blob: 6acac7d95d9d6db459aafd1ba5347f964cdd9649 [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#include "config.h"
#include "protocol.h"
#include "socket.h"
#include "unicode.h"
#include <stddef.h>
#include <stdlib.h>
#include <unistd.h>
#define GUAC_SOCKET_NEST_BUFFER_SIZE 8192
typedef struct __guac_socket_nest_data {
guac_socket* parent;
char buffer[GUAC_SOCKET_NEST_BUFFER_SIZE];
int index;
} __guac_socket_nest_data;
ssize_t __guac_socket_nest_write_handler(guac_socket* socket,
const void* buf, size_t count) {
__guac_socket_nest_data* data = (__guac_socket_nest_data*) socket->data;
unsigned char* source = (unsigned char*) buf;
/* Current location in destination buffer during copy */
char* current = data->buffer;
/* Number of bytes remaining in source buffer */
int remaining = count;
/* If we can't actually store that many bytes, reduce number of bytes
* expected to be written */
if (remaining > GUAC_SOCKET_NEST_BUFFER_SIZE)
remaining = GUAC_SOCKET_NEST_BUFFER_SIZE;
/* Current offset within destination buffer */
int offset;
/* Number of characters before start of next character */
int skip = 0;
/* Copy UTF-8 characters into buffer */
for (offset = 0; offset < GUAC_SOCKET_NEST_BUFFER_SIZE; offset++) {
/* Get next byte */
unsigned char c = *source;
remaining--;
/* If skipping, then skip */
if (skip > 0) skip--;
/* Otherwise, determine next skip value, and increment length */
else {
/* Determine skip value (size in bytes of rest of character) */
skip = guac_utf8_charsize(c) - 1;
/* If not enough bytes to complete character, break */
if (skip > remaining)
break;
}
/* Store byte */
*current = c;
/* Advance to next character */
source++;
current++;
}
/* Append null-terminator */
*current = 0;
/* Send nest instruction containing read UTF-8 segment */
guac_protocol_send_nest(data->parent, data->index, data->buffer);
/* Return number of bytes actually written */
return offset;
}
/**
* Frees all implementation-specific data associated with the given socket, but
* not the socket object itself.
*
* @param socket
* The guac_socket whose associated data should be freed.
*
* @return
* Zero if the data was successfully freed, non-zero otherwise. This
* implementation always succeeds, and will always return zero.
*/
static int __guac_socket_nest_free_handler(guac_socket* socket) {
/* Free associated data */
__guac_socket_nest_data* data = (__guac_socket_nest_data*) socket->data;
free(data);
return 0;
}
guac_socket* guac_socket_nest(guac_socket* parent, int index) {
/* Allocate socket and associated data */
guac_socket* socket = guac_socket_alloc();
__guac_socket_nest_data* data = malloc(sizeof(__guac_socket_nest_data));
/* Store file descriptor as socket data */
data->parent = parent;
socket->data = data;
/* Set write and free handlers */
socket->write_handler = __guac_socket_nest_write_handler;
socket->free_handler = __guac_socket_nest_free_handler;
return socket;
}