blob: f1c5d09e941be36974ce3c7f2cd568d155392990 [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#include "channels/rdpei.h"
#include "common/surface.h"
#include "plugins/channels.h"
#include "rdp.h"
#include "settings.h"
#include <freerdp/client/rdpei.h>
#include <freerdp/freerdp.h>
#include <freerdp/event.h>
#include <guacamole/client.h>
#include <guacamole/timestamp.h>
#include <stdlib.h>
#include <string.h>
guac_rdp_rdpei* guac_rdp_rdpei_alloc() {
guac_rdp_rdpei* rdpei = malloc(sizeof(guac_rdp_rdpei));
/* Not yet connected */
rdpei->rdpei = NULL;
/* No active touches */
for (int i = 0; i < GUAC_RDP_RDPEI_MAX_TOUCHES; i++)
rdpei->touch[i].active = 0;
return rdpei;
}
void guac_rdp_rdpei_free(guac_rdp_rdpei* rdpei) {
free(rdpei);
}
/**
* Callback which associates handlers specific to Guacamole with the
* RdpeiClientContext instance allocated by FreeRDP to deal with received
* RDPEI (multi-touch input) messages.
*
* This function is called whenever a channel connects via the PubSub event
* system within FreeRDP, but only has any effect if the connected channel is
* the RDPEI channel. This specific callback is registered with the
* PubSub system of the relevant rdpContext when guac_rdp_rdpei_load_plugin() is
* called.
*
* @param context
* The rdpContext associated with the active RDP session.
*
* @param e
* Event-specific arguments, mainly the name of the channel, and a
* reference to the associated plugin loaded for that channel by FreeRDP.
*/
static void guac_rdp_rdpei_channel_connected(rdpContext* context,
ChannelConnectedEventArgs* e) {
guac_client* client = ((rdp_freerdp_context*) context)->client;
guac_rdp_client* rdp_client = (guac_rdp_client*) client->data;
guac_rdp_rdpei* guac_rdpei = rdp_client->rdpei;
/* Ignore connection event if it's not for the RDPEI channel */
if (strcmp(e->name, RDPEI_DVC_CHANNEL_NAME) != 0)
return;
/* Store reference to the RDPEI plugin once it's connected */
RdpeiClientContext* rdpei = (RdpeiClientContext*) e->pInterface;
guac_rdpei->rdpei = rdpei;
/* Declare level of multi-touch support */
guac_common_surface_set_multitouch(rdp_client->display->default_surface,
GUAC_RDP_RDPEI_MAX_TOUCHES);
guac_client_log(client, GUAC_LOG_DEBUG, "RDPEI channel will be used for "
"multi-touch support.");
}
void guac_rdp_rdpei_load_plugin(rdpContext* context) {
/* Subscribe to and handle channel connected events */
PubSub_SubscribeChannelConnected(context->pubSub,
(pChannelConnectedEventHandler) guac_rdp_rdpei_channel_connected);
/* Add "rdpei" channel */
guac_freerdp_dynamic_channel_collection_add(context->settings, "rdpei", NULL);
}
int guac_rdp_rdpei_touch_update(guac_rdp_rdpei* rdpei, int id, int x, int y,
double force) {
int contact_id; /* Ignored */
/* Track touches only if channel is connected */
RdpeiClientContext* context = rdpei->rdpei;
if (context == NULL)
return 1;
/* Locate active touch having provided ID */
guac_rdp_rdpei_touch* touch = NULL;
for (int i = 0; i < GUAC_RDP_RDPEI_MAX_TOUCHES; i++) {
if (rdpei->touch[i].active && rdpei->touch[i].id == id) {
touch = &rdpei->touch[i];
break;
}
}
/* If no such touch exists, add it */
if (touch == NULL) {
for (int i = 0; i < GUAC_RDP_RDPEI_MAX_TOUCHES; i++) {
if (!rdpei->touch[i].active) {
touch = &rdpei->touch[i];
touch->id = id;
break;
}
}
}
/* If the touch couldn't be added, we're already at maximum touch capacity.
* Drop the event. */
if (touch == NULL)
return 1;
/* Signal the end of an established touch if touch force has become zero
* (this should be a safe comparison, as zero has an exact representation
* in floating point, and the client side will use an exact value to
* represent the absence of a touch) */
if (force == 0.0) {
/* Ignore release of touches that we aren't tracking */
if (!touch->active)
return 1;
context->TouchEnd(context, id, x, y, &contact_id);
touch->active = 0;
}
/* Signal the start of a touch if this is the first we've seen it */
else if (!touch->active) {
context->TouchBegin(context, id, x, y, &contact_id);
touch->active = 1;
}
/* Established touches need only be updated */
else
context->TouchUpdate(context, id, x, y, &contact_id);
return 0;
}