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</script><div xmlns:fn="http://www.w3.org/2005/xpath-functions" class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">spark.effects</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public class AnimateTransitionShader</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">AnimateTransitionShader <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../spark/effects/Animate.html">Animate</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../mx/effects/Effect.html">Effect</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> flash.events.EventDispatcher</td></tr><tr><td class="classHeaderTableLabel">Subclasses</td><td> <a href="../../spark/effects/CrossFade.html">CrossFade</a>, <a href="../../spark/effects/Wipe.html">Wipe</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p></p><p></p>
The AnimateTransitionShader effect animates a transition between two bitmaps,
one representing the start state (<code>bitmapFrom</code>), and
the other representing the end state (<code>bitmapTo</code>).
<p>The animation is performed by running a pixel-shader program,
specified by the <code>shader</code> property,
using the two bitmaps as input.
The bitmaps are represented by an instance of the flash.display.BitmapData class.
You can create your own pixel-shader program
by using Adobe Pixel Bender Toolkit.</p>
<p>If either bitmap is
not supplied, that value is determined dynamically from
either the appropriate state of the target in a transition or,
if the effect is not running in a transition, from the
target directly. If
the effect is run in a transition and the target object either
goes away or comes into existence during that state change,
then a fully-transparent bitmap is used to represent
that object when it does not exist.</p>
<p>This effect can only be run on targets that are either
UIComponents or GraphicElements, since capturing the bitmap
of the object requires information about the object that only
exists in these classes.</p>
<p>Because the effect is bitmap-based, and the underlying
pixel-shader program expects both bitmaps to be the same size,
the effect only works correctly when both bitmaps are
of the same size. This means that if the target object changes
size or changes orientation leading to a different size bounding
box, then the effect might not play correctly.</p>
<p>This effect and its subclasses differ from other effects in
Flex in that they are intended to work on their own, and may
not have the intended result when run in parallel with other effects.
This constraint comes from the fact that both of the before and after
bitmaps are captured before the start of the effect. So if something
happens to the target object after these bitmaps are calculated,
such as another effect changing the target's properties, then those
changes are not be accounted for in the pre-calculated bitmap and
the results might not be as expected. To ensure correct playing of
these bitmap-based effects, they should be played alone on
their target objects.</p>
<p></p><a name="mxmlSyntaxSummary"></a><span class="classHeaderTableLabel">MXML Syntax</span><span id="showMxmlLink" style="display:none"><a href="#mxmlSyntaxSummary" onclick="toggleMXMLOnly();"><img src="../../images/collapsed.gif" title="collapsed" alt="collapsed" class="collapsedImage">Show MXML Syntax</a><br/></span><span id="hideMxmlLink"><a href="#mxmlSyntaxSummary" onclick="toggleMXMLOnly();"><img src="../../images/expanded.gif" title="expanded" alt="expanded" class="expandedImage">Hide MXML Syntax</a></span><div id="mxmlSyntax" class="mxmlSyntax"> <p>The <code>&lt;s:AnimateTransitionShader&gt;</code> tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:</p>
<pre>
&lt;s:AnimateTransitionShader
<b>Properties</b>
id="ID"
bitmapFrom="no default"
bitmapTo="no default"
shaderByteCode="no default"
sahderProperties="no default"
/&gt;
</pre>
</div><script language="javascript" type="text/javascript"><!--
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--></script><p><span class="classHeaderTableLabel">Default MXML Property</span><code>motionPaths</code></p><p><a href="#includeExamplesSummary">View the examples</a></p><p><span class="classHeaderTableLabel">See also</span></p><div class="seeAlso">flash.display.BitmapData<br/><a href="../../spark/effects/supportClasses/AnimateTransitionShaderInstance.html" target="">spark.effects.supportClasses.AnimateTransitionShaderInstance</a><br/><a href="../../spark/primitives/supportClasses/GraphicElement.html" target="">spark.primitives.supportClasses.GraphicElement</a></div><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><div class="showHideLinks"><div id="hideInheritedProperty" class="hideInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(false,'Property');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Properties</a></div><div id="showInheritedProperty" class="showInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(true,'Property');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Properties</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#bitmapFrom" class="signatureLink">bitmapFrom</a> : BitmapData<div class="summaryTableDescription">
The bitmap data representing the start state of this effect.</div></td><td class="summaryTableOwnerCol">AnimateTransitionShader</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#bitmapTo" class="signatureLink">bitmapTo</a> : BitmapData<div class="summaryTableDescription">
The bitmap data representing the end state of this effect.</div></td><td class="summaryTableOwnerCol">AnimateTransitionShader</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#className" class="signatureLink">className</a> : String<div class="summaryTableDescription">[read-only]
The name of the effect class, such as "Fade".</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#customFilter" class="signatureLink">customFilter</a> : <a href="../../mx/effects/EffectTargetFilter.html">EffectTargetFilter</a><div class="summaryTableDescription">
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../spark/effects/Animate.html#disableLayout" class="signatureLink">disableLayout</a> : Boolean<div class="summaryTableDescription">
If true, the effect disables layout on its
targets' parent containers, setting the containers autoLayout
property to false, and also disables any layout constraints on the
target objects.</div></td><td class="summaryTableOwnerCol"><a href="../../spark/effects/Animate.html">Animate</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#duration" class="signatureLink">duration</a> : Number<div class="summaryTableDescription">
Duration of the effect in milliseconds.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../spark/effects/Animate.html#easer" class="signatureLink">easer</a> : <a href="../../spark/effects/easing/IEaser.html">IEaser</a><div class="summaryTableDescription">
The easing behavior for this effect.</div></td><td class="summaryTableOwnerCol"><a href="../../spark/effects/Animate.html">Animate</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#effectTargetHost" class="signatureLink">effectTargetHost</a> : <a href="../../mx/effects/IEffectTargetHost.html">IEffectTargetHost</a><div class="summaryTableDescription">
A property that lets you access the target list-based control
of a data effect.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#filter" class="signatureLink">filter</a> : String<div class="summaryTableDescription">
Specifies an algorithm for filtering targets for an effect.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#hideFocusRing" class="signatureLink">hideFocusRing</a> : Boolean<div class="summaryTableDescription">
Determines whether the effect should hide the focus ring
when starting the effect.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#instanceClass" class="signatureLink">instanceClass</a> : Class<div class="summaryTableDescription">
An object of type Class that specifies the effect
instance class class for this effect class.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../spark/effects/Animate.html#interpolator" class="signatureLink">interpolator</a> : <a href="../../spark/effects/interpolation/IInterpolator.html">IInterpolator</a><div class="summaryTableDescription">
The interpolator used by this effect to calculate values between
the start and end values of a property.</div></td><td class="summaryTableOwnerCol"><a href="../../spark/effects/Animate.html">Animate</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#isPlaying" class="signatureLink">isPlaying</a> : Boolean<div class="summaryTableDescription">[read-only]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../spark/effects/Animate.html#motionPaths" class="signatureLink">motionPaths</a> : Vector.&lt;<a href="../../spark/effects/animation/MotionPath.html">MotionPath</a>&gt;<div class="summaryTableDescription">
A Vector of MotionPath objects, each of which holds the
name of a property being animated and the values that the property
takes during the animation.</div></td><td class="summaryTableOwnerCol"><a href="../../spark/effects/Animate.html">Animate</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#perElementOffset" class="signatureLink">perElementOffset</a> : Number<div class="summaryTableDescription">
Additional delay, in milliseconds, for effect targets
after the first target of the effect.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#playheadTime" class="signatureLink">playheadTime</a> : Number<div class="summaryTableDescription">
Current time position of the effect.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#relevantProperties" class="signatureLink">relevantProperties</a> : Array<div class="summaryTableDescription">
An Array of property names to use when performing filtering.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#relevantStyles" class="signatureLink">relevantStyles</a> : Array<div class="summaryTableDescription">
An Array of style names to use when performing filtering.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../spark/effects/Animate.html#repeatBehavior" class="signatureLink">repeatBehavior</a> : String<div class="summaryTableDescription">
The behavior of a repeating effect, which means an effect
with repeatCount equal to either 0 or &gt; 1.</div></td><td class="summaryTableOwnerCol"><a href="../../spark/effects/Animate.html">Animate</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#repeatCount" class="signatureLink">repeatCount</a> : int = 1<div class="summaryTableDescription">
Number of times to repeat the effect.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#repeatDelay" class="signatureLink">repeatDelay</a> : int = 0<div class="summaryTableDescription">
Amount of time, in milliseconds, to wait before repeating the effect.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#shaderByteCode" class="signatureLink">shaderByteCode</a> : Object<div class="summaryTableDescription">
The bytecode for the pixel-shader program that the effect uses
to animate between the two bitmaps.</div></td><td class="summaryTableOwnerCol">AnimateTransitionShader</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#shaderProperties" class="signatureLink">shaderProperties</a> : Object<div class="summaryTableDescription">
A map of parameter name/value pairs passed to the pixel-shader program
before playing.</div></td><td class="summaryTableOwnerCol">AnimateTransitionShader</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#startDelay" class="signatureLink">startDelay</a> : int = 0<div class="summaryTableDescription">
Amount of time, in milliseconds, to wait before starting the effect.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#target" class="signatureLink">target</a> : Object<div class="summaryTableDescription">
The object to which this effect is applied.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#targets" class="signatureLink">targets</a> : Array<div class="summaryTableDescription">
An Array of objects that are targets for the effect.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#triggerEvent" class="signatureLink">triggerEvent</a> : Event<div class="summaryTableDescription">
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr></table></div><a name="protectedPropertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Protected Properties</div><div class="showHideLinks"><div id="hideInheritedProtectedProperty" class="hideInheritedProtectedProperty"><a class="showHideLink" href="#protectedPropertySummary" onclick="javascript:setInheritedVisible(false,'ProtectedProperty');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Protected Properties</a></div><div id="showInheritedProtectedProperty" class="showInheritedProtectedProperty"><a class="showHideLink" href="#protectedPropertySummary" onclick="javascript:setInheritedVisible(true,'ProtectedProperty');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Protected Properties</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable hideInheritedProtectedProperty" id="summaryTableProtectedProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class="hideInheritedProtectedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#applyTransitionEndProperties" class="signatureLink">applyTransitionEndProperties</a> : Boolean<div class="summaryTableDescription">
This flag controls whether the effect, when run in a transition,
automatically applies the property values according to the end
state, as opposed to leaving values as set by the effect itself.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProtectedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../mx/effects/Effect.html#endValuesCaptured" class="signatureLink">endValuesCaptured</a> : Boolean = false<div class="summaryTableDescription">
A flag containing true if the end values
of an effect have already been determined,
or false if they should be acquired from the
current properties of the effect targets when the effect runs.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><div class="showHideLinks"><div id="hideInheritedMethod" class="hideInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(false,'Method');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Methods</a></div><div id="showInheritedMethod" class="showInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(true,'Method');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Methods</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#AnimateTransitionShader()" class="signatureLink">AnimateTransitionShader</a>(target:Object = null)</div><div class="summaryTableDescription">
Constructor.</div></td><td class="summaryTableOwnerCol">AnimateTransitionShader</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#captureEndValues()" class="signatureLink">captureEndValues</a>():void</div><div class="summaryTableDescription">
Captures the current values of the relevant properties
on the effect's targets and saves them as end values.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#captureMoreStartValues()" class="signatureLink">captureMoreStartValues</a>(targets:Array):void</div><div class="summaryTableDescription">
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#captureStartValues()" class="signatureLink">captureStartValues</a>():void</div><div class="summaryTableDescription">
Captures the current values of the relevant properties
on the effect's targets.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#createInstance()" class="signatureLink">createInstance</a>(target:Object = null):<a href="../../mx/effects/IEffectInstance.html">IEffectInstance</a></div><div class="summaryTableDescription">
Creates a single effect instance and initializes it.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#createInstances()" class="signatureLink">createInstances</a>(targets:Array = null):Array</div><div class="summaryTableDescription">
Takes an Array of target objects and invokes the
createInstance() method on each target.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#deleteInstance()" class="signatureLink">deleteInstance</a>(instance:<a href="../../mx/effects/IEffectInstance.html">IEffectInstance</a>):void</div><div class="summaryTableDescription">
Removes event listeners from an instance
and removes it from the list of instances.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#end()" class="signatureLink">end</a>(effectInstance:<a href="../../mx/effects/IEffectInstance.html">IEffectInstance</a> = null):void</div><div class="summaryTableDescription">
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#getAffectedProperties()" class="signatureLink">getAffectedProperties</a>():Array</div><div class="summaryTableDescription">
Returns an Array of Strings, where each String is the name
of a property changed by this effect.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#pause()" class="signatureLink">pause</a>():void</div><div class="summaryTableDescription">
Pauses the effect until you call the resume() method.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#play()" class="signatureLink">play</a>(targets:Array = null, playReversedFromEnd:Boolean = false):Array</div><div class="summaryTableDescription">
Begins playing the effect.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#resume()" class="signatureLink">resume</a>():void</div><div class="summaryTableDescription">
Resumes the effect after it has been paused
by a call to the pause() method.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#reverse()" class="signatureLink">reverse</a>():void</div><div class="summaryTableDescription">
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#stop()" class="signatureLink">stop</a>():void</div><div class="summaryTableDescription">
Stops the effect, leaving the effect targets in their current state.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr></table></div><a name="methodSummary"></a><a name="protectedMethodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Protected Methods </div><div class="showHideLinks"><div id="hideInheritedProtectedMethod" class="hideInheritedProtectedMethod"><a class="showHideLink" href="#protectedMethodSummary" onclick="javascript:setInheritedVisible(false,'ProtectedMethod');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Show Inherited Protected Methods</a></div><div id="showInheritedProtectedMethod" class="showInheritedProtectedMethod"><a class="showHideLink" href="#protectedMethodSummary" onclick="javascript:setInheritedVisible(true,'ProtectedMethod');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Protected Methods</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable hideInheritedProtectedMethod" id="summaryTableProtectedMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class="hideInheritedProtectedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#applyValueToTarget()" class="signatureLink">applyValueToTarget</a>(target:Object, property:String, value:*, props:Object):void</div><div class="summaryTableDescription">
Used internally by the Effect infrastructure.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProtectedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#effectEndHandler()" class="signatureLink">effectEndHandler</a>(event:<a href="../../mx/events/EffectEvent.html">EffectEvent</a>):void</div><div class="summaryTableDescription">
Called when an effect instance has finished playing.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProtectedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#effectStartHandler()" class="signatureLink">effectStartHandler</a>(event:<a href="../../mx/events/EffectEvent.html">EffectEvent</a>):void</div><div class="summaryTableDescription">
This method is called when the effect instance starts playing.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProtectedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#effectStopHandler()" class="signatureLink">effectStopHandler</a>(event:<a href="../../mx/events/EffectEvent.html">EffectEvent</a>):void</div><div class="summaryTableDescription">
Called when an effect instance has stopped by a call
to the stop() method.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProtectedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#filterInstance()" class="signatureLink">filterInstance</a>(propChanges:Array, target:Object):Boolean</div><div class="summaryTableDescription">
Determines the logic for filtering out an effect instance.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProtectedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#getValueFromTarget()" class="signatureLink">getValueFromTarget</a>(target:Object, property:String):*</div><div class="summaryTableDescription">
Called by the captureStartValues() method to get the value
of a property from the target.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedProtectedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#initInstance()" class="signatureLink">initInstance</a>(instance:<a href="../../mx/effects/IEffectInstance.html">IEffectInstance</a>):void</div><div class="summaryTableDescription">
Copies properties of the effect to the effect instance.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr></table></div><a name="eventSummary"></a><div class="summarySection"><div class="summaryTableTitle">Events</div><div class="showHideLinks"><div id="hideInheritedEvent" class="hideInheritedEvent"><a class="showHideLink" href="#eventSummary" onclick="javascript:setInheritedVisible(false,'Event');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Events</a></div><div id="showInheritedEvent" class="showInheritedEvent"><a class="showHideLink" href="#eventSummary" onclick="javascript:setInheritedVisible(true,'Event');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Events</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable hideInheritedEvent" id="summaryTableEvent"><tr><th>&nbsp;</th><th colspan="2">Event</th><th> Summary </th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#event:effectEnd" class="signatureLink">effectEnd</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method.</td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../spark/effects/Animate.html#event:effectRepeat" class="signatureLink">effectRepeat</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the effect begins a new repetition, for any effect that is repeated more than once.</td><td class="summaryTableOwnerCol"><a href="../../spark/effects/Animate.html">Animate</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#event:effectStart" class="signatureLink">effectStart</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the effect starts playing.</td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/effects/Effect.html#event:effectStop" class="signatureLink">effectStop</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method.</td><td class="summaryTableOwnerCol"><a href="../../mx/effects/Effect.html">Effect</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../spark/effects/Animate.html#event:effectUpdate" class="signatureLink">effectUpdate</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched every time the effect updates the target.</td><td class="summaryTableOwnerCol"><a href="../../spark/effects/Animate.html">Animate</a></td></tr></table></div><script language="javascript" type="text/javascript"><!--
showHideInherited();
--></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="bitmapFrom"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">bitmapFrom</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>public var bitmapFrom:BitmapData</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
The bitmap data representing the start state of this effect.
If this property is not set, it is calculated automatically
when the effect is played by taking a snapshot of the target
object, or by using a transparent bitmap if the object does not
exist in the start view state of a transition.
</p></div><a name="propertyDetail"></a><a name="bitmapTo"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">bitmapTo</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var bitmapTo:BitmapData</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
The bitmap data representing the end state of this effect.
If this property is not set, it is calculated automatically
when the effect is played by taking a snapshot of the target
object, or by using a transparent bitmap if the object does not
exist in the end view state of a transition.
</p></div><a name="propertyDetail"></a><a name="shaderByteCode"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">shaderByteCode</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var shaderByteCode:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
The bytecode for the pixel-shader program that the effect uses
to animate between the two bitmaps. This
property can be represented as either a ByteArray or as a
Class representing a ByteArray (which is what results
when you embed a resource).
<p>The pixel-shader program can have arbitrary functionality and inputs, but
must, at a minimum, have three <code>image4</code> inputs.
The first input, which can be named anything, should go
unused by your pixel-shader program code - it exists only to satisfy the
Flash requirement of assigning a filtered object to the
first input. Note that inputs that go completely unused in a
pixel-shader program might be optimized out, so your code should
at least reference this input once.</p>
<p>There must be at least two other input bitmaps
named <code>from</code> and <code>to</code>
which represent the before and after bitmap images.
Finally, you must define one
<code>float</code> parameter named <code>progress</code>
that contains the elapsed fraction of the effect.</p>
<p>You can specify two optional parameters, <code>width</code>
and <code>height</code>. If they exist, they
are automatically set to the width and height of the
effect target.</p>
<p>See the Pixel Bender Toolkit documentation for more
information on writing pixel-shader programs for Flash.
You can also look at the source code for the CrossFade.pbk file in the
frameworks\projects\flex4\src\spark\effects directory of the Flex source code.</p>
</p></div><a name="propertyDetail"></a><a name="shaderProperties"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">shaderProperties</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var shaderProperties:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
A map of parameter name/value pairs passed to the pixel-shader program
before playing. For example,
to set a parameter named <code>direction</code> in a
shader with a Pixel Bender pbj file in Wipe.pbj, the calling
code could do the following:
<pre>
[Embed(source="Wipe.pbj", mimeType="application/octet-stream")]
private var WipeCodeClass:Class;
var shaderEffect = new AnimateTransitionShader();
shaderEffect.shaderByteCode = WipeCodeClass;
shaderEffect.shaderProperties = {direction : 1};
</pre>
</p></div><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="AnimateTransitionShader()"></a><a name="AnimateTransitionShader(Object)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">AnimateTransitionShader</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function AnimateTransitionShader(target:Object = null)</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p>
Constructor.
</p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">target</span>:Object</code> (default = <code>null</code>)<code></code> &mdash; The Object to animate with this effect.
</td></tr></table></div><a name="includeExamplesSummary"></a><div class="detailSectionHeader">Examples</div><div class="exampleHeader">AnimateTransitionShaderExample.mxml</div><div class="detailBody"><div class="listing"><pre>&lt;?xml version="1.0" encoding="utf-8"?&gt;
&lt;!--
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for additional information regarding copyright ownership.
The ASF licenses this file to You under the Apache License, Version 2.0
(the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--&gt;
&lt;s:Application
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:s="library://ns.adobe.com/flex/spark"&gt;
&lt;s:states&gt;
&lt;s:State name="default"/&gt;
&lt;s:State name="flipped"/&gt;
&lt;/s:states&gt;
&lt;s:transitions&gt;
&lt;s:Transition id="t1"&gt;
&lt;s:AnimateTransitionShader
target="{holder}"
duration="1000"
shaderByteCode="@Embed(source='assets/twist.pbj', mimeType='application/octet-stream')"/&gt;
&lt;/s:Transition&gt;
&lt;/s:transitions&gt;
&lt;s:Panel title="AnimateTransitionShader Example"
width="75%" height="75%" horizontalCenter="0" verticalCenter="0"&gt;
&lt;s:HGroup width="100%" height="100%" top="5" left="5" right="5"&gt;
&lt;s:Group id="holder"&gt;
&lt;s:BitmapImage
source="@Embed('assets/back2.png')"
visible="true" visible.flipped="false"/&gt;
&lt;s:BitmapImage
source="@Embed('assets/c2.png')"
visible="false" visible.flipped="true"/&gt;
&lt;/s:Group&gt;
&lt;!-- Directions --&gt;
&lt;s:VGroup id="detailsBox"
width="50%"
left="0"&gt;
&lt;s:Label
width="99%"
color="blue"
text="AnimateShaderTransition animates a shader between two images. Click the 'Animate Shader' button to see the effect."/&gt;
&lt;/s:VGroup&gt;
&lt;/s:HGroup&gt;
&lt;s:Rect left="0" right="0" bottom="0" height="30"&gt;
&lt;s:fill&gt;
&lt;s:LinearGradient rotation="90"&gt;
&lt;s:GradientEntry color="0xE2E2E2" /&gt;
&lt;s:GradientEntry color="0xD9D9D9" /&gt;
&lt;/s:LinearGradient&gt;
&lt;/s:fill&gt;
&lt;/s:Rect&gt;
&lt;s:Button id="playButton"
left="5" bottom="5"
label="Animate Shader"
click="currentState = (currentState == 'flipped') ? 'default' : 'flipped';"/&gt;
&lt;/s:Panel&gt;
&lt;/s:Application&gt;
</pre></div><script language="javascript" type="text/javascript"><!-- AC_FL_RunContent( "src", "examples/AnimateTransitionShaderExample", "width", "100%",
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