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<h1 class="page-title">Source: StringReader.js</h1>
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<pre class="prettyprint source linenums"><code>/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
var Guacamole = Guacamole || {};
/**
* A reader which automatically handles the given input stream, returning
* strictly text data. Note that this object will overwrite any installed event
* handlers on the given Guacamole.InputStream.
*
* @constructor
* @param {Guacamole.InputStream} stream The stream that data will be read
* from.
*/
Guacamole.StringReader = function(stream) {
/**
* Reference to this Guacamole.InputStream.
* @private
*/
var guac_reader = this;
/**
* Wrapped Guacamole.ArrayBufferReader.
* @private
* @type {Guacamole.ArrayBufferReader}
*/
var array_reader = new Guacamole.ArrayBufferReader(stream);
/**
* The number of bytes remaining for the current codepoint.
*
* @private
* @type {Number}
*/
var bytes_remaining = 0;
/**
* The current codepoint value, as calculated from bytes read so far.
*
* @private
* @type {Number}
*/
var codepoint = 0;
/**
* Decodes the given UTF-8 data into a Unicode string. The data may end in
* the middle of a multibyte character.
*
* @private
* @param {ArrayBuffer} buffer Arbitrary UTF-8 data.
* @return {String} A decoded Unicode string.
*/
function __decode_utf8(buffer) {
var text = "";
var bytes = new Uint8Array(buffer);
for (var i=0; i&lt;bytes.length; i++) {
// Get current byte
var value = bytes[i];
// Start new codepoint if nothing yet read
if (bytes_remaining === 0) {
// 1 byte (0xxxxxxx)
if ((value | 0x7F) === 0x7F)
text += String.fromCharCode(value);
// 2 byte (110xxxxx)
else if ((value | 0x1F) === 0xDF) {
codepoint = value &amp; 0x1F;
bytes_remaining = 1;
}
// 3 byte (1110xxxx)
else if ((value | 0x0F )=== 0xEF) {
codepoint = value &amp; 0x0F;
bytes_remaining = 2;
}
// 4 byte (11110xxx)
else if ((value | 0x07) === 0xF7) {
codepoint = value &amp; 0x07;
bytes_remaining = 3;
}
// Invalid byte
else
text += "\uFFFD";
}
// Continue existing codepoint (10xxxxxx)
else if ((value | 0x3F) === 0xBF) {
codepoint = (codepoint &lt;&lt; 6) | (value &amp; 0x3F);
bytes_remaining--;
// Write codepoint if finished
if (bytes_remaining === 0)
text += String.fromCharCode(codepoint);
}
// Invalid byte
else {
bytes_remaining = 0;
text += "\uFFFD";
}
}
return text;
}
// Receive blobs as strings
array_reader.ondata = function(buffer) {
// Decode UTF-8
var text = __decode_utf8(buffer);
// Call handler, if present
if (guac_reader.ontext)
guac_reader.ontext(text);
};
// Simply call onend when end received
array_reader.onend = function() {
if (guac_reader.onend)
guac_reader.onend();
};
/**
* Fired once for every blob of text data received.
*
* @event
* @param {String} text The data packet received.
*/
this.ontext = null;
/**
* Fired once this stream is finished and no further data will be written.
* @event
*/
this.onend = null;
};</code></pre>
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<h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="Guacamole.ArrayBufferReader.html">ArrayBufferReader</a></li><li><a href="Guacamole.ArrayBufferWriter.html">ArrayBufferWriter</a></li><li><a href="Guacamole.AudioPlayer.html">AudioPlayer</a></li><li><a href="Guacamole.AudioRecorder.html">AudioRecorder</a></li><li><a href="Guacamole.BlobReader.html">BlobReader</a></li><li><a href="Guacamole.BlobWriter.html">BlobWriter</a></li><li><a href="Guacamole.ChainedTunnel.html">ChainedTunnel</a></li><li><a href="Guacamole.Client.html">Client</a></li><li><a href="Guacamole.DataURIReader.html">DataURIReader</a></li><li><a href="Guacamole.Display.html">Display</a></li><li><a href="Guacamole.Display.VisibleLayer.html">VisibleLayer</a></li><li><a href="Guacamole.HTTPTunnel.html">HTTPTunnel</a></li><li><a href="Guacamole.InputSink.html">InputSink</a></li><li><a href="Guacamole.InputStream.html">InputStream</a></li><li><a href="Guacamole.IntegerPool.html">IntegerPool</a></li><li><a href="Guacamole.JSONReader.html">JSONReader</a></li><li><a href="Guacamole.Keyboard.html">Keyboard</a></li><li><a href="Guacamole.Keyboard.ModifierState.html">ModifierState</a></li><li><a href="Guacamole.Layer.html">Layer</a></li><li><a href="Guacamole.Layer.Pixel.html">Pixel</a></li><li><a href="Guacamole.Mouse.html">Mouse</a></li><li><a href="Guacamole.Mouse.State.html">State</a></li><li><a href="Guacamole.Mouse.Touchpad.html">Touchpad</a></li><li><a href="Guacamole.Mouse.Touchscreen.html">Touchscreen</a></li><li><a href="Guacamole.Object.html">Object</a></li><li><a href="Guacamole.OnScreenKeyboard.html">OnScreenKeyboard</a></li><li><a href="Guacamole.OnScreenKeyboard.Key.html">Key</a></li><li><a href="Guacamole.OnScreenKeyboard.Layout.html">Layout</a></li><li><a href="Guacamole.OutputStream.html">OutputStream</a></li><li><a href="Guacamole.Parser.html">Parser</a></li><li><a href="Guacamole.RawAudioFormat.html">RawAudioFormat</a></li><li><a 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href="Guacamole.AudioRecorder.html#event:onerror">onerror</a></li><li><a href="Guacamole.BlobReader.html#event:onend">onend</a></li><li><a href="Guacamole.BlobReader.html#event:onprogress">onprogress</a></li><li><a href="Guacamole.BlobWriter.html#event:onack">onack</a></li><li><a href="Guacamole.BlobWriter.html#event:oncomplete">oncomplete</a></li><li><a href="Guacamole.BlobWriter.html#event:onerror">onerror</a></li><li><a href="Guacamole.BlobWriter.html#event:onprogress">onprogress</a></li><li><a href="Guacamole.ChainedTunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.ChainedTunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.ChainedTunnel.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.Client.html#event:onargv">onargv</a></li><li><a href="Guacamole.Client.html#event:onaudio">onaudio</a></li><li><a href="Guacamole.Client.html#event:onclipboard">onclipboard</a></li><li><a href="Guacamole.Client.html#event:onerror">onerror</a></li><li><a href="Guacamole.Client.html#event:onfile">onfile</a></li><li><a href="Guacamole.Client.html#event:onfilesystem">onfilesystem</a></li><li><a href="Guacamole.Client.html#event:onname">onname</a></li><li><a href="Guacamole.Client.html#event:onpipe">onpipe</a></li><li><a href="Guacamole.Client.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.Client.html#event:onsync">onsync</a></li><li><a href="Guacamole.Client.html#event:onvideo">onvideo</a></li><li><a href="Guacamole.DataURIReader.html#event:onend">onend</a></li><li><a href="Guacamole.Display.html#event:oncursor">oncursor</a></li><li><a href="Guacamole.Display.html#event:onresize">onresize</a></li><li><a href="Guacamole.HTTPTunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.HTTPTunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.HTTPTunnel.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.InputStream.html#event:onblob">onblob</a></li><li><a href="Guacamole.InputStream.html#event:onend">onend</a></li><li><a href="Guacamole.JSONReader.html#event:onend">onend</a></li><li><a href="Guacamole.JSONReader.html#event:onprogress">onprogress</a></li><li><a href="Guacamole.Keyboard.html#event:onkeydown">onkeydown</a></li><li><a href="Guacamole.Keyboard.html#event:onkeyup">onkeyup</a></li><li><a href="Guacamole.Mouse.Touchpad.html#event:onmousedown">onmousedown</a></li><li><a href="Guacamole.Mouse.Touchpad.html#event:onmousemove">onmousemove</a></li><li><a href="Guacamole.Mouse.Touchpad.html#event:onmouseup">onmouseup</a></li><li><a href="Guacamole.Mouse.Touchscreen.html#event:onmousedown">onmousedown</a></li><li><a href="Guacamole.Mouse.Touchscreen.html#event:onmousemove">onmousemove</a></li><li><a href="Guacamole.Mouse.Touchscreen.html#event:onmouseup">onmouseup</a></li><li><a href="Guacamole.Mouse.html#event:onmousedown">onmousedown</a></li><li><a href="Guacamole.Mouse.html#event:onmousemove">onmousemove</a></li><li><a href="Guacamole.Mouse.html#event:onmouseout">onmouseout</a></li><li><a href="Guacamole.Mouse.html#event:onmouseup">onmouseup</a></li><li><a href="Guacamole.Object.html#event:onbody">onbody</a></li><li><a href="Guacamole.Object.html#event:onundefine">onundefine</a></li><li><a href="Guacamole.OnScreenKeyboard.html#event:onkeydown">onkeydown</a></li><li><a href="Guacamole.OnScreenKeyboard.html#event:onkeyup">onkeyup</a></li><li><a href="Guacamole.OutputStream.html#event:onack">onack</a></li><li><a href="Guacamole.Parser.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.RawAudioRecorder.html#event:onclose">onclose</a></li><li><a href="Guacamole.RawAudioRecorder.html#event:onerror">onerror</a></li><li><a href="Guacamole.SessionRecording._PlaybackTunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.SessionRecording._PlaybackTunnel.html#event:oninstruction">oninstruction</a></li><li><a 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href="Guacamole.Tunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.Tunnel.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.WebSocketTunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.WebSocketTunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.WebSocketTunnel.html#event:onstatechange">onstatechange</a></li></ul><h3>Namespaces</h3><ul><li><a href="Guacamole.html">Guacamole</a></li><li><a href="Guacamole.AudioContextFactory.html">AudioContextFactory</a></li></ul>
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