| //////////////////////////////////////////////////////////////////////////////// |
| // |
| // Licensed to the Apache Software Foundation (ASF) under one or more |
| // contributor license agreements. See the NOTICE file distributed with |
| // this work for additional information regarding copyright ownership. |
| // The ASF licenses this file to You under the Apache License, Version 2.0 |
| // (the "License"); you may not use this file except in compliance with |
| // the License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| package graphite.skins |
| { |
| |
| import flash.display.Bitmap; |
| import flash.display.BitmapData; |
| import flash.display.IBitmapDrawable; |
| import flash.events.Event; |
| import flash.filters.GlowFilter; |
| import flash.geom.Matrix; |
| import flash.geom.Matrix3D; |
| import flash.geom.Point; |
| import flash.geom.Rectangle; |
| |
| import mx.core.mx_internal; |
| |
| use namespace mx_internal; |
| |
| /** |
| * The ErrorSkin class defines the error skin for Spark components. |
| * Flex displays the error skin when a validation error occurs. |
| * |
| * @see mx.validators.Validator |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 1.5 |
| * @productversion Flex 4 |
| */ |
| public class ErrorSkin extends HighlightBitmapCaptureSkin |
| { |
| //-------------------------------------------------------------------------- |
| // |
| // Class constants |
| // |
| //-------------------------------------------------------------------------- |
| |
| //-------------------------------------------------------------------------- |
| // |
| // Class variables |
| // |
| //-------------------------------------------------------------------------- |
| |
| private static var glowFilter:GlowFilter = new GlowFilter( |
| 0xFF0000, 0.85, 2, 2, 3, 1, false, true); |
| private static var rect:Rectangle = new Rectangle();; |
| private static var filterPt:Point = new Point(); |
| |
| //-------------------------------------------------------------------------- |
| // |
| // Constructor |
| // |
| //-------------------------------------------------------------------------- |
| |
| /** |
| * Constructor. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 1.5 |
| * @productversion Flex 4 |
| */ |
| public function ErrorSkin() |
| { |
| super(); |
| |
| mouseEnabled = false; |
| mouseChildren = false; |
| } |
| |
| //-------------------------------------------------------------------------- |
| // |
| // Variables |
| // |
| //-------------------------------------------------------------------------- |
| |
| //-------------------------------------------------------------------------- |
| // |
| // Overridden methods |
| // |
| //-------------------------------------------------------------------------- |
| |
| /** |
| * @private |
| */ |
| override protected function processBitmap() : void |
| { |
| // Apply the glow filter |
| rect.x = rect.y = 0; |
| rect.width = bitmap.bitmapData.width; |
| rect.height = bitmap.bitmapData.height; |
| glowFilter.color = target.getStyle("errorColor"); |
| bitmap.bitmapData.applyFilter(bitmap.bitmapData, rect, filterPt, glowFilter); |
| } |
| |
| /** |
| * @inheritDoc |
| */ |
| override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void |
| { |
| // Early exit if we don't have a target object |
| if (!target) |
| return; |
| |
| super.updateDisplayList(unscaledWidth, unscaledHeight); |
| |
| // Set the size of the bitmap to be the size of the component. This has the effect |
| // of overlaying the error skin on the border of the component. |
| bitmap.x = bitmap.y = 0; |
| bitmap.width = target.width; |
| bitmap.height = target.height; |
| } |
| } |
| } |