blob: d020c0b7dcf264f85d3476e615811dd8b0d40926 [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.flink.api.common.state;
import org.apache.flink.annotation.PublicEvolving;
/**
* Base interface for partitioned state that supports adding elements and inspecting the current
* state. Elements can either be kept in a buffer (list-like) or aggregated into one value.
*
* <p>The state is accessed and modified by user functions, and checkpointed consistently by the
* system as part of the distributed snapshots.
*
* <p>The state is only accessible by functions applied on a {@code KeyedStream}. The key is
* automatically supplied by the system, so the function always sees the value mapped to the key of
* the current element. That way, the system can handle stream and state partitioning consistently
* together.
*
* @param <IN> Type of the value that can be added to the state.
* @param <OUT> Type of the value that can be retrieved from the state.
*/
@PublicEvolving
public interface AppendingState<IN, OUT> extends State {
/**
* Returns the current value for the state. When the state is not partitioned the returned value
* is the same for all inputs in a given operator instance. If state partitioning is applied,
* the value returned depends on the current operator input, as the operator maintains an
* independent state for each partition.
*
* <p><b>NOTE TO IMPLEMENTERS:</b> if the state is empty, then this method should return {@code
* null}.
*
* @return The operator state value corresponding to the current input or {@code null} if the
* state is empty.
* @throws Exception Thrown if the system cannot access the state.
*/
OUT get() throws Exception;
/**
* Updates the operator state accessible by {@link #get()} by adding the given value to the list
* of values. The next time {@link #get()} is called (for the same state partition) the returned
* state will represent the updated list.
*
* <p>If null is passed in, the state value will remain unchanged.
*
* @param value The new value for the state.
* @throws Exception Thrown if the system cannot access the state.
*/
void add(IN value) throws Exception;
}