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</script><div xmlns:fn="http://www.w3.org/2005/xpath-functions" class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">spark.effects.interpolation</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public class NumberInterpolator</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">NumberInterpolator <img src="../../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> Object</td></tr><tr><td class="classHeaderTableLabel">Implements</td><td> <a href="../../../spark/effects/interpolation/IInterpolator.html">IInterpolator</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p></p><p></p>
The NumberInterpolator class provides interpolation between
start and end values represented as Number instances.
<p></p><br/><hr></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#NumberInterpolator()" class="signatureLink">NumberInterpolator</a>()</div><div class="summaryTableDescription">
Constructor.</div></td><td class="summaryTableOwnerCol">NumberInterpolator</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#decrement()" class="signatureLink">decrement</a>(baseValue:Object, decrementValue:Object):Object</div><div class="summaryTableDescription">
Given a base value and a value to subtract from it,
return the result of that decrement operation.</div></td><td class="summaryTableOwnerCol">NumberInterpolator</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getInstance()" class="signatureLink">getInstance</a>():<a href="../../../spark/effects/interpolation/NumberInterpolator.html">NumberInterpolator</a></div><div class="summaryTableDescription">[static]
Returns the singleton of this class.</div></td><td class="summaryTableOwnerCol">NumberInterpolator</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#increment()" class="signatureLink">increment</a>(baseValue:Object, incrementValue:Object):Object</div><div class="summaryTableDescription">
Given a base value and a value to add to it,
return the result of that operation.</div></td><td class="summaryTableOwnerCol">NumberInterpolator</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#interpolate()" class="signatureLink">interpolate</a>(fraction:Number, startValue:Object, endValue:Object):Object</div><div class="summaryTableDescription">
Interpolation for NumberInterpolator consists of a simple
parametric calculation between startValue and
endValue, using fraction as the
fraction of the elapsed time from start to end:
return startValue + fraction (endValue - startValue);
</div></td><td class="summaryTableOwnerCol">NumberInterpolator</td></tr></table></div><script language="javascript" type="text/javascript"><!--
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--></script><div class="MainContent"><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="NumberInterpolator()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">NumberInterpolator</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function NumberInterpolator()</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p>
Constructor.
</p></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="decrement()"></a><a name="decrement(Object,Object)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">decrement</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code> public function decrement(baseValue:Object, decrementValue:Object):Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Given a base value and a value to subtract from it,
return the result of that decrement operation. For example,
if the objects are simple Numbers, the result would be
<code>Number(baseValue) - Number(incrementValue)</code>.
This function is called by the animation system when it
needs to dynamically calculate a value given some ending
value and a 'by' value that should be subtracted from it. Both of
the arguments are of type Object and cannot simply be added together.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">baseValue</span>:Object</code> &mdash; The start value of the interpolation.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">decrementValue</span>:Object</code> &mdash; The change to apply to the <code>baseValue</code>.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Object</code> &mdash; The interpolated value.
</td></tr></table></div><a name="getInstance()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getInstance</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public static function getInstance():<a href="../../../spark/effects/interpolation/NumberInterpolator.html">NumberInterpolator</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the singleton of this class.
Since all NumberInterpolators
have the same behavior, there is no need for more than one instance.
</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../../spark/effects/interpolation/NumberInterpolator.html">NumberInterpolator</a></code> &mdash; The singleton of this class.
</td></tr></table></div><a name="increment()"></a><a name="increment(Object,Object)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">increment</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function increment(baseValue:Object, incrementValue:Object):Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Given a base value and a value to add to it,
return the result of that operation.
For example, if the objects are simple Numbers, the result is a
<code>Number(baseValue) + Number(incrementValue)</code>.
This method is called by the animation system when it
needs to dynamically calculate a value given some starting
value and a 'by' value that should be added to it. Both of
the arguments are of type Object and cannot simply be added together.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">baseValue</span>:Object</code> &mdash; The start value of the interpolation.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">incrementValue</span>:Object</code> &mdash; The change to apply to the <code>baseValue</code>.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Object</code> &mdash; The interpolated value.
</td></tr></table></div><a name="interpolate()"></a><a name="interpolate(Number,Object,Object)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">interpolate</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function interpolate(fraction:Number, startValue:Object, endValue:Object):Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Interpolation for NumberInterpolator consists of a simple
parametric calculation between <code>startValue</code> and
<code>endValue</code>, using <code>fraction</code> as the
fraction of the elapsed time from start to end:
<pre>return startValue + fraction (endValue - startValue);</pre>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">fraction</span>:Number</code> &mdash; The fraction elapsed of the
animation, between 0.0 and 1.0.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">startValue</span>:Object</code> &mdash; The start value of the interpolation.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">endValue</span>:Object</code> &mdash; The end value of the interpolation.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Object</code> &mdash; The interpolated value.
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