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</script><table class="titleTable" cellpadding="0" cellspacing="0" id="titleTable" style="display:none"><tr><td class="titleTableTitle" align="left">Apache Flex 4.16.1 API Reference </td><td class="titleTableTopNav" align="right"><a href="../../package-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Packages</a>&nbsp;|&nbsp;<a href="../../class-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Classes</a>&nbsp;|&nbsp;<a href="../../all-index-A.html" onclick="loadClassListFrame('../../index-list.html')">Index</a>&nbsp;|&nbsp;<a id="framesLink1" href="../../index.html?spark/core/SpriteVisualElement.html&amp;spark/core/class-list.html">Frames</a><a id="noFramesLink1" style="display:none" href="" onclick="parent.location=document.location"> No Frames </a></td><td class="titleTableLogo" align="right" rowspan="3"><img src="../../images/logo.jpg" class="logoImage" alt="AdobeLogo" title="AdobeLogo"></td></tr><tr class="titleTableRow2"><td class="titleTableSubTitle" id="subTitle" align="left">SpriteVisualElement</td><td class="titleTableSubNav" id="subNav" align="right"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a></td></tr><tr class="titleTableRow3"><td colspan="3">&nbsp;</td></tr></table><script language="javascript" type="text/javascript" xml:space="preserve">
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</script><div xmlns:fn="http://www.w3.org/2005/xpath-functions" class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">spark.core</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public class SpriteVisualElement</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">SpriteVisualElement <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../mx/core/FlexSprite.html">FlexSprite</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> flash.display.Sprite</td></tr><tr><td class="classHeaderTableLabel">Implements</td><td> <a href="../../mx/core/IVisualElement.html">IVisualElement</a>, <a href="../../mx/core/IMXMLObject.html">IMXMLObject</a>, <a href="../../mx/core/IFlexModule.html">IFlexModule</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p></p><p></p>
The SpriteVisualElement class is a light-weight Sprite-based implemention
of the IVisualElement interface. Spark containers can lay out and render SpriteVisualElement objects.
<p>If you use ActionScript to add an FXG component to an application, it should be of type SpriteVisualElement.</p>
<p></p><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#baseline" class="signatureLink">baseline</a> : Object<div class="summaryTableDescription">
The vertical distance in pixels from the anchor target to
the control's baseline position.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#baselinePosition" class="signatureLink">baselinePosition</a> : Number<div class="summaryTableDescription">[read-only]
The y-coordinate of the baseline
of the first line of text of the component.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#blendMode" class="signatureLink">blendMode</a> : String<div class="summaryTableDescription">[override]
A value from the BlendMode class that specifies which blend mode to use.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#bottom" class="signatureLink">bottom</a> : Object<div class="summaryTableDescription">
The vertical distance in pixels from the bottom edge of the component to the
anchor target's bottom edge.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#depth" class="signatureLink">depth</a> : Number<div class="summaryTableDescription">
Determines the order in which items inside of containers
are rendered.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#designLayer" class="signatureLink">designLayer</a> : <a href="../../mx/core/DesignLayer.html">DesignLayer</a><div class="summaryTableDescription">
Specifies the optional DesignLayer instance associated with this visual
element.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#hasLayoutMatrix3D" class="signatureLink">hasLayoutMatrix3D</a> : Boolean<div class="summaryTableDescription">[read-only]
Contains true if the element has 3D Matrix.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#horizontalCenter" class="signatureLink">horizontalCenter</a> : Object<div class="summaryTableDescription">
The horizontal distance in pixels from the center of the component to the
center of the anchor target's content area.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#id" class="signatureLink">id</a> : String<div class="summaryTableDescription">
The identity of the component.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#includeInLayout" class="signatureLink">includeInLayout</a> : Boolean<div class="summaryTableDescription">
Specifies whether this component is included in the layout of the
parent container.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#is3D" class="signatureLink">is3D</a> : Boolean<div class="summaryTableDescription">[read-only]
Contains true when the element is in 3D.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#layoutDirection" class="signatureLink">layoutDirection</a> : String<div class="summaryTableDescription">
Specifies the desired layout direction for an element: one of LayoutDirection.LTR
(left to right), LayoutDirection.RTL (right to left), or null (inherit).</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#left" class="signatureLink">left</a> : Object<div class="summaryTableDescription">
The horizontal distance in pixels from the left edge of the component to the
anchor target's left edge.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#luminosityClip" class="signatureLink">luminosityClip</a> : Boolean<div class="summaryTableDescription">
A property that controls whether the luminosity
mask clips the masked content.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#luminosityInvert" class="signatureLink">luminosityInvert</a> : Boolean<div class="summaryTableDescription">
A property that controls the calculation of the RGB
color value of a graphic element being masked by
a luminosity mask.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#mask" class="signatureLink">mask</a> : DisplayObject<div class="summaryTableDescription">[override]
Sets the mask.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#maskType" class="signatureLink">maskType</a> : String<div class="summaryTableDescription">
The mask type.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#moduleFactory" class="signatureLink">moduleFactory</a> : <a href="../../mx/core/IFlexModuleFactory.html">IFlexModuleFactory</a><div class="summaryTableDescription">
A module factory is used as context for using embeded fonts and for
finding the style manager that controls the styles for this
component.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#owner" class="signatureLink">owner</a> : DisplayObjectContainer<div class="summaryTableDescription">
The owner of this IVisualElement object.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#percentHeight" class="signatureLink">percentHeight</a> : Number<div class="summaryTableDescription">
Specifies the height of a component as a percentage
of its parent's size.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#percentWidth" class="signatureLink">percentWidth</a> : Number<div class="summaryTableDescription">
Specifies the width of a component as a percentage
of its parent's size.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#postLayoutTransformOffsets" class="signatureLink">postLayoutTransformOffsets</a> : <a href="../../mx/geom/TransformOffsets.html">TransformOffsets</a><div class="summaryTableDescription">
Defines a set of adjustments that can be applied to the object's
transform in a way that is invisible to its parent's layout.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#right" class="signatureLink">right</a> : Object<div class="summaryTableDescription">
The horizontal distance in pixels from the right edge of the component to the
anchor target's right edge.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#rotationX" class="signatureLink">rotationX</a> : Number<div class="summaryTableDescription">[override]
Indicates the x-axis rotation of the DisplayObject instance, in degrees,
from its original orientation relative to the 3D parent container.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#rotationY" class="signatureLink">rotationY</a> : Number<div class="summaryTableDescription">[override]
Indicates the y-axis rotation of the DisplayObject instance, in degrees,
from its original orientation relative to the 3D parent container.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#top" class="signatureLink">top</a> : Object<div class="summaryTableDescription">
The vertical distance in pixels from the top edge of the component to the
anchor target's top edge.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#transformX" class="signatureLink">transformX</a> : Number<div class="summaryTableDescription">
Sets the x coordinate for the transform center of the component.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#transformY" class="signatureLink">transformY</a> : Number<div class="summaryTableDescription">
Sets the y coordinate for the transform center of the component.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#transformZ" class="signatureLink">transformZ</a> : Number<div class="summaryTableDescription">
Sets the z coordinate for the transform center of the component.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#verticalCenter" class="signatureLink">verticalCenter</a> : Object<div class="summaryTableDescription">
The vertical distance in pixels from the center of the component to the
center of the anchor target's content area.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#visible" class="signatureLink">visible</a> : Boolean<div class="summaryTableDescription">[override]
Controls the visibility of this visual element.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr></table></div><a name="protectedPropertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Protected Properties</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProtectedProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#viewHeight" class="signatureLink">viewHeight</a> : Number<div class="summaryTableDescription">[write-only]
Defines the vertical space that the graphic uses in the layout.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#viewWidth" class="signatureLink">viewWidth</a> : Number<div class="summaryTableDescription">[write-only]
Defines the horizontal space that the graphic uses in the layout.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><div class="showHideLinks"><div id="hideInheritedMethod" class="hideInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(false,'Method');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Methods</a></div><div id="showInheritedMethod" class="showInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(true,'Method');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Methods</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#SpriteVisualElement()" class="signatureLink">SpriteVisualElement</a>()</div><div class="summaryTableDescription">
Constructor.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getBoundsXAtSize()" class="signatureLink">getBoundsXAtSize</a>(width:Number, height:Number, postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the x coordinate of the element's bounds at the specified element size.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getBoundsYAtSize()" class="signatureLink">getBoundsYAtSize</a>(width:Number, height:Number, postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the y coordinate of the element's bounds at the specified element size.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getLayoutBoundsHeight()" class="signatureLink">getLayoutBoundsHeight</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the element's layout height.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getLayoutBoundsWidth()" class="signatureLink">getLayoutBoundsWidth</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the element's layout width.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getLayoutBoundsX()" class="signatureLink">getLayoutBoundsX</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the x coordinate that the element uses to draw on screen.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getLayoutBoundsY()" class="signatureLink">getLayoutBoundsY</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the y coordinate that the element uses to draw on screen.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getLayoutMatrix()" class="signatureLink">getLayoutMatrix</a>():Matrix</div><div class="summaryTableDescription">
Returns the transform matrix that is used to calculate the component's
layout relative to its siblings.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getLayoutMatrix3D()" class="signatureLink">getLayoutMatrix3D</a>():Matrix3D</div><div class="summaryTableDescription">
Returns the layout transform Matrix3D for this element.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getMaxBoundsHeight()" class="signatureLink">getMaxBoundsHeight</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the element's maximum height.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getMaxBoundsWidth()" class="signatureLink">getMaxBoundsWidth</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the element's maximum width.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getMinBoundsHeight()" class="signatureLink">getMinBoundsHeight</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the element's minimum height.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getMinBoundsWidth()" class="signatureLink">getMinBoundsWidth</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the element's minimum width.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getPreferredBoundsHeight()" class="signatureLink">getPreferredBoundsHeight</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the element's preferred height.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getPreferredBoundsWidth()" class="signatureLink">getPreferredBoundsWidth</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the element's preferred width.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#initialized()" class="signatureLink">initialized</a>(document:Object, id:String):void</div><div class="summaryTableDescription">
Called automatically by the MXML compiler when the SpriteVisualElement
is created using an MXML tag.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#invalidateLayoutDirection()" class="signatureLink">invalidateLayoutDirection</a>():void</div><div class="summaryTableDescription">
An element must call this method when its layoutDirection changes or
when its parent's layoutDirection changes.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setLayoutBoundsPosition()" class="signatureLink">setLayoutBoundsPosition</a>(newBoundsX:Number, newBoundsY:Number, postLayoutTransform:Boolean = true):void</div><div class="summaryTableDescription">
Sets the coordinates that the element uses to draw on screen.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setLayoutBoundsSize()" class="signatureLink">setLayoutBoundsSize</a>(width:Number, height:Number, postLayoutTransform:Boolean = true):void</div><div class="summaryTableDescription">
Sets the layout size of the element.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setLayoutMatrix()" class="signatureLink">setLayoutMatrix</a>(value:Matrix, invalidateLayout:Boolean):void</div><div class="summaryTableDescription">
Sets the transform Matrix that is used to calculate the component's layout
size and position relative to its siblings.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setLayoutMatrix3D()" class="signatureLink">setLayoutMatrix3D</a>(value:Matrix3D, invalidateLayout:Boolean):void</div><div class="summaryTableDescription">
Sets the transform Matrix3D that is used to calculate the component's layout
size and position relative to its siblings.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/core/FlexSprite.html#toString()" class="signatureLink">toString</a>():String</div><div class="summaryTableDescription">[override]
Returns a string indicating the location of this object
within the hierarchy of DisplayObjects in the Application.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/core/FlexSprite.html">FlexSprite</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#transformAround()" class="signatureLink">transformAround</a>(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void</div><div class="summaryTableDescription">
A utility method to update the rotation, scale, and translation of the
transform while keeping a particular point, specified in the component's
own coordinate space, fixed in the parent's coordinate space.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#transformPointToParent()" class="signatureLink">transformPointToParent</a>(localPosition:Vector3D, position:Vector3D, postLayoutPosition:Vector3D):void</div><div class="summaryTableDescription">
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr></table></div><a name="protectedMethodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Protected Methods </div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProtectedMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#invalidateParentSizeAndDisplayList()" class="signatureLink">invalidateParentSizeAndDisplayList</a>():void</div><div class="summaryTableDescription">
Invalidates parent size and display list if
this object affects its layout (includeInLayout is true).</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#transformHeightForLayout()" class="signatureLink">transformHeightForLayout</a>(width:Number, height:Number, postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Transform the element's size.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#transformWidthForLayout()" class="signatureLink">transformWidthForLayout</a>(width:Number, height:Number, postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Transform the element's size.</div></td><td class="summaryTableOwnerCol">SpriteVisualElement</td></tr></table></div><script language="javascript" type="text/javascript"><!--
showHideInherited();
--></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="baseline"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">baseline</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>baseline:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
The vertical distance in pixels from the anchor target to
the control's baseline position.
<p>By default the anchor target is the top edge of the container's
content area. In layouts with advanced constraints, the target can be
a constraint row.</p>
<p>Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.</p>
<p>To specify an anchor target, set the property value to a string in the format:
"anchorTargetName:value". For example, "row1:10".</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get baseline():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set baseline(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="baselinePosition"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">baselinePosition</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>baselinePosition:Number</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
The y-coordinate of the baseline
of the first line of text of the component.
<p>This property is used to implement
the <code>baseline</code> constraint style.
It is also used to align the label of a FormItem
with the controls in the FormItem.</p>
<p>Each component should override this property.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get baselinePosition():Number</code><br/></div><a name="propertyDetail"></a><a name="blendMode"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">blendMode</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>blendMode:String</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
A value from the BlendMode class that specifies which blend mode to use.
</p><p> The default value is <code>auto</code>.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get blendMode():String</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set blendMode(value:String):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso">flash.display.DisplayObject.blendMode<br/>flash.display.BlendMode</div></div><a name="propertyDetail"></a><a name="bottom"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">bottom</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>bottom:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
The vertical distance in pixels from the bottom edge of the component to the
anchor target's bottom edge.
<p>By default the anchor target is the container's content area. In layouts
with advanced constraints, the target can be a constraint row.</p>
<p>Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.</p>
<p>To specify an anchor target, set the property value to a string in the format:
"anchorTargetName:value". For example, "row1:10".</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get bottom():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set bottom(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="depth"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">depth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>depth:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Determines the order in which items inside of containers
are rendered.
Spark containers order their items based on their
<code>depth</code> property, with the lowest depth in the back,
and the higher in the front.
Items with the same depth value appear in the order
they are added to the container.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get depth():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set depth(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="designLayer"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">designLayer</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>designLayer:<a href="../../mx/core/DesignLayer.html">DesignLayer</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Specifies the optional DesignLayer instance associated with this visual
element.
<p>When a DesignLayer is assigned, a visual element must consider the
visibility and alpha of its parent layer when ultimately committing its
own effective visibility or alpha to its backing DisplayObject
(if applicable).</p>
<p>A visual element must listen for <code>layerPropertyChange</code>
notifications from the associated layer parent. When the
<code>effectiveAlpha</code> or <code>effectiveVisibility</code> of the
layer changes, the element must then compute its own effective visibility
(or alpha) and apply it accordingly.</p>
<p>This property should not be set within MXML directly.</p>
<p>The <code>designLayer</code> property is not used for z-order control,
please see <code>depth</code>.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get designLayer():<a href="../../mx/core/DesignLayer.html">DesignLayer</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set designLayer(value:<a href="../../mx/core/DesignLayer.html">DesignLayer</a>):void</code><br/></div><a name="propertyDetail"></a><a name="hasLayoutMatrix3D"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">hasLayoutMatrix3D</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>hasLayoutMatrix3D:Boolean</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Contains <code>true</code> if the element has 3D Matrix.
<p>Use <code>hasLayoutMatrix3D</code> instead of calling and examining the
return value of <code>getLayoutMatrix3D()</code> because that method returns a valid
matrix even when the element is in 2D.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get hasLayoutMatrix3D():Boolean</code><br/></div><a name="propertyDetail"></a><a name="horizontalCenter"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">horizontalCenter</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>horizontalCenter:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
The horizontal distance in pixels from the center of the component to the
center of the anchor target's content area.
<p>The default anchor target is the container itself.</p>
<p>In layouts with advanced constraints, the anchor target can be a constraint column.
Then the content area is the space between the preceding column
(or container side) and the target column.</p>
<p>Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.</p>
<p>To specify an anchor target, set the property value to a string in the format
"constraintColumnId:value". For example, "col1:10".</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get horizontalCenter():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set horizontalCenter(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="id"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">id</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>id:String</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
The identity of the component.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get id():String</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set id(value:String):void</code><br/></div><a name="propertyDetail"></a><a name="includeInLayout"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">includeInLayout</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>includeInLayout:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Specifies whether this component is included in the layout of the
parent container.
If <code>true</code>, the object is included in its parent container's
layout and is sized and positioned by its parent container as per its layout rules.
If <code>false</code>, the object size and position are not affected by its parent container's
layout.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get includeInLayout():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set includeInLayout(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="is3D"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">is3D</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>is3D:Boolean</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Contains <code>true</code> when the element is in 3D.
The element can be in 3D either because
it has 3D transform properties or it has 3D post layout transform offsets or both.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get is3D():Boolean</code><br/></div><a name="propertyDetail"></a><a name="layoutDirection"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">layoutDirection</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>layoutDirection:String</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4.5</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 2.5</td></tr></table><p></p><p></p><p>
Specifies the desired layout direction for an element: one of LayoutDirection.LTR
(left to right), LayoutDirection.RTL (right to left), or null (inherit).
This property is typically backed by an inheriting style. If null,
the layoutDirection style will be set to undefined.
Classes like GraphicElement, which implement ILayoutDirectionElement but do not
support styles, must additionally support a null value for this property
which means the layoutDirection must be inherited from its parent.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get layoutDirection():String</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set layoutDirection(value:String):void</code><br/></div><a name="propertyDetail"></a><a name="left"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">left</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>left:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
The horizontal distance in pixels from the left edge of the component to the
anchor target's left edge.
<p>By default the anchor target is the container's content area. In layouts
with advanced constraints, the target can be a constraint column.</p>
<p>Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.</p>
<p>To specify an anchor target, set the property value to a string in the format
"anchorTargetName:value". For example, "col1:10".</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get left():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set left(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="luminosityClip"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">luminosityClip</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>luminosityClip:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
A property that controls whether the luminosity
mask clips the masked content. This property can
only have an effect if the graphic element has a
mask applied to it that is of type
MaskType.LUMINOSITY.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get luminosityClip():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set luminosityClip(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="luminosityInvert"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">luminosityInvert</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>luminosityInvert:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
A property that controls the calculation of the RGB
color value of a graphic element being masked by
a luminosity mask. If true, the RGB color value of a
pixel in the source content is inverted and multipled
by the corresponding region in the mask. If false,
the source content's pixel's RGB color value is used
directly.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get luminosityInvert():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set luminosityInvert(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="mask"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">mask</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>mask:DisplayObject</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Sets the mask. The mask will be added to the display list. The mask must
not already on a display list nor in the elements array.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get mask():DisplayObject</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set mask(value:DisplayObject):void</code><br/></div><a name="propertyDetail"></a><a name="maskType"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">maskType</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>maskType:String</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
<p>The mask type. Possible values are <code>MaskType.CLIP</code>, <code>MaskType.ALPHA</code>
or <code>MaskType.LUMINOSITY</code>.</p>
<p><b>Clip Masking</b></p>
<p>When masking in clip mode, a clipping masks is reduced to 1-bit. This means that a mask will
not affect the opacity of a pixel in the source content; it either leaves the value unmodified,
if the corresponding pixel in the mask is has a non-zero alpha value, or makes it fully
transparent, if the mask pixel value has an alpha value of zero.</p>
<p><b>Alpha Masking</b></p>
<p>In alpha mode, the opacity of each pixel in the source content is multiplied by the opacity
of the corresponding region of the mask. i.e., a pixel in the source content with an opacity of
1 that is masked by a region of opacity of .5 will have a resulting opacity of .5. A source pixel
with an opacity of .8 masked by a region with opacity of .5 will have a resulting opacity of .4.</p>
<p><b>Luminosity Masking</b></p>
<p>A luminosity mask, sometimes called a 'soft mask', works very similarly to an alpha mask
except that both the opacity and RGB color value of a pixel in the source content is multiplied
by the opacity and RGB color value of the corresponding region in the mask.</p>
<p>Luminosity masking is not native to Flash but is common in Adobe Creative Suite tools like Adobe
Illustrator and Adobe Photoshop. In order to accomplish the visual effect of a luminosity mask in
Flash-rendered content, a graphic element specifying a luminosity mask actually instantiates a shader
filter that mimics the visual look of a luminosity mask as rendered in Adobe Creative Suite tools.</p>
<p>Objects being masked by luminosity masks can set properties to control the RGB color value and
clipping of the mask. See the luminosityInvert and luminosityClip attributes.</p>
</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get maskType():String</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set maskType(value:String):void</code><br/></div><a name="propertyDetail"></a><a name="moduleFactory"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">moduleFactory</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>moduleFactory:<a href="../../mx/core/IFlexModuleFactory.html">IFlexModuleFactory</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A module factory is used as context for using embeded fonts and for
finding the style manager that controls the styles for this
component.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get moduleFactory():<a href="../../mx/core/IFlexModuleFactory.html">IFlexModuleFactory</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set moduleFactory(value:<a href="../../mx/core/IFlexModuleFactory.html">IFlexModuleFactory</a>):void</code><br/></div><a name="propertyDetail"></a><a name="owner"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">owner</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>owner:DisplayObjectContainer</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
The owner of this IVisualElement object.
By default, it is the parent of this IVisualElement object.
However, if this IVisualElement object is a child component that is
popped up by its parent, such as the drop-down list of a ComboBox control,
the owner is the component that popped up this IVisualElement object.
<p>This property is not managed by Flex, but by each component.
Therefore, if you use the <code>PopUpManger.createPopUp()</code> or
<code>PopUpManger.addPopUp()</code> method to pop up a child component,
you should set the <code>owner</code> property of the child component
to the component that popped it up.</p>
<p>The default value is the value of the <code>parent</code> property.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get owner():DisplayObjectContainer</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set owner(value:DisplayObjectContainer):void</code><br/></div><a name="propertyDetail"></a><a name="percentHeight"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">percentHeight</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>percentHeight:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Specifies the height of a component as a percentage
of its parent's size. Allowed values are 0-100.
Setting the <code>height</code> or <code>explicitHeight</code> properties
resets this property to NaN.
<p>This property returns a numeric value only if the property was
previously set; it does not reflect the exact size of the component
in percent.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get percentHeight():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set percentHeight(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="percentWidth"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">percentWidth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>percentWidth:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Specifies the width of a component as a percentage
of its parent's size. Allowed values are 0-100. The default value is NaN.
Setting the <code>width</code> or <code>explicitWidth</code> properties
resets this property to NaN.
<p>This property returns a numeric value only if the property was
previously set; it does not reflect the exact size of the component
in percent.</p>
<p>This property is always set to NaN for the UITextField control.</p>
<p>When used with Spark layouts, this property is used to calculate the
width of the component's bounds after scaling and rotation. For example
if the component is rotated at 90 degrees, then specifying
<code>percentWidth</code> will affect the component's height.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get percentWidth():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set percentWidth(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="postLayoutTransformOffsets"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">postLayoutTransformOffsets</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>postLayoutTransformOffsets:<a href="../../mx/geom/TransformOffsets.html">TransformOffsets</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Defines a set of adjustments that can be applied to the object's
transform in a way that is invisible to its parent's layout.
<p>For example, if you want a layout to adjust for an object
that is rotated 90 degrees, set the object's
<code>rotation</code> property. If you want the layout to <i>not</i>
adjust for the object being rotated,
set its <code>postLayoutTransformOffsets.rotationZ</code> property.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get postLayoutTransformOffsets():<a href="../../mx/geom/TransformOffsets.html">TransformOffsets</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set postLayoutTransformOffsets(value:<a href="../../mx/geom/TransformOffsets.html">TransformOffsets</a>):void</code><br/></div><a name="propertyDetail"></a><a name="right"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">right</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>right:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
The horizontal distance in pixels from the right edge of the component to the
anchor target's right edge.
<p>By default the anchor target is the container's content area. In layouts
with advanced constraints, the target can be a constraint column.</p>
<p>Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.</p>
<p>To specify an anchor target, set the property value to a string in the format
"anchorTargetName:value". For example, "col1:10".</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get right():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set right(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="rotationX"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">rotationX</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>rotationX:Number</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Indicates the x-axis rotation of the DisplayObject instance, in degrees,
from its original orientation relative to the 3D parent container.
Values from 0 to 180 represent clockwise rotation; values from 0 to -180
represent counterclockwise rotation. Values outside this range are added
to or subtracted from 360 to obtain a value within the range.
This property is ignored during calculation by any of Flex's 2D layouts.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get rotationX():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set rotationX(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="rotationY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">rotationY</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>rotationY:Number</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Indicates the y-axis rotation of the DisplayObject instance, in degrees,
from its original orientation relative to the 3D parent container.
Values from 0 to 180 represent clockwise rotation; values from 0 to -180
represent counterclockwise rotation. Values outside this range are added
to or subtracted from 360 to obtain a value within the range.
This property is ignored during calculation by any of Flex's 2D layouts.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get rotationY():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set rotationY(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="top"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">top</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>top:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
The vertical distance in pixels from the top edge of the component to the
anchor target's top edge.
<p>By default the anchor target is the container's content area. In layouts
with advanced constraints, the target can be a constraint row.</p>
<p>Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.</p>
<p>To specify an anchor target, set the property value to a string in the format
"anchorTargetName:value". For example, "row1:10".</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get top():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set top(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="transformX"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">transformX</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>transformX:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Sets the x coordinate for the transform center of the component.
<p>When this object is the target of a Spark transform effect,
you can override this property by setting
the <code>AnimateTransform.autoCenterTransform</code> property.
If <code>autoCenterTransform</code> is <code>false</code>, the transform
center is determined by the <code>transformX</code>,
<code>transformY</code>, and <code>transformZ</code> properties
of the effect target.
If <code>autoCenterTransform</code> is <code>true</code>,
the effect occurs around the center of the target,
<code>(width/2, height/2)</code>.</p>
<p>Setting this property on the Spark effect class
overrides the setting on the target object.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get transformX():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set transformX(value:Number):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../spark/effects/AnimateTransform.html#autoCenterTransform" target="">spark.effects.AnimateTransform.autoCenterTransform</a><br/><a href="../../spark/effects/AnimateTransform.html#transformX" target="">spark.effects.AnimateTransform.transformX</a></div></div><a name="propertyDetail"></a><a name="transformY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">transformY</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>transformY:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Sets the y coordinate for the transform center of the component.
<p>When this object is the target of a Spark transform effect,
you can override this property by setting
the <code>AnimateTransform.autoCenterTransform</code> property.
If <code>autoCenterTransform</code> is <code>false</code>, the transform
center is determined by the <code>transformY</code>,
<code>transformY</code>, and <code>transformZ</code> properties
of the effect target.
If <code>autoCenterTransform</code> is <code>true</code>,
the effect occurs around the center of the target,
<code>(width/2, height/2)</code>.</p>
<p>Setting this property on the Spark effect class
overrides the setting on the target object.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get transformY():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set transformY(value:Number):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../spark/effects/AnimateTransform.html#autoCenterTransform" target="">spark.effects.AnimateTransform.autoCenterTransform</a><br/><a href="../../spark/effects/AnimateTransform.html#transformY" target="">spark.effects.AnimateTransform.transformY</a></div></div><a name="propertyDetail"></a><a name="transformZ"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">transformZ</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>transformZ:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Sets the z coordinate for the transform center of the component.
<p>When this object is the target of a Spark transform effect,
you can override this property by setting
the <code>AnimateTransform.autoCenterTransform</code> property.
If <code>autoCenterTransform</code> is <code>false</code>, the transform
center is determined by the <code>transformZ</code>,
<code>transformY</code>, and <code>transformZ</code> properties
of the effect target.
If <code>autoCenterTransform</code> is <code>true</code>,
the effect occurs around the center of the target,
<code>(width/2, height/2)</code>.</p>
<p>Setting this property on the Spark effect class
overrides the setting on the target object.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get transformZ():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set transformZ(value:Number):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../spark/effects/AnimateTransform.html#autoCenterTransform" target="">spark.effects.AnimateTransform.autoCenterTransform</a><br/><a href="../../spark/effects/AnimateTransform.html#transformZ" target="">spark.effects.AnimateTransform.transformZ</a></div></div><a name="propertyDetail"></a><a name="verticalCenter"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">verticalCenter</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>verticalCenter:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
The vertical distance in pixels from the center of the component to the
center of the anchor target's content area.
<p>The default anchor target is the container itself.</p>
<p>In layouts with advanced constraints, the anchor target can be a constraint row.
Then the content area is the space between the preceding row
(or container side) and the target row.</p>
<p>Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.</p>
<p>To specify an anchor target, set the property value to a string in the format
"constraintColumnId:value". For example, "row1:10".</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get verticalCenter():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set verticalCenter(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="viewHeight"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">viewHeight</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>viewHeight:Number</code>&nbsp;&nbsp;[write-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Defines the vertical space that the graphic uses in the layout. When you set this value, the content is not scaled.
Whereas, if you specify the value of the <code>height</code> property, the content is scaled.
<p>There are two cases where this can be useful:
1) Specify a <code>viewHeight</code> larger than the natural size of the content. You might do this so that the graphic takes
up more space than its visual size.
2) Specify a <code>viewHeight</code> that is smaller than the natural size of the content. You might do this if your graphic has extra
chrome or a border that extends past the edges of the graphic. In this scenario, be sure to disable clipping in your layout.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;protected function set viewHeight(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="viewWidth"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">viewWidth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>viewWidth:Number</code>&nbsp;&nbsp;[write-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Defines the horizontal space that the graphic uses in the layout. When you set this value, the content is not scaled.
Whereas, if you specify the value of the <code>width</code> property, the content is scaled.
<p>There are two cases where this can be useful:
1) Specify a <code>viewWidth</code> larger than the natural size of the content. You might do this so that the graphic takes
up more space than its visual size.
2) Specify a <code>viewWidth</code> that is smaller than the natural size of the content. You might do this if your graphic has extra
chrome or a border that extends past the edges of the graphic. In this scenario, be sure to disable clipping in your layout.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;protected function set viewWidth(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="visible"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">visible</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>visible:Boolean</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4.5</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 2.5</td></tr></table><p></p><p></p><p>
Controls the visibility of this visual element.
If <code>true</code>, the object is visible.
<p>If an object is not visible, but the <code>includeInLayout</code>
property is set to <code>true</code>, then the object
takes up space in the container, but is invisible.</p>
<p>If <code>visible</code> is set to <code>true</code>, the object may not
necessarily be visible due to its size and whether container clipping
is enabled.</p>
<p>Setting <code>visible</code> to <code>false</code>,
prevents the component from getting focus.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get visible():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set visible(value:Boolean):void</code><br/></div><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="SpriteVisualElement()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">SpriteVisualElement</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function SpriteVisualElement()</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p>
Constructor.
</p></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="getBoundsXAtSize()"></a><a name="getBoundsXAtSize(Number,Number,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getBoundsXAtSize</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code> public function getBoundsXAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the x coordinate of the element's bounds at the specified element size.
<p>This method is typically used by layouts during a call to the
<code>measure()</code> method to predict what
the element position will be, if the element is resized to particular dimensions.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">width</span>:Number</code> &mdash; The element's bounds width, or NaN to use the preferred width.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">height</span>:Number</code> &mdash; The element's bounds height, or NaN to use the preferred height.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is true, the method returns
x coordinate of the element's bounding box top-left corner.
The bounding box is in element's parent coordinate space and is calculated
from the specified bounds size, layout position and layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The x coordinate of the element's bounds at the specified element size.
</td></tr></table></div><a name="getBoundsYAtSize()"></a><a name="getBoundsYAtSize(Number,Number,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getBoundsYAtSize</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getBoundsYAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the y coordinate of the element's bounds at the specified element size.
This method is typically used by layouts during a call to
the <code>measure()</code> to predict what
the element position will be, if the element is resized to particular dimensions.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">width</span>:Number</code> &mdash; The element's bounds width, or NaN to use the preferred width.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">height</span>:Number</code> &mdash; The element's bounds height, or NaN to use the preferred height.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is true, the method returns
the y coordinate of the element's bounding box top-left corner.
The bounding box is in element's parent coordinate space and is calculated
from the specified bounds size, layout position and layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The y coordinate of the element's bounds at the specified element size.
</td></tr></table></div><a name="getLayoutBoundsHeight()"></a><a name="getLayoutBoundsHeight(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getLayoutBoundsHeight</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getLayoutBoundsHeight(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the element's layout height. This is the size that the element uses
to draw on screen.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is true, the method returns
the element's bounding box width. The bounding box is in the element's parent
coordinate space and is calculated from the element's layout size and
layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The element's layout height.
</td></tr></table></div><a name="getLayoutBoundsWidth()"></a><a name="getLayoutBoundsWidth(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getLayoutBoundsWidth</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getLayoutBoundsWidth(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the element's layout width. This is the size that the element uses
to draw on screen.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is true, the method returns
the element's bounding box width. The bounding box is in element's parent
coordinate space and is calculated from the element's layout size and
layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The element's layout width.
</td></tr></table></div><a name="getLayoutBoundsX()"></a><a name="getLayoutBoundsX(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getLayoutBoundsX</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getLayoutBoundsX(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the x coordinate that the element uses to draw on screen.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is true, the method returns
x coordinate of the element's bounding box top-left corner.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position and layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The x coordinate that the element uses to draw on screen.
</td></tr></table></div><a name="getLayoutBoundsY()"></a><a name="getLayoutBoundsY(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getLayoutBoundsY</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getLayoutBoundsY(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the y coordinate that the element uses to draw on screen.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is true, the method returns
y coordinate of the element's bounding box top-left corner.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position, and layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The y coordinate that the element uses to draw on screen.
</td></tr></table></div><a name="getLayoutMatrix()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getLayoutMatrix</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getLayoutMatrix():Matrix</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the transform matrix that is used to calculate the component's
layout relative to its siblings.
<p>This matrix is typically defined by the
component's 2D properties such as <code>x</code>, <code>y</code>,
<code>rotation</code>, <code>scaleX</code>, <code>scaleY</code>,
<code>transformX</code>, and <code>transformY</code>.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example <code>UIComponent</code>
defines the <code>offsets</code> property.</p>
</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Matrix</code> &mdash; The layout transform Matrix for this element.
Do not directly modify the return value; call the <code>setLayoutMatrix()</code> method instead.
</td></tr></table></div><a name="getLayoutMatrix3D()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getLayoutMatrix3D</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getLayoutMatrix3D():Matrix3D</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the layout transform Matrix3D for this element.
<p>This matrix is typically defined by the
component's transform properties such as <code>x</code>, <code>y</code>,
<code>z</code>, <code>rotationX</code>, <code>rotationY</code>,
<code>rotationZ</code>, <code>scaleX</code>, <code>scaleY</code>,
<code>scaleZ</code>, <code>transformX</code>, and <code>transformY</code>.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example <code>UIComponent</code>
defines the <code>offsets</code> property.</p>
</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Matrix3D</code> &mdash; The layout transform Matrix3D for this element.
Do not directly modify the return value but call the <code>setLayoutMatrix()</code> method instead.
</td></tr></table></div><a name="getMaxBoundsHeight()"></a><a name="getMaxBoundsHeight(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getMaxBoundsHeight</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getMaxBoundsHeight(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the element's maximum height.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is true, the method returns
the element's bounding box height. The bounding box is in the element's parent
coordinate space and is calculated from the element's maximum size and
layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The element's maximum height.
</td></tr></table></div><a name="getMaxBoundsWidth()"></a><a name="getMaxBoundsWidth(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getMaxBoundsWidth</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getMaxBoundsWidth(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the element's maximum width.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is true, the method returns
the element's bounding box width. The bounding box is in the element's parent
coordinate space and is calculated from the element's maximum size and
layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The element's maximum width.
</td></tr></table></div><a name="getMinBoundsHeight()"></a><a name="getMinBoundsHeight(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getMinBoundsHeight</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getMinBoundsHeight(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the element's minimum height.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is <code>true</code>,
the method returns the element's bounding box height.
The bounding box is in the element's parent
coordinate space and is calculated from the element's minimum size and
layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The element's maximum height.
</td></tr></table></div><a name="getMinBoundsWidth()"></a><a name="getMinBoundsWidth(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getMinBoundsWidth</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getMinBoundsWidth(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the element's minimum width.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is <code>true</code>,
the method returns the element's bounding box width.
The bounding box is in the element's parent
coordinate space and is calculated from the element's minimum size and
layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The element's maximum width.
</td></tr></table></div><a name="getPreferredBoundsHeight()"></a><a name="getPreferredBoundsHeight(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getPreferredBoundsHeight</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getPreferredBoundsHeight(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the element's preferred height.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is <code>true</code>,
the method returns the element's bounding box height.
The bounding box is in the element's parent
coordinate space and is calculated from the element's preferred size and
layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; Returns the element's preferred height. Preferred height is
usually based on the default element size and any explicit overrides.
For UIComponent this is the same value as returned by
the <code>getExplicitOrMeasuredHeight()</code> method.
</td></tr></table></div><a name="getPreferredBoundsWidth()"></a><a name="getPreferredBoundsWidth(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getPreferredBoundsWidth</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getPreferredBoundsWidth(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the element's preferred width.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is <code>true</code>,
the method returns the element's bounding box width.
The bounding box is in the element's parent
coordinate space and is calculated from the element's preferred size and
layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; Returns the element's preferred width. Preferred width is
usually based on the default element size and any explicit overrides.
For UIComponent this is the same value as returned by
the <code>getExplicitOrMeasuredWidth()</code> method.
</td></tr></table></div><a name="initialized()"></a><a name="initialized(Object,String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">initialized</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function initialized(document:Object, id:String):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Called automatically by the MXML compiler when the SpriteVisualElement
is created using an MXML tag.
If you create the SpriteVisualElement through ActionScript you
must set the <code>id</code> property manually.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">document</span>:Object</code> &mdash; The MXML document containing this SpriteVisualElement (not used).
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">id</span>:String</code> &mdash; The MXML id for this SpriteVisualElement.
</td></tr></table></p></div><a name="invalidateLayoutDirection()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">invalidateLayoutDirection</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function invalidateLayoutDirection():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4.5</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 2.5</td></tr></table><p></p><p></p><p>
An element must call this method when its layoutDirection changes or
when its parent's layoutDirection changes.
If they differ, this method is responsible for mirroring the element’s contents
and for updating the element’s post-layout transform so that descendants inherit
a mirrored coordinate system. IVisualElements typically implement
mirroring by using postLayoutTransformOffsets to scale the X axis by -1 and
to translate the x coordinate of the origin by the element's width.
The net effect of this "mirror" transform is to reverse the direction
in which the X axis increases without changing the element's location
relative to its parent's origin.
</p></div><a name="invalidateParentSizeAndDisplayList()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">invalidateParentSizeAndDisplayList</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function invalidateParentSizeAndDisplayList():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Invalidates parent size and display list if
this object affects its layout (includeInLayout is true).
</p></div><a name="setLayoutBoundsPosition()"></a><a name="setLayoutBoundsPosition(Number,Number,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setLayoutBoundsPosition</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setLayoutBoundsPosition(newBoundsX:Number, newBoundsY:Number, postLayoutTransform:Boolean = true):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Sets the coordinates that the element uses to draw on screen.
<p>Note that calls to the <code>setLayoutBoundSize()</code> method can affect the layout position, so
call <code>setLayoutBoundPosition()</code> after calling <code>setLayoutBoundSize()</code>.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">newBoundsX</span>:Number</code> &mdash; The x-coordinate of the top-left corner of the bounding box.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">newBoundsY</span>:Number</code> &mdash; The y-coordinate of the top-left corner of the bounding box.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is <code>true</code>,
the element is positioned in such a way that the top-left corner of its bounding box is (x, y).
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position and layout transform matrix.
</td></tr></table></p></div><a name="setLayoutBoundsSize()"></a><a name="setLayoutBoundsSize(Number,Number,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setLayoutBoundsSize</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setLayoutBoundsSize(width:Number, height:Number, postLayoutTransform:Boolean = true):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Sets the layout size of the element.
This is the size that the element uses to draw on screen.
<p>If the <code>width</code> and/or <code>height</code> parameters are left unspecified (NaN),
Flex sets the element's layout size to its preferred width and/or preferred height.</p>
<p>Note that calls to the <code>setLayoutBoundSize()</code> method can affect the layout position, so
call <code>setLayoutBoundPosition()</code> after calling <code>setLayoutBoundSize()</code>.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">width</span>:Number</code> &mdash; The element's layout width.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">height</span>:Number</code> &mdash; The element's layout height.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is true, the specified sizes
are those of the element's bounding box.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position, and layout transform matrix.
</td></tr></table></p></div><a name="setLayoutMatrix()"></a><a name="setLayoutMatrix(flash.geom.Matrix,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setLayoutMatrix</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setLayoutMatrix(value:Matrix, invalidateLayout:Boolean):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Sets the transform Matrix that is used to calculate the component's layout
size and position relative to its siblings.
<p>The matrix is typically defined by the
component's 2D properties such as <code>x</code>, <code>y</code>,
<code>rotation</code>, <code>scaleX</code>, <code>scaleY</code>,
<code>transformX</code>, and <code>transformY</code>.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example <code>UIComponent</code>
defines the <code>offsets</code>.</p>
<p>Note that layout Matrix is factored in the <code>getPreferredSize()</code>,
<code>getMinSize()</code>, <code>getMaxSize()</code>, <code>getLayoutSize()</code>
methods when computed in parent coordinates
as well as in <code>getLayoutPosition()</code> in both parent and child coordinates.
Layouts that calculate the transform matrix explicitly typically call
this method and work with sizes in child coordinates.
Layouts calling this method pass <code>false</code>
to the <code>invalidateLayout()</code> method so that a subsequent layout pass is not
triggered.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">value</span>:Matrix</code> &mdash; The matrix.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">invalidateLayout</span>:Boolean</code> &mdash; <code>true</code> to cause the parent container
to re-layout its children. You typically pass <code>true</code>
to the <code>invalidateLayout()</code> method.
</td></tr></table></p></div><a name="setLayoutMatrix3D()"></a><a name="setLayoutMatrix3D(flash.geom.Matrix3D,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setLayoutMatrix3D</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setLayoutMatrix3D(value:Matrix3D, invalidateLayout:Boolean):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Sets the transform Matrix3D that is used to calculate the component's layout
size and position relative to its siblings.
<p>This matrix is typically defined by the
component's transform properties such as <code>x</code>, <code>y</code>,
<code>z</code>, <code>rotationX</code>, <code>rotationY</code>,
<code>rotationZ</code>, <code>scaleX</code>, <code>scaleY</code>,
<code>scaleZ</code>, <code>transformX</code>, and <code>transformY</code>.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example <code>UIComponent</code>
defines the <code>offsets</code> property.</p>
<p>Note that layout Matrix3D is factored in the <code>getPreferredSize()</code>,
<code>getMinSize()</code>, <code>getMaxSize()</code>, <code>getLayoutSize()</code>
when computed in parent coordinates
as well as in <code>getLayoutPosition()</code> in both parent and child coordinates.
Layouts that calculate the transform matrix explicitly typically call
this method and work with sizes in child coordinates.
Layouts calling this method pass <code>false</code>
to the <code>invalidateLayout()</code> method so that a subsequent layout pass is not
triggered.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">value</span>:Matrix3D</code> &mdash; The matrix.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">invalidateLayout</span>:Boolean</code> &mdash; <code>true</code> to cause the parent container
to re-layout its children. You typically pass <code>true</code>
to the <code>invalidateLayout()</code> method.
</td></tr></table></p></div><a name="transformAround()"></a><a name="transformAround(flash.geom.Vector3D,flash.geom.Vector3D,flash.geom.Vector3D,flash.geom.Vector3D,flash.geom.Vector3D,flash.geom.Vector3D,flash.geom.Vector3D,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">transformAround</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
A utility method to update the rotation, scale, and translation of the
transform while keeping a particular point, specified in the component's
own coordinate space, fixed in the parent's coordinate space.
This function will assign the rotation, scale, and translation values
provided, then update the x/y/z properties as necessary to keep
the transform center fixed.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">transformCenter</span>:Vector3D</code> &mdash; The point, in the component's own coordinates,
to keep fixed relative to its parent.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">scale</span>:Vector3D</code> (default = <code>null</code>)<code></code> &mdash; The new values for the scale of the transform.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">rotation</span>:Vector3D</code> (default = <code>null</code>)<code></code> &mdash; the new values for the rotation of the transform
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">translation</span>:Vector3D</code> (default = <code>null</code>)<code></code> &mdash; The new values for the translation of the transform.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">postLayoutScale</span>:Vector3D</code> (default = <code>null</code>)<code></code> &mdash; The new values for the post-layout scale
of the transform.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">postLayoutRotation</span>:Vector3D</code> (default = <code>null</code>)<code></code> &mdash; The new values for the post-layout rotation
of the transform.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">postLayoutTranslation</span>:Vector3D</code> (default = <code>null</code>)<code></code> &mdash; The new values for the post-layout translation
of the transform.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">invalidateLayout</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; If <code>true</code>, the parent container size and display are
invalidated. Layouts calling this method pass <code>false</code>
so that a subsequent layout pass is not triggered.
</td></tr></table></p></div><a name="transformHeightForLayout()"></a><a name="transformHeightForLayout(Number,Number,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">transformHeightForLayout</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function transformHeightForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Transform the element's size.
<p>This method calculates the bounding box of the graphic element as if the element’s width/height properties were set to the passed in values.
The method returns the height of the bounding box.</p>
<p>In general, this method is not for use by developers. Instead, you should implement or override the methods defined by the ILayoutElement interface.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">width</span>:Number</code> &mdash; The target pre-transform width.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">height</span>:Number</code> &mdash; The target pre-transform height.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>true</code>, the returned bounding box is around the transformed element in its parent space (the element's transform is applied first).
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; Returns the transformed height. Transformation is this element's
layout transformation matrix.
</td></tr></table></div><a name="transformPointToParent()"></a><a name="transformPointToParent(flash.geom.Vector3D,flash.geom.Vector3D,flash.geom.Vector3D)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">transformPointToParent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function transformPointToParent(localPosition:Vector3D, position:Vector3D, postLayoutPosition:Vector3D):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates. The pre-layout and post-layout result will be set on
the <code>position</code> and <code>postLayoutPosition</code>
parameters, if they are non-null.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">localPosition</span>:Vector3D</code> &mdash; The point to be transformed, specified in the
local coordinates of the object.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">position</span>:Vector3D</code> &mdash; A Vector3D point that will hold the pre-layout
result. If null, the parameter is ignored.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">postLayoutPosition</span>:Vector3D</code> &mdash; A Vector3D point that will hold the post-layout
result. If null, the parameter is ignored.
</td></tr></table></p></div><a name="transformWidthForLayout()"></a><a name="transformWidthForLayout(Number,Number,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">transformWidthForLayout</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function transformWidthForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Transform the element's size.
<p>This method calculates the bounding box of the graphic element as if the element’s width/height properties were set to the passed in values.
The method returns the width of the bounding box.</p>
<p>In general, this method is not for use by developers. Instead, you should implement or override the methods defined by the ILayoutElement interface.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">width</span>:Number</code> &mdash; The target pre-transform width.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">height</span>:Number</code> &mdash; The target pre-transform height.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>true</code>, the returned bounding box is around the transformed element in its parent space (the element's transform is applied first).
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; Returns the transformed width. Transformation is this element's
layout transformation matrix.
</td></tr></table></div><br/><br/><hr><br/><p></p><center class="copyright"><footer>The Apache Software Foundation</footer><br/>Wed Nov 15 2017, 09:50 AM +01:00 </center></div></body></html><!--The Apache Software Foundation<br/>Wed Nov 15 2017, 09:50 AM +01:00 -->