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<li class="navelem"><a class="el" href="dir_6bb9fad85c98b48a11165f494b9f53ce.html">guacamole</a></li> </ul>
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<div class="header">
<div class="summary">
<a href="#nested-classes">Data Structures</a> &#124;
<a href="#func-members">Functions</a> </div>
<div class="headertitle">
<div class="title">audio.h File Reference</div> </div>
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<p>Provides functions and structures used for providing simple streaming audio.
<a href="#details">More...</a></p>
<p><a href="audio_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Data Structures</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structguac__audio__encoder.html">guac_audio_encoder</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Arbitrary audio codec encoder. <a href="structguac__audio__encoder.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structguac__audio__stream.html">guac_audio_stream</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Basic audio stream. <a href="structguac__audio__stream.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:a097b06b494f3f919efd24cb7f7455c2a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structguac__audio__stream.html">guac_audio_stream</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="audio_8h.html#a097b06b494f3f919efd24cb7f7455c2a">guac_audio_stream_alloc</a> (<a class="el" href="structguac__client.html">guac_client</a> *client, <a class="el" href="structguac__audio__encoder.html">guac_audio_encoder</a> *encoder)</td></tr>
<tr class="memdesc:a097b06b494f3f919efd24cb7f7455c2a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates a new audio stream which encodes audio data using the given encoder. <a href="#a097b06b494f3f919efd24cb7f7455c2a">More...</a><br /></td></tr>
<tr class="separator:a097b06b494f3f919efd24cb7f7455c2a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adcc872292b5ba6c39905610b2bccbf31"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="audio_8h.html#adcc872292b5ba6c39905610b2bccbf31">guac_audio_stream_free</a> (<a class="el" href="structguac__audio__stream.html">guac_audio_stream</a> *stream)</td></tr>
<tr class="memdesc:adcc872292b5ba6c39905610b2bccbf31"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frees the given audio stream. <a href="#adcc872292b5ba6c39905610b2bccbf31">More...</a><br /></td></tr>
<tr class="separator:adcc872292b5ba6c39905610b2bccbf31"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a84459a128f62ec7be47a73fb0020dd36"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="audio_8h.html#a84459a128f62ec7be47a73fb0020dd36">guac_audio_stream_begin</a> (<a class="el" href="structguac__audio__stream.html">guac_audio_stream</a> *stream, int rate, int channels, int bps)</td></tr>
<tr class="memdesc:a84459a128f62ec7be47a73fb0020dd36"><td class="mdescLeft">&#160;</td><td class="mdescRight">Begins a new audio packet within the given audio stream. <a href="#a84459a128f62ec7be47a73fb0020dd36">More...</a><br /></td></tr>
<tr class="separator:a84459a128f62ec7be47a73fb0020dd36"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a84443c0608f328d4e3ab691c18b23f98"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="audio_8h.html#a84443c0608f328d4e3ab691c18b23f98">guac_audio_stream_end</a> (<a class="el" href="structguac__audio__stream.html">guac_audio_stream</a> *stream)</td></tr>
<tr class="memdesc:a84443c0608f328d4e3ab691c18b23f98"><td class="mdescLeft">&#160;</td><td class="mdescRight">Ends the current audio packet, writing the finished packet as an audio instruction. <a href="#a84443c0608f328d4e3ab691c18b23f98">More...</a><br /></td></tr>
<tr class="separator:a84443c0608f328d4e3ab691c18b23f98"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a11bdfee60584106ba85d97a3f8273cc2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="audio_8h.html#a11bdfee60584106ba85d97a3f8273cc2">guac_audio_stream_write_pcm</a> (<a class="el" href="structguac__audio__stream.html">guac_audio_stream</a> *stream, const unsigned char *data, int length)</td></tr>
<tr class="memdesc:a11bdfee60584106ba85d97a3f8273cc2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Writes PCM data to the given audio stream. <a href="#a11bdfee60584106ba85d97a3f8273cc2">More...</a><br /></td></tr>
<tr class="separator:a11bdfee60584106ba85d97a3f8273cc2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af75feccacea2b14ee946064cf623f143"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="audio_8h.html#af75feccacea2b14ee946064cf623f143">guac_audio_stream_flush</a> (<a class="el" href="structguac__audio__stream.html">guac_audio_stream</a> *stream)</td></tr>
<tr class="memdesc:af75feccacea2b14ee946064cf623f143"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flushes the given audio stream. <a href="#af75feccacea2b14ee946064cf623f143">More...</a><br /></td></tr>
<tr class="separator:af75feccacea2b14ee946064cf623f143"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab118f5ff66054e8290b2e1ebf780e0c3"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="audio_8h.html#ab118f5ff66054e8290b2e1ebf780e0c3">guac_audio_stream_write_encoded</a> (<a class="el" href="structguac__audio__stream.html">guac_audio_stream</a> *audio, const unsigned char *data, int length)</td></tr>
<tr class="memdesc:ab118f5ff66054e8290b2e1ebf780e0c3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Appends arbitrarily-encoded data to the encoded_data buffer within the given audio stream. <a href="#ab118f5ff66054e8290b2e1ebf780e0c3">More...</a><br /></td></tr>
<tr class="separator:ab118f5ff66054e8290b2e1ebf780e0c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Provides functions and structures used for providing simple streaming audio. </p>
</div><h2 class="groupheader">Function Documentation</h2>
<a class="anchor" id="a097b06b494f3f919efd24cb7f7455c2a"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="structguac__audio__stream.html">guac_audio_stream</a>* guac_audio_stream_alloc </td>
<td>(</td>
<td class="paramtype"><a class="el" href="structguac__client.html">guac_client</a> *&#160;</td>
<td class="paramname"><em>client</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structguac__audio__encoder.html">guac_audio_encoder</a> *&#160;</td>
<td class="paramname"><em>encoder</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Allocates a new audio stream which encodes audio data using the given encoder. </p>
<p>If NULL is specified for the encoder, an appropriate encoder will be selected based on the encoders built into libguac and the level of client support.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">client</td><td>The <a class="el" href="structguac__client.html" title="Guacamole proxy client. ">guac_client</a> for which this audio stream is being allocated. </td></tr>
<tr><td class="paramname">encoder</td><td>The <a class="el" href="structguac__audio__encoder.html" title="Arbitrary audio codec encoder. ">guac_audio_encoder</a> to use when encoding audio, or NULL if libguac should select an appropriate built-in encoder on its own. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The newly allocated <a class="el" href="structguac__audio__stream.html" title="Basic audio stream. ">guac_audio_stream</a>, or NULL if no audio stream could be allocated due to lack of client support. </dd></dl>
</div>
</div>
<a class="anchor" id="a84459a128f62ec7be47a73fb0020dd36"></a>
<div class="memitem">
<div class="memproto">
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<td class="memname">void guac_audio_stream_begin </td>
<td>(</td>
<td class="paramtype"><a class="el" href="structguac__audio__stream.html">guac_audio_stream</a> *&#160;</td>
<td class="paramname"><em>stream</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>rate</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>channels</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>bps</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Begins a new audio packet within the given audio stream. </p>
<p>This packet will be built up with repeated writes of PCM data, finally being sent when complete via <a class="el" href="audio_8h.html#a84443c0608f328d4e3ab691c18b23f98" title="Ends the current audio packet, writing the finished packet as an audio instruction. ">guac_audio_stream_end()</a>.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">stream</td><td>The <a class="el" href="structguac__audio__stream.html" title="Basic audio stream. ">guac_audio_stream</a> which should start a new audio packet. </td></tr>
<tr><td class="paramname">rate</td><td>The audio rate of the packet, in Hz. </td></tr>
<tr><td class="paramname">channels</td><td>The number of audio channels. </td></tr>
<tr><td class="paramname">bps</td><td>The number of bits per audio sample. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="a84443c0608f328d4e3ab691c18b23f98"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void guac_audio_stream_end </td>
<td>(</td>
<td class="paramtype"><a class="el" href="structguac__audio__stream.html">guac_audio_stream</a> *&#160;</td>
<td class="paramname"><em>stream</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Ends the current audio packet, writing the finished packet as an audio instruction. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">stream</td><td>The <a class="el" href="structguac__audio__stream.html" title="Basic audio stream. ">guac_audio_stream</a> whose current audio packet should be completed and sent. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="af75feccacea2b14ee946064cf623f143"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void guac_audio_stream_flush </td>
<td>(</td>
<td class="paramtype"><a class="el" href="structguac__audio__stream.html">guac_audio_stream</a> *&#160;</td>
<td class="paramname"><em>stream</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Flushes the given audio stream. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">stream</td><td>The <a class="el" href="structguac__audio__stream.html" title="Basic audio stream. ">guac_audio_stream</a> to flush. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="adcc872292b5ba6c39905610b2bccbf31"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void guac_audio_stream_free </td>
<td>(</td>
<td class="paramtype"><a class="el" href="structguac__audio__stream.html">guac_audio_stream</a> *&#160;</td>
<td class="paramname"><em>stream</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Frees the given audio stream. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">stream</td><td>The <a class="el" href="structguac__audio__stream.html" title="Basic audio stream. ">guac_audio_stream</a> to free. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="ab118f5ff66054e8290b2e1ebf780e0c3"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void guac_audio_stream_write_encoded </td>
<td>(</td>
<td class="paramtype"><a class="el" href="structguac__audio__stream.html">guac_audio_stream</a> *&#160;</td>
<td class="paramname"><em>audio</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const unsigned char *&#160;</td>
<td class="paramname"><em>data</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>length</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Appends arbitrarily-encoded data to the encoded_data buffer within the given audio stream. </p>
<p>This data must be encoded in the output format of the encoder used by the stream. This function is mainly for use by encoder implementations.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">audio</td><td>The <a class="el" href="structguac__audio__stream.html" title="Basic audio stream. ">guac_audio_stream</a> to write data through. </td></tr>
<tr><td class="paramname">data</td><td>Arbitrary encoded data to write through the audio stream. </td></tr>
<tr><td class="paramname">length</td><td>The number of bytes of data provided. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="a11bdfee60584106ba85d97a3f8273cc2"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void guac_audio_stream_write_pcm </td>
<td>(</td>
<td class="paramtype"><a class="el" href="structguac__audio__stream.html">guac_audio_stream</a> *&#160;</td>
<td class="paramname"><em>stream</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const unsigned char *&#160;</td>
<td class="paramname"><em>data</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>length</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Writes PCM data to the given audio stream. </p>
<p>This PCM data will be automatically encoded by the audio encoder associated with this stream. This function must only be called after an audio packet has been started with <a class="el" href="audio_8h.html#a84459a128f62ec7be47a73fb0020dd36" title="Begins a new audio packet within the given audio stream. ">guac_audio_stream_begin()</a>.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">stream</td><td>The <a class="el" href="structguac__audio__stream.html" title="Basic audio stream. ">guac_audio_stream</a> to write PCM data through. </td></tr>
<tr><td class="paramname">data</td><td>The PCM data to write. </td></tr>
<tr><td class="paramname">length</td><td>The number of bytes of PCM data provided. </td></tr>
</table>
</dd>
</dl>
</div>
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