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<h1 class="page-title">Source: AudioRecorder.js</h1>
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<pre class="prettyprint source linenums"><code>/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
var Guacamole = Guacamole || {};
/**
* Abstract audio recorder which streams arbitrary audio data to an underlying
* Guacamole.OutputStream. It is up to implementations of this class to provide
* some means of handling this Guacamole.OutputStream. Data produced by the
* recorder is to be sent along the provided stream immediately.
*
* @constructor
*/
Guacamole.AudioRecorder = function AudioRecorder() {
/**
* Callback which is invoked when the audio recording process has stopped
* and the underlying Guacamole stream has been closed normally. Audio will
* only resume recording if a new Guacamole.AudioRecorder is started. This
* Guacamole.AudioRecorder instance MAY NOT be reused.
*
* @event
*/
this.onclose = null;
/**
* Callback which is invoked when the audio recording process cannot
* continue due to an error, if it has started at all. The underlying
* Guacamole stream is automatically closed. Future attempts to record
* audio should not be made, and this Guacamole.AudioRecorder instance
* MAY NOT be reused.
*
* @event
*/
this.onerror = null;
};
/**
* Determines whether the given mimetype is supported by any built-in
* implementation of Guacamole.AudioRecorder, and thus will be properly handled
* by Guacamole.AudioRecorder.getInstance().
*
* @param {String} mimetype
* The mimetype to check.
*
* @returns {Boolean}
* true if the given mimetype is supported by any built-in
* Guacamole.AudioRecorder, false otherwise.
*/
Guacamole.AudioRecorder.isSupportedType = function isSupportedType(mimetype) {
return Guacamole.RawAudioRecorder.isSupportedType(mimetype);
};
/**
* Returns a list of all mimetypes supported by any built-in
* Guacamole.AudioRecorder, in rough order of priority. Beware that only the
* core mimetypes themselves will be listed. Any mimetype parameters, even
* required ones, will not be included in the list. For example, "audio/L8" is
* a supported raw audio mimetype that is supported, but it is invalid without
* additional parameters. Something like "audio/L8;rate=44100" would be valid,
* however (see https://tools.ietf.org/html/rfc4856).
*
* @returns {String[]}
* A list of all mimetypes supported by any built-in
* Guacamole.AudioRecorder, excluding any parameters.
*/
Guacamole.AudioRecorder.getSupportedTypes = function getSupportedTypes() {
return Guacamole.RawAudioRecorder.getSupportedTypes();
};
/**
* Returns an instance of Guacamole.AudioRecorder providing support for the
* given audio format. If support for the given audio format is not available,
* null is returned.
*
* @param {Guacamole.OutputStream} stream
* The Guacamole.OutputStream to send audio data through.
*
* @param {String} mimetype
* The mimetype of the audio data to be sent along the provided stream.
*
* @return {Guacamole.AudioRecorder}
* A Guacamole.AudioRecorder instance supporting the given mimetype and
* writing to the given stream, or null if support for the given mimetype
* is absent.
*/
Guacamole.AudioRecorder.getInstance = function getInstance(stream, mimetype) {
// Use raw audio recorder if possible
if (Guacamole.RawAudioRecorder.isSupportedType(mimetype))
return new Guacamole.RawAudioRecorder(stream, mimetype);
// No support for given mimetype
return null;
};
/**
* Implementation of Guacamole.AudioRecorder providing support for raw PCM
* format audio. This recorder relies only on the Web Audio API and does not
* require any browser-level support for its audio formats.
*
* @constructor
* @augments Guacamole.AudioRecorder
* @param {Guacamole.OutputStream} stream
* The Guacamole.OutputStream to write audio data to.
*
* @param {String} mimetype
* The mimetype of the audio data to send along the provided stream, which
* must be a "audio/L8" or "audio/L16" mimetype with necessary parameters,
* such as: "audio/L16;rate=44100,channels=2".
*/
Guacamole.RawAudioRecorder = function RawAudioRecorder(stream, mimetype) {
/**
* Reference to this RawAudioRecorder.
*
* @private
* @type {Guacamole.RawAudioRecorder}
*/
var recorder = this;
/**
* The size of audio buffer to request from the Web Audio API when
* recording or processing audio, in sample-frames. This must be a power of
* two between 256 and 16384 inclusive, as required by
* AudioContext.createScriptProcessor().
*
* @private
* @constant
* @type {Number}
*/
var BUFFER_SIZE = 2048;
/**
* The window size to use when applying Lanczos interpolation, commonly
* denoted by the variable "a".
* See: https://en.wikipedia.org/wiki/Lanczos_resampling
*
* @private
* @contant
* @type Number
*/
var LANCZOS_WINDOW_SIZE = 3;
/**
* The format of audio this recorder will encode.
*
* @private
* @type {Guacamole.RawAudioFormat}
*/
var format = Guacamole.RawAudioFormat.parse(mimetype);
/**
* An instance of a Web Audio API AudioContext object, or null if the
* Web Audio API is not supported.
*
* @private
* @type {AudioContext}
*/
var context = Guacamole.AudioContextFactory.getAudioContext();
// Some browsers do not implement navigator.mediaDevices - this
// shims in this functionality to ensure code compatibility.
if (!navigator.mediaDevices)
navigator.mediaDevices = {};
// Browsers that either do not implement navigator.mediaDevices
// at all or do not implement it completely need the getUserMedia
// method defined. This shims in this function by detecting
// one of the supported legacy methods.
if (!navigator.mediaDevices.getUserMedia)
navigator.mediaDevices.getUserMedia = (navigator.getUserMedia
|| navigator.webkitGetUserMedia
|| navigator.mozGetUserMedia
|| navigator.msGetUserMedia).bind(navigator);
/**
* Guacamole.ArrayBufferWriter wrapped around the audio output stream
* provided when this Guacamole.RawAudioRecorder was created.
*
* @private
* @type {Guacamole.ArrayBufferWriter}
*/
var writer = new Guacamole.ArrayBufferWriter(stream);
/**
* The type of typed array that will be used to represent each audio packet
* internally. This will be either Int8Array or Int16Array, depending on
* whether the raw audio format is 8-bit or 16-bit.
*
* @private
* @constructor
*/
var SampleArray = (format.bytesPerSample === 1) ? window.Int8Array : window.Int16Array;
/**
* The maximum absolute value of any sample within a raw audio packet sent
* by this audio recorder. This depends only on the size of each sample,
* and will be 128 for 8-bit audio and 32768 for 16-bit audio.
*
* @private
* @type {Number}
*/
var maxSampleValue = (format.bytesPerSample === 1) ? 128 : 32768;
/**
* The total number of audio samples read from the local audio input device
* over the life of this audio recorder.
*
* @private
* @type {Number}
*/
var readSamples = 0;
/**
* The total number of audio samples written to the underlying Guacamole
* connection over the life of this audio recorder.
*
* @private
* @type {Number}
*/
var writtenSamples = 0;
/**
* The audio stream provided by the browser, if allowed. If no stream has
* yet been received, this will be null.
*
* @type MediaStream
*/
var mediaStream = null;
/**
* The source node providing access to the local audio input device.
*
* @private
* @type {MediaStreamAudioSourceNode}
*/
var source = null;
/**
* The script processing node which receives audio input from the media
* stream source node as individual audio buffers.
*
* @private
* @type {ScriptProcessorNode}
*/
var processor = null;
/**
* The normalized sinc function. The normalized sinc function is defined as
* 1 for x=0 and sin(PI * x) / (PI * x) for all other values of x.
*
* See: https://en.wikipedia.org/wiki/Sinc_function
*
* @private
* @param {Number} x
* The point at which the normalized sinc function should be computed.
*
* @returns {Number}
* The value of the normalized sinc function at x.
*/
var sinc = function sinc(x) {
// The value of sinc(0) is defined as 1
if (x === 0)
return 1;
// Otherwise, normlized sinc(x) is sin(PI * x) / (PI * x)
var piX = Math.PI * x;
return Math.sin(piX) / piX;
};
/**
* Calculates the value of the Lanczos kernal at point x for a given window
* size. See: https://en.wikipedia.org/wiki/Lanczos_resampling
*
* @private
* @param {Number} x
* The point at which the value of the Lanczos kernel should be
* computed.
*
* @param {Number} a
* The window size to use for the Lanczos kernel.
*
* @returns {Number}
* The value of the Lanczos kernel at the given point for the given
* window size.
*/
var lanczos = function lanczos(x, a) {
// Lanczos is sinc(x) * sinc(x / a) for -a &lt; x &lt; a ...
if (-a &lt; x &amp;&amp; x &lt; a)
return sinc(x) * sinc(x / a);
// ... and 0 otherwise
return 0;
};
/**
* Determines the value of the waveform represented by the audio data at
* the given location. If the value cannot be determined exactly as it does
* not correspond to an exact sample within the audio data, the value will
* be derived through interpolating nearby samples.
*
* @private
* @param {Float32Array} audioData
* An array of audio data, as returned by AudioBuffer.getChannelData().
*
* @param {Number} t
* The relative location within the waveform from which the value
* should be retrieved, represented as a floating point number between
* 0 and 1 inclusive, where 0 represents the earliest point in time and
* 1 represents the latest.
*
* @returns {Number}
* The value of the waveform at the given location.
*/
var interpolateSample = function getValueAt(audioData, t) {
// Convert [0, 1] range to [0, audioData.length - 1]
var index = (audioData.length - 1) * t;
// Determine the start and end points for the summation used by the
// Lanczos interpolation algorithm (see: https://en.wikipedia.org/wiki/Lanczos_resampling)
var start = Math.floor(index) - LANCZOS_WINDOW_SIZE + 1;
var end = Math.floor(index) + LANCZOS_WINDOW_SIZE;
// Calculate the value of the Lanczos interpolation function for the
// required range
var sum = 0;
for (var i = start; i &lt;= end; i++) {
sum += (audioData[i] || 0) * lanczos(index - i, LANCZOS_WINDOW_SIZE);
}
return sum;
};
/**
* Converts the given AudioBuffer into an audio packet, ready for streaming
* along the underlying output stream. Unlike the raw audio packets used by
* this audio recorder, AudioBuffers require floating point samples and are
* split into isolated planes of channel-specific data.
*
* @private
* @param {AudioBuffer} audioBuffer
* The Web Audio API AudioBuffer that should be converted to a raw
* audio packet.
*
* @returns {SampleArray}
* A new raw audio packet containing the audio data from the provided
* AudioBuffer.
*/
var toSampleArray = function toSampleArray(audioBuffer) {
// Track overall amount of data read
var inSamples = audioBuffer.length;
readSamples += inSamples;
// Calculate the total number of samples that should be written as of
// the audio data just received and adjust the size of the output
// packet accordingly
var expectedWrittenSamples = Math.round(readSamples * format.rate / audioBuffer.sampleRate);
var outSamples = expectedWrittenSamples - writtenSamples;
// Update number of samples written
writtenSamples += outSamples;
// Get array for raw PCM storage
var data = new SampleArray(outSamples * format.channels);
// Convert each channel
for (var channel = 0; channel &lt; format.channels; channel++) {
var audioData = audioBuffer.getChannelData(channel);
// Fill array with data from audio buffer channel
var offset = channel;
for (var i = 0; i &lt; outSamples; i++) {
data[offset] = interpolateSample(audioData, i / (outSamples - 1)) * maxSampleValue;
offset += format.channels;
}
}
return data;
};
/**
* Requests access to the user's microphone and begins capturing audio. All
* received audio data is resampled as necessary and forwarded to the
* Guacamole stream underlying this Guacamole.RawAudioRecorder. This
* function must be invoked ONLY ONCE per instance of
* Guacamole.RawAudioRecorder.
*
* @private
*/
var beginAudioCapture = function beginAudioCapture() {
// Attempt to retrieve an audio input stream from the browser
navigator.mediaDevices.getUserMedia({ 'audio' : true }, function streamReceived(stream) {
// Create processing node which receives appropriately-sized audio buffers
processor = context.createScriptProcessor(BUFFER_SIZE, format.channels, format.channels);
processor.connect(context.destination);
// Send blobs when audio buffers are received
processor.onaudioprocess = function processAudio(e) {
writer.sendData(toSampleArray(e.inputBuffer).buffer);
};
// Connect processing node to user's audio input source
source = context.createMediaStreamSource(stream);
source.connect(processor);
// Save stream for later cleanup
mediaStream = stream;
}, function streamDenied() {
// Simply end stream if audio access is not allowed
writer.sendEnd();
// Notify of closure
if (recorder.onerror)
recorder.onerror();
});
};
/**
* Stops capturing audio, if the capture has started, freeing all associated
* resources. If the capture has not started, this function simply ends the
* underlying Guacamole stream.
*
* @private
*/
var stopAudioCapture = function stopAudioCapture() {
// Disconnect media source node from script processor
if (source)
source.disconnect();
// Disconnect associated script processor node
if (processor)
processor.disconnect();
// Stop capture
if (mediaStream) {
var tracks = mediaStream.getTracks();
for (var i = 0; i &lt; tracks.length; i++)
tracks[i].stop();
}
// Remove references to now-unneeded components
processor = null;
source = null;
mediaStream = null;
// End stream
writer.sendEnd();
};
// Once audio stream is successfully open, request and begin reading audio
writer.onack = function audioStreamAcknowledged(status) {
// Begin capture if successful response and not yet started
if (status.code === Guacamole.Status.Code.SUCCESS &amp;&amp; !mediaStream)
beginAudioCapture();
// Otherwise stop capture and cease handling any further acks
else {
// Stop capturing audio
stopAudioCapture();
writer.onack = null;
// Notify if stream has closed normally
if (status.code === Guacamole.Status.Code.RESOURCE_CLOSED) {
if (recorder.onclose)
recorder.onclose();
}
// Otherwise notify of closure due to error
else {
if (recorder.onerror)
recorder.onerror();
}
}
};
};
Guacamole.RawAudioRecorder.prototype = new Guacamole.AudioRecorder();
/**
* Determines whether the given mimetype is supported by
* Guacamole.RawAudioRecorder.
*
* @param {String} mimetype
* The mimetype to check.
*
* @returns {Boolean}
* true if the given mimetype is supported by Guacamole.RawAudioRecorder,
* false otherwise.
*/
Guacamole.RawAudioRecorder.isSupportedType = function isSupportedType(mimetype) {
// No supported types if no Web Audio API
if (!Guacamole.AudioContextFactory.getAudioContext())
return false;
return Guacamole.RawAudioFormat.parse(mimetype) !== null;
};
/**
* Returns a list of all mimetypes supported by Guacamole.RawAudioRecorder. Only
* the core mimetypes themselves will be listed. Any mimetype parameters, even
* required ones, will not be included in the list. For example, "audio/L8" is
* a raw audio mimetype that may be supported, but it is invalid without
* additional parameters. Something like "audio/L8;rate=44100" would be valid,
* however (see https://tools.ietf.org/html/rfc4856).
*
* @returns {String[]}
* A list of all mimetypes supported by Guacamole.RawAudioRecorder,
* excluding any parameters. If the necessary JavaScript APIs for recording
* raw audio are absent, this list will be empty.
*/
Guacamole.RawAudioRecorder.getSupportedTypes = function getSupportedTypes() {
// No supported types if no Web Audio API
if (!Guacamole.AudioContextFactory.getAudioContext())
return [];
// We support 8-bit and 16-bit raw PCM
return [
'audio/L8',
'audio/L16'
];
};
</code></pre>
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href="Guacamole.Mouse.html#event:onmousemove">onmousemove</a></li><li><a href="Guacamole.Mouse.html#event:onmouseout">onmouseout</a></li><li><a href="Guacamole.Mouse.html#event:onmouseup">onmouseup</a></li><li><a href="Guacamole.Object.html#event:onbody">onbody</a></li><li><a href="Guacamole.Object.html#event:onundefine">onundefine</a></li><li><a href="Guacamole.OnScreenKeyboard.html#event:onkeydown">onkeydown</a></li><li><a href="Guacamole.OnScreenKeyboard.html#event:onkeyup">onkeyup</a></li><li><a href="Guacamole.OutputStream.html#event:onack">onack</a></li><li><a href="Guacamole.Parser.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.RawAudioRecorder.html#event:onclose">onclose</a></li><li><a href="Guacamole.RawAudioRecorder.html#event:onerror">onerror</a></li><li><a href="Guacamole.SessionRecording._PlaybackTunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.SessionRecording._PlaybackTunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.SessionRecording._PlaybackTunnel.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.SessionRecording.html#event:onpause">onpause</a></li><li><a href="Guacamole.SessionRecording.html#event:onplay">onplay</a></li><li><a href="Guacamole.SessionRecording.html#event:onprogress">onprogress</a></li><li><a href="Guacamole.SessionRecording.html#event:onseek">onseek</a></li><li><a href="Guacamole.StaticHTTPTunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.StaticHTTPTunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.StaticHTTPTunnel.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.StringReader.html#event:onend">onend</a></li><li><a href="Guacamole.StringReader.html#event:ontext">ontext</a></li><li><a href="Guacamole.StringWriter.html#event:onack">onack</a></li><li><a href="Guacamole.Tunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.Tunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.Tunnel.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.WebSocketTunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.WebSocketTunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.WebSocketTunnel.html#event:onstatechange">onstatechange</a></li></ul><h3>Namespaces</h3><ul><li><a href="Guacamole.html">Guacamole</a></li><li><a href="Guacamole.AudioContextFactory.html">AudioContextFactory</a></li></ul>
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