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/*
* Licensed to the Apache Software Foundation (ASF) under one or more contributor license
* agreements. See the NOTICE file distributed with this work for additional information regarding
* copyright ownership. The ASF licenses this file to You under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the License. You may obtain a
* copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
package org.apache.geode.internal.net;
import java.io.IOException;
import java.net.Socket;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Future;
import java.util.concurrent.RejectedExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import java.util.concurrent.locks.ReentrantLock;
import org.apache.geode.SystemFailure;
import org.apache.geode.logging.internal.executors.LoggingExecutors;
/**
* This class allows sockets to be closed without blocking. In some cases we have seen a call of
* socket.close block for minutes. This class maintains a thread pool for every other member we have
* connected sockets to. Any request to close by default returns immediately to the caller while the
* close is called by a background thread. The requester can wait for a configured amount of time by
* setting the "p2p.ASYNC_CLOSE_WAIT_MILLISECONDS" system property. Idle threads that are not doing
* a close will timeout after 2 minutes. This can be configured by setting the
* "p2p.ASYNC_CLOSE_POOL_KEEP_ALIVE_SECONDS" system property. A pool exists for each remote address
* that we have a socket connected to. That way if close is taking a long time to one address we can
* still get closes done to another address. Each address pool by default has at most 8 threads.
* This max threads can be configured using the "p2p.ASYNC_CLOSE_POOL_MAX_THREADS" system property.
*/
public class SocketCloser {
/**
* Number of seconds to wait before timing out an unused async close thread. Default is 120 (2
* minutes).
*/
static final long ASYNC_CLOSE_POOL_KEEP_ALIVE_SECONDS =
Long.getLong("p2p.ASYNC_CLOSE_POOL_KEEP_ALIVE_SECONDS", 120).longValue();
/**
* Maximum number of threads that can be doing a socket close. Any close requests over this max
* will queue up waiting for a thread.
*/
static final int ASYNC_CLOSE_POOL_MAX_THREADS =
Integer.getInteger("p2p.ASYNC_CLOSE_POOL_MAX_THREADS", 4).intValue();
/**
* How many milliseconds the synchronous requester waits for the async close to happen. Default is
* 0. Prior releases waited 50ms.
*/
static final long ASYNC_CLOSE_WAIT_MILLISECONDS =
Long.getLong("p2p.ASYNC_CLOSE_WAIT_MILLISECONDS", 0).longValue();
/**
* map of thread pools of async close threads
*/
private final ConcurrentHashMap<String, ExecutorService> asyncCloseExecutors =
new ConcurrentHashMap<>();
private final long asyncClosePoolKeepAliveSeconds;
private final int asyncClosePoolMaxThreads;
private final long asyncCloseWaitTime;
private final TimeUnit asyncCloseWaitUnits;
/**
* Protect access to closed synchronizing with closedLock
*/
private final ReentrantLock closedLock = new ReentrantLock();
/**
* Protect access to closed using synchronizing with closedLock
*/
private boolean closed;
public SocketCloser() {
this(ASYNC_CLOSE_POOL_KEEP_ALIVE_SECONDS, ASYNC_CLOSE_POOL_MAX_THREADS,
ASYNC_CLOSE_WAIT_MILLISECONDS, TimeUnit.MILLISECONDS);
}
public SocketCloser(int asyncClosePoolMaxThreads, long asyncCloseWaitMillis) {
this(ASYNC_CLOSE_POOL_KEEP_ALIVE_SECONDS, asyncClosePoolMaxThreads, asyncCloseWaitMillis,
TimeUnit.MILLISECONDS);
}
public SocketCloser(long asyncClosePoolKeepAliveSeconds, int asyncClosePoolMaxThreads,
long asyncCloseWaitTime, TimeUnit asyncCloseWaitUnits) {
this.asyncClosePoolKeepAliveSeconds = asyncClosePoolKeepAliveSeconds;
this.asyncClosePoolMaxThreads = asyncClosePoolMaxThreads;
this.asyncCloseWaitTime = asyncCloseWaitTime;
this.asyncCloseWaitUnits = asyncCloseWaitUnits;
}
public int getMaxThreads() {
return this.asyncClosePoolMaxThreads;
}
private ExecutorService getAsyncThreadExecutor(String address) {
ExecutorService executorService = asyncCloseExecutors.get(address);
if (executorService == null) {
// To be used for pre-1.8 jdk releases.
// executorService = createThreadPoolExecutor();
executorService = getWorkStealingPool(asyncClosePoolMaxThreads);
ExecutorService previousThreadPoolExecutor =
asyncCloseExecutors.putIfAbsent(address, executorService);
if (previousThreadPoolExecutor != null) {
executorService.shutdownNow();
return previousThreadPoolExecutor;
}
}
return executorService;
}
private ExecutorService getWorkStealingPool(int maxParallelThreads) {
return LoggingExecutors.newWorkStealingPool("SocketCloser-", maxParallelThreads);
}
/**
* Call this method if you know all the resources in the closer for the given address are no
* longer needed. Currently a thread pool is kept for each address and if you know that an address
* no longer needs its pool then you should call this method.
*/
public void releaseResourcesForAddress(String address) {
ExecutorService executorService = asyncCloseExecutors.remove(address);
if (executorService != null) {
executorService.shutdown();
}
}
/**
* Call close when you are all done with your socket closer. If you call asyncClose after close is
* called then the asyncClose will be done synchronously.
*/
public void close() {
closedLock.lock();
try {
if (!this.closed) {
this.closed = true;
} else {
return;
}
} finally {
closedLock.unlock();
}
for (ExecutorService executorService : asyncCloseExecutors.values()) {
executorService.shutdown();
}
asyncCloseExecutors.clear();
}
private Future asyncExecute(String address, Runnable runnableToExecute) {
ExecutorService asyncThreadExecutor = getAsyncThreadExecutor(address);
return asyncThreadExecutor.submit(runnableToExecute);
}
/**
* Closes the specified socket in a background thread. In some cases we see close hang (see bug
* 33665). Depending on how the SocketCloser is configured (see ASYNC_CLOSE_WAIT_MILLISECONDS)
* this method may block for a certain amount of time. If it is called after the SocketCloser is
* closed then a normal synchronous close is done.
*
* @param socket the socket to close
* @param address identifies who the socket is connected to
* @param extra an optional Runnable with stuff to execute before the socket is closed
*/
public void asyncClose(final Socket socket, final String address, final Runnable extra) {
if (socket == null || socket.isClosed()) {
return;
}
boolean doItInline = false;
try {
Future submittedTask = null;
closedLock.lock();
try {
if (closed) {
// this SocketCloser has been closed so do a synchronous, inline, close
doItInline = true;
} else {
submittedTask = asyncExecute(address, new Runnable() {
@Override
public void run() {
Thread.currentThread().setName("AsyncSocketCloser for " + address);
try {
if (extra != null) {
extra.run();
}
inlineClose(socket);
} finally {
Thread.currentThread().setName("unused AsyncSocketCloser");
}
}
});
}
} finally {
closedLock.unlock();
}
if (submittedTask != null) {
waitForFutureTaskWithTimeout(submittedTask);
}
} catch (RejectedExecutionException | OutOfMemoryError ignore) {
// If we can't start a thread to close the socket just do it inline.
// See bug 50573.
doItInline = true;
}
if (doItInline) {
if (extra != null) {
extra.run();
}
inlineClose(socket);
}
}
private void waitForFutureTaskWithTimeout(Future submittedTask) {
if (this.asyncCloseWaitTime != 0) {
try {
submittedTask.get(this.asyncCloseWaitTime, this.asyncCloseWaitUnits);
} catch (InterruptedException | ExecutionException | TimeoutException e) {
// We want this code to wait at most the asyncCloseWaitTime for the close to happen.
// It is ok to ignore these exception and let the close continue
// in the background.
}
}
}
/**
* Closes the specified socket
*
* @param sock the socket to close
*/
private static void inlineClose(final Socket sock) {
// the next two statements are a mad attempt to fix bug
// 36041 - segv in jrockit in pthread signaling code. This
// seems to alleviate the problem.
try {
sock.shutdownInput();
sock.shutdownOutput();
} catch (Exception e) {
}
try {
sock.close();
} catch (IOException ignore) {
} catch (VirtualMachineError err) {
SystemFailure.initiateFailure(err);
// If this ever returns, rethrow the error. We're poisoned
// now, so don't let this thread continue.
throw err;
} catch (java.security.ProviderException pe) {
// some ssl implementations have trouble with termination and throw
// this exception. See bug #40783
} catch (Error e) {
// Whenever you catch Error or Throwable, you must also
// catch VirtualMachineError (see above). However, there is
// _still_ a possibility that you are dealing with a cascading
// error condition, so you also need to check to see if the JVM
// is still usable:
SystemFailure.checkFailure();
// Sun's NIO implementation has been known to throw Errors
// that are caused by IOExceptions. If this is the case, it's
// okay.
if (e.getCause() instanceof IOException) {
// okay...
} else {
throw e;
}
}
}
}