| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!-- saved from url=(0014)about:internet --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><link rel="stylesheet" href="../../style.css" type="text/css" media="screen"><link rel="stylesheet" href="../../print.css" type="text/css" media="print"><link rel="stylesheet" href="../../override.css" type="text/css"><meta name="keywords" content="AccConst,mx.accessibility.AccConst,EVENT_OBJECT_ACCELERATORCHANGE,EVENT_OBJECT_CONTENTSCROLLED,EVENT_OBJECT_CREATE,EVENT_OBJECT_DEFACTIONCHANGE,EVENT_OBJECT_DESCRIPTIONCHANGE,EVENT_OBJECT_DESTROY,EVENT_OBJECT_FOCUS,EVENT_OBJECT_HELPCHANGE,EVENT_OBJECT_HIDE,EVENT_OBJECT_INVOKED,EVENT_OBJECT_LOCATIONCHANGE,EVENT_OBJECT_NAMECHANGE,EVENT_OBJECT_PARENTCHANGE,EVENT_OBJECT_REORDER,EVENT_OBJECT_SELECTION,EVENT_OBJECT_SELECTIONADD,EVENT_OBJECT_SELECTIONREMOVE,EVENT_OBJECT_SELECTIONWITHIN,EVENT_OBJECT_SHOW,EVENT_OBJECT_STATECHANGE,EVENT_OBJECT_TEXTSELECTIONCHANGED,EVENT_OBJECT_VALUECHANGE,EVENT_SYSTEM_ALERT,EVENT_SYSTEM_CAPTUREEND,EVENT_SYSTEM_CAPTURESTART,EVENT_SYSTEM_CONTEXTHELPEND,EVENT_SYSTEM_CONTEXTHELPSTART,EVENT_SYSTEM_DIALOGEND,EVENT_SYSTEM_DIALOGSTART,EVENT_SYSTEM_DRAGDROPEND,EVENT_SYSTEM_DRAGDROPSTART,EVENT_SYSTEM_FOREGROUND,EVENT_SYSTEM_MENUEND,EVENT_SYSTEM_MENUPOPUPEND,EVENT_SYSTEM_MENUPOPUPSTART,EVENT_SYSTEM_MENUSTART,EVENT_SYSTEM_MINIMIZEEND,EVENT_SYSTEM_MINIMIZESTART,EVENT_SYSTEM_MOVESIZEEND,EVENT_SYSTEM_MOVESIZESTART,EVENT_SYSTEM_SCROLLINGEND,EVENT_SYSTEM_SCROLLINGSTART,EVENT_SYSTEM_SOUND,EVENT_SYSTEM_SWITCHEND,EVENT_SYSTEM_SWITCHSTART,ROLE_SYSTEM_ALERT,ROLE_SYSTEM_ANIMATION,ROLE_SYSTEM_APPLICATION,ROLE_SYSTEM_BORDER,ROLE_SYSTEM_BUTTONDROPDOWN,ROLE_SYSTEM_BUTTONDROPDOWNGRID,ROLE_SYSTEM_BUTTONMENU,ROLE_SYSTEM_CARET,ROLE_SYSTEM_CELL,ROLE_SYSTEM_CHARACTER,ROLE_SYSTEM_CHART,ROLE_SYSTEM_CHECKBUTTON,ROLE_SYSTEM_CLIENT,ROLE_SYSTEM_CLOCK,ROLE_SYSTEM_COLUMN,ROLE_SYSTEM_COLUMNHEADER,ROLE_SYSTEM_COMBOBOX,ROLE_SYSTEM_CURSOR,ROLE_SYSTEM_DIAGRAM,ROLE_SYSTEM_DIAL,ROLE_SYSTEM_DIALOG,ROLE_SYSTEM_DOCUMENT,ROLE_SYSTEM_DROPLIST,ROLE_SYSTEM_EQUATION,ROLE_SYSTEM_GRAPHIC,ROLE_SYSTEM_GRIP,ROLE_SYSTEM_GROUPING,ROLE_SYSTEM_HELPBALLOON,ROLE_SYSTEM_HOTKEYFIELD,ROLE_SYSTEM_INDICATOR,ROLE_SYSTEM_IPADDRESS,ROLE_SYSTEM_LINK,ROLE_SYSTEM_LIST,ROLE_SYSTEM_LISTITEM,ROLE_SYSTEM_MENUBAR,ROLE_SYSTEM_MENUITEM,ROLE_SYSTEM_MENUPOPUP,ROLE_SYSTEM_OUTLINE,ROLE_SYSTEM_OUTLINEBUTTON,ROLE_SYSTEM_OUTLINEITEM,ROLE_SYSTEM_PAGETAB,ROLE_SYSTEM_PAGETABLIST,ROLE_SYSTEM_PANE,ROLE_SYSTEM_PROGRESSBAR,ROLE_SYSTEM_PROPERTYPAGE,ROLE_SYSTEM_PUSHBUTTON,ROLE_SYSTEM_RADIOBUTTON,ROLE_SYSTEM_ROW,ROLE_SYSTEM_ROWHEADER,ROLE_SYSTEM_SCROLLBAR,ROLE_SYSTEM_SEPARATOR,ROLE_SYSTEM_SLIDER,ROLE_SYSTEM_SOUND,ROLE_SYSTEM_SPINBUTTON,ROLE_SYSTEM_SPLITBUTTON,ROLE_SYSTEM_STATICTEXT,ROLE_SYSTEM_STATUSBAR,ROLE_SYSTEM_TABLE,ROLE_SYSTEM_TEXT,ROLE_SYSTEM_TITLEBAR,ROLE_SYSTEM_TOOLBAR,ROLE_SYSTEM_TOOLTIP,ROLE_SYSTEM_WHITESPACE,ROLE_SYSTEM_WINDOW,SELFLAG_ADDSELECTION,SELFLAG_EXTENDSELECTION,SELFLAG_NONE,SELFLAG_REMOVESELECTION,SELFLAG_TAKEFOCUS,SELFLAG_TAKESELECTION,SELFLAG_VALID,STATE_SYSTEM_ALERT_HIGH,STATE_SYSTEM_ALERT_LOW,STATE_SYSTEM_ALERT_MEDIUM,STATE_SYSTEM_ANIMATED,STATE_SYSTEM_BUSY,STATE_SYSTEM_CHECKED,STATE_SYSTEM_COLLAPSED,STATE_SYSTEM_DEFAULT,STATE_SYSTEM_EXPANDED,STATE_SYSTEM_EXTSELECTABLE,STATE_SYSTEM_FLOATING,STATE_SYSTEM_FOCUSABLE,STATE_SYSTEM_FOCUSED,STATE_SYSTEM_HASPOPUP,STATE_SYSTEM_HOTTRACKED,STATE_SYSTEM_INVISIBLE,STATE_SYSTEM_LINKED,STATE_SYSTEM_MARQUEED,STATE_SYSTEM_MIXED,STATE_SYSTEM_MOVEABLE,STATE_SYSTEM_MULTISELECTABLE,STATE_SYSTEM_NORMAL,STATE_SYSTEM_OFFSCREEN,STATE_SYSTEM_PRESSED,STATE_SYSTEM_PROTECTED,STATE_SYSTEM_READONLY,STATE_SYSTEM_SELECTABLE,STATE_SYSTEM_SELECTED,STATE_SYSTEM_SELFVOICING,STATE_SYSTEM_SIZEABLE,STATE_SYSTEM_TRAVERSED,STATE_SYSTEM_UNAVAILABLE,STATE_SYSTEM_VALID,eventsToHandle,master,role"><title>mx.accessibility.AccConst</title></head><body><script language="javascript" type="text/javascript" src="../../asdoc.js"></script><script language="javascript" type="text/javascript" src="../../help.js"></script><script language="javascript" type="text/javascript" src="../../cookies.js"></script><script language="javascript" type="text/javascript"><!-- |
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| </script><table class="titleTable" cellpadding="0" cellspacing="0" id="titleTable" style="display:none"><tr><td class="titleTableTitle" align="left">Apache Flex 4.16.1 API Reference </td><td class="titleTableTopNav" align="right"><a href="../../package-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Packages</a> | <a href="../../class-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Classes</a> | <a href="../../all-index-A.html" onclick="loadClassListFrame('../../index-list.html')">Index</a> | <a id="framesLink1" href="../../index.html?mx/accessibility/AccConst.html&mx/accessibility/class-list.html">Frames</a><a id="noFramesLink1" style="display:none" href="" onclick="parent.location=document.location"> No Frames </a></td><td class="titleTableLogo" align="right" rowspan="3"><img src="../../images/logo.jpg" class="logoImage" alt="AdobeLogo" title="AdobeLogo"></td></tr><tr class="titleTableRow2"><td class="titleTableSubTitle" id="subTitle" align="left">AccConst</td><td class="titleTableSubNav" id="subNav" align="right"><a href="#constantSummary">Constants</a></td></tr><tr class="titleTableRow3"><td colspan="3"> </td></tr></table><script language="javascript" type="text/javascript" xml:space="preserve"> |
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| </script><div xmlns:fn="http://www.w3.org/2005/xpath-functions" class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">mx.accessibility</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public final class AccConst</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">AccConst <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> Object</td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p></p><p></p> |
| The AccConst class defines constants defined in |
| Microsoft's Active Accessibility (MSAA) specification. |
| They are used to implement subclasses of AccessibilityImplementation. |
| <p>Since Flash Player uses MSAA to provide accessibility, |
| the names of the constants in this file have been taken |
| verbatim from Microsoft's MSAA SDK. |
| Their descriptions have been taken with minor modifications. |
| Keep in mind when reading them that Flash Player is considered |
| an "MSAA server application" because DisplayObjects in a SWF |
| provide MSAA information to MSAA clients such as screen readers, |
| via a COM interface called IAccessible.</p> |
| <p></p><br/><hr></div><a name="constantSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Constants</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableConstant"><tr><th> </th><th colspan="2">Constant</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_ACCELERATORCHANGE" class="signatureLink">EVENT_OBJECT_ACCELERATORCHANGE</a> : uint = 0x8012<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an object's |
| MSAA KeyboardShortcut property changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_CONTENTSCROLLED" class="signatureLink">EVENT_OBJECT_CONTENTSCROLLED</a> : uint = 0x8015<div class="summaryTableDescription">[static] |
| An MSAA event indicating that the scrolling of a window object |
| has ended.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_CREATE" class="signatureLink">EVENT_OBJECT_CREATE</a> : uint = 0x8000<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an object was created.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_DEFACTIONCHANGE" class="signatureLink">EVENT_OBJECT_DEFACTIONCHANGE</a> : uint = 0x8011<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an object's |
| MSAA DefaultAction property changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_DESCRIPTIONCHANGE" class="signatureLink">EVENT_OBJECT_DESCRIPTIONCHANGE</a> : uint = 0x800D<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an object's |
| MSAA Description property changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_DESTROY" class="signatureLink">EVENT_OBJECT_DESTROY</a> : uint = 0x8001<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an object was destroyed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_FOCUS" class="signatureLink">EVENT_OBJECT_FOCUS</a> : uint = 0x8005<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an object has received the keyboard focus.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_HELPCHANGE" class="signatureLink">EVENT_OBJECT_HELPCHANGE</a> : uint = 0x8010<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an object's MSAA Help property changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_HIDE" class="signatureLink">EVENT_OBJECT_HIDE</a> : uint = 0x8003<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an object is being hidden.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_INVOKED" class="signatureLink">EVENT_OBJECT_INVOKED</a> : uint = 0x8013<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an object has been invoked; |
| for example, the user has clicked a button.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_LOCATIONCHANGE" class="signatureLink">EVENT_OBJECT_LOCATIONCHANGE</a> : uint = 0x800B<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an object has changed |
| location, shape, or size.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_NAMECHANGE" class="signatureLink">EVENT_OBJECT_NAMECHANGE</a> : uint = 0x800C<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an object's MSAA Name property changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_PARENTCHANGE" class="signatureLink">EVENT_OBJECT_PARENTCHANGE</a> : uint = 0x800F<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an object has a new parent object.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_REORDER" class="signatureLink">EVENT_OBJECT_REORDER</a> : uint = 0x8004<div class="summaryTableDescription">[static] |
| An MSAA event indicating that a container object |
| has added, removed, or reordered its children.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_SELECTION" class="signatureLink">EVENT_OBJECT_SELECTION</a> : uint = 0x8006<div class="summaryTableDescription">[static] |
| An MSAA event indicating that the selection |
| within a container object changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_SELECTIONADD" class="signatureLink">EVENT_OBJECT_SELECTIONADD</a> : uint = 0x8007<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an item within a container object |
| was added to the selection.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_SELECTIONREMOVE" class="signatureLink">EVENT_OBJECT_SELECTIONREMOVE</a> : uint = 0x8008<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an item within a container object |
| was removed from the selection.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_SELECTIONWITHIN" class="signatureLink">EVENT_OBJECT_SELECTIONWITHIN</a> : uint = 0x8009<div class="summaryTableDescription">[static] |
| An MSAA event indicating that numerous selection changes |
| occurred within a container object.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_SHOW" class="signatureLink">EVENT_OBJECT_SHOW</a> : uint = 0x8002<div class="summaryTableDescription">[static] |
| An MSAA event indicating that a hidden object is being shown.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_STATECHANGE" class="signatureLink">EVENT_OBJECT_STATECHANGE</a> : uint = 0x800A<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an object's state has changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_TEXTSELECTIONCHANGED" class="signatureLink">EVENT_OBJECT_TEXTSELECTIONCHANGED</a> : uint = 0x8014<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an object's text selection has changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_OBJECT_VALUECHANGE" class="signatureLink">EVENT_OBJECT_VALUECHANGE</a> : uint = 0x800E<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an object's MSAA Value property changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_ALERT" class="signatureLink">EVENT_SYSTEM_ALERT</a> : uint = 0x0002<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an alert was generated.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_CAPTUREEND" class="signatureLink">EVENT_SYSTEM_CAPTUREEND</a> : uint = 0x0009<div class="summaryTableDescription">[static] |
| An MSAA event indicating that a window has lost mouse capture.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_CAPTURESTART" class="signatureLink">EVENT_SYSTEM_CAPTURESTART</a> : uint = 0x0008<div class="summaryTableDescription">[static] |
| An MSAA event indicating that a window has received mouse capture.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_CONTEXTHELPEND" class="signatureLink">EVENT_SYSTEM_CONTEXTHELPEND</a> : uint = 0x000D<div class="summaryTableDescription">[static] |
| An MSAA event indicating that a window |
| exited context-sensitive Help mode.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_CONTEXTHELPSTART" class="signatureLink">EVENT_SYSTEM_CONTEXTHELPSTART</a> : uint = 0x000C<div class="summaryTableDescription">[static] |
| An MSAA event indicating that a window |
| entered context-sensitive Help mode.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_DIALOGEND" class="signatureLink">EVENT_SYSTEM_DIALOGEND</a> : uint = 0x0011<div class="summaryTableDescription">[static] |
| An MSAA event indicating that a dialog box was closed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_DIALOGSTART" class="signatureLink">EVENT_SYSTEM_DIALOGSTART</a> : uint = 0x0010<div class="summaryTableDescription">[static] |
| An MSAA event indicating that a dialog box was displayed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_DRAGDROPEND" class="signatureLink">EVENT_SYSTEM_DRAGDROPEND</a> : uint = 0x000F<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an application |
| is about to exit drag-and-drop mode.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_DRAGDROPSTART" class="signatureLink">EVENT_SYSTEM_DRAGDROPSTART</a> : uint = 0x000E<div class="summaryTableDescription">[static] |
| An MSAA event indicating that an application |
| is about to enter drag-and-drop mode.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_FOREGROUND" class="signatureLink">EVENT_SYSTEM_FOREGROUND</a> : uint = 0x0003<div class="summaryTableDescription">[static] |
| An MSAA event indicating that the foreground window changed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_MENUEND" class="signatureLink">EVENT_SYSTEM_MENUEND</a> : uint = 0x0005<div class="summaryTableDescription">[static] |
| An MSAA event indicating that a menu from the menu bar was closed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_MENUPOPUPEND" class="signatureLink">EVENT_SYSTEM_MENUPOPUPEND</a> : uint = 0x0007<div class="summaryTableDescription">[static] |
| An MSAA event indicating that a pop-up menu was closed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_MENUPOPUPSTART" class="signatureLink">EVENT_SYSTEM_MENUPOPUPSTART</a> : uint = 0x0006<div class="summaryTableDescription">[static] |
| An MSAA event indicating that a pop-up menu was displayed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_MENUSTART" class="signatureLink">EVENT_SYSTEM_MENUSTART</a> : uint = 0x0004<div class="summaryTableDescription">[static] |
| An MSAA event indicating that a menu item on the menu bar was selected.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_MINIMIZEEND" class="signatureLink">EVENT_SYSTEM_MINIMIZEEND</a> : uint = 0x0017<div class="summaryTableDescription">[static] |
| An MSAA event indicating that a window object |
| was minimized or maximized.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_MINIMIZESTART" class="signatureLink">EVENT_SYSTEM_MINIMIZESTART</a> : uint = 0x0016<div class="summaryTableDescription">[static] |
| An MSAA event indicating that a window object |
| is about to be minimized or maximized.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_MOVESIZEEND" class="signatureLink">EVENT_SYSTEM_MOVESIZEEND</a> : uint = 0x000B<div class="summaryTableDescription">[static] |
| An MSAA event indicating that the movement or resizing |
| of a window is finished.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_MOVESIZESTART" class="signatureLink">EVENT_SYSTEM_MOVESIZESTART</a> : uint = 0x000A<div class="summaryTableDescription">[static] |
| An MSAA event indicating that a window is being moved or resized.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_SCROLLINGEND" class="signatureLink">EVENT_SYSTEM_SCROLLINGEND</a> : uint = 0x0013<div class="summaryTableDescription">[static] |
| An MSAA event indicating that scrolling has ended on a scroll bar.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_SCROLLINGSTART" class="signatureLink">EVENT_SYSTEM_SCROLLINGSTART</a> : uint = 0x0012<div class="summaryTableDescription">[static] |
| An MSAA event indicating that scrolling has started on a scroll bar.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_SOUND" class="signatureLink">EVENT_SYSTEM_SOUND</a> : uint = 0x0001<div class="summaryTableDescription">[static] |
| An MSAA event indicating that a sound was played.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_SWITCHEND" class="signatureLink">EVENT_SYSTEM_SWITCHEND</a> : uint = 0x0015<div class="summaryTableDescription">[static] |
| An MSAA event indicating that the user released ALT+TAB.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#EVENT_SYSTEM_SWITCHSTART" class="signatureLink">EVENT_SYSTEM_SWITCHSTART</a> : uint = 0x0014<div class="summaryTableDescription">[static] |
| An MSAA event indicating that the user pressed ALT+TAB, |
| which activates the switch window.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_ALERT" class="signatureLink">ROLE_SYSTEM_ALERT</a> : uint = 0x8<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents an alert or a condition |
| that a user should be notified about.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_ANIMATION" class="signatureLink">ROLE_SYSTEM_ANIMATION</a> : uint = 0x36<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents an animation control, |
| which contains content that is changing over time, |
| such as a control that displays a series of bitmap frames, |
| like a film strip.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_APPLICATION" class="signatureLink">ROLE_SYSTEM_APPLICATION</a> : uint = 0xE<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a main window for an application.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_BORDER" class="signatureLink">ROLE_SYSTEM_BORDER</a> : uint = 0x13<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a window border.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_BUTTONDROPDOWN" class="signatureLink">ROLE_SYSTEM_BUTTONDROPDOWN</a> : uint = 0x38<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a button that drops down a list of items.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_BUTTONDROPDOWNGRID" class="signatureLink">ROLE_SYSTEM_BUTTONDROPDOWNGRID</a> : uint = 0x3A<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a button that drops down a grid.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_BUTTONMENU" class="signatureLink">ROLE_SYSTEM_BUTTONMENU</a> : uint = 0x39<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a button that drops down a menu.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_CARET" class="signatureLink">ROLE_SYSTEM_CARET</a> : uint = 0x7<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents the system caret.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_CELL" class="signatureLink">ROLE_SYSTEM_CELL</a> : uint = 0x1D<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a cell within a table.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_CHARACTER" class="signatureLink">ROLE_SYSTEM_CHARACTER</a> : uint = 0x20<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a cartoon-like graphic object, |
| such as Microsoft Office Assistant, which is typically displayed |
| to provide help to users of an application.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_CHART" class="signatureLink">ROLE_SYSTEM_CHART</a> : uint = 0x11<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| he object represents a graphical image used to represent data.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_CHECKBUTTON" class="signatureLink">ROLE_SYSTEM_CHECKBUTTON</a> : uint = 0x2C<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a check box control, |
| an option that can be turned on or off independently of other options.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_CLIENT" class="signatureLink">ROLE_SYSTEM_CLIENT</a> : uint = 0xA<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a window's client area.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_CLOCK" class="signatureLink">ROLE_SYSTEM_CLOCK</a> : uint = 0x3D<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a control that displays time.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_COLUMN" class="signatureLink">ROLE_SYSTEM_COLUMN</a> : uint = 0x1B<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a column of cells within a table.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_COLUMNHEADER" class="signatureLink">ROLE_SYSTEM_COLUMNHEADER</a> : uint = 0x19<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a column header, |
| providing a visual label for a column in a table.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_COMBOBOX" class="signatureLink">ROLE_SYSTEM_COMBOBOX</a> : uint = 0x2E<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a combo box; |
| that is, an edit control with an associated list box |
| that provides a set of predefined choices.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_CURSOR" class="signatureLink">ROLE_SYSTEM_CURSOR</a> : uint = 0x6<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents the system mouse pointer.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_DIAGRAM" class="signatureLink">ROLE_SYSTEM_DIAGRAM</a> : uint = 0x35<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a graphical image used to diagram data.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_DIAL" class="signatureLink">ROLE_SYSTEM_DIAL</a> : uint = 0x31<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a dial or knob.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_DIALOG" class="signatureLink">ROLE_SYSTEM_DIALOG</a> : uint = 0x12<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a dialog box or message box.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_DOCUMENT" class="signatureLink">ROLE_SYSTEM_DOCUMENT</a> : uint = 0xF<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a document window.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_DROPLIST" class="signatureLink">ROLE_SYSTEM_DROPLIST</a> : uint = 0x2F<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a drop-down list box.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_EQUATION" class="signatureLink">ROLE_SYSTEM_EQUATION</a> : uint = 0x37<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a mathematical equation.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_GRAPHIC" class="signatureLink">ROLE_SYSTEM_GRAPHIC</a> : uint = 0x28<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a picture.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_GRIP" class="signatureLink">ROLE_SYSTEM_GRIP</a> : uint = 0x4<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a special mouse pointer, |
| which allows a user to manipulate |
| user interface elements such as a window.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_GROUPING" class="signatureLink">ROLE_SYSTEM_GROUPING</a> : uint = 0x14<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object logically groups other objects.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_HELPBALLOON" class="signatureLink">ROLE_SYSTEM_HELPBALLOON</a> : uint = 0x1F<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object displays help in the form of a ToolTip or help balloon.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_HOTKEYFIELD" class="signatureLink">ROLE_SYSTEM_HOTKEYFIELD</a> : uint = 0x32<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a hot-key field that allows the user |
| to enter a combination or sequence of keystrokes.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_INDICATOR" class="signatureLink">ROLE_SYSTEM_INDICATOR</a> : uint = 0x27<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents an indicator |
| such as a pointer graphic that points to the current item.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_IPADDRESS" class="signatureLink">ROLE_SYSTEM_IPADDRESS</a> : uint = 0x3F<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents an edit control designed for an Internet |
| Protocol (IP) address.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_LINK" class="signatureLink">ROLE_SYSTEM_LINK</a> : uint = 0x1E<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a link to something else.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_LIST" class="signatureLink">ROLE_SYSTEM_LIST</a> : uint = 0x21<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a list box, |
| allowing the user to select one or more items.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_LISTITEM" class="signatureLink">ROLE_SYSTEM_LISTITEM</a> : uint = 0x22<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents an item in a list box |
| or the list portion of a combo box, |
| drop-down list box, or drop-down combo box.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_MENUBAR" class="signatureLink">ROLE_SYSTEM_MENUBAR</a> : uint = 0x2<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents the menu bar, |
| usually following (beneath) the title bar of a window, |
| from which menus can be selected by the user.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_MENUITEM" class="signatureLink">ROLE_SYSTEM_MENUITEM</a> : uint = 0xC<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a menu item, |
| which is an entry in a menu that a user can choose |
| to carry out a command, select an option, or display another menu.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_MENUPOPUP" class="signatureLink">ROLE_SYSTEM_MENUPOPUP</a> : uint = 0xB<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a menu, |
| which presents a list of options from which the user |
| can make a selection to perform an action.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_OUTLINE" class="signatureLink">ROLE_SYSTEM_OUTLINE</a> : uint = 0x23<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents an outline or tree structure, |
| such as a tree view control, which displays a hierarchical list |
| and usually allows the user to expand and collapse branches.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_OUTLINEBUTTON" class="signatureLink">ROLE_SYSTEM_OUTLINEBUTTON</a> : uint = 0x40<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents items that navigate like an outline item.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_OUTLINEITEM" class="signatureLink">ROLE_SYSTEM_OUTLINEITEM</a> : uint = 0x24<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents an item in an outline or tree structure.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_PAGETAB" class="signatureLink">ROLE_SYSTEM_PAGETAB</a> : uint = 0x25<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a page tab.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_PAGETABLIST" class="signatureLink">ROLE_SYSTEM_PAGETABLIST</a> : uint = 0x3C<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a container of page tab controls.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_PANE" class="signatureLink">ROLE_SYSTEM_PANE</a> : uint = 0x10<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a pane within a frame or document window.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_PROGRESSBAR" class="signatureLink">ROLE_SYSTEM_PROGRESSBAR</a> : uint = 0x30<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a progress bar, |
| dynamically showing the user the percent complete |
| of an operation in progress.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_PROPERTYPAGE" class="signatureLink">ROLE_SYSTEM_PROPERTYPAGE</a> : uint = 0x26<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a property sheet.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_PUSHBUTTON" class="signatureLink">ROLE_SYSTEM_PUSHBUTTON</a> : uint = 0x2B<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a push button control.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_RADIOBUTTON" class="signatureLink">ROLE_SYSTEM_RADIOBUTTON</a> : uint = 0x2D<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents an option button |
| (also called a radio button).</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_ROW" class="signatureLink">ROLE_SYSTEM_ROW</a> : uint = 0x1C<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a row of cells within a table.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_ROWHEADER" class="signatureLink">ROLE_SYSTEM_ROWHEADER</a> : uint = 0x1A<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a row header, |
| providing a visual label for a table row.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_SCROLLBAR" class="signatureLink">ROLE_SYSTEM_SCROLLBAR</a> : uint = 0x3<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a vertical or horizontal scroll bar, |
| which can be either part of the client area or used in a control.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_SEPARATOR" class="signatureLink">ROLE_SYSTEM_SEPARATOR</a> : uint = 0x15<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object is used to visually divide a space into two regions, |
| such as a separator menu item |
| or a bar dividing split panes within a window.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_SLIDER" class="signatureLink">ROLE_SYSTEM_SLIDER</a> : uint = 0x33<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a slider, |
| which allows the user to adjust a setting |
| in given increments between minimum and maximum values.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_SOUND" class="signatureLink">ROLE_SYSTEM_SOUND</a> : uint = 0x5<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a system sound, |
| which is associated with various system events.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_SPINBUTTON" class="signatureLink">ROLE_SYSTEM_SPINBUTTON</a> : uint = 0x34<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a spin box, |
| which is a control that allows the user |
| to increment or decrement the value displayed |
| in a separate "buddy" control associated with the spin box.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_SPLITBUTTON" class="signatureLink">ROLE_SYSTEM_SPLITBUTTON</a> : uint = 0x3E<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a button on a toolbar that has a drop-down |
| list icon directly adjacent to the button.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_STATICTEXT" class="signatureLink">ROLE_SYSTEM_STATICTEXT</a> : uint = 0x29<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents read-only text |
| such as labels for other controls or instructions in a dialog box.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_STATUSBAR" class="signatureLink">ROLE_SYSTEM_STATUSBAR</a> : uint = 0x17<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a status bar, |
| which is an area typically at the bottom of a window |
| that displays information about the current operation, |
| state of the application, or selected object.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_TABLE" class="signatureLink">ROLE_SYSTEM_TABLE</a> : uint = 0x18<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a table |
| containing rows and columns of cells, |
| and optionally, row headers and column headers.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_TEXT" class="signatureLink">ROLE_SYSTEM_TEXT</a> : uint = 0x2A<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents selectable text |
| that can be editable or read-only.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_TITLEBAR" class="signatureLink">ROLE_SYSTEM_TITLEBAR</a> : uint = 0x1<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a title or caption bar for a window.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_TOOLBAR" class="signatureLink">ROLE_SYSTEM_TOOLBAR</a> : uint = 0x16<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a toolbar, |
| which is a grouping of controls |
| that provide easy access to frequently used features.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_TOOLTIP" class="signatureLink">ROLE_SYSTEM_TOOLTIP</a> : uint = 0xD<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents a ToolTip that provides helpful hints.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_WHITESPACE" class="signatureLink">ROLE_SYSTEM_WHITESPACE</a> : uint = 0x3B<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents blank space between other objects.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#ROLE_SYSTEM_WINDOW" class="signatureLink">ROLE_SYSTEM_WINDOW</a> : uint = 0x9<div class="summaryTableDescription">[static] |
| An MSAA role indicating that |
| the object represents the window frame, |
| which usually contains child objects such as a title bar, |
| client, and other objects typically contained in a window.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#SELFLAG_ADDSELECTION" class="signatureLink">SELFLAG_ADDSELECTION</a> : uint = 0x8<div class="summaryTableDescription">[static] |
| An MSAA selection flag that adds the object to the current selection, |
| possibly resulting in a noncontiguous selection.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#SELFLAG_EXTENDSELECTION" class="signatureLink">SELFLAG_EXTENDSELECTION</a> : uint = 0x4<div class="summaryTableDescription">[static] |
| An MSAA selection flag that alters the selection |
| so that all objects between the selection anchor |
| and this object take on the anchor object's selection state.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#SELFLAG_NONE" class="signatureLink">SELFLAG_NONE</a> : uint = 0<div class="summaryTableDescription">[static] |
| A constant representing the absence of any MSAA selection flags.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#SELFLAG_REMOVESELECTION" class="signatureLink">SELFLAG_REMOVESELECTION</a> : uint = 0x10<div class="summaryTableDescription">[static] |
| An MSAA selection flag that removes the object from the current |
| selection, possibly resulting in a noncontiguous selection.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#SELFLAG_TAKEFOCUS" class="signatureLink">SELFLAG_TAKEFOCUS</a> : uint = 0x1<div class="summaryTableDescription">[static] |
| An MSAA selection flag that sets the focus to the object |
| and makes it the selection anchor.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#SELFLAG_TAKESELECTION" class="signatureLink">SELFLAG_TAKESELECTION</a> : uint = 0x2<div class="summaryTableDescription">[static] |
| An MSAA selection flag that selects the object |
| and removes the selection from all other objects in the container.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#SELFLAG_VALID" class="signatureLink">SELFLAG_VALID</a> : uint = 0x1F<div class="summaryTableDescription">[static] |
| A bitmask representing all valid MSAA selection flags.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_ALERT_HIGH" class="signatureLink">STATE_SYSTEM_ALERT_HIGH</a> : uint = 0x10000000<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object displays |
| important information that should be conveyed to the user immediately.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_ALERT_LOW" class="signatureLink">STATE_SYSTEM_ALERT_LOW</a> : uint = 0x4000000<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object displays |
| low-priority information that may not be important to the user.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_ALERT_MEDIUM" class="signatureLink">STATE_SYSTEM_ALERT_MEDIUM</a> : uint = 0x8000000<div class="summaryTableDescription">[static] |
| An MSAA state flag flaindicating that the object displays |
| important information that does not need to be conveyed |
| to the user immediately.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_ANIMATED" class="signatureLink">STATE_SYSTEM_ANIMATED</a> : uint = 0x4000<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object's appearance |
| is changing rapidly or constantly.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_BUSY" class="signatureLink">STATE_SYSTEM_BUSY</a> : uint = 0x800<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object |
| cannot accept input at this time.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_CHECKED" class="signatureLink">STATE_SYSTEM_CHECKED</a> : uint = 0x10<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object's check box is selected.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_COLLAPSED" class="signatureLink">STATE_SYSTEM_COLLAPSED</a> : uint = 0x400<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that children of this object |
| that have the ROLE_SYSTEM_OUTLINEITEM role are hidden.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_DEFAULT" class="signatureLink">STATE_SYSTEM_DEFAULT</a> : uint = 0x100<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating the default button or menu item.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_EXPANDED" class="signatureLink">STATE_SYSTEM_EXPANDED</a> : uint = 0x200<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that children of this object |
| that have the ROLE_SYSTEM_OUTLINEITEM role are displayed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_EXTSELECTABLE" class="signatureLink">STATE_SYSTEM_EXTSELECTABLE</a> : uint = 0x2000000<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object can extend its selection |
| using SELFLAG_EXTENDSELECTION in the IAccessible::accSelect method.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_FLOATING" class="signatureLink">STATE_SYSTEM_FLOATING</a> : uint = 0x1000<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object |
| is not clipped to the boundary of its parent object |
| and does not move automatically when the parent moves.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_FOCUSABLE" class="signatureLink">STATE_SYSTEM_FOCUSABLE</a> : uint = 0x100000<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object is on the active window |
| and can receive keyboard focus.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_FOCUSED" class="signatureLink">STATE_SYSTEM_FOCUSED</a> : uint = 0x4<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object |
| currently has the keyboard focus.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_HASPOPUP" class="signatureLink">STATE_SYSTEM_HASPOPUP</a> : uint = 0x40000000<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object |
| has a pop-up menu.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_HOTTRACKED" class="signatureLink">STATE_SYSTEM_HOTTRACKED</a> : uint = 0x80<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object |
| is currently hot-tracked by the mouse, |
| meaning that its appearance has changed |
| to indicate that the mouse pointer is located over it.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_INVISIBLE" class="signatureLink">STATE_SYSTEM_INVISIBLE</a> : uint = 0x8000<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object is hidden or not visible.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_LINKED" class="signatureLink">STATE_SYSTEM_LINKED</a> : uint = 0x400000<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object is linked.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_MARQUEED" class="signatureLink">STATE_SYSTEM_MARQUEED</a> : uint = 0x2000<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object displays |
| scrolling or moving text or graphics.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_MIXED" class="signatureLink">STATE_SYSTEM_MIXED</a> : uint = 0x20<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the state of a three-state |
| check box or toolbar button is not determined.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_MOVEABLE" class="signatureLink">STATE_SYSTEM_MOVEABLE</a> : uint = 0x40000<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object can be moved.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_MULTISELECTABLE" class="signatureLink">STATE_SYSTEM_MULTISELECTABLE</a> : uint = 0x1000000<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object |
| can accept multiple selected items |
| (that is, SELFLAG_ADDSELECTION for the IAccessible::accSelect |
| method is valid).</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_NORMAL" class="signatureLink">STATE_SYSTEM_NORMAL</a> : uint = 0<div class="summaryTableDescription">[static] |
| A constant representing the absence of any MSAA state flags.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_OFFSCREEN" class="signatureLink">STATE_SYSTEM_OFFSCREEN</a> : uint = 0x10000<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object |
| has no on-screen representation.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_PRESSED" class="signatureLink">STATE_SYSTEM_PRESSED</a> : uint = 0x8<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object is pressed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_PROTECTED" class="signatureLink">STATE_SYSTEM_PROTECTED</a> : uint = 0x20000000<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object |
| is a password-protected edit control.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_READONLY" class="signatureLink">STATE_SYSTEM_READONLY</a> : uint = 0x40<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object is read-only.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_SELECTABLE" class="signatureLink">STATE_SYSTEM_SELECTABLE</a> : uint = 0x200000<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object can accept selection.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_SELECTED" class="signatureLink">STATE_SYSTEM_SELECTED</a> : uint = 0x2<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object is selected.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_SELFVOICING" class="signatureLink">STATE_SYSTEM_SELFVOICING</a> : uint = 0x80000<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object |
| can use text-to-speech (TTS) to describe itself.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_SIZEABLE" class="signatureLink">STATE_SYSTEM_SIZEABLE</a> : uint = 0x20000<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object can be resized.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_TRAVERSED" class="signatureLink">STATE_SYSTEM_TRAVERSED</a> : uint = 0x800000<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object has been traversed.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_UNAVAILABLE" class="signatureLink">STATE_SYSTEM_UNAVAILABLE</a> : uint = 0x1<div class="summaryTableDescription">[static] |
| An MSAA state flag indicating that the object is unavailable.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#STATE_SYSTEM_VALID" class="signatureLink">STATE_SYSTEM_VALID</a> : uint = 0x7FFFFFFF<div class="summaryTableDescription">[static] |
| A bitmask representing all valid MSAA state flags.</div></td><td class="summaryTableOwnerCol">AccConst</td></tr></table></div><script language="javascript" type="text/javascript"><!-- |
| showHideInherited(); |
| --></script><div class="MainContent"><div class="detailSectionHeader">Constant Detail</div><a name="constantDetail"></a><a name="EVENT_OBJECT_ACCELERATORCHANGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_ACCELERATORCHANGE</td><td class="detailHeaderType">Constant</td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_ACCELERATORCHANGE:uint = 0x8012</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an object's |
| MSAA KeyboardShortcut property changed. |
| <p>MSAA server applications send this event |
| for their accessible objects.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_CONTENTSCROLLED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_CONTENTSCROLLED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_CONTENTSCROLLED:uint = 0x8015</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that the scrolling of a window object |
| has ended. (MSAA 2.0) |
| <p>Unlike the similar event (EVENT_SYSTEM_SCROLLEND), |
| this event will be associated with the scrolling window itself. |
| There is no difference between horizontal or vertical scrolling.</p> |
| <p>This event should be posted whenever scroll action is completed, |
| including when it is scrolled by scroll bars, mouse wheel, |
| or keyboard navigations.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_CREATE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_CREATE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_CREATE:uint = 0x8000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an object was created. |
| <p>The system sends this event for the following user interface |
| elements: caret, header control, list view control, tab control, |
| toolbar control, tree view control, and window object. |
| MSAA server applications send this event for their accessible objects. |
| Servers must send this event for all of an object's child objects |
| before sending the event for the parent object. |
| Servers must ensure that all child objects are fully created |
| and ready to accept IAccessible calls from clients |
| when the parent object sends this event.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_DEFACTIONCHANGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_DEFACTIONCHANGE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_DEFACTIONCHANGE:uint = 0x8011</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an object's |
| MSAA DefaultAction property changed. |
| <p>The system sends this event for dialog boxes. |
| MSAA server applications send this event |
| for their accessible objects.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_DESCRIPTIONCHANGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_DESCRIPTIONCHANGE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_DESCRIPTIONCHANGE:uint = 0x800D</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an object's |
| MSAA Description property changed. |
| <p>MSAA server applications send this event |
| for their accessible objects.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_DESTROY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_DESTROY</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_DESTROY:uint = 0x8001</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an object was destroyed. |
| <p>The system sends this event for the following user interface |
| elements: caret, header control, list view control, tab control, |
| toolbar control, tree view control, and window object. |
| MSAA server applications send this event for their accessible objects. |
| This event may or may not be sent for child objects. |
| However, clients can assume that all the children of an object |
| have been destroyed when the parent object sends this event.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_FOCUS"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_FOCUS</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_FOCUS:uint = 0x8005</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an object has received the keyboard focus. |
| <p>The system sends this event for the following user interface |
| elements: list view control, menu bar, pop-up menu, switch window, |
| tab control, tree view control, and window object. |
| MSAA server applications send this event |
| for their accessible objects.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_HELPCHANGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_HELPCHANGE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_HELPCHANGE:uint = 0x8010</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an object's MSAA Help property changed. |
| <p>MSAA server applications send this event |
| for their accessible objects.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_HIDE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_HIDE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_HIDE:uint = 0x8003</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an object is being hidden. |
| <p>The system sends this event for the following user interface |
| elements: caret and cursor. |
| MSAA server applications send this event for their accessible objects. |
| When this event is generated for a parent object, |
| all child objects have already been hidden. |
| Therefore, server applications do not need to send this event |
| for the child objects. |
| Hidden objects include the STATE_SYSTEM_INVISIBLE flag |
| and shown objects do not. |
| The EVENT_OBJECT_HIDE event also indicates |
| that the STATE_SYSTEM_INVISIBLE flag has been set. |
| Therefore, servers do not need to send the EVENT_STATE_CHANGE event |
| in this case.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_INVOKED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_INVOKED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_INVOKED:uint = 0x8013</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an object has been invoked; |
| for example, the user has clicked a button. (MSAA 2.0) |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_LOCATIONCHANGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_LOCATIONCHANGE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_LOCATIONCHANGE:uint = 0x800B</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an object has changed |
| location, shape, or size. |
| <p>The system sends this event for the following user interface |
| elements: caret and window object. |
| MSAA server applications send this event for their accessible objects. |
| This event is generated in response to the top-level object |
| within the object hierarchy that has changed, |
| not for any children it might contain. |
| For example, if the user resizes a window, |
| the system sends this notification for the window, |
| but not for the menu bar, title bar, scroll bars, |
| or other objects that have also changed. |
| The system does not send this event for every non-floating |
| child window when the parent moves. |
| However, if an application explicitly resizes child windows |
| as a result of being resized itself, |
| the system will send multiple events for the resized children. |
| If an object's State property is set to STATE_SYSTEM_FLOATING, |
| servers should send EVENT_OBJECT_LOCATIONCHANGE |
| whenever the object changes location. |
| If an object does not have this state, |
| servers should only trigger this event |
| when the object moves relative to its parent.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_NAMECHANGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_NAMECHANGE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_NAMECHANGE:uint = 0x800C</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an object's MSAA Name property changed. |
| <p>The system sends this event for the following user interface |
| elements: check box, cursor, list view control, push button, |
| radio button, status bar control, tree view control, and window object. |
| MSAA server applications send this event |
| for their accessible objects.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_PARENTCHANGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_PARENTCHANGE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_PARENTCHANGE:uint = 0x800F</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an object has a new parent object. |
| <p>MSAA server applications send this event |
| for their accessible objects.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_REORDER"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_REORDER</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_REORDER:uint = 0x8004</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that a container object |
| has added, removed, or reordered its children. |
| <p>The system sends this event for the following user interface |
| elements: header control, list view control, toolbar control, |
| and window object. |
| MSAA server applications send this event |
| as appropriate for their accessible objects. |
| For example, this event is generated by a list view object |
| when the number of child elements or the order of the elements changes. |
| This event is also sent by a parent window when the z order |
| for the child windows has changed.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_SELECTION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_SELECTION</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_SELECTION:uint = 0x8006</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that the selection |
| within a container object changed. |
| <p>The system sends this event for the following user interface |
| elements: list view control, tab control, tree view control, |
| and window object. |
| MSAA server applications send this event for their accessible objects. |
| This event signals a single selection -- either a child has been |
| selected in a container that previously did not contain any selected |
| children or the selection has changed from one child to another.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_SELECTIONADD"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_SELECTIONADD</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_SELECTIONADD:uint = 0x8007</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an item within a container object |
| was added to the selection. |
| <p>The system sends this event for the following user interface |
| elements: list box, list view control, and tree view control. |
| MSAA server applications send this event for their accessible objects. |
| This event signals that a child has been added |
| to an existing selection.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_SELECTIONREMOVE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_SELECTIONREMOVE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_SELECTIONREMOVE:uint = 0x8008</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an item within a container object |
| was removed from the selection. |
| <p>The system sends this event for the following user interface |
| elements: list box, list view control, and tree view control. |
| MSAA server applications send this event for their accessible objects. |
| This event signals that a child has been removed |
| from an existing selection.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_SELECTIONWITHIN"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_SELECTIONWITHIN</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_SELECTIONWITHIN:uint = 0x8009</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that numerous selection changes |
| occurred within a container object. |
| <p>The system sends this event for list boxes. |
| MSAA server applications send this event for their accessible objects. |
| This event may be sent when the selected items within a control |
| have changed substantially. |
| This event informs the client that many selection changes have occurred |
| (instead of sending several EVENT_OBJECT_SELECTIONADD |
| or EVENT_OBJECT_SELECTIONREMOVE events). |
| The client can query for the selected items by calling the container |
| object's IAccessible::get_accSelection method and enumerating the |
| selected items.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_SHOW"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_SHOW</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_SHOW:uint = 0x8002</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that a hidden object is being shown. |
| <p>The system sends this event for the following user interface |
| elements: caret, cursor, and window object. |
| MSAA server applications send this event for their accessible objects. |
| Clients can assume that when this event is sent by a parent object, |
| all child objects have already been displayed. |
| Therefore, server applications do not need to send this event |
| for the child objects. |
| Hidden objects include the STATE_SYSTEM_INVISIBLE flag |
| and shown objects do not. |
| The EVENT_OBJECT_SHOW event also indicates |
| that the STATE_SYSTEM_INVISIBLE flag has been cleared. |
| Therefore, servers do not need to send the EVENT_STATE_CHANGE event |
| in this case.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_STATECHANGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_STATECHANGE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_STATECHANGE:uint = 0x800A</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an object's state has changed. |
| <p>The system sends this event for the following user interface |
| elements: check box, combo box, header control, push button, |
| radio button, scroll bar, toolbar control, tree view control, |
| up-down control, and window object. |
| MSAA server applications send this event for their accessible objects. |
| For example, a state change can occur when a button object |
| has been pressed or released, or when an object is being |
| enabled or disabled.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_TEXTSELECTIONCHANGED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_TEXTSELECTIONCHANGED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_TEXTSELECTIONCHANGED:uint = 0x8014</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an object's text selection has changed. |
| (MSAA 2.0) |
| </p></div><a name="constantDetail"></a><a name="EVENT_OBJECT_VALUECHANGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_OBJECT_VALUECHANGE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_OBJECT_VALUECHANGE:uint = 0x800E</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an object's MSAA Value property changed. |
| <p>The system sends this event for the following user interface |
| elements: edit control, header control, hot key control, |
| progress bar control, scroll bar, slider control, and up-down control. |
| MSAA server applications send this event |
| for their accessible objects.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_ALERT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_ALERT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_ALERT:uint = 0x0002</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an alert was generated. |
| <p>MSAA server applications send this event |
| whenever an important user interface change has occurred |
| that a user might need to know about.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_CAPTUREEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_CAPTUREEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_CAPTUREEND:uint = 0x0009</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that a window has lost mouse capture. |
| <p>This event is sent by the system; |
| MSAA server applications never send this event.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_CAPTURESTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_CAPTURESTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_CAPTURESTART:uint = 0x0008</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that a window has received mouse capture. |
| <p>This event is sent by the system; |
| MSAA server applications never send this event.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_CONTEXTHELPEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_CONTEXTHELPEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_CONTEXTHELPEND:uint = 0x000D</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that a window |
| exited context-sensitive Help mode. |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_CONTEXTHELPSTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_CONTEXTHELPSTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_CONTEXTHELPSTART:uint = 0x000C</code><p></p><p></p><p> |
| An MSAA event indicating that a window |
| entered context-sensitive Help mode. |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_DIALOGEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_DIALOGEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_DIALOGEND:uint = 0x0011</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that a dialog box was closed. |
| <p>This event is sent by the system for standard dialog boxes. |
| MSAA server applications send this event for custom dialog boxes.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_DIALOGSTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_DIALOGSTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_DIALOGSTART:uint = 0x0010</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that a dialog box was displayed. |
| <p>This event is sent by the system for standard dialog boxes. |
| MSAA server applications send this event for custom dialog boxes |
| (windows that function as dialog boxes |
| but are not created in the standard way).</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_DRAGDROPEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_DRAGDROPEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_DRAGDROPEND:uint = 0x000F</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an application |
| is about to exit drag-and-drop mode. |
| <p>Applications that support drag-and-drop operations |
| must send this event; the system does not.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_DRAGDROPSTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_DRAGDROPSTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_DRAGDROPSTART:uint = 0x000E</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that an application |
| is about to enter drag-and-drop mode. |
| <p>Applications that support drag-and-drop operations |
| must send this event; the system does not.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_FOREGROUND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_FOREGROUND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_FOREGROUND:uint = 0x0003</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that the foreground window changed. |
| <p>The system sends this event even if the foreground window |
| is changed to another window in the same thread. |
| MSAA server applications never send this event.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_MENUEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_MENUEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_MENUEND:uint = 0x0005</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that a menu from the menu bar was closed. |
| <p>The system sends this event for standard menus. |
| MSAA server applications send this event for custom menus.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_MENUPOPUPEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_MENUPOPUPEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_MENUPOPUPEND:uint = 0x0007</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that a pop-up menu was closed. |
| <p>The system sends this event for standard menus. |
| MSAA server appolications send this event for custom menus. |
| When a pop-up menu is closed, the client receives this message |
| followed almost immediately by the EVENT_SYSTEM_MENUEND event.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_MENUPOPUPSTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_MENUPOPUPSTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_MENUPOPUPSTART:uint = 0x0006</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that a pop-up menu was displayed. |
| <p>The system sends this event for standard menus. |
| MSAA servers applications send this event for custom menus |
| (user interface elements that function as menus |
| but are not created in the standard way).</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_MENUSTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_MENUSTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_MENUSTART:uint = 0x0004</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that a menu item on the menu bar was selected. |
| <p>The system sends this event for standard menus. |
| MSAA server applications send this event for custom menus |
| (user interface elements that function as menus |
| but are not created in the standard way). |
| The system may trigger more than one EVENT_SYSTEM_MENUSTART event |
| that may or may not have a corresponding EVENT_SYSTEM_MENUEND event.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_MINIMIZEEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_MINIMIZEEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_MINIMIZEEND:uint = 0x0017</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that a window object |
| was minimized or maximized. |
| <p>This event is sent by the system; |
| MSAA server applications never send this event.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_MINIMIZESTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_MINIMIZESTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_MINIMIZESTART:uint = 0x0016</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that a window object |
| is about to be minimized or maximized. |
| <p>This event is sent by the system; |
| MSAA server applications never send this event.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_MOVESIZEEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_MOVESIZEEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_MOVESIZEEND:uint = 0x000B</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that the movement or resizing |
| of a window is finished. |
| <p>This event is sent by the system; |
| MSAA server applications never send this event.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_MOVESIZESTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_MOVESIZESTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_MOVESIZESTART:uint = 0x000A</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that a window is being moved or resized. |
| <p>This event is sent by the system; |
| MSAA server applications never send this event.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_SCROLLINGEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_SCROLLINGEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_SCROLLINGEND:uint = 0x0013</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that scrolling has ended on a scroll bar. |
| <p>This event is sent by the system for scroll bars attached |
| to a window and for standard scroll bar controls. |
| MSAA server applications send this event for custom scroll bars.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_SCROLLINGSTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_SCROLLINGSTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_SCROLLINGSTART:uint = 0x0012</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that scrolling has started on a scroll bar. |
| <p>This event is sent by the system for scroll bars |
| attached to a window and for standard scroll bar controls. |
| MSAA server applications send this event for custom scroll bars |
| (user interface elements that function as scroll bars |
| but are not created in the standard way).</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_SOUND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_SOUND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_SOUND:uint = 0x0001</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that a sound was played. |
| <p>The system sends this event when a system sound |
| (such as for menus) is played even if no sound is audible |
| (for example, lack of a sound file or sound card). |
| MSAA server applications send this event |
| if a custom user interface element generates a sound.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_SWITCHEND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_SWITCHEND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_SWITCHEND:uint = 0x0015</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that the user released ALT+TAB. |
| <p>This event is sent by the system; |
| MSAA server applications never send this event. |
| If only one application is running when the user presses ALT+TAB, |
| the system sends this event without a corresponding |
| EVENT_SYSTEM_SWITCHSTART event.</p> |
| </p></div><a name="constantDetail"></a><a name="EVENT_SYSTEM_SWITCHSTART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">EVENT_SYSTEM_SWITCHSTART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const EVENT_SYSTEM_SWITCHSTART:uint = 0x0014</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA event indicating that the user pressed ALT+TAB, |
| which activates the switch window. |
| <p>This event is sent by the system; |
| MSAA server applications never send this event. |
| If only one application is running when the user presses ALT+TAB, |
| the system sends an EVENT_SYSTEM_SWITCHEND event |
| without a corresponding EVENT_SYSTEM_SWITCHSTART event.</p> |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_ALERT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_ALERT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_ALERT:uint = 0x8</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents an alert or a condition |
| that a user should be notified about. |
| <p>This role should be used only for objects that embody an alert |
| but are not associated with another user interface element |
| such as a message box, graphic, text, or sound.</p> |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_ANIMATION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_ANIMATION</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_ANIMATION:uint = 0x36</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents an animation control, |
| which contains content that is changing over time, |
| such as a control that displays a series of bitmap frames, |
| like a film strip. |
| <p>Animation controls are usually displayed when files |
| are being copied, or when some other time-consuming task |
| is being performed.</p> |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_APPLICATION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_APPLICATION</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_APPLICATION:uint = 0xE</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a main window for an application. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_BORDER"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_BORDER</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_BORDER:uint = 0x13</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a window border. |
| <p>The entire border is represented by a single object, |
| rather than by separate objects for each side.</p> |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_BUTTONDROPDOWN"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_BUTTONDROPDOWN</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_BUTTONDROPDOWN:uint = 0x38</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a button that drops down a list of items. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_BUTTONDROPDOWNGRID"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_BUTTONDROPDOWNGRID</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_BUTTONDROPDOWNGRID:uint = 0x3A</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a button that drops down a grid. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_BUTTONMENU"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_BUTTONMENU</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_BUTTONMENU:uint = 0x39</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a button that drops down a menu. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_CARET"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_CARET</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_CARET:uint = 0x7</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents the system caret. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_CELL"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_CELL</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_CELL:uint = 0x1D</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a cell within a table. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_CHARACTER"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_CHARACTER</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_CHARACTER:uint = 0x20</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a cartoon-like graphic object, |
| such as Microsoft Office Assistant, which is typically displayed |
| to provide help to users of an application. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_CHART"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_CHART</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_CHART:uint = 0x11</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| he object represents a graphical image used to represent data. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_CHECKBUTTON"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_CHECKBUTTON</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_CHECKBUTTON:uint = 0x2C</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a check box control, |
| an option that can be turned on or off independently of other options. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_CLIENT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_CLIENT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_CLIENT:uint = 0xA</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a window's client area. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_CLOCK"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_CLOCK</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_CLOCK:uint = 0x3D</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a control that displays time. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_COLUMN"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_COLUMN</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_COLUMN:uint = 0x1B</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a column of cells within a table. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_COLUMNHEADER"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_COLUMNHEADER</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_COLUMNHEADER:uint = 0x19</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a column header, |
| providing a visual label for a column in a table. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_COMBOBOX"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_COMBOBOX</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_COMBOBOX:uint = 0x2E</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a combo box; |
| that is, an edit control with an associated list box |
| that provides a set of predefined choices. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_CURSOR"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_CURSOR</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_CURSOR:uint = 0x6</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents the system mouse pointer. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_DIAGRAM"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_DIAGRAM</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_DIAGRAM:uint = 0x35</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a graphical image used to diagram data. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_DIAL"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_DIAL</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_DIAL:uint = 0x31</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a dial or knob. |
| <p>This can also be a read-only object with like a speedometer.</p> |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_DIALOG"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_DIALOG</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_DIALOG:uint = 0x12</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a dialog box or message box. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_DOCUMENT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_DOCUMENT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_DOCUMENT:uint = 0xF</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a document window. |
| <p>A document window is always contained within an application window. |
| This role applies only to multiple-document interface (MDI) windows |
| and refers to the object that contains the MDI title bar.</p> |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_DROPLIST"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_DROPLIST</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_DROPLIST:uint = 0x2F</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a drop-down list box. |
| <p>It shows one item and allows the user to display and select |
| another from a list of alternative values.</p> |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_EQUATION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_EQUATION</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_EQUATION:uint = 0x37</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a mathematical equation. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_GRAPHIC"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_GRAPHIC</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_GRAPHIC:uint = 0x28</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a picture. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_GRIP"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_GRIP</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_GRIP:uint = 0x4</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a special mouse pointer, |
| which allows a user to manipulate |
| user interface elements such as a window. |
| <p>For example, a user can click and drag a sizing grip |
| in the lower-right corner of a window to resize it.</p> |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_GROUPING"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_GROUPING</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_GROUPING:uint = 0x14</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object logically groups other objects. |
| <p>There may or may not be a parent-child relationship |
| between the grouping object and the objects it contains.</p> |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_HELPBALLOON"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_HELPBALLOON</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_HELPBALLOON:uint = 0x1F</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object displays help in the form of a ToolTip or help balloon. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_HOTKEYFIELD"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_HOTKEYFIELD</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_HOTKEYFIELD:uint = 0x32</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a hot-key field that allows the user |
| to enter a combination or sequence of keystrokes. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_INDICATOR"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_INDICATOR</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_INDICATOR:uint = 0x27</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents an indicator |
| such as a pointer graphic that points to the current item. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_IPADDRESS"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_IPADDRESS</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_IPADDRESS:uint = 0x3F</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents an edit control designed for an Internet |
| Protocol (IP) address. The edit control is divided into sections |
| for the different parts of the IP address. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_LINK"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_LINK</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_LINK:uint = 0x1E</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a link to something else. |
| <p>This object might look like text or a graphic, |
| but it acts like a button.</p> |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_LIST"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_LIST</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_LIST:uint = 0x21</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a list box, |
| allowing the user to select one or more items. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_LISTITEM"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_LISTITEM</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_LISTITEM:uint = 0x22</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents an item in a list box |
| or the list portion of a combo box, |
| drop-down list box, or drop-down combo box. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_MENUBAR"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_MENUBAR</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_MENUBAR:uint = 0x2</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents the menu bar, |
| usually following (beneath) the title bar of a window, |
| from which menus can be selected by the user. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_MENUITEM"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_MENUITEM</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_MENUITEM:uint = 0xC</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a menu item, |
| which is an entry in a menu that a user can choose |
| to carry out a command, select an option, or display another menu. |
| <p>Functionally, a menu item can be equivalent to a push button, |
| radio button, check box, or menu.</p> |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_MENUPOPUP"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_MENUPOPUP</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_MENUPOPUP:uint = 0xB</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a menu, |
| which presents a list of options from which the user |
| can make a selection to perform an action. |
| <p>All menu types must have this role, |
| including drop-down menus that are displayed by selection |
| from a menu bar, and shortcut menus that are displayed |
| when the right mouse button is clicked.</p> |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_OUTLINE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_OUTLINE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_OUTLINE:uint = 0x23</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents an outline or tree structure, |
| such as a tree view control, which displays a hierarchical list |
| and usually allows the user to expand and collapse branches. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_OUTLINEBUTTON"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_OUTLINEBUTTON</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_OUTLINEBUTTON:uint = 0x40</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents items that navigate like an outline item. |
| You can use the up and down arrows to move through the outline. |
| However, instead of expanding and collapsing the menus by using |
| left and right arrow keys, these menus expand or collapse when |
| the space bar or enter key is pressed and the item has focus. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_OUTLINEITEM"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_OUTLINEITEM</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_OUTLINEITEM:uint = 0x24</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents an item in an outline or tree structure. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_PAGETAB"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_PAGETAB</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_PAGETAB:uint = 0x25</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a page tab. |
| Normally the only child of a page tab control |
| is a ROLE_SYSTEM_GROUPING object |
| that contains the contents of the associated page. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_PAGETABLIST"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_PAGETABLIST</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_PAGETABLIST:uint = 0x3C</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a container of page tab controls. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_PANE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_PANE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_PANE:uint = 0x10</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a pane within a frame or document window. |
| <p>Users can navigate between panes |
| and within the contents of the current pane, |
| but cannot navigate between items in different panes. |
| Thus, panes represent a level of grouping |
| lower than frame windows or documents, |
| but above individual controls. |
| Typically the user navigates between panes |
| by pressing TAB, F6, or CTRL+TAB, depending on the context.</p> |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_PROGRESSBAR"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_PROGRESSBAR</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_PROGRESSBAR:uint = 0x30</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a progress bar, |
| dynamically showing the user the percent complete |
| of an operation in progress. |
| <p>This control usually takes no user input.</p> |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_PROPERTYPAGE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_PROPERTYPAGE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_PROPERTYPAGE:uint = 0x26</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a property sheet. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_PUSHBUTTON"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_PUSHBUTTON</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_PUSHBUTTON:uint = 0x2B</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a push button control. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_RADIOBUTTON"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_RADIOBUTTON</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_RADIOBUTTON:uint = 0x2D</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents an option button |
| (also called a radio button). |
| <p>It is one of a group of mutually exclusive options. |
| All objects sharing a single parent that have this attribute |
| are assumed to be part of single mutually exclusive group. |
| You can use ROLE_SYSTEM_GROUPING objects to divide them |
| into separate groups when necessary.</p> |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_ROW"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_ROW</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_ROW:uint = 0x1C</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a row of cells within a table. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_ROWHEADER"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_ROWHEADER</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_ROWHEADER:uint = 0x1A</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a row header, |
| providing a visual label for a table row. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_SCROLLBAR"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_SCROLLBAR</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_SCROLLBAR:uint = 0x3</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a vertical or horizontal scroll bar, |
| which can be either part of the client area or used in a control. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_SEPARATOR"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_SEPARATOR</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_SEPARATOR:uint = 0x15</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object is used to visually divide a space into two regions, |
| such as a separator menu item |
| or a bar dividing split panes within a window. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_SLIDER"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_SLIDER</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_SLIDER:uint = 0x33</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a slider, |
| which allows the user to adjust a setting |
| in given increments between minimum and maximum values. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_SOUND"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_SOUND</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_SOUND:uint = 0x5</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a system sound, |
| which is associated with various system events. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_SPINBUTTON"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_SPINBUTTON</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_SPINBUTTON:uint = 0x34</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a spin box, |
| which is a control that allows the user |
| to increment or decrement the value displayed |
| in a separate "buddy" control associated with the spin box. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_SPLITBUTTON"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_SPLITBUTTON</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_SPLITBUTTON:uint = 0x3E</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a button on a toolbar that has a drop-down |
| list icon directly adjacent to the button. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_STATICTEXT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_STATICTEXT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_STATICTEXT:uint = 0x29</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents read-only text |
| such as labels for other controls or instructions in a dialog box. |
| <p>Static text cannot be modified or selected.</p> |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_STATUSBAR"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_STATUSBAR</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_STATUSBAR:uint = 0x17</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a status bar, |
| which is an area typically at the bottom of a window |
| that displays information about the current operation, |
| state of the application, or selected object. |
| <p>The status bar can have multiple fields, |
| which display different kinds of information.</p> |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_TABLE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_TABLE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_TABLE:uint = 0x18</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a table |
| containing rows and columns of cells, |
| and optionally, row headers and column headers. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_TEXT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_TEXT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_TEXT:uint = 0x2A</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents selectable text |
| that can be editable or read-only. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_TITLEBAR"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_TITLEBAR</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_TITLEBAR:uint = 0x1</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a title or caption bar for a window. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_TOOLBAR"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_TOOLBAR</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_TOOLBAR:uint = 0x16</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a toolbar, |
| which is a grouping of controls |
| that provide easy access to frequently used features. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_TOOLTIP"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_TOOLTIP</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_TOOLTIP:uint = 0xD</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents a ToolTip that provides helpful hints. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_WHITESPACE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_WHITESPACE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_WHITESPACE:uint = 0x3B</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents blank space between other objects. |
| </p></div><a name="constantDetail"></a><a name="ROLE_SYSTEM_WINDOW"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLE_SYSTEM_WINDOW</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const ROLE_SYSTEM_WINDOW:uint = 0x9</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA role indicating that |
| the object represents the window frame, |
| which usually contains child objects such as a title bar, |
| client, and other objects typically contained in a window. |
| </p></div><a name="constantDetail"></a><a name="SELFLAG_ADDSELECTION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">SELFLAG_ADDSELECTION</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const SELFLAG_ADDSELECTION:uint = 0x8</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA selection flag that adds the object to the current selection, |
| possibly resulting in a noncontiguous selection. |
| <p>This flag does not change the focus or the selection anchor |
| unless it is combined with SELFLAG_TAKEFOCUS. |
| The behavior of SELFLAG_ADDSELECTION | SELFLAG_TAKEFOCUS |
| is equivalent to adding an item to a selection manually |
| by holding down the CTRL key and clicking an unselected object |
| in Windows Explorer.</p> |
| <p>This flag may not be combined with SELFLAG_REMOVESELECTION |
| or with SELFLAG_TAKESELECTION.</p> |
| </p></div><a name="constantDetail"></a><a name="SELFLAG_EXTENDSELECTION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">SELFLAG_EXTENDSELECTION</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const SELFLAG_EXTENDSELECTION:uint = 0x4</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA selection flag that alters the selection |
| so that all objects between the selection anchor |
| and this object take on the anchor object's selection state. |
| <p>That is, if the anchor object is not selected, |
| the objects are removed from the selection; |
| if the anchor object is selected, |
| the selection is extended to include this object |
| and all the objects in between. |
| You can set the selection state by combining this flag with |
| SELFLAG_ADDSELECTION or SELFLAG_REMOVESELECTION.</p> |
| <p>This flag does not change the focus or the selection anchor |
| unless it is combined with SELFLAG_TAKEFOCUS. |
| The behavior of SELFLAG_EXTENDSELECTION | SELFLAG_TAKEFOCUS |
| is equivalent to addding an item to a selection manually |
| by holding down the SHIFT key and clicking an unselected object |
| in Windows Explorer.</p> |
| <p>This flag may not be combined with SELFLAG_TAKESELECTION.</p> |
| </p></div><a name="constantDetail"></a><a name="SELFLAG_NONE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">SELFLAG_NONE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const SELFLAG_NONE:uint = 0</code><p></p><p></p><p> |
| A constant representing the absence of any MSAA selection flags. |
| </p></div><a name="constantDetail"></a><a name="SELFLAG_REMOVESELECTION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">SELFLAG_REMOVESELECTION</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const SELFLAG_REMOVESELECTION:uint = 0x10</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA selection flag that removes the object from the current |
| selection, possibly resulting in a noncontiguous selection. |
| <p>This flag does not change the focus or the selection anchor |
| unless it is combined with SELFLAG_TAKEFOCUS. |
| The behavior of SELFLAG_REMOVESELECTION | SELFLAG_TAKEFOCUS |
| is equivalent to removing an item from a selection manually |
| by holding down the CTRL key while clicking a selected object |
| in Windows Explorer.</p> |
| <p>This flag may not be combined with SELFLAG_ADDSELECTION |
| or with SELFLAG_TAKESELECTION.</p> |
| </p></div><a name="constantDetail"></a><a name="SELFLAG_TAKEFOCUS"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">SELFLAG_TAKEFOCUS</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const SELFLAG_TAKEFOCUS:uint = 0x1</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA selection flag that sets the focus to the object |
| and makes it the selection anchor. |
| <p>Used by itself, this flag does not alter the selection, |
| and its behavior is similar to moving the focus manually |
| by pressing the arrow keys while holding down the CTRL key |
| in Windows Explorer or in any multiple-selection list box.</p> |
| <p>With objects that have the state STATE_SYSTEM_MULTISELECTABLE, |
| SELFLAG_TAKEFOCUS can be combined with the following values: |
| <ul> |
| <li>SELFLAG_TAKESELECTION</li> |
| <li>SELFLAG_EXTENDSELECTION</li> |
| <li>SELFLAG_ADDSELECTION</li> |
| <li>SELFLAG_REMOVESELECTION</li> |
| <li>SELFLAG_ADDSELECTION | SELFLAG_EXTENDSELECTION</li> |
| <li>SELFLAG_REMOVESELECTION | SELFLAG_EXTENDSELECTION</li> |
| </ul></p> |
| </p></div><a name="constantDetail"></a><a name="SELFLAG_TAKESELECTION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">SELFLAG_TAKESELECTION</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const SELFLAG_TAKESELECTION:uint = 0x2</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA selection flag that selects the object |
| and removes the selection from all other objects in the container. |
| <p>This flag does not change the focus or the selection anchor |
| unless it is combined with SELFLAG_TAKEFOCUS. |
| The behavior of SELFLAG_TAKESELECTION | SELFLAG_TAKEFOCUS |
| is equivalent to single-clicking an item in Windows Explorer.</p> |
| <p>This flag must not be combined with the following flags: |
| <ul> |
| <li>SELFLAG_ADDSELECTION</li> |
| <li>SELFLAG_REMOVESELECTION</li> |
| <li>SELFLAG_EXTENDSELECTION</li> |
| </ul></p> |
| </p></div><a name="constantDetail"></a><a name="SELFLAG_VALID"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">SELFLAG_VALID</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const SELFLAG_VALID:uint = 0x1F</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| A bitmask representing all valid MSAA selection flags. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_ALERT_HIGH"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_ALERT_HIGH</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_ALERT_HIGH:uint = 0x10000000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object displays |
| important information that should be conveyed to the user immediately. |
| <p>For example, a battery level indicator reaching a critical low level |
| could transition to this state, in which case a blind access utility |
| could announce this information immediately to the user, |
| and a screen magnification program could scroll the screen |
| so that the battery indicator is in view. |
| This state is also appropriate for any prompt or operation |
| that must be completed before the user can continue.</p> |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_ALERT_LOW"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_ALERT_LOW</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_ALERT_LOW:uint = 0x4000000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object displays |
| low-priority information that may not be important to the user. |
| <p>This state could be used, for example, when Word changes |
| the appearance of the TipWizard button on its toolbar |
| to indicate that it has a hint for the user.</p> |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_ALERT_MEDIUM"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_ALERT_MEDIUM</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_ALERT_MEDIUM:uint = 0x8000000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag flaindicating that the object displays |
| important information that does not need to be conveyed |
| to the user immediately. |
| <p>For example, when a battery level indicator is starting |
| to reach a low level, it could generate a medium-level alert. |
| Blind access utilities could then generate a sound |
| to let the user know that important information is available, |
| without actually interrupting the user's work. |
| The user could then query the alert information |
| at his or her leisure.</p> |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_ANIMATED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_ANIMATED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_ANIMATED:uint = 0x4000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object's appearance |
| is changing rapidly or constantly. |
| <p>Graphics that are occasionally animated, but not always, |
| should be described as ROLE_SYSTEM_GRAPHIC |
| with the State property set to STATE_SYSTEM_ANIMATED. |
| This state should not be used to indicate |
| that the object's location is changing.</p> |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_BUSY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_BUSY</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_BUSY:uint = 0x800</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object |
| cannot accept input at this time. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_CHECKED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_CHECKED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_CHECKED:uint = 0x10</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object's check box is selected. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_COLLAPSED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_COLLAPSED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_COLLAPSED:uint = 0x400</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that children of this object |
| that have the ROLE_SYSTEM_OUTLINEITEM role are hidden. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_DEFAULT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_DEFAULT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_DEFAULT:uint = 0x100</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating the default button or menu item. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_EXPANDED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_EXPANDED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_EXPANDED:uint = 0x200</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that children of this object |
| that have the ROLE_SYSTEM_OUTLINEITEM role are displayed. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_EXTSELECTABLE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_EXTSELECTABLE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_EXTSELECTABLE:uint = 0x2000000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object can extend its selection |
| using SELFLAG_EXTENDSELECTION in the IAccessible::accSelect method. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_FLOATING"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_FLOATING</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_FLOATING:uint = 0x1000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object |
| is not clipped to the boundary of its parent object |
| and does not move automatically when the parent moves. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_FOCUSABLE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_FOCUSABLE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_FOCUSABLE:uint = 0x100000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object is on the active window |
| and can receive keyboard focus. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_FOCUSED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_FOCUSED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_FOCUSED:uint = 0x4</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object |
| currently has the keyboard focus. |
| <p>Do not confuse object focus with object selection.</p> |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_HASPOPUP"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_HASPOPUP</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_HASPOPUP:uint = 0x40000000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object |
| has a pop-up menu. (MSAA 2.0) |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_HOTTRACKED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_HOTTRACKED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_HOTTRACKED:uint = 0x80</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object |
| is currently hot-tracked by the mouse, |
| meaning that its appearance has changed |
| to indicate that the mouse pointer is located over it. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_INVISIBLE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_INVISIBLE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_INVISIBLE:uint = 0x8000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object is hidden or not visible. |
| <p>A list of files names in a list box might contain |
| several hundred names, but only a few are visible to the user. |
| The rest are clipped by the parent |
| and should have STATE_SYSTEM_INVISIBLE set.</p> |
| <p>Objects that are never visible should be set as STATE_SYSTEM_OFFSCREEN. |
| Note that an object can be considered visible |
| (that is, the STATE_SYSTEM_INVISIBLE flag is not set) |
| and yet be obscured by another application, |
| so will not be visible to the user. |
| For example, an object is considered visible |
| if it appears in the main window of an application |
| even though it is obscured by a dialog.</p> |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_LINKED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_LINKED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_LINKED:uint = 0x400000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object is linked. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_MARQUEED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_MARQUEED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_MARQUEED:uint = 0x2000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object displays |
| scrolling or moving text or graphics. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_MIXED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_MIXED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_MIXED:uint = 0x20</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the state of a three-state |
| check box or toolbar button is not determined. |
| <p>The check box is neither checked nor unchecked |
| and is therefore in the third or mixed state.</p> |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_MOVEABLE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_MOVEABLE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_MOVEABLE:uint = 0x40000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object can be moved. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_MULTISELECTABLE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_MULTISELECTABLE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_MULTISELECTABLE:uint = 0x1000000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object |
| can accept multiple selected items |
| (that is, SELFLAG_ADDSELECTION for the IAccessible::accSelect |
| method is valid). |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_NORMAL"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_NORMAL</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_NORMAL:uint = 0</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| A constant representing the absence of any MSAA state flags. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_OFFSCREEN"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_OFFSCREEN</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_OFFSCREEN:uint = 0x10000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object |
| has no on-screen representation. |
| <p>A sound or alert object would have this state, |
| or a hidden window that will never be made visible.</p> |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_PRESSED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_PRESSED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_PRESSED:uint = 0x8</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object is pressed. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_PROTECTED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_PROTECTED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_PROTECTED:uint = 0x20000000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object |
| is a password-protected edit control. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_READONLY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_READONLY</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_READONLY:uint = 0x40</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object is read-only. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_SELECTABLE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_SELECTABLE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_SELECTABLE:uint = 0x200000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object can accept selection. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_SELECTED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_SELECTED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_SELECTED:uint = 0x2</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object is selected. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_SELFVOICING"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_SELFVOICING</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_SELFVOICING:uint = 0x80000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object |
| can use text-to-speech (TTS) to describe itself. |
| <p>A speech-based accessibility aid should not announce information |
| when an object with this state has the focus because the object |
| will automatically announce information about itself.</p> |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_SIZEABLE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_SIZEABLE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_SIZEABLE:uint = 0x20000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object can be resized. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_TRAVERSED"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_TRAVERSED</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_TRAVERSED:uint = 0x800000</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object has been traversed. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_UNAVAILABLE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_UNAVAILABLE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_UNAVAILABLE:uint = 0x1</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| An MSAA state flag indicating that the object is unavailable. |
| </p></div><a name="constantDetail"></a><a name="STATE_SYSTEM_VALID"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STATE_SYSTEM_VALID</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public static const STATE_SYSTEM_VALID:uint = 0x7FFFFFFF</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Language Version : </b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Product Version : </b></td><td>Flex 4</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b> Runtime Versions : </b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p> |
| A bitmask representing all valid MSAA state flags. |
| </p></div><br/><br/><hr><br/><p></p><center class="copyright"><footer>The Apache Software Foundation</footer><br/>Wed Nov 15 2017, 09:50 AM +01:00 </center></div></body></html><!--The Apache Software Foundation<br/>Wed Nov 15 2017, 09:50 AM +01:00 --> |