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<h1 class="title-container" >
Getting Started with the Native Library
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<li><a href="#set_up_dev_environment">Set Up Your Development Environment</a></li>
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<a href="#establish_cluster_access">Establish Access to a Geode Cluster</a><ul>
<li><a href="#connecting_to_server">Connecting to the Server</a></li>
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<p>To use the Geode Native Library for developing Geode client applications:</p>
<ul>
<li>Obtain a distribution of the Native library and install it on your development platform.</li>
<li>Set up your development environment with the tools you need, such as a compiler and an OpenSSL security library.</li>
<li>Establish access to a new or existing Geode cluster.</li>
<li>Write your client application using the Geode native library to interact with the Geode server.</li>
</ul>
<h2 id="set-up-your-development-environment"><a id="set_up_dev_environment"></a>Set Up Your Development Environment</h2>
<p>You will need some essential tools, such as a compiler and a linker.
Your compiler must have access to the Native Client header files, and the linker must have access to the Native Client libraries.
The header files and libraries are located in the Native Client installation directory.</p>
<h2 id="establish-access-to-a-geode-cluster"><a id="establish_cluster_access"></a>Establish Access to a Geode Cluster</h2>
<p>As you develop your application, you will need access to a Geode cluster.
Your client application connects to a Geode cluster by specifying the address (host name
or IP address) and port number of one or more locators, and the name of a region that also exists
on the cluster.
The client API establishes a pool of these network connections for your client application to use.</p>
<p>You can choose whether to use a large, remote, production-quality cluster; a small, local,
development cluster; or something in-between, such as a testing or experimental lab installation.</p>
<p>In the <em>Geode User&rsquo;s Guide</em>,
see <a href="serverman/configuring/chapter_overview.html">Configuring and Running a Cluster</a>
and <a href="serverman/topologies_and_comm/cs_configuration/chapter_overview.html">Client/Server Configuration</a> for instructions on setting up and starting the cluster for a client/server configuration.</p>
<h3 id="connecting-to-the-server"><a id="connecting_to_server"></a>Connecting to the Server</h3>
<p>To connect to a server, your application must follow these steps:</p>
<ol>
<li>Create a cache, setting characteristics of interest (for example, <code>log-level</code>).</li>
<li>Use the cache to create a named pool of network connections, specifying the hostname and port for at least one server locator.</li>
<li>Instantiate a region of the desired type (usually PROXY, sometimes CACHING_PROXY) and connect it by name to its counterpart on the server.</li>
</ol>
<p>Once the connection pool and the shared region are in place, your client application is ready to share data with the server.</p>
<p><strong>Server Connection: C++ Example</strong></p>
<p>Create a cache and set its characteristics:</p>
<pre class="highlight cpp"><code><span class="k">auto</span> <span class="n">cache</span> <span class="o">=</span> <span class="n">CacheFactory</span><span class="p">()</span>
<span class="p">.</span><span class="n">set</span><span class="p">(</span><span class="s">"log-level"</span><span class="p">,</span> <span class="s">"debug"</span><span class="p">)</span>
<span class="p">.</span><span class="n">set</span><span class="p">(</span><span class="s">"ssl-enabled"</span><span class="p">,</span> <span class="s">"true"</span><span class="p">)</span>
<span class="p">.</span><span class="n">set</span><span class="p">(</span><span class="s">"ssl-truststore"</span><span class="p">,</span> <span class="n">clientTruststore</span><span class="p">.</span><span class="n">string</span><span class="p">())</span>
<span class="p">.</span><span class="n">create</span><span class="p">();</span>
</code></pre>
<p>Use the cache to create a named pool of network connections, specifying the hostname and port for the server locator:</p>
<pre class="highlight cpp"><code><span class="n">cache</span><span class="p">.</span><span class="n">getPoolManager</span><span class="p">()</span>
<span class="p">.</span><span class="n">createFactory</span><span class="p">()</span>
<span class="p">.</span><span class="n">addLocator</span><span class="p">(</span><span class="s">"localhost"</span><span class="p">,</span> <span class="mi">10334</span><span class="p">)</span>
<span class="p">.</span><span class="n">create</span><span class="p">(</span><span class="s">"pool"</span><span class="p">);</span>
</code></pre>
<p>Instantiate a region of the desired type and connect to the pool by name::</p>
<pre class="highlight cpp"><code><span class="k">auto</span> <span class="n">regionFactory</span> <span class="o">=</span> <span class="n">cache</span><span class="p">.</span><span class="n">createRegionFactory</span><span class="p">(</span><span class="n">RegionShortcut</span><span class="o">::</span><span class="n">PROXY</span><span class="p">);</span>
<span class="k">auto</span> <span class="n">region</span> <span class="o">=</span> <span class="n">regionFactory</span><span class="p">.</span><span class="n">setPoolName</span><span class="p">(</span><span class="s">"pool"</span><span class="p">).</span><span class="n">create</span><span class="p">(</span><span class="s">"exampleRegion"</span><span class="p">);</span>
</code></pre>
<p>See the <em>Geode User Guide</em> section <a href="serverman/topologies_and_comm/cs_configuration/setting_up_a_client_server_system.html">Configuring a Client/Server System</a>
for more details.</p>
<h3 id="application-development-walkthrough"><a id="app_dev_walkthroughs"></a>Application Development Walkthrough</h3>
<p>The <a href="/docs/geode-native/cpp/113/getting-started/app-dev-walkthrough-cpp.html">C++ App Development Walkthrough</a> describes how to set up a native client development environment using CMake.</p>
<h2 id="programming-examples"><a id="programming_examples"></a>Programming Examples</h2>
<p>The Geode Client build provides a set of programming examples to help you understand the client API.
The <code>examples</code> directory contains CMake files and a <code>cpp</code> subdirectory containing C++ examples.
The Windows build also includes a <code>dotnet</code> subdirectory containing C# examples.</p>
<p>CMake files are located at each level of the directory structure to allow examples to be built individually or in groups.</p>
<p>The directory structure resembles this hierarchy (some entries are omitted for clarity):</p>
<pre class="highlight plaintext"><code>MyProject/
cmake/
CMakeLists.txt
examples/
BUILD-EXAMPLES.md
CMakeLists.txt
CMakeLists.txt.in
cmake/
cpp/
authinitialize/
continuousquery/
dataserializable/
functionexecution/
pdxserializable/
pdxserializer/
putgetremove/
remotequery/
sslputget/
transaction/
dotnet/
authinitialize/
continuousquery/
dataserializable/
functionexecution/
pdxautoserializer/
pdxserializable/
putgetremove/
remotequery/
sslputget/
transaction/
</code></pre>
<p>See the <code>BUILD-EXAMPLES.md</code> file for detailed instructions on building and executing the examples,
and read the source code to understand how the examples are constructed.</p>
<p>See <a href="/docs/geode-native/cpp/113/getting-started/put-get-example.html">Put/Get/Remove Example</a> for sample code showing the basics of how a client application
connects to a Geode cluster and performs basic operations on a remote server.</p>
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