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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package flashx.textLayout.formats
{
/**
* Defines values for setting the <code>listStyleType</code> property of a TextLayoutFormat object. These values are used for controlling
* the appearance of items in a list.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*
* @see TextLayoutFormat#listStyleType
*/
public final class ListStyleType
{
/** Upper-case alphabetic "numbering": A-Z, AA-ZZ, and so on.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const UPPER_ALPHA:String = "upperAlpha";
/** Lower-case alphabetic "numbering": a-z, aa-zz, and so on.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const LOWER_ALPHA:String = "lowerAlpha";
/** Upper-case Roman numbering: I, II, III, IV, and so on.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const UPPER_ROMAN:String = "upperRoman";
/** Lower-case Roman numbering: i, ii, iii, iv, and so on.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const LOWER_ROMAN:String = "lowerRoman";
/** No content is generated for the marker.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const NONE:String = "none";
/** A bullet character marker (filled circle).
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const DISC:String = "disc";
/** A circle character marker that is not filled.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const CIRCLE:String = "circle";
/** A filled square marker.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const SQUARE:String = "square";
/** A square marker that is not filled.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const BOX:String = "box";
/** A check mark.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const CHECK:String = "check";
/** A filled diamond marker.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const DIAMOND:String = "diamond";
/** A dash mark.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const HYPHEN:String = "hyphen";
/** Numbering using Arabic script.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const ARABIC_INDIC:String = "arabicIndic";
/** Numbering using Bengali script.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const BENGALI:String = "bengali";
/** Numbering using decimals: 1, 2, 3, and so on.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const DECIMAL:String = "decimal";
/** Numbering using decimal with a leading zero: 01, 02, 03, and so on.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const DECIMAL_LEADING_ZERO:String = "decimalLeadingZero";
/** Numbering using Devangari.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const DEVANAGARI:String = "devanagari";
/** Numbering using Gujarati.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const GUJARATI:String = "gujarati";
/** Numbering using Gurmukhi.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const GURMUKHI:String = "gurmukhi";
/** Numbering using Kannada.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const KANNADA:String = "kannada";
/** Numbering using Persian.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const PERSIAN:String = "persian";
/** Numbering using Thai.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const THAI:String = "thai";
/** Numbering using Urdu.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const URDU:String = "urdu";
/** Numbering for CJK.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const CJK_EARTHLY_BRANCH:String = "cjkEarthlyBranch";
/** Numbering for CJK.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const CJK_HEAVENLY_STEM:String = "cjkHeavenlyStem";
/** Numbering for Hangul.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const HANGUL:String = "hangul";
/** Numbering for Hangul.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const HANGUL_CONSTANT:String = "hangulConstant";
/** Numbering for Hiragana.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const HIRAGANA:String = "hiragana";
/** Numbering for Hiragana.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const HIRAGANA_IROHA:String = "hiraganaIroha";
/** Numbering for Katagana.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const KATAKANA:String = "katakana";
/** Numbering for Katagana.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const KATAKANA_IROHA:String = "katakanaIroha";
/** Lower-case Greek alphabetic "numering".
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const LOWER_GREEK:String = "lowerGreek";
/** Lower-case alphabetic "numbering": a-z, aa-zz, and so on.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const LOWER_LATIN:String = "lowerLatin";
/** Upper-case Greek alphabetic "numering".
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const UPPER_GREEK:String = "upperGreek";
/** Upper-case alphabetic "numbering": A-Z, AA-ZZ, and so on.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public static const UPPER_LATIN:String = "upperLatin";
}
}