| //////////////////////////////////////////////////////////////////////////////// |
| // |
| // Licensed to the Apache Software Foundation (ASF) under one or more |
| // contributor license agreements. See the NOTICE file distributed with |
| // this work for additional information regarding copyright ownership. |
| // The ASF licenses this file to You under the Apache License, Version 2.0 |
| // (the "License"); you may not use this file except in compliance with |
| // the License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| package mx.events |
| { |
| |
| import flash.events.Event; |
| |
| /** |
| * The FlexEvent class represents the event object passed to |
| * the event listener for many Flex events. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public class FlexEvent extends Event |
| { |
| include "../core/Version.as"; |
| |
| //-------------------------------------------------------------------------- |
| // |
| // Class constants |
| // |
| //-------------------------------------------------------------------------- |
| |
| /** |
| * The <code>FlexEvent.ADD</code> constant defines the value of the |
| * <code>type</code> property of the event object for an <code>add</code> event. |
| * |
| * <p>This event will only be dispatched when there are one or more relevant listeners |
| * attached to the dispatching object.</p> |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType add |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const ADD:String = "add"; |
| |
| /** |
| * The <code>FlexEvent.ADD_FOCUS_MANAGER</code> constant defines the value of the |
| * <code>type</code> property of the event object for an <code>addFocusManager</code> event. |
| * This event is dispatched from an IFocusManagerContainer when its focusManager |
| * is assigned. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType addFocusManager |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 1.5 |
| * @productversion Flex 4 |
| */ |
| public static const ADD_FOCUS_MANAGER:String = "addFocusManager"; |
| |
| /** |
| * The <code>FlexEvent.APPLICATION_COMPLETE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>applicationComplete</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType applicationComplete |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const APPLICATION_COMPLETE:String = "applicationComplete"; |
| |
| /** |
| * The <code>FlexEvent.BUTTON_DOWN</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>buttonDown</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType buttonDown |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const BUTTON_DOWN:String = "buttonDown"; |
| |
| /** |
| * The <code>FlexEvent.BACK_KEY_PRESSED</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>backKeyPressed</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>true</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType backKeyPressed |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 2.5 |
| * @productversion Flex 4.5 |
| */ |
| public static const BACK_KEY_PRESSED:String = "backKeyPressed"; |
| |
| /** |
| * The <code>FlexEvent.CHANGE_END</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>changeEnd</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType changeEnd |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 1.5 |
| * @productversion Flex 4 |
| */ |
| public static const CHANGE_END:String = "changeEnd"; |
| |
| /** |
| * The <code>FlexEvent.CHANGE_START</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>changeStart</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType changeStart |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 1.5 |
| * @productversion Flex 4 |
| */ |
| public static const CHANGE_START:String = "changeStart"; |
| |
| /** |
| * The <code>FlexEvent.CHANGING</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>changing</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType changing |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 1.5 |
| * @productversion Flex 4 |
| */ |
| public static const CHANGING:String = "changing"; |
| |
| /** |
| * The <code>FlexEvent.CREATION_COMPLETE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>creationComplete</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType creationComplete |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const CREATION_COMPLETE:String = "creationComplete"; |
| |
| /** |
| * The <code>FlexEvent.CONTENT_CREATION_COMPLETE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>contentCreationComplete</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType contentCreationComplete |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 4 |
| */ |
| public static const CONTENT_CREATION_COMPLETE:String = "contentCreationComplete"; |
| |
| |
| /** |
| * The <code>FlexEvent.CURSOR_UPDATE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>cursorUpdate</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType cursorUpdate |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const CURSOR_UPDATE:String = "cursorUpdate"; |
| |
| /** |
| * The <code>FlexEvent.DATA_CHANGE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>dataChange</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType dataChange |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const DATA_CHANGE:String = "dataChange"; |
| |
| /** |
| * The <code>FlexEvent.ENTER</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>enter</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType enter |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const ENTER:String = "enter"; |
| |
| /** |
| * The <code>FlexEvent.ENTER_FRAME</code> constant defines the value of the |
| * <code>type</code> property of the event object for an <code>Event.ENTER_FRAMER</code> event. |
| * |
| * Adding a listener to ENTER_FRAME on the <code>SystemManager</code> will add a listener for |
| * the Event.ENTER_FRAME event on the <code>stage</code>, if access if allowed, |
| * or the <code>SystemManager</code> if access the the <code>stage</code> is not allowed. |
| * The listener should expect to receive Event.ENTER_FRAME events. |
| * |
| * @eventType flexEventEnterFrame |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const ENTER_FRAME:String = "flexEventEnterFrame"; |
| |
| /** |
| * The <code>FlexEvent.ENTER_STATE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>enterState</code> event. |
| * |
| * <p>This event will only be dispatched when there are one or more relevant listeners |
| * attached to the dispatching object.</p> |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType enterState |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const ENTER_STATE:String = "enterState"; |
| |
| /** |
| * The <code>FlexEvent.EXIT_STATE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>exitState</code> event. |
| * |
| * <p>This event will only be dispatched when there are one or more relevant listeners |
| * attached to the dispatching object.</p> |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType exitState |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const EXIT_STATE:String = "exitState"; |
| |
| /** |
| * The <code>FlexEvent.FLEX_WINDOW_ACTIVATE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>flexWindowActivate</code> |
| * event. |
| * |
| * Similar to the flash.events.AIREvent.WINDOW_ACTIVATE except it is dispatched |
| * in both Flash and AIR when a Flex window or popup is activated. This event is |
| * dispatched from the focusManager managing |
| * focus in that container. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType flexWindowActivate |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 1.5 |
| * @productversion Flex 4 |
| */ |
| public static const FLEX_WINDOW_ACTIVATE:String = "flexWindowActivate"; |
| |
| /** |
| * The <code>FlexEvent.FLEX_WINDOW_DEACTIVATE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>flexWindowDeactivate</code> |
| * event. |
| * |
| * Similar to the flash.events.AIREvent.FLEX_WINDOW_DEACTIVATE except it is dispatched |
| * in both Flash and AIR when a Flex Window or popup is deactivated. This event is |
| * dispatched from the focusManager managing |
| * focus in that container. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType flexWindowDeactivate |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 1.5 |
| * @productversion Flex 4 |
| */ |
| public static const FLEX_WINDOW_DEACTIVATE:String = "flexWindowDeactivate"; |
| |
| /** |
| * The <code>FlexEvent.HIDE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>hide</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType hide |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const HIDE:String = "hide"; |
| |
| /** |
| * The <code>FlexEvent.IDLE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>idle</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType idle |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const IDLE:String = "idle"; |
| |
| /** |
| * Dispatched when a Flex application finishes initialization. |
| * You use this event when creating a custom download progress bar. |
| * |
| * <p>This event is always dispatched once by the Preloader class, |
| * and is the last event that the Preloader dispatches. |
| * When this event is dispatched, the event listener should |
| * dispatch an Event.COMPLETE event.</p> |
| * |
| * <p>A download progress bar must dispatch a <code>complete</code> |
| * event after it has received an <code>init_complete</code> event. |
| * The <code>complete</code> event informs the Preloader that the |
| * download progress bar has completed all operations and can be dismissed.</p> |
| * |
| * <p>A download progress bar can perform additional tasks, |
| * such as playing an animation, after receiving |
| * an <code>init_complete</code> event, and before dispatching |
| * the <code>complete</code> event. Dispatching the <code>complete</code> |
| * event should be the last action of the download progress bar.</p> |
| * |
| * <p>The FlexEvent.INIT_COMPLETE constant defines the value of the |
| * <code>type</code> property of the event object for a <code>initComplete</code> event.</p> |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @see mx.preloaders.DownloadProgressBar |
| * @eventType initComplete |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const INIT_COMPLETE:String = "initComplete"; |
| |
| /** |
| * Dispatched when the Flex application completes an initialization phase, |
| * as defined by calls to the <code>measure()</code>, <code>commitProperties()</code>, |
| * or <code>updateDisplayList()</code> methods. |
| * This event describes the progress of the application in the initialization phase. |
| * You use this event when creating a custom download progress bar. |
| * |
| * <p>The FlexEvent.INIT_PROGRESS constant defines the value of the |
| * <code>type</code> property of the event object for a <code>initProgress</code> event.</p> |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @see mx.preloaders.DownloadProgressBar |
| * @eventType initProgress |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const INIT_PROGRESS:String = "initProgress"; |
| |
| /** |
| * The <code>FlexEvent.INITIALIZE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>initialize</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType initialize |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const INITIALIZE:String = "initialize"; |
| |
| /** |
| * The <code>FlexEvent.INVALID</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>invalid</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType invalid |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const INVALID:String = "invalid"; |
| |
| /** |
| * The <code>FlexEvent.LOADING</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>loading</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType loading |
| * @see mx.modules.ModuleLoader |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const LOADING:String = "loading"; |
| |
| /** |
| * The <code>FlexEvent.MENU_KEY_PRESSED</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>menuKeyPressed</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>true</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType menuKeyPressed |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10.1 |
| * @playerversion AIR 2.5 |
| * @productversion Flex 4.5 |
| */ |
| public static const MENU_KEY_PRESSED:String = "menuKeyPressed"; |
| |
| /** |
| * The <code>FlexEvent.MUTED_CHANGE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>mutedChange</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType mutedChange |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 1.5 |
| * @productversion Flex 4 |
| */ |
| public static const MUTED_CHANGE:String = "mutedChange"; |
| |
| /** |
| * The <code>FlexEvent.NAVIGATOR_STATE_LOADING</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>navigatorStateLoading</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>true</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType applicationRestoring |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10.1 |
| * @playerversion AIR 2.5 |
| * @productversion Flex 4.5 |
| */ |
| public static const NAVIGATOR_STATE_LOADING:String = "navigatorStateLoading"; |
| |
| /** |
| * The <code>FlexEvent.NAVIGATOR_STATE_SAVING</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>navigatorStateSaving</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>true</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType navigatorStateSaving |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10.1 |
| * @playerversion AIR 2.5 |
| * @productversion Flex 4.5 |
| */ |
| public static const NAVIGATOR_STATE_SAVING:String = "navigatorStateSaving"; |
| |
| /** |
| * @private |
| */ |
| public static const NEW_CHILD_APPLICATION:String = "newChildApplication"; |
| |
| /** |
| * The <code>FlexEvent.PREINITIALIZE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>preinitialize</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType preinitialize |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const PREINITIALIZE:String = "preinitialize"; |
| |
| /** |
| * @private |
| */ |
| public static const PRELOADER_DONE:String = "preloaderDone"; |
| |
| /** |
| * @private |
| */ |
| public static const PRELOADER_DOC_FRAME_READY:String = "preloaderDocFrameReady"; |
| |
| /** |
| * The <code>FlexEvent.READY</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>ready</code> |
| * event. This event is dispatched by the BitmapImage and spark Image |
| * classes to denote that the assigned image source has fully loaded. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>returnValue</code></td><td>null</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myImage.addEventListener()</code> to register an event listener, |
| * myImage is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * <tr><td><code>Type</code></td><td>FlexEvent.READY</td></tr> |
| * </table> |
| * |
| * @eventType ready |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 4.5 |
| */ |
| public static const READY:String = "ready"; |
| |
| /** |
| * The <code>FlexEvent.RENDER</code> constant defines the value of the |
| * <code>type</code> property of the event object for an <code>Event.RENDER</code> event. |
| * |
| * Adding a listener on the <code>SystemManager</code> will add a listener for FlexEvent.RENDER |
| * events on the <code>stage</code> or the <code>SystemManager</code> if the application does not have |
| * access to the <code>stage</code>. The listener will also generate an Event.RENDER event. The |
| * listener function should expect to receive Event.RENDER events. |
| * |
| * @eventType flexEventRender |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const RENDER:String = "flexEventRender"; |
| |
| /** |
| * The <code>FlexEvent.REMOVE</code> constant defines the value of the |
| * <code>type</code> property of the event object for an <code>remove</code> event. |
| * |
| * <p>This event will only be dispatched when there are one or more relevant listeners |
| * attached to the dispatching object.</p> |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType remove |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const REMOVE:String = "remove"; |
| |
| /** |
| * The <code>FlexEvent.REPEAT</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>repeat</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType repeat |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const REPEAT:String = "repeat"; |
| |
| /** |
| * The <code>FlexEvent.REPEAT_END</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>repeatEnd</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType repeatEnd |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const REPEAT_END:String = "repeatEnd"; |
| |
| /** |
| * The <code>FlexEvent.REPEAT_START</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>repeatStart</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType repeatStart |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const REPEAT_START:String = "repeatStart"; |
| |
| /** |
| * The <code>FlexEvent.SELECTION_CHANGE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>selectionChange</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType deferredContentCreate |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const SELECTION_CHANGE:String = "selectionChange"; |
| |
| /** |
| * The <code>FlexEvent.SHOW</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>show</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType show |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const SHOW:String = "show"; |
| |
| /** |
| * The <code>FlexEvent.STATE_CHANGE_COMPLETE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>stateChangeComplete</code> event. |
| * |
| * <p>This event will only be dispatched when there are one or more relevant listeners |
| * attached to the dispatching object.</p> |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType stateChangeComplete |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 2.5 |
| * @productversion Flex 4.5 |
| */ |
| public static const STATE_CHANGE_COMPLETE:String = "stateChangeComplete"; |
| |
| /** |
| * The <code>FlexEvent.STATE_CHANGE_INTERRUPTED</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>stateChangeInterrupted</code> event. |
| * |
| * <p>This event will only be dispatched when there are one or more relevant listeners |
| * attached to the dispatching object.</p> |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType stateChangeInterrupted |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 2.5 |
| * @productversion Flex 4.5 |
| */ |
| public static const STATE_CHANGE_INTERRUPTED:String = "stateChangeInterrupted"; |
| |
| /** |
| * The <code>FlexEvent.TRANSFORM_CHANGE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>transformChange</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType transformChange |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const TRANSFORM_CHANGE:String = "transformChange"; |
| |
| /** |
| * The <code>FlexEvent.TRANSITION_START</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>transitionStart</code> event. |
| * |
| * <p>This event will only be dispatched when there are one or more relevant listeners |
| * attached to the dispatching object.</p> |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType transitionStart |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 2.5 |
| * @productversion Flex 4.5 |
| */ |
| public static const TRANSITION_START:String = "transitionStart"; |
| |
| /** |
| * The <code>FlexEvent.TRANSITION_END</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>transitionEnd</code> event. |
| * |
| * <p>This event will only be dispatched when there are one or more relevant listeners |
| * attached to the dispatching object.</p> |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType transitionEnd |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 2.5 |
| * @productversion Flex 4.5 |
| */ |
| public static const TRANSITION_END:String = "transitionEnd"; |
| |
| /** |
| * The <code>FlexEvent.UPDATE_COMPLETE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>updateComplete</code> event. |
| * |
| * <p>This event will only be dispatched when there are one or more relevant listeners |
| * attached to the dispatching object.</p> |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType updateComplete |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const UPDATE_COMPLETE:String = "updateComplete"; |
| |
| /** |
| * The <code>FlexEvent.URL_CHANGED</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>urlChanged</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType urlChanged |
| * @see mx.modules.ModuleLoader |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const URL_CHANGED:String = "urlChanged"; |
| |
| /** |
| * The <code>FlexEvent.VALID</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>valid</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType valid |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const VALID:String = "valid"; |
| |
| /** |
| * The <code>FlexEvent.VALUE_COMMIT</code> constant defines the value of the |
| * <code>type</code> property of the event object for a <code>valueCommit</code> |
| * event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td>false</td></tr> |
| * <tr><td><code>cancelable</code></td><td>false</td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * </table> |
| * |
| * @eventType valueCommit |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const VALUE_COMMIT:String = "valueCommit"; |
| |
| //-------------------------------------------------------------------------- |
| // |
| // Constructor |
| // |
| //-------------------------------------------------------------------------- |
| |
| /** |
| * Constructor. |
| * |
| * @param type The event type; indicates the action that caused the event. |
| * |
| * @param bubbles Specifies whether the event can bubble up |
| * the display list hierarchy. |
| * |
| * @param cancelable Specifies whether the behavior |
| * associated with the event can be prevented. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public function FlexEvent(type:String, bubbles:Boolean = false, |
| cancelable:Boolean = false) |
| { |
| super(type, bubbles, cancelable); |
| } |
| |
| //-------------------------------------------------------------------------- |
| // |
| // Overridden methods: Event |
| // |
| //-------------------------------------------------------------------------- |
| |
| /** |
| * @private |
| */ |
| override public function clone():Event |
| { |
| return new FlexEvent(type, bubbles, cancelable); |
| } |
| } |
| |
| } |