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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package flashx.textLayout.operations
{
import flashx.textLayout.edit.SelectionState;
import flashx.textLayout.tlf_internal;
use namespace tlf_internal;
/**
* The RedoOperation class encapsulates a redo operation.
*
* @see flashx.textLayout.edit.EditManager
* @see flashx.textLayout.events.FlowOperationEvent
*
* @includeExample examples\RedoOperation_example.as -noswf
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public class RedoOperation extends FlowOperation
{
private var _operation:FlowOperation; /** Operation to be undone - here so listeners on FlowOperationEvent can see. */
/**
* Creates a RedoOperation object.
*
* @param operation The operation to redo.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public function RedoOperation(operation:FlowOperation)
{
super(operation.textFlow);
_operation = operation;
}
/**
* The operation to redo.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public function get operation():FlowOperation
{
return _operation;
}
public function set operation(value:FlowOperation):void
{
_operation = value;
}
}
}