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#ifndef BALL_CLIENT_H
#define BALL_CLIENT_H
#include <guacamole/layer.h>
#include <pthread.h>
typedef struct ball_client_data {
guac_layer* ball;
int ball_x;
int ball_y;
int ball_velocity_x;
int ball_velocity_y;
pthread_t render_thread;
} ball_client_data;
#endif