| |
| /* ***** BEGIN LICENSE BLOCK ***** |
| * Version: MPL 1.1/GPL 2.0/LGPL 2.1 |
| * |
| * The contents of this file are subject to the Mozilla Public License Version |
| * 1.1 (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * http://www.mozilla.org/MPL/ |
| * |
| * Software distributed under the License is distributed on an "AS IS" basis, |
| * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License |
| * for the specific language governing rights and limitations under the |
| * License. |
| * |
| * The Original Code is guacamole-common-js. |
| * |
| * The Initial Developer of the Original Code is |
| * Michael Jumper. |
| * Portions created by the Initial Developer are Copyright (C) 2010 |
| * the Initial Developer. All Rights Reserved. |
| * |
| * Contributor(s): |
| * |
| * Alternatively, the contents of this file may be used under the terms of |
| * either the GNU General Public License Version 2 or later (the "GPL"), or |
| * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), |
| * in which case the provisions of the GPL or the LGPL are applicable instead |
| * of those above. If you wish to allow use of your version of this file only |
| * under the terms of either the GPL or the LGPL, and not to allow others to |
| * use your version of this file under the terms of the MPL, indicate your |
| * decision by deleting the provisions above and replace them with the notice |
| * and other provisions required by the GPL or the LGPL. If you do not delete |
| * the provisions above, a recipient may use your version of this file under |
| * the terms of any one of the MPL, the GPL or the LGPL. |
| * |
| * ***** END LICENSE BLOCK ***** */ |
| |
| /** |
| * Namespace for all Guacamole JavaScript objects. |
| * @namespace |
| */ |
| var Guacamole = Guacamole || {}; |
| |
| /** |
| * Abstract ordered drawing surface. Each Layer contains a canvas element and |
| * provides simple drawing instructions for drawing to that canvas element, |
| * however unlike the canvas element itself, drawing operations on a Layer are |
| * guaranteed to run in order, even if such an operation must wait for an image |
| * to load before completing. |
| * |
| * @constructor |
| * |
| * @param {Number} width The width of the Layer, in pixels. The canvas element |
| * backing this Layer will be given this width. |
| * |
| * @param {Number} height The height of the Layer, in pixels. The canvas element |
| * backing this Layer will be given this height. |
| */ |
| Guacamole.Layer = function(width, height) { |
| |
| /** |
| * Reference to this Layer. |
| * @private |
| */ |
| var layer = this; |
| |
| /** |
| * The canvas element backing this Layer. |
| * @private |
| */ |
| var display = document.createElement("canvas"); |
| |
| /** |
| * The 2D display context of the canvas element backing this Layer. |
| * @private |
| */ |
| var displayContext = display.getContext("2d"); |
| displayContext.save(); |
| |
| /** |
| * The queue of all pending Tasks. Tasks will be run in order, with new |
| * tasks added at the end of the queue and old tasks removed from the |
| * front of the queue (FIFO). |
| * @private |
| */ |
| var tasks = new Array(); |
| |
| /** |
| * Whether a new path should be started with the next path drawing |
| * operations. |
| * @private |
| */ |
| var pathClosed = true; |
| |
| /** |
| * The number of states on the state stack. |
| * |
| * Note that there will ALWAYS be one element on the stack, but that |
| * element is not exposed. It is only used to reset the layer to its |
| * initial state. |
| * |
| * @private |
| */ |
| var stackSize = 0; |
| |
| /** |
| * Map of all Guacamole channel masks to HTML5 canvas composite operation |
| * names. Not all channel mask combinations are currently implemented. |
| * @private |
| */ |
| var compositeOperation = { |
| /* 0x0 NOT IMPLEMENTED */ |
| 0x1: "destination-in", |
| 0x2: "destination-out", |
| /* 0x3 NOT IMPLEMENTED */ |
| 0x4: "source-in", |
| /* 0x5 NOT IMPLEMENTED */ |
| 0x6: "source-atop", |
| /* 0x7 NOT IMPLEMENTED */ |
| 0x8: "source-out", |
| 0x9: "destination-atop", |
| 0xA: "xor", |
| 0xB: "destination-over", |
| 0xC: "copy", |
| /* 0xD NOT IMPLEMENTED */ |
| 0xE: "source-over", |
| 0xF: "lighter" |
| }; |
| |
| /** |
| * Resizes the canvas element backing this Layer without testing the |
| * new size. This function should only be used internally. |
| * |
| * @private |
| * @param {Number} newWidth The new width to assign to this Layer. |
| * @param {Number} newHeight The new height to assign to this Layer. |
| */ |
| function resize(newWidth, newHeight) { |
| |
| // Only preserve old data if width/height are both non-zero |
| var oldData = null; |
| if (width != 0 && height != 0) { |
| |
| // Create canvas and context for holding old data |
| oldData = document.createElement("canvas"); |
| oldData.width = width; |
| oldData.height = height; |
| |
| var oldDataContext = oldData.getContext("2d"); |
| |
| // Copy image data from current |
| oldDataContext.drawImage(display, |
| 0, 0, width, height, |
| 0, 0, width, height); |
| |
| } |
| |
| // Preserve composite operation |
| var oldCompositeOperation = displayContext.globalCompositeOperation; |
| |
| // Resize canvas |
| display.width = newWidth; |
| display.height = newHeight; |
| |
| // Redraw old data, if any |
| if (oldData) |
| displayContext.drawImage(oldData, |
| 0, 0, width, height, |
| 0, 0, width, height); |
| |
| // Restore composite operation |
| displayContext.globalCompositeOperation = oldCompositeOperation; |
| |
| width = newWidth; |
| height = newHeight; |
| |
| // Acknowledge reset of stack (happens on resize of canvas) |
| stackSize = 0; |
| displayContext.save(); |
| |
| } |
| |
| /** |
| * Given the X and Y coordinates of the upper-left corner of a rectangle |
| * and the rectangle's width and height, resize the backing canvas element |
| * as necessary to ensure that the rectangle fits within the canvas |
| * element's coordinate space. This function will only make the canvas |
| * larger. If the rectangle already fits within the canvas element's |
| * coordinate space, the canvas is left unchanged. |
| * |
| * @private |
| * @param {Number} x The X coordinate of the upper-left corner of the |
| * rectangle to fit. |
| * @param {Number} y The Y coordinate of the upper-left corner of the |
| * rectangle to fit. |
| * @param {Number} w The width of the the rectangle to fit. |
| * @param {Number} h The height of the the rectangle to fit. |
| */ |
| function fitRect(x, y, w, h) { |
| |
| // Calculate bounds |
| var opBoundX = w + x; |
| var opBoundY = h + y; |
| |
| // Determine max width |
| var resizeWidth; |
| if (opBoundX > width) |
| resizeWidth = opBoundX; |
| else |
| resizeWidth = width; |
| |
| // Determine max height |
| var resizeHeight; |
| if (opBoundY > height) |
| resizeHeight = opBoundY; |
| else |
| resizeHeight = height; |
| |
| // Resize if necessary |
| if (resizeWidth != width || resizeHeight != height) |
| resize(resizeWidth, resizeHeight); |
| |
| } |
| |
| /** |
| * A container for an task handler. Each operation which must be ordered |
| * is associated with a Task that goes into a task queue. Tasks in this |
| * queue are executed in order once their handlers are set, while Tasks |
| * without handlers block themselves and any following Tasks from running. |
| * |
| * @constructor |
| * @private |
| * @param {function} taskHandler The function to call when this task |
| * runs, if any. |
| * @param {boolean} blocked Whether this task should start blocked. |
| */ |
| function Task(taskHandler, blocked) { |
| |
| var task = this; |
| |
| /** |
| * Whether this Task is blocked. |
| * |
| * @type boolean |
| */ |
| this.blocked = blocked; |
| |
| /** |
| * The handler this Task is associated with, if any. |
| * |
| * @type function |
| */ |
| this.handler = taskHandler; |
| |
| /** |
| * Unblocks this Task, allowing it to run. |
| */ |
| this.unblock = function() { |
| if (task.blocked) { |
| task.blocked = false; |
| |
| // Flush automatically if enabled |
| if (layer.autoflush || !flushComplete) |
| layer.flush(); |
| |
| } |
| } |
| |
| } |
| |
| /** |
| * If no tasks are pending or running, run the provided handler immediately, |
| * if any. Otherwise, schedule a task to run immediately after all currently |
| * running or pending tasks are complete. |
| * |
| * @private |
| * @param {function} handler The function to call when possible, if any. |
| * @param {boolean} blocked Whether the task should start blocked. |
| * @returns {Task} The Task created and added to the queue for future |
| * running, if any, or null if the handler was run |
| * immediately and no Task needed to be created. |
| */ |
| function scheduleTask(handler, blocked) { |
| |
| // If no pending tasks, just call (if available) and exit |
| if (layer.autoflush && layer.isReady() && !blocked) { |
| if (handler) handler(); |
| return null; |
| } |
| |
| // If tasks are pending/executing, schedule a pending task |
| // and return a reference to it. |
| var task = new Task(handler, blocked); |
| tasks.push(task); |
| return task; |
| |
| } |
| |
| /** |
| * Whether all previous calls to flush() have completed. If a task was |
| * waiting in the queue when flush() was called but still blocked, the |
| * queue will continue to flush outside the original flush() call until |
| * the queue is empty. |
| * |
| * @private |
| */ |
| var flushComplete = true; |
| |
| /** |
| * Whether tasks are currently being actively flushed. As flush() is not |
| * reentrant, this flag prevents calls of flush() from overlapping. |
| * @private |
| */ |
| var tasksInProgress = false; |
| |
| /** |
| * Run any Tasks which were pending but are now ready to run and are not |
| * blocked by other Tasks. |
| */ |
| this.flush = function() { |
| |
| if (tasksInProgress) |
| return; |
| |
| tasksInProgress = true; |
| flushComplete = false; |
| |
| // Draw all pending tasks. |
| var task; |
| while ((task = tasks[0]) != null && !task.blocked) { |
| tasks.shift(); |
| if (task.handler) task.handler(); |
| } |
| |
| // If all pending draws have been flushed |
| if (layer.isReady()) |
| flushComplete = true; |
| |
| tasksInProgress = false; |
| |
| }; |
| |
| /** |
| * Schedules a task within the current layer just as scheduleTast() does, |
| * except that another specified layer will be blocked until this task |
| * completes, and this task will not start until the other layer is |
| * ready. |
| * |
| * Essentially, a task is scheduled in both layers, and the specified task |
| * will only be performed once both layers are ready, and neither layer may |
| * proceed until this task completes. |
| * |
| * Note that there is no way to specify whether the task starts blocked, |
| * as whether the task is blocked depends completely on whether the |
| * other layer is currently ready. |
| * |
| * @private |
| * @param {Guacamole.Layer} otherLayer The other layer which must be blocked |
| * until this task completes. |
| * @param {function} handler The function to call when possible. |
| */ |
| function scheduleTaskSynced(otherLayer, handler) { |
| |
| // If we ARE the other layer, no need to sync. |
| // Syncing would result in deadlock. |
| if (layer === otherLayer) |
| scheduleTask(handler); |
| |
| // Otherwise synchronize operation with other layer |
| else { |
| |
| var drawComplete = false; |
| var layerLock = null; |
| |
| function performTask() { |
| |
| // Perform task |
| handler(); |
| |
| // Unblock the other layer now that draw is complete |
| if (layerLock != null) |
| layerLock.unblock(); |
| |
| // Flag operation as done |
| drawComplete = true; |
| |
| } |
| |
| // Currently blocked draw task |
| var task = scheduleTask(performTask, true); |
| |
| // Unblock draw task once source layer is ready |
| otherLayer.sync(task.unblock); |
| |
| // Block other layer until draw completes |
| // Note that the draw MAY have already been performed at this point, |
| // in which case creating a lock on the other layer will lead to |
| // deadlock (the draw task has already run and will thus never |
| // clear the lock) |
| if (!drawComplete) |
| layerLock = otherLayer.sync(null, true); |
| |
| } |
| } |
| |
| /** |
| * Set to true if this Layer should resize itself to accomodate the |
| * dimensions of any drawing operation, and false (the default) otherwise. |
| * |
| * Note that setting this property takes effect immediately, and thus may |
| * take effect on operations that were started in the past but have not |
| * yet completed. If you wish the setting of this flag to only modify |
| * future operations, you will need to make the setting of this flag an |
| * operation with sync(). |
| * |
| * @example |
| * // Set autosize to true for all future operations |
| * layer.sync(function() { |
| * layer.autosize = true; |
| * }); |
| * |
| * @type Boolean |
| * @default false |
| */ |
| this.autosize = false; |
| |
| /** |
| * Set to true to allow operations to flush automatically, instantly |
| * affecting the layer. By default, operations are buffered and only |
| * drawn when flush() is called. |
| * |
| * @type Boolean |
| * @default false |
| */ |
| this.autoflush = false; |
| |
| /** |
| * Returns the canvas element backing this Layer. |
| * @returns {Element} The canvas element backing this Layer. |
| */ |
| this.getCanvas = function() { |
| return display; |
| }; |
| |
| /** |
| * Returns whether this Layer is ready. A Layer is ready if it has no |
| * pending operations and no operations in-progress. |
| * |
| * @returns {Boolean} true if this Layer is ready, false otherwise. |
| */ |
| this.isReady = function() { |
| return tasks.length == 0; |
| }; |
| |
| /** |
| * Changes the size of this Layer to the given width and height. Resizing |
| * is only attempted if the new size provided is actually different from |
| * the current size. |
| * |
| * @param {Number} newWidth The new width to assign to this Layer. |
| * @param {Number} newHeight The new height to assign to this Layer. |
| */ |
| this.resize = function(newWidth, newHeight) { |
| scheduleTask(function() { |
| if (newWidth != width || newHeight != height) |
| resize(newWidth, newHeight); |
| }); |
| }; |
| |
| /** |
| * Draws the specified image at the given coordinates. The image specified |
| * must already be loaded. |
| * |
| * @param {Number} x The destination X coordinate. |
| * @param {Number} y The destination Y coordinate. |
| * @param {Image} image The image to draw. Note that this is an Image |
| * object - not a URL. |
| */ |
| this.drawImage = function(x, y, image) { |
| scheduleTask(function() { |
| if (layer.autosize != 0) fitRect(x, y, image.width, image.height); |
| displayContext.drawImage(image, x, y); |
| }); |
| }; |
| |
| /** |
| * Draws the image at the specified URL at the given coordinates. The image |
| * will be loaded automatically, and this and any future operations will |
| * wait for the image to finish loading. |
| * |
| * @param {Number} x The destination X coordinate. |
| * @param {Number} y The destination Y coordinate. |
| * @param {String} url The URL of the image to draw. |
| */ |
| this.draw = function(x, y, url) { |
| |
| var task = scheduleTask(function() { |
| if (layer.autosize != 0) fitRect(x, y, image.width, image.height); |
| displayContext.drawImage(image, x, y); |
| }, true); |
| |
| var image = new Image(); |
| image.onload = task.unblock; |
| image.src = url; |
| |
| }; |
| |
| /** |
| * Plays the video at the specified URL within this layer. The video |
| * will be loaded automatically, and this and any future operations will |
| * wait for the video to finish loading. Future operations will not be |
| * executed until the video finishes playing. |
| * |
| * @param {String} mimetype The mimetype of the video to play. |
| * @param {Number} duration The duration of the video in milliseconds. |
| * @param {String} url The URL of the video to play. |
| */ |
| this.play = function(mimetype, duration, url) { |
| |
| // Start loading the video |
| var video = document.createElement("video"); |
| video.type = mimetype; |
| video.src = url; |
| |
| // Main task - playing the video |
| var task = scheduleTask(function() { |
| video.play(); |
| }, true); |
| |
| // Lock which will be cleared after video ends |
| var lock = scheduleTask(null, true); |
| |
| // Start copying frames when playing |
| video.addEventListener("play", function() { |
| |
| function render_callback() { |
| displayContext.drawImage(video, 0, 0, width, height); |
| if (!video.ended) |
| window.setTimeout(render_callback, 20); |
| else |
| lock.unblock(); |
| } |
| |
| render_callback(); |
| |
| }, false); |
| |
| // Unblock future operations after an error |
| video.addEventListener("error", lock.unblock, false); |
| |
| // Play video as soon as current tasks are complete, now that the |
| // lock has been set up. |
| task.unblock(); |
| |
| }; |
| |
| /** |
| * Run an arbitrary function as soon as currently pending operations |
| * are complete. |
| * |
| * @param {function} handler The function to call once all currently |
| * pending operations are complete. |
| * @param {boolean} blocked Whether the task should start blocked. |
| */ |
| this.sync = scheduleTask; |
| |
| /** |
| * Transfer a rectangle of image data from one Layer to this Layer using the |
| * specified transfer function. |
| * |
| * @param {Guacamole.Layer} srcLayer The Layer to copy image data from. |
| * @param {Number} srcx The X coordinate of the upper-left corner of the |
| * rectangle within the source Layer's coordinate |
| * space to copy data from. |
| * @param {Number} srcy The Y coordinate of the upper-left corner of the |
| * rectangle within the source Layer's coordinate |
| * space to copy data from. |
| * @param {Number} srcw The width of the rectangle within the source Layer's |
| * coordinate space to copy data from. |
| * @param {Number} srch The height of the rectangle within the source |
| * Layer's coordinate space to copy data from. |
| * @param {Number} x The destination X coordinate. |
| * @param {Number} y The destination Y coordinate. |
| * @param {Function} transferFunction The transfer function to use to |
| * transfer data from source to |
| * destination. |
| */ |
| this.transfer = function(srcLayer, srcx, srcy, srcw, srch, x, y, transferFunction) { |
| scheduleTaskSynced(srcLayer, function() { |
| |
| var srcCanvas = srcLayer.getCanvas(); |
| |
| // If entire rectangle outside source canvas, stop |
| if (srcx >= srcCanvas.width || srcy >= srcCanvas.height) return; |
| |
| // Otherwise, clip rectangle to area |
| if (srcx + srcw > srcCanvas.width) |
| srcw = srcCanvas.width - srcx; |
| |
| if (srcy + srch > srcCanvas.height) |
| srch = srcCanvas.height - srcy; |
| |
| // Stop if nothing to draw. |
| if (srcw == 0 || srch == 0) return; |
| |
| if (layer.autosize != 0) fitRect(x, y, srcw, srch); |
| |
| // Get image data from src and dst |
| var src = srcLayer.getCanvas().getContext("2d").getImageData(srcx, srcy, srcw, srch); |
| var dst = displayContext.getImageData(x , y, srcw, srch); |
| |
| // Apply transfer for each pixel |
| for (var i=0; i<srcw*srch*4; i+=4) { |
| |
| // Get source pixel environment |
| var src_pixel = new Guacamole.Layer.Pixel( |
| src.data[i], |
| src.data[i+1], |
| src.data[i+2], |
| src.data[i+3] |
| ); |
| |
| // Get destination pixel environment |
| var dst_pixel = new Guacamole.Layer.Pixel( |
| dst.data[i], |
| dst.data[i+1], |
| dst.data[i+2], |
| dst.data[i+3] |
| ); |
| |
| // Apply transfer function |
| transferFunction(src_pixel, dst_pixel); |
| |
| // Save pixel data |
| dst.data[i ] = dst_pixel.red; |
| dst.data[i+1] = dst_pixel.green; |
| dst.data[i+2] = dst_pixel.blue; |
| dst.data[i+3] = dst_pixel.alpha; |
| |
| } |
| |
| // Draw image data |
| displayContext.putImageData(dst, x, y); |
| |
| }); |
| }; |
| |
| /** |
| * Copy a rectangle of image data from one Layer to this Layer. This |
| * operation will copy exactly the image data that will be drawn once all |
| * operations of the source Layer that were pending at the time this |
| * function was called are complete. This operation will not alter the |
| * size of the source Layer even if its autosize property is set to true. |
| * |
| * @param {Guacamole.Layer} srcLayer The Layer to copy image data from. |
| * @param {Number} srcx The X coordinate of the upper-left corner of the |
| * rectangle within the source Layer's coordinate |
| * space to copy data from. |
| * @param {Number} srcy The Y coordinate of the upper-left corner of the |
| * rectangle within the source Layer's coordinate |
| * space to copy data from. |
| * @param {Number} srcw The width of the rectangle within the source Layer's |
| * coordinate space to copy data from. |
| * @param {Number} srch The height of the rectangle within the source |
| * Layer's coordinate space to copy data from. |
| * @param {Number} x The destination X coordinate. |
| * @param {Number} y The destination Y coordinate. |
| */ |
| this.copy = function(srcLayer, srcx, srcy, srcw, srch, x, y) { |
| scheduleTaskSynced(srcLayer, function() { |
| |
| var srcCanvas = srcLayer.getCanvas(); |
| |
| // If entire rectangle outside source canvas, stop |
| if (srcx >= srcCanvas.width || srcy >= srcCanvas.height) return; |
| |
| // Otherwise, clip rectangle to area |
| if (srcx + srcw > srcCanvas.width) |
| srcw = srcCanvas.width - srcx; |
| |
| if (srcy + srch > srcCanvas.height) |
| srch = srcCanvas.height - srcy; |
| |
| // Stop if nothing to draw. |
| if (srcw == 0 || srch == 0) return; |
| |
| if (layer.autosize != 0) fitRect(x, y, srcw, srch); |
| displayContext.drawImage(srcCanvas, srcx, srcy, srcw, srch, x, y, srcw, srch); |
| |
| }); |
| }; |
| |
| /** |
| * Starts a new path at the specified point. |
| * |
| * @param {Number} x The X coordinate of the point to draw. |
| * @param {Number} y The Y coordinate of the point to draw. |
| */ |
| this.moveTo = function(x, y) { |
| scheduleTask(function() { |
| |
| // Start a new path if current path is closed |
| if (pathClosed) { |
| displayContext.beginPath(); |
| pathClosed = false; |
| } |
| |
| if (layer.autosize != 0) fitRect(x, y, 0, 0); |
| displayContext.moveTo(x, y); |
| |
| }); |
| }; |
| |
| /** |
| * Add the specified line to the current path. |
| * |
| * @param {Number} x The X coordinate of the endpoint of the line to draw. |
| * @param {Number} y The Y coordinate of the endpoint of the line to draw. |
| */ |
| this.lineTo = function(x, y) { |
| scheduleTask(function() { |
| |
| // Start a new path if current path is closed |
| if (pathClosed) { |
| displayContext.beginPath(); |
| pathClosed = false; |
| } |
| |
| if (layer.autosize != 0) fitRect(x, y, 0, 0); |
| displayContext.lineTo(x, y); |
| |
| }); |
| }; |
| |
| /** |
| * Add the specified arc to the current path. |
| * |
| * @param {Number} x The X coordinate of the center of the circle which |
| * will contain the arc. |
| * @param {Number} y The Y coordinate of the center of the circle which |
| * will contain the arc. |
| * @param {Number} radius The radius of the circle. |
| * @param {Number} startAngle The starting angle of the arc, in radians. |
| * @param {Number} endAngle The ending angle of the arc, in radians. |
| * @param {Boolean} negative Whether the arc should be drawn in order of |
| * decreasing angle. |
| */ |
| this.arc = function(x, y, radius, startAngle, endAngle, negative) { |
| scheduleTask(function() { |
| |
| // Start a new path if current path is closed |
| if (pathClosed) { |
| displayContext.beginPath(); |
| pathClosed = false; |
| } |
| |
| if (layer.autosize != 0) fitRect(x, y, 0, 0); |
| displayContext.arc(x, y, radius, startAngle, endAngle, negative); |
| |
| }); |
| }; |
| |
| /** |
| * Starts a new path at the specified point. |
| * |
| * @param {Number} cp1x The X coordinate of the first control point. |
| * @param {Number} cp1y The Y coordinate of the first control point. |
| * @param {Number} cp2x The X coordinate of the second control point. |
| * @param {Number} cp2y The Y coordinate of the second control point. |
| * @param {Number} x The X coordinate of the endpoint of the curve. |
| * @param {Number} y The Y coordinate of the endpoint of the curve. |
| */ |
| this.curveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { |
| scheduleTask(function() { |
| |
| // Start a new path if current path is closed |
| if (pathClosed) { |
| displayContext.beginPath(); |
| pathClosed = false; |
| } |
| |
| if (layer.autosize != 0) fitRect(x, y, 0, 0); |
| displayContext.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y); |
| |
| }); |
| }; |
| |
| /** |
| * Closes the current path by connecting the end point with the start |
| * point (if any) with a straight line. |
| */ |
| this.close = function() { |
| scheduleTask(function() { |
| |
| // Close path |
| displayContext.closePath(); |
| pathClosed = true; |
| |
| }); |
| }; |
| |
| /** |
| * Add the specified rectangle to the current path. |
| * |
| * @param {Number} x The X coordinate of the upper-left corner of the |
| * rectangle to draw. |
| * @param {Number} y The Y coordinate of the upper-left corner of the |
| * rectangle to draw. |
| * @param {Number} w The width of the rectangle to draw. |
| * @param {Number} h The height of the rectangle to draw. |
| */ |
| this.rect = function(x, y, w, h) { |
| scheduleTask(function() { |
| |
| // Start a new path if current path is closed |
| if (pathClosed) { |
| displayContext.beginPath(); |
| pathClosed = false; |
| } |
| |
| if (layer.autosize != 0) fitRect(x, y, w, h); |
| displayContext.rect(x, y, w, h); |
| |
| }); |
| }; |
| |
| /** |
| * Clip all future drawing operations by the current path. The current path |
| * is implicitly closed. The current path can continue to be reused |
| * for other operations (such as fillColor()) but a new path will be started |
| * once a path drawing operation (path() or rect()) is used. |
| */ |
| this.clip = function() { |
| scheduleTask(function() { |
| |
| // Set new clipping region |
| displayContext.clip(); |
| |
| // Path now implicitly closed |
| pathClosed = true; |
| |
| }); |
| }; |
| |
| /** |
| * Stroke the current path with the specified color. The current path |
| * is implicitly closed. The current path can continue to be reused |
| * for other operations (such as clip()) but a new path will be started |
| * once a path drawing operation (path() or rect()) is used. |
| * |
| * @param {String} cap The line cap style. Can be "round", "square", |
| * or "butt". |
| * @param {String} join The line join style. Can be "round", "bevel", |
| * or "miter". |
| * @param {Number} thickness The line thickness in pixels. |
| * @param {Number} r The red component of the color to fill. |
| * @param {Number} g The green component of the color to fill. |
| * @param {Number} b The blue component of the color to fill. |
| * @param {Number} a The alpha component of the color to fill. |
| */ |
| this.strokeColor = function(cap, join, thickness, r, g, b, a) { |
| scheduleTask(function() { |
| |
| // Stroke with color |
| displayContext.lineCap = cap; |
| displayContext.lineJoin = join; |
| displayContext.lineWidth = thickness; |
| displayContext.strokeStyle = "rgba(" + r + "," + g + "," + b + "," + a/255.0 + ")"; |
| displayContext.stroke(); |
| |
| // Path now implicitly closed |
| pathClosed = true; |
| |
| }); |
| }; |
| |
| /** |
| * Fills the current path with the specified color. The current path |
| * is implicitly closed. The current path can continue to be reused |
| * for other operations (such as clip()) but a new path will be started |
| * once a path drawing operation (path() or rect()) is used. |
| * |
| * @param {Number} r The red component of the color to fill. |
| * @param {Number} g The green component of the color to fill. |
| * @param {Number} b The blue component of the color to fill. |
| * @param {Number} a The alpha component of the color to fill. |
| */ |
| this.fillColor = function(r, g, b, a) { |
| scheduleTask(function() { |
| |
| // Fill with color |
| displayContext.fillStyle = "rgba(" + r + "," + g + "," + b + "," + a/255.0 + ")"; |
| displayContext.fill(); |
| |
| // Path now implicitly closed |
| pathClosed = true; |
| |
| }); |
| }; |
| |
| /** |
| * Stroke the current path with the image within the specified layer. The |
| * image data will be tiled infinitely within the stroke. The current path |
| * is implicitly closed. The current path can continue to be reused |
| * for other operations (such as clip()) but a new path will be started |
| * once a path drawing operation (path() or rect()) is used. |
| * |
| * @param {String} cap The line cap style. Can be "round", "square", |
| * or "butt". |
| * @param {String} join The line join style. Can be "round", "bevel", |
| * or "miter". |
| * @param {Number} thickness The line thickness in pixels. |
| * @param {Guacamole.Layer} srcLayer The layer to use as a repeating pattern |
| * within the stroke. |
| */ |
| this.strokeLayer = function(cap, join, thickness, srcLayer) { |
| scheduleTaskSynced(srcLayer, function() { |
| |
| // Stroke with image data |
| displayContext.lineCap = cap; |
| displayContext.lineJoin = join; |
| displayContext.lineWidth = thickness; |
| displayContext.strokeStyle = displayContext.createPattern( |
| srcLayer.getCanvas(), |
| "repeat" |
| ); |
| displayContext.stroke(); |
| |
| // Path now implicitly closed |
| pathClosed = true; |
| |
| }); |
| }; |
| |
| /** |
| * Fills the current path with the image within the specified layer. The |
| * image data will be tiled infinitely within the stroke. The current path |
| * is implicitly closed. The current path can continue to be reused |
| * for other operations (such as clip()) but a new path will be started |
| * once a path drawing operation (path() or rect()) is used. |
| * |
| * @param {Guacamole.Layer} srcLayer The layer to use as a repeating pattern |
| * within the fill. |
| */ |
| this.fillLayer = function(srcLayer) { |
| scheduleTask(function() { |
| |
| // Fill with image data |
| displayContext.fillStyle = displayContext.createPattern( |
| srcLayer.getCanvas(), |
| "repeat" |
| ); |
| displayContext.fill(); |
| |
| // Path now implicitly closed |
| pathClosed = true; |
| |
| }); |
| }; |
| |
| /** |
| * Push current layer state onto stack. |
| */ |
| this.push = function() { |
| scheduleTask(function() { |
| |
| // Save current state onto stack |
| displayContext.save(); |
| stackSize++; |
| |
| }); |
| }; |
| |
| /** |
| * Pop layer state off stack. |
| */ |
| this.pop = function() { |
| scheduleTask(function() { |
| |
| // Restore current state from stack |
| if (stackSize > 0) { |
| displayContext.restore(); |
| stackSize--; |
| } |
| |
| }); |
| }; |
| |
| /** |
| * Reset the layer, clearing the stack, the current path, and any transform |
| * matrix. |
| */ |
| this.reset = function() { |
| scheduleTask(function() { |
| |
| // Clear stack |
| while (stackSize > 0) { |
| displayContext.restore(); |
| stackSize--; |
| } |
| |
| // Restore to initial state |
| displayContext.restore(); |
| displayContext.save(); |
| |
| // Clear path |
| displayContext.beginPath(); |
| pathClosed = false; |
| |
| }); |
| }; |
| |
| /** |
| * Sets the given affine transform (defined with six values from the |
| * transform's matrix). |
| * |
| * @param {Number} a The first value in the affine transform's matrix. |
| * @param {Number} b The second value in the affine transform's matrix. |
| * @param {Number} c The third value in the affine transform's matrix. |
| * @param {Number} d The fourth value in the affine transform's matrix. |
| * @param {Number} e The fifth value in the affine transform's matrix. |
| * @param {Number} f The sixth value in the affine transform's matrix. |
| */ |
| this.setTransform = function(a, b, c, d, e, f) { |
| scheduleTask(function() { |
| |
| // Set transform |
| displayContext.setTransform( |
| a, b, c, |
| d, e, f |
| /*0, 0, 1*/ |
| ); |
| |
| }); |
| }; |
| |
| |
| /** |
| * Applies the given affine transform (defined with six values from the |
| * transform's matrix). |
| * |
| * @param {Number} a The first value in the affine transform's matrix. |
| * @param {Number} b The second value in the affine transform's matrix. |
| * @param {Number} c The third value in the affine transform's matrix. |
| * @param {Number} d The fourth value in the affine transform's matrix. |
| * @param {Number} e The fifth value in the affine transform's matrix. |
| * @param {Number} f The sixth value in the affine transform's matrix. |
| */ |
| this.transform = function(a, b, c, d, e, f) { |
| scheduleTask(function() { |
| |
| // Apply transform |
| displayContext.transform( |
| a, b, c, |
| d, e, f |
| /*0, 0, 1*/ |
| ); |
| |
| }); |
| }; |
| |
| |
| /** |
| * Sets the channel mask for future operations on this Layer. |
| * |
| * The channel mask is a Guacamole-specific compositing operation identifier |
| * with a single bit representing each of four channels (in order): source |
| * image where destination transparent, source where destination opaque, |
| * destination where source transparent, and destination where source |
| * opaque. |
| * |
| * @param {Number} mask The channel mask for future operations on this |
| * Layer. |
| */ |
| this.setChannelMask = function(mask) { |
| scheduleTask(function() { |
| displayContext.globalCompositeOperation = compositeOperation[mask]; |
| }); |
| }; |
| |
| /** |
| * Sets the miter limit for stroke operations using the miter join. This |
| * limit is the maximum ratio of the size of the miter join to the stroke |
| * width. If this ratio is exceeded, the miter will not be drawn for that |
| * joint of the path. |
| * |
| * @param {Number} limit The miter limit for stroke operations using the |
| * miter join. |
| */ |
| this.setMiterLimit = function(limit) { |
| scheduleTask(function() { |
| displayContext.miterLimit = limit; |
| }); |
| }; |
| |
| // Initialize canvas dimensions |
| display.width = width; |
| display.height = height; |
| |
| }; |
| |
| /** |
| * Channel mask for the composite operation "rout". |
| */ |
| Guacamole.Layer.ROUT = 0x2; |
| |
| /** |
| * Channel mask for the composite operation "atop". |
| */ |
| Guacamole.Layer.ATOP = 0x6; |
| |
| /** |
| * Channel mask for the composite operation "xor". |
| */ |
| Guacamole.Layer.XOR = 0xA; |
| |
| /** |
| * Channel mask for the composite operation "rover". |
| */ |
| Guacamole.Layer.ROVER = 0xB; |
| |
| /** |
| * Channel mask for the composite operation "over". |
| */ |
| Guacamole.Layer.OVER = 0xE; |
| |
| /** |
| * Channel mask for the composite operation "plus". |
| */ |
| Guacamole.Layer.PLUS = 0xF; |
| |
| /** |
| * Channel mask for the composite operation "rin". |
| * Beware that WebKit-based browsers may leave the contents of the destionation |
| * layer where the source layer is transparent, despite the definition of this |
| * operation. |
| */ |
| Guacamole.Layer.RIN = 0x1; |
| |
| /** |
| * Channel mask for the composite operation "in". |
| * Beware that WebKit-based browsers may leave the contents of the destionation |
| * layer where the source layer is transparent, despite the definition of this |
| * operation. |
| */ |
| Guacamole.Layer.IN = 0x4; |
| |
| /** |
| * Channel mask for the composite operation "out". |
| * Beware that WebKit-based browsers may leave the contents of the destionation |
| * layer where the source layer is transparent, despite the definition of this |
| * operation. |
| */ |
| Guacamole.Layer.OUT = 0x8; |
| |
| /** |
| * Channel mask for the composite operation "ratop". |
| * Beware that WebKit-based browsers may leave the contents of the destionation |
| * layer where the source layer is transparent, despite the definition of this |
| * operation. |
| */ |
| Guacamole.Layer.RATOP = 0x9; |
| |
| /** |
| * Channel mask for the composite operation "src". |
| * Beware that WebKit-based browsers may leave the contents of the destionation |
| * layer where the source layer is transparent, despite the definition of this |
| * operation. |
| */ |
| Guacamole.Layer.SRC = 0xC; |
| |
| |
| /** |
| * Represents a single pixel of image data. All components have a minimum value |
| * of 0 and a maximum value of 255. |
| * |
| * @constructor |
| * |
| * @param {Number} r The red component of this pixel. |
| * @param {Number} g The green component of this pixel. |
| * @param {Number} b The blue component of this pixel. |
| * @param {Number} a The alpha component of this pixel. |
| */ |
| Guacamole.Layer.Pixel = function(r, g, b, a) { |
| |
| /** |
| * The red component of this pixel, where 0 is the minimum value, |
| * and 255 is the maximum. |
| */ |
| this.red = r; |
| |
| /** |
| * The green component of this pixel, where 0 is the minimum value, |
| * and 255 is the maximum. |
| */ |
| this.green = g; |
| |
| /** |
| * The blue component of this pixel, where 0 is the minimum value, |
| * and 255 is the maximum. |
| */ |
| this.blue = b; |
| |
| /** |
| * The alpha component of this pixel, where 0 is the minimum value, |
| * and 255 is the maximum. |
| */ |
| this.alpha = a; |
| |
| }; |