blob: a370b28b849cbc8e3c0cc1c1a44381564b38d8ef [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one or more contributor license
* agreements. See the NOTICE file distributed with this work for additional information regarding
* copyright ownership. The ASF licenses this file to You under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the License. You may obtain a
* copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
package org.apache.geode.cache.client;
import org.apache.geode.cache.InterestResultPolicy;
import org.apache.geode.cache.Region;
import org.apache.geode.cache.query.CqAttributes;
import org.apache.geode.cache.query.QueryService;
import org.apache.geode.cache.server.CacheServer;
/**
* This interface provides for the configuration and creation of instances of {@link Pool}.
* <p>
* Every pool needs to have at least one {@link #addLocator locator} or {@link #addServer server}
* added to it. Locators should be added unless direct connections to cache servers are desired.
* <p>
* The setter methods are used to specify non-default values for the other pool properties.
* <p>
* Once it is configured {@link #create} will produce an instance.
* <p>
* The factory can be restored to its default configuration by calling {@link #reset}.
* <p>
* Instances of this interface can be created by calling {@link PoolManager#createFactory}.
* <p>
* If a subscription is going to be made using a pool then subscriptions
* {@link #setSubscriptionEnabled must be enabled} on the pool. Subscriptions are made using these
* APIs:
* <ul>
* <li>{@link QueryService#newCq(String, CqAttributes)}
* <li>{@link QueryService#newCq(String, CqAttributes, boolean)}
* <li>{@link QueryService#newCq(String, String, CqAttributes)}
* <li>{@link QueryService#newCq(String, String, CqAttributes, boolean)}
* <li>{@link Region#registerInterest(Object)}
* <li>{@link Region#registerInterest(Object, boolean)}
* <li>{@link Region#registerInterest(Object, InterestResultPolicy)}
* <li>{@link Region#registerInterest(Object, InterestResultPolicy, boolean)}
* <li>{@link Region#registerInterestRegex(String)}
* <li>{@link Region#registerInterestRegex(String, boolean)}
* <li>{@link Region#registerInterestRegex(String, InterestResultPolicy)}
* <li>{@link Region#registerInterestRegex(String, InterestResultPolicy, boolean)}
* </ul>
*
* @since GemFire 5.7
*/
public interface PoolFactory {
/**
* The default amount of time, in milliseconds, socket timeout when the client connects to the
* servers/locators.
* <p>
* Current value: <code>59000</code>.
*/
int DEFAULT_SOCKET_CONNECT_TIMEOUT = 59000;
/**
* The default amount of time, in milliseconds, which we will wait for a free connection if max
* connections is set and all of the connections are in use.
* <p>
* Current value: <code>10000</code>.
*/
int DEFAULT_FREE_CONNECTION_TIMEOUT = 10000;
/**
* The default interval in which the pool will check to see if a connection to a given server
* should be moved to a different server to improve the load balance.
* <p>
* Current value: <code>300,000</code> (which is 5 minutes).
*/
int DEFAULT_LOAD_CONDITIONING_INTERVAL = 1000 * 60 * 5;
/**
* Default size in bytes of the socket buffer on each connection established.
* <p>
* Current value: <code>32768</code>.
*/
int DEFAULT_SOCKET_BUFFER_SIZE = 32768;
/**
* The default amount of time, in milliseconds, to wait for a response from a server
* <p>
* Current value: <code>10000</code>.
*/
int DEFAULT_READ_TIMEOUT = 10000;
/**
* The default number of connections to initially create
* <p>
* Current value: <code>1</code>.
*/
int DEFAULT_MIN_CONNECTIONS = 1;
/**
* The default maximum number of connections to create
* <p>
* Current value: <code>-1</code>.
*/
int DEFAULT_MAX_CONNECTIONS = -1;
/**
* The default amount of time in milliseconds, to wait for a connection to become idle
* <p>
* Current value: <code>5000</code>.
*/
long DEFAULT_IDLE_TIMEOUT = 5000;
/**
* The default number of times to retry an operation after a timeout or exception.
* <p>
* Current value: <code>-1</code>.
*/
int DEFAULT_RETRY_ATTEMPTS = -1;
/**
* The default frequency, in milliseconds, to ping servers.
* <p>
* Current value: <code>10000</code>.
*/
long DEFAULT_PING_INTERVAL = 10000;
/**
* The default frequency, in milliseconds, that client statistics will be sent to the server.
* <p>
* Current value: <code>-1</code>.
*/
int DEFAULT_STATISTIC_INTERVAL = -1;
/**
* The default value for whether connections should have affinity to the thread that last used
* them.
* <p>
* Current value: <code>false</code>.
*
* @deprecated Since Geode 1.10.0. Thread local connections are ignored. Will be removed in future
* major release.
*/
@Deprecated
boolean DEFAULT_THREAD_LOCAL_CONNECTIONS = false;
/**
* The default value for whether to establish a server to client subscription.
* <p>
* Current value: <code>false</code>.
*/
boolean DEFAULT_SUBSCRIPTION_ENABLED = false;
/**
* The default redundancy for servers holding subscriptions established by this client
* <p>
* Current value: <code>0</code>.
*/
int DEFAULT_SUBSCRIPTION_REDUNDANCY = 0;
/**
* The default amount of time, in milliseconds, that messages sent from a server to a client will
* be tracked. The tracking is done to minimize duplicate events.
* <p>
* Current value: <code>900000</code>.
*/
int DEFAULT_SUBSCRIPTION_MESSAGE_TRACKING_TIMEOUT = 900000;
/**
* The default amount of time, in milliseconds, to wait before sending an acknowledgement to the
* server about events received from the subscriptions.
* <p>
* Current value: <code>100</code>.
*/
int DEFAULT_SUBSCRIPTION_ACK_INTERVAL = 100;
/**
* The default number of server "ping" intervals that can elapse with no activity before a
* subscription connection is deemed dead and failover is initiated.
* <p>
* Current value: 0
*/
int DEFAULT_SUBSCRIPTION_TIMEOUT_MULTIPLIER = 0;
/**
* The default server group.
* <p>
* Current value: <code>""</code>.
*/
String DEFAULT_SERVER_GROUP = "";
/**
* The default value for whether to have single hop optimisations enabled.
* <p>
* Current value: <code>true</code>.
*
* @since GemFire 6.5
*/
boolean DEFAULT_PR_SINGLE_HOP_ENABLED = true;
/**
* The default value for whether to use multiuser mode.
* <p>
* Current value: <code>false</code>.
*
* @since GemFire 6.5
*/
boolean DEFAULT_MULTIUSER_AUTHENTICATION = false;
/**
* Sets the socket connect timeout for this pool. The number of milli seconds specified as socket
* timeout when the client connects to the servers/locators. A timeout of zero is interpreted as
* an infinite timeout. The connection will then block until established or an error occurs.
*
* @param socketConnectTimeout timeout in milliseconds when the client connects to the servers
* @return a reference to <code>this</code>
* @throws IllegalArgumentException if <code>socketConnectTimeout</code> is less than or equal to
* <code>-1</code>.
*/
PoolFactory setSocketConnectTimeout(int socketConnectTimeout);
/**
* Sets the free connection timeout for this pool. If the pool has a max connections setting,
* operations will block if all of the connections are in use. The free connection timeout
* specifies how long those operations will block waiting for a free connection before receiving
* an {@link AllConnectionsInUseException}. If max connections is not set this setting has no
* effect.
*
* @see #setMaxConnections(int)
* @param connectionTimeout the connection timeout in milliseconds
* @return a reference to <code>this</code>
* @throws IllegalArgumentException if <code>connectionTimeout</code> is less than or equal to
* <code>0</code>.
*/
PoolFactory setFreeConnectionTimeout(int connectionTimeout);
/**
* Sets the load conditioning interval for this pool. This interval controls how frequently the
* pool will check to see if a connection to a given server should be moved to a different server
* to improve the load balance.
* <p>
* A value of <code>-1</code> disables load conditioning
*
* @param loadConditioningInterval the connection lifetime in milliseconds
* @return a reference to <code>this</code>
* @throws IllegalArgumentException if <code>connectionLifetime</code> is less than
* <code>-1</code>.
*/
PoolFactory setLoadConditioningInterval(int loadConditioningInterval);
/**
* Sets the socket buffer size for each connection made in this pool. Large messages can be
* received and sent faster when this buffer is larger. Larger buffers also optimize the rate at
* which servers can send events for client subscriptions.
*
* @param bufferSize the size of the socket buffers used for reading and writing on each
* connection in this pool.
* @return a reference to <code>this</code>
* @throws IllegalArgumentException if <code>bufferSize</code> is less than or equal to
* <code>0</code>.
*/
PoolFactory setSocketBufferSize(int bufferSize);
/**
* Sets the thread local connections policy for this pool. If <code>true</code> then any time a
* thread goes to use a connection from this pool it will check a thread local cache and see if it
* already has a connection in it. If so it will use it. If not it will get one from this pool and
* cache it in the thread local. This gets rid of thread contention for the connections but
* increases the number of connections the servers see.
* <p>
* If <code>false</code> then connections are returned to the pool as soon as the operation being
* done with the connection completes. This allows connections to be shared amonst multiple
* threads keeping the number of connections down.
*
* @param threadLocalConnections if <code>true</code> then enable thread local connections.
* @return a reference to <code>this</code>
* @deprecated Since Geode 1.10.0. Thread local connections are ignored. Will be removed in future
* major release.
*/
@Deprecated
PoolFactory setThreadLocalConnections(boolean threadLocalConnections);
/**
* Sets the number of milliseconds to wait for a response from a server before timing out the
* operation and trying another server (if any are available).
*
* @param timeout number of milliseconds to wait for a response from a server
* @return a reference to <code>this</code>
* @throws IllegalArgumentException if <code>timeout</code> is less than <code>0</code>.
*/
PoolFactory setReadTimeout(int timeout);
/**
* Set the minimum number of connections to keep available at all times. When the pool is created,
* it will create this many connections. If <code>0</code> then connections will not be made until
* an actual operation is done that requires client-to-server communication.
*
* @param minConnections the initial number of connections this pool will create.
* @return a reference to <code>this</code>
* @throws IllegalArgumentException if <code>minConnections</code> is less than <code>0</code>.
*/
PoolFactory setMinConnections(int minConnections);
/**
* Set the max number of client to server connections that the pool will create. If all of the
* connections are in use, an operation requiring a client to server connection will block until a
* connection is available.
*
* @see #setFreeConnectionTimeout(int)
* @param maxConnections the maximum number of connections in the pool. this pool will create. -1
* indicates that there is no maximum number of connections
* @return a reference to <code>this</code>
* @throws IllegalArgumentException if <code>maxConnections</code> is less than
* <code>minConnections</code>.
*/
PoolFactory setMaxConnections(int maxConnections);
/**
* Set the amount of time a connection can be idle before expiring the connection. If the pool
* size is greater than the minimum specified by {@link PoolFactory#setMinConnections(int)},
* connections which have been idle for longer than the idleTimeout will be closed.
*
* @param idleTimeout The amount of time in milliseconds that an idle connection should live
* before expiring. -1 indicates that connections should never expire.
* @return a reference to <code>this</code>
* @throws IllegalArgumentException if <code>idleTimout</code> is less than <code>-1</code>.
*/
PoolFactory setIdleTimeout(long idleTimeout);
/**
* Set the number of times to retry a request after timeout/exception.
*
* @param retryAttempts The number of times to retry a request after timeout/exception. -1
* indicates that a request should be tried against every available server before failing
* @return a reference to <code>this</code>
* @throws IllegalArgumentException if <code>retryAttempts</code> is less than <code>-1</code>.
*/
PoolFactory setRetryAttempts(int retryAttempts);
/**
* How often to ping servers to verify that they are still alive. Each server will be sent a ping
* every pingInterval if there has not been any other communication with the server.
*
* These pings are used by the server to monitor the health of the client. Make sure that the
* pingInterval is less than the maximum time between pings allowed by the cache server.
*
* @param pingInterval The amount of time in milliseconds between pings.
* @return a reference to <code>this</code>
* @throws IllegalArgumentException if <code>pingInterval</code> is less than or equal to
* <code>0</code>.
* @see CacheServer#setMaximumTimeBetweenPings(int)
*/
PoolFactory setPingInterval(long pingInterval);
/**
* How often to send client statistics to the server. Doing this allows <code>gfmon</code> to
* monitor clients.
* <p>
* A value of <code>-1</code> disables the sending of client statistics to the server.
*
* @param statisticInterval The amount of time in milliseconds between sends of client statistics
* to the server.
* @return a reference to <code>this</code>
* @throws IllegalArgumentException if <code>statisticInterval</code> is less than
* <code>-1</code>.
*/
PoolFactory setStatisticInterval(int statisticInterval);
/**
* Configures the group that all servers this pool connects to must belong to.
*
* @param group the server group that this pool will connect to. If <code>null</code> or
* <code>""</code> then all servers will be connected to.
* @return a reference to <code>this</code>
*/
PoolFactory setServerGroup(String group);
/**
* Add a locator, given its host and port, to this factory. The locator must be a server locator
* and will be used to discover other running cache servers and locators. Note that if the host is
* unknown at the time of this call the locator will still be added. When the pool is used for an
* operation if the host is still unknown an exception will be thrown.
*
* @param host the host name or ip address that the locator is listening on.
* @param port the port that the locator is listening on
* @return a reference to <code>this</code>
* @throws IllegalArgumentException if port is outside the valid range of [0..65535] inclusive.
* @throws IllegalStateException if a server has already been {@link #addServer added} to this
* factory.
*/
PoolFactory addLocator(String host, int port);
/**
* Add a server, given its host and port, to this factory. The server must be a cache server and
* this client will directly connect to without consulting a server locator. Note that if the host
* is unknown at the time of this call the server will still be added. When the pool is used for
* an operation if the host is still unknown an exception will be thrown.
*
* @param host the host name or ip address that the server is listening on.
* @param port the port that the server is listening on
* @return a reference to <code>this</code>
* @throws IllegalArgumentException if port is outside the valid range of [0..65535] inclusive.
* @throws IllegalStateException if a locator has already been {@link #addLocator added} to this
* factory.
*/
PoolFactory addServer(String host, int port);
/**
* If set to <code>true</code> then the created pool will have server-to-client subscriptions
* enabled. If set to <code>false</code> then all <code>Subscription*</code> attributes are
* ignored at create time.
*
* @return a reference to <code>this</code>
*/
PoolFactory setSubscriptionEnabled(boolean enabled);
/**
* Sets the redundancy level for this pools server-to-client subscriptions. If <code>0</code> then
* no redundant copies will be kept on the servers. Otherwise an effort will be made to maintain
* the requested number of copies of the server-to-client subscriptions. At most one copy per
* server will be made up to the requested level.
*
* @param redundancy the number of redundant servers for this client's subscriptions.
* @return a reference to <code>this</code>
* @throws IllegalArgumentException if <code>redundancyLevel</code> is less than <code>-1</code>.
*/
PoolFactory setSubscriptionRedundancy(int redundancy);
/**
* Sets the messageTrackingTimeout attribute which is the time-to-live period, in milliseconds,
* for subscription events the client has received from the server. It's used to minimize
* duplicate events. Entries that have not been modified for this amount of time are expired from
* the list
*
* @param messageTrackingTimeout number of milliseconds to set the timeout to.
* @return a reference to <code>this</code>
* @throws IllegalArgumentException if <code>messageTrackingTimeout</code> is less than or equal
* to <code>0</code>.
*/
PoolFactory setSubscriptionMessageTrackingTimeout(int messageTrackingTimeout);
/**
* A server has an inactivity monitor that ensures a message is sent to a client at least once a
* minute (60,000 milliseconds). If a subscription timeout multipler is set in the client it
* enables timing out of the subscription feed with failover to another server.
* <p>
* The client will time out it's subscription connection after a number of seconds equal to this
* multiplier times the server's subscription-timeout.
* <p>
* Set this to 2 or more to make sure the client will receive pings from the server before the
* timeout.
* <p>
* A value of zero (the default) disables timeouts
* <p>
* The resulting timeout will be multiplied by 1.25 in order to avoid race conditions with the
* server sending its "ping" message.
*/
PoolFactory setSubscriptionTimeoutMultiplier(int multiplier);
/**
* Sets the interval in milliseconds to wait before sending acknowledgements to the cache server
* for events received from the server subscriptions.
*
* @param ackInterval number of milliseconds to wait before sending event acknowledgements.
* @return a reference to <code>this</code>
* @throws IllegalArgumentException if <code>ackInterval</code> is less than or equal to
* <code>0</code>.
*/
PoolFactory setSubscriptionAckInterval(int ackInterval);
/**
* Resets the configuration of this factory to its defaults.
*
* @return a reference to <code>this</code>
*/
PoolFactory reset();
/**
* Create a new Pool for connecting a client to a set of GemFire Cache Servers. using this
* factory's settings for attributes.
*
* @param name the name of the pool, used when connecting regions to it
* @throws IllegalStateException if a pool with <code>name</code> already exists
* @throws IllegalStateException if a locator or server has not been added.
* @return the newly created pool.
*/
Pool create(String name);
/**
* By default setPRSingleHopEnabled is <code>true</code> in which case the client is aware of the
* location of partitions on servers hosting {@link Region regions} with
* {@link org.apache.geode.cache.DataPolicy#PARTITION}. Using this information, the client routes
* the client cache operations directly to the server which is hosting the required partition for
* the cache operation using a single network hop. This mode works best when
* {@link #setMaxConnections(int)} is set to <code>-1</code> which is the default. This mode
* causes the client to have more connections to the servers.
* <p>
* If setPRSingleHopEnabled is <code>false</code> the client may need to do an extra network hop
* on servers to go to the required partition for that cache operation. The client will use fewer
* network connections to the servers.
* <p>
* Caution: for {@link org.apache.geode.cache.DataPolicy#PARTITION partition} regions with
* {@link org.apache.geode.cache.PartitionAttributesFactory#setLocalMaxMemory(int)
* local-max-memory} equal to zero, no cache operations mentioned above will be routed to those
* servers as they do not host any partitions.
*
* @return a reference to <code>this</code>
* @since GemFire 6.5
*/
PoolFactory setPRSingleHopEnabled(boolean enabled);
/**
* If set to <code>true</code> then the created pool can be used by multiple authenticated users.
* <br>
*
* This setting should only be used for applications that require the client to authenticate
* itself with the server multiple users.
*
* <br>
* Note: If set to true, all the client side regions must have their data-policy set to empty.
*
* @return a reference to <code>this</code>
* @see ClientCache#createAuthenticatedView(java.util.Properties)
* @since GemFire 6.5
*/
PoolFactory setMultiuserAuthentication(boolean enabled);
}