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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.events
{
import flash.events.Event;
import flash.events.ProgressEvent;
import mx.modules.IModuleInfo;
/**
* The ModuleEvent class represents the event object passed to the event listener
* for events related to dynamically-loaded modules.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public class ModuleEvent extends ProgressEvent
{
include "../core/Version.as";
//--------------------------------------------------------------------------
//
// Class constants
//
//--------------------------------------------------------------------------
/**
* Dispatched when there is an error downloading the module.
* The <code>ModuleEvent.ERROR</code> constant defines the value of the
* <code>type</code> property of the event object for an <code>error</code> event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td>false</td></tr>
* <tr><td><code>bytesLoaded</code></td><td>Empty</td></tr>
* <tr><td><code>bytesTotal</code></td><td>Empty</td></tr>
* <tr><td><code>cancelable</code></td><td>false</td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>errorText</code></td><td>The error message.</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* </table>
*
* @eventType error
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static const ERROR:String = "error";
/**
* Dispatched when the module is in the process of downloading. This module is
* dispatched at regular intervals during the download process.
* The <code>ModuleEvent.PROGRESS</code> constant defines the value of the
* <code>type</code> property of the event object for a <code>progress</code> event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td>false</td></tr>
* <tr><td><code>bytesLoaded</code></td><td>The number of bytes loaded.</td></tr>
* <tr><td><code>bytesTotal</code></td><td>The total number of bytes to load.</td></tr>
* <tr><td><code>cancelable</code></td><td>false</td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>errorText</code></td><td>Empty</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* </table>
*
* @eventType progress
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static const PROGRESS:String = "progress";
/**
* Dispatched when the module has finished downloading.
* The <code>ModuleEvent.READY</code> constant defines the value of the
* <code>type</code> property of the event object for a <code>complete</code> event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td>false</td></tr>
* <tr><td><code>bytesLoaded</code></td><td>The number of bytes loaded.</td></tr>
* <tr><td><code>bytesTotal</code></td><td>The total number of bytes to load.</td></tr>
* <tr><td><code>cancelable</code></td><td>false</td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>errorText</code></td><td>Empty</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* </table>
*
* @eventType ready
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static const READY:String = "ready";
/**
* Dispatched when enough of a module has been downloaded that you can get information
* about the module. You do this by calling the <code>IFlexModuleFactory.info()</code>
* method on the module.
* The <code>ModuleEvent.SETUP</code> constant defines the value of the
* <code>type</code> property of the event object for a <code>setup</code> event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td>false</td></tr>
* <tr><td><code>bytesLoaded</code></td><td>Empty</td></tr>
* <tr><td><code>bytesTotal</code></td><td>Empty</td></tr>
* <tr><td><code>cancelable</code></td><td>false</td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>errorText</code></td><td>An error message.</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* </table>
*
* @eventType setup
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static const SETUP:String = "setup";
/**
* Dispatched when the module is unloaded.
*
* The <code>ModuleEvent.UNLOAD</code> constant defines the value of the
* <code>type</code> property of the event object for an <code>unload</code> event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td>false</td></tr>
* <tr><td><code>bytesLoaded</code></td><td>Empty</td></tr>
* <tr><td><code>bytesTotal</code></td><td>Empty</td></tr>
* <tr><td><code>cancelable</code></td><td>false</td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>errorText</code></td><td>An error message.</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* </table>
*
* @eventType unload
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static const UNLOAD:String = "unload";
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @param type The type of event. Possible values are:
* <ul>
* <li>"progress" (<code>ModuleEvent.PROGRESS</code>);</li>
* <li>"ready" (<code>ModuleEvent.READY</code>);</li>
* <li>"setup" (<code>ModuleEvent.SETUP</code>);</li>
* <li>"error" (<code>ModuleEvent.ERROR</code>);</li>
* <li>"unload" (<code>ModuleEvent.UNLOAD</code>);</li>
* </ul>
*
* @param bubbles Determines whether the Event object
* participates in the bubbling stage of the event flow.
*
* @param cancelable Determines whether the Event object can be cancelled
* during event propagation.
*
* @param bytesLoaded The number of bytes loaded
* at the time the listener processes the event.
*
* @param bytesTotal The total number of bytes
* that will be loaded if the loading process succeeds.
*
* @param errorText The error message when the event type
* is <code>ModuleEvent.ERROR</code>.
*
* @param module An instance of an interface for a particular module. .
*
* @tiptext Constructor for <code>ModuleEvent</code> objects.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function ModuleEvent(type:String, bubbles:Boolean = false,
cancelable:Boolean = false,
bytesLoaded:uint = 0, bytesTotal:uint = 0,
errorText:String = null, module:IModuleInfo = null)
{
super(type, bubbles, cancelable, bytesLoaded, bytesTotal);
this.errorText = errorText;
this._module = module;
}
//--------------------------------------------------------------------------
//
// Properties
//
//--------------------------------------------------------------------------
//----------------------------------
// errorText
//----------------------------------
/**
* The error message if the type is <code>ModuleEvent.ERROR</code>;
* otherwise, it is <code>null</code>.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public var errorText:String;
//----------------------------------
// module
//----------------------------------
private var _module:IModuleInfo;
/**
* The <code>target</code>, which is an instance of an
* interface for a particular module.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get module():IModuleInfo
{
if (_module) return _module;
return target as IModuleInfo;
}
//--------------------------------------------------------------------------
//
// Overridden properties: Event
//
//--------------------------------------------------------------------------
/**
* @private
*/
override public function clone():Event
{
return new ModuleEvent(type, bubbles, cancelable,
bytesLoaded, bytesTotal, errorText, module);
}
}
}