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</script><table class="titleTable" cellpadding="0" cellspacing="0" id="titleTable" style="display:none"><tr><td class="titleTableTitle" align="left">Apache Flex 4.16.1 API Reference </td><td class="titleTableTopNav" align="right"><a href="../../../package-summary.html" onclick="loadClassListFrame('../../../all-classes.html')">All Packages</a>&nbsp;|&nbsp;<a href="../../../class-summary.html" onclick="loadClassListFrame('../../../all-classes.html')">All Classes</a>&nbsp;|&nbsp;<a href="../../../all-index-A.html" onclick="loadClassListFrame('../../../index-list.html')">Index</a>&nbsp;|&nbsp;<a id="framesLink1" href="../../../index.html?spark/effects/animation/RepeatBehavior.html&amp;spark/effects/animation/class-list.html">Frames</a><a id="noFramesLink1" style="display:none" href="" onclick="parent.location=document.location"> No Frames </a></td><td class="titleTableLogo" align="right" rowspan="3"><img src="../../../images/logo.jpg" class="logoImage" alt="AdobeLogo" title="AdobeLogo"></td></tr><tr class="titleTableRow2"><td class="titleTableSubTitle" id="subTitle" align="left">RepeatBehavior</td><td class="titleTableSubNav" id="subNav" align="right"><a href="#constantSummary">Constants</a></td></tr><tr class="titleTableRow3"><td colspan="3">&nbsp;</td></tr></table><script language="javascript" type="text/javascript" xml:space="preserve">
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</script><div xmlns:fn="http://www.w3.org/2005/xpath-functions" class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">spark.effects.animation</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public final class RepeatBehavior</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">RepeatBehavior <img src="../../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> Object</td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p></p><p></p>
The RepeatBehavior class defines constants for use with <code>repeatBehavior</code>
property of the Animate and Animation classes.
<p></p><p><span class="classHeaderTableLabel">See also</span></p><div class="seeAlso"><a href="../../../spark/effects/Animate.html#repeatBehavior" target="">spark.effects.Animate.repeatBehavior</a><br/><a href="Animation.html#repeatBehavior" target="">Animation.repeatBehavior</a></div><br/><hr></div><a name="constantSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Constants</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableConstant"><tr><th>&nbsp;</th><th colspan="2">Constant</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#LOOP" class="signatureLink">LOOP</a> : String = loop<div class="summaryTableDescription">[static]
Specifies that a repeating animation should progress in a forward direction on
every iteration.</div></td><td class="summaryTableOwnerCol">RepeatBehavior</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#REVERSE" class="signatureLink">REVERSE</a> : String = reverse<div class="summaryTableDescription">[static]
Specifies that a repeating animation should reverse direction on
every iteration.</div></td><td class="summaryTableOwnerCol">RepeatBehavior</td></tr></table></div><script language="javascript" type="text/javascript"><!--
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--></script><div class="MainContent"><div class="detailSectionHeader">Constant Detail</div><a name="constantDetail"></a><a name="LOOP"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">LOOP</td><td class="detailHeaderType">Constant</td></tr></table><div class="detailBody"><code>public static const LOOP:String = loop</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Specifies that a repeating animation should progress in a forward direction on
every iteration.
</p></div><a name="constantDetail"></a><a name="REVERSE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">REVERSE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const REVERSE:String = reverse</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Specifies that a repeating animation should reverse direction on
every iteration. For example, a reversing animation would play forward
on the even iterations and in reverse on the odd iterations.
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