append_utf8(0xFFFD);
return;
}
// Offset buffer by size
__expand(bytes);
var offset = length - 1;
// Add trailing bytes, if any
for (var i=1; i&lt;bytes; i++) {
buffer[offset--] = 0x80 | (codepoint &amp; 0x3F);
codepoint >>= 6;
}
// Set initial byte
buffer[offset] = mask | codepoint;
}
/**
* Encodes the given string as UTF-8, returning an ArrayBuffer containing
* the resulting bytes.
*
* @private
* @param {String} text The string to encode as UTF-8.
* @return {Uint8Array} The encoded UTF-8 data.
*/
function __encode_utf8(text) {
// Fill buffer with UTF-8
for (var i=0; i&lt;text.length; i++) {
var codepoint = text.charCodeAt(i);
__append_utf8(codepoint);
}
// Flush buffer
if (length > 0) {
var out_buffer = buffer.subarray(0, length);
length = 0;
return out_buffer;
}
}
/**
* Sends the given text.
*
* @param {String} text The text to send.
*/
this.sendText = function(text) {
if (text.length)
array_writer.sendData(__encode_utf8(text));
};
/**
* Signals that no further text will be sent, effectively closing the
* stream.
*/
this.sendEnd = function() {
array_writer.sendEnd();
};
/**
* Fired for received data, if acknowledged by the server.
* @event
* @param {Guacamole.Status} status The status of the operation.
*/
this.onack = null;
};</code></pre>
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<h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="Guacamole.ArrayBufferReader.html">ArrayBufferReader</a></li><li><a href="Guacamole.ArrayBufferWriter.html">ArrayBufferWriter</a></li><li><a href="Guacamole.AudioPlayer.html">AudioPlayer</a></li><li><a href="Guacamole.AudioRecorder.html">AudioRecorder</a></li><li><a href="Guacamole.BlobReader.html">BlobReader</a></li><li><a href="Guacamole.BlobWriter.html">BlobWriter</a></li><li><a href="Guacamole.ChainedTunnel.html">ChainedTunnel</a></li><li><a href="Guacamole.Client.html">Client</a></li><li><a href="Guacamole.DataURIReader.html">DataURIReader</a></li><li><a href="Guacamole.Display.html">Display</a></li><li><a href="Guacamole.Display.VisibleLayer.html">VisibleLayer</a></li><li><a href="Guacamole.HTTPTunnel.html">HTTPTunnel</a></li><li><a href="Guacamole.InputSink.html">InputSink</a></li><li><a href="Guacamole.InputStream.html">InputStream</a></li><li><a href="Guacamole.IntegerPool.html">IntegerPool</a></li><li><a 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href="Guacamole.InputStream.html#event:onblob">onblob</a></li><li><a href="Guacamole.InputStream.html#event:onend">onend</a></li><li><a href="Guacamole.JSONReader.html#event:onend">onend</a></li><li><a href="Guacamole.JSONReader.html#event:onprogress">onprogress</a></li><li><a href="Guacamole.Keyboard.html#event:onkeydown">onkeydown</a></li><li><a href="Guacamole.Keyboard.html#event:onkeyup">onkeyup</a></li><li><a href="Guacamole.Mouse.Touchpad.html#event:onmousedown">onmousedown</a></li><li><a href="Guacamole.Mouse.Touchpad.html#event:onmousemove">onmousemove</a></li><li><a href="Guacamole.Mouse.Touchpad.html#event:onmouseup">onmouseup</a></li><li><a href="Guacamole.Mouse.Touchscreen.html#event:onmousedown">onmousedown</a></li><li><a href="Guacamole.Mouse.Touchscreen.html#event:onmousemove">onmousemove</a></li><li><a href="Guacamole.Mouse.Touchscreen.html#event:onmouseup">onmouseup</a></li><li><a href="Guacamole.Mouse.html#event:onmousedown">onmousedown</a></li><li><a href="Guacamole.Mouse.html#event:onmousemove">onmousemove</a></li><li><a href="Guacamole.Mouse.html#event:onmouseout">onmouseout</a></li><li><a href="Guacamole.Mouse.html#event:onmouseup">onmouseup</a></li><li><a href="Guacamole.Object.html#event:onbody">onbody</a></li><li><a href="Guacamole.Object.html#event:onundefine">onundefine</a></li><li><a href="Guacamole.OnScreenKeyboard.html#event:onkeydown">onkeydown</a></li><li><a href="Guacamole.OnScreenKeyboard.html#event:onkeyup">onkeyup</a></li><li><a href="Guacamole.OutputStream.html#event:onack">onack</a></li><li><a href="Guacamole.Parser.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.RawAudioRecorder.html#event:onclose">onclose</a></li><li><a href="Guacamole.RawAudioRecorder.html#event:onerror">onerror</a></li><li><a href="Guacamole.SessionRecording._PlaybackTunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.SessionRecording._PlaybackTunnel.html#event:oninstruction">oninstruction</a></li><li><a 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