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content="UIComponent,mx.core.UIComponent,ABSOLUTE,ALL,AUTO,AUTO,AUTO,BINDING,CURRENT,CURRENT_VERSION,CURSOR_MANAGEMENT,DEFAULT,DEFAULT,DEFAULT_HANDLER,DEFAULT_MAX_HEIGHT,DEFAULT_MAX_WIDTH,DEFAULT_MEASURED_HEIGHT,DEFAULT_MEASURED_MIN_HEIGHT,DEFAULT_MEASURED_MIN_WIDTH,DEFAULT_MEASURED_WIDTH,DPI_120,DPI_160,DPI_240,DPI_320,DPI_480,DPI_640,EFFECT,EMPTY,HORIZONTAL,LTR,MOUSE,MXMLDescriptor,MXMLProperties,NONE,OFF,OFF,ON,ON,PARENT,QUEUED,RTL,TOP_LEVEL,TOUCH,VERSION_2_0,VERSION_2_0_1,VERSION_3_0,VERSION_4_0,VERSION_4_10,VERSION_4_11,VERSION_4_12,VERSION_4_13,VERSION_4_14,VERSION_4_15,VERSION_4_16,VERSION_4_16_1,VERSION_4_5,VERSION_4_6,VERSION_4_8,VERSION_4_9,VERSION_ALREADY_READ,VERSION_ALREADY_SET,VERTICAL,accessibilityDescription,accessibilityEnabled,accessibilityName,accessibilityProperties,accessibilityShortcut,activeEffects,actualCreationPolicy,allowDomainsInNewRSLs,allowInsecureDomainsInNewRSLs,alpha,alpha,alpha,alwaysInFront,alwaysInFront,alwaysShowSelection,alwaysShowSelection,antiAliasType,antiAliasType,antiAliasType,application,applicationDomainTarget,applicationID,autoExit,autoLayout,autoSize,autoSize,automationDelegate,automationDelegate,automationDelegate,automationEnabled,automationEnabled,automationEnabled,automationName,automationName,automationName,automationOwner,automationOwner,automationOwner,automationParent,automationParent,automationParent,automationTabularData,automationValue,automationValue,automationValue,automationVisible,automationVisible,automationVisible,background,background,backgroundColor,backgroundColor,backgroundFrameRate,backgroundImageBounds,baseline,baseline,baselinePosition,baselinePosition,baselinePosition,baselinePosition,baselinePosition,blendMode,border,border,border,borderColor,borderColor,borderMetrics,borderMetrics,borderMetrics,borderMetrics,borderMetrics,bottom,bottom,bottom,bottomScrollV,bottomScrollV,boxLayoutClass,buttonMode,cacheAsBitmap,cacheHeuristic,cacheHeuristic,cachePolicy,cachePolicy,canvasLayoutClass,caretIndex,caretIndex,childAllowsParent,childDescriptors,childDescriptors,className,className,className,clipContent,closed,closed,compatibilityErrorFunction,compatibilityVersion,compatibilityVersionString,computedMatrix,computedMatrix3D,condenseWhite,condenseWhite,constraintColumns,constraintRows,container,container,contentMouseX,contentMouseX,contentMouseY,contentMouseY,controlBar,controlBar,count,count,creatingContentPane,creatingContentPane,creationIndex,creationPolicy,creationPolicy,currentCSSState,currentIndex,currentIndex,currentItem,currentItem,currentState,currentState,cursorManager,data,data,dataProvider,dataProvider,defaultButton,defaultButton,defaultTextFormat,defaultTextFormat,deferredContentCreated,deferredContentCreated,depth,depth,descriptor,descriptor,designLayer,designLayer,digest,direction,direction,displayAsPassword,displayAsPassword,dockIconMenu,document,document,document,document,document,doubleClickEnabled,doubleClickEnabled,doubleClickEnabled,dropTarget,editable,effectiveAlpha,effectiveVisibility,effects,embedFonts,embedFonts,emphasized,enableIME,enableIME,enableIME,enableIME,enabled,enabled,enabled,enabled,errorString,events,explicitHeight,explicitHeight,explicitHeight,explicitHeight,explicitMaxHeight,explicitMaxHeight,explicitMaxHeight,explicitMaxHeight,explicitMaxWidth,explicitMaxWidth,explicitMaxWidth,explicitMaxWidth,explicitMinHeight,explicitMinHeight,explicitMinHeight,explicitMinHeight,explicitMinWidth,explicitMinWidth,explicitMinWidth,explicitMinWidth,explicitWidth,explicitWidth,explicitWidth,explicitWidth,filters,flexContextMenu,focusEnabled,focusEnabled,focusManager,focusManager,focusPane,focusPane,focusPane,focusPane,focusRect,focusRect,fontContext,fontContext,formats,frameRate,generator,graphics,gridFitType,gridFitType,gridFitType,hasBackgroundImage,hasComplexLayoutMatrix,hasFocusableChildren,hasFocusableChildren,hasLayoutMatrix3D,hasLayoutMatrix3D,hashType,height,height,height,historyManagementEnabled,hitArea,horizontalCenter,horizontalCenter,horizontalLineScrollSize,horizontalPageScrollSize,horizontalScrollBar,horizontalScrollBar,horizontalScrollPolicy,horizontalScrollPolicy,horizontalScrollPosition,horizontalScrollPosition,horizontalScrollPosition,horizontalScrollPosition,htmlText,htmlText,icon,icon,id,id,id,id,ignorePadding,ignorePadding,ignorePadding,imeMode,imeMode,imeMode,imeMode,includeInLayout,includeInLayout,includeInLayout,includeInLayout,includeInLayout,inheritingStyles,inheritingStyles,inheritingStyles,inheritingStyles,initialHeight,initialWidth,initialized,initialized,initialized,instanceIndex,instanceIndices,instanceIndices,is3D,is3D,is3D,isDocument,isDocument,isPopUp,isPopUp,isPopUp,isPopUp,isSigned,label,label,label,layout,layoutDirection,layoutDirection,layoutDirection,layoutIs3D,layoutMatrix,layoutMatrix3D,layoutMatrix3D,layoutRotationX,layoutRotationY,layoutRotationZ,layoutScaleX,layoutScaleY,layoutScaleZ,layoutWidth,layoutX,layoutY,layoutZ,left,left,left,length,length,liveScrolling,loadForCompatibility,lo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</script><table class="titleTable" cellpadding="0" cellspacing="0" id="titleTable" style="display:none"><tr><td class="titleTableTitle" align="left">Apache Flex 4.16.1 API Reference </td><td class="titleTableTopNav" align="right"><a href="../../package-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Packages</a>&nbsp;|&nbsp;<a href="../../class-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Classes</a>&nbsp;|&nbsp;<a href="../../all-index-A.html" onclick="loadClassListFrame('../../index-list.html')">Index</a>&nbsp;|&nbsp;<a id="framesLink1" href="../../index.html?mx/core/UIComponent.html&amp;mx/core/class-list.html">Frames</a><a id="noFramesLink1" style="display:none" href="" onclick="parent.location=document.location"> No Frames </a></td><td class="titleTableLogo" align="right" rowspan="3"><img src="../../images/logo.jpg" class="logoImage" alt="AdobeLogo" title="AdobeLogo"></td></tr><tr class="titleTableRow2"><td class="titleTableSubTitle" id="subTitle" align="left">UIComponent</td><td class="titleTableSubNav" id="subNav" align="right"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a>&nbsp;| <a href="#eventSummary">Events</a>&nbsp;| <a href="#styleSummary">Styles</a>&nbsp;| <a href="#effectSummary">Effects</a>&nbsp;| <a href="#constantSummary">Constants</a></td></tr><tr class="titleTableRow3"><td colspan="3">&nbsp;</td></tr></table><script language="javascript" type="text/javascript" xml:space="preserve">
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</script><div xmlns:fn="http://www.w3.org/2005/xpath-functions" class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">mx.core</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public class UIComponent</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">UIComponent <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../mx/core/FlexSprite.html">FlexSprite</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> flash.display.Sprite</td></tr><tr><td class="classHeaderTableLabel">Implements</td><td> <a href="../../mx/automation/IAutomationObject.html">IAutomationObject</a>, <a href="../../mx/core/IChildList.html">IChildList</a>, <a href="../../mx/core/IConstraintClient.html">IConstraintClient</a>, <a href="../../mx/core/IDeferredInstantiationUIComponent.html">IDeferredInstantiationUIComponent</a>, <a href="../../mx/core/IFlexDisplayObject.html">IFlexDisplayObject</a>, <a href="../../mx/core/IFlexModule.html">IFlexModule</a>, <a href="../../mx/core/IInvalidating.html">IInvalidating</a>, <a href="../../mx/managers/ILayoutManagerClient.html">ILayoutManagerClient</a>, <a href="../../mx/core/IPropertyChangeNotifier.html">IPropertyChangeNotifier</a>, <a href="../../mx/core/IRepeaterClient.html">IRepeaterClient</a>, <a href="../../mx/core/IStateClient.html">IStateClient</a>, <a href="../../mx/styles/IAdvancedStyleClient.html">IAdvancedStyleClient</a>, <a href="../../mx/managers/IToolTipManagerClient.html">IToolTipManagerClient</a>, <a href="../../mx/core/IUIComponent.html">IUIComponent</a>, <a href="../../mx/validators/IValidatorListener.html">IValidatorListener</a>, <a href="../../mx/core/IVisualElement.html">IVisualElement</a></td></tr><tr><td class="classHeaderTableLabel">Subclasses</td><td> <a href="../../spark/skins/ActionScriptSkinBase.html">ActionScriptSkinBase</a>, <a href="../../mx/controls/advancedDataGridClasses/AdvancedDataGridDragProxy.html">AdvancedDataGridDragProxy</a>, <a href="../../mx/controls/advancedDataGridClasses/AdvancedDataGridGroupItemRenderer.html">AdvancedDataGridGroupItemRenderer</a>, <a href="../../mx/controls/advancedDataGridClasses/AdvancedDataGridHeaderRenderer.html">AdvancedDataGridHeaderRenderer</a>, <a href="../../mx/controls/advancedDataGridClasses/AdvancedDataGridSortItemRenderer.html">AdvancedDataGridSortItemRenderer</a>, <a href="../../mx/containers/dividedBoxClasses/BoxDivider.html">BoxDivider</a>, <a href="../../mx/controls/Button.html">Button</a>, <a href="../../spark/skins/android4/supportClasses/CalloutArrow.html">CalloutArrow</a>, <a href="../../spark/skins/ios7/supportClasses/CalloutArrow.html">CalloutArrow</a>, <a href="../../spark/skins/mobile/supportClasses/CalloutArrow.html">CalloutArrow</a>, <a href="../../spark/skins/spark/supportClasses/CalloutArrow.html">CalloutArrow</a>, <a href="../../mx/charts/chartClasses/ChartBase.html">ChartBase</a>, <a href="../../mx/charts/chartClasses/ChartItemDragProxy.html">ChartItemDragProxy</a>, <a href="../../mx/charts/chartClasses/ChartLabel.html">ChartLabel</a>, <a href="../../mx/controls/ComboBase.html">ComboBase</a>, <a href="../../mx/core/Container.html">Container</a>, <a href="../../mx/controls/dataGridClasses/DataGridDragProxy.html">DataGridDragProxy</a>, <a href="../../mx/controls/dataGridClasses/DataGridHeaderBase.html">DataGridHeaderBase</a>, <a href="../../mx/charts/chartClasses/DataTip.html">DataTip</a>, <a href="../../mx/controls/DateChooser.html">DateChooser</a>, <a href="../../spark/skins/spark/DefaultItemRenderer.html">DefaultItemRenderer</a>, <a href="../../mx/charts/chartClasses/DualStyleObject.html">DualStyleObject</a>, <a href="../../mx/containers/FormHeading.html">FormHeading</a>, <a href="../../spark/components/supportClasses/GroupBase.html">GroupBase</a>, <a href="../../spark/skins/spark/HighlightBitmapCaptureSkin.html">HighlightBitmapCaptureSkin</a>, <a href="../../mx/controls/HRule.html">HRule</a>, <a href="../../spark/skins/mobile/supportClasses/HSliderDataTip.html">HSliderDataTip</a>, <a href="../../mx/controls/Label.html">Label</a>, <a href="../../spark/components/LabelItemRenderer.html">LabelItemRenderer</a>, <a href="../../mx/charts/Legend.html">Legend</a>, <a href="../../mx/charts/LegendItem.html">LegendItem</a>, <a href="../../mx/controls/listClasses/ListBaseContentHolder.html">ListBaseContentHolder</a>, <a href="../../mx/controls/listClasses/ListItemDragProxy.html">ListItemDragProxy</a>, <a href="../../mx/controls/listClasses/ListItemRenderer.html">ListItemRenderer</a>, <a href="../../mx/controls/MenuBar.html">MenuBar</a>, <a href="../../mx/controls/menuClasses/MenuBarItem.html">MenuBarItem</a>, <a href="../../mx/controls/menuClasses/MenuItemRenderer.html">MenuItemRenderer</a>, <a href="../../mx/controls/NumericStepper.html">NumericStepper</a>, <a href="../../mx/controls/olapDataGridClasses/OLAPDataGridGroupRenderer.html">OLAPDataGridGroupRenderer</a>, <a href="../../spark/components/PopUpAnchor.html">PopUpAnchor</a>, <a href="../../mx/skins/halo/PopUpButtonSkin.html">PopUpButtonSkin</a>, <a href="../../mx/controls/ProgressBar.html">ProgressBar</a>, <a href="../../spark/primitives/RectangularDropShadow.html">RectangularDropShadow</a>, <a href="../../mx/core/Repeater.html">Repeater</a>, <a href="../../spark/components/RichEditableText.html">RichEditableText</a>, <a href="../../spark/components/supportClasses/ScrollableStageText.html">ScrollableStageText</a>, <a href="../../mx/controls/scrollClasses/ScrollBar.html">ScrollBar</a>, <a href="../../mx/core/ScrollControlBase.html">ScrollControlBase</a>, <a href="../../spark/components/supportClasses/SkinnableComponent.html">SkinnableComponent</a>, <a href="../../mx/controls/sliderClasses/Slider.html">Slider</a>, <a href="../../mx/controls/Spacer.html">Spacer</a>, <a href="../../mx/core/windowClasses/StatusBar.html">StatusBar</a>, <a href="../../spark/components/supportClasses/StyleableStageText.html">StyleableStageText</a>, <a href="../../mx/skins/halo/SwatchSkin.html">SwatchSkin</a>, <a href="../../mx/controls/SWFLoader.html">SWFLoader</a>, <a href="../../spark/components/supportClasses/TextBase.html">TextBase</a>, <a href="../../mx/controls/TextInput.html">TextInput</a>, <a href="../../mx/controls/listClasses/TileListItemRenderer.html">TileListItemRenderer</a>, <a href="../../mx/core/windowClasses/TitleBar.html">TitleBar</a>, <a href="../../mx/controls/ToolTip.html">ToolTip</a>, <a href="../../mx/controls/treeClasses/TreeItemRenderer.html">TreeItemRenderer</a>, <a href="../../mx/controls/VideoDisplay.html">VideoDisplay</a>, <a href="../../spark/components/VideoDisplay.html">VideoDisplay</a>, <a href="../../mx/controls/VRule.html">VRule</a>, <a href="../../mx/skins/halo/WindowCloseButtonSkin.html">WindowCloseButtonSkin</a>, <a href="../../mx/skins/halo/WindowMaximizeButtonSkin.html">WindowMaximizeButtonSkin</a>, <a href="../../mx/skins/halo/WindowMinimizeButtonSkin.html">WindowMinimizeButtonSkin</a>, <a href="../../mx/skins/halo/WindowRestoreButtonSkin.html">WindowRestoreButtonSkin</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p></p><p></p>
The UIComponent class is the base class for all visual components,
both interactive and noninteractive.
<p>An interactive component can participate in tabbing and other kinds of
keyboard focus manipulation, accept low-level events like keyboard and
mouse input, and be disabled so that it does not receive keyboard and
mouse input.
This is in contrast to noninteractive components, like Label and
ProgressBar, which simply display contents and are not manipulated by
the user.</p>
<p>The UIComponent class is not used as an MXML tag, but is used as a base
class for other classes.</p>
<p></p><a name="mxmlSyntaxSummary"></a><span class="classHeaderTableLabel">MXML Syntax</span><span id="showMxmlLink" style="display:none"><a href="#mxmlSyntaxSummary" onclick="toggleMXMLOnly();"><img src="../../images/collapsed.gif" title="collapsed" alt="collapsed" class="collapsedImage">Show MXML Syntax</a><br/></span><span id="hideMxmlLink"><a href="#mxmlSyntaxSummary" onclick="toggleMXMLOnly();"><img src="../../images/expanded.gif" title="expanded" alt="expanded" class="expandedImage">Hide MXML Syntax</a></span><div id="mxmlSyntax" class="mxmlSyntax"> <p>All user interface components in Flex extend the UIComponent class.
Flex components inherit the following properties from the UIComponent
class:</p>
<pre>
&lt;mx:<i>tagname</i>
<b>Properties </b>
accessibilityDescription="null"
accessibilityName="null"
accessibilityShortcut="null"
accessibilitySilent="true|false"
automationName="null"
cachePolicy="auto|on|off"
currentState="null"
doubleClickEnabled="false|true"
enabled="true|false"
explicitHeight="NaN"
explicitMaxHeight="NaN"
explicitMaxWidth="NaN"
explicitMinHeight="NaN"
explicitMinWidth="NaN"
explicitWidth="NaN"
focusEnabled="true|false"
hasFocusableChildren="false|true"
height="0"
id=""
includeInLayout="true|false"
maxHeight="10000"
maxWidth="10000"
measuredHeight=
measuredMinHeight=
measuredMinWidth=
measuredWidth=
minHeight="0"
minWidth="0"
mouseFocusEnabled="true|false"
percentHeight="NaN"
percentWidth="NaN"
scaleX="1.0"
scaleY="1.0"
states="null"
styleName="undefined"
toolTip="null"
transitions=""
validationSubField
width="0"
x="0"
y="0"
<b>Styles</b>
bottom="undefined"
errorColor="0xFF0000"
focusBlendMode="normal"
focusSkin="HaloFocusRect""
focusThickness="2"
horizontalCenter="undefined"
layoutDirection="ltr"
left="undefined"
right="undefined"
themeColor="haloGreen"
top="undefined"
verticalCenter="undefined"
<b>Effects</b>
addedEffect="<i>No default</i>"
creationCompleteEffect="<i>No default</i>"
focusInEffect="<i>No default</i>"
focusOutEffect="<i>No default</i>"
hideEffect="<i>No default</i>"
mouseDownEffect="<i>No default</i>"
mouseUpEffect="<i>No default</i>"
moveEffect="<i>No default</i>"
removedEffect="<i>No default</i>"
resizeEffect="<i>No default</i>"
rollOutEffect="<i>No default</i>"
rollOverEffect="<i>No default</i>"
showEffect="<i>No default</i>"
<b>Events</b>
add="<i>No default</i>"
creationComplete="<i>No default</i>"
currentStateChange="<i>No default</i>"
currentStateChanging="<i>No default</i>"
dragComplete="<i>No default</i>"
dragDrop="<i>No default</i>"
dragEnter="<i>No default</i>"
dragExit="<i>No default</i>"
dragOver="<i>No default</i>"
effectEnd="<i>No default</i>"
effectStart="<i>No default</i>"
enterState="<i>No default</i>"
exitState="<i>No default</i>"
hide="<i>No default</i>"
initialize="<i>No default</i>"
invalid="<i>No default</i>"
mouseDownOutside="<i>No default</i>"
mouseWheelOutside="<i>No default</i>"
move="<i>No default</i>"
preinitialize="<i>No default</i>"
remove="<i>No default</i>"
resize="<i>No default</i>"
show="<i>No default</i>"
toolTipCreate="<i>No default</i>"
toolTipEnd="<i>No default</i>"
toolTipHide="<i>No default</i>"
toolTipShow="<i>No default</i>"
toolTipShown="<i>No default</i>"
toolTipStart="<i>No default</i>"
updateComplete="<i>No default</i>"
valid="<i>No default</i>"
valueCommit="<i>No default</i>"
&gt;
</pre>
</div><script language="javascript" type="text/javascript"><!--
setMXMLOnly();
--></script><p><span class="classHeaderTableLabel">See also</span></p><div class="seeAlso"><a href="UIComponent.html" target="">mx.core.UIComponent</a></div><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#accessibilityDescription" class="signatureLink">accessibilityDescription</a> : String<div class="summaryTableDescription">
A convenience accessor for the description property
in this UIComponent's accessibilityProperties object.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#accessibilityEnabled" class="signatureLink">accessibilityEnabled</a> : Boolean<div class="summaryTableDescription">
A convenience accessor for the silent property
in this UIComponent's accessibilityProperties object.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#accessibilityName" class="signatureLink">accessibilityName</a> : String<div class="summaryTableDescription">
A convenience accessor for the name property
in this UIComponent's accessibilityProperties object.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#accessibilityShortcut" class="signatureLink">accessibilityShortcut</a> : String<div class="summaryTableDescription">
A convenience accessor for the shortcut property
in this UIComponent's accessibilityProperties object.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#activeEffects" class="signatureLink">activeEffects</a> : Array<div class="summaryTableDescription">[read-only]
The list of effects that are currently playing on the component,
as an Array of EffectInstance instances.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#automationDelegate" class="signatureLink">automationDelegate</a> : Object<div class="summaryTableDescription">
The delegate object that handles the automation-related functionality.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#automationEnabled" class="signatureLink">automationEnabled</a> : Boolean<div class="summaryTableDescription">[read-only]
True if this component is enabled for automation, false
otherwise.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#automationName" class="signatureLink">automationName</a> : String<div class="summaryTableDescription">
Name that can be used as an identifier for this object.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#automationOwner" class="signatureLink">automationOwner</a> : DisplayObjectContainer<div class="summaryTableDescription">[read-only]
The owner of this component for automation purposes.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#automationParent" class="signatureLink">automationParent</a> : DisplayObjectContainer<div class="summaryTableDescription">[read-only]
The parent of this component for automation purposes.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#automationTabularData" class="signatureLink">automationTabularData</a> : Object<div class="summaryTableDescription">[read-only]
An implementation of the IAutomationTabularData interface, which
can be used to retrieve the data.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#automationValue" class="signatureLink">automationValue</a> : Array<div class="summaryTableDescription">[read-only]
This value generally corresponds to the rendered appearance of the
object and should be usable for correlating the identifier with
the object as it appears visually within the application.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#automationVisible" class="signatureLink">automationVisible</a> : Boolean<div class="summaryTableDescription">[read-only]
True if this component is visible for automation, false
otherwise.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#baseline" class="signatureLink">baseline</a> : Object<div class="summaryTableDescription">
For components, this layout constraint property is a
facade on top of the similarly-named style.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#baselinePosition" class="signatureLink">baselinePosition</a> : Number<div class="summaryTableDescription">[read-only]
The y-coordinate of the baseline
of the first line of text of the component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#bottom" class="signatureLink">bottom</a> : Object<div class="summaryTableDescription">
For components, this layout constraint property is a
facade on top of the similarly-named style.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#cacheHeuristic" class="signatureLink">cacheHeuristic</a> : Boolean<div class="summaryTableDescription">[write-only]
Used by Flex to suggest bitmap caching for the object.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#cachePolicy" class="signatureLink">cachePolicy</a> : String<div class="summaryTableDescription">
Specifies the bitmap caching policy for this object.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#className" class="signatureLink">className</a> : String<div class="summaryTableDescription">[read-only]
The name of this instance's class, such as "Button".</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#contentMouseX" class="signatureLink">contentMouseX</a> : Number<div class="summaryTableDescription">[read-only]
Returns the x position of the mouse, in the content coordinate system.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#contentMouseY" class="signatureLink">contentMouseY</a> : Number<div class="summaryTableDescription">[read-only]
Returns the y position of the mouse, in the content coordinate system.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#currentState" class="signatureLink">currentState</a> : String<div class="summaryTableDescription">
The current view state of the component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#cursorManager" class="signatureLink">cursorManager</a> : ICursorManager<div class="summaryTableDescription">[read-only]
Gets the CursorManager that controls the cursor for this component
and its peers.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#depth" class="signatureLink">depth</a> : Number<div class="summaryTableDescription">
Determines the order in which items inside of containers
are rendered.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#descriptor" class="signatureLink">descriptor</a> : <a href="../../mx/core/UIComponentDescriptor.html">UIComponentDescriptor</a><div class="summaryTableDescription">
Reference to the UIComponentDescriptor, if any, that was used
by the createComponentFromDescriptor() method to create this
UIComponent instance.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#designLayer" class="signatureLink">designLayer</a> : <a href="../../mx/core/DesignLayer.html">DesignLayer</a><div class="summaryTableDescription">
Specifies the optional DesignLayer instance associated with this visual
element.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#document" class="signatureLink">document</a> : Object<div class="summaryTableDescription">
A reference to the document object associated with this UIComponent.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#doubleClickEnabled" class="signatureLink">doubleClickEnabled</a> : Boolean<div class="summaryTableDescription">[override]
Specifies whether the UIComponent object receives doubleClick events.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#enabled" class="signatureLink">enabled</a> : Boolean<div class="summaryTableDescription">
Whether the component can accept user interaction.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#errorString" class="signatureLink">errorString</a> : String<div class="summaryTableDescription">
The text that displayed by a component's error tip when a
component is monitored by a Validator and validation fails.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#explicitHeight" class="signatureLink">explicitHeight</a> : Number<div class="summaryTableDescription">
Number that specifies the explicit height of the component,
in pixels, in the component's coordinates.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#explicitMaxHeight" class="signatureLink">explicitMaxHeight</a> : Number<div class="summaryTableDescription">
The maximum recommended height of the component to be considered
by the parent during layout.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#explicitMaxWidth" class="signatureLink">explicitMaxWidth</a> : Number<div class="summaryTableDescription">
The maximum recommended width of the component to be considered
by the parent during layout.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#explicitMinHeight" class="signatureLink">explicitMinHeight</a> : Number<div class="summaryTableDescription">
The minimum recommended height of the component to be considered
by the parent during layout.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#explicitMinWidth" class="signatureLink">explicitMinWidth</a> : Number<div class="summaryTableDescription">
The minimum recommended width of the component to be considered
by the parent during layout.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#explicitWidth" class="signatureLink">explicitWidth</a> : Number<div class="summaryTableDescription">
Number that specifies the explicit width of the component,
in pixels, in the component's coordinates.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#flexContextMenu" class="signatureLink">flexContextMenu</a> : <a href="../../mx/controls/IFlexContextMenu.html">IFlexContextMenu</a><div class="summaryTableDescription">
The context menu for this UIComponent.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#focusEnabled" class="signatureLink">focusEnabled</a> : Boolean<div class="summaryTableDescription">
Indicates whether the component can receive focus when tabbed to.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#focusManager" class="signatureLink">focusManager</a> : <a href="../../mx/managers/IFocusManager.html">IFocusManager</a><div class="summaryTableDescription">
Gets the FocusManager that controls focus for this component
and its peers.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#focusPane" class="signatureLink">focusPane</a> : Sprite<div class="summaryTableDescription">
The focus pane associated with this object.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#hasFocusableChildren" class="signatureLink">hasFocusableChildren</a> : Boolean<div class="summaryTableDescription">
A flag that indicates whether child objects can receive focus.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#hasLayoutMatrix3D" class="signatureLink">hasLayoutMatrix3D</a> : Boolean<div class="summaryTableDescription">[read-only]
Contains true if the element has 3D Matrix.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#height" class="signatureLink">height</a> : Number<div class="summaryTableDescription">[override]
Number that specifies the height of the component, in pixels,
in the parent's coordinates.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#horizontalCenter" class="signatureLink">horizontalCenter</a> : Object<div class="summaryTableDescription">
For components, this layout constraint property is a
facade on top of the similarly-named style.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#id" class="signatureLink">id</a> : String<div class="summaryTableDescription">
ID of the component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#includeInLayout" class="signatureLink">includeInLayout</a> : Boolean<div class="summaryTableDescription">
Specifies whether this component is included in the layout of the
parent container.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#inheritingStyles" class="signatureLink">inheritingStyles</a> : Object<div class="summaryTableDescription">
The beginning of this component's chain of inheriting styles.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#initialized" class="signatureLink">initialized</a> : Boolean<div class="summaryTableDescription">
A flag that determines if an object has been through all three phases
of layout: commitment, measurement, and layout (provided that any were required).</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#instanceIndex" class="signatureLink">instanceIndex</a> : int<div class="summaryTableDescription">[read-only]
The index of a repeated component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#instanceIndices" class="signatureLink">instanceIndices</a> : Array<div class="summaryTableDescription">
An Array containing the indices required to reference
this UIComponent object from its parent document.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#is3D" class="signatureLink">is3D</a> : Boolean<div class="summaryTableDescription">[read-only]
Contains true when the element is in 3D.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#isDocument" class="signatureLink">isDocument</a> : Boolean<div class="summaryTableDescription">[read-only]
Contains true if this UIComponent instance is a document object.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#isPopUp" class="signatureLink">isPopUp</a> : Boolean<div class="summaryTableDescription">
Set to true by the PopUpManager to indicate
that component has been popped up.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#layoutMatrix3D" class="signatureLink">layoutMatrix3D</a> : Matrix3D<div class="summaryTableDescription">[write-only]
The transform matrix that is used to calculate a component's layout
relative to its siblings.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#left" class="signatureLink">left</a> : Object<div class="summaryTableDescription">
For components, this layout constraint property is a
facade on top of the similarly-named style.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#maintainProjectionCenter" class="signatureLink">maintainProjectionCenter</a> : Boolean<div class="summaryTableDescription">
When true, the component keeps its projection matrix centered on the
middle of its bounding box.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#maxHeight" class="signatureLink">maxHeight</a> : Number<div class="summaryTableDescription">
The maximum recommended height of the component to be considered
by the parent during layout.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#maxWidth" class="signatureLink">maxWidth</a> : Number<div class="summaryTableDescription">
The maximum recommended width of the component to be considered
by the parent during layout.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#measuredHeight" class="signatureLink">measuredHeight</a> : Number<div class="summaryTableDescription">
The default height of the component, in pixels.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#measuredMinHeight" class="signatureLink">measuredMinHeight</a> : Number<div class="summaryTableDescription">
The default minimum height of the component, in pixels.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#measuredMinWidth" class="signatureLink">measuredMinWidth</a> : Number<div class="summaryTableDescription">
The default minimum width of the component, in pixels.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#measuredWidth" class="signatureLink">measuredWidth</a> : Number<div class="summaryTableDescription">
The default width of the component, in pixels.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#minHeight" class="signatureLink">minHeight</a> : Number<div class="summaryTableDescription">
The minimum recommended height of the component to be considered
by the parent during layout.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#minWidth" class="signatureLink">minWidth</a> : Number<div class="summaryTableDescription">
The minimum recommended width of the component to be considered
by the parent during layout.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#moduleFactory" class="signatureLink">moduleFactory</a> : <a href="../../mx/core/IFlexModuleFactory.html">IFlexModuleFactory</a><div class="summaryTableDescription">
A module factory is used as context for using embedded fonts and for
finding the style manager that controls the styles for this
component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#mouseFocusEnabled" class="signatureLink">mouseFocusEnabled</a> : Boolean<div class="summaryTableDescription">
Whether you can receive focus when clicked on.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#MXMLDescriptor" class="signatureLink">MXMLDescriptor</a> : Array<div class="summaryTableDescription">[read-only] </div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#MXMLProperties" class="signatureLink">MXMLProperties</a> : Array<div class="summaryTableDescription">[read-only] </div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#nestLevel" class="signatureLink">nestLevel</a> : int<div class="summaryTableDescription">
Depth of this object in the containment hierarchy.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#nonInheritingStyles" class="signatureLink">nonInheritingStyles</a> : Object<div class="summaryTableDescription">
The beginning of this component's chain of non-inheriting styles.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#numAutomationChildren" class="signatureLink">numAutomationChildren</a> : int<div class="summaryTableDescription">[read-only]
The number of automation children this container has.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#owner" class="signatureLink">owner</a> : DisplayObjectContainer<div class="summaryTableDescription">
The owner of this IVisualElement object.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#parent" class="signatureLink">parent</a> : DisplayObjectContainer<div class="summaryTableDescription">[override] [read-only]
The parent container or component for this component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#parentApplication" class="signatureLink">parentApplication</a> : Object<div class="summaryTableDescription">[read-only]
A reference to the Application object that contains this UIComponent
instance.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#parentDocument" class="signatureLink">parentDocument</a> : Object<div class="summaryTableDescription">[read-only]
A reference to the parent document object for this UIComponent.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#percentHeight" class="signatureLink">percentHeight</a> : Number<div class="summaryTableDescription">
Specifies the height of a component as a percentage
of its parent's size.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#percentWidth" class="signatureLink">percentWidth</a> : Number<div class="summaryTableDescription">
Specifies the width of a component as a percentage
of its parent's size.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#postLayoutTransformOffsets" class="signatureLink">postLayoutTransformOffsets</a> : <a href="../../mx/geom/TransformOffsets.html">TransformOffsets</a><div class="summaryTableDescription">
Defines a set of adjustments that can be applied to the object's
transform in a way that is invisible to its parent's layout.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#processedDescriptors" class="signatureLink">processedDescriptors</a> : Boolean<div class="summaryTableDescription">
Set to true after immediate or deferred child creation,
depending on which one happens.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#repeater" class="signatureLink">repeater</a> : <a href="../../mx/core/IRepeater.html">IRepeater</a><div class="summaryTableDescription">[read-only]
A reference to the Repeater object
in the parent document that produced this UIComponent.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#repeaterIndex" class="signatureLink">repeaterIndex</a> : int<div class="summaryTableDescription">[read-only]
The index of the item in the data provider
of the Repeater that produced this UIComponent.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#repeaterIndices" class="signatureLink">repeaterIndices</a> : Array<div class="summaryTableDescription">
An Array containing the indices of the items in the data provider
of the Repeaters in the parent document that produced this UIComponent.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#repeaters" class="signatureLink">repeaters</a> : Array<div class="summaryTableDescription">
An Array containing references to the Repeater objects
in the parent document that produced this UIComponent.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#right" class="signatureLink">right</a> : Object<div class="summaryTableDescription">
For components, this layout constraint property is a
facade on top of the similarly-named style.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#rotation" class="signatureLink">rotation</a> : Number<div class="summaryTableDescription">[override] </div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#rotationX" class="signatureLink">rotationX</a> : Number<div class="summaryTableDescription">[override]
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation
relative to the 3D parent container.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#rotationY" class="signatureLink">rotationY</a> : Number<div class="summaryTableDescription">[override]
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation
relative to the 3D parent container.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#rotationZ" class="signatureLink">rotationZ</a> : Number<div class="summaryTableDescription">[override]
</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#scaleX" class="signatureLink">scaleX</a> : Number<div class="summaryTableDescription">[override]
Number that specifies the horizontal scaling factor.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#scaleY" class="signatureLink">scaleY</a> : Number<div class="summaryTableDescription">[override]
Number that specifies the vertical scaling factor.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#scaleZ" class="signatureLink">scaleZ</a> : Number<div class="summaryTableDescription">[override]
Number that specifies the scaling factor along the z axis.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#screen" class="signatureLink">screen</a> : Rectangle<div class="summaryTableDescription">[read-only]
Returns an object that contains the size and position of the base
drawing surface for this object.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#showInAutomationHierarchy" class="signatureLink">showInAutomationHierarchy</a> : Boolean<div class="summaryTableDescription">
A flag that determines if an automation object
shows in the automation hierarchy.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#states" class="signatureLink">states</a> : Array<div class="summaryTableDescription">
The view states that are defined for this component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#styleDeclaration" class="signatureLink">styleDeclaration</a> : <a href="../../mx/styles/CSSStyleDeclaration.html">CSSStyleDeclaration</a><div class="summaryTableDescription">
Storage for the inline inheriting styles on this object.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#styleManager" class="signatureLink">styleManager</a> : <a href="../../mx/styles/IStyleManager2.html">IStyleManager2</a><div class="summaryTableDescription">[read-only]
Returns the StyleManager instance used by this component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#styleName" class="signatureLink">styleName</a> : Object<div class="summaryTableDescription">
The class style used by this component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#styleParent" class="signatureLink">styleParent</a> : <a href="../../mx/styles/IAdvancedStyleClient.html">IAdvancedStyleClient</a><div class="summaryTableDescription">
A component's parent is used to evaluate descendant selectors.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#systemManager" class="signatureLink">systemManager</a> : <a href="../../mx/managers/ISystemManager.html">ISystemManager</a><div class="summaryTableDescription">
Returns the SystemManager object used by this component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#tabFocusEnabled" class="signatureLink">tabFocusEnabled</a> : Boolean<div class="summaryTableDescription">
A flag that indicates whether this object can receive focus
via the TAB key
This is similar to the tabEnabled property
used by the Flash Player.
This is usually true for components that
handle keyboard input, but some components in controlbars
have them set to false because they should not steal
focus from another component like an editor.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#toolTip" class="signatureLink">toolTip</a> : String<div class="summaryTableDescription">
Text to display in the ToolTip.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#top" class="signatureLink">top</a> : Object<div class="summaryTableDescription">
For components, this layout constraint property is a
facade on top of the similarly-named style.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#transform" class="signatureLink">transform</a> : Transform<div class="summaryTableDescription">[override]
An object with properties pertaining to a display object's matrix, color transform,
and pixel bounds.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#transformX" class="signatureLink">transformX</a> : Number<div class="summaryTableDescription">
Sets the x coordinate for the transform center of the component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#transformY" class="signatureLink">transformY</a> : Number<div class="summaryTableDescription">
Sets the y coordinate for the transform center of the component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#transformZ" class="signatureLink">transformZ</a> : Number<div class="summaryTableDescription">
Sets the z coordinate for the transform center of the component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#transitions" class="signatureLink">transitions</a> : Array<div class="summaryTableDescription">
An Array of Transition objects, where each Transition object defines a
set of effects to play when a view state change occurs.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#tweeningProperties" class="signatureLink">tweeningProperties</a> : Array<div class="summaryTableDescription">
Array of properties that are currently being tweened on this object.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#uid" class="signatureLink">uid</a> : String<div class="summaryTableDescription">
A unique identifier for the object.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#updateCompletePendingFlag" class="signatureLink">updateCompletePendingFlag</a> : Boolean<div class="summaryTableDescription">
A flag that determines if an object has been through all three phases
of layout validation (provided that any were required).</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#validationSubField" class="signatureLink">validationSubField</a> : String<div class="summaryTableDescription">
Used by a validator to associate a subfield with this component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#verticalCenter" class="signatureLink">verticalCenter</a> : Object<div class="summaryTableDescription">
For components, this layout constraint property is a
facade on top of the similarly-named style.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#visible" class="signatureLink">visible</a> : Boolean<div class="summaryTableDescription">[override]
Whether or not the display object is visible.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#width" class="signatureLink">width</a> : Number<div class="summaryTableDescription">[override]
Number that specifies the width of the component, in pixels,
in the parent's coordinates.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#x" class="signatureLink">x</a> : Number<div class="summaryTableDescription">[override]
Number that specifies the component's horizontal position,
in pixels, within its parent container.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#y" class="signatureLink">y</a> : Number<div class="summaryTableDescription">[override]
Number that specifies the component's vertical position,
in pixels, within its parent container.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#z" class="signatureLink">z</a> : Number<div class="summaryTableDescription">[override]
</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr></table></div><a name="protectedPropertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Protected Properties</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProtectedProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#currentCSSState" class="signatureLink">currentCSSState</a> : String<div class="summaryTableDescription">[read-only]
The state to be used when matching CSS pseudo-selectors.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#hasComplexLayoutMatrix" class="signatureLink">hasComplexLayoutMatrix</a> : Boolean<div class="summaryTableDescription">[read-only]
Returns true if the UIComponent has any non-translation (x,y) transform properties.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#resourceManager" class="signatureLink">resourceManager</a> : <a href="../../mx/resources/IResourceManager.html">IResourceManager</a><div class="summaryTableDescription">[read-only]
A reference to the object which manages
all of the application's localized resources.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#unscaledHeight" class="signatureLink">unscaledHeight</a> : Number<div class="summaryTableDescription">[read-only]
A convenience method for determining the unscaled height
of the component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#unscaledWidth" class="signatureLink">unscaledWidth</a> : Number<div class="summaryTableDescription">[read-only]
A convenience method for determining the unscaled width
of the component
All of a component's drawing and child layout should be done
within a bounding rectangle of this width, which is also passed
as an argument to updateDisplayList().</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><div class="showHideLinks"><div id="hideInheritedMethod" class="hideInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(false,'Method');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Methods</a></div><div id="showInheritedMethod" class="showInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(true,'Method');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Methods</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#UIComponent()" class="signatureLink">UIComponent</a>()</div><div class="summaryTableDescription">
Constructor.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#addStyleClient()" class="signatureLink">addStyleClient</a>(styleClient:<a href="../../mx/styles/IAdvancedStyleClient.html">IAdvancedStyleClient</a>):void</div><div class="summaryTableDescription">
Adds a non-visual style client to this component instance.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#callLater()" class="signatureLink">callLater</a>(method:Function, args:Array = null):void</div><div class="summaryTableDescription">
Queues a function to be called later.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#clearStyle()" class="signatureLink">clearStyle</a>(styleProp:String):void</div><div class="summaryTableDescription">
Deletes a style property from this component instance.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#contentToGlobal()" class="signatureLink">contentToGlobal</a>(point:Point):Point</div><div class="summaryTableDescription">
Converts a Point object from content coordinates to global coordinates.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#contentToLocal()" class="signatureLink">contentToLocal</a>(point:Point):Point</div><div class="summaryTableDescription">
Converts a Point object from content to local coordinates.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#createAutomationIDPart()" class="signatureLink">createAutomationIDPart</a>(child:<a href="../../mx/automation/IAutomationObject.html">IAutomationObject</a>):Object</div><div class="summaryTableDescription">
Returns a set of properties that identify the child within
this container.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#createAutomationIDPartWithRequiredProperties()" class="signatureLink">createAutomationIDPartWithRequiredProperties</a>(child:<a href="../../mx/automation/IAutomationObject.html">IAutomationObject</a>, properties:Array):Object</div><div class="summaryTableDescription">
Returns a set of properties as automation IDs that identify the child within
this container.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#createReferenceOnParentDocument()" class="signatureLink">createReferenceOnParentDocument</a>(parentDocument:<a href="../../mx/core/IFlexDisplayObject.html">IFlexDisplayObject</a>):void</div><div class="summaryTableDescription">
Creates an id reference to this IUIComponent object
on its parent document object.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#deleteReferenceOnParentDocument()" class="signatureLink">deleteReferenceOnParentDocument</a>(parentDocument:<a href="../../mx/core/IFlexDisplayObject.html">IFlexDisplayObject</a>):void</div><div class="summaryTableDescription">
Deletes the id reference to this IUIComponent object
on its parent document object.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#determineTextFormatFromStyles()" class="signatureLink">determineTextFormatFromStyles</a>():<a href="../../mx/core/UITextFormat.html">UITextFormat</a></div><div class="summaryTableDescription">
Returns a UITextFormat object corresponding to the text styles
for this UIComponent.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#dispatchEvent()" class="signatureLink">dispatchEvent</a>(event:Event):Boolean</div><div class="summaryTableDescription">[override]
Dispatches an event into the event flow.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#drawFocus()" class="signatureLink">drawFocus</a>(isFocused:Boolean):void</div><div class="summaryTableDescription">
Shows or hides the focus indicator around this component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#drawRoundRect()" class="signatureLink">drawRoundRect</a>(x:Number, y:Number, w:Number, h:Number, r:Object = null, c:Object = null, alpha:Object = null, rot:Object = null, gradient:String = null, ratios:Array = null, hole:Object = null):void</div><div class="summaryTableDescription">
Programmatically draws a rectangle into this skin's Graphics object.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#effectFinished()" class="signatureLink">effectFinished</a>(effectInst:<a href="../../mx/effects/IEffectInstance.html">IEffectInstance</a>):void</div><div class="summaryTableDescription">
Called by the effect instance when it stops playing on the component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#effectStarted()" class="signatureLink">effectStarted</a>(effectInst:<a href="../../mx/effects/IEffectInstance.html">IEffectInstance</a>):void</div><div class="summaryTableDescription">
Called by the effect instance when it starts playing on the component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#endEffectsStarted()" class="signatureLink">endEffectsStarted</a>():void</div><div class="summaryTableDescription">
Ends all currently playing effects on the component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#executeBindings()" class="signatureLink">executeBindings</a>(recurse:Boolean = false):void</div><div class="summaryTableDescription">
Executes all the bindings for which the UIComponent object is the destination.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#finishPrint()" class="signatureLink">finishPrint</a>(obj:Object, target:<a href="../../mx/core/IFlexDisplayObject.html">IFlexDisplayObject</a>):void</div><div class="summaryTableDescription">
Called after printing is complete.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#generateMXMLArray()" class="signatureLink">generateMXMLArray</a>(document:Object, data:Array, recursive:Boolean = true):Array</div><div class="summaryTableDescription"></div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#generateMXMLVector()" class="signatureLink">generateMXMLVector</a>(document:Object, data:Array, recursive:Boolean = true):*</div><div class="summaryTableDescription"></div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getAutomationChildAt()" class="signatureLink">getAutomationChildAt</a>(index:int):<a href="../../mx/automation/IAutomationObject.html">IAutomationObject</a></div><div class="summaryTableDescription">
Provides the automation object at the specified index.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getAutomationChildren()" class="signatureLink">getAutomationChildren</a>():Array</div><div class="summaryTableDescription">
Provides the automation object list .</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getBoundsXAtSize()" class="signatureLink">getBoundsXAtSize</a>(width:Number, height:Number, postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the x coordinate of the element's bounds at the specified element size.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getBoundsYAtSize()" class="signatureLink">getBoundsYAtSize</a>(width:Number, height:Number, postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the y coordinate of the element's bounds at the specified element size.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getClassStyleDeclarations()" class="signatureLink">getClassStyleDeclarations</a>():Array</div><div class="summaryTableDescription">
Finds the type selectors for this UIComponent instance.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getConstraintValue()" class="signatureLink">getConstraintValue</a>(constraintName:String):*</div><div class="summaryTableDescription">
Returns a layout constraint value, which is the same as
getting the constraint style for this component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getExplicitOrMeasuredHeight()" class="signatureLink">getExplicitOrMeasuredHeight</a>():Number</div><div class="summaryTableDescription">
A convenience method for determining whether to use the
explicit or measured height
</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getExplicitOrMeasuredWidth()" class="signatureLink">getExplicitOrMeasuredWidth</a>():Number</div><div class="summaryTableDescription">
A convenience method for determining whether to use the
explicit or measured width
</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getFocus()" class="signatureLink">getFocus</a>():InteractiveObject</div><div class="summaryTableDescription">
Gets the object that currently has focus.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getLayoutBoundsHeight()" class="signatureLink">getLayoutBoundsHeight</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the element's layout height.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getLayoutBoundsWidth()" class="signatureLink">getLayoutBoundsWidth</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the element's layout width.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getLayoutBoundsX()" class="signatureLink">getLayoutBoundsX</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the x coordinate that the element uses to draw on screen.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getLayoutBoundsY()" class="signatureLink">getLayoutBoundsY</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the y coordinate that the element uses to draw on screen.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getLayoutMatrix()" class="signatureLink">getLayoutMatrix</a>():Matrix</div><div class="summaryTableDescription">
Returns the transform matrix that is used to calculate the component's
layout relative to its siblings.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getLayoutMatrix3D()" class="signatureLink">getLayoutMatrix3D</a>():Matrix3D</div><div class="summaryTableDescription">
Returns the layout transform Matrix3D for this element.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getMaxBoundsHeight()" class="signatureLink">getMaxBoundsHeight</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the element's maximum height.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getMaxBoundsWidth()" class="signatureLink">getMaxBoundsWidth</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the element's maximum width.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getMinBoundsHeight()" class="signatureLink">getMinBoundsHeight</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the element's minimum height.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getMinBoundsWidth()" class="signatureLink">getMinBoundsWidth</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the element's minimum width.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getPreferredBoundsHeight()" class="signatureLink">getPreferredBoundsHeight</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the element's preferred height.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getPreferredBoundsWidth()" class="signatureLink">getPreferredBoundsWidth</a>(postLayoutTransform:Boolean = true):Number</div><div class="summaryTableDescription">
Returns the element's preferred width.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getRepeaterItem()" class="signatureLink">getRepeaterItem</a>(whichRepeater:int = -1):Object</div><div class="summaryTableDescription">
Returns the item in the dataProvider that was used
by the specified Repeater to produce this Repeater, or
null if this Repeater isn't repeated.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getStyle()" class="signatureLink">getStyle</a>(styleProp:String):*</div><div class="summaryTableDescription">
Gets a style property that has been set anywhere in this
component's style lookup chain.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getVisibleRect()" class="signatureLink">getVisibleRect</a>(targetParent:DisplayObject = null):Rectangle</div><div class="summaryTableDescription">
Get the bounds of this object that are visible to the user
on the screen.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#globalToContent()" class="signatureLink">globalToContent</a>(point:Point):Point</div><div class="summaryTableDescription">
Converts a Point object from global to content coordinates.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#hasCSSState()" class="signatureLink">hasCSSState</a>():Boolean</div><div class="summaryTableDescription">
Returns true if currentCSSState is not null.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#hasState()" class="signatureLink">hasState</a>(stateName:String):Boolean</div><div class="summaryTableDescription">
Determines whether the specified state has been defined on this
UIComponent.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#horizontalGradientMatrix()" class="signatureLink">horizontalGradientMatrix</a>(x:Number, y:Number, width:Number, height:Number):Matrix</div><div class="summaryTableDescription">
Returns a box Matrix which can be passed to the
drawRoundRect() method
as the rot parameter when drawing a horizontal gradient.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#initialize()" class="signatureLink">initialize</a>():void</div><div class="summaryTableDescription">
Initializes the internal structure of this component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#initializeRepeaterArrays()" class="signatureLink">initializeRepeaterArrays</a>(parent:<a href="../../mx/core/IRepeaterClient.html">IRepeaterClient</a>):void</div><div class="summaryTableDescription">
Initializes various properties which keep track of repeated instances
of this component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#invalidateDisplayList()" class="signatureLink">invalidateDisplayList</a>():void</div><div class="summaryTableDescription">
Marks a component so that its updateDisplayList()
method gets called during a later screen update.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#invalidateLayering()" class="signatureLink">invalidateLayering</a>():void</div><div class="summaryTableDescription">
Called by a component's items to indicate that their depth
property has changed.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#invalidateLayoutDirection()" class="signatureLink">invalidateLayoutDirection</a>():void</div><div class="summaryTableDescription">
An element must call this method when its layoutDirection changes or
when its parent's layoutDirection changes.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#invalidateProperties()" class="signatureLink">invalidateProperties</a>():void</div><div class="summaryTableDescription">
Marks a component so that its commitProperties()
method gets called during a later screen update.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#invalidateSize()" class="signatureLink">invalidateSize</a>():void</div><div class="summaryTableDescription">
Marks a component so that its measure()
method gets called during a later screen update.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#localToContent()" class="signatureLink">localToContent</a>(point:Point):Point</div><div class="summaryTableDescription">
Converts a Point object from local to content coordinates.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#matchesCSSState()" class="signatureLink">matchesCSSState</a>(cssState:String):Boolean</div><div class="summaryTableDescription">
Returns true if cssState matches currentCSSState.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#matchesCSSType()" class="signatureLink">matchesCSSType</a>(cssType:String):Boolean</div><div class="summaryTableDescription">
Determines whether this instance is the same as, or is a subclass of,
the given type.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#measureHTMLText()" class="signatureLink">measureHTMLText</a>(htmlText:String):TextLineMetrics</div><div class="summaryTableDescription">
Measures the specified HTML text, which can contain HTML tags such
as &lt;font&gt; and &lt;b&gt;,
assuming that it is displayed
in a single-line UITextField using a UITextFormat
determined by the styles of this UIComponent.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#measureText()" class="signatureLink">measureText</a>(text:String):TextLineMetrics</div><div class="summaryTableDescription">
Measures the specified text, assuming that it is displayed
in a single-line UITextField (or UIFTETextField) using a UITextFormat
determined by the styles of this UIComponent.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#move()" class="signatureLink">move</a>(x:Number, y:Number):void</div><div class="summaryTableDescription">
Moves the component to a specified position within its parent.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#notifyStyleChangeInChildren()" class="signatureLink">notifyStyleChangeInChildren</a>(styleProp:String, recursive:Boolean):void</div><div class="summaryTableDescription">
Propagates style changes to the children.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#owns()" class="signatureLink">owns</a>(child:DisplayObject):Boolean</div><div class="summaryTableDescription">
Returns true if the chain of owner properties
points from child to this UIComponent.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#parentChanged()" class="signatureLink">parentChanged</a>(p:DisplayObjectContainer):void</div><div class="summaryTableDescription">
Called by Flex when a UIComponent object is added to or removed from a parent.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#prepareToPrint()" class="signatureLink">prepareToPrint</a>(target:<a href="../../mx/core/IFlexDisplayObject.html">IFlexDisplayObject</a>):Object</div><div class="summaryTableDescription">
Prepares an IFlexDisplayObject for printing.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#regenerateStyleCache()" class="signatureLink">regenerateStyleCache</a>(recursive:Boolean):void</div><div class="summaryTableDescription">
Builds or rebuilds the CSS style cache for this component
and, if the recursive parameter is true,
for all descendants of this component as well.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#registerEffects()" class="signatureLink">registerEffects</a>(effects:Array):void</div><div class="summaryTableDescription">
For each effect event, registers the EffectManager
as one of the event listeners.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#removeStyleClient()" class="signatureLink">removeStyleClient</a>(styleClient:<a href="../../mx/styles/IAdvancedStyleClient.html">IAdvancedStyleClient</a>):void</div><div class="summaryTableDescription">
Removes a non-visual style client from this component instance.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#replayAutomatableEvent()" class="signatureLink">replayAutomatableEvent</a>(event:Event):Boolean</div><div class="summaryTableDescription">
Replays the specified event.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#resolveAutomationIDPart()" class="signatureLink">resolveAutomationIDPart</a>(criteria:Object):Array</div><div class="summaryTableDescription">
Resolves a child by using the id provided.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#resumeBackgroundProcessing()" class="signatureLink">resumeBackgroundProcessing</a>():void</div><div class="summaryTableDescription">[static]
Resumes the background processing of methods
queued by callLater(), after a call to
suspendBackgroundProcessing().</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setActualSize()" class="signatureLink">setActualSize</a>(w:Number, h:Number):void</div><div class="summaryTableDescription">
Sizes the object.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setConstraintValue()" class="signatureLink">setConstraintValue</a>(constraintName:String, value:*):void</div><div class="summaryTableDescription">
Sets a layout constraint value, which is the same as
setting the constraint style for this component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setCurrentState()" class="signatureLink">setCurrentState</a>(stateName:String, playTransition:Boolean = true):void</div><div class="summaryTableDescription">
Set the current state.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setFocus()" class="signatureLink">setFocus</a>():void</div><div class="summaryTableDescription">
Sets the focus to this component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setLayoutBoundsPosition()" class="signatureLink">setLayoutBoundsPosition</a>(x:Number, y:Number, postLayoutTransform:Boolean = true):void</div><div class="summaryTableDescription">
Sets the coordinates that the element uses to draw on screen.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setLayoutBoundsSize()" class="signatureLink">setLayoutBoundsSize</a>(width:Number, height:Number, postLayoutTransform:Boolean = true):void</div><div class="summaryTableDescription">
Sets the layout size of the element.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setLayoutMatrix()" class="signatureLink">setLayoutMatrix</a>(value:Matrix, invalidateLayout:Boolean):void</div><div class="summaryTableDescription">
Sets the transform Matrix that is used to calculate the component's layout
size and position relative to its siblings.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setLayoutMatrix3D()" class="signatureLink">setLayoutMatrix3D</a>(value:Matrix3D, invalidateLayout:Boolean):void</div><div class="summaryTableDescription">
Sets the transform Matrix3D that is used to calculate the component's layout
size and position relative to its siblings.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setMXMLDescriptor()" class="signatureLink">setMXMLDescriptor</a>(value:Array):void</div><div class="summaryTableDescription"></div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setMXMLProperties()" class="signatureLink">setMXMLProperties</a>(value:Array):void</div><div class="summaryTableDescription"></div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setStyle()" class="signatureLink">setStyle</a>(styleProp:String, newValue:*):void</div><div class="summaryTableDescription">
Sets a style property on this component instance.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setVisible()" class="signatureLink">setVisible</a>(value:Boolean, noEvent:Boolean = false):void</div><div class="summaryTableDescription">
Called when the visible property changes.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#styleChanged()" class="signatureLink">styleChanged</a>(styleProp:String):void</div><div class="summaryTableDescription">
Detects changes to style properties.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#stylesInitialized()" class="signatureLink">stylesInitialized</a>():void</div><div class="summaryTableDescription">
Flex calls the stylesInitialized() method when
the styles for a component are first initialized.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#suspendBackgroundProcessing()" class="signatureLink">suspendBackgroundProcessing</a>():void</div><div class="summaryTableDescription">[static]
Blocks the background processing of methods
queued by callLater(),
until resumeBackgroundProcessing() is called.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../mx/core/FlexSprite.html#toString()" class="signatureLink">toString</a>():String</div><div class="summaryTableDescription">[override]
Returns a string indicating the location of this object
within the hierarchy of DisplayObjects in the Application.</div></td><td class="summaryTableOwnerCol"><a href="../../mx/core/FlexSprite.html">FlexSprite</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#transformAround()" class="signatureLink">transformAround</a>(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void</div><div class="summaryTableDescription">
A utility method to update the rotation, scale, and translation of the
transform while keeping a particular point, specified in the component's
own coordinate space, fixed in the parent's coordinate space.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#transformPointToParent()" class="signatureLink">transformPointToParent</a>(localPosition:Vector3D, position:Vector3D, postLayoutPosition:Vector3D):void</div><div class="summaryTableDescription">
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#validateDisplayList()" class="signatureLink">validateDisplayList</a>():void</div><div class="summaryTableDescription">
Validates the position and size of children and draws other
visuals.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#validateNow()" class="signatureLink">validateNow</a>():void</div><div class="summaryTableDescription">
Validate and update the properties and layout of this object
and redraw it, if necessary.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#validateProperties()" class="signatureLink">validateProperties</a>():void</div><div class="summaryTableDescription">
Used by layout logic to validate the properties of a component
by calling the commitProperties() method.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#validateSize()" class="signatureLink">validateSize</a>(recursive:Boolean = false):void</div><div class="summaryTableDescription">
Validates the measured size of the component
If the LayoutManager.invalidateSize() method is called with
this ILayoutManagerClient, then the validateSize() method
is called when it's time to do measurements.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#validationResultHandler()" class="signatureLink">validationResultHandler</a>(event:<a href="../../mx/events/ValidationResultEvent.html">ValidationResultEvent</a>):void</div><div class="summaryTableDescription">
Handles both the valid and invalid events from a
validator assigned to this component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#verticalGradientMatrix()" class="signatureLink">verticalGradientMatrix</a>(x:Number, y:Number, width:Number, height:Number):Matrix</div><div class="summaryTableDescription">
Returns a box Matrix which can be passed to drawRoundRect()
as the rot parameter when drawing a vertical gradient.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr></table></div><a name="protectedMethodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Protected Methods </div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProtectedMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#addMXMLChildren()" class="signatureLink">addMXMLChildren</a>(comps:Array):void</div><div class="summaryTableDescription"></div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#adjustFocusRect()" class="signatureLink">adjustFocusRect</a>(obj:DisplayObject = null):void</div><div class="summaryTableDescription">
Adjust the focus rectangle.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#applyComputedMatrix()" class="signatureLink">applyComputedMatrix</a>():void</div><div class="summaryTableDescription">
Commits the computed matrix built from the combination of the layout
matrix and the transform offsets to the flash displayObject's transform.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#attachOverlay()" class="signatureLink">attachOverlay</a>():void</div><div class="summaryTableDescription">
This is an internal method used by the Flex framework
to support the Dissolve effect.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#canSkipMeasurement()" class="signatureLink">canSkipMeasurement</a>():Boolean</div><div class="summaryTableDescription">
Determines if the call to the measure() method can be skipped.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#childrenCreated()" class="signatureLink">childrenCreated</a>():void</div><div class="summaryTableDescription">
Performs any final processing after child objects are created.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#commitProperties()" class="signatureLink">commitProperties</a>():void</div><div class="summaryTableDescription">
Processes the properties set on the component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#createChildren()" class="signatureLink">createChildren</a>():void</div><div class="summaryTableDescription">
Create child objects of the component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#createInFontContext()" class="signatureLink">createInFontContext</a>(classObj:Class):Object</div><div class="summaryTableDescription">
Creates a new object using a context
based on the embedded font being used.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#createInModuleContext()" class="signatureLink">createInModuleContext</a>(moduleFactory:<a href="../../mx/core/IFlexModuleFactory.html">IFlexModuleFactory</a>, className:String):Object</div><div class="summaryTableDescription">
Creates the object using a given moduleFactory.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#dispatchPropertyChangeEvent()" class="signatureLink">dispatchPropertyChangeEvent</a>(prop:String, oldValue:*, value:*):void</div><div class="summaryTableDescription">
Helper method for dispatching a PropertyChangeEvent
when a property is updated.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#focusInHandler()" class="signatureLink">focusInHandler</a>(event:FocusEvent):void</div><div class="summaryTableDescription">
The event handler called when a UIComponent object gets focus.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#focusOutHandler()" class="signatureLink">focusOutHandler</a>(event:FocusEvent):void</div><div class="summaryTableDescription">
The event handler called when a UIComponent object loses focus.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#generateMXMLAttributes()" class="signatureLink">generateMXMLAttributes</a>(data:Array):void</div><div class="summaryTableDescription"></div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#generateMXMLInstances()" class="signatureLink">generateMXMLInstances</a>(document:Object, data:Array, recursive:Boolean = true):void</div><div class="summaryTableDescription"></div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#generateMXMLObject()" class="signatureLink">generateMXMLObject</a>(document:Object, data:Array):Object</div><div class="summaryTableDescription"></div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#initAdvancedLayoutFeatures()" class="signatureLink">initAdvancedLayoutFeatures</a>():void</div><div class="summaryTableDescription">
Initializes the implementation and storage of some of the less frequently
used advanced layout features of a component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#initializationComplete()" class="signatureLink">initializationComplete</a>():void</div><div class="summaryTableDescription">
Finalizes the initialization of this component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#initializeAccessibility()" class="signatureLink">initializeAccessibility</a>():void</div><div class="summaryTableDescription">
Initializes this component's accessibility code.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#invalidateParentSizeAndDisplayList()" class="signatureLink">invalidateParentSizeAndDisplayList</a>():void</div><div class="summaryTableDescription">
Helper method to invalidate parent size and display list if
this object affects its layout (includeInLayout is true).</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#isOurFocus()" class="signatureLink">isOurFocus</a>(target:DisplayObject):Boolean</div><div class="summaryTableDescription">
Typically overridden by components containing UITextField objects,
where the UITextField object gets focus.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#keyDownHandler()" class="signatureLink">keyDownHandler</a>(event:KeyboardEvent):void</div><div class="summaryTableDescription">
The event handler called for a keyDown event.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#keyUpHandler()" class="signatureLink">keyUpHandler</a>(event:KeyboardEvent):void</div><div class="summaryTableDescription">
The event handler called for a keyUp event.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#measure()" class="signatureLink">measure</a>():void</div><div class="summaryTableDescription">
Calculates the default size, and optionally the default minimum size,
of the component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#resourcesChanged()" class="signatureLink">resourcesChanged</a>():void</div><div class="summaryTableDescription">
This method is called when a UIComponent is constructed,
and again whenever the ResourceManager dispatches
a "change" Event to indicate
that the localized resources have changed in some way.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setStretchXY()" class="signatureLink">setStretchXY</a>(stretchX:Number, stretchY:Number):void</div><div class="summaryTableDescription">
Specifies a transform stretch factor in the horizontal and vertical direction.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#stateChanged()" class="signatureLink">stateChanged</a>(oldState:String, newState:String, recursive:Boolean):void</div><div class="summaryTableDescription">
This method is called when a state changes to check whether
state-specific styles apply to this component.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#updateDisplayList()" class="signatureLink">updateDisplayList</a>(unscaledWidth:Number, unscaledHeight:Number):void</div><div class="summaryTableDescription">
Draws the object and/or sizes and positions its children.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr></table></div><a name="eventSummary"></a><div class="summarySection"><div class="summaryTableTitle">Events</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableEvent"><tr><th>&nbsp;</th><th colspan="2">Event</th><th> Summary </th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:add" class="signatureLink">add</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the component is added to a container as a content child by using the addChild(), addChildAt(), addElement(), or addElementAt() method.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:creationComplete" class="signatureLink">creationComplete</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the component has finished its construction, property processing, measuring, layout, and drawing.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:currentStateChange" class="signatureLink">currentStateChange</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched after the view state has changed.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:currentStateChanging" class="signatureLink">currentStateChanging</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched after the currentState property changes, but before the view state changes.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:dragComplete" class="signatureLink">dragComplete</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by the drag initiator (the component that is the source of the data being dragged) when the drag operation completes, either when you drop the dragged data onto a drop target or when you end the drag-and-drop operation without performing a drop.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:dragDrop" class="signatureLink">dragDrop</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by the drop target when the user releases the mouse over it.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:dragEnter" class="signatureLink">dragEnter</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by a component when the user moves the mouse over the component during a drag operation.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:dragExit" class="signatureLink">dragExit</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by the component when the user drags outside the component, but does not drop the data onto the target.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:dragOver" class="signatureLink">dragOver</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by a component when the user moves the mouse while over the component during a drag operation.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:dragStart" class="signatureLink">dragStart</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by the drag initiator when starting a drag operation.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:effectEnd" class="signatureLink">effectEnd</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched after an effect ends.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:effectStart" class="signatureLink">effectStart</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched just before an effect starts.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:effectStop" class="signatureLink">effectStop</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched after an effect is stopped, which happens only by a call to stop() on the effect.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:enterState" class="signatureLink">enterState</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched after the component has entered a view state.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:exitState" class="signatureLink">exitState</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched just before the component exits a view state.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:hide" class="signatureLink">hide</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when an object's state changes from visible to invisible.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:initialize" class="signatureLink">initialize</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the component has finished its construction and has all initialization properties set.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:invalid" class="signatureLink">invalid</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a component is monitored by a Validator and the validation failed.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:mouseDownOutside" class="signatureLink">mouseDownOutside</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched from a component opened using the PopUpManager when the user clicks outside it.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:mouseWheelOutside" class="signatureLink">mouseWheelOutside</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched from a component opened using the PopUpManager when the user scrolls the mouse wheel outside it.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:move" class="signatureLink">move</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the object has moved.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:preinitialize" class="signatureLink">preinitialize</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched at the beginning of the component initialization sequence.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:remove" class="signatureLink">remove</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the component is removed from a container as a content child by using the removeChild(), removeChildAt(), removeElement(), or removeElementAt() method.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:resize" class="signatureLink">resize</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the component is resized.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:show" class="signatureLink">show</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when an object's state changes from invisible to visible.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:stateChangeComplete" class="signatureLink">stateChangeComplete</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched after the component has entered a new state and any state transition animation to that state has finished playing.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:stateChangeInterrupted" class="signatureLink">stateChangeInterrupted</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a component interrupts a transition to its current state in order to switch to a new state.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:toolTipCreate" class="signatureLink">toolTipCreate</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by the component when it is time to create a ToolTip.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:toolTipEnd" class="signatureLink">toolTipEnd</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by the component when its ToolTip has been hidden and is to be discarded soon.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:toolTipHide" class="signatureLink">toolTipHide</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by the component when its ToolTip is about to be hidden.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:toolTipShow" class="signatureLink">toolTipShow</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by the component when its ToolTip is about to be shown.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:toolTipShown" class="signatureLink">toolTipShown</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by the component when its ToolTip has been shown.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:toolTipStart" class="signatureLink">toolTipStart</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by a component whose toolTip property is set, as soon as the user moves the mouse over it.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:touchInteractionEnd" class="signatureLink">touchInteractionEnd</a></div></td><td class="summaryTableDescription summaryTableCol">A non-cancellable event, dispatched by a component when it is done responding to a touch interaction user gesture.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:touchInteractionStart" class="signatureLink">touchInteractionStart</a></div></td><td class="summaryTableDescription summaryTableCol">A non-cancellable event, dispatched by a component when it starts responding to a touch interaction user gesture.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:touchInteractionStarting" class="signatureLink">touchInteractionStarting</a></div></td><td class="summaryTableDescription summaryTableCol">A cancellable event, dispatched by a component in an attempt to respond to a touch interaction user gesture.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:updateComplete" class="signatureLink">updateComplete</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when an object has had its commitProperties(), measure(), and updateDisplayList() methods called (if needed).</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:valid" class="signatureLink">valid</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a component is monitored by a Validator and the validation succeeded.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:valueCommit" class="signatureLink">valueCommit</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when values are changed programmatically or by user interaction.</td><td class="summaryTableOwnerCol">UIComponent</td></tr></table></div><a name="styleSummary"></a><div class="summarySection"><div class="summaryTableTitle">Styles</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableStyle"><tr><th>&nbsp;</th><th colspan="2">Style</th><th> Description </th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol"><a name="style:baseline"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">baseline</span></div></td><td class="summaryTableDescription"><span class="label">Type: </span>String&nbsp;<span class="label">CSS Inheritance: </span>no<br/>
The vertical distance in pixels from the top edge of the content area to
the control's baseline position.
If this style is set, the baseline of the component is
anchored to the top edge of its content area; when its container
is resized, the two edges maintain their separation.
<p>This style only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container that has the
<code>layout</code> property set to <code>absolute</code>.</p>
<p>The default value is <code>undefined</code>, which means it is not set.</p>
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="style:bottom"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">bottom</span></div></td><td class="summaryTableDescription"><span class="label">Type: </span>String&nbsp;<span class="label">CSS Inheritance: </span>no<br/>
The vertical distance, in pixels, from the bottom edge of the component
to the bottom edge of its parent container's content area.
If this style is set, the lower edge of the component is
anchored to the bottom edge of its content area; when its container
is resized, the two edges maintain their separation.
<p>This style only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container that has the
<code>layout</code> property set to <code>absolute</code>.</p>
<p>The default value is <code>undefined</code>, which means it is not set.</p>
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="style:chromeColor"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">chromeColor</span></div></td><td class="summaryTableDescription"><span class="label">Type: </span>uint&nbsp;<span class="label">Format: </span>Color&nbsp;<span class="label">CSS Inheritance: </span>yes&nbsp;<span class="label">Theme: </span>spark<br/>
The main color for a component.
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="style:errorColor"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">errorColor</span></div></td><td class="summaryTableDescription"><span class="label">Type: </span>uint&nbsp;<span class="label">Format: </span>Color&nbsp;<span class="label">CSS Inheritance: </span>yes<br/>
Color of the component highlight when validation fails.
Flex also sets the <code>borderColor</code> style of the component to this
<code>errorColor</code> on a validation failure.
The default value for the Halo theme is <code>0xFF0000</code>.
The default value for the Spark theme is <code>0xFE0000</code>.
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="style:focusBlendMode"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">focusBlendMode</span></div></td><td class="summaryTableDescription"><span class="label">Type: </span>String&nbsp;<span class="label">CSS Inheritance: </span>no<br/>
Blend mode used by the focus rectangle.
For more information, see the <code>blendMode</code> property
of the flash.display.DisplayObject class.
The default value is<code> "normal"</code>.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="style:focusSkin"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">focusSkin</span></div></td><td class="summaryTableDescription"><span class="label">Type: </span>Class&nbsp;<span class="label">CSS Inheritance: </span>no<br/>
Skin used to draw the focus rectangle.
The default value for Halo components is mx.skins.halo.HaloFocusRect.
The default value for Spark components is spark.skins.spark.FocusSkin.
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="style:focusThickness"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">focusThickness</span></div></td><td class="summaryTableDescription"><span class="label">Type: </span>Number&nbsp;<span class="label">Format: </span>Length&nbsp;<span class="label">CSS Inheritance: </span>no<br/>
Thickness, in pixels, of the focus rectangle outline.
The default value is<code> 2</code>.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="style:horizontalCenter"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">horizontalCenter</span></div></td><td class="summaryTableDescription"><span class="label">Type: </span>String&nbsp;<span class="label">CSS Inheritance: </span>no<br/>
The horizontal distance in pixels from the center of the component's
content area to the center of the component.
If this style is set, the center of the component is
anchored to the center of its content area; when its container
is resized, the two centers maintain their horizontal separation.
<p>This style only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container that has the
<code>layout</code> property set to <code>absolute</code>.</p>
<p>The default value is <code>undefined</code>, which means it is not set.</p>
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="style:interactionMode"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">interactionMode</span></div></td><td class="summaryTableDescription"><span class="label">Type: </span>String&nbsp;<span class="label">CSS Inheritance: </span>yes<br/>
The primary interaction mode for this component. The acceptable values are:
<code>mouse</code> and <code>touch</code>.
The default value for the Halo theme is <code>mouse</code>.
The default value for the Spark theme is <code>mouse</code>.
The default value for the Mobile theme is <code>touch</code>.
<p><span class="label">See also</span></p><div class="seeAlso"><a href="InteractionMode.html#MOUSE" target="">mx.core.InteractionMode.MOUSE</a><br/><a href="InteractionMode.html#TOUCH" target="">mx.core.InteractionMode.TOUCH</a></div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="style:layoutDirection"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">layoutDirection</span></div></td><td class="summaryTableDescription"><span class="label">Type: </span>String&nbsp;<span class="label">CSS Inheritance: </span>yes<br/>
Specifies the desired layout direction of a component. The allowed values
are <code>"ltr"</code> for left-to-right layout, used for
components using Latin-style scripts, and <code>"rtl"</code> for
right-to-left layout, used for components using scripts such
as Arabic and Hebrew.
<p>In ActionScript you can set the layoutDirection using the values
<code>mx.core.LayoutDirection.LTR</code>,
<code>mx.core.LayoutDirection.RTL</code> or
<code>undefined</code>, to inherit the layoutDirection from the parent.</p>
<p>The layoutDirection should typically be set on the
<code>Application</code> rather than on individual components. If the
layoutDirection is <code>"rtl"</code>, most visual elements, except text
and images, will be mirrored. The directionality of text is determined
by the <code>direction</code> style.</p>
<p>Components which handle Keyboard.LEFT and Keyboard.RIGHT events
typically swap the key’s meaning when layoutDirection is
<code>“rtl”</code>. In other words, left always means move left and
right always means move right, regardless of the
<code>layoutDirection</code>
</p>
<p>Note: This style applies to all Spark components and MX components that
specify UIFTETextField as their textFieldClass.</p>
The default value is<code> "ltr"</code>.<p><span class="label">See also</span></p><div class="seeAlso">MXFTEText.css<br/><a href="ILayoutDirectionElement.html" target="">mx.core.ILayoutDirectionElement</a><br/><a href="LayoutDirection.html" target="">mx.core.LayoutDirection</a></div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="style:left"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">left</span></div></td><td class="summaryTableDescription"><span class="label">Type: </span>String&nbsp;<span class="label">CSS Inheritance: </span>no<br/>
The horizontal distance, in pixels, from the left edge of the component
to the left edge of its parent container's content area.
If this style is set, the left edge of the component is
anchored to the left edge of its content area; when its container
is resized, the two edges maintain their separation.
<p>This style only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container that has the
<code>layout</code> property set to <code>absolute</code>.</p>
<p>The default value is <code>undefined</code>, which means it is not set.</p>
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="style:right"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">right</span></div></td><td class="summaryTableDescription"><span class="label">Type: </span>String&nbsp;<span class="label">CSS Inheritance: </span>no<br/>
The horizontal distance, in pixels, from the right edge of the component
to the right edge of its parent container's content area.
If this style is set, the right edge of the component is
anchored to the right edge of its content area; when its container
is resized, the two edges maintain their separation.
<p>This style only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container that has the
<code>layout</code> property set to <code>absolute</code>.</p>
<p>The default value is <code>undefined</code>, which means it is not set.</p>
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="style:showErrorSkin"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">showErrorSkin</span></div></td><td class="summaryTableDescription"><span class="label">Type: </span>Boolean&nbsp;<span class="label">CSS Inheritance: </span>yes<br/>
Show the error border or skin when this component is invalid
The default value is<code> true</code>.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="style:showErrorTip"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">showErrorTip</span></div></td><td class="summaryTableDescription"><span class="label">Type: </span>Boolean&nbsp;<span class="label">CSS Inheritance: </span>yes<br/>
Show the error tip when this component is invalid and the user
rolls over it
The default value is<code> true</code>.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="style:themeColor"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">themeColor</span></div></td><td class="summaryTableDescription"><span class="label">Type: </span>uint&nbsp;<span class="label">Format: </span>Color&nbsp;<span class="label">CSS Inheritance: </span>yes&nbsp;<span class="label">Theme: </span>halo<br/>
Theme color of a component. This property controls the appearance of highlights,
appearance when a component is selected, and other similar visual cues, but it
does not have any effect on the regular borders or background colors of the component.
The preferred values are <code>haloGreen</code>, <code>haloBlue</code>,
<code>haloOrange</code>, and <code>haloSilver</code>, although any valid color
value can be used.
<p>The default values of the <code>rollOverColor</code> and
<code>selectionColor</code> styles are based on the
<code>themeColor</code> value.</p>
The default value is<code> "haloBlue"</code>.</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="style:top"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">top</span></div></td><td class="summaryTableDescription"><span class="label">Type: </span>String&nbsp;<span class="label">CSS Inheritance: </span>no<br/>
The vertical distance, in pixels, from the top edge of the component
to the top edge of its parent container's content area.
If this style is set, the top edge of the component is
anchored to the top edge of its content area; when its container
is resized, the two edges maintain their separation.
<p>This style only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container that has the
<code>layout</code> property set to <code>absolute</code>.</p>
<p>The default value is <code>undefined</code>, which means it is not set.</p>
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="style:verticalCenter"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">verticalCenter</span></div></td><td class="summaryTableDescription"><span class="label">Type: </span>String&nbsp;<span class="label">CSS Inheritance: </span>no<br/>
The vertical distance in pixels from the center of the component's
content area to the center of the component.
If this style is set, the center of the component is
anchored to the center of its content area; when its container
is resized, the two centers maintain their vertical separation.
<p>This style only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container that has the
<code>layout</code> property set to <code>absolute</code>.</p>
<p>The default value is <code>undefined</code>, which means it is not set.</p>
</td><td class="summaryTableOwnerCol">UIComponent</td></tr></table></div><a name="effectSummary"></a><div class="summarySection"><div class="summaryTableTitle">Effects</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableEffect"><tr><th>&nbsp;</th><th colspan="2">Effect</th><th> Description </th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol"><a name="effect:addedEffect"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">addedEffect</span></div></td><td class="summaryTableDescription"><span class="label"> Triggering Event: </span>added<br/>
Played when the component is added as a child to a Container.
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="effect:creationCompleteEffect"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">creationCompleteEffect</span></div></td><td class="summaryTableDescription"><span class="label"> Triggering Event: </span>creationComplete<br/>
Played when the component is created.
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="effect:focusInEffect"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">focusInEffect</span></div></td><td class="summaryTableDescription"><span class="label"> Triggering Event: </span>focusIn<br/>
Played when the component gains keyboard focus.
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="effect:focusOutEffect"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">focusOutEffect</span></div></td><td class="summaryTableDescription"><span class="label"> Triggering Event: </span>focusOut<br/>
Played when the component loses keyboard focus.
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="effect:hideEffect"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">hideEffect</span></div></td><td class="summaryTableDescription"><span class="label"> Triggering Event: </span>hide<br/>
Played when the component becomes invisible.
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="effect:mouseDownEffect"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">mouseDownEffect</span></div></td><td class="summaryTableDescription"><span class="label"> Triggering Event: </span>mouseDown<br/>
Played when the user presses the mouse button while over the component.
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="effect:mouseUpEffect"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">mouseUpEffect</span></div></td><td class="summaryTableDescription"><span class="label"> Triggering Event: </span>mouseUp<br/>
Played when the user releases the mouse button while over the component.
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="effect:moveEffect"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">moveEffect</span></div></td><td class="summaryTableDescription"><span class="label"> Triggering Event: </span>move<br/>
Played when the component is moved.
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="effect:removedEffect"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">removedEffect</span></div></td><td class="summaryTableDescription"><span class="label"> Triggering Event: </span>removed<br/>
Played when the component is removed from a Container.
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="effect:resizeEffect"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">resizeEffect</span></div></td><td class="summaryTableDescription"><span class="label"> Triggering Event: </span>resize<br/>
Played when the component is resized.
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="effect:rollOutEffect"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">rollOutEffect</span></div></td><td class="summaryTableDescription"><span class="label"> Triggering Event: </span>rollOut<br/>
Played when the user rolls the mouse so it is no longer over the component.
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="effect:rollOverEffect"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">rollOverEffect</span></div></td><td class="summaryTableDescription"><span class="label"> Triggering Event: </span>rollOver<br/>
Played when the user rolls the mouse over the component.
</td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol"><a name="effect:showEffect"></a>&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><span class="signatureLink">showEffect</span></div></td><td class="summaryTableDescription"><span class="label"> Triggering Event: </span>show<br/>
Played when the component becomes visible.
</td><td class="summaryTableOwnerCol">UIComponent</td></tr></table></div><a name="constantSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Constants</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableConstant"><tr><th>&nbsp;</th><th colspan="2">Constant</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#DEFAULT_MAX_HEIGHT" class="signatureLink">DEFAULT_MAX_HEIGHT</a> : Number = 10000<div class="summaryTableDescription">[static]
The default value for the maxHeight property.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#DEFAULT_MAX_WIDTH" class="signatureLink">DEFAULT_MAX_WIDTH</a> : Number = 10000<div class="summaryTableDescription">[static]
The default value for the maxWidth property.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#DEFAULT_MEASURED_HEIGHT" class="signatureLink">DEFAULT_MEASURED_HEIGHT</a> : Number = 22<div class="summaryTableDescription">[static]
The default value for the measuredHeight property.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#DEFAULT_MEASURED_MIN_HEIGHT" class="signatureLink">DEFAULT_MEASURED_MIN_HEIGHT</a> : Number = 22<div class="summaryTableDescription">[static]
The default value for the measuredMinHeight property.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#DEFAULT_MEASURED_MIN_WIDTH" class="signatureLink">DEFAULT_MEASURED_MIN_WIDTH</a> : Number = 40<div class="summaryTableDescription">[static]
The default value for the measuredMinWidth property.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#DEFAULT_MEASURED_WIDTH" class="signatureLink">DEFAULT_MEASURED_WIDTH</a> : Number = 160<div class="summaryTableDescription">[static]
The default value for the measuredWidth property.</div></td><td class="summaryTableOwnerCol">UIComponent</td></tr></table></div><script language="javascript" type="text/javascript"><!--
showHideInherited();
--></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="accessibilityDescription"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">accessibilityDescription</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>accessibilityDescription:String</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A convenience accessor for the <code>description</code> property
in this UIComponent's <code>accessibilityProperties</code> object.
<p>The getter simply returns <code>accessibilityProperties.description</code>,
or "" if <code>accessibilityProperties</code> is null.
The setter first checks whether <code>accessibilityProperties</code> is null,
and if it is, sets it to a new AccessibilityProperties instance.
Then it sets <code>accessibilityProperties.description</code>.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get accessibilityDescription():String</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set accessibilityDescription(value:String):void</code><br/></div><a name="propertyDetail"></a><a name="accessibilityEnabled"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">accessibilityEnabled</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>accessibilityEnabled:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A convenience accessor for the <code>silent</code> property
in this UIComponent's <code>accessibilityProperties</code> object.
<p>Note that <code>accessibilityEnabled</code> has the opposite sense from silent;
<code>accessibilityEnabled</code> is <code>true</code>
when <code>silent</code> is <code>false</code>.</p>
<p>The getter simply returns <code>accessibilityProperties.silent</code>,
or <code>true</code> if <code>accessibilityProperties</code> is null.
The setter first checks whether <code>accessibilityProperties</code> is null,
and if it is, sets it to a new AccessibilityProperties instance.
Then it sets <code>accessibilityProperties.silent</code>.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get accessibilityEnabled():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set accessibilityEnabled(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="accessibilityName"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">accessibilityName</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>accessibilityName:String</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A convenience accessor for the <code>name</code> property
in this UIComponent's <code>accessibilityProperties</code> object.
<p>The getter simply returns <code>accessibilityProperties.name</code>,
or "" if accessibilityProperties is null.
The setter first checks whether <code>accessibilityProperties</code> is null,
and if it is, sets it to a new AccessibilityProperties instance.
Then it sets <code>accessibilityProperties.name</code>.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get accessibilityName():String</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set accessibilityName(value:String):void</code><br/></div><a name="propertyDetail"></a><a name="accessibilityShortcut"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">accessibilityShortcut</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>accessibilityShortcut:String</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A convenience accessor for the <code>shortcut</code> property
in this UIComponent's <code>accessibilityProperties</code> object.
<p>The getter simply returns <code>accessibilityProperties.shortcut</code>,
or "" if <code>accessibilityProperties</code> is null.
The setter first checks whether <code>accessibilityProperties</code> is null,
and if it is, sets it to a new AccessibilityProperties instance.
Then it sets <code>accessibilityProperties.shortcut</code>.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get accessibilityShortcut():String</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set accessibilityShortcut(value:String):void</code><br/></div><a name="propertyDetail"></a><a name="activeEffects"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">activeEffects</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>activeEffects:Array</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The list of effects that are currently playing on the component,
as an Array of EffectInstance instances.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get activeEffects():Array</code><br/></div><a name="propertyDetail"></a><a name="automationDelegate"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">automationDelegate</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>automationDelegate:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The delegate object that handles the automation-related functionality.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get automationDelegate():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set automationDelegate(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="automationEnabled"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">automationEnabled</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>automationEnabled:Boolean</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
True if this component is enabled for automation, false
otherwise.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get automationEnabled():Boolean</code><br/></div><a name="propertyDetail"></a><a name="automationName"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">automationName</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>automationName:String</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Name that can be used as an identifier for this object.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get automationName():String</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set automationName(value:String):void</code><br/></div><a name="propertyDetail"></a><a name="automationOwner"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">automationOwner</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>automationOwner:DisplayObjectContainer</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The owner of this component for automation purposes.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get automationOwner():DisplayObjectContainer</code><br/></div><a name="propertyDetail"></a><a name="automationParent"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">automationParent</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>automationParent:DisplayObjectContainer</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The parent of this component for automation purposes.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get automationParent():DisplayObjectContainer</code><br/></div><a name="propertyDetail"></a><a name="automationTabularData"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">automationTabularData</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>automationTabularData:Object</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
An implementation of the <code>IAutomationTabularData</code> interface, which
can be used to retrieve the data.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get automationTabularData():Object</code><br/></div><a name="propertyDetail"></a><a name="automationValue"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">automationValue</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>automationValue:Array</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
This value generally corresponds to the rendered appearance of the
object and should be usable for correlating the identifier with
the object as it appears visually within the application.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get automationValue():Array</code><br/></div><a name="propertyDetail"></a><a name="automationVisible"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">automationVisible</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>automationVisible:Boolean</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
True if this component is visible for automation, false
otherwise.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get automationVisible():Boolean</code><br/></div><a name="propertyDetail"></a><a name="baseline"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">baseline</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>baseline:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
<p>For components, this layout constraint property is a
facade on top of the similarly-named style. To set
the property to its default value of <code>undefined</code>,
use the @Clear() directive in MXML or the <code>undefined</code>
value in ActionScript code. For example, in MXML code,
<code>baseline.s2="@Clear()"</code> unsets the <code>baseline</code>
constraint in state s2. Or in ActionScript code,
<code>button.baseline = undefined</code> unsets the <code>baseline</code>
constraint on <code>button</code>.</p>
The vertical distance in pixels from the anchor target to
the control's baseline position.
<p>By default the anchor target is the top edge of the container's
content area. In layouts with advanced constraints, the target can be
a constraint row.</p>
<p>Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.</p>
<p>To specify an anchor target, set the property value to a string in the format:
"anchorTargetName:value". For example, "row1:10".</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get baseline():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set baseline(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="baselinePosition"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">baselinePosition</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>baselinePosition:Number</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The y-coordinate of the baseline
of the first line of text of the component.
<p>This property is used to implement
the <code>baseline</code> constraint style.
It is also used to align the label of a FormItem
with the controls in the FormItem.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get baselinePosition():Number</code><br/></div><a name="propertyDetail"></a><a name="bottom"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">bottom</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>bottom:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
<p>For components, this layout constraint property is a
facade on top of the similarly-named style. To set
the property to its default value of <code>undefined</code>,
use the @Clear() directive in MXML or the <code>undefined</code>
value in ActionScript code. For example, in MXML code,
<code>bottom.s2="@Clear()"</code> unsets the <code>bottom</code>
constraint in state s2. Or in ActionScript code,
<code>button.bottom = undefined</code> unsets the <code>bottom</code>
constraint on <code>button</code>.</p>
The vertical distance in pixels from the bottom edge of the component to the
anchor target's bottom edge.
<p>By default the anchor target is the container's content area. In layouts
with advanced constraints, the target can be a constraint row.</p>
<p>Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.</p>
<p>To specify an anchor target, set the property value to a string in the format:
"anchorTargetName:value". For example, "row1:10".</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get bottom():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set bottom(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="cacheHeuristic"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">cacheHeuristic</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>cacheHeuristic:Boolean</code>&nbsp;&nbsp;[write-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Used by Flex to suggest bitmap caching for the object.
If <code>cachePolicy</code> is <code>UIComponentCachePolicy.AUTO</code>,
then <code>cacheHeuristic</code>
is used to control the object's <code>cacheAsBitmap</code> property.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set cacheHeuristic(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="cachePolicy"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">cachePolicy</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>cachePolicy:String</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Specifies the bitmap caching policy for this object.
Possible values in MXML are <code>"on"</code>,
<code>"off"</code> and
<code>"auto"</code> (default).
<p>Possible values in ActionScript are <code>UIComponentCachePolicy.ON</code>,
<code>UIComponentCachePolicy.OFF</code> and
<code>UIComponentCachePolicy.AUTO</code> (default).</p>
<p><ul>
<li>A value of <code>UIComponentCachePolicy.ON</code> means that
the object is always cached as a bitmap.</li>
<li>A value of <code>UIComponentCachePolicy.OFF</code> means that
the object is never cached as a bitmap.</li>
<li>A value of <code>UIComponentCachePolicy.AUTO</code> means that
the framework uses heuristics to decide whether the object should
be cached as a bitmap.</li>
</ul></p>
</p><p> The default value is <code>UIComponentCachePolicy.AUTO</code>.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get cachePolicy():String</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set cachePolicy(value:String):void</code><br/></div><a name="propertyDetail"></a><a name="className"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">className</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>className:String</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The name of this instance's class, such as <code>"Button"</code>.
<p>This string does not include the package name.
If you need the package name as well, call the
<code>getQualifiedClassName()</code> method in the flash.utils package.
It returns a string such as <code>"mx.controls::Button"</code>.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get className():String</code><br/></div><a name="propertyDetail"></a><a name="contentMouseX"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">contentMouseX</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>contentMouseX:Number</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Returns the <i>x</i> position of the mouse, in the content coordinate system.
Content coordinates specify a pixel position relative to the upper left
corner of the component's content, and include all of the component's
content area, including any regions that are currently clipped and must
be accessed by scrolling the component.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get contentMouseX():Number</code><br/></div><a name="propertyDetail"></a><a name="contentMouseY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">contentMouseY</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>contentMouseY:Number</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Returns the <i>y</i> position of the mouse, in the content coordinate system.
Content coordinates specify a pixel position relative to the upper left
corner of the component's content, and include all of the component's
content area, including any regions that are currently clipped and must
be accessed by scrolling the component.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get contentMouseY():Number</code><br/></div><a name="propertyDetail"></a><a name="currentCSSState"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">currentCSSState</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>currentCSSState:String</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4.5</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 2.5</td></tr></table><p></p><p></p><p>
The state to be used when matching CSS pseudo-selectors. By default
this is the <code>currentState</code>.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;protected function get currentCSSState():String</code><br/></div><a name="propertyDetail"></a><a name="currentState"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">currentState</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>currentState:String</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The current view state of the component.
Set to <code>""</code> or <code>null</code> to reset
the component back to its base state.
<p>When you use this property to set a component's state,
Flex applies any transition you have defined.
You can also use the <code>setCurrentState()</code> method to set the
current state; this method can optionally change states without
applying a transition.</p>
</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get currentState():String</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set currentState(value:String):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="UIComponent.html#setCurrentState()" target="">setCurrentState()</a></div></div><a name="propertyDetail"></a><a name="cursorManager"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">cursorManager</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>cursorManager:ICursorManager</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Gets the CursorManager that controls the cursor for this component
and its peers.
Each top-level window has its own instance of a CursorManager;
To make sure you're talking to the right one, use this method.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get cursorManager():ICursorManager</code><br/></div><a name="propertyDetail"></a><a name="depth"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">depth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>depth:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Determines the order in which items inside of containers
are rendered.
Spark containers order their items based on their
<code>depth</code> property, with the lowest depth in the back,
and the higher in the front.
Items with the same depth value appear in the order
they are added to the container.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get depth():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set depth(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="descriptor"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">descriptor</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>descriptor:<a href="../../mx/core/UIComponentDescriptor.html">UIComponentDescriptor</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Reference to the UIComponentDescriptor, if any, that was used
by the <code>createComponentFromDescriptor()</code> method to create this
UIComponent instance. If this UIComponent instance
was not created from a descriptor, this property is null.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get descriptor():<a href="../../mx/core/UIComponentDescriptor.html">UIComponentDescriptor</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set descriptor(value:<a href="../../mx/core/UIComponentDescriptor.html">UIComponentDescriptor</a>):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="UIComponentDescriptor.html" target="">mx.core.UIComponentDescriptor</a></div></div><a name="propertyDetail"></a><a name="designLayer"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">designLayer</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>designLayer:<a href="../../mx/core/DesignLayer.html">DesignLayer</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Specifies the optional DesignLayer instance associated with this visual
element.
<p>When a DesignLayer is assigned, a visual element must consider the
visibility and alpha of its parent layer when ultimately committing its
own effective visibility or alpha to its backing DisplayObject
(if applicable).</p>
<p>A visual element must listen for <code>layerPropertyChange</code>
notifications from the associated layer parent. When the
<code>effectiveAlpha</code> or <code>effectiveVisibility</code> of the
layer changes, the element must then compute its own effective visibility
(or alpha) and apply it accordingly.</p>
<p>This property should not be set within MXML directly.</p>
<p>The <code>designLayer</code> property is not used for z-order control,
please see <code>depth</code>.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get designLayer():<a href="../../mx/core/DesignLayer.html">DesignLayer</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set designLayer(value:<a href="../../mx/core/DesignLayer.html">DesignLayer</a>):void</code><br/></div><a name="propertyDetail"></a><a name="document"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">document</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>document:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A reference to the document object associated with this UIComponent.
A document object is an Object at the top of the hierarchy of a
Flex application, MXML component, or AS component.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get document():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set document(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="doubleClickEnabled"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">doubleClickEnabled</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>doubleClickEnabled:Boolean</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Specifies whether the UIComponent object receives <code>doubleClick</code> events.
The default value is <code>false</code>, which means that the UIComponent object
does not receive <code>doubleClick</code> events.
<p>The <code>mouseEnabled</code> property must also be set to <code>true</code>,
its default value, for the object to receive <code>doubleClick</code> events.</p>
</p><p> The default value is <code>false</code>.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get doubleClickEnabled():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set doubleClickEnabled(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="enabled"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">enabled</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>enabled:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Whether the component can accept user interaction. After setting the <code>enabled</code>
property to <code>false</code>, some components still respond to mouse interactions such
as mouseOver. As a result, to fully disable UIComponents,
you should also set the value of the <code>mouseEnabled</code> property to <code>false</code>.
If you set the <code>enabled</code> property to <code>false</code>
for a container, Flex dims the color of the container and of all
of its children, and blocks user input to the container
and to all of its children.
</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get enabled():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set enabled(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="errorString"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">errorString</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>errorString:String</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The text that displayed by a component's error tip when a
component is monitored by a Validator and validation fails.
<p>You can use the <code>errorString</code> property to show a
validation error for a component, without actually using a validator class.
When you write a String value to the <code>errorString</code> property,
Flex draws a red border around the component to indicate the validation error,
and the String appears in a tooltip as the validation error message when you move
the mouse over the component, just as if a validator detected a validation error.</p>
<p>To clear the validation error, write an empty String, "",
to the <code>errorString</code> property.</p>
<p>Note that writing a value to the <code>errorString</code> property
does not trigger the valid or invalid events; it only changes the border
color and displays the validation error message.</p>
</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get errorString():String</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set errorString(value:String):void</code><br/></div><a name="propertyDetail"></a><a name="explicitHeight"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">explicitHeight</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>explicitHeight:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Number that specifies the explicit height of the component,
in pixels, in the component's coordinates.
<p>This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true <code>explicitHeight</code> with respect to its parent
is affected by the <code>scaleY</code> property.</p>
<p>Setting the <code>height</code> property also sets this property to
the specified height value.</p>
</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get explicitHeight():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set explicitHeight(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="explicitMaxHeight"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">explicitMaxHeight</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>explicitMaxHeight:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The maximum recommended height of the component to be considered
by the parent during layout. This value is in the
component's coordinates, in pixels.
<p>Application developers typically do not set the explicitMaxHeight property. Instead, they
set the value of the maxHeight property, which sets the explicitMaxHeight property. The
value of maxHeight does not change.</p>
<p>At layout time, if maxHeight was explicitly set by the application developer, then
the value of explicitMaxHeight is used. Otherwise, the default value for maxHeight
is used.</p>
<p>This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true <code>maxHeight</code> with respect to its parent
is affected by the <code>scaleY</code> property.
Some components have no theoretical limit to their height.
In those cases their <code>maxHeight</code> is set to
<code>UIComponent.DEFAULT_MAX_HEIGHT</code>.</p>
</p><p> The default value is <code>NaN</code>.</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get explicitMaxHeight():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set explicitMaxHeight(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="explicitMaxWidth"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">explicitMaxWidth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>explicitMaxWidth:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The maximum recommended width of the component to be considered
by the parent during layout. This value is in the
component's coordinates, in pixels.
<p>Application developers typically do not set the explicitMaxWidth property. Instead, they
set the value of the maxWidth property, which sets the explicitMaxWidth property. The
value of maxWidth does not change.</p>
<p>At layout time, if maxWidth was explicitly set by the application developer, then
the value of explicitMaxWidth is used. Otherwise, the default value for maxWidth
is used.</p>
<p>This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true <code>maxWidth</code> with respect to its parent
is affected by the <code>scaleX</code> property.
Some components have no theoretical limit to their width.
In those cases their <code>maxWidth</code> is set to
<code>UIComponent.DEFAULT_MAX_WIDTH</code>.</p>
</p><p> The default value is <code>NaN</code>.</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get explicitMaxWidth():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set explicitMaxWidth(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="explicitMinHeight"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">explicitMinHeight</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>explicitMinHeight:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The minimum recommended height of the component to be considered
by the parent during layout. This value is in the
component's coordinates, in pixels.
<p>Application developers typically do not set the explicitMinHeight property. Instead, they
set the value of the minHeight property, which sets the explicitMinHeight property. The
value of minHeight does not change.</p>
<p>At layout time, if minHeight was explicitly set by the application developer, then
the value of explicitMinHeight is used. Otherwise, the value of measuredMinHeight
is used.</p>
<p>This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true <code>minHeight</code> with respect to its parent
is affected by the <code>scaleY</code> property.</p>
</p><p> The default value is <code>NaN</code>.</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get explicitMinHeight():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set explicitMinHeight(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="explicitMinWidth"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">explicitMinWidth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>explicitMinWidth:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The minimum recommended width of the component to be considered
by the parent during layout. This value is in the
component's coordinates, in pixels.
<p>Application developers typically do not set the explicitMinWidth property. Instead, they
set the value of the minWidth property, which sets the explicitMinWidth property. The
value of minWidth does not change.</p>
<p>At layout time, if minWidth was explicitly set by the application developer, then
the value of explicitMinWidth is used. Otherwise, the value of measuredMinWidth
is used.</p>
<p>This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true <code>minWidth</code> with respect to its parent
is affected by the <code>scaleX</code> property.</p>
</p><p> The default value is <code>NaN</code>.</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get explicitMinWidth():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set explicitMinWidth(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="explicitWidth"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">explicitWidth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>explicitWidth:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Number that specifies the explicit width of the component,
in pixels, in the component's coordinates.
<p>This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true <code>explicitWidth</code> with respect to its parent
is affected by the <code>scaleX</code> property.</p>
<p>Setting the <code>width</code> property also sets this property to
the specified width value.</p>
</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get explicitWidth():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set explicitWidth(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="flexContextMenu"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">flexContextMenu</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>flexContextMenu:<a href="../../mx/controls/IFlexContextMenu.html">IFlexContextMenu</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The context menu for this UIComponent.
</p><p> The default value is <code>null</code>.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get flexContextMenu():<a href="../../mx/controls/IFlexContextMenu.html">IFlexContextMenu</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set flexContextMenu(value:<a href="../../mx/controls/IFlexContextMenu.html">IFlexContextMenu</a>):void</code><br/></div><a name="propertyDetail"></a><a name="focusEnabled"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">focusEnabled</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>focusEnabled:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Indicates whether the component can receive focus when tabbed to.
You can set <code>focusEnabled</code> to <code>false</code>
when a UIComponent is used as a subcomponent of another component
so that the outer component becomes the focusable entity.
If this property is <code>false</code>, focus is transferred to
the first parent that has <code>focusEnable</code>
set to <code>true</code>.
<p>The default value is <code>true</code>, except for the
spark.components.Scroller component.
For that component, the default value is <code>false</code>.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get focusEnabled():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set focusEnabled(value:Boolean):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../spark/components/Scroller.html" target="">spark.components.Scroller</a></div></div><a name="propertyDetail"></a><a name="focusManager"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">focusManager</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>focusManager:<a href="../../mx/managers/IFocusManager.html">IFocusManager</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Gets the FocusManager that controls focus for this component
and its peers.
Each popup has its own focus loop and therefore its own instance
of a FocusManager.
To make sure you're talking to the right one, use this method.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get focusManager():<a href="../../mx/managers/IFocusManager.html">IFocusManager</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set focusManager(value:<a href="../../mx/managers/IFocusManager.html">IFocusManager</a>):void</code><br/></div><a name="propertyDetail"></a><a name="focusPane"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">focusPane</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>focusPane:Sprite</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The focus pane associated with this object.
An object has a focus pane when one of its children has focus.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get focusPane():Sprite</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set focusPane(value:Sprite):void</code><br/></div><a name="propertyDetail"></a><a name="hasComplexLayoutMatrix"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">hasComplexLayoutMatrix</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>hasComplexLayoutMatrix:Boolean</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns <code>true</code> if the UIComponent has any non-translation (x,y) transform properties.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;protected function get hasComplexLayoutMatrix():Boolean</code><br/></div><a name="propertyDetail"></a><a name="hasFocusableChildren"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">hasFocusableChildren</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>hasFocusableChildren:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
A flag that indicates whether child objects can receive focus.
<p><b>Note: </b>This property is similar to the <code>tabChildren</code> property
used by Flash Player.
Use the <code>hasFocusableChildren</code> property with Flex applications.
Do not use the <code>tabChildren</code> property.</p>
<p>This property is usually <code>false</code> because most components
either receive focus themselves or delegate focus to a single
internal sub-component and appear as if the component has
received focus.
For example, a TextInput control contains a focusable
child RichEditableText control, but while the RichEditableText
sub-component actually receives focus, it appears as if the
TextInput has focus. TextInput sets <code>hasFocusableChildren</code>
to <code>false</code> because TextInput is considered the
component that has focus. Its internal structure is an
abstraction.</p>
<p>Usually only navigator components, such as TabNavigator and
Accordion, have this flag set to <code>true</code> because they
receive focus on Tab but focus goes to components in the child
containers on further Tabs.</p>
<p>The default value is <code>false</code>, except for the
spark.components.Scroller component.
For that component, the default value is <code>true</code>.</p>
</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get hasFocusableChildren():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set hasFocusableChildren(value:Boolean):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../spark/components/Scroller.html" target="">spark.components.Scroller</a></div></div><a name="propertyDetail"></a><a name="hasLayoutMatrix3D"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">hasLayoutMatrix3D</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>hasLayoutMatrix3D:Boolean</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Contains <code>true</code> if the element has 3D Matrix.
<p>Use <code>hasLayoutMatrix3D</code> instead of calling and examining the
return value of <code>getLayoutMatrix3D()</code> because that method returns a valid
matrix even when the element is in 2D.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get hasLayoutMatrix3D():Boolean</code><br/></div><a name="propertyDetail"></a><a name="height"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">height</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>height:Number</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Number that specifies the height of the component, in pixels,
in the parent's coordinates.
The default value is 0, but this property contains the actual component
height after Flex completes sizing the components in your application.
<p>Note: You can specify a percentage value in the MXML
<code>height</code> attribute, such as <code>height="100%"</code>,
but you cannot use a percentage value for the <code>height</code>
property in ActionScript;
use the <code>percentHeight</code> property instead.</p>
<p>Setting this property causes a <code>resize</code> event to be dispatched.
See the <code>resize</code> event for details on when
this event is dispatched.</p>
</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get height():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set height(value:Number):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="UIComponent.html#percentHeight" target="">percentHeight</a></div></div><a name="propertyDetail"></a><a name="horizontalCenter"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">horizontalCenter</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>horizontalCenter:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
<p>For components, this layout constraint property is a
facade on top of the similarly-named style. To set
the property to its default value of <code>undefined</code>,
use the @Clear() directive in MXML or the <code>undefined</code>
value in ActionScript code. For example, in MXML code,
<code>horizontalCenter.s2="@Clear()"</code> unsets the
<code>horizontalCenter</code>
constraint in state s2. Or in ActionScript code,
<code>button.horizontalCenter = undefined</code> unsets the
<code>horizontalCenter</code> constraint on <code>button</code>.</p>
The horizontal distance in pixels from the center of the component to the
center of the anchor target's content area.
<p>The default anchor target is the container itself.</p>
<p>In layouts with advanced constraints, the anchor target can be a constraint column.
Then the content area is the space between the preceding column
(or container side) and the target column.</p>
<p>Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.</p>
<p>To specify an anchor target, set the property value to a string in the format
"constraintColumnId:value". For example, "col1:10".</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get horizontalCenter():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set horizontalCenter(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="id"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">id</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>id:String</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
ID of the component. This value becomes the instance name of the object
and should not contain any white space or special characters. Each component
throughout an application should have a unique id.
<p>If your application is going to be tested by third party tools, give each component
a meaningful id. Testing tools use ids to represent the control in their scripts and
having a meaningful name can make scripts more readable. For example, set the
value of a button to submit_button rather than b1 or button1.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get id():String</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set id(value:String):void</code><br/></div><a name="propertyDetail"></a><a name="includeInLayout"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">includeInLayout</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>includeInLayout:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Specifies whether this component is included in the layout of the
parent container.
If <code>true</code>, the object is included in its parent container's
layout and is sized and positioned by its parent container as per its layout rules.
If <code>false</code>, the object size and position are not affected by its parent container's
layout.
</p><p> The default value is <code>true</code>.</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get includeInLayout():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set includeInLayout(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="inheritingStyles"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">inheritingStyles</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>inheritingStyles:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The beginning of this component's chain of inheriting styles.
The <code>getStyle()</code> method simply accesses
<code>inheritingStyles[styleName]</code> to search the entire
prototype-linked chain.
This object is set up by <code>initProtoChain()</code>.
Developers typically never need to access this property directly.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get inheritingStyles():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set inheritingStyles(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="initialized"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">initialized</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>initialized:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A flag that determines if an object has been through all three phases
of layout: commitment, measurement, and layout (provided that any were required).
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get initialized():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set initialized(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="instanceIndex"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">instanceIndex</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>instanceIndex:int</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The index of a repeated component.
If the component is not within a Repeater, the value is -1.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get instanceIndex():int</code><br/></div><a name="propertyDetail"></a><a name="instanceIndices"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">instanceIndices</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>instanceIndices:Array</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
An Array containing the indices required to reference
this UIComponent object from its parent document.
The Array is empty unless this UIComponent object is within one or more Repeaters.
The first element corresponds to the outermost Repeater.
For example, if the id is "b" and instanceIndices is [2,4],
you would reference it on the parent document as b[2][4].
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get instanceIndices():Array</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set instanceIndices(value:Array):void</code><br/></div><a name="propertyDetail"></a><a name="is3D"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">is3D</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>is3D:Boolean</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Contains <code>true</code> when the element is in 3D.
The element can be in 3D either because
it has 3D transform properties or it has 3D post layout transform offsets or both.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get is3D():Boolean</code><br/></div><a name="propertyDetail"></a><a name="isDocument"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">isDocument</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>isDocument:Boolean</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Contains <code>true</code> if this UIComponent instance is a document object.
That means it is at the top of the hierarchy of a Flex
application, MXML component, or ActionScript component.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get isDocument():Boolean</code><br/></div><a name="propertyDetail"></a><a name="isPopUp"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">isPopUp</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>isPopUp:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Set to <code>true</code> by the PopUpManager to indicate
that component has been popped up.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get isPopUp():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set isPopUp(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="layoutMatrix3D"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">layoutMatrix3D</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>layoutMatrix3D:Matrix3D</code>&nbsp;&nbsp;[write-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
The transform matrix that is used to calculate a component's layout
relative to its siblings. This matrix is defined by the component's
3D properties (which include the 2D properties such as <code>x</code>,
<code>y</code>, <code>rotation</code>, <code>scaleX</code>,
<code>scaleY</code>, <code>transformX</code>, and
<code>transformY</code>, as well as <code>rotationX</code>,
<code>rotationY</code>, <code>scaleZ</code>, <code>z</code>, and
<code>transformZ</code>.
<p>Most components do not have any 3D transform properties set on them.</p>
<p>This layout matrix is combined with the values of the
<code>postLayoutTransformOffsets</code> property to determine the
component's final, computed matrix.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set layoutMatrix3D(value:Matrix3D):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="UIComponent.html#postLayoutTransformOffsets" target="">postLayoutTransformOffsets</a></div></div><a name="propertyDetail"></a><a name="left"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">left</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>left:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
<p>For components, this layout constraint property is a
facade on top of the similarly-named style. To set
a state-specific value of the property in MXML to its default
value of <code>undefined</code>,
use the @Clear() directive. For example, in MXML code,
<code>left.s2="@Clear()"</code> unsets the <code>left</code>
constraint in state s2. Or in ActionScript code,
<code>button.left = undefined</code> unsets the <code>left</code>
constraint on <code>button</code>.</p>
The horizontal distance in pixels from the left edge of the component to the
anchor target's left edge.
<p>By default the anchor target is the container's content area. In layouts
with advanced constraints, the target can be a constraint column.</p>
<p>Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.</p>
<p>To specify an anchor target, set the property value to a string in the format
"anchorTargetName:value". For example, "col1:10".</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get left():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set left(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="maintainProjectionCenter"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">maintainProjectionCenter</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>maintainProjectionCenter:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
When true, the component keeps its projection matrix centered on the
middle of its bounding box. If no projection matrix is defined on the
component, one is added automatically.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get maintainProjectionCenter():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set maintainProjectionCenter(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="maxHeight"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">maxHeight</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>maxHeight:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The maximum recommended height of the component to be considered
by the parent during layout. This value is in the
component's coordinates, in pixels. The default value of this property is
set by the component developer.
<p>The component developer uses this property to set an upper limit on the
height of the component.</p>
<p>If the application developer overrides the default value of maxHeight,
the new value is stored in explicitMaxHeight. The default value of maxHeight
does not change. As a result, at layout time, if
maxHeight was explicitly set by the application developer, then the value of
explicitMaxHeight is used for the component's maximum recommended height.
If maxHeight is not set explicitly by the user, then the default value is used.</p>
<p>This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true <code>maxHeight</code> with respect to its parent
is affected by the <code>scaleY</code> property.
Some components have no theoretical limit to their height.
In those cases their <code>maxHeight</code> is set to
<code>UIComponent.DEFAULT_MAX_HEIGHT</code>.</p>
</p><p> The default value is <code>10000</code>.</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get maxHeight():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set maxHeight(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="maxWidth"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">maxWidth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>maxWidth:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The maximum recommended width of the component to be considered
by the parent during layout. This value is in the
component's coordinates, in pixels. The default value of this property is
set by the component developer.
<p>The component developer uses this property to set an upper limit on the
width of the component.</p>
<p>If the application developer overrides the default value of maxWidth,
the new value is stored in explicitMaxWidth. The default value of maxWidth
does not change. As a result, at layout time, if
maxWidth was explicitly set by the application developer, then the value of
explicitMaxWidth is used for the component's maximum recommended width.
If maxWidth is not set explicitly by the user, then the default value is used.</p>
<p>This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true <code>maxWidth</code> with respect to its parent
is affected by the <code>scaleX</code> property.
Some components have no theoretical limit to their width.
In those cases their <code>maxWidth</code> is set to
<code>UIComponent.DEFAULT_MAX_WIDTH</code>.</p>
</p><p> The default value is <code>10000</code>.</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get maxWidth():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set maxWidth(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="measuredHeight"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">measuredHeight</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>measuredHeight:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The default height of the component, in pixels.
This value is set by the <code>measure()</code> method.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get measuredHeight():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set measuredHeight(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="measuredMinHeight"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">measuredMinHeight</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>measuredMinHeight:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The default minimum height of the component, in pixels.
This value is set by the <code>measure()</code> method.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get measuredMinHeight():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set measuredMinHeight(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="measuredMinWidth"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">measuredMinWidth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>measuredMinWidth:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The default minimum width of the component, in pixels.
This value is set by the <code>measure()</code> method.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get measuredMinWidth():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set measuredMinWidth(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="measuredWidth"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">measuredWidth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>measuredWidth:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The default width of the component, in pixels.
This value is set by the <code>measure()</code> method.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get measuredWidth():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set measuredWidth(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="minHeight"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">minHeight</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>minHeight:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The minimum recommended height of the component to be considered
by the parent during layout. This value is in the
component's coordinates, in pixels. The default value depends on
the component's implementation.
<p>If the application developer sets the value of minHeight,
the new value is stored in explicitMinHeight. The default value of minHeight
does not change. As a result, at layout time, if
minHeight was explicitly set by the application developer, then the value of
explicitMinHeight is used for the component's minimum recommended height.
If minHeight is not set explicitly by the application developer, then the value of
measuredMinHeight is used.</p>
<p>This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true <code>minHeight</code> with respect to its parent
is affected by the <code>scaleY</code> property.</p>
</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get minHeight():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set minHeight(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="minWidth"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">minWidth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>minWidth:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The minimum recommended width of the component to be considered
by the parent during layout. This value is in the
component's coordinates, in pixels. The default value depends on
the component's implementation.
<p>If the application developer sets the value of minWidth,
the new value is stored in explicitMinWidth. The default value of minWidth
does not change. As a result, at layout time, if
minWidth was explicitly set by the application developer, then the value of
explicitMinWidth is used for the component's minimum recommended width.
If minWidth is not set explicitly by the application developer, then the value of
measuredMinWidth is used.</p>
<p>This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true <code>minWidth</code> with respect to its parent
is affected by the <code>scaleX</code> property.</p>
</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get minWidth():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set minWidth(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="moduleFactory"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">moduleFactory</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>moduleFactory:<a href="../../mx/core/IFlexModuleFactory.html">IFlexModuleFactory</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A module factory is used as context for using embedded fonts and for
finding the style manager that controls the styles for this
component.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get moduleFactory():<a href="../../mx/core/IFlexModuleFactory.html">IFlexModuleFactory</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set moduleFactory(value:<a href="../../mx/core/IFlexModuleFactory.html">IFlexModuleFactory</a>):void</code><br/></div><a name="propertyDetail"></a><a name="mouseFocusEnabled"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">mouseFocusEnabled</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>mouseFocusEnabled:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Whether you can receive focus when clicked on.
If <code>false</code>, focus is transferred to
the first parent that is <code>mouseFocusEnable</code>
set to <code>true</code>.
For example, you can set this property to <code>false</code>
on a Button control so that you can use the Tab key to move focus
to the control, but not have the control get focus when you click on it.
<p>The default value is <code>true</code> for most subclasses, except the Spark TabBar. In that case, the default is <code>false</code>.</p>
</p><p> The default value is <code>true</code>.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get mouseFocusEnabled():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set mouseFocusEnabled(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="MXMLDescriptor"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">MXMLDescriptor</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>MXMLDescriptor:Array</code>&nbsp;&nbsp;[read-only] <p></p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get MXMLDescriptor():Array</code><br/></div><a name="propertyDetail"></a><a name="MXMLProperties"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">MXMLProperties</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>MXMLProperties:Array</code>&nbsp;&nbsp;[read-only] <p></p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get MXMLProperties():Array</code><br/></div><a name="propertyDetail"></a><a name="nestLevel"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">nestLevel</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>nestLevel:int</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Depth of this object in the containment hierarchy.
This number is used by the measurement and layout code.
The value is 0 if this component is not on the DisplayList.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get nestLevel():int</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set nestLevel(value:int):void</code><br/></div><a name="propertyDetail"></a><a name="nonInheritingStyles"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">nonInheritingStyles</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>nonInheritingStyles:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The beginning of this component's chain of non-inheriting styles.
The <code>getStyle()</code> method simply accesses
<code>nonInheritingStyles[styleName]</code> to search the entire
prototype-linked chain.
This object is set up by <code>initProtoChain()</code>.
Developers typically never need to access this property directly.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get nonInheritingStyles():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set nonInheritingStyles(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="numAutomationChildren"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">numAutomationChildren</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>numAutomationChildren:int</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The number of automation children this container has.
This sum should not include any composite children, though
it does include those children not significant within the
automation hierarchy.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get numAutomationChildren():int</code><br/></div><a name="propertyDetail"></a><a name="owner"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">owner</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>owner:DisplayObjectContainer</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The owner of this IVisualElement object.
By default, it is the parent of this IVisualElement object.
However, if this IVisualElement object is a child component that is
popped up by its parent, such as the drop-down list of a ComboBox control,
the owner is the component that popped up this IVisualElement object.
<p>This property is not managed by Flex, but by each component.
Therefore, if you use the <code>PopUpManger.createPopUp()</code> or
<code>PopUpManger.addPopUp()</code> method to pop up a child component,
you should set the <code>owner</code> property of the child component
to the component that popped it up.</p>
<p>The default value is the value of the <code>parent</code> property.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get owner():DisplayObjectContainer</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set owner(value:DisplayObjectContainer):void</code><br/></div><a name="propertyDetail"></a><a name="parent"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">parent</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>parent:DisplayObjectContainer</code>&nbsp;&nbsp;[read-only] [override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The parent container or component for this component.
Only visual elements should have a <code>parent</code> property.
Non-visual items should use another property to reference
the object to which they belong.
By convention, non-visual objects use an <code>owner</code>
property to reference the object to which they belong.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get parent():DisplayObjectContainer</code><br/></div><a name="propertyDetail"></a><a name="parentApplication"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">parentApplication</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>parentApplication:Object</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A reference to the Application object that contains this UIComponent
instance.
This Application object might exist in a SWFLoader control in another
Application, and so on, creating a chain of Application objects that
can be walked using parentApplication.
<p>The <code>parentApplication</code> property of an Application is never itself;
it is either the Application into which it was loaded or null
(for the top-level Application).</p>
<p>Walking the application chain using the <code>parentApplication</code>
property is similar to walking the document chain using the
<code>parentDocument</code> property.
You can access the top-level application using the
<code>application</code> property of the Application class.</p>
</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get parentApplication():Object</code><br/></div><a name="propertyDetail"></a><a name="parentDocument"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">parentDocument</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>parentDocument:Object</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A reference to the parent document object for this UIComponent.
A document object is a UIComponent at the top of the hierarchy
of a Flex application, MXML component, or AS component.
<p>For the Application object, the <code>parentDocument</code>
property is null.
This property is useful in MXML scripts to go up a level
in the chain of document objects.
It can be used to walk this chain using
<code>parentDocument.parentDocument</code>, and so on.</p>
<p>It is typed as Object so that authors can access properties
and methods on ancestor document objects without casting.</p>
</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get parentDocument():Object</code><br/></div><a name="propertyDetail"></a><a name="percentHeight"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">percentHeight</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>percentHeight:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Specifies the height of a component as a percentage
of its parent's size. Allowed values are 0-100. The default value is NaN.
Setting the <code>height</code> or <code>explicitHeight</code> properties
resets this property to NaN.
<p>This property returns a numeric value only if the property was
previously set; it does not reflect the exact size of the component
in percent.</p>
<p>This property is always set to NaN for the UITextField control.</p>
<p>When used with Spark layouts, this property is used to calculate the
height of the component's bounds after scaling and rotation. For example
if the component is rotated at 90 degrees, then specifying
<code>percentHeight</code> will affect the component's width.</p>
</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get percentHeight():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set percentHeight(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="percentWidth"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">percentWidth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>percentWidth:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Specifies the width of a component as a percentage
of its parent's size. Allowed values are 0-100. The default value is NaN.
Setting the <code>width</code> or <code>explicitWidth</code> properties
resets this property to NaN.
<p>This property returns a numeric value only if the property was
previously set; it does not reflect the exact size of the component
in percent.</p>
<p>This property is always set to NaN for the UITextField control.</p>
<p>When used with Spark layouts, this property is used to calculate the
width of the component's bounds after scaling and rotation. For example
if the component is rotated at 90 degrees, then specifying
<code>percentWidth</code> will affect the component's height.</p>
</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get percentWidth():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set percentWidth(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="postLayoutTransformOffsets"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">postLayoutTransformOffsets</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>postLayoutTransformOffsets:<a href="../../mx/geom/TransformOffsets.html">TransformOffsets</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Defines a set of adjustments that can be applied to the object's
transform in a way that is invisible to its parent's layout.
<p>For example, if you want a layout to adjust for an object
that is rotated 90 degrees, set the object's
<code>rotation</code> property. If you want the layout to <i>not</i>
adjust for the object being rotated,
set its <code>postLayoutTransformOffsets.rotationZ</code> property.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get postLayoutTransformOffsets():<a href="../../mx/geom/TransformOffsets.html">TransformOffsets</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set postLayoutTransformOffsets(value:<a href="../../mx/geom/TransformOffsets.html">TransformOffsets</a>):void</code><br/></div><a name="propertyDetail"></a><a name="processedDescriptors"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">processedDescriptors</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>processedDescriptors:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Set to <code>true</code> after immediate or deferred child creation,
depending on which one happens. For a Container object, it is set
to <code>true</code> at the end of
the <code>createComponentsFromDescriptors()</code> method,
meaning after the Container object creates its children from its child descriptors.
<p>For example, if an Accordion container uses deferred instantiation,
the <code>processedDescriptors</code> property for the second pane of
the Accordion container does not become <code>true</code> until after
the user navigates to that pane and the pane creates its children.
But, if the Accordion had set the <code>creationPolicy</code> property
to <code>"all"</code>, the <code>processedDescriptors</code> property
for its second pane is set to <code>true</code> during application startup.</p>
<p>For classes that are not containers, which do not have descriptors,
it is set to <code>true</code> after the <code>createChildren()</code>
method creates any internal component children.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get processedDescriptors():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set processedDescriptors(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="repeater"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">repeater</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>repeater:<a href="../../mx/core/IRepeater.html">IRepeater</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A reference to the Repeater object
in the parent document that produced this UIComponent.
Use this property, rather than the <code>repeaters</code> property,
when the UIComponent is created by a single Repeater object.
Use the <code>repeaters</code> property when this UIComponent is created
by nested Repeater objects.
<p>The property is set to <code>null</code> when this UIComponent
is not created by a Repeater.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get repeater():<a href="../../mx/core/IRepeater.html">IRepeater</a></code><br/></div><a name="propertyDetail"></a><a name="repeaterIndex"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">repeaterIndex</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>repeaterIndex:int</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The index of the item in the data provider
of the Repeater that produced this UIComponent.
Use this property, rather than the <code>repeaterIndices</code> property,
when the UIComponent is created by a single Repeater object.
Use the <code>repeaterIndices</code> property when this UIComponent is created
by nested Repeater objects.
<p>This property is set to -1 when this UIComponent is
not created by a Repeater.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get repeaterIndex():int</code><br/></div><a name="propertyDetail"></a><a name="repeaterIndices"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">repeaterIndices</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>repeaterIndices:Array</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
An Array containing the indices of the items in the data provider
of the Repeaters in the parent document that produced this UIComponent.
The Array is empty unless this UIComponent is within one or more Repeaters.
<p>The first element in the Array corresponds to the outermost Repeater.
For example, if <code>repeaterIndices</code> is [2,4] it means that the
outer repeater used item <code>dataProvider[2]</code> and the inner repeater
used item <code>dataProvider[4]</code>.</p>
<p>Note that this property differs from the <code>instanceIndices</code> property
if the <code>startingIndex</code> property of any of the Repeaters is not 0.
For example, even if a Repeater starts at <code>dataProvider[4]</code>,
the document reference of the first repeated object is b[0], not b[4].</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get repeaterIndices():Array</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set repeaterIndices(value:Array):void</code><br/></div><a name="propertyDetail"></a><a name="repeaters"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">repeaters</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>repeaters:Array</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
An Array containing references to the Repeater objects
in the parent document that produced this UIComponent.
The Array is empty unless this UIComponent is within
one or more Repeaters.
The first element corresponds to the outermost Repeater object.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get repeaters():Array</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set repeaters(value:Array):void</code><br/></div><a name="propertyDetail"></a><a name="resourceManager"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">resourceManager</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>resourceManager:<a href="../../mx/resources/IResourceManager.html">IResourceManager</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A reference to the object which manages
all of the application's localized resources.
This is a singleton instance which implements
the IResourceManager interface.
</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;protected function get resourceManager():<a href="../../mx/resources/IResourceManager.html">IResourceManager</a></code><br/></div><a name="propertyDetail"></a><a name="right"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">right</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>right:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
<p>For components, this layout constraint property is a
facade on top of the similarly-named style. To set
the property to its default value of <code>undefined</code>,
use the @Clear() directive in MXML or the <code>undefined</code>
value in ActionScript code. For example, in MXML code,
<code>right.s2="@Clear()"</code> unsets the <code>right</code>
constraint in state s2. Or in ActionScript code,
<code>button.right = undefined</code> unsets the <code>right</code>
constraint on <code>button</code>.</p>
The horizontal distance in pixels from the right edge of the component to the
anchor target's right edge.
<p>By default the anchor target is the container's content area. In layouts
with advanced constraints, the target can be a constraint column.</p>
<p>Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.</p>
<p>To specify an anchor target, set the property value to a string in the format
"anchorTargetName:value". For example, "col1:10".</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get right():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set right(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="rotation"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">rotation</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>rotation:Number</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get rotation():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set rotation(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="rotationX"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">rotationX</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>rotationX:Number</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation
relative to the 3D parent container. Values from 0 to 180 represent clockwise rotation; values
from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from
360 to obtain a value within the range.
This property is ignored during calculation by any of Flex's 2D layouts.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get rotationX():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set rotationX(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="rotationY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">rotationY</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>rotationY:Number</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation
relative to the 3D parent container. Values from 0 to 180 represent clockwise rotation; values
from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from
360 to obtain a value within the range.
This property is ignored during calculation by any of Flex's 2D layouts.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get rotationY():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set rotationY(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="rotationZ"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">rotationZ</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>rotationZ:Number</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get rotationZ():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set rotationZ(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="scaleX"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">scaleX</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>scaleX:Number</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Number that specifies the horizontal scaling factor.
<p>The default value is 1.0, which means that the object
is not scaled.
A <code>scaleX</code> of 2.0 means the object has been
magnified by a factor of 2, and a <code>scaleX</code> of 0.5
means the object has been reduced by a factor of 2.</p>
<p>A value of 0.0 is an invalid value.
Rather than setting it to 0.0, set it to a small value, or set
the <code>visible</code> property to <code>false</code> to hide the component.</p>
</p><p> The default value is <code>1.0</code>.</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get scaleX():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set scaleX(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="scaleY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">scaleY</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>scaleY:Number</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Number that specifies the vertical scaling factor.
<p>The default value is 1.0, which means that the object
is not scaled.
A <code>scaleY</code> of 2.0 means the object has been
magnified by a factor of 2, and a <code>scaleY</code> of 0.5
means the object has been reduced by a factor of 2.</p>
<p>A value of 0.0 is an invalid value.
Rather than setting it to 0.0, set it to a small value, or set
the <code>visible</code> property to <code>false</code> to hide the component.</p>
</p><p> The default value is <code>1.0</code>.</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get scaleY():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set scaleY(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="scaleZ"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">scaleZ</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>scaleZ:Number</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Number that specifies the scaling factor along the z axis.
<p>A scaling along the z axis does not affect a typical component, which lies flat
in the z=0 plane. components with children that have 3D transforms applied, or
components with a non-zero transformZ, is affected.</p>
<p>The default value is 1.0, which means that the object
is not scaled.</p>
<p>This property is ignored during calculation by any of Flex's 2D layouts. </p>
</p><p> The default value is <code>1.0</code>.</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get scaleZ():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set scaleZ(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="screen"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">screen</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>screen:Rectangle</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Returns an object that contains the size and position of the base
drawing surface for this object.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get screen():Rectangle</code><br/></div><a name="propertyDetail"></a><a name="showInAutomationHierarchy"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">showInAutomationHierarchy</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>showInAutomationHierarchy:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A flag that determines if an automation object
shows in the automation hierarchy.
Children of containers that are not visible in the hierarchy
appear as children of the next highest visible parent.
Typically containers used for layout, such as boxes and Canvas,
do not appear in the hierarchy.
<p>Some controls force their children to appear
in the hierarchy when appropriate.
For example a List will always force item renderers,
including boxes, to appear in the hierarchy.
Implementers must support setting this property
to <code>true</code>.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get showInAutomationHierarchy():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set showInAutomationHierarchy(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="states"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">states</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>states:Array</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The view states that are defined for this component.
You can specify the <code>states</code> property only on the root
of the application or on the root tag of an MXML component.
The compiler generates an error if you specify it on any other control.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get states():Array</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set states(value:Array):void</code><br/></div><a name="propertyDetail"></a><a name="styleDeclaration"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">styleDeclaration</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>styleDeclaration:<a href="../../mx/styles/CSSStyleDeclaration.html">CSSStyleDeclaration</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Storage for the inline inheriting styles on this object.
This CSSStyleDeclaration is created the first time that
the <code>setStyle()</code> method
is called on this component to set an inheriting style.
Developers typically never need to access this property directly.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get styleDeclaration():<a href="../../mx/styles/CSSStyleDeclaration.html">CSSStyleDeclaration</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set styleDeclaration(value:<a href="../../mx/styles/CSSStyleDeclaration.html">CSSStyleDeclaration</a>):void</code><br/></div><a name="propertyDetail"></a><a name="styleManager"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">styleManager</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>styleManager:<a href="../../mx/styles/IStyleManager2.html">IStyleManager2</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the StyleManager instance used by this component.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get styleManager():<a href="../../mx/styles/IStyleManager2.html">IStyleManager2</a></code><br/></div><a name="propertyDetail"></a><a name="styleName"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">styleName</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>styleName:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The class style used by this component. This can be a String, CSSStyleDeclaration
or an IStyleClient.
<p>If this is a String, it is the name of one or more whitespace delimited class
declarations in an <code>&lt;fx:Style&gt;</code> tag or CSS file. You do not include the period
in the <code>styleName</code>. For example, if you have a class style named <code>".bigText"</code>,
set the <code>styleName</code> property to <code>"bigText"</code> (no period).</p>
<p>If this is an IStyleClient (typically a UIComponent), all styles in the
<code>styleName</code> object are used by this component.</p>
</p><p> The default value is <code>null</code>.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get styleName():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set styleName(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="styleParent"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">styleParent</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>styleParent:<a href="../../mx/styles/IAdvancedStyleClient.html">IAdvancedStyleClient</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A component's parent is used to evaluate descendant selectors. A parent
must also be an IAdvancedStyleClient to participate in advanced style
declarations.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get styleParent():<a href="../../mx/styles/IAdvancedStyleClient.html">IAdvancedStyleClient</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set styleParent(value:<a href="../../mx/styles/IAdvancedStyleClient.html">IAdvancedStyleClient</a>):void</code><br/></div><a name="propertyDetail"></a><a name="systemManager"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">systemManager</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>systemManager:<a href="../../mx/managers/ISystemManager.html">ISystemManager</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Returns the SystemManager object used by this component.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get systemManager():<a href="../../mx/managers/ISystemManager.html">ISystemManager</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set systemManager(value:<a href="../../mx/managers/ISystemManager.html">ISystemManager</a>):void</code><br/></div><a name="propertyDetail"></a><a name="tabFocusEnabled"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">tabFocusEnabled</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>tabFocusEnabled:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
A flag that indicates whether this object can receive focus
via the TAB key
<p>This is similar to the <code>tabEnabled</code> property
used by the Flash Player.</p>
<p>This is usually <code>true</code> for components that
handle keyboard input, but some components in controlbars
have them set to <code>false</code> because they should not steal
focus from another component like an editor.
</p>
</p><p> The default value is <code>true</code>.</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get tabFocusEnabled():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set tabFocusEnabled(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="toolTip"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">toolTip</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>toolTip:String</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Text to display in the ToolTip.
</p><p> The default value is <code>null</code>.</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get toolTip():String</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set toolTip(value:String):void</code><br/></div><a name="propertyDetail"></a><a name="top"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">top</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>top:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
<p>For components, this layout constraint property is a
facade on top of the similarly-named style. To set
the property to its default value of <code>undefined</code>,
use the @Clear() directive in MXML or the <code>undefined</code>
value in ActionScript code. For example, in MXML code,
<code>top.s2="@Clear()"</code> unsets the <code>top</code>
constraint in state s2. Or in ActionScript code,
<code>button.top = undefined</code> unsets the <code>top</code>
constraint on <code>button</code>.</p>
The vertical distance in pixels from the top edge of the component to the
anchor target's top edge.
<p>By default the anchor target is the container's content area. In layouts
with advanced constraints, the target can be a constraint row.</p>
<p>Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.</p>
<p>To specify an anchor target, set the property value to a string in the format
"anchorTargetName:value". For example, "row1:10".</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get top():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set top(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="transform"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">transform</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>transform:Transform</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
An object with properties pertaining to a display object's matrix, color transform,
and pixel bounds. The specific properties &mdash; matrix, colorTransform, and three read-only
properties (<code>concatenatedMatrix</code>, <code>concatenatedColorTransform</code>, and <code>pixelBounds</code>) &mdash;
are described in the entry for the <code>Transform</code> class.
<p>Each of the transform object's properties is itself an object. This concept is
important because the only way to set new values for the matrix or colorTransform
objects is to create a new object and copy that object into the transform.matrix or
transform.colorTransform property.</p>
<p>For example, to increase the tx value of a display object's matrix, you must make a copy
of the entire matrix object, then copy the new object into the matrix property of the
transform object:</p>
<pre>
var myMatrix:Matrix = myUIComponentObject.transform.matrix;
myMatrix.tx += 10;
myUIComponent.transform.matrix = myMatrix;
</pre>
You cannot directly set the tx property. The following code has no effect on myUIComponent:
<pre>
myUIComponent.transform.matrix.tx += 10;
</pre>
<p>Note that for <code>UIComponent</code>, unlike <code>DisplayObject</code>, the <code>transform</code>
keeps the <code>matrix</code> and <code>matrix3D</code> values in sync and <code>matrix3D</code> is not null
even when the component itself has no 3D properties set. Developers should use the <code>is3D</code> property
to check if the component has 3D propertis set. If the component has 3D properties, the transform's
<code>matrix3D</code> should be used instead of transform's <code>matrix</code>.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get transform():Transform</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set transform(value:Transform):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="UIComponent.html#setLayoutMatrix" target="">setLayoutMatrix</a><br/><a href="UIComponent.html#setLayoutMatrix3D" target="">setLayoutMatrix3D</a><br/><a href="UIComponent.html#getLayoutMatrix" target="">getLayoutMatrix</a><br/><a href="UIComponent.html#getLayoutMatrix3D" target="">getLayoutMatrix3D</a><br/><a href="UIComponent.html#is3D" target="">is3D</a><br/><a href="../../mx/geom/Transform.html" target="">mx.geom.Transform</a></div></div><a name="propertyDetail"></a><a name="transformX"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">transformX</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>transformX:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Sets the x coordinate for the transform center of the component.
<p>When this component is the target of a Spark transform effect,
you can override this property by setting
the <code>AnimateTransform.autoCenterTransform</code> property.
If <code>autoCenterTransform</code> is <code>false</code>, the transform
center is determined by the <code>transformX</code>,
<code>transformY</code>, and <code>transformZ</code> properties
of the effect target.
If <code>autoCenterTransform</code> is <code>true</code>,
the effect occurs around the center of the target,
<code>(width/2, height/2)</code>.</p>
<p>Setting this property on the Spark effect class
overrides the setting on the target component.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get transformX():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set transformX(value:Number):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../spark/effects/AnimateTransform.html#autoCenterTransform" target="">spark.effects.AnimateTransform.autoCenterTransform</a><br/><a href="../../spark/effects/AnimateTransform.html#transformX" target="">spark.effects.AnimateTransform.transformX</a></div></div><a name="propertyDetail"></a><a name="transformY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">transformY</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>transformY:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Sets the y coordinate for the transform center of the component.
<p>When this component is the target of a Spark transform effect,
you can override this property by setting
the <code>AnimateTransform.autoCenterTransform</code> property.
If <code>autoCenterTransform</code> is <code>false</code>, the transform
center is determined by the <code>transformX</code>,
<code>transformY</code>, and <code>transformZ</code> properties
of the effect target.
If <code>autoCenterTransform</code> is <code>true</code>,
the effect occurs around the center of the target,
<code>(width/2, height/2)</code>.</p>
<p>Seeting this property on the Spark effect class
overrides the setting on the target component.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get transformY():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set transformY(value:Number):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../spark/effects/AnimateTransform.html#autoCenterTransform" target="">spark.effects.AnimateTransform.autoCenterTransform</a><br/><a href="../../spark/effects/AnimateTransform.html#transformY" target="">spark.effects.AnimateTransform.transformY</a></div></div><a name="propertyDetail"></a><a name="transformZ"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">transformZ</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>transformZ:Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Sets the z coordinate for the transform center of the component.
<p>When this component is the target of a Spark transform effect,
you can override this property by setting
the <code>AnimateTransform.autoCenterTransform</code> property.
If <code>autoCenterTransform</code> is <code>false</code>, the transform
center is determined by the <code>transformX</code>,
<code>transformY</code>, and <code>transformZ</code> properties
of the effect target.
If <code>autoCenterTransform</code> is <code>true</code>,
the effect occurs around the center of the target,
<code>(width/2, height/2)</code>.</p>
<p>Seeting this property on the Spark effect class
overrides the setting on the target component.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get transformZ():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set transformZ(value:Number):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../spark/effects/AnimateTransform.html#autoCenterTransform" target="">spark.effects.AnimateTransform.autoCenterTransform</a><br/><a href="../../spark/effects/AnimateTransform.html#transformZ" target="">spark.effects.AnimateTransform.transformZ</a></div></div><a name="propertyDetail"></a><a name="transitions"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">transitions</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>transitions:Array</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
An Array of Transition objects, where each Transition object defines a
set of effects to play when a view state change occurs.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get transitions():Array</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set transitions(value:Array):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../mx/states/Transition.html" target="">mx.states.Transition</a></div></div><a name="propertyDetail"></a><a name="tweeningProperties"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">tweeningProperties</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>tweeningProperties:Array</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Array of properties that are currently being tweened on this object.
<p>Used to alert the EffectManager that certain properties of this object
are being tweened, so that the EffectManger doesn't attempt to animate
the same properties.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get tweeningProperties():Array</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set tweeningProperties(value:Array):void</code><br/></div><a name="propertyDetail"></a><a name="uid"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">uid</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>uid:String</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A unique identifier for the object.
Flex data-driven controls, including all controls that are
subclasses of List class, use a UID to track data provider items.
<p>Flex can automatically create and manage UIDs.
However, there are circumstances when you must supply your own
<code>uid</code> property by implementing the IUID interface,
or when supplying your own <code>uid</code> property improves processing efficiency.
UIDs do not need to be universally unique for most uses in Flex.
One exception is for messages sent by data services.</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get uid():String</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set uid(value:String):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="IUID.html" target="">IUID</a><br/><a href="../../mx/utils/UIDUtil.html" target="">mx.utils.UIDUtil</a></div></div><a name="propertyDetail"></a><a name="unscaledHeight"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">unscaledHeight</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>unscaledHeight:Number</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A convenience method for determining the unscaled height
of the component.
All of a component's drawing and child layout should be done
within a bounding rectangle of this height, which is also passed
as an argument to <code>updateDisplayList()</code>.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;protected function get unscaledHeight():Number</code><br/></div><a name="propertyDetail"></a><a name="unscaledWidth"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">unscaledWidth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>unscaledWidth:Number</code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A convenience method for determining the unscaled width
of the component
All of a component's drawing and child layout should be done
within a bounding rectangle of this width, which is also passed
as an argument to <code>updateDisplayList()</code>.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;protected function get unscaledWidth():Number</code><br/></div><a name="propertyDetail"></a><a name="updateCompletePendingFlag"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">updateCompletePendingFlag</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>updateCompletePendingFlag:Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A flag that determines if an object has been through all three phases
of layout validation (provided that any were required).
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get updateCompletePendingFlag():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set updateCompletePendingFlag(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="validationSubField"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">validationSubField</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>validationSubField:String</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Used by a validator to associate a subfield with this component.
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get validationSubField():String</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set validationSubField(value:String):void</code><br/></div><a name="propertyDetail"></a><a name="verticalCenter"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">verticalCenter</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>verticalCenter:Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
<p>For components, this layout constraint property is a
facade on top of the similarly-named style. To set
the property to its default value of <code>undefined</code>,
use the @Clear() directive in MXML or the <code>undefined</code>
value in ActionScript code. For example, in MXML code,
<code>verticalCenter.s2="@Clear()"</code> unsets the <code>verticalCenter</code>
constraint in state s2. Or in ActionScript code,
<code>button.verticalCenter = undefined</code> unsets the <code>verticalCenter</code>
constraint on <code>button</code>.</p>
The vertical distance in pixels from the center of the component to the
center of the anchor target's content area.
<p>The default anchor target is the container itself.</p>
<p>In layouts with advanced constraints, the anchor target can be a constraint row.
Then the content area is the space between the preceding row
(or container side) and the target row.</p>
<p>Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.</p>
<p>To specify an anchor target, set the property value to a string in the format
"constraintColumnId:value". For example, "row1:10".</p>
</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get verticalCenter():Object</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set verticalCenter(value:Object):void</code><br/></div><a name="propertyDetail"></a><a name="visible"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">visible</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>visible:Boolean</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Whether or not the display object is visible.
Display objects that are not visible are disabled.
For example, if <code>visible=false</code> for an InteractiveObject instance,
it cannot be clicked.
<p>When setting to <code>true</code>, the object dispatches
a <code>show</code> event.
When setting to <code>false</code>, the object dispatches
a <code>hide</code> event.
In either case the children of the object does not emit a
<code>show</code> or <code>hide</code> event unless the object
has specifically written an implementation to do so.</p>
</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get visible():Boolean</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set visible(value:Boolean):void</code><br/></div><a name="propertyDetail"></a><a name="width"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">width</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>width:Number</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Number that specifies the width of the component, in pixels,
in the parent's coordinates.
The default value is 0, but this property contains the actual component
width after Flex completes sizing the components in your application.
<p>Note: You can specify a percentage value in the MXML
<code>width</code> attribute, such as <code>width="100%"</code>,
but you cannot use a percentage value in the <code>width</code>
property in ActionScript.
Use the <code>percentWidth</code> property instead.</p>
<p>Setting this property causes a <code>resize</code> event to
be dispatched.
See the <code>resize</code> event for details on when
this event is dispatched.</p>
</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get width():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set width(value:Number):void</code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="UIComponent.html#percentWidth" target="">percentWidth</a></div></div><a name="propertyDetail"></a><a name="x"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">x</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>x:Number</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Number that specifies the component's horizontal position,
in pixels, within its parent container.
<p>Setting this property directly or calling <code>move()</code>
has no effect -- or only a temporary effect -- if the
component is parented by a layout container such as HBox, Grid,
or Form, because the layout calculations of those containers
set the <code>x</code> position to the results of the calculation.
However, the <code>x</code> property must almost always be set
when the parent is a Canvas or other absolute-positioning
container because the default value is 0.</p>
</p><p> The default value is <code>0</code>.</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get x():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set x(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="y"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">y</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>y:Number</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Number that specifies the component's vertical position,
in pixels, within its parent container.
<p>Setting this property directly or calling <code>move()</code>
has no effect -- or only a temporary effect -- if the
component is parented by a layout container such as HBox, Grid,
or Form, because the layout calculations of those containers
set the <code>x</code> position to the results of the calculation.
However, the <code>x</code> property must almost always be set
when the parent is a Canvas or other absolute-positioning
container because the default value is 0.</p>
</p><p> The default value is <code>0</code>.</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get y():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set y(value:Number):void</code><br/></div><a name="propertyDetail"></a><a name="z"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">z</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>z:Number</code>[override] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
</p><p>This property can be used as the source for data binding.</p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get z():Number</code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set z(value:Number):void</code><br/></div><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="UIComponent()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">UIComponent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function UIComponent()</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p>
Constructor.
</p></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="addMXMLChildren()"></a><a name="addMXMLChildren(Array)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">addMXMLChildren</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code> protected function addMXMLChildren(comps:Array):void</code><p></p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">comps</span>:Array</code></td></tr></table></p></div><a name="addStyleClient()"></a><a name="addStyleClient(mx.styles.IAdvancedStyleClient)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">addStyleClient</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function addStyleClient(styleClient:<a href="../../mx/styles/IAdvancedStyleClient.html">IAdvancedStyleClient</a>):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4.5</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Adds a non-visual style client to this component instance. Once
this method has been called, the style client will inherit style
changes from this component instance. Style clients that are
DisplayObjects must use the <code>addChild</code> or
<code>addChildAt</code> methods to be added to a
<code>UIComponent</code>.
As a side effect, this method will set the <code>styleParent</code>
property of the <code>styleClient</code> parameter to reference
this instance of the <code>UIComponent</code>.
If the <code>styleClient</code> parameter already has a
<code>styleParent</code>, this method will call
<code>removeStyleClient</code> from this previous
<code>styleParent</code>.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">styleClient</span>:<a href="../../mx/styles/IAdvancedStyleClient.html">IAdvancedStyleClient</a></code> &mdash; The <code>IAdvancedStyleClient</code> to
add to this component's list of non-visual style clients.
</td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>ArgumentError </code> &mdash; if the <code>styleClient</code> parameter
is a <code>DisplayObject</code>.
</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso">removeStyleClient<br/><a href="../../mx/styles/IAdvancedStyleClient.html" target="">mx.styles.IAdvancedStyleClient</a></div></div><a name="adjustFocusRect()"></a><a name="adjustFocusRect(flash.display.DisplayObject)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">adjustFocusRect</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function adjustFocusRect(obj:DisplayObject = null):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Adjust the focus rectangle.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">obj</span>:DisplayObject</code> (default = <code>null</code>)<code></code> &mdash; component whose focus rectangle to modify.
If omitted, the default value is this UIComponent object.
</td></tr></table></p></div><a name="applyComputedMatrix()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">applyComputedMatrix</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function applyComputedMatrix():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Commits the computed matrix built from the combination of the layout
matrix and the transform offsets to the flash displayObject's transform.
</p></div><a name="attachOverlay()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">attachOverlay</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function attachOverlay():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
This is an internal method used by the Flex framework
to support the Dissolve effect.
You do not have to call it or override it.
</p></div><a name="callLater()"></a><a name="callLater(Function,Array)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">callLater</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function callLater(method:Function, args:Array = null):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Queues a function to be called later.
<p>Before each update of the screen, Flash Player or AIR calls
the set of functions that are scheduled for the update.
Sometimes, a function should be called in the next update
to allow the rest of the code scheduled for the current
update to be executed.
Some features, like effects, can cause queued functions to be
delayed until the feature completes.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">method</span>:Function</code> &mdash; Reference to a method to be executed later.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">args</span>:Array</code> (default = <code>null</code>)<code></code> &mdash; Array of Objects that represent the arguments to pass to the method.
</td></tr></table></p></div><a name="canSkipMeasurement()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">canSkipMeasurement</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function canSkipMeasurement():Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Determines if the call to the <code>measure()</code> method can be skipped.
</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Boolean</code> &mdash; Returns <code>true</code> when the <code>measureSizes()</code> method can skip the call to
the <code>measure()</code> method. For example this is usually <code>true</code> when both <code>explicitWidth</code> and
<code>explicitHeight</code> are set. For paths, this is <code>true</code> when the bounds of the path
have not changed.
</td></tr></table></div><a name="childrenCreated()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">childrenCreated</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function childrenCreated():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Performs any final processing after child objects are created.
This is an advanced method that you might override
when creating a subclass of UIComponent.
</p></div><a name="clearStyle()"></a><a name="clearStyle(String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">clearStyle</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function clearStyle(styleProp:String):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Deletes a style property from this component instance.
<p>This does not necessarily cause the <code>getStyle()</code> method
to return <code>undefined</code>.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">styleProp</span>:String</code> &mdash; The name of the style property.
</td></tr></table></p></div><a name="commitProperties()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">commitProperties</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function commitProperties():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Processes the properties set on the component.
This is an advanced method that you might override
when creating a subclass of UIComponent.
<p>You do not call this method directly.
Flex calls the <code>commitProperties()</code> method when you
use the <code>addChild()</code> method to add a component to a container,
or when you call the <code>invalidateProperties()</code> method of the component.
Calls to the <code>commitProperties()</code> method occur before calls to the
<code>measure()</code> method. This lets you set property values that might
be used by the <code>measure()</code> method.</p>
<p>Some components have properties that affect the number or kinds
of child objects that they need to create, or have properties that
interact with each other, such as the <code>horizontalScrollPolicy</code>
and <code>horizontalScrollPosition</code> properties.
It is often best at startup time to process all of these
properties at one time to avoid duplicating work.</p>
</p></div><a name="contentToGlobal()"></a><a name="contentToGlobal(flash.geom.Point)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">contentToGlobal</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function contentToGlobal(point:Point):Point</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Converts a <code>Point</code> object from content coordinates to global coordinates.
Content coordinates specify a pixel position relative to the upper left corner
of the component's content, and include all of the component's content area,
including any regions that are currently clipped and must be
accessed by scrolling the component.
You use the content coordinate system to set and get the positions of children
of a container that uses absolute positioning.
Global coordinates specify a pixel position relative to the upper-left corner
of the stage, that is, the outermost edge of the application.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">point</span>:Point</code> &mdash; A Point object that
specifies the <i>x</i> and <i>y</i> coordinates in the content coordinate system
as properties.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Point</code> &mdash; A Point object with coordinates relative to the Stage.
</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="UIComponent.html#globalToContent()" target="">globalToContent()</a></div></div><a name="contentToLocal()"></a><a name="contentToLocal(flash.geom.Point)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">contentToLocal</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function contentToLocal(point:Point):Point</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Converts a <code>Point</code> object from content to local coordinates.
Content coordinates specify a pixel position relative to the upper left corner
of the component's content, and include all of the component's content area,
including any regions that are currently clipped and must be
accessed by scrolling the component.
You use the content coordinate system to set and get the positions of children
of a container that uses absolute positioning.
Local coordinates specify a pixel position relative to the
upper left corner of the component.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">point</span>:Point</code> &mdash; A Point object that specifies the <i>x</i> and <i>y</i>
coordinates in the content coordinate system as properties.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Point</code> &mdash; Point A Point object with coordinates relative to the
local coordinate system.
</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="UIComponent.html#contentToGlobal()" target="">contentToGlobal()</a></div></div><a name="createAutomationIDPart()"></a><a name="createAutomationIDPart(mx.automation.IAutomationObject)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">createAutomationIDPart</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function createAutomationIDPart(child:<a href="../../mx/automation/IAutomationObject.html">IAutomationObject</a>):Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Returns a set of properties that identify the child within
this container. These values should not change during the
lifespan of the application.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">child</span>:<a href="../../mx/automation/IAutomationObject.html">IAutomationObject</a></code> &mdash; Child for which to provide the id.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Object</code> &mdash; Sets of properties describing the child which can
later be used to resolve the component.
</td></tr></table></div><a name="createAutomationIDPartWithRequiredProperties()"></a><a name="createAutomationIDPartWithRequiredProperties(mx.automation.IAutomationObject,Array)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">createAutomationIDPartWithRequiredProperties</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function createAutomationIDPartWithRequiredProperties(child:<a href="../../mx/automation/IAutomationObject.html">IAutomationObject</a>, properties:Array):Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns a set of properties as automation IDs that identify the child within
this container. These values should not change during the
lifespan of the application
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">child</span>:<a href="../../mx/automation/IAutomationObject.html">IAutomationObject</a></code> &mdash; Child for which to provide the id.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">properties</span>:Array</code> &mdash; which needs to be considered for forming the Id.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Object</code> &mdash; Sets of properties describing the child which can
later be used to resolve the component.
</td></tr></table></div><a name="createChildren()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">createChildren</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function createChildren():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Create child objects of the component.
This is an advanced method that you might override
when creating a subclass of UIComponent.
<p>A component that creates other components or objects within it is called a composite component.
For example, the Flex ComboBox control is actually made up of a TextInput control
to define the text area of the ComboBox, and a Button control to define the ComboBox arrow.
Components implement the <code>createChildren()</code> method to create child
objects (such as other components) within the component.</p>
<p>From within an override of the <code>createChildren()</code> method,
you call the <code>addChild()</code> method to add each child object. </p>
<p>You do not call this method directly. Flex calls the
<code>createChildren()</code> method in response to the call to
the <code>addChild()</code> method to add the component to its parent. </p>
</p></div><a name="createInFontContext()"></a><a name="createInFontContext(Class)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">createInFontContext</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function createInFontContext(classObj:Class):Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Creates a new object using a context
based on the embedded font being used.
<p>This method is used to solve a problem
with access to fonts embedded in an application SWF
when the framework is loaded as an RSL
(the RSL has its own SWF context).
Embedded fonts can only be accessed from the SWF file context
in which they were created.
By using the context of the application SWF,
the RSL can create objects in the application SWF context
that has access to the application's embedded fonts.</p>
<p>Call this method only after the font styles
for this object are set.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">classObj</span>:Class</code> &mdash; The class to create.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Object</code> &mdash; The instance of the class created in the context
of the SWF owning the embedded font.
If this object is not using an embedded font,
the class is created in the context of this object.
</td></tr></table></div><a name="createInModuleContext()"></a><a name="createInModuleContext(mx.core.IFlexModuleFactory,String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">createInModuleContext</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function createInModuleContext(moduleFactory:<a href="../../mx/core/IFlexModuleFactory.html">IFlexModuleFactory</a>, className:String):Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Creates the object using a given moduleFactory.
If the moduleFactory is null or the object
cannot be created using the module factory,
then fall back to creating the object using a systemManager.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">moduleFactory</span>:<a href="../../mx/core/IFlexModuleFactory.html">IFlexModuleFactory</a></code> &mdash; The moduleFactory to create the class in;
can be null.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">className</span>:String</code> &mdash; The name of the class to create.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Object</code> &mdash; The object created in the context of the moduleFactory.
</td></tr></table></div><a name="createReferenceOnParentDocument()"></a><a name="createReferenceOnParentDocument(mx.core.IFlexDisplayObject)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">createReferenceOnParentDocument</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function createReferenceOnParentDocument(parentDocument:<a href="../../mx/core/IFlexDisplayObject.html">IFlexDisplayObject</a>):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Creates an <code>id</code> reference to this IUIComponent object
on its parent document object.
This function can create multidimensional references
such as b[2][4] for objects inside one or more repeaters.
If the indices are null, it creates a simple non-Array reference.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">parentDocument</span>:<a href="../../mx/core/IFlexDisplayObject.html">IFlexDisplayObject</a></code> &mdash; The parent of this IUIComponent object.
</td></tr></table></p></div><a name="deleteReferenceOnParentDocument()"></a><a name="deleteReferenceOnParentDocument(mx.core.IFlexDisplayObject)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">deleteReferenceOnParentDocument</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function deleteReferenceOnParentDocument(parentDocument:<a href="../../mx/core/IFlexDisplayObject.html">IFlexDisplayObject</a>):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Deletes the <code>id</code> reference to this IUIComponent object
on its parent document object.
This function can delete from multidimensional references
such as b[2][4] for objects inside one or more Repeaters.
If the indices are null, it deletes the simple non-Array reference.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">parentDocument</span>:<a href="../../mx/core/IFlexDisplayObject.html">IFlexDisplayObject</a></code> &mdash; The parent of this IUIComponent object.
</td></tr></table></p></div><a name="determineTextFormatFromStyles()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">determineTextFormatFromStyles</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function determineTextFormatFromStyles():<a href="../../mx/core/UITextFormat.html">UITextFormat</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Returns a UITextFormat object corresponding to the text styles
for this UIComponent.
</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../mx/core/UITextFormat.html">UITextFormat</a></code> &mdash; UITextFormat object corresponding to the text styles
for this UIComponent.
</td></tr></table></div><a name="dispatchEvent()"></a><a name="dispatchEvent(flash.events.Event)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">dispatchEvent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>override public function dispatchEvent(event:Event):Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatches an event into the event flow.
The event target is the EventDispatcher object upon which
the <code>dispatchEvent()</code> method is called.
Note that when <code>dispatchEvent()</code> is called by code inside a
<code>try</code> block, any error thrown thereafter can be caught by
listening to LoaderInfo.uncaughtErrorEvents. It will NOT reach the
<code>catch</code> block.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">event</span>:Event</code> &mdash; The Event object that is dispatched into the event flow.
If the event is being redispatched, a clone of the event is created automatically.
After an event is dispatched, its <code>target</code> property cannot be changed,
so you must create a new copy of the event for redispatching to work.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Boolean</code> &mdash; A value of <code>true</code> if the event was successfully dispatched.
A value of <code>false</code> indicates failure or that
the <code>preventDefault()</code> method was called on the event.
</td></tr></table></div><a name="dispatchPropertyChangeEvent()"></a><a name="dispatchPropertyChangeEvent(String,any,any)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">dispatchPropertyChangeEvent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function dispatchPropertyChangeEvent(prop:String, oldValue:*, value:*):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Helper method for dispatching a PropertyChangeEvent
when a property is updated.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">prop</span>:String</code> &mdash; Name of the property that changed.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">oldValue</span>:*</code> &mdash; Old value of the property.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">value</span>:*</code> &mdash; New value of the property.
</td></tr></table></p></div><a name="drawFocus()"></a><a name="drawFocus(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">drawFocus</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function drawFocus(isFocused:Boolean):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Shows or hides the focus indicator around this component.
<p>UIComponent implements this by creating an instance of the class
specified by the <code>focusSkin</code> style and positioning it
appropriately.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">isFocused</span>:Boolean</code> &mdash; Determines if the focus indicator should be displayed. Set to
<code>true</code> to display the focus indicator. Set to <code>false</code> to hide it.
</td></tr></table></p></div><a name="drawRoundRect()"></a><a name="drawRoundRect(Number,Number,Number,Number,Object,Object,Object,Object,String,Array,Object)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">drawRoundRect</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function drawRoundRect(x:Number, y:Number, w:Number, h:Number, r:Object = null, c:Object = null, alpha:Object = null, rot:Object = null, gradient:String = null, ratios:Array = null, hole:Object = null):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Programmatically draws a rectangle into this skin's Graphics object.
<p>The rectangle can have rounded corners.
Its edges are stroked with the current line style
of the Graphics object.
It can have a solid color fill, a gradient fill, or no fill.
A solid fill can have an alpha transparency.
A gradient fill can be linear or radial. You can specify
up to 15 colors and alpha values at specified points along
the gradient, and you can specify a rotation angle
or transformation matrix for the gradient.
Finally, the rectangle can have a rounded rectangular hole
carved out of it.</p>
<p>This versatile rectangle-drawing routine is used by many skins.
It calls the <code>drawRect()</code> or
<code>drawRoundRect()</code>
methods (in the flash.display.Graphics class) to draw into this
skin's Graphics object.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">x</span>:Number</code> &mdash; Horizontal position of upper-left corner
of rectangle within this skin.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">y</span>:Number</code> &mdash; Vertical position of upper-left corner
of rectangle within this skin.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">w</span>:Number</code> &mdash; Width of rectangle, in pixels.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">h</span>:Number</code> &mdash; Height of rectangle, in pixels.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">r</span>:Object</code> (default = <code>null</code>)<code></code> &mdash; Corner radius/radii of rectangle.
Can be <code>null</code>, a Number, or an Object.
If it is <code>null</code>, it specifies that the corners should be square
rather than rounded.
If it is a Number, it specifies the same radius, in pixels,
for all four corners.
If it is an Object, it should have properties named
<code>tl</code>, <code>tr</code>, <code>bl</code>, and
<code>br</code>, whose values are Numbers specifying
the radius, in pixels, for the top left, top right,
bottom left, and bottom right corners.
For example, you can pass a plain Object such as
<code>{ tl: 5, tr: 5, bl: 0, br: 0 }</code>.
The default value is null (square corners).
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">c</span>:Object</code> (default = <code>null</code>)<code></code> &mdash; The RGB color(s) for the fill.
Can be <code>null</code>, a uint, or an Array.
If it is <code>null</code>, the rectangle not filled.
If it is a uint, it specifies an RGB fill color.
For example, pass <code>0xFF0000</code> to fill with red.
If it is an Array, it should contain uints
specifying the gradient colors.
For example, pass <code>[ 0xFF0000, 0xFFFF00, 0x0000FF ]</code>
to fill with a red-to-yellow-to-blue gradient.
You can specify up to 15 colors in the gradient.
The default value is null (no fill).
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">alpha</span>:Object</code> (default = <code>null</code>)<code></code> &mdash; Alpha value(s) for the fill.
Can be null, a Number, or an Array.
This argument is ignored if <code>color</code> is null.
If <code>color</code> is a uint specifying an RGB fill color,
then <code>alpha</code> should be a Number specifying
the transparency of the fill, where 0.0 is completely transparent
and 1.0 is completely opaque.
You can also pass null instead of 1.0 in this case
to specify complete opaqueness.
If <code>color</code> is an Array specifying gradient colors,
then <code>alpha</code> should be an Array of Numbers, of the
same length, that specifies the corresponding alpha values
for the gradient.
In this case, the default value is <code>null</code> (completely opaque).
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">rot</span>:Object</code> (default = <code>null</code>)<code></code> &mdash; Matrix object used for the gradient fill.
The utility methods <code>horizontalGradientMatrix()</code>,
<code>verticalGradientMatrix()</code>, and
<code>rotatedGradientMatrix()</code> can be used to create the value for
this parameter.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">gradient</span>:String</code> (default = <code>null</code>)<code></code> &mdash; Type of gradient fill. The possible values are
<code>GradientType.LINEAR</code> or <code>GradientType.RADIAL</code>.
(The GradientType class is in the package flash.display.)
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">ratios</span>:Array</code> (default = <code>null</code>)<code></code> &mdash;
Specifies the distribution of colors. The number of entries must match
the number of colors defined in the <code>color</code> parameter.
Each value defines the percentage of the width where the color is
sampled at 100%. The value 0 represents the left-hand position in
the gradient box, and 255 represents the right-hand position in the
gradient box.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">hole</span>:Object</code> (default = <code>null</code>)<code></code> &mdash; A rounded rectangular hole
that should be carved out of the middle
of the otherwise solid rounded rectangle
{ x: #, y: #, w: #, h: #, r: # or { br: #, bl: #, tl: #, tr: # } }
</td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso">flash.display.Graphics.beginGradientFill()</div></div><a name="effectFinished()"></a><a name="effectFinished(mx.effects.IEffectInstance)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">effectFinished</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function effectFinished(effectInst:<a href="../../mx/effects/IEffectInstance.html">IEffectInstance</a>):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Called by the effect instance when it stops playing on the component.
You can use this method to restore a modification to the component made
by the <code>effectStarted()</code> method when the effect started,
or perform some other action when the effect ends.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">effectInst</span>:<a href="../../mx/effects/IEffectInstance.html">IEffectInstance</a></code> &mdash; The effect instance object playing on the component.
</td></tr></table></p></div><a name="effectStarted()"></a><a name="effectStarted(mx.effects.IEffectInstance)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">effectStarted</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function effectStarted(effectInst:<a href="../../mx/effects/IEffectInstance.html">IEffectInstance</a>):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Called by the effect instance when it starts playing on the component.
You can use this method to perform a modification to the component as part
of an effect. You can use the <code>effectFinished()</code> method
to restore the modification when the effect ends.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">effectInst</span>:<a href="../../mx/effects/IEffectInstance.html">IEffectInstance</a></code> &mdash; The effect instance object playing on the component.
</td></tr></table></p></div><a name="endEffectsStarted()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">endEffectsStarted</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function endEffectsStarted():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Ends all currently playing effects on the component.
</p></div><a name="executeBindings()"></a><a name="executeBindings(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">executeBindings</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function executeBindings(recurse:Boolean = false):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Executes all the bindings for which the UIComponent object is the destination.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">recurse</span>:Boolean</code> (default = <code>false</code>)<code></code> &mdash; Recursively execute bindings for children of this component.
</td></tr></table></p></div><a name="finishPrint()"></a><a name="finishPrint(Object,mx.core.IFlexDisplayObject)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">finishPrint</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function finishPrint(obj:Object, target:<a href="../../mx/core/IFlexDisplayObject.html">IFlexDisplayObject</a>):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Called after printing is complete.
For the UIComponent class, the method performs no action.
Flex containers override the method to restore the container after printing.
<p>This method is normally not used by application developers. </p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">obj</span>:Object</code> &mdash; Contains the properties of the component that
restore it to its state before printing.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">target</span>:<a href="../../mx/core/IFlexDisplayObject.html">IFlexDisplayObject</a></code> &mdash; The component that just finished printing.
It can be the current component or one of its children.
</td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../mx/printing/FlexPrintJob.html" target="">mx.printing.FlexPrintJob</a></div></div><a name="focusInHandler()"></a><a name="focusInHandler(flash.events.FocusEvent)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">focusInHandler</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function focusInHandler(event:FocusEvent):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The event handler called when a UIComponent object gets focus.
If you override this method, make sure to call the base class version.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">event</span>:FocusEvent</code> &mdash; The event object.
</td></tr></table></p></div><a name="focusOutHandler()"></a><a name="focusOutHandler(flash.events.FocusEvent)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">focusOutHandler</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function focusOutHandler(event:FocusEvent):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The event handler called when a UIComponent object loses focus.
If you override this method, make sure to call the base class version.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">event</span>:FocusEvent</code> &mdash; The event object.
</td></tr></table></p></div><a name="generateMXMLArray()"></a><a name="generateMXMLArray(Object,Array,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">generateMXMLArray</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function generateMXMLArray(document:Object, data:Array, recursive:Boolean = true):Array</code><p></p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">document</span>:Object</code></td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">data</span>:Array</code></td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">recursive</span>:Boolean</code> (default = <code>true</code>)<code></code></td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Array</code></td></tr></table></div><a name="generateMXMLAttributes()"></a><a name="generateMXMLAttributes(Array)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">generateMXMLAttributes</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function generateMXMLAttributes(data:Array):void</code><p></p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">data</span>:Array</code></td></tr></table></p></div><a name="generateMXMLInstances()"></a><a name="generateMXMLInstances(Object,Array,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">generateMXMLInstances</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function generateMXMLInstances(document:Object, data:Array, recursive:Boolean = true):void</code><p></p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">document</span>:Object</code></td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">data</span>:Array</code></td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">recursive</span>:Boolean</code> (default = <code>true</code>)<code></code></td></tr></table></p></div><a name="generateMXMLObject()"></a><a name="generateMXMLObject(Object,Array)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">generateMXMLObject</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function generateMXMLObject(document:Object, data:Array):Object</code><p></p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">document</span>:Object</code></td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">data</span>:Array</code></td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Object</code></td></tr></table></div><a name="generateMXMLVector()"></a><a name="generateMXMLVector(Object,Array,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">generateMXMLVector</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function generateMXMLVector(document:Object, data:Array, recursive:Boolean = true):*</code><p></p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">document</span>:Object</code></td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">data</span>:Array</code></td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">recursive</span>:Boolean</code> (default = <code>true</code>)<code></code></td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>*</code></td></tr></table></div><a name="getAutomationChildAt()"></a><a name="getAutomationChildAt(int)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getAutomationChildAt</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getAutomationChildAt(index:int):<a href="../../mx/automation/IAutomationObject.html">IAutomationObject</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Provides the automation object at the specified index. This list
should not include any children that are composites.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">index</span>:int</code> &mdash; The index of the child to return
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../mx/automation/IAutomationObject.html">IAutomationObject</a></code> &mdash; The child at the specified index.
</td></tr></table></div><a name="getAutomationChildren()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getAutomationChildren</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getAutomationChildren():Array</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Provides the automation object list . This list
does not include any children that are composites.
</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Array</code> &mdash; the automation children.
</td></tr></table></div><a name="getBoundsXAtSize()"></a><a name="getBoundsXAtSize(Number,Number,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getBoundsXAtSize</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getBoundsXAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the x coordinate of the element's bounds at the specified element size.
<p>This method is typically used by layouts during a call to the
<code>measure()</code> method to predict what
the element position will be, if the element is resized to particular dimensions.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">width</span>:Number</code> &mdash; The element's bounds width, or NaN to use the preferred width.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">height</span>:Number</code> &mdash; The element's bounds height, or NaN to use the preferred height.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is true, the method returns
x coordinate of the element's bounding box top-left corner.
The bounding box is in element's parent coordinate space and is calculated
from the specified bounds size, layout position and layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The x coordinate of the element's bounds at the specified element size.
</td></tr></table></div><a name="getBoundsYAtSize()"></a><a name="getBoundsYAtSize(Number,Number,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getBoundsYAtSize</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getBoundsYAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the y coordinate of the element's bounds at the specified element size.
This method is typically used by layouts during a call to
the <code>measure()</code> to predict what
the element position will be, if the element is resized to particular dimensions.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">width</span>:Number</code> &mdash; The element's bounds width, or NaN to use the preferred width.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">height</span>:Number</code> &mdash; The element's bounds height, or NaN to use the preferred height.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is true, the method returns
the y coordinate of the element's bounding box top-left corner.
The bounding box is in element's parent coordinate space and is calculated
from the specified bounds size, layout position and layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The y coordinate of the element's bounds at the specified element size.
</td></tr></table></div><a name="getClassStyleDeclarations()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getClassStyleDeclarations</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getClassStyleDeclarations():Array</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Finds the type selectors for this UIComponent instance.
The algorithm walks up the superclass chain.
For example, suppose that class MyButton extends Button.
A MyButton instance first looks for a MyButton type selector
then, it looks for a Button type selector.
then, it looks for a UIComponent type selector.
(The superclass chain is considered to stop at UIComponent, not Object.)
</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Array</code> &mdash; An Array of type selectors for this UIComponent instance.
</td></tr></table></div><a name="getConstraintValue()"></a><a name="getConstraintValue(String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getConstraintValue</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getConstraintValue(constraintName:String):*</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Returns a layout constraint value, which is the same as
getting the constraint style for this component.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">constraintName</span>:String</code> &mdash; The name of the constraint style, which
can be any of the following: left, right, top, bottom,
verticalCenter, horizontalCenter, baseline
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>*</code> &mdash; Returns the layout constraint value, which can be
specified in either of two forms. It can be specified as a
numeric string, for example, "10" or it can be specified as
identifier:numeric string. For identifier:numeric string,
identifier is the <code>id</code> of a ConstraintRow or
ConstraintColumn. For example, a value of "cc1:10" specifies a
value of 10 for the ConstraintColumn that has the
<code>id</code> "cc1."
</td></tr></table></div><a name="getExplicitOrMeasuredHeight()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getExplicitOrMeasuredHeight</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getExplicitOrMeasuredHeight():Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A convenience method for determining whether to use the
explicit or measured height
</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; A Number which is explicitHeight if defined
or measuredHeight if not.
</td></tr></table></div><a name="getExplicitOrMeasuredWidth()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getExplicitOrMeasuredWidth</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getExplicitOrMeasuredWidth():Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
A convenience method for determining whether to use the
explicit or measured width
</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; A Number which is explicitWidth if defined
or measuredWidth if not.
</td></tr></table></div><a name="getFocus()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getFocus</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getFocus():InteractiveObject</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Gets the object that currently has focus.
It might not be this object.
Note that this method does not necessarily return the component
that has focus.
It can return the internal subcomponent of the component
that has focus.
To get the component that has focus, use the
<code>focusManager.focus</code> property.
</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>InteractiveObject</code> &mdash; Object that has focus.
</td></tr></table></div><a name="getLayoutBoundsHeight()"></a><a name="getLayoutBoundsHeight(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getLayoutBoundsHeight</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getLayoutBoundsHeight(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the element's layout height. This is the size that the element uses
to draw on screen.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is true, the method returns
the element's bounding box width. The bounding box is in the element's parent
coordinate space and is calculated from the element's layout size and
layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The element's layout height.
</td></tr></table></div><a name="getLayoutBoundsWidth()"></a><a name="getLayoutBoundsWidth(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getLayoutBoundsWidth</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getLayoutBoundsWidth(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the element's layout width. This is the size that the element uses
to draw on screen.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is true, the method returns
the element's bounding box width. The bounding box is in element's parent
coordinate space and is calculated from the element's layout size and
layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The element's layout width.
</td></tr></table></div><a name="getLayoutBoundsX()"></a><a name="getLayoutBoundsX(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getLayoutBoundsX</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getLayoutBoundsX(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the x coordinate that the element uses to draw on screen.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is true, the method returns
x coordinate of the element's bounding box top-left corner.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position and layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The x coordinate that the element uses to draw on screen.
</td></tr></table></div><a name="getLayoutBoundsY()"></a><a name="getLayoutBoundsY(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getLayoutBoundsY</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getLayoutBoundsY(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the y coordinate that the element uses to draw on screen.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is true, the method returns
y coordinate of the element's bounding box top-left corner.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position, and layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The y coordinate that the element uses to draw on screen.
</td></tr></table></div><a name="getLayoutMatrix()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getLayoutMatrix</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getLayoutMatrix():Matrix</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the transform matrix that is used to calculate the component's
layout relative to its siblings.
<p>This matrix is typically defined by the
component's 2D properties such as <code>x</code>, <code>y</code>,
<code>rotation</code>, <code>scaleX</code>, <code>scaleY</code>,
<code>transformX</code>, and <code>transformY</code>.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example <code>UIComponent</code>
defines the <code>offsets</code> property.</p>
</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Matrix</code> &mdash; The layout transform Matrix for this element.
Do not directly modify the return value; call the <code>setLayoutMatrix()</code> method instead.
</td></tr></table></div><a name="getLayoutMatrix3D()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getLayoutMatrix3D</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getLayoutMatrix3D():Matrix3D</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the layout transform Matrix3D for this element.
<p>This matrix is typically defined by the
component's transform properties such as <code>x</code>, <code>y</code>,
<code>z</code>, <code>rotationX</code>, <code>rotationY</code>,
<code>rotationZ</code>, <code>scaleX</code>, <code>scaleY</code>,
<code>scaleZ</code>, <code>transformX</code>, and <code>transformY</code>.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example <code>UIComponent</code>
defines the <code>offsets</code> property.</p>
</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Matrix3D</code> &mdash; The layout transform Matrix3D for this element.
Do not directly modify the return value but call the <code>setLayoutMatrix()</code> method instead.
</td></tr></table></div><a name="getMaxBoundsHeight()"></a><a name="getMaxBoundsHeight(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getMaxBoundsHeight</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getMaxBoundsHeight(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the element's maximum height.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is true, the method returns
the element's bounding box height. The bounding box is in the element's parent
coordinate space and is calculated from the element's maximum size and
layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The element's maximum height.
</td></tr></table></div><a name="getMaxBoundsWidth()"></a><a name="getMaxBoundsWidth(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getMaxBoundsWidth</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getMaxBoundsWidth(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the element's maximum width.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is true, the method returns
the element's bounding box width. The bounding box is in the element's parent
coordinate space and is calculated from the element's maximum size and
layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The element's maximum width.
</td></tr></table></div><a name="getMinBoundsHeight()"></a><a name="getMinBoundsHeight(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getMinBoundsHeight</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getMinBoundsHeight(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the element's minimum height.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is <code>true</code>,
the method returns the element's bounding box height.
The bounding box is in the element's parent
coordinate space and is calculated from the element's minimum size and
layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The element's maximum height.
</td></tr></table></div><a name="getMinBoundsWidth()"></a><a name="getMinBoundsWidth(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getMinBoundsWidth</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getMinBoundsWidth(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the element's minimum width.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is <code>true</code>,
the method returns the element's bounding box width.
The bounding box is in the element's parent
coordinate space and is calculated from the element's minimum size and
layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; The element's maximum width.
</td></tr></table></div><a name="getPreferredBoundsHeight()"></a><a name="getPreferredBoundsHeight(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getPreferredBoundsHeight</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getPreferredBoundsHeight(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the element's preferred height.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is <code>true</code>,
the method returns the element's bounding box height.
The bounding box is in the element's parent
coordinate space and is calculated from the element's preferred size and
layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; Returns the element's preferred height. Preferred height is
usually based on the default element size and any explicit overrides.
For UIComponent this is the same value as returned by
the <code>getExplicitOrMeasuredHeight()</code> method.
</td></tr></table></div><a name="getPreferredBoundsWidth()"></a><a name="getPreferredBoundsWidth(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getPreferredBoundsWidth</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getPreferredBoundsWidth(postLayoutTransform:Boolean = true):Number</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Returns the element's preferred width.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is <code>true</code>,
the method returns the element's bounding box width.
The bounding box is in the element's parent
coordinate space and is calculated from the element's preferred size and
layout transform matrix.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Number</code> &mdash; Returns the element's preferred width. Preferred width is
usually based on the default element size and any explicit overrides.
For UIComponent this is the same value as returned by
the <code>getExplicitOrMeasuredWidth()</code> method.
</td></tr></table></div><a name="getRepeaterItem()"></a><a name="getRepeaterItem(int)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getRepeaterItem</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getRepeaterItem(whichRepeater:int = -1):Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Returns the item in the <code>dataProvider</code> that was used
by the specified Repeater to produce this Repeater, or
<code>null</code> if this Repeater isn't repeated.
The argument <code>whichRepeater</code> is 0 for the outermost
Repeater, 1 for the next inner Repeater, and so on.
If <code>whichRepeater</code> is not specified,
the innermost Repeater is used.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">whichRepeater</span>:int</code> (default = <code>-1</code>)<code></code> &mdash; Number of the Repeater,
counting from the outermost one, starting at 0.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Object</code> &mdash; The requested repeater item.
</td></tr></table></div><a name="getStyle()"></a><a name="getStyle(String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getStyle</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getStyle(styleProp:String):*</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Gets a style property that has been set anywhere in this
component's style lookup chain.
<p>This same method is used to get any kind of style property,
so the value returned can be a Boolean, String, Number, int,
uint (for an RGB color), Class (for a skin), or any kind of object.
Therefore the return type is simply specified as *.</p>
<p>If you are getting a particular style property, you
know its type and often want to store the result in a
variable of that type.
No casting from * to that type is necessary.</p>
<p>
<code>
var backgroundColor:uint = getStyle("backgroundColor");
</code>
</p>
<p>If the style property has not been set anywhere in the
style lookup chain, the value returned by <code>getStyle()</code>
is <code>undefined</code>.
Note that <code>undefined</code> is a special value that is
not the same as <code>false</code>, <code>""</code>,
<code>NaN</code>, <code>0</code>, or <code>null</code>.
No valid style value is ever <code>undefined</code>.
You can use the method
<code>IStyleManager2.isValidStyleValue()</code>
to test whether the value was set.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">styleProp</span>:String</code> &mdash; Name of the style property.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>*</code> &mdash; Style value.
</td></tr></table></div><a name="getVisibleRect()"></a><a name="getVisibleRect(flash.display.DisplayObject)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getVisibleRect</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getVisibleRect(targetParent:DisplayObject = null):Rectangle</code><p></p><p></p><p>
Get the bounds of this object that are visible to the user
on the screen.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">targetParent</span>:DisplayObject</code> (default = <code>null</code>)<code></code> &mdash; The parent to stop at when calculating the visible
bounds. If null, this object's system manager will be used as
the parent.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Rectangle</code> &mdash; a <code>Rectangle</code> including the visible portion of the this
object. The rectangle is in global coordinates.
</td></tr></table></div><a name="globalToContent()"></a><a name="globalToContent(flash.geom.Point)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">globalToContent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function globalToContent(point:Point):Point</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Converts a <code>Point</code> object from global to content coordinates.
Global coordinates specify a pixel position relative to the upper-left corner
of the stage, that is, the outermost edge of the application.
Content coordinates specify a pixel position relative to the upper left corner
of the component's content, and include all of the component's content area,
including any regions that are currently clipped and must be
accessed by scrolling the component.
You use the content coordinate system to set and get the positions of children
of a container that uses absolute positioning.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">point</span>:Point</code> &mdash; A Point object that
specifies the <i>x</i> and <i>y</i> coordinates in the global (Stage)
coordinate system as properties.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Point</code> &mdash; Point A Point object with coordinates relative to the component.
</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="UIComponent.html#contentToGlobal()" target="">contentToGlobal()</a></div></div><a name="hasCSSState()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">hasCSSState</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function hasCSSState():Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4.6</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 2.5</td></tr></table><p></p><p></p><p>
Returns <code>true</code> if <code>currentCSSState</code> is not <code>null</code>.
Typically, you do not call this method directly.
It is called by the <code>mx.styles.CSSCondition.matchesStyleClient()</code> method.
<p>Note Spark components use their skin state as the pseudo state.
Halo components use the <code>currentState</code> property.</p>
</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Boolean</code> &mdash; <code>true</code> if <code>currentCSSState</code> is not <code>null</code>.
By default, <code>currentCSSState</code> is the same as <code>currentState</code>.
If no state exists, return false.
</td></tr></table></div><a name="hasState()"></a><a name="hasState(String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">hasState</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function hasState(stateName:String):Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Determines whether the specified state has been defined on this
UIComponent.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">stateName</span>:String</code> &mdash; The name of the state being checked.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Boolean</code> &mdash; Whether or not the specified state has been defined
</td></tr></table></div><a name="horizontalGradientMatrix()"></a><a name="horizontalGradientMatrix(Number,Number,Number,Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">horizontalGradientMatrix</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function horizontalGradientMatrix(x:Number, y:Number, width:Number, height:Number):Matrix</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Returns a box Matrix which can be passed to the
<code>drawRoundRect()</code> method
as the <code>rot</code> parameter when drawing a horizontal gradient.
<p>For performance reasons, the Matrix is stored in a static variable
which is reused by all calls to <code>horizontalGradientMatrix()</code>
and <code>verticalGradientMatrix()</code>.
Therefore, pass the resulting Matrix
to <code>drawRoundRect()</code> before calling
<code>horizontalGradientMatrix()</code>
or <code>verticalGradientMatrix()</code> again.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">x</span>:Number</code> &mdash; The left coordinate of the gradient, in pixels.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">y</span>:Number</code> &mdash; The top coordinate of the gradient, in pixels.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">width</span>:Number</code> &mdash; The width of the gradient, in pixels.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">height</span>:Number</code> &mdash; The height of the gradient, in pixels.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Matrix</code> &mdash; The Matrix for the horizontal gradient.
</td></tr></table></div><a name="initAdvancedLayoutFeatures()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">initAdvancedLayoutFeatures</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function initAdvancedLayoutFeatures():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Initializes the implementation and storage of some of the less frequently
used advanced layout features of a component.
Call this function before attempting to use any of the features implemented
by the AdvancedLayoutFeatures object.
</p></div><a name="initializationComplete()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">initializationComplete</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function initializationComplete():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Finalizes the initialization of this component.
<p>This method is the last code that executes when you add a component
to a parent for the first time using <code>addChild()</code>
or <code>addChildAt()</code>.
It handles some housekeeping related to dispatching
the <code>initialize</code> event.
If you are writing a component, you do not need
to override this method.</p>
</p></div><a name="initialize()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">initialize</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function initialize():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Initializes the internal structure of this component.
<p>Initializing a UIComponent is the fourth step in the creation
of a visual component instance, and happens automatically
the first time that the instance is added to a parent.
Therefore, you do not generally need to call
<code>initialize()</code>; the Flex framework calls it for you
from UIComponent's override of the <code>addChild()</code>
and <code>addChildAt()</code> methods.</p>
<p>The first step in the creation of a visual component instance
is construction, with the <code>new</code> operator:</p>
<pre>
var okButton:Button = new Button();</pre>
<p>After construction, the new Button instance is a solitary
DisplayObject; it does not yet have a UITextField as a child
to display its label, and it doesn't have a parent.</p>
<p>The second step is configuring the newly-constructed instance
with the appropriate properties, styles, and event handlers:</p>
<pre>
okButton.label = "OK";
okButton.setStyle("cornerRadius", 0);
okButton.addEventListener(MouseEvent.CLICK, clickHandler);</pre>
<p>The third step is adding the instance to a parent:</p>
<pre>
someContainer.addChild(okButton);</pre>
<p>A side effect of calling <code>addChild()</code>
or <code>addChildAt()</code>, when adding a component to a parent
for the first time, is that <code>initialize</code> gets
automatically called.</p>
<p>This method first dispatches a <code>preinitialize</code> event,
giving developers using this component a chance to affect it
before its internal structure has been created.
Next it calls the <code>createChildren()</code> method
to create the component's internal structure; for a Button,
this method creates and adds the UITextField for the label.
Then it dispatches an <code>initialize</code> event,
giving developers a chance to affect the component
after its internal structure has been created.</p>
<p>Note that it is the act of attaching a component to a parent
for the first time that triggers the creation of its internal structure.
If its internal structure includes other UIComponents, then this is a
recursive process in which the tree of DisplayObjects grows by one leaf
node at a time.</p>
<p>If you are writing a component, you do not need
to override this method.</p>
</p></div><a name="initializeAccessibility()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">initializeAccessibility</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function initializeAccessibility():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Initializes this component's accessibility code.
<p>This method is called by the <code>initialize()</code> method to hook in the
component's accessibility code, which resides in a separate class
in the mx.accessibility package.
Each subclass that supports accessibility must override this method
because the hook-in process uses a different static variable
in each subclass.</p>
</p></div><a name="initializeRepeaterArrays()"></a><a name="initializeRepeaterArrays(mx.core.IRepeaterClient)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">initializeRepeaterArrays</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function initializeRepeaterArrays(parent:<a href="../../mx/core/IRepeaterClient.html">IRepeaterClient</a>):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Initializes various properties which keep track of repeated instances
of this component.
<p>An MXML <code>&lt;mx:Repeater/&gt;</code> tag can cause repeated instances
of a component to be created, one instance for each item in the
Repeater's data provider.
The <code>instanceIndices</code>, <code>repeaters</code>,
and <code>repeaterIndices</code> properties of UIComponent
keep track of which instance came from which data item
and which Repeater.</p>
<p>This method is an internal method which is automatically called
by the Flex framework.
You do not have to call it or override it.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">parent</span>:<a href="../../mx/core/IRepeaterClient.html">IRepeaterClient</a></code> &mdash; The parent object containing the Repeater that created
this component.
</td></tr></table></p></div><a name="invalidateDisplayList()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">invalidateDisplayList</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function invalidateDisplayList():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Marks a component so that its <code>updateDisplayList()</code>
method gets called during a later screen update.
<p>Invalidation is a useful mechanism for eliminating duplicate
work by delaying processing of changes to a component until a
later screen update.
For example, if you want to change the width and height,
it would be wasteful to update the component immediately after you
change the width and then update again with the new height.
It is more efficient to change both properties and then render
the component with its new size once.</p>
<p>Invalidation methods rarely get called.
In general, setting a property on a component automatically
calls the appropriate invalidation method.</p>
</p></div><a name="invalidateLayering()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">invalidateLayering</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function invalidateLayering():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.4</td></tr></table><p></p><p></p><p>
Called by a component's items to indicate that their <code>depth</code>
property has changed. Note that while this function is defined on
<code>UIComponent</code>, it is up to subclasses to implement support
for complex layering.
By default, only <code>Group</code> and <code>DataGroup</code> support
arbitrary layering of their children.
</p><p><span class="label">See also</span></p><div class="seeAlso"><a href="UIComponent.html#depth" target="">depth</a></div></div><a name="invalidateLayoutDirection()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">invalidateLayoutDirection</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function invalidateLayoutDirection():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
An element must call this method when its layoutDirection changes or
when its parent's layoutDirection changes.
If they differ, this method is responsible for mirroring the element’s contents
and for updating the element’s post-layout transform so that descendants inherit
a mirrored coordinate system. IVisualElements typically implement
mirroring by using postLayoutTransformOffsets to scale the X axis by -1 and
to translate the x coordinate of the origin by the element's width.
The net effect of this "mirror" transform is to reverse the direction
in which the X axis increases without changing the element's location
relative to its parent's origin.
</p></div><a name="invalidateParentSizeAndDisplayList()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">invalidateParentSizeAndDisplayList</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function invalidateParentSizeAndDisplayList():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Helper method to invalidate parent size and display list if
this object affects its layout (includeInLayout is true).
</p></div><a name="invalidateProperties()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">invalidateProperties</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function invalidateProperties():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Marks a component so that its <code>commitProperties()</code>
method gets called during a later screen update.
<p>Invalidation is a useful mechanism for eliminating duplicate
work by delaying processing of changes to a component until a
later screen update.
For example, if you want to change the text color and size,
it would be wasteful to update the color immediately after you
change it and then update the size when it gets set.
It is more efficient to change both properties and then render
the text with its new size and color once.</p>
<p>Invalidation methods rarely get called.
In general, setting a property on a component automatically
calls the appropriate invalidation method.</p>
</p></div><a name="invalidateSize()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">invalidateSize</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function invalidateSize():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Marks a component so that its <code>measure()</code>
method gets called during a later screen update.
<p>Invalidation is a useful mechanism for eliminating duplicate
work by delaying processing of changes to a component until a
later screen update.
For example, if you want to change the text and font size,
it would be wasteful to update the text immediately after you
change it and then update the size when it gets set.
It is more efficient to change both properties and then render
the text with its new size once.</p>
<p>Invalidation methods rarely get called.
In general, setting a property on a component automatically
calls the appropriate invalidation method.</p>
</p></div><a name="isOurFocus()"></a><a name="isOurFocus(flash.display.DisplayObject)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">isOurFocus</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function isOurFocus(target:DisplayObject):Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Typically overridden by components containing UITextField objects,
where the UITextField object gets focus.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">target</span>:DisplayObject</code> &mdash; A UIComponent object containing a UITextField object
that can receive focus.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Boolean</code> &mdash; Returns <code>true</code> if the UITextField object has focus.
</td></tr></table></div><a name="keyDownHandler()"></a><a name="keyDownHandler(flash.events.KeyboardEvent)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">keyDownHandler</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function keyDownHandler(event:KeyboardEvent):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The event handler called for a <code>keyDown</code> event.
If you override this method, make sure to call the base class version.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">event</span>:KeyboardEvent</code> &mdash; The event object.
</td></tr></table></p></div><a name="keyUpHandler()"></a><a name="keyUpHandler(flash.events.KeyboardEvent)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">keyUpHandler</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function keyUpHandler(event:KeyboardEvent):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The event handler called for a <code>keyUp</code> event.
If you override this method, make sure to call the base class version.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">event</span>:KeyboardEvent</code> &mdash; The event object.
</td></tr></table></p></div><a name="localToContent()"></a><a name="localToContent(flash.geom.Point)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">localToContent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function localToContent(point:Point):Point</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Converts a <code>Point</code> object from local to content coordinates.
Local coordinates specify a pixel position relative to the
upper left corner of the component.
Content coordinates specify a pixel position relative to the upper left corner
of the component's content, and include all of the component's content area,
including any regions that are currently clipped and must be
accessed by scrolling the component.
You use the content coordinate system to set and get the positions of children
of a container that uses absolute positioning.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">point</span>:Point</code> &mdash; A Point object that specifies the <i>x</i> and <i>y</i>
coordinates in the local coordinate system as properties.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Point</code> &mdash; Point A Point object with coordinates relative to the
content coordinate system.
</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="UIComponent.html#contentToLocal()" target="">contentToLocal()</a></div></div><a name="matchesCSSState()"></a><a name="matchesCSSState(String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">matchesCSSState</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function matchesCSSState(cssState:String):Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Returns <code>true</code> if <code>cssState</code> matches <code>currentCSSState</code>.
Typically, you do not call this method directly.
It is called by the <code>mx.styles.CSSCondition.matchesStyleClient()</code> method.
<p>Note Spark components use their skin state as the pseudo state.
Halo components use the <code>currentState</code> property.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">cssState</span>:String</code> &mdash; A possible value of <code>CSSCondition.value</code>.
It represents the current state of this component used to match CSS pseudo-selectors.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Boolean</code> &mdash; <code>true</code> if <code>cssState</code> matches <code>currentCSSState</code>.
By default, <code>currentCSSState</code> is the same as <code>currentState</code>.
If no state exists, return null.
</td></tr></table></div><a name="matchesCSSType()"></a><a name="matchesCSSType(String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">matchesCSSType</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function matchesCSSType(cssType:String):Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Determines whether this instance is the same as, or is a subclass of,
the given type.
Typically, you do not call this method directly.
It is called by the <code>mx.styles.CSSCondition.matchesStyleClient()</code> method.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">cssType</span>:String</code> &mdash; A CSSSelector object.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Boolean</code> &mdash; <code>true</code> if <code>cssType</code> is in the hierarchy of qualified type selectors.
</td></tr></table></div><a name="measure()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">measure</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function measure():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Calculates the default size, and optionally the default minimum size,
of the component. This is an advanced method that you might override when
creating a subclass of UIComponent.
<p>You do not call this method directly. Flex calls the
<code>measure()</code> method when the component is added to a container
using the <code>addChild()</code> method, and when the component's
<code>invalidateSize()</code> method is called. </p>
<p>When you set a specific height and width of a component,
Flex does not call the <code>measure()</code> method,
even if you explicitly call the <code>invalidateSize()</code> method.
That is, Flex only calls the <code>measure()</code> method if
the <code>explicitWidth</code> property or the <code>explicitHeight</code>
property of the component is NaN. </p>
<p>In your override of this method, you must set the
<code>measuredWidth</code> and <code>measuredHeight</code> properties
to define the default size.
You can optionally set the <code>measuredMinWidth</code> and
<code>measuredMinHeight</code> properties to define the default
minimum size.</p>
<p>Most components calculate these values based on the content they are
displaying, and from the properties that affect content display.
A few components simply have hard-coded default values. </p>
<p>The conceptual point of <code>measure()</code> is for the component to provide
its own natural or intrinsic size as a default. Therefore, the
<code>measuredWidth</code> and <code>measuredHeight</code> properties
should be determined by factors such as:</p>
<ul>
<li>The amount of text the component needs to display.</li>
<li>The styles, such as <code>fontSize</code>, for that text.</li>
<li>The size of a JPEG image that the component displays.</li>
<li>The measured or explicit sizes of the component's children.</li>
<li>Any borders, margins, and gaps.</li>
</ul>
<p>In some cases, there is no intrinsic way to determine default values.
For example, a simple GreenCircle component might simply set
measuredWidth = 100 and measuredHeight = 100 in its <code>measure()</code> method to
provide a reasonable default size. In other cases, such as a TextArea,
an appropriate computation (such as finding the right width and height
that would just display all the text and have the aspect ratio of a Golden Rectangle)
might be too time-consuming to be worthwhile.</p>
<p>The default implementation of <code>measure()</code>
sets <code>measuredWidth</code>, <code>measuredHeight</code>,
<code>measuredMinWidth</code>, and <code>measuredMinHeight</code>
to <code>0</code>.</p>
</p></div><a name="measureHTMLText()"></a><a name="measureHTMLText(String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">measureHTMLText</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function measureHTMLText(htmlText:String):TextLineMetrics</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Measures the specified HTML text, which can contain HTML tags such
as <code>&lt;font&gt;</code> and <code>&lt;b&gt;</code>,
assuming that it is displayed
in a single-line UITextField using a UITextFormat
determined by the styles of this UIComponent.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">htmlText</span>:String</code> &mdash; A String specifying the HTML text to measure.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>TextLineMetrics</code> &mdash; A TextLineMetrics object containing the text measurements.
</td></tr></table></div><a name="measureText()"></a><a name="measureText(String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">measureText</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function measureText(text:String):TextLineMetrics</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Measures the specified text, assuming that it is displayed
in a single-line UITextField (or UIFTETextField) using a UITextFormat
determined by the styles of this UIComponent. Does not
work for Spark components since they don't use UITextField
(or UIFTETextField). To measure text in Spark components,
get the measurements of a spark.components.Label
or spark.components.RichText
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">text</span>:String</code> &mdash; A String specifying the text to measure.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>TextLineMetrics</code> &mdash; A TextLineMetrics object containing the text measurements.
</td></tr></table></div><a name="move()"></a><a name="move(Number,Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">move</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function move(x:Number, y:Number):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Moves the component to a specified position within its parent.
Calling this method is exactly the same as
setting the component's <code>x</code> and <code>y</code> properties.
<p>If you are overriding the <code>updateDisplayList()</code> method
in a custom component, call the <code>move()</code> method
rather than setting the <code>x</code> and <code>y</code> properties.
The difference is that the <code>move()</code> method changes the location
of the component and then dispatches a <code>move</code> event when you
call the method, while setting the <code>x</code> and <code>y</code>
properties changes the location of the component and dispatches
the event on the next screen refresh.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">x</span>:Number</code> &mdash; Left position of the component within its parent.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">y</span>:Number</code> &mdash; Top position of the component within its parent.
</td></tr></table></p></div><a name="notifyStyleChangeInChildren()"></a><a name="notifyStyleChangeInChildren(String,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">notifyStyleChangeInChildren</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function notifyStyleChangeInChildren(styleProp:String, recursive:Boolean):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Propagates style changes to the children.
You typically never need to call this method.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">styleProp</span>:String</code> &mdash; String specifying the name of the style property.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">recursive</span>:Boolean</code> &mdash; Recursivly notify all children of this component.
</td></tr></table></p></div><a name="owns()"></a><a name="owns(flash.display.DisplayObject)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">owns</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function owns(child:DisplayObject):Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Returns <code>true</code> if the chain of <code>owner</code> properties
points from <code>child</code> to this UIComponent.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">child</span>:DisplayObject</code> &mdash; A UIComponent.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Boolean</code> &mdash; <code>true</code> if the child is parented or owned by this UIComponent.
</td></tr></table></div><a name="parentChanged()"></a><a name="parentChanged(flash.display.DisplayObjectContainer)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">parentChanged</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function parentChanged(p:DisplayObjectContainer):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Called by Flex when a UIComponent object is added to or removed from a parent.
Developers typically never need to call this method.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">p</span>:DisplayObjectContainer</code> &mdash; The parent of this UIComponent object.
</td></tr></table></p></div><a name="prepareToPrint()"></a><a name="prepareToPrint(mx.core.IFlexDisplayObject)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">prepareToPrint</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function prepareToPrint(target:<a href="../../mx/core/IFlexDisplayObject.html">IFlexDisplayObject</a>):Object</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Prepares an IFlexDisplayObject for printing.
For the UIComponent class, the method performs no action.
Flex containers override the method to prepare for printing;
for example, by removing scroll bars from the printed output.
<p>This method is normally not used by application developers. </p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">target</span>:<a href="../../mx/core/IFlexDisplayObject.html">IFlexDisplayObject</a></code> &mdash; The component to be printed.
It can be the current component or one of its children.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Object</code> &mdash; Object containing the properties of the current component
required by the <code>finishPrint()</code> method
to restore it to its previous state.
</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../mx/printing/FlexPrintJob.html" target="">mx.printing.FlexPrintJob</a></div></div><a name="regenerateStyleCache()"></a><a name="regenerateStyleCache(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">regenerateStyleCache</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function regenerateStyleCache(recursive:Boolean):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Builds or rebuilds the CSS style cache for this component
and, if the <code>recursive</code> parameter is <code>true</code>,
for all descendants of this component as well.
<p>The Flex framework calls this method in the following
situations:</p>
<ul>
<li>When you add a UIComponent to a parent using the
<code>addChild()</code> or <code>addChildAt()</code> methods.</li>
<li>When you change the <code>styleName</code> property
of a UIComponent.</li>
<li>When you set a style in a CSS selector using the
<code>setStyle()</code> method of CSSStyleDeclaration.</li>
</ul>
<p>Building the style cache is a computation-intensive operation,
so avoid changing <code>styleName</code> or
setting selector styles unnecessarily.</p>
<p>This method is not called when you set an instance style
by calling the <code>setStyle()</code> method of UIComponent.
Setting an instance style is a relatively fast operation
compared with setting a selector style.</p>
<p>You do not need to call or override this method.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">recursive</span>:Boolean</code> &mdash; Recursively regenerates the style cache for
all children of this component.
</td></tr></table></p></div><a name="registerEffects()"></a><a name="registerEffects(Array)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">registerEffects</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function registerEffects(effects:Array):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
For each effect event, registers the EffectManager
as one of the event listeners.
You typically never need to call this method.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">effects</span>:Array</code> &mdash; The names of the effect events.
</td></tr></table></p></div><a name="removeStyleClient()"></a><a name="removeStyleClient(mx.styles.IAdvancedStyleClient)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">removeStyleClient</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function removeStyleClient(styleClient:<a href="../../mx/styles/IAdvancedStyleClient.html">IAdvancedStyleClient</a>):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4.5</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Removes a non-visual style client from this component instance.
Once this method has been called, the non-visual style client will
no longer inherit style changes from this component instance.
As a side effect, this method will set the
<code>styleParent</code> property of the <code>styleClient</code>
parameter to <code>null</code>.
If the <code>styleClient</code> has not been added to this
component instance, no action will be taken.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">styleClient</span>:<a href="../../mx/styles/IAdvancedStyleClient.html">IAdvancedStyleClient</a></code> &mdash; The <code>IAdvancedStyleClient</code> to remove
from this component's list of non-visual style clients.
</td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso">addStyleClient<br/><a href="../../mx/styles/IAdvancedStyleClient.html" target="">mx.styles.IAdvancedStyleClient</a></div></div><a name="replayAutomatableEvent()"></a><a name="replayAutomatableEvent(flash.events.Event)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">replayAutomatableEvent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function replayAutomatableEvent(event:Event):Boolean</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Replays the specified event. A component author should probably call
super.replayAutomatableEvent in case default replay behavior has been defined
in a superclass.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">event</span>:Event</code> &mdash; The event to replay.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Boolean</code> &mdash; <code>true</code> if a replay was successful.
</td></tr></table></div><a name="resolveAutomationIDPart()"></a><a name="resolveAutomationIDPart(Object)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">resolveAutomationIDPart</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function resolveAutomationIDPart(criteria:Object):Array</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Resolves a child by using the id provided. The id is a set
of properties as provided by the <code>createAutomationIDPart()</code> method.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">criteria</span>:Object</code> &mdash; Set of properties describing the child.
The criteria can contain regular expression values
resulting in multiple children being matched.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Array</code> &mdash; Array of children that matched the criteria
or <code>null</code> if no children could not be resolved.
</td></tr></table></div><a name="resourcesChanged()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">resourcesChanged</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function resourcesChanged():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
This method is called when a UIComponent is constructed,
and again whenever the ResourceManager dispatches
a <code>"change"</code> Event to indicate
that the localized resources have changed in some way.
<p>This event is dispatched when you set the ResourceManager's
<code>localeChain</code> property, when a resource module
has finished loading, and when you call the ResourceManager's
<code>update()</code> method.</p>
<p>Subclasses should override this method and, after calling
<code>super.resourcesChanged()</code>, do whatever is appropriate
in response to having new resource values.</p>
</p></div><a name="resumeBackgroundProcessing()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">resumeBackgroundProcessing</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public static function resumeBackgroundProcessing():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Resumes the background processing of methods
queued by <code>callLater()</code>, after a call to
<code>suspendBackgroundProcessing()</code>.
<p>Refer to the description of
<code>suspendBackgroundProcessing()</code> for more information.</p>
</p></div><a name="setActualSize()"></a><a name="setActualSize(Number,Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setActualSize</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setActualSize(w:Number, h:Number):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Sizes the object.
Unlike directly setting the <code>width</code> and <code>height</code>
properties, calling the <code>setActualSize()</code> method
does not set the <code>explictWidth</code> and
<code>explicitHeight</code> properties, so a future layout
calculation can result in the object returning to its previous size.
This method is used primarily by component developers implementing
the <code>updateDisplayList()</code> method, by Effects,
and by the LayoutManager.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">w</span>:Number</code> &mdash; Width of the object.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">h</span>:Number</code> &mdash; Height of the object.
</td></tr></table></p></div><a name="setConstraintValue()"></a><a name="setConstraintValue(String,any)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setConstraintValue</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setConstraintValue(constraintName:String, value:*):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Sets a layout constraint value, which is the same as
setting the constraint style for this component.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">constraintName</span>:String</code> &mdash; The name of the constraint style, which
can be any of the following: left, right, top, bottom,
verticalCenter, horizontalCenter, baseline
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">value</span>:*</code> &mdash; The value of the constraint can be specified in either
of two forms. It can be specified as a numeric string, for
example, "10" or it can be specified as identifier:numeric
string. For identifier:numeric string, identifier is the
<code>id</code> of a ConstraintRow or ConstraintColumn. For
example, a value of "cc1:10" specifies a value of 10 for the
ConstraintColumn that has the <code>id</code> "cc1."
</td></tr></table></p></div><a name="setCurrentState()"></a><a name="setCurrentState(String,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setCurrentState</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setCurrentState(stateName:String, playTransition:Boolean = true):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Set the current state.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">stateName</span>:String</code> &mdash; The name of the new view state.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">playTransition</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; If <code>true</code>, play
the appropriate transition when the view state changes.
</td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso"><a href="UIComponent.html#currentState" target="">currentState</a></div></div><a name="setFocus()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setFocus</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setFocus():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Sets the focus to this component.
The component can in turn pass focus to a subcomponent.
<p><b>Note:</b> Only the TextInput and TextArea controls show a highlight
when this method sets the focus.
All controls show a highlight when the user tabs to the control.</p>
</p></div><a name="setLayoutBoundsPosition()"></a><a name="setLayoutBoundsPosition(Number,Number,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setLayoutBoundsPosition</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setLayoutBoundsPosition(x:Number, y:Number, postLayoutTransform:Boolean = true):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Sets the coordinates that the element uses to draw on screen.
<p>Note that calls to the <code>setLayoutBoundSize()</code> method can affect the layout position, so
call <code>setLayoutBoundPosition()</code> after calling <code>setLayoutBoundSize()</code>.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">x</span>:Number</code> &mdash; The x-coordinate of the top-left corner of the bounding box.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">y</span>:Number</code> &mdash; The y-coordinate of the top-left corner of the bounding box.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is <code>true</code>,
the element is positioned in such a way that the top-left corner of its bounding box is (x, y).
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position and layout transform matrix.
</td></tr></table></p></div><a name="setLayoutBoundsSize()"></a><a name="setLayoutBoundsSize(Number,Number,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setLayoutBoundsSize</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setLayoutBoundsSize(width:Number, height:Number, postLayoutTransform:Boolean = true):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Sets the layout size of the element.
This is the size that the element uses to draw on screen.
<p>If the <code>width</code> and/or <code>height</code> parameters are left unspecified (NaN),
Flex sets the element's layout size to its preferred width and/or preferred height.</p>
<p>Note that calls to the <code>setLayoutBoundSize()</code> method can affect the layout position, so
call <code>setLayoutBoundPosition()</code> after calling <code>setLayoutBoundSize()</code>.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">width</span>:Number</code> &mdash; The element's layout width.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">height</span>:Number</code> &mdash; The element's layout height.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">postLayoutTransform</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; When <code>postLayoutTransform</code> is true, the specified sizes
are those of the element's bounding box.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position, and layout transform matrix.
</td></tr></table></p></div><a name="setLayoutMatrix()"></a><a name="setLayoutMatrix(flash.geom.Matrix,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setLayoutMatrix</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setLayoutMatrix(value:Matrix, invalidateLayout:Boolean):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Sets the transform Matrix that is used to calculate the component's layout
size and position relative to its siblings.
<p>The matrix is typically defined by the
component's 2D properties such as <code>x</code>, <code>y</code>,
<code>rotation</code>, <code>scaleX</code>, <code>scaleY</code>,
<code>transformX</code>, and <code>transformY</code>.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example <code>UIComponent</code>
defines the <code>offsets</code>.</p>
<p>Note that layout Matrix is factored in the <code>getPreferredSize()</code>,
<code>getMinSize()</code>, <code>getMaxSize()</code>, <code>getLayoutSize()</code>
methods when computed in parent coordinates
as well as in <code>getLayoutPosition()</code> in both parent and child coordinates.
Layouts that calculate the transform matrix explicitly typically call
this method and work with sizes in child coordinates.
Layouts calling this method pass <code>false</code>
to the <code>invalidateLayout()</code> method so that a subsequent layout pass is not
triggered.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">value</span>:Matrix</code> &mdash; The matrix.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">invalidateLayout</span>:Boolean</code> &mdash; <code>true</code> to cause the parent container
to re-layout its children. You typically pass <code>true</code>
to the <code>invalidateLayout()</code> method.
</td></tr></table></p></div><a name="setLayoutMatrix3D()"></a><a name="setLayoutMatrix3D(flash.geom.Matrix3D,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setLayoutMatrix3D</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setLayoutMatrix3D(value:Matrix3D, invalidateLayout:Boolean):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Sets the transform Matrix3D that is used to calculate the component's layout
size and position relative to its siblings.
<p>This matrix is typically defined by the
component's transform properties such as <code>x</code>, <code>y</code>,
<code>z</code>, <code>rotationX</code>, <code>rotationY</code>,
<code>rotationZ</code>, <code>scaleX</code>, <code>scaleY</code>,
<code>scaleZ</code>, <code>transformX</code>, and <code>transformY</code>.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example <code>UIComponent</code>
defines the <code>offsets</code> property.</p>
<p>Note that layout Matrix3D is factored in the <code>getPreferredSize()</code>,
<code>getMinSize()</code>, <code>getMaxSize()</code>, <code>getLayoutSize()</code>
when computed in parent coordinates
as well as in <code>getLayoutPosition()</code> in both parent and child coordinates.
Layouts that calculate the transform matrix explicitly typically call
this method and work with sizes in child coordinates.
Layouts calling this method pass <code>false</code>
to the <code>invalidateLayout()</code> method so that a subsequent layout pass is not
triggered.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">value</span>:Matrix3D</code> &mdash; The matrix.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">invalidateLayout</span>:Boolean</code> &mdash; <code>true</code> to cause the parent container
to re-layout its children. You typically pass <code>true</code>
to the <code>invalidateLayout()</code> method.
</td></tr></table></p></div><a name="setMXMLDescriptor()"></a><a name="setMXMLDescriptor(Array)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setMXMLDescriptor</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setMXMLDescriptor(value:Array):void</code><p></p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">value</span>:Array</code></td></tr></table></p></div><a name="setMXMLProperties()"></a><a name="setMXMLProperties(Array)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setMXMLProperties</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setMXMLProperties(value:Array):void</code><p></p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">value</span>:Array</code></td></tr></table></p></div><a name="setStretchXY()"></a><a name="setStretchXY(Number,Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setStretchXY</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function setStretchXY(stretchX:Number, stretchY:Number):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
Specifies a transform stretch factor in the horizontal and vertical direction.
The stretch factor is applied to the computed matrix before any other transformation.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">stretchX</span>:Number</code> &mdash; The horizontal component of the stretch factor.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">stretchY</span>:Number</code> &mdash; The vertical component of the stretch factor.
</td></tr></table></p></div><a name="setStyle()"></a><a name="setStyle(String,any)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setStyle</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setStyle(styleProp:String, newValue:*):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Sets a style property on this component instance.
<p>This can override a style that was set globally.</p>
<p>Calling the <code>setStyle()</code> method can result in decreased performance.
Use it only when necessary.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">styleProp</span>:String</code> &mdash; Name of the style property.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">newValue</span>:*</code> &mdash; New value for the style.
</td></tr></table></p></div><a name="setVisible()"></a><a name="setVisible(Boolean,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setVisible</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setVisible(value:Boolean, noEvent:Boolean = false):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Called when the <code>visible</code> property changes.
Set the <code>visible</code> property to show or hide
a component instead of calling this method directly.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">value</span>:Boolean</code> &mdash; The new value of the <code>visible</code> property.
Specify <code>true</code> to show the component, and <code>false</code> to hide it.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">noEvent</span>:Boolean</code> (default = <code>false</code>)<code></code> &mdash; If <code>true</code>, do not dispatch an event.
If <code>false</code>, dispatch a <code>show</code> event when
the component becomes visible, and a <code>hide</code> event when
the component becomes invisible.
</td></tr></table></p></div><a name="stateChanged()"></a><a name="stateChanged(String,String,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stateChanged</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function stateChanged(oldState:String, newState:String, recursive:Boolean):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
This method is called when a state changes to check whether
state-specific styles apply to this component. If there is a chance
of a matching CSS pseudo-selector for the current state, the style
cache needs to be regenerated for this instance and, potentially all
children, if the <code>recursive</code> param is set to <code>true</code>.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">oldState</span>:String</code> &mdash; The name of th eold state.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">newState</span>:String</code> &mdash; The name of the new state.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">recursive</span>:Boolean</code> &mdash; Set to <code>true</code> to perform a recursive check.
</td></tr></table></p></div><a name="styleChanged()"></a><a name="styleChanged(String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">styleChanged</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function styleChanged(styleProp:String):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Detects changes to style properties. When any style property is set,
Flex calls the <code>styleChanged()</code> method,
passing to it the name of the style being set.
<p>This is an advanced method that you might override
when creating a subclass of UIComponent. When you create a custom component,
you can override the <code>styleChanged()</code> method
to check the style name passed to it, and handle the change accordingly.
This lets you override the default behavior of an existing style,
or add your own custom style properties.</p>
<p>If you handle the style property, your override of
the <code>styleChanged()</code> method should call the
<code>invalidateDisplayList()</code> method to cause Flex to execute
the component's <code>updateDisplayList()</code> method at the next screen update.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">styleProp</span>:String</code> &mdash; The name of the style property, or null if all styles for this
component have changed.
</td></tr></table></p></div><a name="stylesInitialized()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stylesInitialized</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function stylesInitialized():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Flex calls the <code>stylesInitialized()</code> method when
the styles for a component are first initialized.
<p>This is an advanced method that you might override
when creating a subclass of UIComponent. Flex guarantees that
your component's styles are fully initialized before
the first time your component's <code>measure</code> and
<code>updateDisplayList</code> methods are called. For most
components, that is sufficient. But if you need early access to
your style values, you can override the stylesInitialized() function
to access style properties as soon as they are initialized the first time.</p>
</p></div><a name="suspendBackgroundProcessing()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">suspendBackgroundProcessing</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public static function suspendBackgroundProcessing():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Blocks the background processing of methods
queued by <code>callLater()</code>,
until <code>resumeBackgroundProcessing()</code> is called.
<p>These methods can be useful when you have time-critical code
which needs to execute without interruption.
For example, when you set the <code>suspendBackgroundProcessing</code>
property of an Effect to <code>true</code>,
<code>suspendBackgroundProcessing()</code> is automatically called
when it starts playing, and <code>resumeBackgroundProcessing</code>
is called when it stops, in order to ensure that the animation
is smooth.</p>
<p>Since the LayoutManager uses <code>callLater()</code>,
this means that <code>commitProperties()</code>,
<code>measure()</code>, and <code>updateDisplayList()</code>
is not called in between calls to
<code>suspendBackgroundProcessing()</code> and
<code>resumeBackgroundProcessing()</code>.</p>
<p>It is safe for both an outer method and an inner method
(i.e., one that the outer methods calls) to call
<code>suspendBackgroundProcessing()</code>
and <code>resumeBackgroundProcessing()</code>, because these
methods actually increment and decrement a counter
which determines whether background processing occurs.</p>
</p></div><a name="transformAround()"></a><a name="transformAround(flash.geom.Vector3D,flash.geom.Vector3D,flash.geom.Vector3D,flash.geom.Vector3D,flash.geom.Vector3D,flash.geom.Vector3D,flash.geom.Vector3D,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">transformAround</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
A utility method to update the rotation, scale, and translation of the
transform while keeping a particular point, specified in the component's
own coordinate space, fixed in the parent's coordinate space.
This function will assign the rotation, scale, and translation values
provided, then update the x/y/z properties as necessary to keep
the transform center fixed.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">transformCenter</span>:Vector3D</code> &mdash; The point, in the component's own coordinates,
to keep fixed relative to its parent.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">scale</span>:Vector3D</code> (default = <code>null</code>)<code></code> &mdash; The new values for the scale of the transform.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">rotation</span>:Vector3D</code> (default = <code>null</code>)<code></code> &mdash; the new values for the rotation of the transform
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">translation</span>:Vector3D</code> (default = <code>null</code>)<code></code> &mdash; The new values for the translation of the transform.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">postLayoutScale</span>:Vector3D</code> (default = <code>null</code>)<code></code> &mdash; The new values for the post-layout scale
of the transform.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">postLayoutRotation</span>:Vector3D</code> (default = <code>null</code>)<code></code> &mdash; The new values for the post-layout rotation
of the transform.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">postLayoutTranslation</span>:Vector3D</code> (default = <code>null</code>)<code></code> &mdash; The new values for the post-layout translation
of the transform.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">invalidateLayout</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; If <code>true</code>, the parent container size and display are
invalidated. Layouts calling this method pass <code>false</code>
so that a subsequent layout pass is not triggered.
</td></tr></table></p></div><a name="transformPointToParent()"></a><a name="transformPointToParent(flash.geom.Vector3D,flash.geom.Vector3D,flash.geom.Vector3D)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">transformPointToParent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function transformPointToParent(localPosition:Vector3D, position:Vector3D, postLayoutPosition:Vector3D):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates. The pre-layout and post-layout result is set on
the <code>position</code> and <code>postLayoutPosition</code>
parameters, if they are non-null.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">localPosition</span>:Vector3D</code> &mdash; The point to be transformed, specified in the
local coordinates of the object.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">position</span>:Vector3D</code> &mdash; A Vector3D point that holds the pre-layout
result. If null, the parameter is ignored.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">postLayoutPosition</span>:Vector3D</code> &mdash; A Vector3D point that holds the post-layout
result. If null, the parameter is ignored.
</td></tr></table></p></div><a name="updateDisplayList()"></a><a name="updateDisplayList(Number,Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">updateDisplayList</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Draws the object and/or sizes and positions its children.
This is an advanced method that you might override
when creating a subclass of UIComponent.
<p>You do not call this method directly. Flex calls the
<code>updateDisplayList()</code> method when the component is added to a container
using the <code>addChild()</code> method, and when the component's
<code>invalidateDisplayList()</code> method is called. </p>
<p>If the component has no children, this method
is where you would do programmatic drawing
using methods on the component's Graphics object
such as <code>graphics.drawRect()</code>.</p>
<p>If the component has children, this method is where
you would call the <code>move()</code> and <code>setActualSize()</code>
methods on its children.</p>
<p>Components can do programmatic drawing even if
they have children. In doing either, use the
component's <code>unscaledWidth</code> and <code>unscaledHeight</code>
as its bounds.</p>
<p>It is important to use <code>unscaledWidth</code> and
<code>unscaledHeight</code> instead of the <code>width</code>
and <code>height</code> properties.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">unscaledWidth</span>:Number</code> &mdash; Specifies the width of the component, in pixels,
in the component's coordinates, regardless of the value of the
<code>scaleX</code> property of the component.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">unscaledHeight</span>:Number</code> &mdash; Specifies the height of the component, in pixels,
in the component's coordinates, regardless of the value of the
<code>scaleY</code> property of the component.
</td></tr></table></p></div><a name="validateDisplayList()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">validateDisplayList</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function validateDisplayList():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Validates the position and size of children and draws other
visuals.
If the <code>LayoutManager.invalidateDisplayList()</code> method is called with
this ILayoutManagerClient, then the <code>validateDisplayList()</code> method
is called when it's time to update the display list.
</p></div><a name="validateNow()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">validateNow</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function validateNow():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Validate and update the properties and layout of this object
and redraw it, if necessary.
Processing properties that require substantial computation are normally
not processed until the script finishes executing.
For example setting the <code>width</code> property is delayed, because it can
require recalculating the widths of the objects children or its parent.
Delaying the processing prevents it from being repeated
multiple times if the script sets the <code>width</code> property more than once.
This method lets you manually override this behavior.
</p></div><a name="validateProperties()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">validateProperties</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function validateProperties():void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Used by layout logic to validate the properties of a component
by calling the <code>commitProperties()</code> method.
In general, subclassers should
override the <code>commitProperties()</code> method and not this method.
</p></div><a name="validateSize()"></a><a name="validateSize(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">validateSize</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function validateSize(recursive:Boolean = false):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Validates the measured size of the component
If the <code>LayoutManager.invalidateSize()</code> method is called with
this ILayoutManagerClient, then the <code>validateSize()</code> method
is called when it's time to do measurements.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">recursive</span>:Boolean</code> (default = <code>false</code>)<code></code> &mdash; If <code>true</code>, call this method
on the objects children.
</td></tr></table></p></div><a name="validationResultHandler()"></a><a name="validationResultHandler(mx.events.ValidationResultEvent)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">validationResultHandler</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function validationResultHandler(event:<a href="../../mx/events/ValidationResultEvent.html">ValidationResultEvent</a>):void</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Handles both the <code>valid</code> and <code>invalid</code> events from a
validator assigned to this component.
<p>You typically handle the <code>valid</code> and <code>invalid</code> events
dispatched by a validator by assigning event listeners to the validators.
If you want to handle validation events directly in the component that is being validated,
you can override this method to handle the <code>valid</code>
and <code>invalid</code> events. You typically call
<code>super.validationResultHandler(event)</code> in your override.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">event</span>:<a href="../../mx/events/ValidationResultEvent.html">ValidationResultEvent</a></code> &mdash; The event object for the validation.
</td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../mx/events/ValidationResultEvent.html" target="">mx.events.ValidationResultEvent</a></div></div><a name="verticalGradientMatrix()"></a><a name="verticalGradientMatrix(Number,Number,Number,Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">verticalGradientMatrix</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function verticalGradientMatrix(x:Number, y:Number, width:Number, height:Number):Matrix</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Returns a box Matrix which can be passed to <code>drawRoundRect()</code>
as the <code>rot</code> parameter when drawing a vertical gradient.
<p>For performance reasons, the Matrix is stored in a static variable
which is reused by all calls to <code>horizontalGradientMatrix()</code>
and <code>verticalGradientMatrix()</code>.
Therefore, pass the resulting Matrix
to <code>drawRoundRect()</code> before calling
<code>horizontalGradientMatrix()</code>
or <code>verticalGradientMatrix()</code> again.</p>
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">x</span>:Number</code> &mdash; The left coordinate of the gradient, in pixels.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">y</span>:Number</code> &mdash; The top coordinate of the gradient, in pixels.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">width</span>:Number</code> &mdash; The width of the gradient, in pixels.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">height</span>:Number</code> &mdash; The height of the gradient, in pixels.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Matrix</code> &mdash; The Matrix for the vertical gradient.
</td></tr></table></div><div class="detailSectionHeader"> Event Detail </div><a name="event:add"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">add</td><td class="detailHeaderType"> Event </td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/FlexEvent.html"><code>mx.events.FlexEvent</code></a><br/><span class="label">FlexEvent.type property = </span><a href="../../mx/events/FlexEvent.html#ADD"><code>mx.events.FlexEvent.ADD</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched when the component is added to a container as a content child
by using the <code>addChild()</code>, <code>addChildAt()</code>,
<code>addElement()</code>, or <code>addElementAt()</code> method.
If the component is added to the container as a noncontent child by
using the <code>rawChildren.addChild()</code> or
<code>rawChildren.addChildAt()</code> method, the event is not dispatched.
<p>This event is only dispatched when there are one or more relevant listeners
attached to the dispatching object.</p>
</p>
The <code>FlexEvent.ADD</code> constant defines the value of the
<code>type</code> property of the event object for an <code>add</code> event.
<p>This event will only be dispatched when there are one or more relevant listeners
attached to the dispatching object.</p>
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:creationComplete"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">creationComplete</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/FlexEvent.html"><code>mx.events.FlexEvent</code></a><br/><span class="label">FlexEvent.type property = </span><a href="../../mx/events/FlexEvent.html#CREATION_COMPLETE"><code>mx.events.FlexEvent.CREATION_COMPLETE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched when the component has finished its construction,
property processing, measuring, layout, and drawing.
<p>At this point, depending on its <code>visible</code> property,
the component is not visible even though it has been drawn.</p>
</p>
The <code>FlexEvent.CREATION_COMPLETE</code> constant defines the value of the
<code>type</code> property of the event object for a <code>creationComplete</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:currentStateChange"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">currentStateChange</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/StateChangeEvent.html"><code>mx.events.StateChangeEvent</code></a><br/><span class="label">StateChangeEvent.type property = </span><a href="../../mx/events/StateChangeEvent.html#CURRENT_STATE_CHANGE"><code>mx.events.StateChangeEvent.CURRENT_STATE_CHANGE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched after the view state has changed.
<p>This event is only dispatched when there are one or more
relevant listeners attached to the dispatching object.</p>
</p>
The StateChangeEvent.CURRENT_STATE_CHANGE constant defines the
value of the <code>type</code> property of the event that is dispatched
when the view state has changed.
The value of this constant is "currentStateChange".
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>newState</code></td><td>The name of the view state
that was entered.</td></tr><tr><td><code>oldState</code></td><td>The name of the view state
that was exited.</td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr><tr><td><code>type</code></td><td>StateChangeEvent.CURRENT_STATE_CHANGE</td></tr></table>
</div><a name="event:currentStateChanging"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">currentStateChanging</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/StateChangeEvent.html"><code>mx.events.StateChangeEvent</code></a><br/><span class="label">StateChangeEvent.type property = </span><a href="../../mx/events/StateChangeEvent.html#CURRENT_STATE_CHANGING"><code>mx.events.StateChangeEvent.CURRENT_STATE_CHANGING</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched after the <code>currentState</code> property changes,
but before the view state changes.
<p>This event is only dispatched when there are one or more
relevant listeners attached to the dispatching object.</p>
</p>
The StateChangeEvent.CURRENT_STATE_CHANGING constant defines the
value of the <code>type</code> property of the event that is dispatched
when the view state is about to change.
The value of this constant is "currentStateChanging".
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>newState</code></td><td>The name of the view state
that is being entered.</td></tr><tr><td><code>oldState</code></td><td>The name of the view state
that is being exited.</td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr><tr><td><code>type</code></td><td>StateChangeEvent.CURRENT_STATE_CHANGING</td></tr></table>
</div><a name="event:dragComplete"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">dragComplete</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/DragEvent.html"><code>mx.events.DragEvent</code></a><br/><span class="label">DragEvent.type property = </span><a href="../../mx/events/DragEvent.html#DRAG_COMPLETE"><code>mx.events.DragEvent.DRAG_COMPLETE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched by the drag initiator (the component that is the source
of the data being dragged) when the drag operation completes,
either when you drop the dragged data onto a drop target or when you end
the drag-and-drop operation without performing a drop.
<p>You can use this event to perform any final cleanup
of the drag-and-drop operation.
For example, if you drag a List control item from one list to another,
you can delete the List control item from the source if you no longer
need it.</p>
<p>If you call <code>Event.preventDefault()</code> in the event handler
for the <code>dragComplete</code> event for
a Tree control when dragging data from one Tree control to another,
it prevents the drop.</p>
</p>
The <code>DragEvent.DRAG_COMPLETE</code> constant defines the value of the
<code>type</code> property of the event object for a <code>dragComplete</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>action</code></td><td>The action that caused the event:
<code>DragManager.COPY</code>, <code>DragManager.LINK</code>,
<code>DragManager.MOVE</code>, or <code>DragManager.NONE</code>.</td></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>dragInitiator</code></td><td>The component that initiated the drag.</td></tr><tr><td><code>dragSource</code></td><td>The DragSource object containing the
data being dragged.</td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:dragDrop"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">dragDrop</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/DragEvent.html"><code>mx.events.DragEvent</code></a><br/><span class="label">DragEvent.type property = </span><a href="../../mx/events/DragEvent.html#DRAG_DROP"><code>mx.events.DragEvent.DRAG_DROP</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched by the drop target when the user releases the mouse over it.
<p>You use this event handler to add the drag data to the drop target.</p>
<p>If you call <code>Event.preventDefault()</code> in the event handler
for the <code>dragDrop</code> event for
a Tree control when dragging data from one Tree control to another,
it prevents the drop.</p>
</p>
The <code>DragEvent.DRAG_DROP</code> constant defines the value of the
<code>type</code> property of the event object for a <code>dragDrop</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>action</code></td><td>The action that caused the event:
<code>DragManager.COPY</code>, <code>DragManager.LINK</code>,
<code>DragManager.MOVE</code>, or <code>DragManager.NONE</code>.</td></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>dragInitiator</code></td><td>The component that initiated the drag.</td></tr><tr><td><code>dragSource</code></td><td>The DragSource object containing the
data being dragged.</td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:dragEnter"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">dragEnter</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/DragEvent.html"><code>mx.events.DragEvent</code></a><br/><span class="label">DragEvent.type property = </span><a href="../../mx/events/DragEvent.html#DRAG_ENTER"><code>mx.events.DragEvent.DRAG_ENTER</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched by a component when the user moves the mouse over the component
during a drag operation.
In an application running in Flash Player,
the event is dispatched many times when you move the mouse over any component.
In an application running in AIR, the event is dispatched only once.
<p>In order to be a valid drop target, you must define a handler
for this event.
In the handler, you can change the appearance of the drop target
to provide visual feedback to the user that the component can accept
the drag.
For example, you could draw a border around the drop target,
or give focus to the drop target.</p>
<p>If you want to accept the drag, you must call the
<code>DragManager.acceptDragDrop()</code> method. If you don't
call <code>acceptDragDrop()</code>, you do not get any of the
other drag events.</p>
<p>In Flash Player, the value of the <code>action</code> property is always
<code>DragManager.MOVE</code>, even if you are doing a copy.
This is because the <code>dragEnter</code> event occurs before
the control recognizes that the Control key is pressed to signal a copy.
The <code>action</code> property of the event object for the
<code>dragOver</code> event does contain a value that signifies the type of
drag operation. You can change the type of drag action by calling the
<code>DragManager.showFeedback()</code> method.</p>
<p>In AIR, the default value of the <code>action</code> property is
<code>DragManager.COPY</code>.</p>
<p>Because of the way data to a Tree control is structured,
the Tree control handles drag and drop differently from the other list-based controls.
For the Tree control, the event handler for the <code>dragDrop</code> event
only performs an action when you move or copy data in the same Tree control,
or copy data to another Tree control.
If you drag data from one Tree control and drop it onto another Tree control
to move the data, the event handler for the <code>dragComplete</code> event
actually performs the work to add the data to the destination Tree control,
rather than the event handler for the dragDrop event,
and also removes the data from the source Tree control.
This is necessary because to reparent the data being moved,
Flex must remove it first from the source Tree control.</p>
</p>
The <code>DragEvent.DRAG_ENTER</code> constant defines the value of the
<code>type</code> property of the event object for a <code>dragEnter</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>action</code></td><td>The action that caused the event, which is always
<code>DragManager.MOVE</code>.</td></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>dragInitiator</code></td><td>The component that initiated the drag.</td></tr><tr><td><code>dragSource</code></td><td>The DragSource object containing the
data being dragged.</td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
<p><span class="label">See also</span></p><div class="seeAlso"><a href="../../mx/managers/DragManager.html" target="">mx.managers.DragManager</a></div></div><a name="event:dragExit"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">dragExit</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/DragEvent.html"><code>mx.events.DragEvent</code></a><br/><span class="label">DragEvent.type property = </span><a href="../../mx/events/DragEvent.html#DRAG_EXIT"><code>mx.events.DragEvent.DRAG_EXIT</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched by the component when the user drags outside the component,
but does not drop the data onto the target.
<p>You use this event to restore the drop target to its normal appearance
if you modified its appearance as part of handling the
<code>dragEnter</code> or <code>dragOver</code> event.</p>
</p>
The <code>DragEvent.DRAG_EXIT</code> constant defines the value of the
<code>type</code> property of the event object for a <code>dragExit</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>action</code></td><td>The action that caused the event:
<code>DragManager.COPY</code>, <code>DragManager.LINK</code>,
<code>DragManager.MOVE</code>, or <code>DragManager.NONE</code>.</td></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>dragInitiator</code></td><td>The component that initiated the drag.</td></tr><tr><td><code>dragSource</code></td><td>The DragSource object containing the
data being dragged.</td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:dragOver"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">dragOver</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/DragEvent.html"><code>mx.events.DragEvent</code></a><br/><span class="label">DragEvent.type property = </span><a href="../../mx/events/DragEvent.html#DRAG_OVER"><code>mx.events.DragEvent.DRAG_OVER</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched by a component when the user moves the mouse while over the component
during a drag operation.
In Flash Player, the event is dispatched
when you drag an item over a valid drop target.
In AIR, the event is dispatched when you drag an item over
any component, even if the component is not a valid drop target.
<p>In the handler, you can change the appearance of the drop target
to provide visual feedback to the user that the component can accept
the drag.
For example, you could draw a border around the drop target,
or give focus to the drop target.</p>
<p>Handle this event to perform additional logic
before allowing the drop, such as dropping data to various locations
in the drop target, reading keyboard input to determine if the
drag-and-drop action is a move or copy of the drag data, or providing
different types of visual feedback based on the type of drag-and-drop
action.</p>
<p>You can also change the type of drag action by changing the
<code>DragManager.showFeedback()</code> method.
The default value of the <code>action</code> property is
<code>DragManager.MOVE</code>.</p>
</p>
The <code>DragEvent.DRAG_OVER</code> constant defines the value of the
<code>type</code> property of the event object for a <code>dragOver</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>action</code></td><td>The action that caused the event:
<code>DragManager.COPY</code>, <code>DragManager.LINK</code>,
<code>DragManager.MOVE</code>, or <code>DragManager.NONE</code>.</td></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>dragInitiator</code></td><td>The component that initiated the drag.</td></tr><tr><td><code>dragSource</code></td><td>The DragSource object containing the
data being dragged.</td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
<p><span class="label">See also</span></p><div class="seeAlso"><a href="../../mx/managers/DragManager.html" target="">mx.managers.DragManager</a></div></div><a name="event:dragStart"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">dragStart</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/DragEvent.html"><code>mx.events.DragEvent</code></a><br/><span class="label">DragEvent.type property = </span><a href="../../mx/events/DragEvent.html#DRAG_START"><code>mx.events.DragEvent.DRAG_START</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched by the drag initiator when starting a drag operation.
This event is used internally by the list-based controls;
you do not handle it when implementing drag and drop.
If you want to control the start of a drag-and-drop operation,
use the <code>mouseDown</code> or <code>mouseMove</code> event.
</p>
The DragEvent.DRAG_START constant defines the value of the
<code>type</code> property of the event object for a <code>dragStart</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>action</code></td><td>The action that caused the event:
<code>DragManager.COPY</code>, <code>DragManager.LINK</code>,
<code>DragManager.MOVE</code>, or <code>DragManager.NONE</code>.</td></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>dragInitiator</code></td><td>The component that initiated the drag.</td></tr><tr><td><code>dragSource</code></td><td>The DragSource object containing the
data being dragged.</td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:effectEnd"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">effectEnd</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/EffectEvent.html"><code>mx.events.EffectEvent</code></a><br/><span class="label">EffectEvent.type property = </span><a href="../../mx/events/EffectEvent.html#EFFECT_END"><code>mx.events.EffectEvent.EFFECT_END</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched after an effect ends.
<p>The effect makes the last set of visual changes
before this event is fired, but those changes are not
rendered on the screen.
Thus, you might have to use the <code>callLater()</code> method
to delay any other changes that you want to make until after the
changes have been rendered onscreen.</p>
</p>
The <code>EffectEvent.EFFECT_END</code> constant defines the value of the
<code>type</code> property of the event object for an
<code>effectEnd</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>effectInstance</code></td><td>The effect instance object
for the event.</td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:effectStart"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">effectStart</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/EffectEvent.html"><code>mx.events.EffectEvent</code></a><br/><span class="label">EffectEvent.type property = </span><a href="../../mx/events/EffectEvent.html#EFFECT_START"><code>mx.events.EffectEvent.EFFECT_START</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched just before an effect starts.
<p>The effect does not start changing any visuals
until after this event is fired.</p>
</p>
The <code>EffectEvent.EFFECT_START</code> constant defines the value of the
<code>type</code> property of the event object for an
<code>effectStart</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>effectInstance</code></td><td>The effect instance object
for the event.</td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:effectStop"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">effectStop</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/EffectEvent.html"><code>mx.events.EffectEvent</code></a><br/><span class="label">EffectEvent.type property = </span><a href="../../mx/events/EffectEvent.html#EFFECT_STOP"><code>mx.events.EffectEvent.EFFECT_STOP</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched after an effect is stopped, which happens
only by a call to <code>stop()</code> on the effect.
<p>The effect then dispatches the EFFECT_END event
as the effect finishes. The purpose of the EFFECT_STOP
event is to let listeners know that the effect came to
a premature end, rather than ending naturally or as a
result of a call to <code>end()</code>.</p>
</p>
The <code>EffectEvent.EFFECT_STOP</code> constant defines the value of the
<code>type</code> property of the event object for an
<code>effectStop</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>effectInstance</code></td><td>The effect instance object
for the event.</td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:enterState"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">enterState</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/FlexEvent.html"><code>mx.events.FlexEvent</code></a><br/><span class="label">FlexEvent.type property = </span><a href="../../mx/events/FlexEvent.html#ENTER_STATE"><code>mx.events.FlexEvent.ENTER_STATE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched after the component has entered a view state.
<p>This event is only dispatched when there are one or more
relevant listeners attached to the dispatching object.</p>
</p>
The <code>FlexEvent.ENTER_STATE</code> constant defines the value of the
<code>type</code> property of the event object for a <code>enterState</code> event.
<p>This event will only be dispatched when there are one or more relevant listeners
attached to the dispatching object.</p>
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:exitState"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">exitState</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/FlexEvent.html"><code>mx.events.FlexEvent</code></a><br/><span class="label">FlexEvent.type property = </span><a href="../../mx/events/FlexEvent.html#EXIT_STATE"><code>mx.events.FlexEvent.EXIT_STATE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched just before the component exits a view state.
<p>This event is only dispatched when there are one or more
relevant listeners attached to the dispatching object.</p>
</p>
The <code>FlexEvent.EXIT_STATE</code> constant defines the value of the
<code>type</code> property of the event object for a <code>exitState</code> event.
<p>This event will only be dispatched when there are one or more relevant listeners
attached to the dispatching object.</p>
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:hide"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">hide</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/FlexEvent.html"><code>mx.events.FlexEvent</code></a><br/><span class="label">FlexEvent.type property = </span><a href="../../mx/events/FlexEvent.html#HIDE"><code>mx.events.FlexEvent.HIDE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched when an object's state changes from visible to invisible.
<p>This event is only dispatched when there are one or more relevant listeners
attached to the dispatching object.</p>
</p>
The <code>FlexEvent.HIDE</code> constant defines the value of the
<code>type</code> property of the event object for a <code>hide</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:initialize"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">initialize</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/FlexEvent.html"><code>mx.events.FlexEvent</code></a><br/><span class="label">FlexEvent.type property = </span><a href="../../mx/events/FlexEvent.html#INITIALIZE"><code>mx.events.FlexEvent.INITIALIZE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched when the component has finished its construction
and has all initialization properties set.
<p>After the initialization phase, properties are processed, the component
is measured, laid out, and drawn, after which the
<code>creationComplete</code> event is dispatched.</p>
</p>
The <code>FlexEvent.INITIALIZE</code> constant defines the value of the
<code>type</code> property of the event object for a <code>initialize</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:invalid"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">invalid</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/FlexEvent.html"><code>mx.events.FlexEvent</code></a><br/><span class="label">FlexEvent.type property = </span><a href="../../mx/events/FlexEvent.html#INVALID"><code>mx.events.FlexEvent.INVALID</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched when a component is monitored by a Validator
and the validation failed.
</p>
The <code>FlexEvent.INVALID</code> constant defines the value of the
<code>type</code> property of the event object for a <code>invalid</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:mouseDownOutside"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">mouseDownOutside</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/FlexMouseEvent.html"><code>mx.events.FlexMouseEvent</code></a><br/><span class="label">FlexMouseEvent.type property = </span><a href="../../mx/events/FlexMouseEvent.html#MOUSE_DOWN_OUTSIDE"><code>mx.events.FlexMouseEvent.MOUSE_DOWN_OUTSIDE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched from a component opened using the PopUpManager
when the user clicks outside it.
</p>
The <code>FlexMouseEvent.MOUSE_DOWN_OUTSIDE</code> constant defines the value of the
<code>type</code> property of the event object for a <code>mouseDownOutside</code>
event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>altKey</code></td><td>Indicates whether the Alt key is down
(<code>true</code>) or not (<code>false</code>).</td></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>buttonDown</code></td><td>Indicates whether the main mouse button is down
(<code>true</code>) or not (<code>false</code>).</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>ctrlKey</code></td><td>Indicates whether the Control key is down
(<code>true</code>) or not (<code>false</code>).</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>.
For PopUpManager events, the object is the pop-up window.</td></tr><tr><td><code>delta</code></td><td>Indicates how many lines should be scrolled for each notch the user
scrolls the mouse wheel.
For PopUpManager events this value is 0.</td></tr><tr><td><code>localX</code></td><td>The horizontal position at which the event occurred.
For PopUpManager events, the value is relative to the pop-up control.</td></tr><tr><td><code>localY</code></td><td>The vertical position at which the event occurred.
For PopUpManager events, the value is relative to the pop-up control.</td></tr><tr><td><code>relatedObject</code></td><td>A reference to a display list object that is related to the event.
For PopUpManager events, the object is the container over which
the mouse pointer is located.</td></tr><tr><td><code>shiftKey</code></td><td>Indicates whether the Shift key is down
(<code>true</code>) or not (<code>false</code>).</td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.
For PopUpManager events, the object is the pop-up window.</td></tr></table>
</div><a name="event:mouseWheelOutside"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">mouseWheelOutside</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/FlexMouseEvent.html"><code>mx.events.FlexMouseEvent</code></a><br/><span class="label">FlexMouseEvent.type property = </span><a href="../../mx/events/FlexMouseEvent.html#MOUSE_WHEEL_OUTSIDE"><code>mx.events.FlexMouseEvent.MOUSE_WHEEL_OUTSIDE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched from a component opened using the PopUpManager
when the user scrolls the mouse wheel outside it.
</p>
The <code>FlexMouseEvent.MOUSE_WHEEL_OUTSIDE</code> constant defines the value of the
<code>type</code> property of the event object for a <code>mouseWheelOutside</code>
event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>altKey</code></td><td>Indicates whether the Alt key is down
(<code>true</code>) or not (<code>false</code>).</td></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>buttonDown</code></td><td>Indicates whether the main mouse button is down
(<code>true</code>) or not (<code>false</code>).</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>ctrlKey</code></td><td>Indicates whether the Control key is down
(<code>true</code>) or not (<code>false</code>).</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>.
For PopUpManager events, the object is the pop-up window.</td></tr><tr><td><code>delta</code></td><td>Indicates how many lines should be scrolled for each notch the user
scrolls the mouse wheel.
For PopUpManager events this value is 0.</td></tr><tr><td><code>localX</code></td><td>The horizontal position at which the event occurred.
For PopUpManager events, the value is relative to the pop-up control.</td></tr><tr><td><code>localY</code></td><td>The vertical position at which the event occurred.
For PopUpManager events, the value is relative to the pop-up control.</td></tr><tr><td><code>relatedObject</code></td><td>A reference to a display list object that is related to the event.
For PopUpManager events, the object is the container over which
the mouse pointer is located.</td></tr><tr><td><code>shiftKey</code></td><td>Indicates whether the Shift key is down
(<code>true</code>) or not (<code>false</code>).</td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.
For PopUpManager events, the object is the pop-up window.</td></tr></table>
</div><a name="event:move"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">move</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/MoveEvent.html"><code>mx.events.MoveEvent</code></a><br/><span class="label">MoveEvent.type property = </span><a href="../../mx/events/MoveEvent.html#MOVE"><code>mx.events.MoveEvent.MOVE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched when the object has moved.
<p>You can move the component by setting the <code>x</code>
or <code>y</code> properties, by calling the <code>move()</code>
method, by setting one
of the following properties either on the component or on other
components such that the LayoutManager needs to change the
<code>x</code> or <code>y</code> properties of the component:</p>
<ul>
<li><code>minWidth</code></li>
<li><code>minHeight</code></li>
<li><code>maxWidth</code></li>
<li><code>maxHeight</code></li>
<li><code>explicitWidth</code></li>
<li><code>explicitHeight</code></li>
</ul>
<p>When you call the <code>move()</code> method, the <code>move</code>
event is dispatched before the method returns.
In all other situations, the <code>move</code> event is not dispatched
until after the property changes.</p>
<p>This event only dispatched when there are one or more
relevant listeners attached to the dispatching object.</p>
</p>
The <code>MoveEvent.MOVE</code> constant defines the value of the
<code>type</code> property of the event object for a <code>move</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>oldX</code></td><td>The previous x coordinate of the object, in pixels.</td></tr><tr><td><code>oldY</code></td><td>The previous y coordinate of the object, in pixels.</td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:preinitialize"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">preinitialize</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/FlexEvent.html"><code>mx.events.FlexEvent</code></a><br/><span class="label">FlexEvent.type property = </span><a href="../../mx/events/FlexEvent.html#PREINITIALIZE"><code>mx.events.FlexEvent.PREINITIALIZE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched at the beginning of the component initialization sequence.
The component is in a very raw state when this event is dispatched.
Many components, such as the Button control, create internal child
components to implement functionality; for example, the Button control
creates an internal UITextField component to represent its label text.
When Flex dispatches the <code>preinitialize</code> event,
the children, including the internal children, of a component
have not yet been created.
</p>
The <code>FlexEvent.PREINITIALIZE</code> constant defines the value of the
<code>type</code> property of the event object for a <code>preinitialize</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:remove"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">remove</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/FlexEvent.html"><code>mx.events.FlexEvent</code></a><br/><span class="label">FlexEvent.type property = </span><a href="../../mx/events/FlexEvent.html#REMOVE"><code>mx.events.FlexEvent.REMOVE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched when the component is removed from a container as a content child
by using the <code>removeChild()</code>, <code>removeChildAt()</code>,
<code>removeElement()</code>, or <code>removeElementAt()</code> method.
If the component is removed from the container as a noncontent child by
using the <code>rawChildren.removeChild()</code> or
<code>rawChildren.removeChildAt()</code> method, the event is not dispatched.
<p>This event only dispatched when there are one or more relevant listeners
attached to the dispatching object.</p>
</p>
The <code>FlexEvent.REMOVE</code> constant defines the value of the
<code>type</code> property of the event object for an <code>remove</code> event.
<p>This event will only be dispatched when there are one or more relevant listeners
attached to the dispatching object.</p>
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:resize"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">resize</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/ResizeEvent.html"><code>mx.events.ResizeEvent</code></a><br/><span class="label">ResizeEvent.type property = </span><a href="../../mx/events/ResizeEvent.html#RESIZE"><code>mx.events.ResizeEvent.RESIZE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched when the component is resized.
<p>You can resize the component by setting the <code>width</code> or
<code>height</code> property, by calling the <code>setActualSize()</code>
method, or by setting one of
the following properties either on the component or on other components
such that the LayoutManager needs to change the <code>width</code> or
<code>height</code> properties of the component:</p>
<ul>
<li><code>minWidth</code></li>
<li><code>minHeight</code></li>
<li><code>maxWidth</code></li>
<li><code>maxHeight</code></li>
<li><code>explicitWidth</code></li>
<li><code>explicitHeight</code></li>
</ul>
<p>The <code>resize</code> event is not
dispatched until after the property changes.</p>
<p>This event only dispatched when there are one or more
relevant listeners attached to the dispatching object.</p>
</p>
The <code>ResizeEvent.RESIZE</code> constant defines the value of the
<code>type</code> property of the event object for a <code>resize</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>oldHeight</code></td><td>The previous height of the object, in pixels.</td></tr><tr><td><code>oldWidth</code></td><td>The previous width of the object, in pixels.</td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:show"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">show</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/FlexEvent.html"><code>mx.events.FlexEvent</code></a><br/><span class="label">FlexEvent.type property = </span><a href="../../mx/events/FlexEvent.html#SHOW"><code>mx.events.FlexEvent.SHOW</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched when an object's state changes from invisible to visible.
<p>This event is only dispatched when there are one or more relevant listeners
attached to the dispatching object.</p>
</p>
The <code>FlexEvent.SHOW</code> constant defines the value of the
<code>type</code> property of the event object for a <code>show</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:stateChangeComplete"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stateChangeComplete</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/FlexEvent.html"><code>mx.events.FlexEvent</code></a><br/><span class="label">FlexEvent.type property = </span><a href="../../mx/events/FlexEvent.html#STATE_CHANGE_COMPLETE"><code>mx.events.FlexEvent.STATE_CHANGE_COMPLETE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4.5</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 2.5</td></tr></table><p></p><p></p><p>
Dispatched after the component has entered a new state and
any state transition animation to that state has finished playing.
The event is dispatched immediately if there's no transition playing
between the states.
If the component switches to a different state while the transition is
underway, this event will be dispatched after the component completes the
transition to that new state.
<p>This event is only dispatched when there are one or more
relevant listeners attached to the dispatching object.</p>
</p>
The <code>FlexEvent.STATE_CHANGE_COMPLETE</code> constant defines the value of the
<code>type</code> property of the event object for a <code>stateChangeComplete</code> event.
<p>This event will only be dispatched when there are one or more relevant listeners
attached to the dispatching object.</p>
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:stateChangeInterrupted"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stateChangeInterrupted</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/FlexEvent.html"><code>mx.events.FlexEvent</code></a><br/><span class="label">FlexEvent.type property = </span><a href="../../mx/events/FlexEvent.html#STATE_CHANGE_INTERRUPTED"><code>mx.events.FlexEvent.STATE_CHANGE_INTERRUPTED</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4.5</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 2.5</td></tr></table><p></p><p></p><p>
Dispatched when a component interrupts a transition to its current
state in order to switch to a new state.
<p>This event is only dispatched when there are one or more
relevant listeners attached to the dispatching object.</p>
</p>
The <code>FlexEvent.STATE_CHANGE_INTERRUPTED</code> constant defines the value of the
<code>type</code> property of the event object for a <code>stateChangeInterrupted</code> event.
<p>This event will only be dispatched when there are one or more relevant listeners
attached to the dispatching object.</p>
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:toolTipCreate"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">toolTipCreate</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/ToolTipEvent.html"><code>mx.events.ToolTipEvent</code></a><br/><span class="label">ToolTipEvent.type property = </span><a href="../../mx/events/ToolTipEvent.html#TOOL_TIP_CREATE"><code>mx.events.ToolTipEvent.TOOL_TIP_CREATE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched by the component when it is time to create a ToolTip.
<p>If you create your own IToolTip object and place a reference
to it in the <code>toolTip</code> property of the event object
that is passed to your <code>toolTipCreate</code> handler,
the ToolTipManager displays your custom ToolTip.
Otherwise, the ToolTipManager creates an instance of
<code>ToolTipManager.toolTipClass</code> to display.</p>
<p>The sequence of ToolTip events is <code>toolTipStart</code>,
<code>toolTipCreate</code>, <code>toolTipShow</code>,
<code>toolTipShown</code>, <code>toolTipHide</code>,
and <code>toolTipEnd</code>.</p>
</p>
The <code>ToolTipEvent.TOOL_TIP_CREATE</code> constant defines the value of the
<code>type</code> property of the event object for a <code>toolTipCreate</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr><tr><td><code>tooltip</code></td><td>The ToolTip object to
which this event applies.</td></tr></table>
</div><a name="event:toolTipEnd"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">toolTipEnd</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/ToolTipEvent.html"><code>mx.events.ToolTipEvent</code></a><br/><span class="label">ToolTipEvent.type property = </span><a href="../../mx/events/ToolTipEvent.html#TOOL_TIP_END"><code>mx.events.ToolTipEvent.TOOL_TIP_END</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched by the component when its ToolTip has been hidden
and is to be discarded soon.
<p>If you specify an effect using the
<code>ToolTipManager.hideEffect</code> property,
this event is dispatched after the effect stops playing.</p>
<p>The sequence of ToolTip events is <code>toolTipStart</code>,
<code>toolTipCreate</code>, <code>toolTipShow</code>,
<code>toolTipShown</code>, <code>toolTipHide</code>,
and <code>toolTipEnd</code>.</p>
</p>
The <code>ToolTipEvent.TOOL_TIP_END</code> constant defines the value of the
<code>type</code> property of the event object for a <code>toolTipEnd</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr><tr><td><code>tooltip</code></td><td>The ToolTip object to
which this event applies.</td></tr></table>
</div><a name="event:toolTipHide"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">toolTipHide</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/ToolTipEvent.html"><code>mx.events.ToolTipEvent</code></a><br/><span class="label">ToolTipEvent.type property = </span><a href="../../mx/events/ToolTipEvent.html#TOOL_TIP_HIDE"><code>mx.events.ToolTipEvent.TOOL_TIP_HIDE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched by the component when its ToolTip is about to be hidden.
<p>If you specify an effect using the
<code>ToolTipManager.hideEffect</code> property,
this event is dispatched before the effect starts playing.</p>
<p>The sequence of ToolTip events is <code>toolTipStart</code>,
<code>toolTipCreate</code>, <code>toolTipShow</code>,
<code>toolTipShown</code>, <code>toolTipHide</code>,
and <code>toolTipEnd</code>.</p>
</p>
The <code>ToolTipEvent.TOOL_TIP_HIDE</code> constant defines the value of the
<code>type</code> property of the event object for a <code>toolTipHide</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr><tr><td><code>tooltip</code></td><td>The ToolTip object to
which this event applies.</td></tr></table>
</div><a name="event:toolTipShow"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">toolTipShow</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/ToolTipEvent.html"><code>mx.events.ToolTipEvent</code></a><br/><span class="label">ToolTipEvent.type property = </span><a href="../../mx/events/ToolTipEvent.html#TOOL_TIP_SHOW"><code>mx.events.ToolTipEvent.TOOL_TIP_SHOW</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched by the component when its ToolTip is about to be shown.
<p>If you specify an effect using the
<code>ToolTipManager.showEffect</code> property,
this event is dispatched before the effect starts playing.
You can use this event to modify the ToolTip before it appears.</p>
<p>The sequence of ToolTip events is <code>toolTipStart</code>,
<code>toolTipCreate</code>, <code>toolTipShow</code>,
<code>toolTipShown</code>, <code>toolTipHide</code>,
and <code>toolTipEnd</code>.</p>
</p>
The <code>ToolTipEvent.TOOL_TIP_SHOW</code> constant defines the value of the
<code>type</code> property of the event object for a <code>toolTipShow</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr><tr><td><code>tooltip</code></td><td>The ToolTip object to
which this event applies.</td></tr></table>
</div><a name="event:toolTipShown"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">toolTipShown</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/ToolTipEvent.html"><code>mx.events.ToolTipEvent</code></a><br/><span class="label">ToolTipEvent.type property = </span><a href="../../mx/events/ToolTipEvent.html#TOOL_TIP_SHOWN"><code>mx.events.ToolTipEvent.TOOL_TIP_SHOWN</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched by the component when its ToolTip has been shown.
<p>If you specify an effect using the
<code>ToolTipManager.showEffect</code> property,
this event is dispatched after the effect stops playing.</p>
<p>The sequence of ToolTip events is <code>toolTipStart</code>,
<code>toolTipCreate</code>, <code>toolTipShow</code>,
<code>toolTipShown</code>, <code>toolTipHide</code>,
and <code>toolTipEnd</code>.</p>
</p>
The <code>ToolTipEvent.TOOL_TIP_SHOWN</code> constant defines the value of the
<code>type</code> property of the event object for a <code>toolTipShown</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr><tr><td><code>tooltip</code></td><td>The ToolTip object to
which this event applies.</td></tr></table>
</div><a name="event:toolTipStart"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">toolTipStart</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/ToolTipEvent.html"><code>mx.events.ToolTipEvent</code></a><br/><span class="label">ToolTipEvent.type property = </span><a href="../../mx/events/ToolTipEvent.html#TOOL_TIP_START"><code>mx.events.ToolTipEvent.TOOL_TIP_START</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched by a component whose <code>toolTip</code> property is set,
as soon as the user moves the mouse over it.
<p>The sequence of ToolTip events is <code>toolTipStart</code>,
<code>toolTipCreate</code>, <code>toolTipShow</code>,
<code>toolTipShown</code>, <code>toolTipHide</code>,
and <code>toolTipEnd</code>.</p>
</p>
The <code>ToolTipEvent.TOOL_TIP_START</code> constant defines the value of the
<code>type</code> property of the event object for a <code>toolTipStart</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr><tr><td><code>tooltip</code></td><td>The ToolTip object to
which this event applies.</td></tr></table>
</div><a name="event:touchInteractionEnd"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">touchInteractionEnd</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/TouchInteractionEvent.html"><code>mx.events.TouchInteractionEvent</code></a><br/><span class="label">TouchInteractionEvent.type property = </span><a href="../../mx/events/TouchInteractionEvent.html#TOUCH_INTERACTION_END"><code>mx.events.TouchInteractionEvent.TOUCH_INTERACTION_END</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4.5</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 2.5</td></tr></table><p></p><p></p><p>
A non-cancellable event, dispatched by a component when it is done
responding to a touch interaction user gesture.
<p>The event is a bubbling event dispatched on the
DisplayObject that the touch interaction
started (where the mouseDown/touchBegin occurred).</p>
<p>Components responding to touch interactions should listen for
touch interaction events to coordinate with other components around
what type of touch interaction the user intended to make and which component
is responding to that touch interaction.</p>
<p>A Scroller component will dispatch a touchInteractionEnd event
to alert other components that it is done responding to the user's
touch interaction.</p>
</p>
The <code>TouchInteractionEvent.TOUCH_INTERACTION_END</code> constant defines the value of the
<code>type</code> property of the event object for a <code>touchInteractionEnd</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>reason</code></td><td>The reason for the touch interaction event. See
<code>mx.events.TouchInteractionReason</code>.</td></tr><tr><td><code>relatedObject</code></td><td>The object associated with this touch interaction event.</td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:touchInteractionStart"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">touchInteractionStart</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/TouchInteractionEvent.html"><code>mx.events.TouchInteractionEvent</code></a><br/><span class="label">TouchInteractionEvent.type property = </span><a href="../../mx/events/TouchInteractionEvent.html#TOUCH_INTERACTION_START"><code>mx.events.TouchInteractionEvent.TOUCH_INTERACTION_START</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4.5</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 2.5</td></tr></table><p></p><p></p><p>
A non-cancellable event, dispatched by a component when it starts
responding to a touch interaction user gesture.
<p>The event is a bubbling event dispatched on the
DisplayObject that the touch interaction
started (where the mouseDown/touchBegin occurred).</p>
<p>Components responding to touch interactions should listen for
touch interaction events to coordinate with other components around
what type of touch interaction the user intended to make and which component
is responding to that touch interaction.</p>
<p>A Scroller component will dispatch a touchInteractionStart event
to alert other components that may be responding to the same user's
touch interaction that it is taking control of this touch interaction.
When they see this event, other components should stop responding
to the touch interaction, remove any visual indications that it is
responding to the touch interaction, and perform other clean up.</p>
</p>
The <code>TouchInteractionEvent.TOUCH_INTERACTION_START</code> constant defines the value of the
<code>type</code> property of the event object for a <code>touchInteractionStart</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>true</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>reason</code></td><td>The reason for the touch interaction event. See
<code>mx.events.TouchInteractionReason</code>.</td></tr><tr><td><code>relatedObject</code></td><td>The object associated with this touch interaction event.</td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:touchInteractionStarting"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">touchInteractionStarting</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/TouchInteractionEvent.html"><code>mx.events.TouchInteractionEvent</code></a><br/><span class="label">TouchInteractionEvent.type property = </span><a href="../../mx/events/TouchInteractionEvent.html#TOUCH_INTERACTION_STARTING"><code>mx.events.TouchInteractionEvent.TOUCH_INTERACTION_STARTING</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4.5</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 2.5</td></tr></table><p></p><p></p><p>
A cancellable event, dispatched by a component in an attempt to
respond to a touch interaction user gesture.
<p>The event is a bubbling event dispatched on the
DisplayObject that the touch interaction
started (where the mouseDown/touchBegin occurred).</p>
<p>Components responding to touch interactions should listen for
touch interaction events to coordinate with other components around
what type of touch interaction the user intended to make and which component
is responding to that touch interaction.</p>
<p>A Scroller component will dispatch a touchInteractionStarting event
to alert other components that may be responding to the same user's
touch interaction that it would like to take control of this touch interaction.
This is an opportunity for other components to cancel the Scroller's
action and to maintain control over this touch interaction.</p>
</p>
The <code>TouchInteractionEvent.TOUCH_INTERACTION_STARTING</code> constant defines the value of the
<code>type</code> property of the event object for a <code>touchInteractionStarting</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>true</td></tr><tr><td><code>cancelable</code></td><td>true</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>reason</code></td><td>The reason for the touch interaction event. See
<code>mx.events.TouchInteractionReason</code>.</td></tr><tr><td><code>relatedObject</code></td><td>The object associated with this touch interaction event.</td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:updateComplete"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">updateComplete</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/FlexEvent.html"><code>mx.events.FlexEvent</code></a><br/><span class="label">FlexEvent.type property = </span><a href="../../mx/events/FlexEvent.html#UPDATE_COMPLETE"><code>mx.events.FlexEvent.UPDATE_COMPLETE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched when an object has had its <code>commitProperties()</code>,
<code>measure()</code>, and
<code>updateDisplayList()</code> methods called (if needed).
<p>This is the last opportunity to alter the component before it is
displayed. All properties have been committed and the component has
been measured and layed out.</p>
<p>This event is only dispatched when there are one or more
relevant listeners attached to the dispatching object.</p>
</p>
The <code>FlexEvent.UPDATE_COMPLETE</code> constant defines the value of the
<code>type</code> property of the event object for a <code>updateComplete</code> event.
<p>This event will only be dispatched when there are one or more relevant listeners
attached to the dispatching object.</p>
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:valid"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">valid</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/FlexEvent.html"><code>mx.events.FlexEvent</code></a><br/><span class="label">FlexEvent.type property = </span><a href="../../mx/events/FlexEvent.html#VALID"><code>mx.events.FlexEvent.VALID</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched when a component is monitored by a Validator
and the validation succeeded.
</p>
The <code>FlexEvent.VALID</code> constant defines the value of the
<code>type</code> property of the event object for a <code>valid</code> event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><a name="event:valueCommit"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">valueCommit</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../mx/events/FlexEvent.html"><code>mx.events.FlexEvent</code></a><br/><span class="label">FlexEvent.type property = </span><a href="../../mx/events/FlexEvent.html#VALUE_COMMIT"><code>mx.events.FlexEvent.VALUE_COMMIT</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
Dispatched when values are changed programmatically
or by user interaction.
<p>Because a programmatic change triggers this event, make sure
that any <code>valueCommit</code> event handler does not change
a value that causes another <code>valueCommit</code> event.
For example, do not change a control's <code>dataProvider</code>
property in a <code>valueCommit</code> event handler. </p>
</p>
The <code>FlexEvent.VALUE_COMMIT</code> constant defines the value of the
<code>type</code> property of the event object for a <code>valueCommit</code>
event.
<p>The properties of the event object have the following values:</p>
<table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td><code>bubbles</code></td><td>false</td></tr><tr><td><code>cancelable</code></td><td>false</td></tr><tr><td><code>currentTarget</code></td><td>The Object that defines the
event listener that handles the event. For example, if you use
<code>myButton.addEventListener()</code> to register an event listener,
myButton is the value of the <code>currentTarget</code>. </td></tr><tr><td><code>target</code></td><td>The Object that dispatched the event;
it is not always the Object listening for the event.
Use the <code>currentTarget</code> property to always access the
Object listening for the event.</td></tr></table>
</div><div class="detailSectionHeader">Constant Detail</div><a name="constantDetail"></a><a name="DEFAULT_MAX_HEIGHT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">DEFAULT_MAX_HEIGHT</td><td class="detailHeaderType">Constant</td></tr></table><div class="detailBody"><code>public static const DEFAULT_MAX_HEIGHT:Number = 10000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The default value for the <code>maxHeight</code> property.
</p><p> The default value is <code>10000</code>.</p></div><a name="constantDetail"></a><a name="DEFAULT_MAX_WIDTH"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">DEFAULT_MAX_WIDTH</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const DEFAULT_MAX_WIDTH:Number = 10000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The default value for the <code>maxWidth</code> property.
</p><p> The default value is <code>10000</code>.</p></div><a name="constantDetail"></a><a name="DEFAULT_MEASURED_HEIGHT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">DEFAULT_MEASURED_HEIGHT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const DEFAULT_MEASURED_HEIGHT:Number = 22</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The default value for the <code>measuredHeight</code> property.
Most components calculate a measuredHeight but some are flow-based and
have to pick a number that looks reasonable.
</p><p> The default value is <code>22</code>.</p></div><a name="constantDetail"></a><a name="DEFAULT_MEASURED_MIN_HEIGHT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">DEFAULT_MEASURED_MIN_HEIGHT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const DEFAULT_MEASURED_MIN_HEIGHT:Number = 22</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The default value for the <code>measuredMinHeight</code> property.
Most components calculate a measuredMinHeight but some are flow-based and
have to pick a number that looks reasonable.
</p><p> The default value is <code>22</code>.</p></div><a name="constantDetail"></a><a name="DEFAULT_MEASURED_MIN_WIDTH"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">DEFAULT_MEASURED_MIN_WIDTH</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const DEFAULT_MEASURED_MIN_WIDTH:Number = 40</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The default value for the <code>measuredMinWidth</code> property.
Most components calculate a measuredMinWidth but some are flow-based and
have to pick a number that looks reasonable.
</p><p> The default value is <code>40</code>.</p></div><a name="constantDetail"></a><a name="DEFAULT_MEASURED_WIDTH"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">DEFAULT_MEASURED_WIDTH</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const DEFAULT_MEASURED_WIDTH:Number = 160</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 3</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 9, AIR 1.1</td></tr></table><p></p><p></p><p>
The default value for the <code>measuredWidth</code> property.
Most components calculate a measuredWidth but some are flow-based and
have to pick a number that looks reasonable.
</p><p> The default value is <code>160</code>.</p></div><br/><br/><hr><br/><p></p><center class="copyright"><footer>The Apache Software Foundation</footer><br/>Wed Nov 15 2017, 09:50 AM +01:00 </center></div></body></html><!--The Apache Software Foundation<br/>Wed Nov 15 2017, 09:50 AM +01:00 -->