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</script><div xmlns:fn="http://www.w3.org/2005/xpath-functions" class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">mx.effects</a></td></tr><tr><td class="classHeaderTableLabel">Interface</td><td class="classSignature">public interface IEffectInstance</td></tr><tr><td class="classHeaderTableLabel">Implementors</td><td> <a href="../../mx/effects/EffectInstance.html">EffectInstance</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p></p><p></p>
The IEffectInstance interface represents an instance of an effect
playing on a target.
Each target has a separate effect instance associated with it.
An effect instance's lifetime is transitory.
An instance is created when the effect is played on a target
and is destroyed when the effect has finished playing.
If there are multiple effects playing on a target at the same time
(for example, a Parallel effect), there is a separate effect instance
for each effect.
<p>Effect developers must create an instance class
for their custom effects.</p>
<p></p><p><span class="classHeaderTableLabel">See also</span></p><div class="seeAlso"><a href="Effect.html" target="">mx.effects.Effect</a></div><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#className" class="signatureLink">className</a> : String<div class="summaryTableDescription">[read-only]
The name of the effect class, such as "FadeInstance".</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#duration" class="signatureLink">duration</a> : Number<div class="summaryTableDescription">
The duration of the effect, in milliseconds.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#effect" class="signatureLink">effect</a> : <a href="../../mx/effects/IEffect.html">IEffect</a><div class="summaryTableDescription">
The IEffect object that created this IEffectInstance object.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#effectTargetHost" class="signatureLink">effectTargetHost</a> : <a href="../../mx/effects/IEffectTargetHost.html">IEffectTargetHost</a><div class="summaryTableDescription">
A property that lets you access the target
list-based control of a data effect.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#hideFocusRing" class="signatureLink">hideFocusRing</a> : Boolean<div class="summaryTableDescription">
Determines whether the effect should hide
the focus ring when starting the effect.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#playheadTime" class="signatureLink">playheadTime</a> : Number<div class="summaryTableDescription">
Current time position of the effect.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#propertyChanges" class="signatureLink">propertyChanges</a> : <a href="../../mx/effects/effectClasses/PropertyChanges.html">PropertyChanges</a><div class="summaryTableDescription">
Specifies the PropertyChanges object containing
the start and end values for the set of properties
relevant to the effect's targets.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#repeatCount" class="signatureLink">repeatCount</a> : int<div class="summaryTableDescription">
Number of times to repeat the effect.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#repeatDelay" class="signatureLink">repeatDelay</a> : int<div class="summaryTableDescription">
Amount of time, in milliseconds,
to wait before repeating the effect.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#startDelay" class="signatureLink">startDelay</a> : int<div class="summaryTableDescription">
Amount of time, in milliseconds,
to wait before starting the effect.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#suspendBackgroundProcessing" class="signatureLink">suspendBackgroundProcessing</a> : Boolean<div class="summaryTableDescription">
If true, blocks all background processing
while the effect is playing.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#target" class="signatureLink">target</a> : Object<div class="summaryTableDescription">
The UIComponent object to which this effect is applied.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#triggerEvent" class="signatureLink">triggerEvent</a> : Event<div class="summaryTableDescription">
The event, if any, which triggered the playing of the effect.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#end()" class="signatureLink">end</a>():void</div><div class="summaryTableDescription">
Interrupts an effect instance that is currently playing,
and jumps immediately to the end of the effect.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#finishEffect()" class="signatureLink">finishEffect</a>():void</div><div class="summaryTableDescription">
Called by the end() method when the effect
finishes playing.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#finishRepeat()" class="signatureLink">finishRepeat</a>():void</div><div class="summaryTableDescription">
Called after each iteration of a repeated effect finishes playing.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#initEffect()" class="signatureLink">initEffect</a>(event:Event):void</div><div class="summaryTableDescription">
This method is called if the effect was triggered by the EffectManager.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#pause()" class="signatureLink">pause</a>():void</div><div class="summaryTableDescription">
Pauses the effect until you call the resume() method.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#play()" class="signatureLink">play</a>():void</div><div class="summaryTableDescription">
Plays the effect instance on the target.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#resume()" class="signatureLink">resume</a>():void</div><div class="summaryTableDescription">
Resumes the effect after it has been paused
by a call to the pause() method.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#reverse()" class="signatureLink">reverse</a>():void</div><div class="summaryTableDescription">
Plays the effect in reverse, starting from
the current position of the effect.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#startEffect()" class="signatureLink">startEffect</a>():void</div><div class="summaryTableDescription">
Plays the effect instance on the target after the
startDelay period has elapsed.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#stop()" class="signatureLink">stop</a>():void</div><div class="summaryTableDescription">
Stops the effect, leaving the target in its current state.</div></td><td class="summaryTableOwnerCol">IEffectInstance</td></tr></table></div><script language="javascript" type="text/javascript"><!--
showHideInherited();
--></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="className"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">className</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>className:String</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The name of the effect class, such as <code>"FadeInstance"</code>.
<p>This is a short or "unqualified" class name
that does not include the package name.
If you need the qualified name, use the
<code>getQualifiedClassName()</code> method
in the flash.utils package.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get className():String</code><br/></div><a name="propertyDetail"></a><a name="duration"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">duration</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>duration:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The duration of the effect, in milliseconds.
</p><p> The default value is <code>500</code>.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get duration():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set duration(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="effect"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">effect</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>effect:<a href="../../mx/effects/IEffect.html">IEffect</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The IEffect object that created this IEffectInstance object.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get effect():<a href="../../mx/effects/IEffect.html">IEffect</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set effect(value:<a href="../../mx/effects/IEffect.html">IEffect</a>):void</code><br/></div><a name="propertyDetail"></a><a name="effectTargetHost"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">effectTargetHost</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>effectTargetHost:<a href="../../mx/effects/IEffectTargetHost.html">IEffectTargetHost</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A property that lets you access the target
list-based control of a data effect.
This property enables an instance of an effect class
to communicate with the list-based control
on which the effect is playing.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get effectTargetHost():<a href="../../mx/effects/IEffectTargetHost.html">IEffectTargetHost</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set effectTargetHost(value:<a href="../../mx/effects/IEffectTargetHost.html">IEffectTargetHost</a>):void</code><br/></div><a name="propertyDetail"></a><a name="hideFocusRing"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">hideFocusRing</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>hideFocusRing:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Determines whether the effect should hide
the focus ring when starting the effect.
The effect target is responsible for the hiding the focus ring.
Subclasses of the UIComponent class hide the focus ring automatically.
If the effect target is not a subclass of the UIComponent class,
you must add functionality to it to hide the focus ring.
<p>Set this property to <code>true</code>
to hide the focus ring during the effect.</p>
<p>For subclasses of Effect, the default value is <code>false</code>.
For subclasses of MaskEffect, the default value is <code>true</code>.
</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get hideFocusRing():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set hideFocusRing(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="playheadTime"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">playheadTime</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>playheadTime:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Current time position of the effect.
This property has a value between 0 and the total duration,
which includes the Effect's <code>startDelay</code>,
<code>repeatCount</code>, and <code>repeatDelay</code>.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get playheadTime():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set playheadTime(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="propertyChanges"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">propertyChanges</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>propertyChanges:<a href="../../mx/effects/effectClasses/PropertyChanges.html">PropertyChanges</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Specifies the PropertyChanges object containing
the start and end values for the set of properties
relevant to the effect's targets.
This property is only set if the
<code>captureStartValues()</code> method was called
on the effect that created this effect instance.
<p>You often use the <code>propertyChanges</code> property
to create an effect that is used as part of a transition.
Flex automatically calls the <code>captureStartValues()</code>
method when it starts a transition.
Within your override of the <code>Effectinstance.play()</code>
method, you can examine the information within the
<code>propertyChanges()</code> method to initialize
the start and end values of the effect.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get propertyChanges():<a href="../../mx/effects/effectClasses/PropertyChanges.html">PropertyChanges</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set propertyChanges(value:<a href="../../mx/effects/effectClasses/PropertyChanges.html">PropertyChanges</a>):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../mx/effects/effectClasses/PropertyChanges.html" target="">mx.effects.effectClasses.PropertyChanges</a></div></div><a name="propertyDetail"></a><a name="repeatCount"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">repeatCount</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>repeatCount:int</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Number of times to repeat the effect.
Possible values are any integer greater than or equal to 0.
</p><p> The default value is <code>1</code>.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get repeatCount():int</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set repeatCount(value:int):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="Effect.html#repeatCount" target="">mx.effects.Effect.repeatCount</a></div></div><a name="propertyDetail"></a><a name="repeatDelay"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">repeatDelay</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>repeatDelay:int</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Amount of time, in milliseconds,
to wait before repeating the effect.
</p><p> The default value is <code>0</code>.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get repeatDelay():int</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set repeatDelay(value:int):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="Effect.html#repeatDelay" target="">mx.effects.Effect.repeatDelay</a></div></div><a name="propertyDetail"></a><a name="startDelay"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">startDelay</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>startDelay:int</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Amount of time, in milliseconds,
to wait before starting the effect.
Possible values are any int greater than or equal to 0.
If the effect is repeated by using the <code>repeatCount</code>
property, the <code>startDelay</code> property is applied
only the first time the effect is played.
</p><p> The default value is <code>0</code>.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get startDelay():int</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set startDelay(value:int):void</code><br/></div><a name="propertyDetail"></a><a name="suspendBackgroundProcessing"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">suspendBackgroundProcessing</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>suspendBackgroundProcessing:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
If <code>true</code>, blocks all background processing
while the effect is playing.
Background processing includes measurement, layout,
and processing responses that have arrived from the server.
</p><p> The default value is <code>false</code>.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get suspendBackgroundProcessing():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set suspendBackgroundProcessing(value:Boolean):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="Effect.html#suspendBackgroundProcessing" target="">mx.effects.Effect.suspendBackgroundProcessing</a></div></div><a name="propertyDetail"></a><a name="target"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">target</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>target:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The UIComponent object to which this effect is applied.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get target():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set target(value:Object):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="Effect.html#target" target="">mx.effects.Effect.target</a></div></div><a name="propertyDetail"></a><a name="triggerEvent"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">triggerEvent</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>triggerEvent:Event</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The event, if any, which triggered the playing of the effect.
This property is useful when an effect is assigned to
multiple triggering events.
<p>If the effect was played programmatically by a call to the
<code>play()</code> method, rather than being triggered by an event,
this property is <code>null</code>.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get triggerEvent():Event</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set triggerEvent(value:Event):void</code><br/></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="end()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">end</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code> public function end():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Interrupts an effect instance that is currently playing,
and jumps immediately to the end of the effect.
This method is invoked by a call
to the <code>Effect.end()</code> method.
As part of its implementation, it calls
the <code>finishEffect()</code> method.
<p>The effect instance dispatches an <code>effectEnd</code> event
when you call this method as part of ending the effect.</p>
<p>In a subclass of EffectInstance,
you can optionally override this method
As part of your override, you should call
the <code>super.end()</code> method
from the end of your override, after your logic.</p>
</p><p><span class="label">See also</span></p><div class="seeAlso"><a href="Effect.html#end()" target="">mx.effects.Effect.end()</a></div></div><a name="finishEffect()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">finishEffect</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function finishEffect():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Called by the <code>end()</code> method when the effect
finishes playing.
This function dispatches an <code>endEffect</code> event
for the effect target.
<p>You do not have to override this method in a subclass.
You do not need to call this method when using effects,
but you may need to call it if you create an effect subclass.</p>
</p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../mx/events/EffectEvent.html" target="">mx.events.EffectEvent</a></div></div><a name="finishRepeat()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">finishRepeat</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function finishRepeat():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Called after each iteration of a repeated effect finishes playing.
<p>You do not have to override this method in a subclass.
You do not need to call this method when using effects.</p>
</p></div><a name="initEffect()"></a><a name="initEffect(flash.events.Event)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">initEffect</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function initEffect(event:Event):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
This method is called if the effect was triggered by the EffectManager.
This base class version saves the event that triggered the effect
in the <code>triggerEvent</code> property.
Each subclass should override this method.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">event</span>:Event</code> &mdash; The Event object that was dispatched
to trigger the effect.
For example, if the trigger was a mouseDownEffect, the event
would be a MouseEvent with type equal to MouseEvent.MOUSEDOWN.
</td></tr></table></p></div><a name="pause()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">pause</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function pause():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Pauses the effect until you call the <code>resume()</code> method.
</p></div><a name="play()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">play</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function play():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Plays the effect instance on the target.
Call the <code>startEffect()</code> method instead
to make an effect start playing on an EffectInstance.
<p>In a subclass of EffectInstance, you must override this method.
The override must call the <code>super.play()</code> method
so that an <code>effectStart</code> event is dispatched
from the target.</p>
</p></div><a name="resume()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">resume</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function resume():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Resumes the effect after it has been paused
by a call to the <code>pause()</code> method.
</p></div><a name="reverse()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">reverse</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function reverse():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Plays the effect in reverse, starting from
the current position of the effect.
</p></div><a name="startEffect()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">startEffect</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function startEffect():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Plays the effect instance on the target after the
<code>startDelay</code> period has elapsed.
Called by the Effect class.
Use this function instead of the <code>play()</code> method
when starting an EffectInstance.
</p></div><a name="stop()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stop</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function stop():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Stops the effect, leaving the target in its current state.
This method is invoked by a call
to the <code>Effect.stop()</code> method.
As part of its implementation, it calls
the <code>finishEffect()</code> method.
<p>The effect instance dispatches an <code>effectEnd</code> event
when you call this method as part of ending the effect.</p>
</p></div><br/><br/><hr><br/><p></p><center class="copyright"><footer>The Apache Software Foundation</footer><br/>Wed Nov 15 2017, 09:50 AM +01:00 </center></div></body></html><!--The Apache Software Foundation<br/>Wed Nov 15 2017, 09:50 AM +01:00 -->