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</script><div xmlns:fn="http://www.w3.org/2005/xpath-functions" class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">mx.accessibility</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public final class AccConst</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">AccConst <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> Object</td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p></p><p></p>
The AccConst class defines constants defined in
Microsoft's Active Accessibility (MSAA) specification.
They are used to implement subclasses of AccessibilityImplementation.
<p>Since Flash Player uses MSAA to provide accessibility,
the names of the constants in this file have been taken
verbatim from Microsoft's MSAA SDK.
Their descriptions have been taken with minor modifications.
Keep in mind when reading them that Flash Player is considered
an "MSAA server application" because DisplayObjects in a SWF
provide MSAA information to MSAA clients such as screen readers,
via a COM interface called IAccessible.</p>
<p></p><br/><hr></div><a name="constantSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Constants</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableConstant"><tr><th>&nbsp;</th><th colspan="2">Constant</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_ACCELERATORCHANGE" class="signatureLink">EVENT_OBJECT_ACCELERATORCHANGE</a> : uint = 0x8012<div class="summaryTableDescription">[static]
An MSAA event indicating that an object's
MSAA KeyboardShortcut property changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_CONTENTSCROLLED" class="signatureLink">EVENT_OBJECT_CONTENTSCROLLED</a> : uint = 0x8015<div class="summaryTableDescription">[static]
An MSAA event indicating that the scrolling of a window object
has ended.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_CREATE" class="signatureLink">EVENT_OBJECT_CREATE</a> : uint = 0x8000<div class="summaryTableDescription">[static]
An MSAA event indicating that an object was created.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_DEFACTIONCHANGE" class="signatureLink">EVENT_OBJECT_DEFACTIONCHANGE</a> : uint = 0x8011<div class="summaryTableDescription">[static]
An MSAA event indicating that an object's
MSAA DefaultAction property changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_DESCRIPTIONCHANGE" class="signatureLink">EVENT_OBJECT_DESCRIPTIONCHANGE</a> : uint = 0x800D<div class="summaryTableDescription">[static]
An MSAA event indicating that an object's
MSAA Description property changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_DESTROY" class="signatureLink">EVENT_OBJECT_DESTROY</a> : uint = 0x8001<div class="summaryTableDescription">[static]
An MSAA event indicating that an object was destroyed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_FOCUS" class="signatureLink">EVENT_OBJECT_FOCUS</a> : uint = 0x8005<div class="summaryTableDescription">[static]
An MSAA event indicating that an object has received the keyboard focus.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_HELPCHANGE" class="signatureLink">EVENT_OBJECT_HELPCHANGE</a> : uint = 0x8010<div class="summaryTableDescription">[static]
An MSAA event indicating that an object's MSAA Help property changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_HIDE" class="signatureLink">EVENT_OBJECT_HIDE</a> : uint = 0x8003<div class="summaryTableDescription">[static]
An MSAA event indicating that an object is being hidden.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_INVOKED" class="signatureLink">EVENT_OBJECT_INVOKED</a> : uint = 0x8013<div class="summaryTableDescription">[static]
An MSAA event indicating that an object has been invoked;
for example, the user has clicked a button.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_LOCATIONCHANGE" class="signatureLink">EVENT_OBJECT_LOCATIONCHANGE</a> : uint = 0x800B<div class="summaryTableDescription">[static]
An MSAA event indicating that an object has changed
location, shape, or size.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_NAMECHANGE" class="signatureLink">EVENT_OBJECT_NAMECHANGE</a> : uint = 0x800C<div class="summaryTableDescription">[static]
An MSAA event indicating that an object's MSAA Name property changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_PARENTCHANGE" class="signatureLink">EVENT_OBJECT_PARENTCHANGE</a> : uint = 0x800F<div class="summaryTableDescription">[static]
An MSAA event indicating that an object has a new parent object.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_REORDER" class="signatureLink">EVENT_OBJECT_REORDER</a> : uint = 0x8004<div class="summaryTableDescription">[static]
An MSAA event indicating that a container object
has added, removed, or reordered its children.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_SELECTION" class="signatureLink">EVENT_OBJECT_SELECTION</a> : uint = 0x8006<div class="summaryTableDescription">[static]
An MSAA event indicating that the selection
within a container object changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_SELECTIONADD" class="signatureLink">EVENT_OBJECT_SELECTIONADD</a> : uint = 0x8007<div class="summaryTableDescription">[static]
An MSAA event indicating that an item within a container object
was added to the selection.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_SELECTIONREMOVE" class="signatureLink">EVENT_OBJECT_SELECTIONREMOVE</a> : uint = 0x8008<div class="summaryTableDescription">[static]
An MSAA event indicating that an item within a container object
was removed from the selection.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_SELECTIONWITHIN" class="signatureLink">EVENT_OBJECT_SELECTIONWITHIN</a> : uint = 0x8009<div class="summaryTableDescription">[static]
An MSAA event indicating that numerous selection changes
occurred within a container object.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_SHOW" class="signatureLink">EVENT_OBJECT_SHOW</a> : uint = 0x8002<div class="summaryTableDescription">[static]
An MSAA event indicating that a hidden object is being shown.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_STATECHANGE" class="signatureLink">EVENT_OBJECT_STATECHANGE</a> : uint = 0x800A<div class="summaryTableDescription">[static]
An MSAA event indicating that an object's state has changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_TEXTSELECTIONCHANGED" class="signatureLink">EVENT_OBJECT_TEXTSELECTIONCHANGED</a> : uint = 0x8014<div class="summaryTableDescription">[static]
An MSAA event indicating that an object's text selection has changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_VALUECHANGE" class="signatureLink">EVENT_OBJECT_VALUECHANGE</a> : uint = 0x800E<div class="summaryTableDescription">[static]
An MSAA event indicating that an object's MSAA Value property changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_ALERT" class="signatureLink">EVENT_SYSTEM_ALERT</a> : uint = 0x0002<div class="summaryTableDescription">[static]
An MSAA event indicating that an alert was generated.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_CAPTUREEND" class="signatureLink">EVENT_SYSTEM_CAPTUREEND</a> : uint = 0x0009<div class="summaryTableDescription">[static]
An MSAA event indicating that a window has lost mouse capture.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_CAPTURESTART" class="signatureLink">EVENT_SYSTEM_CAPTURESTART</a> : uint = 0x0008<div class="summaryTableDescription">[static]
An MSAA event indicating that a window has received mouse capture.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_CONTEXTHELPEND" class="signatureLink">EVENT_SYSTEM_CONTEXTHELPEND</a> : uint = 0x000D<div class="summaryTableDescription">[static]
An MSAA event indicating that a window
exited context-sensitive Help mode.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_CONTEXTHELPSTART" class="signatureLink">EVENT_SYSTEM_CONTEXTHELPSTART</a> : uint = 0x000C<div class="summaryTableDescription">[static]
An MSAA event indicating that a window
entered context-sensitive Help mode.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_DIALOGEND" class="signatureLink">EVENT_SYSTEM_DIALOGEND</a> : uint = 0x0011<div class="summaryTableDescription">[static]
An MSAA event indicating that a dialog box was closed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_DIALOGSTART" class="signatureLink">EVENT_SYSTEM_DIALOGSTART</a> : uint = 0x0010<div class="summaryTableDescription">[static]
An MSAA event indicating that a dialog box was displayed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_DRAGDROPEND" class="signatureLink">EVENT_SYSTEM_DRAGDROPEND</a> : uint = 0x000F<div class="summaryTableDescription">[static]
An MSAA event indicating that an application
is about to exit drag-and-drop mode.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_DRAGDROPSTART" class="signatureLink">EVENT_SYSTEM_DRAGDROPSTART</a> : uint = 0x000E<div class="summaryTableDescription">[static]
An MSAA event indicating that an application
is about to enter drag-and-drop mode.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_FOREGROUND" class="signatureLink">EVENT_SYSTEM_FOREGROUND</a> : uint = 0x0003<div class="summaryTableDescription">[static]
An MSAA event indicating that the foreground window changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_MENUEND" class="signatureLink">EVENT_SYSTEM_MENUEND</a> : uint = 0x0005<div class="summaryTableDescription">[static]
An MSAA event indicating that a menu from the menu bar was closed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_MENUPOPUPEND" class="signatureLink">EVENT_SYSTEM_MENUPOPUPEND</a> : uint = 0x0007<div class="summaryTableDescription">[static]
An MSAA event indicating that a pop-up menu was closed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_MENUPOPUPSTART" class="signatureLink">EVENT_SYSTEM_MENUPOPUPSTART</a> : uint = 0x0006<div class="summaryTableDescription">[static]
An MSAA event indicating that a pop-up menu was displayed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_MENUSTART" class="signatureLink">EVENT_SYSTEM_MENUSTART</a> : uint = 0x0004<div class="summaryTableDescription">[static]
An MSAA event indicating that a menu item on the menu bar was selected.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_MINIMIZEEND" class="signatureLink">EVENT_SYSTEM_MINIMIZEEND</a> : uint = 0x0017<div class="summaryTableDescription">[static]
An MSAA event indicating that a window object
was minimized or maximized.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_MINIMIZESTART" class="signatureLink">EVENT_SYSTEM_MINIMIZESTART</a> : uint = 0x0016<div class="summaryTableDescription">[static]
An MSAA event indicating that a window object
is about to be minimized or maximized.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_MOVESIZEEND" class="signatureLink">EVENT_SYSTEM_MOVESIZEEND</a> : uint = 0x000B<div class="summaryTableDescription">[static]
An MSAA event indicating that the movement or resizing
of a window is finished.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_MOVESIZESTART" class="signatureLink">EVENT_SYSTEM_MOVESIZESTART</a> : uint = 0x000A<div class="summaryTableDescription">[static]
An MSAA event indicating that a window is being moved or resized.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_SCROLLINGEND" class="signatureLink">EVENT_SYSTEM_SCROLLINGEND</a> : uint = 0x0013<div class="summaryTableDescription">[static]
An MSAA event indicating that scrolling has ended on a scroll bar.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_SCROLLINGSTART" class="signatureLink">EVENT_SYSTEM_SCROLLINGSTART</a> : uint = 0x0012<div class="summaryTableDescription">[static]
An MSAA event indicating that scrolling has started on a scroll bar.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_SOUND" class="signatureLink">EVENT_SYSTEM_SOUND</a> : uint = 0x0001<div class="summaryTableDescription">[static]
An MSAA event indicating that a sound was played.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_SWITCHEND" class="signatureLink">EVENT_SYSTEM_SWITCHEND</a> : uint = 0x0015<div class="summaryTableDescription">[static]
An MSAA event indicating that the user released ALT+TAB.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_SWITCHSTART" class="signatureLink">EVENT_SYSTEM_SWITCHSTART</a> : uint = 0x0014<div class="summaryTableDescription">[static]
An MSAA event indicating that the user pressed ALT+TAB,
which activates the switch window.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_ALERT" class="signatureLink">ROLE_SYSTEM_ALERT</a> : uint = 0x8<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents an alert or a condition
that a user should be notified about.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_ANIMATION" class="signatureLink">ROLE_SYSTEM_ANIMATION</a> : uint = 0x36<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents an animation control,
which contains content that is changing over time,
such as a control that displays a series of bitmap frames,
like a film strip.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_APPLICATION" class="signatureLink">ROLE_SYSTEM_APPLICATION</a> : uint = 0xE<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a main window for an application.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_BORDER" class="signatureLink">ROLE_SYSTEM_BORDER</a> : uint = 0x13<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a window border.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_BUTTONDROPDOWN" class="signatureLink">ROLE_SYSTEM_BUTTONDROPDOWN</a> : uint = 0x38<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a button that drops down a list of items.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_BUTTONDROPDOWNGRID" class="signatureLink">ROLE_SYSTEM_BUTTONDROPDOWNGRID</a> : uint = 0x3A<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a button that drops down a grid.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_BUTTONMENU" class="signatureLink">ROLE_SYSTEM_BUTTONMENU</a> : uint = 0x39<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a button that drops down a menu.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_CARET" class="signatureLink">ROLE_SYSTEM_CARET</a> : uint = 0x7<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents the system caret.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_CELL" class="signatureLink">ROLE_SYSTEM_CELL</a> : uint = 0x1D<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a cell within a table.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_CHARACTER" class="signatureLink">ROLE_SYSTEM_CHARACTER</a> : uint = 0x20<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a cartoon-like graphic object,
such as Microsoft Office Assistant, which is typically displayed
to provide help to users of an application.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_CHART" class="signatureLink">ROLE_SYSTEM_CHART</a> : uint = 0x11<div class="summaryTableDescription">[static]
An MSAA role indicating that
he object represents a graphical image used to represent data.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_CHECKBUTTON" class="signatureLink">ROLE_SYSTEM_CHECKBUTTON</a> : uint = 0x2C<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a check box control,
an option that can be turned on or off independently of other options.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_CLIENT" class="signatureLink">ROLE_SYSTEM_CLIENT</a> : uint = 0xA<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a window's client area.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_CLOCK" class="signatureLink">ROLE_SYSTEM_CLOCK</a> : uint = 0x3D<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a control that displays time.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_COLUMN" class="signatureLink">ROLE_SYSTEM_COLUMN</a> : uint = 0x1B<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a column of cells within a table.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_COLUMNHEADER" class="signatureLink">ROLE_SYSTEM_COLUMNHEADER</a> : uint = 0x19<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a column header,
providing a visual label for a column in a table.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_COMBOBOX" class="signatureLink">ROLE_SYSTEM_COMBOBOX</a> : uint = 0x2E<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a combo box;
that is, an edit control with an associated list box
that provides a set of predefined choices.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_CURSOR" class="signatureLink">ROLE_SYSTEM_CURSOR</a> : uint = 0x6<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents the system mouse pointer.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_DIAGRAM" class="signatureLink">ROLE_SYSTEM_DIAGRAM</a> : uint = 0x35<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a graphical image used to diagram data.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_DIAL" class="signatureLink">ROLE_SYSTEM_DIAL</a> : uint = 0x31<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a dial or knob.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_DIALOG" class="signatureLink">ROLE_SYSTEM_DIALOG</a> : uint = 0x12<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a dialog box or message box.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_DOCUMENT" class="signatureLink">ROLE_SYSTEM_DOCUMENT</a> : uint = 0xF<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a document window.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_DROPLIST" class="signatureLink">ROLE_SYSTEM_DROPLIST</a> : uint = 0x2F<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a drop-down list box.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_EQUATION" class="signatureLink">ROLE_SYSTEM_EQUATION</a> : uint = 0x37<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a mathematical equation.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_GRAPHIC" class="signatureLink">ROLE_SYSTEM_GRAPHIC</a> : uint = 0x28<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a picture.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_GRIP" class="signatureLink">ROLE_SYSTEM_GRIP</a> : uint = 0x4<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a special mouse pointer,
which allows a user to manipulate
user interface elements such as a window.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_GROUPING" class="signatureLink">ROLE_SYSTEM_GROUPING</a> : uint = 0x14<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object logically groups other objects.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_HELPBALLOON" class="signatureLink">ROLE_SYSTEM_HELPBALLOON</a> : uint = 0x1F<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object displays help in the form of a ToolTip or help balloon.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_HOTKEYFIELD" class="signatureLink">ROLE_SYSTEM_HOTKEYFIELD</a> : uint = 0x32<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a hot-key field that allows the user
to enter a combination or sequence of keystrokes.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_INDICATOR" class="signatureLink">ROLE_SYSTEM_INDICATOR</a> : uint = 0x27<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents an indicator
such as a pointer graphic that points to the current item.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_IPADDRESS" class="signatureLink">ROLE_SYSTEM_IPADDRESS</a> : uint = 0x3F<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents an edit control designed for an Internet
Protocol (IP) address.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_LINK" class="signatureLink">ROLE_SYSTEM_LINK</a> : uint = 0x1E<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a link to something else.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_LIST" class="signatureLink">ROLE_SYSTEM_LIST</a> : uint = 0x21<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a list box,
allowing the user to select one or more items.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_LISTITEM" class="signatureLink">ROLE_SYSTEM_LISTITEM</a> : uint = 0x22<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents an item in a list box
or the list portion of a combo box,
drop-down list box, or drop-down combo box.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_MENUBAR" class="signatureLink">ROLE_SYSTEM_MENUBAR</a> : uint = 0x2<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents the menu bar,
usually following (beneath) the title bar of a window,
from which menus can be selected by the user.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_MENUITEM" class="signatureLink">ROLE_SYSTEM_MENUITEM</a> : uint = 0xC<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a menu item,
which is an entry in a menu that a user can choose
to carry out a command, select an option, or display another menu.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_MENUPOPUP" class="signatureLink">ROLE_SYSTEM_MENUPOPUP</a> : uint = 0xB<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a menu,
which presents a list of options from which the user
can make a selection to perform an action.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_OUTLINE" class="signatureLink">ROLE_SYSTEM_OUTLINE</a> : uint = 0x23<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents an outline or tree structure,
such as a tree view control, which displays a hierarchical list
and usually allows the user to expand and collapse branches.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_OUTLINEBUTTON" class="signatureLink">ROLE_SYSTEM_OUTLINEBUTTON</a> : uint = 0x40<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents items that navigate like an outline item.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_OUTLINEITEM" class="signatureLink">ROLE_SYSTEM_OUTLINEITEM</a> : uint = 0x24<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents an item in an outline or tree structure.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_PAGETAB" class="signatureLink">ROLE_SYSTEM_PAGETAB</a> : uint = 0x25<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a page tab.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_PAGETABLIST" class="signatureLink">ROLE_SYSTEM_PAGETABLIST</a> : uint = 0x3C<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a container of page tab controls.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_PANE" class="signatureLink">ROLE_SYSTEM_PANE</a> : uint = 0x10<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a pane within a frame or document window.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_PROGRESSBAR" class="signatureLink">ROLE_SYSTEM_PROGRESSBAR</a> : uint = 0x30<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a progress bar,
dynamically showing the user the percent complete
of an operation in progress.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_PROPERTYPAGE" class="signatureLink">ROLE_SYSTEM_PROPERTYPAGE</a> : uint = 0x26<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a property sheet.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_PUSHBUTTON" class="signatureLink">ROLE_SYSTEM_PUSHBUTTON</a> : uint = 0x2B<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a push button control.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_RADIOBUTTON" class="signatureLink">ROLE_SYSTEM_RADIOBUTTON</a> : uint = 0x2D<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents an option button
(also called a radio button).</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_ROW" class="signatureLink">ROLE_SYSTEM_ROW</a> : uint = 0x1C<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a row of cells within a table.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_ROWHEADER" class="signatureLink">ROLE_SYSTEM_ROWHEADER</a> : uint = 0x1A<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a row header,
providing a visual label for a table row.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_SCROLLBAR" class="signatureLink">ROLE_SYSTEM_SCROLLBAR</a> : uint = 0x3<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a vertical or horizontal scroll bar,
which can be either part of the client area or used in a control.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_SEPARATOR" class="signatureLink">ROLE_SYSTEM_SEPARATOR</a> : uint = 0x15<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object is used to visually divide a space into two regions,
such as a separator menu item
or a bar dividing split panes within a window.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_SLIDER" class="signatureLink">ROLE_SYSTEM_SLIDER</a> : uint = 0x33<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a slider,
which allows the user to adjust a setting
in given increments between minimum and maximum values.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_SOUND" class="signatureLink">ROLE_SYSTEM_SOUND</a> : uint = 0x5<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a system sound,
which is associated with various system events.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_SPINBUTTON" class="signatureLink">ROLE_SYSTEM_SPINBUTTON</a> : uint = 0x34<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a spin box,
which is a control that allows the user
to increment or decrement the value displayed
in a separate "buddy" control associated with the spin box.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_SPLITBUTTON" class="signatureLink">ROLE_SYSTEM_SPLITBUTTON</a> : uint = 0x3E<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a button on a toolbar that has a drop-down
list icon directly adjacent to the button.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_STATICTEXT" class="signatureLink">ROLE_SYSTEM_STATICTEXT</a> : uint = 0x29<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents read-only text
such as labels for other controls or instructions in a dialog box.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_STATUSBAR" class="signatureLink">ROLE_SYSTEM_STATUSBAR</a> : uint = 0x17<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a status bar,
which is an area typically at the bottom of a window
that displays information about the current operation,
state of the application, or selected object.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_TABLE" class="signatureLink">ROLE_SYSTEM_TABLE</a> : uint = 0x18<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a table
containing rows and columns of cells,
and optionally, row headers and column headers.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_TEXT" class="signatureLink">ROLE_SYSTEM_TEXT</a> : uint = 0x2A<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents selectable text
that can be editable or read-only.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_TITLEBAR" class="signatureLink">ROLE_SYSTEM_TITLEBAR</a> : uint = 0x1<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a title or caption bar for a window.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_TOOLBAR" class="signatureLink">ROLE_SYSTEM_TOOLBAR</a> : uint = 0x16<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a toolbar,
which is a grouping of controls
that provide easy access to frequently used features.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_TOOLTIP" class="signatureLink">ROLE_SYSTEM_TOOLTIP</a> : uint = 0xD<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents a ToolTip that provides helpful hints.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_WHITESPACE" class="signatureLink">ROLE_SYSTEM_WHITESPACE</a> : uint = 0x3B<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents blank space between other objects.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_WINDOW" class="signatureLink">ROLE_SYSTEM_WINDOW</a> : uint = 0x9<div class="summaryTableDescription">[static]
An MSAA role indicating that
the object represents the window frame,
which usually contains child objects such as a title bar,
client, and other objects typically contained in a window.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#SELFLAG_ADDSELECTION" class="signatureLink">SELFLAG_ADDSELECTION</a> : uint = 0x8<div class="summaryTableDescription">[static]
An MSAA selection flag that adds the object to the current selection,
possibly resulting in a noncontiguous selection.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#SELFLAG_EXTENDSELECTION" class="signatureLink">SELFLAG_EXTENDSELECTION</a> : uint = 0x4<div class="summaryTableDescription">[static]
An MSAA selection flag that alters the selection
so that all objects between the selection anchor
and this object take on the anchor object's selection state.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#SELFLAG_NONE" class="signatureLink">SELFLAG_NONE</a> : uint = 0<div class="summaryTableDescription">[static]
A constant representing the absence of any MSAA selection flags.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#SELFLAG_REMOVESELECTION" class="signatureLink">SELFLAG_REMOVESELECTION</a> : uint = 0x10<div class="summaryTableDescription">[static]
An MSAA selection flag that removes the object from the current
selection, possibly resulting in a noncontiguous selection.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#SELFLAG_TAKEFOCUS" class="signatureLink">SELFLAG_TAKEFOCUS</a> : uint = 0x1<div class="summaryTableDescription">[static]
An MSAA selection flag that sets the focus to the object
and makes it the selection anchor.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#SELFLAG_TAKESELECTION" class="signatureLink">SELFLAG_TAKESELECTION</a> : uint = 0x2<div class="summaryTableDescription">[static]
An MSAA selection flag that selects the object
and removes the selection from all other objects in the container.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#SELFLAG_VALID" class="signatureLink">SELFLAG_VALID</a> : uint = 0x1F<div class="summaryTableDescription">[static]
A bitmask representing all valid MSAA selection flags.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_ALERT_HIGH" class="signatureLink">STATE_SYSTEM_ALERT_HIGH</a> : uint = 0x10000000<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object displays
important information that should be conveyed to the user immediately.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_ALERT_LOW" class="signatureLink">STATE_SYSTEM_ALERT_LOW</a> : uint = 0x4000000<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object displays
low-priority information that may not be important to the user.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_ALERT_MEDIUM" class="signatureLink">STATE_SYSTEM_ALERT_MEDIUM</a> : uint = 0x8000000<div class="summaryTableDescription">[static]
An MSAA state flag flaindicating that the object displays
important information that does not need to be conveyed
to the user immediately.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_ANIMATED" class="signatureLink">STATE_SYSTEM_ANIMATED</a> : uint = 0x4000<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object's appearance
is changing rapidly or constantly.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_BUSY" class="signatureLink">STATE_SYSTEM_BUSY</a> : uint = 0x800<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object
cannot accept input at this time.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_CHECKED" class="signatureLink">STATE_SYSTEM_CHECKED</a> : uint = 0x10<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object's check box is selected.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_COLLAPSED" class="signatureLink">STATE_SYSTEM_COLLAPSED</a> : uint = 0x400<div class="summaryTableDescription">[static]
An MSAA state flag indicating that children of this object
that have the ROLE_SYSTEM_OUTLINEITEM role are hidden.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_DEFAULT" class="signatureLink">STATE_SYSTEM_DEFAULT</a> : uint = 0x100<div class="summaryTableDescription">[static]
An MSAA state flag indicating the default button or menu item.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_EXPANDED" class="signatureLink">STATE_SYSTEM_EXPANDED</a> : uint = 0x200<div class="summaryTableDescription">[static]
An MSAA state flag indicating that children of this object
that have the ROLE_SYSTEM_OUTLINEITEM role are displayed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_EXTSELECTABLE" class="signatureLink">STATE_SYSTEM_EXTSELECTABLE</a> : uint = 0x2000000<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object can extend its selection
using SELFLAG_EXTENDSELECTION in the IAccessible::accSelect method.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_FLOATING" class="signatureLink">STATE_SYSTEM_FLOATING</a> : uint = 0x1000<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object
is not clipped to the boundary of its parent object
and does not move automatically when the parent moves.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_FOCUSABLE" class="signatureLink">STATE_SYSTEM_FOCUSABLE</a> : uint = 0x100000<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object is on the active window
and can receive keyboard focus.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_FOCUSED" class="signatureLink">STATE_SYSTEM_FOCUSED</a> : uint = 0x4<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object
currently has the keyboard focus.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_HASPOPUP" class="signatureLink">STATE_SYSTEM_HASPOPUP</a> : uint = 0x40000000<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object
has a pop-up menu.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_HOTTRACKED" class="signatureLink">STATE_SYSTEM_HOTTRACKED</a> : uint = 0x80<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object
is currently hot-tracked by the mouse,
meaning that its appearance has changed
to indicate that the mouse pointer is located over it.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_INVISIBLE" class="signatureLink">STATE_SYSTEM_INVISIBLE</a> : uint = 0x8000<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object is hidden or not visible.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_LINKED" class="signatureLink">STATE_SYSTEM_LINKED</a> : uint = 0x400000<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object is linked.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_MARQUEED" class="signatureLink">STATE_SYSTEM_MARQUEED</a> : uint = 0x2000<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object displays
scrolling or moving text or graphics.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_MIXED" class="signatureLink">STATE_SYSTEM_MIXED</a> : uint = 0x20<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the state of a three-state
check box or toolbar button is not determined.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_MOVEABLE" class="signatureLink">STATE_SYSTEM_MOVEABLE</a> : uint = 0x40000<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object can be moved.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_MULTISELECTABLE" class="signatureLink">STATE_SYSTEM_MULTISELECTABLE</a> : uint = 0x1000000<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object
can accept multiple selected items
(that is, SELFLAG_ADDSELECTION for the IAccessible::accSelect
method is valid).</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_NORMAL" class="signatureLink">STATE_SYSTEM_NORMAL</a> : uint = 0<div class="summaryTableDescription">[static]
A constant representing the absence of any MSAA state flags.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_OFFSCREEN" class="signatureLink">STATE_SYSTEM_OFFSCREEN</a> : uint = 0x10000<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object
has no on-screen representation.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_PRESSED" class="signatureLink">STATE_SYSTEM_PRESSED</a> : uint = 0x8<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object is pressed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_PROTECTED" class="signatureLink">STATE_SYSTEM_PROTECTED</a> : uint = 0x20000000<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object
is a password-protected edit control.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_READONLY" class="signatureLink">STATE_SYSTEM_READONLY</a> : uint = 0x40<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object is read-only.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_SELECTABLE" class="signatureLink">STATE_SYSTEM_SELECTABLE</a> : uint = 0x200000<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object can accept selection.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_SELECTED" class="signatureLink">STATE_SYSTEM_SELECTED</a> : uint = 0x2<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object is selected.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_SELFVOICING" class="signatureLink">STATE_SYSTEM_SELFVOICING</a> : uint = 0x80000<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object
can use text-to-speech (TTS) to describe itself.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_SIZEABLE" class="signatureLink">STATE_SYSTEM_SIZEABLE</a> : uint = 0x20000<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object can be resized.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_TRAVERSED" class="signatureLink">STATE_SYSTEM_TRAVERSED</a> : uint = 0x800000<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object has been traversed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_UNAVAILABLE" class="signatureLink">STATE_SYSTEM_UNAVAILABLE</a> : uint = 0x1<div class="summaryTableDescription">[static]
An MSAA state flag indicating that the object is unavailable.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_VALID" class="signatureLink">STATE_SYSTEM_VALID</a> : uint = 0x7FFFFFFF<div class="summaryTableDescription">[static]
A bitmask representing all valid MSAA state flags.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr></table></div><script language="javascript" type="text/javascript"><!--
showHideInherited();
--></script><div class="MainContent"><div class="detailSectionHeader">Constant Detail</div><a name="constantDetail"></a><a name="EVENT_OBJECT_ACCELERATORCHANGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_ACCELERATORCHANGE</td><td class="detailHeaderType">Constant</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_ACCELERATORCHANGE:uint = 0x8012</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an object's
MSAA KeyboardShortcut property changed.
<p>MSAA server applications send this event
for their accessible objects.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_CONTENTSCROLLED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_CONTENTSCROLLED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_CONTENTSCROLLED:uint = 0x8015</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that the scrolling of a window object
has ended. (MSAA 2.0)
<p>Unlike the similar event (EVENT_SYSTEM_SCROLLEND),
this event will be associated with the scrolling window itself.
There is no difference between horizontal or vertical scrolling.</p>
<p>This event should be posted whenever scroll action is completed,
including when it is scrolled by scroll bars, mouse wheel,
or keyboard navigations.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_CREATE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_CREATE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_CREATE:uint = 0x8000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an object was created.
<p>The system sends this event for the following user interface
elements: caret, header control, list view control, tab control,
toolbar control, tree view control, and window object.
MSAA server applications send this event for their accessible objects.
Servers must send this event for all of an object's child objects
before sending the event for the parent object.
Servers must ensure that all child objects are fully created
and ready to accept IAccessible calls from clients
when the parent object sends this event.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_DEFACTIONCHANGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_DEFACTIONCHANGE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_DEFACTIONCHANGE:uint = 0x8011</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an object's
MSAA DefaultAction property changed.
<p>The system sends this event for dialog boxes.
MSAA server applications send this event
for their accessible objects.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_DESCRIPTIONCHANGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_DESCRIPTIONCHANGE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_DESCRIPTIONCHANGE:uint = 0x800D</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an object's
MSAA Description property changed.
<p>MSAA server applications send this event
for their accessible objects.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_DESTROY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_DESTROY</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_DESTROY:uint = 0x8001</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an object was destroyed.
<p>The system sends this event for the following user interface
elements: caret, header control, list view control, tab control,
toolbar control, tree view control, and window object.
MSAA server applications send this event for their accessible objects.
This event may or may not be sent for child objects.
However, clients can assume that all the children of an object
have been destroyed when the parent object sends this event.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_FOCUS"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_FOCUS</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_FOCUS:uint = 0x8005</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an object has received the keyboard focus.
<p>The system sends this event for the following user interface
elements: list view control, menu bar, pop-up menu, switch window,
tab control, tree view control, and window object.
MSAA server applications send this event
for their accessible objects.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_HELPCHANGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_HELPCHANGE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_HELPCHANGE:uint = 0x8010</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an object's MSAA Help property changed.
<p>MSAA server applications send this event
for their accessible objects.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_HIDE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_HIDE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_HIDE:uint = 0x8003</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an object is being hidden.
<p>The system sends this event for the following user interface
elements: caret and cursor.
MSAA server applications send this event for their accessible objects.
When this event is generated for a parent object,
all child objects have already been hidden.
Therefore, server applications do not need to send this event
for the child objects.
Hidden objects include the STATE_SYSTEM_INVISIBLE flag
and shown objects do not.
The EVENT_OBJECT_HIDE event also indicates
that the STATE_SYSTEM_INVISIBLE flag has been set.
Therefore, servers do not need to send the EVENT_STATE_CHANGE event
in this case.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_INVOKED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_INVOKED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_INVOKED:uint = 0x8013</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an object has been invoked;
for example, the user has clicked a button. (MSAA 2.0)
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_LOCATIONCHANGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_LOCATIONCHANGE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_LOCATIONCHANGE:uint = 0x800B</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an object has changed
location, shape, or size.
<p>The system sends this event for the following user interface
elements: caret and window object.
MSAA server applications send this event for their accessible objects.
This event is generated in response to the top-level object
within the object hierarchy that has changed,
not for any children it might contain.
For example, if the user resizes a window,
the system sends this notification for the window,
but not for the menu bar, title bar, scroll bars,
or other objects that have also changed.
The system does not send this event for every non-floating
child window when the parent moves.
However, if an application explicitly resizes child windows
as a result of being resized itself,
the system will send multiple events for the resized children.
If an object's State property is set to STATE_SYSTEM_FLOATING,
servers should send EVENT_OBJECT_LOCATIONCHANGE
whenever the object changes location.
If an object does not have this state,
servers should only trigger this event
when the object moves relative to its parent.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_NAMECHANGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_NAMECHANGE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_NAMECHANGE:uint = 0x800C</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an object's MSAA Name property changed.
<p>The system sends this event for the following user interface
elements: check box, cursor, list view control, push button,
radio button, status bar control, tree view control, and window object.
MSAA server applications send this event
for their accessible objects.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_PARENTCHANGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_PARENTCHANGE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_PARENTCHANGE:uint = 0x800F</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an object has a new parent object.
<p>MSAA server applications send this event
for their accessible objects.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_REORDER"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_REORDER</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_REORDER:uint = 0x8004</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that a container object
has added, removed, or reordered its children.
<p>The system sends this event for the following user interface
elements: header control, list view control, toolbar control,
and window object.
MSAA server applications send this event
as appropriate for their accessible objects.
For example, this event is generated by a list view object
when the number of child elements or the order of the elements changes.
This event is also sent by a parent window when the z order
for the child windows has changed.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_SELECTION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_SELECTION</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_SELECTION:uint = 0x8006</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that the selection
within a container object changed.
<p>The system sends this event for the following user interface
elements: list view control, tab control, tree view control,
and window object.
MSAA server applications send this event for their accessible objects.
This event signals a single selection -- either a child has been
selected in a container that previously did not contain any selected
children or the selection has changed from one child to another.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_SELECTIONADD"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_SELECTIONADD</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_SELECTIONADD:uint = 0x8007</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an item within a container object
was added to the selection.
<p>The system sends this event for the following user interface
elements: list box, list view control, and tree view control.
MSAA server applications send this event for their accessible objects.
This event signals that a child has been added
to an existing selection.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_SELECTIONREMOVE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_SELECTIONREMOVE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_SELECTIONREMOVE:uint = 0x8008</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an item within a container object
was removed from the selection.
<p>The system sends this event for the following user interface
elements: list box, list view control, and tree view control.
MSAA server applications send this event for their accessible objects.
This event signals that a child has been removed
from an existing selection.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_SELECTIONWITHIN"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_SELECTIONWITHIN</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_SELECTIONWITHIN:uint = 0x8009</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that numerous selection changes
occurred within a container object.
<p>The system sends this event for list boxes.
MSAA server applications send this event for their accessible objects.
This event may be sent when the selected items within a control
have changed substantially.
This event informs the client that many selection changes have occurred
(instead of sending several EVENT_OBJECT_SELECTIONADD
or EVENT_OBJECT_SELECTIONREMOVE events).
The client can query for the selected items by calling the container
object's IAccessible::get_accSelection method and enumerating the
selected items.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_SHOW"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_SHOW</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_SHOW:uint = 0x8002</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that a hidden object is being shown.
<p>The system sends this event for the following user interface
elements: caret, cursor, and window object.
MSAA server applications send this event for their accessible objects.
Clients can assume that when this event is sent by a parent object,
all child objects have already been displayed.
Therefore, server applications do not need to send this event
for the child objects.
Hidden objects include the STATE_SYSTEM_INVISIBLE flag
and shown objects do not.
The EVENT_OBJECT_SHOW event also indicates
that the STATE_SYSTEM_INVISIBLE flag has been cleared.
Therefore, servers do not need to send the EVENT_STATE_CHANGE event
in this case.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_STATECHANGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_STATECHANGE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_STATECHANGE:uint = 0x800A</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an object's state has changed.
<p>The system sends this event for the following user interface
elements: check box, combo box, header control, push button,
radio button, scroll bar, toolbar control, tree view control,
up-down control, and window object.
MSAA server applications send this event for their accessible objects.
For example, a state change can occur when a button object
has been pressed or released, or when an object is being
enabled or disabled.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_TEXTSELECTIONCHANGED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_TEXTSELECTIONCHANGED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_TEXTSELECTIONCHANGED:uint = 0x8014</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an object's text selection has changed.
(MSAA 2.0)
</p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_VALUECHANGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_VALUECHANGE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_VALUECHANGE:uint = 0x800E</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an object's MSAA Value property changed.
<p>The system sends this event for the following user interface
elements: edit control, header control, hot key control,
progress bar control, scroll bar, slider control, and up-down control.
MSAA server applications send this event
for their accessible objects.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_ALERT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_ALERT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_ALERT:uint = 0x0002</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an alert was generated.
<p>MSAA server applications send this event
whenever an important user interface change has occurred
that a user might need to know about.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_CAPTUREEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_CAPTUREEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_CAPTUREEND:uint = 0x0009</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that a window has lost mouse capture.
<p>This event is sent by the system;
MSAA server applications never send this event.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_CAPTURESTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_CAPTURESTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_CAPTURESTART:uint = 0x0008</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that a window has received mouse capture.
<p>This event is sent by the system;
MSAA server applications never send this event.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_CONTEXTHELPEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_CONTEXTHELPEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_CONTEXTHELPEND:uint = 0x000D</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that a window
exited context-sensitive Help mode.
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_CONTEXTHELPSTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_CONTEXTHELPSTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_CONTEXTHELPSTART:uint = 0x000C</code><p></p><p></p><p>
An MSAA event indicating that a window
entered context-sensitive Help mode.
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_DIALOGEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_DIALOGEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_DIALOGEND:uint = 0x0011</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that a dialog box was closed.
<p>This event is sent by the system for standard dialog boxes.
MSAA server applications send this event for custom dialog boxes.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_DIALOGSTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_DIALOGSTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_DIALOGSTART:uint = 0x0010</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that a dialog box was displayed.
<p>This event is sent by the system for standard dialog boxes.
MSAA server applications send this event for custom dialog boxes
(windows that function as dialog boxes
but are not created in the standard way).</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_DRAGDROPEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_DRAGDROPEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_DRAGDROPEND:uint = 0x000F</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an application
is about to exit drag-and-drop mode.
<p>Applications that support drag-and-drop operations
must send this event; the system does not.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_DRAGDROPSTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_DRAGDROPSTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_DRAGDROPSTART:uint = 0x000E</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that an application
is about to enter drag-and-drop mode.
<p>Applications that support drag-and-drop operations
must send this event; the system does not.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_FOREGROUND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_FOREGROUND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_FOREGROUND:uint = 0x0003</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that the foreground window changed.
<p>The system sends this event even if the foreground window
is changed to another window in the same thread.
MSAA server applications never send this event.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_MENUEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_MENUEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_MENUEND:uint = 0x0005</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that a menu from the menu bar was closed.
<p>The system sends this event for standard menus.
MSAA server applications send this event for custom menus.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_MENUPOPUPEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_MENUPOPUPEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_MENUPOPUPEND:uint = 0x0007</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that a pop-up menu was closed.
<p>The system sends this event for standard menus.
MSAA server appolications send this event for custom menus.
When a pop-up menu is closed, the client receives this message
followed almost immediately by the EVENT_SYSTEM_MENUEND event.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_MENUPOPUPSTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_MENUPOPUPSTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_MENUPOPUPSTART:uint = 0x0006</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that a pop-up menu was displayed.
<p>The system sends this event for standard menus.
MSAA servers applications send this event for custom menus
(user interface elements that function as menus
but are not created in the standard way).</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_MENUSTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_MENUSTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_MENUSTART:uint = 0x0004</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that a menu item on the menu bar was selected.
<p>The system sends this event for standard menus.
MSAA server applications send this event for custom menus
(user interface elements that function as menus
but are not created in the standard way).
The system may trigger more than one EVENT_SYSTEM_MENUSTART event
that may or may not have a corresponding EVENT_SYSTEM_MENUEND event.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_MINIMIZEEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_MINIMIZEEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_MINIMIZEEND:uint = 0x0017</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that a window object
was minimized or maximized.
<p>This event is sent by the system;
MSAA server applications never send this event.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_MINIMIZESTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_MINIMIZESTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_MINIMIZESTART:uint = 0x0016</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that a window object
is about to be minimized or maximized.
<p>This event is sent by the system;
MSAA server applications never send this event.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_MOVESIZEEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_MOVESIZEEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_MOVESIZEEND:uint = 0x000B</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that the movement or resizing
of a window is finished.
<p>This event is sent by the system;
MSAA server applications never send this event.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_MOVESIZESTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_MOVESIZESTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_MOVESIZESTART:uint = 0x000A</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that a window is being moved or resized.
<p>This event is sent by the system;
MSAA server applications never send this event.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_SCROLLINGEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_SCROLLINGEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_SCROLLINGEND:uint = 0x0013</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that scrolling has ended on a scroll bar.
<p>This event is sent by the system for scroll bars attached
to a window and for standard scroll bar controls.
MSAA server applications send this event for custom scroll bars.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_SCROLLINGSTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_SCROLLINGSTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_SCROLLINGSTART:uint = 0x0012</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that scrolling has started on a scroll bar.
<p>This event is sent by the system for scroll bars
attached to a window and for standard scroll bar controls.
MSAA server applications send this event for custom scroll bars
(user interface elements that function as scroll bars
but are not created in the standard way).</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_SOUND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_SOUND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_SOUND:uint = 0x0001</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that a sound was played.
<p>The system sends this event when a system sound
(such as for menus) is played even if no sound is audible
(for example, lack of a sound file or sound card).
MSAA server applications send this event
if a custom user interface element generates a sound.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_SWITCHEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_SWITCHEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_SWITCHEND:uint = 0x0015</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that the user released ALT+TAB.
<p>This event is sent by the system;
MSAA server applications never send this event.
If only one application is running when the user presses ALT+TAB,
the system sends this event without a corresponding
EVENT_SYSTEM_SWITCHSTART event.</p>
</p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_SWITCHSTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_SWITCHSTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_SWITCHSTART:uint = 0x0014</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA event indicating that the user pressed ALT+TAB,
which activates the switch window.
<p>This event is sent by the system;
MSAA server applications never send this event.
If only one application is running when the user presses ALT+TAB,
the system sends an EVENT_SYSTEM_SWITCHEND event
without a corresponding EVENT_SYSTEM_SWITCHSTART event.</p>
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_ALERT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_ALERT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_ALERT:uint = 0x8</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents an alert or a condition
that a user should be notified about.
<p>This role should be used only for objects that embody an alert
but are not associated with another user interface element
such as a message box, graphic, text, or sound.</p>
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_ANIMATION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_ANIMATION</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_ANIMATION:uint = 0x36</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents an animation control,
which contains content that is changing over time,
such as a control that displays a series of bitmap frames,
like a film strip.
<p>Animation controls are usually displayed when files
are being copied, or when some other time-consuming task
is being performed.</p>
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_APPLICATION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_APPLICATION</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_APPLICATION:uint = 0xE</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a main window for an application.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_BORDER"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_BORDER</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_BORDER:uint = 0x13</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a window border.
<p>The entire border is represented by a single object,
rather than by separate objects for each side.</p>
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_BUTTONDROPDOWN"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_BUTTONDROPDOWN</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_BUTTONDROPDOWN:uint = 0x38</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a button that drops down a list of items.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_BUTTONDROPDOWNGRID"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_BUTTONDROPDOWNGRID</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_BUTTONDROPDOWNGRID:uint = 0x3A</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a button that drops down a grid.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_BUTTONMENU"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_BUTTONMENU</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_BUTTONMENU:uint = 0x39</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a button that drops down a menu.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_CARET"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_CARET</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_CARET:uint = 0x7</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents the system caret.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_CELL"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_CELL</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_CELL:uint = 0x1D</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a cell within a table.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_CHARACTER"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_CHARACTER</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_CHARACTER:uint = 0x20</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a cartoon-like graphic object,
such as Microsoft Office Assistant, which is typically displayed
to provide help to users of an application.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_CHART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_CHART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_CHART:uint = 0x11</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
he object represents a graphical image used to represent data.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_CHECKBUTTON"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_CHECKBUTTON</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_CHECKBUTTON:uint = 0x2C</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a check box control,
an option that can be turned on or off independently of other options.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_CLIENT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_CLIENT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_CLIENT:uint = 0xA</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a window's client area.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_CLOCK"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_CLOCK</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_CLOCK:uint = 0x3D</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a control that displays time.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_COLUMN"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_COLUMN</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_COLUMN:uint = 0x1B</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a column of cells within a table.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_COLUMNHEADER"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_COLUMNHEADER</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_COLUMNHEADER:uint = 0x19</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a column header,
providing a visual label for a column in a table.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_COMBOBOX"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_COMBOBOX</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_COMBOBOX:uint = 0x2E</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a combo box;
that is, an edit control with an associated list box
that provides a set of predefined choices.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_CURSOR"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_CURSOR</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_CURSOR:uint = 0x6</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents the system mouse pointer.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_DIAGRAM"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_DIAGRAM</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_DIAGRAM:uint = 0x35</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a graphical image used to diagram data.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_DIAL"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_DIAL</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_DIAL:uint = 0x31</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a dial or knob.
<p>This can also be a read-only object with like a speedometer.</p>
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_DIALOG"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_DIALOG</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_DIALOG:uint = 0x12</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a dialog box or message box.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_DOCUMENT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_DOCUMENT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_DOCUMENT:uint = 0xF</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a document window.
<p>A document window is always contained within an application window.
This role applies only to multiple-document interface (MDI) windows
and refers to the object that contains the MDI title bar.</p>
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_DROPLIST"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_DROPLIST</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_DROPLIST:uint = 0x2F</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a drop-down list box.
<p>It shows one item and allows the user to display and select
another from a list of alternative values.</p>
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_EQUATION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_EQUATION</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_EQUATION:uint = 0x37</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a mathematical equation.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_GRAPHIC"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_GRAPHIC</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_GRAPHIC:uint = 0x28</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a picture.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_GRIP"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_GRIP</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_GRIP:uint = 0x4</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a special mouse pointer,
which allows a user to manipulate
user interface elements such as a window.
<p>For example, a user can click and drag a sizing grip
in the lower-right corner of a window to resize it.</p>
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_GROUPING"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_GROUPING</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_GROUPING:uint = 0x14</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object logically groups other objects.
<p>There may or may not be a parent-child relationship
between the grouping object and the objects it contains.</p>
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_HELPBALLOON"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_HELPBALLOON</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_HELPBALLOON:uint = 0x1F</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object displays help in the form of a ToolTip or help balloon.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_HOTKEYFIELD"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_HOTKEYFIELD</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_HOTKEYFIELD:uint = 0x32</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a hot-key field that allows the user
to enter a combination or sequence of keystrokes.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_INDICATOR"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_INDICATOR</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_INDICATOR:uint = 0x27</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents an indicator
such as a pointer graphic that points to the current item.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_IPADDRESS"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_IPADDRESS</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_IPADDRESS:uint = 0x3F</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents an edit control designed for an Internet
Protocol (IP) address. The edit control is divided into sections
for the different parts of the IP address.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_LINK"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_LINK</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_LINK:uint = 0x1E</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a link to something else.
<p>This object might look like text or a graphic,
but it acts like a button.</p>
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_LIST"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_LIST</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_LIST:uint = 0x21</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a list box,
allowing the user to select one or more items.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_LISTITEM"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_LISTITEM</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_LISTITEM:uint = 0x22</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents an item in a list box
or the list portion of a combo box,
drop-down list box, or drop-down combo box.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_MENUBAR"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_MENUBAR</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_MENUBAR:uint = 0x2</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents the menu bar,
usually following (beneath) the title bar of a window,
from which menus can be selected by the user.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_MENUITEM"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_MENUITEM</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_MENUITEM:uint = 0xC</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a menu item,
which is an entry in a menu that a user can choose
to carry out a command, select an option, or display another menu.
<p>Functionally, a menu item can be equivalent to a push button,
radio button, check box, or menu.</p>
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_MENUPOPUP"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_MENUPOPUP</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_MENUPOPUP:uint = 0xB</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a menu,
which presents a list of options from which the user
can make a selection to perform an action.
<p>All menu types must have this role,
including drop-down menus that are displayed by selection
from a menu bar, and shortcut menus that are displayed
when the right mouse button is clicked.</p>
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_OUTLINE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_OUTLINE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_OUTLINE:uint = 0x23</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents an outline or tree structure,
such as a tree view control, which displays a hierarchical list
and usually allows the user to expand and collapse branches.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_OUTLINEBUTTON"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_OUTLINEBUTTON</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_OUTLINEBUTTON:uint = 0x40</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents items that navigate like an outline item.
You can use the up and down arrows to move through the outline.
However, instead of expanding and collapsing the menus by using
left and right arrow keys, these menus expand or collapse when
the space bar or enter key is pressed and the item has focus.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_OUTLINEITEM"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_OUTLINEITEM</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_OUTLINEITEM:uint = 0x24</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents an item in an outline or tree structure.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_PAGETAB"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_PAGETAB</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_PAGETAB:uint = 0x25</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a page tab.
Normally the only child of a page tab control
is a ROLE_SYSTEM_GROUPING object
that contains the contents of the associated page.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_PAGETABLIST"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_PAGETABLIST</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_PAGETABLIST:uint = 0x3C</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a container of page tab controls.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_PANE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_PANE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_PANE:uint = 0x10</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a pane within a frame or document window.
<p>Users can navigate between panes
and within the contents of the current pane,
but cannot navigate between items in different panes.
Thus, panes represent a level of grouping
lower than frame windows or documents,
but above individual controls.
Typically the user navigates between panes
by pressing TAB, F6, or CTRL+TAB, depending on the context.</p>
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_PROGRESSBAR"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_PROGRESSBAR</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_PROGRESSBAR:uint = 0x30</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a progress bar,
dynamically showing the user the percent complete
of an operation in progress.
<p>This control usually takes no user input.</p>
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_PROPERTYPAGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_PROPERTYPAGE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_PROPERTYPAGE:uint = 0x26</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a property sheet.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_PUSHBUTTON"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_PUSHBUTTON</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_PUSHBUTTON:uint = 0x2B</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a push button control.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_RADIOBUTTON"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_RADIOBUTTON</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_RADIOBUTTON:uint = 0x2D</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents an option button
(also called a radio button).
<p>It is one of a group of mutually exclusive options.
All objects sharing a single parent that have this attribute
are assumed to be part of single mutually exclusive group.
You can use ROLE_SYSTEM_GROUPING objects to divide them
into separate groups when necessary.</p>
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_ROW"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_ROW</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_ROW:uint = 0x1C</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a row of cells within a table.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_ROWHEADER"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_ROWHEADER</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_ROWHEADER:uint = 0x1A</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a row header,
providing a visual label for a table row.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_SCROLLBAR"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_SCROLLBAR</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_SCROLLBAR:uint = 0x3</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a vertical or horizontal scroll bar,
which can be either part of the client area or used in a control.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_SEPARATOR"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_SEPARATOR</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_SEPARATOR:uint = 0x15</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object is used to visually divide a space into two regions,
such as a separator menu item
or a bar dividing split panes within a window.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_SLIDER"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_SLIDER</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_SLIDER:uint = 0x33</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a slider,
which allows the user to adjust a setting
in given increments between minimum and maximum values.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_SOUND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_SOUND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_SOUND:uint = 0x5</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a system sound,
which is associated with various system events.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_SPINBUTTON"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_SPINBUTTON</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_SPINBUTTON:uint = 0x34</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a spin box,
which is a control that allows the user
to increment or decrement the value displayed
in a separate "buddy" control associated with the spin box.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_SPLITBUTTON"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_SPLITBUTTON</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_SPLITBUTTON:uint = 0x3E</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a button on a toolbar that has a drop-down
list icon directly adjacent to the button.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_STATICTEXT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_STATICTEXT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_STATICTEXT:uint = 0x29</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents read-only text
such as labels for other controls or instructions in a dialog box.
<p>Static text cannot be modified or selected.</p>
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_STATUSBAR"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_STATUSBAR</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_STATUSBAR:uint = 0x17</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a status bar,
which is an area typically at the bottom of a window
that displays information about the current operation,
state of the application, or selected object.
<p>The status bar can have multiple fields,
which display different kinds of information.</p>
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_TABLE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_TABLE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_TABLE:uint = 0x18</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a table
containing rows and columns of cells,
and optionally, row headers and column headers.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_TEXT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_TEXT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_TEXT:uint = 0x2A</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents selectable text
that can be editable or read-only.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_TITLEBAR"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_TITLEBAR</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_TITLEBAR:uint = 0x1</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a title or caption bar for a window.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_TOOLBAR"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_TOOLBAR</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_TOOLBAR:uint = 0x16</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a toolbar,
which is a grouping of controls
that provide easy access to frequently used features.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_TOOLTIP"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_TOOLTIP</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_TOOLTIP:uint = 0xD</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents a ToolTip that provides helpful hints.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_WHITESPACE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_WHITESPACE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_WHITESPACE:uint = 0x3B</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents blank space between other objects.
</p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_WINDOW"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_WINDOW</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_WINDOW:uint = 0x9</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA role indicating that
the object represents the window frame,
which usually contains child objects such as a title bar,
client, and other objects typically contained in a window.
</p></div><a name="constantDetail"></a><a name="SELFLAG_ADDSELECTION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">SELFLAG_ADDSELECTION</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const SELFLAG_ADDSELECTION:uint = 0x8</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA selection flag that adds the object to the current selection,
possibly resulting in a noncontiguous selection.
<p>This flag does not change the focus or the selection anchor
unless it is combined with SELFLAG_TAKEFOCUS.
The behavior of SELFLAG_ADDSELECTION | SELFLAG_TAKEFOCUS
is equivalent to adding an item to a selection manually
by holding down the CTRL key and clicking an unselected object
in Windows Explorer.</p>
<p>This flag may not be combined with SELFLAG_REMOVESELECTION
or with SELFLAG_TAKESELECTION.</p>
</p></div><a name="constantDetail"></a><a name="SELFLAG_EXTENDSELECTION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">SELFLAG_EXTENDSELECTION</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const SELFLAG_EXTENDSELECTION:uint = 0x4</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA selection flag that alters the selection
so that all objects between the selection anchor
and this object take on the anchor object's selection state.
<p>That is, if the anchor object is not selected,
the objects are removed from the selection;
if the anchor object is selected,
the selection is extended to include this object
and all the objects in between.
You can set the selection state by combining this flag with
SELFLAG_ADDSELECTION or SELFLAG_REMOVESELECTION.</p>
<p>This flag does not change the focus or the selection anchor
unless it is combined with SELFLAG_TAKEFOCUS.
The behavior of SELFLAG_EXTENDSELECTION | SELFLAG_TAKEFOCUS
is equivalent to addding an item to a selection manually
by holding down the SHIFT key and clicking an unselected object
in Windows Explorer.</p>
<p>This flag may not be combined with SELFLAG_TAKESELECTION.</p>
</p></div><a name="constantDetail"></a><a name="SELFLAG_NONE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">SELFLAG_NONE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const SELFLAG_NONE:uint = 0</code><p></p><p></p><p>
A constant representing the absence of any MSAA selection flags.
</p></div><a name="constantDetail"></a><a name="SELFLAG_REMOVESELECTION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">SELFLAG_REMOVESELECTION</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const SELFLAG_REMOVESELECTION:uint = 0x10</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA selection flag that removes the object from the current
selection, possibly resulting in a noncontiguous selection.
<p>This flag does not change the focus or the selection anchor
unless it is combined with SELFLAG_TAKEFOCUS.
The behavior of SELFLAG_REMOVESELECTION | SELFLAG_TAKEFOCUS
is equivalent to removing an item from a selection manually
by holding down the CTRL key while clicking a selected object
in Windows Explorer.</p>
<p>This flag may not be combined with SELFLAG_ADDSELECTION
or with SELFLAG_TAKESELECTION.</p>
</p></div><a name="constantDetail"></a><a name="SELFLAG_TAKEFOCUS"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">SELFLAG_TAKEFOCUS</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const SELFLAG_TAKEFOCUS:uint = 0x1</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA selection flag that sets the focus to the object
and makes it the selection anchor.
<p>Used by itself, this flag does not alter the selection,
and its behavior is similar to moving the focus manually
by pressing the arrow keys while holding down the CTRL key
in Windows Explorer or in any multiple-selection list box.</p>
<p>With objects that have the state STATE_SYSTEM_MULTISELECTABLE,
SELFLAG_TAKEFOCUS can be combined with the following values:
<ul>
<li>SELFLAG_TAKESELECTION</li>
<li>SELFLAG_EXTENDSELECTION</li>
<li>SELFLAG_ADDSELECTION</li>
<li>SELFLAG_REMOVESELECTION</li>
<li>SELFLAG_ADDSELECTION | SELFLAG_EXTENDSELECTION</li>
<li>SELFLAG_REMOVESELECTION | SELFLAG_EXTENDSELECTION</li>
</ul></p>
</p></div><a name="constantDetail"></a><a name="SELFLAG_TAKESELECTION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">SELFLAG_TAKESELECTION</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const SELFLAG_TAKESELECTION:uint = 0x2</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA selection flag that selects the object
and removes the selection from all other objects in the container.
<p>This flag does not change the focus or the selection anchor
unless it is combined with SELFLAG_TAKEFOCUS.
The behavior of SELFLAG_TAKESELECTION | SELFLAG_TAKEFOCUS
is equivalent to single-clicking an item in Windows Explorer.</p>
<p>This flag must not be combined with the following flags:
<ul>
<li>SELFLAG_ADDSELECTION</li>
<li>SELFLAG_REMOVESELECTION</li>
<li>SELFLAG_EXTENDSELECTION</li>
</ul></p>
</p></div><a name="constantDetail"></a><a name="SELFLAG_VALID"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">SELFLAG_VALID</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const SELFLAG_VALID:uint = 0x1F</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
A bitmask representing all valid MSAA selection flags.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_ALERT_HIGH"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_ALERT_HIGH</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_ALERT_HIGH:uint = 0x10000000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object displays
important information that should be conveyed to the user immediately.
<p>For example, a battery level indicator reaching a critical low level
could transition to this state, in which case a blind access utility
could announce this information immediately to the user,
and a screen magnification program could scroll the screen
so that the battery indicator is in view.
This state is also appropriate for any prompt or operation
that must be completed before the user can continue.</p>
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_ALERT_LOW"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_ALERT_LOW</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_ALERT_LOW:uint = 0x4000000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object displays
low-priority information that may not be important to the user.
<p>This state could be used, for example, when Word changes
the appearance of the TipWizard button on its toolbar
to indicate that it has a hint for the user.</p>
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_ALERT_MEDIUM"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_ALERT_MEDIUM</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_ALERT_MEDIUM:uint = 0x8000000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag flaindicating that the object displays
important information that does not need to be conveyed
to the user immediately.
<p>For example, when a battery level indicator is starting
to reach a low level, it could generate a medium-level alert.
Blind access utilities could then generate a sound
to let the user know that important information is available,
without actually interrupting the user's work.
The user could then query the alert information
at his or her leisure.</p>
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_ANIMATED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_ANIMATED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_ANIMATED:uint = 0x4000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object's appearance
is changing rapidly or constantly.
<p>Graphics that are occasionally animated, but not always,
should be described as ROLE_SYSTEM_GRAPHIC
with the State property set to STATE_SYSTEM_ANIMATED.
This state should not be used to indicate
that the object's location is changing.</p>
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_BUSY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_BUSY</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_BUSY:uint = 0x800</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object
cannot accept input at this time.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_CHECKED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_CHECKED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_CHECKED:uint = 0x10</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object's check box is selected.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_COLLAPSED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_COLLAPSED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_COLLAPSED:uint = 0x400</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that children of this object
that have the ROLE_SYSTEM_OUTLINEITEM role are hidden.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_DEFAULT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_DEFAULT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_DEFAULT:uint = 0x100</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating the default button or menu item.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_EXPANDED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_EXPANDED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_EXPANDED:uint = 0x200</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that children of this object
that have the ROLE_SYSTEM_OUTLINEITEM role are displayed.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_EXTSELECTABLE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_EXTSELECTABLE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_EXTSELECTABLE:uint = 0x2000000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object can extend its selection
using SELFLAG_EXTENDSELECTION in the IAccessible::accSelect method.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_FLOATING"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_FLOATING</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_FLOATING:uint = 0x1000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object
is not clipped to the boundary of its parent object
and does not move automatically when the parent moves.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_FOCUSABLE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_FOCUSABLE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_FOCUSABLE:uint = 0x100000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object is on the active window
and can receive keyboard focus.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_FOCUSED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_FOCUSED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_FOCUSED:uint = 0x4</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object
currently has the keyboard focus.
<p>Do not confuse object focus with object selection.</p>
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_HASPOPUP"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_HASPOPUP</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_HASPOPUP:uint = 0x40000000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object
has a pop-up menu. (MSAA 2.0)
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_HOTTRACKED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_HOTTRACKED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_HOTTRACKED:uint = 0x80</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object
is currently hot-tracked by the mouse,
meaning that its appearance has changed
to indicate that the mouse pointer is located over it.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_INVISIBLE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_INVISIBLE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_INVISIBLE:uint = 0x8000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object is hidden or not visible.
<p>A list of files names in a list box might contain
several hundred names, but only a few are visible to the user.
The rest are clipped by the parent
and should have STATE_SYSTEM_INVISIBLE set.</p>
<p>Objects that are never visible should be set as STATE_SYSTEM_OFFSCREEN.
Note that an object can be considered visible
(that is, the STATE_SYSTEM_INVISIBLE flag is not set)
and yet be obscured by another application,
so will not be visible to the user.
For example, an object is considered visible
if it appears in the main window of an application
even though it is obscured by a dialog.</p>
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_LINKED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_LINKED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_LINKED:uint = 0x400000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object is linked.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_MARQUEED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_MARQUEED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_MARQUEED:uint = 0x2000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object displays
scrolling or moving text or graphics.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_MIXED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_MIXED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_MIXED:uint = 0x20</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the state of a three-state
check box or toolbar button is not determined.
<p>The check box is neither checked nor unchecked
and is therefore in the third or mixed state.</p>
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_MOVEABLE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_MOVEABLE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_MOVEABLE:uint = 0x40000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object can be moved.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_MULTISELECTABLE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_MULTISELECTABLE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_MULTISELECTABLE:uint = 0x1000000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object
can accept multiple selected items
(that is, SELFLAG_ADDSELECTION for the IAccessible::accSelect
method is valid).
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_NORMAL"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_NORMAL</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_NORMAL:uint = 0</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
A constant representing the absence of any MSAA state flags.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_OFFSCREEN"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_OFFSCREEN</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_OFFSCREEN:uint = 0x10000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object
has no on-screen representation.
<p>A sound or alert object would have this state,
or a hidden window that will never be made visible.</p>
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_PRESSED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_PRESSED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_PRESSED:uint = 0x8</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object is pressed.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_PROTECTED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_PROTECTED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_PROTECTED:uint = 0x20000000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object
is a password-protected edit control.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_READONLY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_READONLY</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_READONLY:uint = 0x40</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object is read-only.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_SELECTABLE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_SELECTABLE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_SELECTABLE:uint = 0x200000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object can accept selection.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_SELECTED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_SELECTED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_SELECTED:uint = 0x2</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object is selected.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_SELFVOICING"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_SELFVOICING</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_SELFVOICING:uint = 0x80000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object
can use text-to-speech (TTS) to describe itself.
<p>A speech-based accessibility aid should not announce information
when an object with this state has the focus because the object
will automatically announce information about itself.</p>
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_SIZEABLE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_SIZEABLE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_SIZEABLE:uint = 0x20000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object can be resized.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_TRAVERSED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_TRAVERSED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_TRAVERSED:uint = 0x800000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object has been traversed.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_UNAVAILABLE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_UNAVAILABLE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_UNAVAILABLE:uint = 0x1</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
An MSAA state flag indicating that the object is unavailable.
</p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_VALID"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_VALID</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_VALID:uint = 0x7FFFFFFF</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version :&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version :&nbsp;</b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions :&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
A bitmask representing all valid MSAA state flags.
</p></div><br/><br/><hr><br/><p></p><center class="copyright"><footer>The Apache Software Foundation</footer><br/>Wed Nov 15 2017, 09:50 AM +01:00 </center></div></body></html><!--The Apache Software Foundation<br/>Wed Nov 15 2017, 09:50 AM +01:00 -->