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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.events
{
import flash.events.Event;
/**
* This subclass of Event is dynamic, meaning that you can set
* arbitrary event properties on its instances at runtime.
*
* <p>By contrast, Event and its other subclasses are non-dynamic,
* meaning that you can only set properties that are declared
* in those classes.
* When prototyping an application, using a DynamicEvent can be
* easier because you don't have to write an Event subclass
* to declare the properties in advance.
* However, you should eventually eliminate your DynamicEvents
* and write Event subclasses because these are faster and safer.
* A DynamicEvent is so flexible that the compiler can't help you
* catch your error when you set the wrong property or assign it
* a value of an incorrect type.</p>
*
* <p>Example:</p>
*
* <pre>
* var event:DynamicEvent = new DynamicEvent("credentialsChanged");
* event.name = name;
* event.passsword = password; // misspelling won't be caught!
* dispatchEvent(event);
* </pre>
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public dynamic class DynamicEvent extends Event
{
include "../core/Version.as";
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @param type The event type; indicates the action that caused the event.
*
* @param bubbles Specifies whether the event can bubble up
* the display list hierarchy.
*
* @param cancelable Specifies whether the behavior
* associated with the event can be prevented.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function DynamicEvent(type:String, bubbles:Boolean = false,
cancelable:Boolean = false)
{
super(type, bubbles, cancelable);
}
//--------------------------------------------------------------------------
//
// Overridden methods: Event
//
//--------------------------------------------------------------------------
/**
* @private
*/
override public function clone():Event
{
var event:DynamicEvent = new DynamicEvent(type, bubbles, cancelable);
for (var p:String in this)
{
event[p] = this[p];
}
return event;
}
}
}