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</script><div xmlns:fn="http://www.w3.org/2005/xpath-functions" class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">mx.controls.videoClasses</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public class CuePointManager</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">CuePointManager <img src="../../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> Object</td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p></p><p></p>
The CuePointManager class lets you use ActionScript code to
manage the cue points associated with the VideoDisplay control.
<p></p><p><span class="classHeaderTableLabel">See also</span></p><div class="seeAlso"><a href="../../../mx/controls/VideoDisplay.html" target="">mx.controls.VideoDisplay</a></div><br/><hr></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#CuePointManager()" class="signatureLink">CuePointManager</a>(owner:VideoPlayer, id:uint = 0)</div><div class="summaryTableDescription">
Constructor.</div></td><td class="summaryTableOwnerCol">CuePointManager</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#addCuePoint()" class="signatureLink">addCuePoint</a>(cuePoint:Object):Object</div><div class="summaryTableDescription">
Adds a cue point.</div></td><td class="summaryTableOwnerCol">CuePointManager</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getCuePointByName()" class="signatureLink">getCuePointByName</a>(name:String):Object</div><div class="summaryTableDescription">
Search for a cue point with specified name.</div></td><td class="summaryTableOwnerCol">CuePointManager</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getCuePoints()" class="signatureLink">getCuePoints</a>():Array</div><div class="summaryTableDescription">
Returns an Array of all cue points.</div></td><td class="summaryTableOwnerCol">CuePointManager</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#removeAllCuePoints()" class="signatureLink">removeAllCuePoints</a>():void</div><div class="summaryTableDescription">
Removes all cue points.</div></td><td class="summaryTableOwnerCol">CuePointManager</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#removeCuePoint()" class="signatureLink">removeCuePoint</a>(cuePoint:Object):Object</div><div class="summaryTableDescription">
Removes a cue point from the currently
loaded FLV file.</div></td><td class="summaryTableOwnerCol">CuePointManager</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setCuePoints()" class="signatureLink">setCuePoints</a>(cuePointArray:Array):void</div><div class="summaryTableDescription">
Set the array of cue points.</div></td><td class="summaryTableOwnerCol">CuePointManager</td></tr></table></div><script language="javascript" type="text/javascript"><!--
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--></script><div class="MainContent"><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="CuePointManager()"></a><a name="CuePointManager(mx.controls.videoClasses.VideoPlayer,uint)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">CuePointManager</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function CuePointManager(owner:VideoPlayer, id:uint = 0)</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p>
Constructor.
</p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">owner</span>:VideoPlayer</code> &mdash; The VideoPlayer instance that is the parent of this CuePointManager.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">id</span>:uint</code> (default = <code>0</code>)<code></code> &mdash; This parameter is ignored; it is provided only for backwards compatibility.
</td></tr></table></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="addCuePoint()"></a><a name="addCuePoint(Object)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">addCuePoint</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code> public function addCuePoint(cuePoint:Object):Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Adds a cue point.
<p>You can add multiple cue points with the same
name and time. When you call the <code>removeCuePoint()</code> method
with the name and time, it removes the first matching cue point.
To remove all matching cue points, you have to make additional calls to
the <code>removeCuePoint()</code> method.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">cuePoint</span>:Object</code> &mdash; The Object describes the cue
point. It must contain the properties <code>name:String</code>
and <code>time:Number</code> (in seconds).
If the Object does not conform to these
conventions, it throws a <code>VideoError</code> error.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Object</code> &mdash; A copy of the cue point Object added. The copy has the
following additional properties:
<ul>
<li><code>array</code> - the Array of all cue points. Treat
this Array as read only because adding, removing or editing objects
within it can cause cue points to malfunction.</li>
<li><code>index</code> - the index into the Array for the
returned cue point.</li>
</ul>
</td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../../mx/controls/videoClasses/VideoError.html">VideoError</a> </code> &mdash; If the arguments are invalid.
</td></tr></table></div><a name="getCuePointByName()"></a><a name="getCuePointByName(String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getCuePointByName</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getCuePointByName(name:String):Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Search for a cue point with specified name.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">name</span>:String</code> &mdash; The name of the cue point.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Object</code> &mdash; <code>null</code> if no match was found, or
a copy of the matching cue point Object with additional properties:
<ul>
<li><code>array</code> - the Array of cue points searched. Treat
this array as read only because adding, removing or editing objects
within it can cause cue points to malfunction.</li>
<li><code>index</code> - the index into the Array for the
returned cue point.</li>
</ul>
</td></tr></table></div><a name="getCuePoints()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getCuePoints</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getCuePoints():Array</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Returns an Array of all cue points.
</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Array</code> &mdash; An Array of cue point objects.
Each cue point object describes the cue
point, and contains the properties <code>name:String</code>
and <code>time:Number</code> (in seconds).
</td></tr></table></div><a name="removeAllCuePoints()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">removeAllCuePoints</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function removeAllCuePoints():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Removes all cue points.
</p></div><a name="removeCuePoint()"></a><a name="removeCuePoint(Object)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">removeCuePoint</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function removeCuePoint(cuePoint:Object):Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Removes a cue point from the currently
loaded FLV file. Only the <code>name</code> and <code>time</code>
properties are used from the <code>cuePoint</code> argument to
determine the cue point to be removed.
<p>If multiple cue points match the search criteria, only
one will be removed. To remove all cue points, call this function
repeatedly in a loop with the same arguments until it returns
<code>null</code>.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">cuePoint</span>:Object</code> &mdash; The Object must contain at least one of
<code>name:String</code> and <code>time:Number</code> properties, and
removes the cue point that matches the specified properties.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Object</code> &mdash; An object representing the cue point removed. If there was no
matching cue point, then it returns <code>null</code>.
</td></tr></table></div><a name="setCuePoints()"></a><a name="setCuePoints(Array)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setCuePoints</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setCuePoints(cuePointArray:Array):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Set the array of cue points.
<p>You can add multiple cue points with the same
name and time. When you call the <code>removeCuePoint()</code> method
with this name, only the first one is removed.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">cuePointArray</span>:Array</code> &mdash; An Array of cue point objects.
Each cue point object describes the cue
point. It must contain the properties <code>name:String</code>
and <code>time:Number</code> (in seconds).
</td></tr></table></p></div><br/><br/><hr><br/><p></p><center class="copyright"><footer>The Apache Software Foundation</footer><br/>Wed Nov 15 2017, 09:50 AM +01:00 </center></div></body></html><!--The Apache Software Foundation<br/>Wed Nov 15 2017, 09:50 AM +01:00 -->