blob: 33dbda2cc2503eec0337183e0af2a95e4047251e [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "geode_defs.hpp"
#include "IDataSerializablePrimitive.hpp"
#include "ISerializable.hpp"
using namespace System;
using namespace System::Collections::Generic;
namespace Apache
{
namespace Geode
{
namespace Client
{
namespace native = apache::geode::client;
/// <summary>
/// A mutable <c>ISerializable</c> vector wrapper that can serve as
/// a distributable object for caching. This class extends .NET generic
/// <c>List</c> class.
/// </summary>
ref class CacheableVector
: public IDataSerializablePrimitive
{
public:
/// <summary>
/// Allocates a new empty instance.
/// </summary>
inline CacheableVector(System::Collections::IList^ arrayList)
{
m_arrayList = arrayList;
}
/// <summary>
/// Static function to create a new empty instance.
/// </summary>
inline static CacheableVector^ Create()
{
return gcnew CacheableVector(gcnew System::Collections::ArrayList());
}
/// <summary>
/// Static function to create a new empty instance.
/// </summary>
inline static CacheableVector^ Create(System::Collections::IList^ list)
{
return gcnew CacheableVector(list);
}
// Region: ISerializable Members
/// <summary>
/// Serializes this object.
/// </summary>
/// <param name="output">
/// the DataOutput object to use for serializing the object
/// </param>
virtual void ToData(DataOutput^ output);
/// <summary>
/// Deserialize this object, typical implementation should return
/// the 'this' pointer.
/// </summary>
/// <param name="input">
/// the DataInput stream to use for reading the object data
/// </param>
/// <returns>the deserialized object</returns>
virtual void FromData(DataInput^ input);
/// <summary>
/// return the size of this object in bytes
/// </summary>
virtual property System::UInt64 ObjectSize
{
virtual System::UInt64 get();
}
/// <summary>
/// Returns the classId of the instance being serialized.
/// This is used by deserialization to determine what instance
/// type to create and deserialize into.
/// </summary>
/// <returns>the classId</returns>
property int8_t DsCode
{
virtual int8_t get()
{
return static_cast<int8_t>(native::DSCode::CacheableVector);
}
}
virtual property System::Collections::IList^ Value
{
virtual System::Collections::IList^ get()
{
return m_arrayList;
}
}
// End Region: ISerializable Members
/// <summary>
/// Factory function to register this class.
/// </summary>
static ISerializable^ CreateDeserializable()
{
return gcnew CacheableVector(gcnew System::Collections::ArrayList());
}
private:
System::Collections::IList^ m_arrayList;
};
} // namespace Client
} // namespace Geode
} // namespace Apache