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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#ifndef __GUAC_COMMON_SURFACE_H
#define __GUAC_COMMON_SURFACE_H
#include "config.h"
#include "rect.h"
#include <cairo/cairo.h>
#include <guacamole/client.h>
#include <guacamole/layer.h>
#include <guacamole/protocol.h>
#include <guacamole/socket.h>
#include <pthread.h>
/**
* The maximum number of updates to allow within the bitmap queue.
*/
#define GUAC_COMMON_SURFACE_QUEUE_SIZE 256
/**
* Heat map cell size in pixels. Each side of each heat map cell will consist
* of this many pixels.
*/
#define GUAC_COMMON_SURFACE_HEAT_CELL_SIZE 64
/**
* The width or height of the heat map (in cells) given the width or height of
* the image (in pixels).
*/
#define GUAC_COMMON_SURFACE_HEAT_DIMENSION(x) ( \
(x + GUAC_COMMON_SURFACE_HEAT_CELL_SIZE - 1) \
/ GUAC_COMMON_SURFACE_HEAT_CELL_SIZE \
)
/**
* The number of entries to collect within each heat map cell. Collected
* history entries are used to determine the framerate of the region associated
* with that cell.
*/
#define GUAC_COMMON_SURFACE_HEAT_CELL_HISTORY_SIZE 5
/**
* Representation of a cell in the refresh heat map. This cell is used to keep
* track of how often an area on a surface is refreshed.
*/
typedef struct guac_common_surface_heat_cell {
/**
* Timestamps of each of the last N updates covering the location
* associated with this heat map cell. This is used to calculate the
* framerate. This array is structured as a ring buffer containing history
* entries in chronologically-ascending order, starting at the entry
* pointed to by oldest_entry and proceeding through all other entries,
* wrapping around if the end of the array is reached.
*/
guac_timestamp history[GUAC_COMMON_SURFACE_HEAT_CELL_HISTORY_SIZE];
/**
* Index of the oldest entry within the history.
*/
int oldest_entry;
} guac_common_surface_heat_cell;
/**
* Representation of a bitmap update, having a rectangle of image data (stored
* elsewhere) and a flushed/not-flushed state.
*/
typedef struct guac_common_surface_bitmap_rect {
/**
* Whether this rectangle has been flushed.
*/
int flushed;
/**
* The rectangle containing the bitmap update.
*/
guac_common_rect rect;
} guac_common_surface_bitmap_rect;
/**
* Surface which backs a Guacamole buffer or layer, automatically
* combining updates when possible.
*/
typedef struct guac_common_surface {
/**
* The layer this surface will draw to.
*/
const guac_layer* layer;
/**
* The client associated with this surface.
*/
guac_client* client;
/**
* The socket to send instructions on when flushing.
*/
guac_socket* socket;
/**
* The X coordinate of the upper-left corner of this layer, in pixels,
* relative to its parent layer. This is only applicable to visible
* (non-buffer) layers which are not the default layer.
*/
int x;
/**
* The Y coordinate of the upper-left corner of this layer, in pixels,
* relative to its parent layer. This is only applicable to visible
* (non-buffer) layers which are not the default layer.
*/
int y;
/**
* The Z-order of this layer, relative to sibling layers. This is only
* applicable to visible (non-buffer) layers which are not the default
* layer.
*/
int z;
/**
* The level of opacity applied to this layer. Fully opaque is 255, while
* fully transparent is 0. This is only applicable to visible (non-buffer)
* layers which are not the default layer.
*/
int opacity;
/**
* The layer which contains this layer. This is only applicable to visible
* (non-buffer) layers which are not the default layer.
*/
const guac_layer* parent;
/**
* The width of this layer, in pixels.
*/
int width;
/**
* The height of this layer, in pixels.
*/
int height;
/**
* The size of each image row, in bytes.
*/
int stride;
/**
* The underlying buffer of the Cairo surface.
*/
unsigned char* buffer;
/**
* Non-zero if the location or parent layer of this surface has been
* changed and needs to be flushed, 0 otherwise.
*/
int location_dirty;
/**
* Non-zero if the opacity of this surface has been changed and needs to be
* flushed, 0 otherwise.
*/
int opacity_dirty;
/**
* Non-zero if this surface is dirty and needs to be flushed, 0 otherwise.
*/
int dirty;
/**
* The dirty rectangle.
*/
guac_common_rect dirty_rect;
/**
* Whether the surface actually exists on the client.
*/
int realized;
/**
* Whether drawing operations are currently clipped by the clipping
* rectangle.
*/
int clipped;
/**
* The clipping rectangle.
*/
guac_common_rect clip_rect;
/**
* The number of updates in the bitmap queue.
*/
int bitmap_queue_length;
/**
* All queued bitmap updates.
*/
guac_common_surface_bitmap_rect bitmap_queue[GUAC_COMMON_SURFACE_QUEUE_SIZE];
/**
* A heat map keeping track of the refresh frequency of
* the areas of the screen.
*/
guac_common_surface_heat_cell* heat_map;
/**
* Mutex which is locked internally when access to the surface must be
* synchronized. All public functions of guac_common_surface should be
* considered threadsafe.
*/
pthread_mutex_t _lock;
} guac_common_surface;
/**
* Allocates a new guac_common_surface, assigning it to the given layer.
*
* @param client
* The client associated with the given layer.
*
* @param socket
* The socket to send instructions on when flushing.
*
* @param layer
* The layer to associate with the new surface.
*
* @param w
* The width of the surface.
*
* @param h
* The height of the surface.
*
* @return
* A newly-allocated guac_common_surface.
*/
guac_common_surface* guac_common_surface_alloc(guac_client* client,
guac_socket* socket, const guac_layer* layer, int w, int h);
/**
* Frees the given guac_common_surface. Beware that this will NOT free any
* associated layers, which must be freed manually.
*
* @param surface The surface to free.
*/
void guac_common_surface_free(guac_common_surface* surface);
/**
* Resizes the given surface to the given size.
*
* @param surface The surface to resize.
* @param w The width of the surface.
* @param h The height of the surface.
*/
void guac_common_surface_resize(guac_common_surface* surface, int w, int h);
/**
* Draws the given data to the given guac_common_surface. If the source surface
* is ARGB, the draw operation will be performed using the Porter-Duff "over"
* composite operator. If the source surface is RGB (no alpha channel), no
* compositing is performed and destination pixels are ignored.
*
* @param surface
* The surface to draw to.
*
* @param x
* The X coordinate of the draw location.
*
* @param y
* The Y coordinate of the draw location.
*
* @param src
* The Cairo surface to retrieve data from.
*/
void guac_common_surface_draw(guac_common_surface* surface, int x, int y,
cairo_surface_t* src);
/**
* Paints to the given guac_common_surface using the given data as a stencil,
* filling opaque regions with the specified color, and leaving transparent
* regions untouched.
*
* @param surface The surface to draw to.
* @param x The X coordinate of the draw location.
* @param y The Y coordinate of the draw location.
* @param src The Cairo surface to retrieve data from.
* @param red The red component of the fill color.
* @param green The green component of the fill color.
* @param blue The blue component of the fill color.
*/
void guac_common_surface_paint(guac_common_surface* surface, int x, int y, cairo_surface_t* src,
int red, int green, int blue);
/**
* Copies a rectangle of data between two surfaces.
*
* @param src The source surface.
* @param sx The X coordinate of the upper-left corner of the source rect.
* @param sy The Y coordinate of the upper-left corner of the source rect.
* @param w The width of the source rect.
* @param h The height of the source rect.
* @param dst The destination surface.
* @param dx The X coordinate of the upper-left corner of the destination rect.
* @param dy The Y coordinate of the upper-left corner of the destination rect.
*/
void guac_common_surface_copy(guac_common_surface* src, int sx, int sy, int w, int h,
guac_common_surface* dst, int dx, int dy);
/**
* Transfers a rectangle of data between two surfaces.
*
* @param src The source surface.
* @param sx The X coordinate of the upper-left corner of the source rect.
* @param sy The Y coordinate of the upper-left corner of the source rect.
* @param w The width of the source rect.
* @param h The height of the source rect.
* @param op The transfer function.
* @param dst The destination surface.
* @param dx The X coordinate of the upper-left corner of the destination rect.
* @param dy The Y coordinate of the upper-left corner of the destination rect.
*/
void guac_common_surface_transfer(guac_common_surface* src, int sx, int sy, int w, int h,
guac_transfer_function op, guac_common_surface* dst, int dx, int dy);
/**
* Assigns the given value to all pixels within a rectangle of the given
* surface. The color of all pixels within the rectangle, including the alpha
* component, is entirely replaced.
*
* @param surface
* The surface to draw upon.
*
* @param x
* The X coordinate of the upper-left corner of the rectangle.
*
* @param y
* The Y coordinate of the upper-left corner of the rectangle.
*
* @param w
* The width of the rectangle.
*
* @param h
* The height of the rectangle.
*
* @param red
* The red component of the color value to assign to all pixels within the
* rectangle.
*
* @param green
* The green component of the color value to assign to all pixels within
* the rectangle.
*
* @param blue
* The blue component of the color value to assign to all pixels within the
* rectangle.
*
* @param alpha
* The alpha component of the color value to assign to all pixels within
* the rectangle.
*/
void guac_common_surface_set(guac_common_surface* surface, int x, int y,
int w, int h, int red, int green, int blue, int alpha);
/**
* Given the coordinates and dimensions of a rectangle, clips all future
* operations within that rectangle.
*
* @param surface The surface whose clipping rectangle should be changed.
* @param x The X coordinate of the upper-left corner of the bounding rectangle.
* @param y The Y coordinate of the upper-left corner of the bounding rectangle.
* @param w The width of the bounding rectangle.
* @param h The height of the bounding rectangle.
*/
void guac_common_surface_clip(guac_common_surface* surface, int x, int y, int w, int h);
/**
* Resets the clipping rectangle, allowing drawing operations throughout the
* entire surface.
*
* @param surface The surface whose clipping rectangle should be reset.
*/
void guac_common_surface_reset_clip(guac_common_surface* surface);
/**
* Changes the location of the surface relative to its parent layer. If the
* surface does not represent a non-default visible layer, then this function
* has no effect.
*
* @param surface
* The surface to move relative to its parent layer.
*
* @param x
* The new X coordinate for the upper-left corner of the layer, in pixels.
*
* @param y
* The new Y coordinate for the upper-left corner of the layer, in pixels.
*/
void guac_common_surface_move(guac_common_surface* surface, int x, int y);
/**
* Changes the stacking order of the surface relative to other surfaces within
* the same parent layer. If the surface does not represent a non-default
* visible layer, then this function has no effect.
*
* @param surface
* The surface to reorder relative to sibling layers.
*
* @param z
* The new Z-order for this layer, relative to sibling layers.
*/
void guac_common_surface_stack(guac_common_surface* surface, int z);
/**
* Changes the parent layer of ths given surface. By default, layers will be
* children of the default layer. If the surface does not represent a
* non-default visible layer, then this function has no effect.
*
* @param surface
* The surface whose parent layer should be changed.
*
* @param parent
* The layer which should be set as the new parent of the given surface.
*/
void guac_common_surface_set_parent(guac_common_surface* surface,
const guac_layer* parent);
/**
* Sets the opacity of the surface. If the surface does not represent a
* non-default visible layer, then this function has no effect.
*
* @param surface
* The surface whose opacity should be changed.
*
* @param opacity
* The level of opacity applied to this surface, where fully opaque is 255,
* and fully transparent is 0.
*/
void guac_common_surface_set_opacity(guac_common_surface* surface, int opacity);
/**
* Flushes the given surface, including any applicable properties, drawing any
* pending operations on the remote display.
*
* @param surface
* The surface to flush.
*/
void guac_common_surface_flush(guac_common_surface* surface);
/**
* Duplicates the contents of the current surface to the given socket. Pending
* changes are not flushed.
*
* @param surface
* The surface to duplicate.
*
* @param user
* The user receiving the surface.
*
* @param socket
* The socket over which the surface contents should be sent.
*/
void guac_common_surface_dup(guac_common_surface* surface, guac_user* user,
guac_socket* socket);
#endif