| //////////////////////////////////////////////////////////////////////////////// |
| // |
| // Licensed to the Apache Software Foundation (ASF) under one or more |
| // contributor license agreements. See the NOTICE file distributed with |
| // this work for additional information regarding copyright ownership. |
| // The ASF licenses this file to You under the Apache License, Version 2.0 |
| // (the "License"); you may not use this file except in compliance with |
| // the License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| package mx.events |
| { |
| import flash.events.Event; |
| |
| /** |
| * Event class used by OLAPCube to indicate its status. |
| * The CubeEvent class represents event objects that are specific to |
| * the OLAPCube class, such as the event that is dispatched when an |
| * cube is ready to be queried. |
| * |
| * @see mx.olap.OLAPCube |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public class CubeEvent extends Event |
| { |
| //-------------------------------------------------------------------------- |
| // |
| // Class constants |
| // |
| //-------------------------------------------------------------------------- |
| |
| /** |
| * The <code>CubeEvent.QUERY_PROGRESS</code> constant defines the value of the |
| * <code>type</code> property of the event object for a |
| * <code>queryProgress</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td><code>false</code></td></tr> |
| * <tr><td><code>cancelable</code></td><td><code>true</code></td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>description</code></td><td>Description of what is being processed.</td></tr> |
| * <tr><td><code>progress</code></td><td>The number of elements in the cube |
| * that have been updated.</td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * <tr><td><code>total</code></td><td>The total number of elements in the cube |
| * that need to be udpated.</td></tr> |
| * <tr><td><code>type</code></td><td>CubeEvent.QUERY_PROGRESS</td></tr> |
| * </table> |
| * |
| * @eventType queryProgress |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const QUERY_PROGRESS:String = "queryProgress"; |
| |
| /** |
| * The <code>CubeEvent.CUBE_PROGRESS</code> constant defines the value of the |
| * <code>type</code> property of the event object for a |
| * <code>progress</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td><code>false</code></td></tr> |
| * <tr><td><code>cancelable</code></td><td><code>true</code></td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>description</code></td><td>Description of what is being processed.</td></tr> |
| * <tr><td><code>progress</code></td><td>The number of elements in the cube |
| * that have been updated.</td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * <tr><td><code>total</code></td><td>The total number of elements in the cube |
| * that need to be udpated.</td></tr> |
| * <tr><td><code>type</code></td><td>CubeEvent.CUBE_PROGRESS</td></tr> |
| * </table> |
| * |
| * @eventType progress |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const CUBE_PROGRESS:String = "progress"; |
| |
| /** |
| * The <code>CubeEvent.CUBE_COMPLETE</code> constant defines the value of the |
| * <code>type</code> property of the event object for a |
| * <code>complete</code> event. |
| * |
| * <p>The properties of the event object have the following values:</p> |
| * <table class="innertable"> |
| * <tr><th>Property</th><th>Value</th></tr> |
| * <tr><td><code>bubbles</code></td><td><code>false</code></td></tr> |
| * <tr><td><code>cancelable</code></td><td><code>true</code></td></tr> |
| * <tr><td><code>currentTarget</code></td><td>The Object that defines the |
| * event listener that handles the event. For example, if you use |
| * <code>myButton.addEventListener()</code> to register an event listener, |
| * myButton is the value of the <code>currentTarget</code>. </td></tr> |
| * <tr><td><code>description</code></td><td>Description of what is being processed.</td></tr> |
| * <tr><td><code>progress</code></td><td>The number of elements in the cube |
| * that have been updated.</td></tr> |
| * <tr><td><code>target</code></td><td>The Object that dispatched the event; |
| * it is not always the Object listening for the event. |
| * Use the <code>currentTarget</code> property to always access the |
| * Object listening for the event.</td></tr> |
| * <tr><td><code>total</code></td><td>The total number of elements in the cube |
| * that need to be udpated.</td></tr> |
| * <tr><td><code>type</code></td><td>CubeEvent.CUBE_COMPLETE</td></tr> |
| * </table> |
| * |
| * @eventType queryProgress |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const CUBE_COMPLETE:String = "complete"; |
| |
| //-------------------------------------------------------------------------- |
| // |
| // Constructor |
| // |
| //-------------------------------------------------------------------------- |
| |
| /** |
| * Constructor. |
| * |
| * @param type The event type; indicates the action that caused the event. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public function CubeEvent(type:String) |
| { |
| super(type); |
| } |
| |
| //-------------------------------------------------------------------------- |
| // |
| // Properties |
| // |
| //-------------------------------------------------------------------------- |
| |
| //---------------------------------- |
| // progress |
| //---------------------------------- |
| |
| /** |
| * The number of elements in the cube that have been updated. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public var progress:int; |
| |
| //---------------------------------- |
| // total |
| //---------------------------------- |
| |
| /** |
| * The total number of elements in the cube that need to be udpated. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public var total:int; |
| |
| //---------------------------------- |
| // message |
| //---------------------------------- |
| |
| /** |
| * A description of what is being processed. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public var message:String; |
| } |
| } |