blob: 71849f1a65b8838b5e180cb7860f7e3b4f6cf2a4 [file] [log] [blame]
<!DOCTYPE html>
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<html>
<head>
<title>Guacamole Keyboard Test</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, target-densitydpi=device-dpi"/>
<link rel="stylesheet" type="text/css" href="../log/log.css"/>
</head>
<body>
<textarea id="field"></textarea>
<div id="log"></div>
<!-- Base dependencies -->
<script type="text/javascript" src="../log/log.js"></script>
<script type="text/javascript" src="gitguac.js"></script>
<script type="text/javascript" src="keysyms.js"></script>
<!-- Load required guacamole-common-js modules from git -->
<script type="text/javascript">
GIT_GUAC.loadModule('InputSink.js');
GIT_GUAC.loadModule('Keyboard.js');
GIT_GUAC.loadModule('Version.js');
</script>
<!-- Execute test after all modules have loaded -->
<script type="text/javascript">
window.onload = function documentLoaded() {
var log = new Log();
document.getElementById("log").appendChild(log.getElement());
log.log("Guacamole.Keyboard tester",
"git: " + GIT_GUAC.COMMIT,
"API: " + Guacamole.API_VERSION);
log.log("Please press some keys...");
var keyboard = new Guacamole.Keyboard(document);
// Listen to additional elements if version of API being
// tested defines listenTo()
if (keyboard.listenTo) {
keyboard.listenTo(document.getElementById('field'));
// Use Guacamole.InputSink if available in version of API
// being tested
if (Guacamole.InputSink) {
var sink = new Guacamole.InputSink();
document.body.appendChild(sink.getElement());
keyboard.listenTo(sink.getElement());
}
}
keyboard.onkeydown = function(keysym) {
log.log("guacamole", "keydown",
"0x" + keysym.toString(16), X11_KEYSYM[keysym]);
};
keyboard.onkeyup = function(keysym) {
log.log("guacamole", "keyup",
"0x" + keysym.toString(16), X11_KEYSYM[keysym]);
};
};
</script>
</body>
</html>