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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.events
{
import flash.display.InteractiveObject;
import flash.events.Event;
import flash.events.MouseEvent;
/**
* The FlexMouseEvent class represents the event object passed to
* the event listener for Flex-specific mouse activity.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public class FlexMouseEvent extends MouseEvent
{
include "../core/Version.as";
//--------------------------------------------------------------------------
//
// Class constants
//
//--------------------------------------------------------------------------
/**
* The <code>FlexMouseEvent.MOUSE_DOWN_OUTSIDE</code> constant defines the value of the
* <code>type</code> property of the event object for a <code>mouseDownOutside</code>
* event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>altKey</code></td>
* <td>Indicates whether the Alt key is down
* (<code>true</code>) or not (<code>false</code>).</td></tr>
* <tr><td><code>bubbles</code></td><td>false</td></tr>
* <tr><td><code>buttonDown</code></td>
* <td>Indicates whether the main mouse button is down
* (<code>true</code>) or not (<code>false</code>).</td></tr>
* <tr><td><code>cancelable</code></td><td>false</td></tr>
* <tr><td><code>ctrlKey</code></td>
* <td>Indicates whether the Control key is down
* (<code>true</code>) or not (<code>false</code>).</td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>.
* For PopUpManager events, the object is the pop-up window.</td></tr>
* <tr><td><code>delta</code></td>
* <td>Indicates how many lines should be scrolled for each notch the user
* scrolls the mouse wheel.
* For PopUpManager events this value is 0.</td></tr>
* <tr><td><code>localX</code></td>
* <td>The horizontal position at which the event occurred.
* For PopUpManager events, the value is relative to the pop-up control.</td></tr>
* <tr><td><code>localY</code></td>
* <td>The vertical position at which the event occurred.
* For PopUpManager events, the value is relative to the pop-up control.</td></tr>
* <tr><td><code>relatedObject</code></td>
* <td>A reference to a display list object that is related to the event.
* For PopUpManager events, the object is the container over which
* the mouse pointer is located.</td></tr>
* <tr><td><code>shiftKey</code></td>
* <td>Indicates whether the Shift key is down
* (<code>true</code>) or not (<code>false</code>).</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.
* For PopUpManager events, the object is the pop-up window.</td></tr>
* </table>
*
* @eventType mouseDownOutside
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static const MOUSE_DOWN_OUTSIDE:String = "mouseDownOutside";
/**
* The <code>FlexMouseEvent.MOUSE_WHEEL_CHANGING</code> constant defines the value of the
* <code>type</code> property of the event object for a <code>mouseWheelChanging</code>
* event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>altKey</code></td>
* <td>Indicates whether the Alt key is down
* (<code>true</code>) or not (<code>false</code>).</td></tr>
* <tr><td><code>bubbles</code></td><td>false</td></tr>
* <tr><td><code>buttonDown</code></td>
* <td>Indicates whether the main mouse button is down
* (<code>true</code>) or not (<code>false</code>).</td></tr>
* <tr><td><code>cancelable</code></td><td>false</td></tr>
* <tr><td><code>ctrlKey</code></td>
* <td>Indicates whether the Control key is down
* (<code>true</code>) or not (<code>false</code>).</td></tr>
* <tr><td><code>currentTarget</code></td>
* <td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>.
* </td></tr>
* <tr><td><code>delta</code></td>
* <td>Indicates how many lines should be scrolled for each notch the user
* scrolls the mouse wheel.
* </td></tr>
* <tr><td><code>localX</code></td>
* <td>The horizontal position at which the event occurred.
* </td></tr>
* <tr><td><code>localY</code></td>
* <td>The vertical position at which the event occurred.
* </td></tr>
* <tr><td><code>relatedObject</code></td>
* <td>A reference to a display list object that is related to the event.
* For this event, the object is the component which is
* the target of the mouseWheel event.</td></tr>
* <tr><td><code>shiftKey</code></td>
* <td>Indicates whether the Shift key is down
* (<code>true</code>) or not (<code>false</code>).</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.
* </td></tr>
* </table>
*
* @eventType mouseWheelChanging
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
public static const MOUSE_WHEEL_CHANGING:String = "mouseWheelChanging";
/**
* The <code>FlexMouseEvent.MOUSE_WHEEL_OUTSIDE</code> constant defines the value of the
* <code>type</code> property of the event object for a <code>mouseWheelOutside</code>
* event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>altKey</code></td>
* <td>Indicates whether the Alt key is down
* (<code>true</code>) or not (<code>false</code>).</td></tr>
* <tr><td><code>bubbles</code></td><td>false</td></tr>
* <tr><td><code>buttonDown</code></td>
* <td>Indicates whether the main mouse button is down
* (<code>true</code>) or not (<code>false</code>).</td></tr>
* <tr><td><code>cancelable</code></td><td>false</td></tr>
* <tr><td><code>ctrlKey</code></td>
* <td>Indicates whether the Control key is down
* (<code>true</code>) or not (<code>false</code>).</td></tr>
* <tr><td><code>currentTarget</code></td>
* <td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>.
* For PopUpManager events, the object is the pop-up window.</td></tr>
* <tr><td><code>delta</code></td>
* <td>Indicates how many lines should be scrolled for each notch the user
* scrolls the mouse wheel.
* For PopUpManager events this value is 0.</td></tr>
* <tr><td><code>localX</code></td>
* <td>The horizontal position at which the event occurred.
* For PopUpManager events, the value is relative to the pop-up control.</td></tr>
* <tr><td><code>localY</code></td>
* <td>The vertical position at which the event occurred.
* For PopUpManager events, the value is relative to the pop-up control.</td></tr>
* <tr><td><code>relatedObject</code></td>
* <td>A reference to a display list object that is related to the event.
* For PopUpManager events, the object is the container over which
* the mouse pointer is located.</td></tr>
* <tr><td><code>shiftKey</code></td>
* <td>Indicates whether the Shift key is down
* (<code>true</code>) or not (<code>false</code>).</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.
* For PopUpManager events, the object is the pop-up window.</td></tr>
* </table>
*
* @eventType mouseWheelOutside
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static const MOUSE_WHEEL_OUTSIDE:String = "mouseWheelOutside";
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @param type The event type; indicates the action that caused the event.
*
* @param bubbles Specifies whether the event can bubble up
* the display list hierarchy.
*
* @param cancelable Specifies whether the behavior
* associated with the event can be prevented.
*
* @param localX The horizontal position at which the event occurred.
*
* @param localY The vertical position at which the event occurred.
*
* @param relatedObject The display list object that is related to the event.
*
* @param ctrlKey Whether the Control key is down.
*
* @param altKey Whether the Alt key is down.
*
* @param shiftKey Whether the Shift key is down.
*
* @param buttonDown Whether the Control key is down.
*
* @param delta How many lines should be scrolled for each notch the
* user scrolls the mouse wheel.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function FlexMouseEvent(type:String, bubbles:Boolean = false,
cancelable:Boolean = false,
localX:Number = 0, localY:Number = 0,
relatedObject:InteractiveObject = null,
ctrlKey:Boolean = false,
altKey:Boolean = false,
shiftKey:Boolean = false,
buttonDown:Boolean = false,
delta:int = 0)
{
super(type, bubbles, cancelable, localX, localY, relatedObject,
ctrlKey, altKey, shiftKey, buttonDown, delta);
}
//--------------------------------------------------------------------------
//
// Overridden methods: Event
//
//--------------------------------------------------------------------------
/**
* @private
*/
override public function clone():Event
{
return new FlexMouseEvent(type, bubbles, cancelable, localX, localY,
relatedObject, ctrlKey, altKey, shiftKey,
buttonDown, delta);
}
}
}