blob: 7add2d2146f9b2d6c0e1f8197a09604880fb7647 [file] [log] [blame]
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.events
{
import flash.events.Event;
/**
* Event class used by OLAPCube to indicate its status.
* The CubeEvent class represents event objects that are specific to
* the OLAPCube class, such as the event that is dispatched when an
* cube is ready to be queried.
*
* @see mx.olap.OLAPCube
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public class CubeEvent extends Event
{
//--------------------------------------------------------------------------
//
// Class constants
//
//--------------------------------------------------------------------------
/**
* The <code>CubeEvent.QUERY_PROGRESS</code> constant defines the value of the
* <code>type</code> property of the event object for a
* <code>queryProgress</code> event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td><code>false</code></td></tr>
* <tr><td><code>cancelable</code></td><td><code>true</code></td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>description</code></td><td>Description of what is being processed.</td></tr>
* <tr><td><code>progress</code></td><td>The number of elements in the cube
* that have been updated.</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* <tr><td><code>total</code></td><td>The total number of elements in the cube
* that need to be udpated.</td></tr>
* <tr><td><code>type</code></td><td>CubeEvent.QUERY_PROGRESS</td></tr>
* </table>
*
* @eventType queryProgress
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static const QUERY_PROGRESS:String = "queryProgress";
/**
* The <code>CubeEvent.CUBE_PROGRESS</code> constant defines the value of the
* <code>type</code> property of the event object for a
* <code>progress</code> event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td><code>false</code></td></tr>
* <tr><td><code>cancelable</code></td><td><code>true</code></td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>description</code></td><td>Description of what is being processed.</td></tr>
* <tr><td><code>progress</code></td><td>The number of elements in the cube
* that have been updated.</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* <tr><td><code>total</code></td><td>The total number of elements in the cube
* that need to be udpated.</td></tr>
* <tr><td><code>type</code></td><td>CubeEvent.CUBE_PROGRESS</td></tr>
* </table>
*
* @eventType progress
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static const CUBE_PROGRESS:String = "progress";
/**
* The <code>CubeEvent.CUBE_COMPLETE</code> constant defines the value of the
* <code>type</code> property of the event object for a
* <code>complete</code> event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td><code>false</code></td></tr>
* <tr><td><code>cancelable</code></td><td><code>true</code></td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>description</code></td><td>Description of what is being processed.</td></tr>
* <tr><td><code>progress</code></td><td>The number of elements in the cube
* that have been updated.</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* <tr><td><code>total</code></td><td>The total number of elements in the cube
* that need to be udpated.</td></tr>
* <tr><td><code>type</code></td><td>CubeEvent.CUBE_COMPLETE</td></tr>
* </table>
*
* @eventType queryProgress
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static const CUBE_COMPLETE:String = "complete";
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @param type The event type; indicates the action that caused the event.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function CubeEvent(type:String)
{
super(type);
}
//--------------------------------------------------------------------------
//
// Properties
//
//--------------------------------------------------------------------------
//----------------------------------
// progress
//----------------------------------
/**
* The number of elements in the cube that have been updated.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public var progress:int;
//----------------------------------
// total
//----------------------------------
/**
* The total number of elements in the cube that need to be udpated.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public var total:int;
//----------------------------------
// message
//----------------------------------
/**
* A description of what is being processed.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public var message:String;
}
}