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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.events
{
import flash.display.DisplayObject;
import flash.events.Event;
import flash.geom.Point;
/**
* TouchInteractionEvents are used to coordinate touch intraction and response
* among different components.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
public class TouchInteractionEvent extends Event
{
//--------------------------------------------------------------------------
//
// Class constants
//
//--------------------------------------------------------------------------
/**
* The <code>TouchInteractionEvent.TOUCH_INTERACTION_STARTING</code> constant defines the value of the
* <code>type</code> property of the event object for a <code>touchInteractionStarting</code> event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td>true</td></tr>
* <tr><td><code>cancelable</code></td><td>true</td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>reason</code></td><td>The reason for the touch interaction event. See
* <code>mx.events.TouchInteractionReason</code>.</td></tr>
* <tr><td><code>relatedObject</code></td><td>The object associated with this touch interaction event.</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* </table>
*
* @eventType touchInteractionStarting
* @see mx.events.TouchInteractionReason
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
public static const TOUCH_INTERACTION_STARTING:String = "touchInteractionStarting";
/**
* The <code>TouchInteractionEvent.TOUCH_INTERACTION_START</code> constant defines the value of the
* <code>type</code> property of the event object for a <code>touchInteractionStart</code> event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td>true</td></tr>
* <tr><td><code>cancelable</code></td><td>false</td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>reason</code></td><td>The reason for the touch interaction event. See
* <code>mx.events.TouchInteractionReason</code>.</td></tr>
* <tr><td><code>relatedObject</code></td><td>The object associated with this touch interaction event.</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* </table>
*
* @eventType touchInteractionStart
* @see mx.events.TouchInteractionReason
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
public static const TOUCH_INTERACTION_START:String = "touchInteractionStart";
/**
* The <code>TouchInteractionEvent.TOUCH_INTERACTION_END</code> constant defines the value of the
* <code>type</code> property of the event object for a <code>touchInteractionEnd</code> event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td>false</td></tr>
* <tr><td><code>cancelable</code></td><td>false</td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>reason</code></td><td>The reason for the touch interaction event. See
* <code>mx.events.TouchInteractionReason</code>.</td></tr>
* <tr><td><code>relatedObject</code></td><td>The object associated with this touch interaction event.</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* </table>
*
* @eventType touchInteractionEnd
* @see mx.events.TouchInteractionReason
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
public static const TOUCH_INTERACTION_END:String = "touchInteractionEnd";
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @param type The event type; indicates the action that caused the event.
*
* @param bubbles Specifies whether the event can bubble
* up the display list hierarchy.
*
* @param cancelable Specifies whether the behavior
* associated with the event can be prevented.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
public function TouchInteractionEvent(type:String, bubbles:Boolean = false,
cancelable:Boolean = false)
{
super(type, bubbles, cancelable);
}
//--------------------------------------------------------------------------
//
// Properties
//
//--------------------------------------------------------------------------
//----------------------------------
// reason
//----------------------------------
/**
* The reason for this gesture capture event.
*
* @see mx.events.TouchInteractionReason
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
public var reason:String;
//----------------------------------
// relatedObject
//----------------------------------
/**
* The object attempting to capture this touch interaction.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
public var relatedObject:Object;
//--------------------------------------------------------------------------
//
// Overridden Methods
//
//--------------------------------------------------------------------------
/**
* @private
*/
override public function clone():Event
{
var clonedEvent:TouchInteractionEvent = new TouchInteractionEvent(type, bubbles, cancelable);
clonedEvent.reason = reason;
clonedEvent.relatedObject = relatedObject;
return clonedEvent;
}
}
}