#ifndef BALL_CLIENT_H | |
#define BALL_CLIENT_H | |
#include <guacamole/layer.h> | |
#include <pthread.h> | |
typedef struct ball_client_data { | |
guac_layer* ball; | |
int ball_x; | |
int ball_y; | |
int ball_velocity_x; | |
int ball_velocity_y; | |
pthread_t render_thread; | |
} ball_client_data; | |
#endif |