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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.giraph.block_app.framework.block;
import java.util.Iterator;
import org.apache.giraph.block_app.framework.piece.AbstractPiece;
import org.apache.giraph.function.Consumer;
/**
* Composable unit of execution. Used to combine other Blocks into
* bigger units. Each Piece represents a Block itself.
*
* Execution is represented as an iterator across Pieces.
*
* The whole application run is represented by a single block at the end.
*/
@SuppressWarnings("rawtypes")
public interface Block extends Iterable<AbstractPiece> {
/**
* Create iterator representing all pieces needed to be executed
* in this block.
*
* After Iterator.next call returns, master compute of returned Piece is
* guaranteed to be called before calling hasNext/next on the iterator.
* (allows for iterators logic to depend on the execution dynamically,
* and not be only static)
*/
@Override
Iterator<AbstractPiece> iterator();
/**
* Calls consumer for each Piece:
* - in no particular order
* - potentially calling multiple times on same Piece
* - even if Piece might never be returned in the iterator
* - it will be called at least once for every piece that is
* going to be returned by iterator
*
* Can be used for static analysis/introspection of the block,
* without actually executing them.
*/
void forAllPossiblePieces(Consumer<AbstractPiece> consumer);
/**
* How many pieces are in this block.
* Sometimes we don't know (eg RepeatBlock).
*
* @return How many pieces are in this block.
*/
PieceCount getPieceCount();
}