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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.flink.runtime.shuffle;
import org.apache.flink.configuration.Configuration;
import org.apache.flink.runtime.io.network.api.writer.ResultPartitionWriter;
import org.apache.flink.runtime.io.network.partition.consumer.InputGate;
/**
* Interface for shuffle service factory implementations.
*
* <p>This component is a light-weight factory for {@link ShuffleMaster} and {@link ShuffleEnvironment}.
*
* @param <SD> partition shuffle descriptor used for producer/consumer deployment and their data exchange.
* @param <P> type of provided result partition writers
* @param <G> type of provided input gates
*/
public interface ShuffleServiceFactory<SD extends ShuffleDescriptor, P extends ResultPartitionWriter, G extends InputGate> {
/**
* Factory method to create a specific {@link ShuffleMaster} implementation.
*
* @param configuration Flink configuration
* @return shuffle manager implementation
*/
ShuffleMaster<SD> createShuffleMaster(Configuration configuration);
/**
* Factory method to create a specific local {@link ShuffleEnvironment} implementation.
*
* @param shuffleEnvironmentContext local context
* @return local shuffle service environment implementation
*/
ShuffleEnvironment<P, G> createShuffleEnvironment(ShuffleEnvironmentContext shuffleEnvironmentContext);
}