| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!-- saved from url=(0014)about:internet --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><link rel="stylesheet" href="../../../style.css" type="text/css" media="screen"><link rel="stylesheet" href="../../../print.css" type="text/css" media="print"><link rel="stylesheet" href="../../../override.css" type="text/css"><meta name="keywords" content="Animation,spark.effects.animation.Animation,LOOP,REVERSE,animationTarget,currentValue,cycleFraction,cycleTime,duration,easer,easer,interpolator,interpolator,isPlaying,keyframes,motionPaths,playReversed,playheadTime,property,repeatBehavior,repeatCount,repeatDelay,startDelay,time,value,valueBy,valueBy,valueFrom,valueTo,animationEnd,animationRepeat,animationStart,animationStop,animationUpdate,clone,clone,end,getValue,pause,play,resume,stop"><title>spark.effects.animation.Animation</title></head><body><script language="javascript" type="text/javascript" src="../../../asdoc.js"></script><script language="javascript" type="text/javascript" src="../../../help.js"></script><script language="javascript" type="text/javascript" src="../../../cookies.js"></script><script language="javascript" type="text/javascript"><!-- |
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| </script><table class="titleTable" cellpadding="0" cellspacing="0" id="titleTable" style="display:none"><tr><td class="titleTableTitle" align="left">Apache Flex 4.16.1 API Reference </td><td class="titleTableTopNav" align="right"><a href="../../../package-summary.html" onclick="loadClassListFrame('../../../all-classes.html')">All Packages</a> | <a href="../../../class-summary.html" onclick="loadClassListFrame('../../../all-classes.html')">All Classes</a> | <a href="../../../all-index-A.html" onclick="loadClassListFrame('../../../index-list.html')">Index</a> | <a id="framesLink1" href="../../../index.html?spark/effects/animation/Animation.html&spark/effects/animation/class-list.html">Frames</a><a id="noFramesLink1" style="display:none" href="" onclick="parent.location=document.location"> No Frames </a></td><td class="titleTableLogo" align="right" rowspan="3"><img src="../../../images/logo.jpg" class="logoImage" alt="AdobeLogo" title="AdobeLogo"></td></tr><tr class="titleTableRow2"><td class="titleTableSubTitle" id="subTitle" align="left">Animation</td><td class="titleTableSubNav" id="subNav" align="right"><a href="#propertySummary">Properties</a> | <a href="#methodSummary">Methods</a></td></tr><tr class="titleTableRow3"><td colspan="3"> </td></tr></table><script language="javascript" type="text/javascript" xml:space="preserve"> |
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| </script><div xmlns:fn="http://www.w3.org/2005/xpath-functions" class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">spark.effects.animation</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public final class Animation</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">Animation <img src="../../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> Object</td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p></p><p></p> |
| The Animation class defines an animation that happens between |
| the start and end values of a property over a specified period of time. |
| The animation can be a change in position, such as performed by |
| the Move effect; a change in size, as performed by the Resize effect; |
| a change in visibility, as performed by the Fade effect; or other |
| types of animations used by effects or run directly with the Animation class. |
| <p>This class defines the timing and value parts of the animation. |
| Other code, either in effects or in application code, associates the animation |
| with target objects and properties, such that the animated values produced by |
| Animation class can then be applied to target objects and properties to actually |
| cause these objects to animate.</p> |
| <p>When defining animation effects, you typically create an |
| instance of the Animate class, or of a subclass of Animate. This creates |
| an Animation instance in the <code>play()</code> method. The Animation instance |
| accepts start and end values, a duration, and optional parameters such as |
| easer and interpolator objects.</p> |
| |
| <p>The Animation object calls event listeners at the start and end of the animation, |
| when the animation repeats, and at regular update intervals during |
| the animation. These calls pass values which the Animation instance calculated from |
| the start and end values and the easer and interpolator objects. These |
| values can then be used to set property values on target objects.</p> |
| <p></p><p><span class="classHeaderTableLabel">Default MXML Property</span><code>motionPaths</code></p><p><span class="classHeaderTableLabel">See also</span></p><div class="seeAlso"><a href="../../../spark/effects/Animate.html" target="">spark.effects.Animate</a><br/><a href="../../../spark/effects/supportClasses/AnimateInstance.html" target="">spark.effects.supportClasses.AnimateInstance</a></div><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th> </th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#animationTarget" class="signatureLink">animationTarget</a> : <a href="../../../spark/effects/animation/IAnimationTarget.html">IAnimationTarget</a><div class="summaryTableDescription"> |
| The IAnimationTarget object notified with all |
| start, end, repeat, and update events for this animation.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#currentValue" class="signatureLink">currentValue</a> : Object<div class="summaryTableDescription"> |
| An Object containing the calculated values as of the current frame |
| of the Animation.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#cycleFraction" class="signatureLink">cycleFraction</a> : Number<div class="summaryTableDescription">[read-only] |
| The current fraction elapsed in the animation, after easing |
| has been applied.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#cycleTime" class="signatureLink">cycleTime</a> : Number<div class="summaryTableDescription">[read-only] |
| The current millisecond position in the current cycle animation.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#duration" class="signatureLink">duration</a> : Number = 500<div class="summaryTableDescription"> |
| The length of time, in milliseconds, of the animation, |
| not counting any repetitions defined by |
| the repeatCount property.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#easer" class="signatureLink">easer</a> : <a href="../../../spark/effects/easing/IEaser.html">IEaser</a><div class="summaryTableDescription"> |
| The easing behavior for this effect.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#interpolator" class="signatureLink">interpolator</a> : <a href="../../../spark/effects/interpolation/IInterpolator.html">IInterpolator</a> = null<div class="summaryTableDescription"> |
| The interpolator used by the Animation instance |
| to calculate values between |
| the start and end values of the property.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#isPlaying" class="signatureLink">isPlaying</a> : Boolean<div class="summaryTableDescription">[read-only] |
| If true, the animation is currently playing.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#motionPaths" class="signatureLink">motionPaths</a> : Vector.<<a href="../../../spark/effects/animation/MotionPath.html">MotionPath</a>><div class="summaryTableDescription"> |
| The set of MotionPath objects that define the properties and values |
| that the Animation will animate over time.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#playheadTime" class="signatureLink">playheadTime</a> : Number<div class="summaryTableDescription"> |
| The total elapsed time of the animation, including any start delay |
| and repetitions.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#playReversed" class="signatureLink">playReversed</a> : Boolean<div class="summaryTableDescription"> |
| If true, play the animation in reverse.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#repeatBehavior" class="signatureLink">repeatBehavior</a> : String<div class="summaryTableDescription"> |
| Sets the behavior of a repeating animation.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#repeatCount" class="signatureLink">repeatCount</a> : int<div class="summaryTableDescription"> |
| The number of times that this animation repeats.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#repeatDelay" class="signatureLink">repeatDelay</a> : Number<div class="summaryTableDescription"> |
| The amount of time, in milliseconds, to delay before each repetition cycle |
| begins.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#startDelay" class="signatureLink">startDelay</a> : Number<div class="summaryTableDescription"> |
| The amount of time spent waiting before the animation |
| begins.</div></td><td class="summaryTableOwnerCol">Animation</td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th> </th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#Animation()" class="signatureLink">Animation</a>(duration:Number = 500, property:String = null, startValue:Object = null, endValue:Object = null)</div><div class="summaryTableDescription"> |
| Constructor.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#end()" class="signatureLink">end</a>():void</div><div class="summaryTableDescription"> |
| Interrupts the animation, jumps immediately to the end of the animation, |
| and calls the animationEnd() function on the animationTarget.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#pause()" class="signatureLink">pause</a>():void</div><div class="summaryTableDescription"> |
| Pauses the effect until the resume() method is called.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#play()" class="signatureLink">play</a>():void</div><div class="summaryTableDescription"> |
| Start the animation.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#resume()" class="signatureLink">resume</a>():void</div><div class="summaryTableDescription"> |
| Resumes the effect after it has been paused |
| by a call to the pause() method.</div></td><td class="summaryTableOwnerCol">Animation</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#stop()" class="signatureLink">stop</a>():void</div><div class="summaryTableDescription"> |
| Stops the animation, ending it without calling the end() |
| method.</div></td><td class="summaryTableOwnerCol">Animation</td></tr></table></div><script language="javascript" type="text/javascript"><!-- |
| showHideInherited(); |
| --></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="animationTarget"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">animationTarget</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>animationTarget:<a href="../../../spark/effects/animation/IAnimationTarget.html">IAnimationTarget</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| The IAnimationTarget object notified with all |
| start, end, repeat, and update events for this animation. |
| A value of <code>null</code> indicates that there is no target |
| to notify. |
| |
| </p><p> The default value is <code>null</code>.</p><br/><span class="label"> Implementation </span><br/><code> public function get animationTarget():<a href="../../../spark/effects/animation/IAnimationTarget.html">IAnimationTarget</a></code><br/><code> public function set animationTarget(value:<a href="../../../spark/effects/animation/IAnimationTarget.html">IAnimationTarget</a>):void</code><br/></div><a name="propertyDetail"></a><a name="currentValue"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">currentValue</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public var currentValue:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An Object containing the calculated values as of the current frame |
| of the Animation. |
| The values are stored as map values, using property names as the key. |
| |
| </p></div><a name="propertyDetail"></a><a name="cycleFraction"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">cycleFraction</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>cycleFraction:Number</code> [read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| The current fraction elapsed in the animation, after easing |
| has been applied. This value is between 0 and 1. |
| An animation 'cycle' is defined as a single repetition of the animation, |
| where the <code>repeatCount</code> property defines the number of |
| cycles that will be played. |
| </p><br/><span class="label"> Implementation </span><br/><code> public function get cycleFraction():Number</code><br/></div><a name="propertyDetail"></a><a name="cycleTime"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">cycleTime</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>cycleTime:Number</code> [read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| The current millisecond position in the current cycle animation. |
| This value is between 0 and <code>duration</code>. |
| An animation 'cycle' is defined as a single repetition of the animation, |
| where the <code>repeatCount</code> property defines the number of |
| cycles that will be played. |
| Use the <code>seek()</code> method to change the position of the animation. |
| </p><br/><span class="label"> Implementation </span><br/><code> public function get cycleTime():Number</code><br/></div><a name="propertyDetail"></a><a name="duration"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">duration</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public var duration:Number = 500</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| The length of time, in milliseconds, of the animation, |
| not counting any repetitions defined by |
| the <code>repeatCount</code> property. |
| |
| </p><p> The default value is <code>500</code>.</p></div><a name="propertyDetail"></a><a name="easer"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">easer</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>easer:<a href="../../../spark/effects/easing/IEaser.html">IEaser</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| The easing behavior for this effect. |
| This IEaser object is used to convert the elapsed fraction of the animation |
| into an eased fraction, which is then used to calculate |
| the value at that eased elapsed fraction. |
| |
| <p>A value of <code>null</code> means no easing is |
| used, which is equivalent to using a Linear ease, or |
| <code>animation.easer = Linear.getInstance();</code>.</p> |
| |
| </p><p> The default value is <code>Sine(.5)</code>.</p><br/><span class="label"> Implementation </span><br/><code> public function get easer():<a href="../../../spark/effects/easing/IEaser.html">IEaser</a></code><br/><code> public function set easer(value:<a href="../../../spark/effects/easing/IEaser.html">IEaser</a>):void</code><br/></div><a name="propertyDetail"></a><a name="interpolator"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">interpolator</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public var interpolator:<a href="../../../spark/effects/interpolation/IInterpolator.html">IInterpolator</a> = null</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| The interpolator used by the Animation instance |
| to calculate values between |
| the start and end values of the property. |
| By default, the class uses the NumberInterpolator class or, |
| in the case of the start and end values being arrays or Vectors, |
| by the MultiValueInterpolator class. |
| Interpolation of other data types, or |
| of Numbers that should be interpolated |
| differently, such as <code>uint</code> values that hold color |
| channel information, can be handled by supplying a different |
| interpolator. |
| </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../../spark/effects/interpolation/NumberInterpolator.html" target="">spark.effects.interpolation.NumberInterpolator</a><br/><a href="../../../spark/effects/interpolation/MultiValueInterpolator.html" target="">spark.effects.interpolation.MultiValueInterpolator</a></div></div><a name="propertyDetail"></a><a name="isPlaying"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">isPlaying</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>isPlaying:Boolean</code> [read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| If <code>true</code>, the animation is currently playing. |
| The value is <code>false</code> unless the animation |
| has been played and not yet stopped (either programmatically or |
| automatically) or paused. |
| </p><p> The default value is <code>false</code>.</p><br/><span class="label"> Implementation </span><br/><code> public function get isPlaying():Boolean</code><br/></div><a name="propertyDetail"></a><a name="motionPaths"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">motionPaths</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public var motionPaths:Vector.<<a href="../../../spark/effects/animation/MotionPath.html">MotionPath</a>></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| The set of MotionPath objects that define the properties and values |
| that the Animation will animate over time. |
| </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="MotionPath.html" target="">spark.effects.animation.MotionPath</a></div></div><a name="propertyDetail"></a><a name="playheadTime"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">playheadTime</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>playheadTime:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| The total elapsed time of the animation, including any start delay |
| and repetitions. For an animation playing through its first cycle, |
| this value will equal that of <code>cycleTime</code>. |
| |
| </p><br/><span class="label"> Implementation </span><br/><code> public function get playheadTime():Number</code><br/><code> public function set playheadTime(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="playReversed"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">playReversed</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>playReversed:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| If <code>true</code>, play the animation in reverse. |
| If the animation is currently playing in the opposite |
| direction to the specified value of <code>playReversed</code>, |
| the animation will change direction dynamically. |
| </p><p> The default value is <code>false</code>.</p><br/><span class="label"> Implementation </span><br/><code> public function get playReversed():Boolean</code><br/><code> public function set playReversed(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="repeatBehavior"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">repeatBehavior</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>repeatBehavior:String</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| Sets the behavior of a repeating animation. |
| A repeating animation has the |
| <code>repeatCount</code> property set to 0 or to a value greater than 1. |
| This value should be either <code>RepeatBehavior.LOOP</code>, |
| meaning the animation repeats in the same order each time, or |
| <code>RepeatBehavior.REVERSE</code>, |
| meaning the animation reverses direction for each iteration. |
| |
| </p><p> The default value is <code>RepeatBehavior.LOOP</code>.</p><br/><span class="label"> Implementation </span><br/><code> public function get repeatBehavior():String</code><br/><code> public function set repeatBehavior(value:String):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="RepeatBehavior.html" target="">spark.effects.animation.RepeatBehavior</a></div></div><a name="propertyDetail"></a><a name="repeatCount"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">repeatCount</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>repeatCount:int</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| The number of times that this animation repeats. |
| A value of 0 means that it repeats indefinitely. |
| |
| </p><p> The default value is <code>1</code>.</p><br/><span class="label"> Implementation </span><br/><code> public function get repeatCount():int</code><br/><code> public function set repeatCount(value:int):void</code><br/></div><a name="propertyDetail"></a><a name="repeatDelay"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">repeatDelay</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>repeatDelay:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| The amount of time, in milliseconds, to delay before each repetition cycle |
| begins. Setting this value to a non-zero number |
| ends previous animation cycle exactly at its end value |
| However, non-delayed repetitions may skip over that |
| value completely as the animation transitions smoothly from being |
| near the end of one cycle to being past the beginning of the next. |
| This property must be a value >= 0. |
| <p>This property is used for the first repetition |
| after the first animation cycle. |
| To delay the first cycle of the animation, use |
| the <code>startDelay</code> property. </p> |
| </p><p> The default value is <code>0</code>.</p><br/><span class="label"> Implementation </span><br/><code> public function get repeatDelay():Number</code><br/><code> public function set repeatDelay(value:Number):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="Animation.html#startDelay" target="">startDelay</a></div></div><a name="propertyDetail"></a><a name="startDelay"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">startDelay</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>startDelay:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| The amount of time spent waiting before the animation |
| begins. |
| This property must be a value >= 0. |
| |
| </p><p> The default value is <code>0</code>.</p><br/><span class="label"> Implementation </span><br/><code> public function get startDelay():Number</code><br/><code> public function set startDelay(value:Number):void</code><br/></div><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="Animation()"></a><a name="Animation(Number,String,Object,Object)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">Animation</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function Animation(duration:Number = 500, property:String = null, startValue:Object = null, endValue:Object = null)</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p> |
| Constructor. |
| The optional <code>property</code>, <code>startValue</code>, and |
| <code>endValue</code> parameters define a simple |
| animation with a single MotionPath object with two Keyframes. |
| If either value is non-null, |
| <code>startValue</code> becomes the <code>value</code> of the |
| first keyframe, at time=0, and |
| <code>endValue</code> becomes the <code>value</code> of |
| the second keyframe, at the end of the animation. |
| |
| </p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">duration</span>:Number</code> (default = <code>500</code>)<code></code> — The length of the animation, in milliseconds. |
| </td></tr><tr><td class="paramSpacer"> </td></tr><tr><td width="20px"></td><td><code><span class="label">property</span>:String</code> (default = <code>null</code>)<code></code> — The property to animate. |
| |
| </td></tr><tr><td class="paramSpacer"> </td></tr><tr><td width="20px"></td><td><code><span class="label">startValue</span>:Object</code> (default = <code>null</code>)<code></code> — The initial value of the property. |
| </td></tr><tr><td class="paramSpacer"> </td></tr><tr><td width="20px"></td><td><code><span class="label">endValue</span>:Object</code> (default = <code>null</code>)<code></code> — The final value of the property. |
| |
| </td></tr></table></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="end()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">end</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code> public function end():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| Interrupts the animation, jumps immediately to the end of the animation, |
| and calls the animationEnd() function on the <code>animationTarget</code>. |
| |
| </p></div><a name="pause()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">pause</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code> public function pause():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| Pauses the effect until the <code>resume()</code> method is called. |
| If <code>stop()</code> is called before <code>resume()</code>, then |
| the animation cannot be resumed. |
| |
| </p></div><a name="play()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">play</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code> public function play():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| Start the animation. |
| If the animation is already playing, it |
| is stopped first, then played. |
| |
| </p></div><a name="resume()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">resume</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code> public function resume():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| Resumes the effect after it has been paused |
| by a call to the <code>pause()</code> method. |
| |
| </p></div><a name="stop()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stop</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code> public function stop():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| Stops the animation, ending it without calling the <code>end()</code> |
| method. The animationStop() function on the <code>animationTarget</code> |
| will be called. |
| |
| </p></div><br/><br/><hr><br/><p></p><center class="copyright"><footer>The Apache Software Foundation</footer><br/>Wed Nov 15 2017, 09:50 AM +01:00 </center></div></body></html><!--The Apache Software Foundation<br/>Wed Nov 15 2017, 09:50 AM +01:00 --> |