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//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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package com.adobe.linguistics.spelling
{
/**
* Represents a user dictionary.
*
* <p>This class represents a user dictionary that is used by the <code>SpellingService</code> class. This class itself is an in-memory object
* and doesn't store persistent data. However, developers can import/export a <code>UserDictionary</code> object from/to a vector of String,
* and use other flash classes to keep the data persistent. You may want to consider using one of the following options for permanent storage:
*
* <ul>
* <li>SharedObject, which is used in our SpellingUI class to store words added from the ContextMenu</li>
* <li>File/FileStream, which is used in our UserDictionaryExample and can be shared across AIR applications</li>
* <li>Server side storage, for example database so that it can be shared across users</li>
* </ul>
* </p>
* <p>If you are using our SpellingUI class the UserDictionary will be created behind the scene and stored in a SharedObject.</p>
*/
public class UserDictionary
{
private var _ud:UserDictionaryInternal;
/**
* @private
*/
public function get internalUserDictionary():UserDictionaryInternal
{
return _ud;
}
/**
* Constructs a new <code>UserDictionary</code> which can later be added to a <code>SpellingService</code> object.
*
* @param wordList A vector of words (String) to be added as the initial entries of this <code>UserDictionary</code>
* @see UserDictionary.wordList
*
*/
public function UserDictionary(wordList:Vector.<String>=null)
{
var array:Array = new Array();
if (wordList) {
for each (var w:String in wordList)
array.push(w);
}
_ud = new UserDictionaryInternal(array);
}
/**
* Add a word to the user dictionary.
*
* @param word A word to be added to this <code>UserDictionary</code>.
* @return <code>true</code> if the operation is successful. <code>false</code> if the operation is failed, for example if the word is already added.
* @see UserDictionary.removeWord()
*
*/
public function addWord(word:String):Boolean
{
return _ud.addWord(word);
}
/**
* Removes a word from the user dicitonary.
*
* @param word A word to be removed from this <code>UserDictionary</code>.
* @return True if the operation was successful, false if the operation was failed, for example if the word doesn't exist in the dictionary.
* @see UserDictionary.addWord()
*
*/
public function removeWord(word:String):Boolean
{
return _ud.removeWord(word);
}
/**
* All words in this user dictionary.
*
* @return A vector of String that contains all words in this user dictionary
*
*/
public function get wordList():Vector.<String>
{
var result:Vector.<String> = new Vector.<String>();
var array:Array = _ud.wordList;
for each (var w:String in array)
result.push(w);
return result;
}
}
}